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		<title>Loads and Loads of Loading - Revision history</title>
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		<updated>2026-10-20T09:11:43Z</updated>
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		<id>http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1403&amp;oldid=prev</id>
		<title>Tropers at 16:52, 24 March 2012</title>
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				<updated>2012-03-24T16:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;amp;diff=1403&amp;amp;oldid=1401&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tropers</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1401&amp;oldid=prev</id>
		<title>Tropers at 16:02, 24 March 2012</title>
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				<updated>2012-03-24T16:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:02, 24 March 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:loading.gif|500x|right|thumb|A typical loading screen]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:loading.gif|500x|right|thumb|A typical loading screen]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{cleanup}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:''&amp;quot;Fortunately, the loading screens will give you plenty of time to calm down, make a cup of tea, and perhaps read that book you've been meaning to get into.&amp;quot;''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:''&amp;quot;Fortunately, the loading screens will give you plenty of time to calm down, make a cup of tea, and perhaps read that book you've been meaning to get into.&amp;quot;''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''{{The Simpsons Road Rage}}'' was ruined by loading times. We're talking 50 seconds of loading for a task that only lasts for 20 seconds...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''{{The Simpsons Road Rage}}'' was ruined by loading times. We're talking 50 seconds of loading for a task that only lasts for 20 seconds...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The PC version of ''Pure'' has a bizarre bug where, if vertical sync is ''at all'' enabled either in-game or forced through the video card's separate options, ''all'' loading screens will suddenly turn into three-to-five minutes wait-fests. There is a loading screen after starting the game for the intro, a loading screen for the main menu, and at least two more loading screens to get into a race. If you've made Damn well sure that V-sync is off, each loading screen takes about ten seconds, if that.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The PC version of ''Pure'' has a bizarre bug where, if vertical sync is ''at all'' enabled either in-game or forced through the video card's separate options, ''all'' loading screens will suddenly turn into three-to-five minutes wait-fests. There is a loading screen after starting the game for the intro, a loading screen for the main menu, and at least two more loading screens to get into a race. If you've made Damn well sure that V-sync is off, each loading screen takes about ten seconds, if that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''[[Wangan Midnight]] Maximum Tune 3'' often had players stuck at the loading screen for about 15-30 seconds, and this problem gets worse in versus matches. This only seems to happen on the huge Tokyo/Kanagawa map, as opposed to the smaller Osaka and Hakone maps. ''Maximum Tune 3 DX'' seems to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recitify &lt;/del&gt;this issue.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''[[Wangan Midnight]] Maximum Tune 3'' often had players stuck at the loading screen for about 15-30 seconds, and this problem gets worse in versus matches. This only seems to happen on the huge Tokyo/Kanagawa map, as opposed to the smaller Osaka and Hakone maps. ''Maximum Tune 3 DX'' seems to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rectify &lt;/ins&gt;this issue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Midnight Club 3: Dub Edition'' on the PSP suffered from loading times normally twice as long as the race it's trying to load, mostly due to the fact that the graphics look essentially the same as the console versions, just a few bits taken out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Midnight Club 3: Dub Edition'' on the PSP suffered from loading times normally twice as long as the race it's trying to load, mostly due to the fact that the graphics look essentially the same as the console versions, just a few bits taken out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Criterion did their best to cut down on loading screens in ''Burnout Paradise'', and for the most part, they were successful, however, what the game has instead is Loads and Loads of Microloading, which is to say, every time you pause the game or check the map, there is a small but noticeable delay. This is not great for compulsive map checkers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Criterion did their best to cut down on loading screens in ''Burnout Paradise'', and for the most part, they were successful, however, what the game has instead is Loads and Loads of Microloading, which is to say, every time you pause the game or check the map, there is a small but noticeable delay. This is not great for compulsive map checkers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''[[Mario Kart]] 7'' comes with beautifully designed track stages that move in full stereoscopic 60FPS, but with the jarring side-effect that you're presented with 4 to 7 seconds of white loading screens, each before and after the track preview. Granted, it's not much, but we're talking about a Nintendo handheld game stored on flash memory!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''[[Mario Kart]] 7'' comes with beautifully designed track stages that move in full stereoscopic 60FPS, but with the jarring side-effect that you're presented with 4 to 7 seconds of white loading screens, each before and after the track preview. Granted, it's not much, but we're talking about a Nintendo handheld game stored on flash memory!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''[[Wipeout]]] 2048''. The game needs an initial 20 second load and then another half minute of loading each track...and this is ''after a patch which reduced load times by half''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''[[Wipeout]]] 2048''. The game needs an initial 20 second load and then another half minute of loading each track...and this is ''after a patch which reduced load times by half''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[/folder]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;color:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;red:&lt;/del&gt;LOADING&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;...''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;font style=&amp;quot;&lt;/ins&gt;color: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#ee1100;&amp;quot;&amp;gt;&lt;/ins&gt;LOADING&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/font&amp;gt;&lt;/ins&gt;...''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[folder:FightingGame]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Fighting Game===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[http://video.google.com/videoplay?docid=-1166948086140164262 This video]] explains why the PSP version of ''Smackdown vs Raw 2006'' might not be the best use of your money...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[http://video.google.com/videoplay?docid=-1166948086140164262 This video]] explains why the PSP version of ''Smackdown vs Raw 2006'' might not be the best use of your money...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** And then there is ''Smackdown vs RAW 2007'', which would have multiple loading screens in a row.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** And then there is ''Smackdown vs RAW 2007'', which would have multiple loading screens in a row.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** So did ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[=&lt;/del&gt;SvR&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=] &lt;/del&gt;2006'', and the PS2 version wasn't much better about it, either.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** So did ''SvR 2006'', and the PS2 version wasn't much better about it, either.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Interestingly, there were several games in the old PS1 library that would show multiple loading screens in a row.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Interestingly, there were several games in the old PS1 library that would show multiple loading screens in a row.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The otherwise superb ''SuperSmashBros Brawl'' suffers from this. Transforming characters also take longer to load than they did in ''Melee''. If multiple characters transform at once, the loading time will even increase for all involved. Additionally, scrolling through the various alternate colours for your character will add on to the loading time for the match for some reason.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The otherwise superb ''SuperSmashBros Brawl'' suffers from this. Transforming characters also take longer to load than they did in ''Melee''. If multiple characters transform at once, the loading time will even increase for all involved. Additionally, scrolling through the various alternate colours for your character will add on to the loading time for the match for some reason.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 191:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[/folder]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[/folder]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;color:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;red:&lt;/del&gt;LOADING]]...''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;font style=&amp;quot;&lt;/ins&gt;color: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#ee1100;&amp;quot;&amp;gt;&lt;/ins&gt;LOADING]]...''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[folder:PlatformGame]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[folder:PlatformGame]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 292:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 293:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Be grateful that ''Wasteland'' came on disk and not tape. Also, some hardware solutions (like ''JiffyDOS 6.0'', which I had) would speed up the load times to just a few seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Be grateful that ''Wasteland'' came on disk and not tape. Also, some hardware solutions (like ''JiffyDOS 6.0'', which I had) would speed up the load times to just a few seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Digimon World 4'' had loading screens between the different areas ''in one world!'' It wasn't quite as bad as ''Sonic the Hedgehog 2006,'' but it still made the game nigh-unplayable for this Digimon Fanboy. Want a sandwich? ''I made it while waiting for the next area to load.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Digimon World 4'' had loading screens between the different areas ''in one world!'' It wasn't quite as bad as ''Sonic the Hedgehog 2006,'' but it still made the game nigh-unplayable for this Digimon Fanboy. Want a sandwich? ''I made it while waiting for the next area to load.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The hub was honestly the most unbearable part of this game. Three tiny areas which you would have to ''...&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;color:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;red:&lt;/del&gt;LOADING&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;...'' visit frequently between missions so you can buy gear and ''...&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;color:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;red:&lt;/del&gt;LOADING&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;...'' save your game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The hub was honestly the most unbearable part of this game. Three tiny areas which you would have to ''...&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;font style=&amp;quot;&lt;/ins&gt;color: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#ee1100;&amp;quot;&amp;gt;&lt;/ins&gt;LOADING&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/font&amp;gt;&lt;/ins&gt;...'' visit frequently between missions so you can buy gear and ''...&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;font style=&amp;quot;&lt;/ins&gt;color: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#ee1100;&amp;quot;&amp;gt;&lt;/ins&gt;LOADING&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/font&amp;gt;&lt;/ins&gt;...'' save your game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Digimon World 3'' was also pretty bad. In what seems like an attempt to streamline the loading process when the player enters a new area, the area loads as you traverse the area. Naturally, on a particularly slow day, you can be trapped with only a few blocks of visible space to wander through, lest you venture through the glitchy areas beneath the loading boxes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Digimon World 3'' was also pretty bad. In what seems like an attempt to streamline the loading process when the player enters a new area, the area loads as you traverse the area. Naturally, on a particularly slow day, you can be trapped with only a few blocks of visible space to wander through, lest you venture through the glitchy areas beneath the loading boxes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''[[KnightsOfTheOldRepublic KOTOR 2]]'' had appalling loading times sometimes. Due to the areas that were being loaded being rather large this was not very bothersome. However, whenever your character had to go back and forth between areas it could take a long time&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''[[KnightsOfTheOldRepublic KOTOR 2]]'' had appalling loading times sometimes. Due to the areas that were being loaded being rather large this was not very bothersome. However, whenever your character had to go back and forth between areas it could take a long time&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 462:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 463:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&amp;lt;font style=&amp;quot;color: #&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2554c7&lt;/del&gt;;&amp;quot;&amp;gt;LOADING&amp;lt;/font&amp;gt;...''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&amp;lt;font style=&amp;quot;color: #&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ee1100&lt;/ins&gt;;&amp;quot;&amp;gt;LOADING&amp;lt;/font&amp;gt;...''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&amp;lt;font style=&amp;quot;color: #&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2554c7&lt;/del&gt;;&amp;quot;&amp;gt;LOADING&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;...''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&amp;lt;font style=&amp;quot;color: #&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ee1100&lt;/ins&gt;;&amp;quot;&amp;gt;LOADING&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/font&amp;gt;&lt;/ins&gt;...''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&amp;lt;font style=&amp;quot;color: #&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2554c7&lt;/del&gt;;&amp;quot;&amp;gt;LOADING&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;...''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&amp;lt;font style=&amp;quot;color: #&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ee1100&lt;/ins&gt;;&amp;quot;&amp;gt;LOADING&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/font&amp;gt;&lt;/ins&gt;...''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...[[Shaggy Dog Story|&amp;lt;font style=&amp;quot;color: #2554c7;&amp;quot;&amp;gt;LOAD ERROR! PLEASE RESTART.]]&amp;lt;/font&amp;gt;...''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...[[Shaggy Dog Story|&amp;lt;font style=&amp;quot;color: #2554c7;&amp;quot;&amp;gt;LOAD ERROR! PLEASE RESTART.]]&amp;lt;/font&amp;gt;...''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 475:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 476:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Self-Demonstrating Article]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Self-Demonstrating Article]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Added Alliterative Appeal]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Added Alliterative Appeal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tropes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Tropes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-20 09:11:43 --&gt;
&lt;/table&gt;</summary>
		<author><name>Tropers</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1400&amp;oldid=prev</id>
		<title>Tropers at 15:47, 24 March 2012</title>
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				<updated>2012-03-24T15:47:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;amp;diff=1400&amp;amp;oldid=1393&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tropers</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1393&amp;oldid=prev</id>
		<title>Tropers at 23:19, 23 March 2012</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1393&amp;oldid=prev"/>
				<updated>2012-03-23T23:19:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:19, 23 March 2012&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Action Adventure===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Action Adventure===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[=&lt;/del&gt;PlayStation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=] &lt;/del&gt;version of ''Blood Omen: [[Legacy Of Kain]]'' suffered heavily from this. Which is a bad thing, as the game is a classic, and the PlayStation version is otherwise the definitive one. Other games in the series ranged from short to barely existent loading times. ''Soul Reaver'' in particular only had one loading screen, when you first loaded the save, after which all new environments were streamed as you came to them, with nary a hiccup.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The PlayStation version of ''Blood Omen: [[Legacy Of Kain]]'' suffered heavily from this. Which is a bad thing, as the game is a classic, and the PlayStation version is otherwise the definitive one. Other games in the series ranged from short to barely existent loading times. ''Soul Reaver'' in particular only had one loading screen, when you first loaded the save, after which all new environments were streamed as you came to them, with nary a hiccup.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sadly, the problem persists even while playing the one bought off of PSN. Strangely enough, it seems playing it on the PSP cuts loading time in half (or it feels that way)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Sadly, the problem persists even while playing the one bought off of PSN. Strangely enough, it seems playing it on the PSP cuts loading time in half (or it feels that way)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The PC version (released a year later) had almost zero loading times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The PC version (released a year later) had almost zero loading times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Fun Fact: The PS3 emulates PS1 load times, even for PSN downloads, because some PS1 games break if loaded faster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Fun Fact: The PS3 emulates PS1 load times, even for PSN downloads, because some PS1 games break if loaded faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The&amp;nbsp; PlayStation 2 even had the option to spin the disk faster, but this was problematic for quite a few games. In fact, the last few games released for the [=PlayStation=] acknowledged this and specifically said to not enable this feature.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The&amp;nbsp; PlayStation 2 even had the option to spin the disk faster, but this was problematic for quite a few games. In fact, the last few games released for the [=PlayStation=] acknowledged this and specifically said to not enable this feature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Superman: Man of Steel'' for the ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{&lt;/del&gt;Commodore 64&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;''. Not to be confused with ''[[Superman64|The New Superman &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aventures&lt;/del&gt;]]'' for the ''{{Nintendo 64}}'', which was bad for other reasons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''Superman: Man of Steel'' for the ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Commodore 64&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;''. Not to be confused with ''[[Superman64|The New Superman &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Adventures&lt;/ins&gt;]]'' for the ''{{Nintendo 64}}'', which was bad for other reasons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Most of the [[Metroidvania]] ''[[Castlevania]]'' games did this, particularly ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SymphonyOfTheNight&lt;/del&gt;'', where the load time between rooms was nearly unnoticeable. That, and later ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AriaOfSorrow&lt;/del&gt;'', actually put small hallways between two areas to give it even more time to load the graphics and enemies for the next area. (''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[=&lt;/del&gt;SotN&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=]&lt;/del&gt;'' didn't try to disguise these hallways either; it even included the letters &amp;quot;CD,&amp;quot; with a little picture of one underneath.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Most of the [[Metroidvania]] ''[[Castlevania]]'' games did this, particularly ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Symphony Of The Night]]&lt;/ins&gt;'', where the load time between rooms was nearly unnoticeable. That, and later ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Aria Of Sorrow]]&lt;/ins&gt;'', actually put small hallways between two areas to give it even more time to load the graphics and enemies for the next area. (''SotN'' didn't try to disguise these hallways either; it even included the letters &amp;quot;CD,&amp;quot; with a little picture of one underneath.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[=&lt;/del&gt;SotN&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=]&lt;/del&gt;'' also included some interaction for the black loading screens: you could use the controller to create graphical effects on the &amp;quot;loading&amp;quot; text. Not a big deal, but certainly miles better than a typical static version of the same thing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** ''SotN'' also included some interaction for the black loading screens: you could use the controller to create graphical effects on the &amp;quot;loading&amp;quot; text. Not a big deal, but certainly miles better than a typical static version of the same thing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The [=PS2=] version of ''Curse of Darkness'' suffers from loading times when the player moves from one screen to another.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The [=PS2=] version of ''Curse of Darkness'' suffers from loading times when the player moves from one screen to another.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The cartridge-based titles arguably didn't ''need'' these loading sections, given that they only serve to divide up &amp;quot;castle sections&amp;quot; and not actual &amp;quot;game screens&amp;quot; which are all of a pretty equal size. They're retained to give a smooth transition of music and art style.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The cartridge-based titles arguably didn't ''need'' these loading sections, given that they only serve to divide up &amp;quot;castle sections&amp;quot; and not actual &amp;quot;game screens&amp;quot; which are all of a pretty equal size. They're retained to give a smooth transition of music and art style.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**** One GBA game with noticeable load times is ''Donkey Kong Country 3''. Every time you enter a level, you have to wait for it to load. While the load times aren't terrible (about 5 seconds at most), don't forget that this is a ''cartridge''. Not to mention, the SNES version didn't suffer from this problem, and that came out 9 years earlier.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**** One GBA game with noticeable load times is ''Donkey Kong Country 3''. Every time you enter a level, you have to wait for it to load. While the load times aren't terrible (about 5 seconds at most), don't forget that this is a ''cartridge''. Not to mention, the SNES version didn't suffer from this problem, and that came out 9 years earlier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Shadow Man for N64 did have short loading screens for areas, though it was also a rather large game that was originally made for the PC and had very little content cut out for the N64.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*** Shadow Man for N64 did have short loading screens for areas, though it was also a rather large game that was originally made for the PC and had very little content cut out for the N64.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Averted in ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AdventRising&lt;/del&gt;''. The console version of this game ''would'' have staggering loading times - up to two minutes, several times a level. It gets around this by loading pre-rendered cutscenes (varying from story scenes to suggestions of what to do next to a bunch of pretty scenery) and playing those at the loading points, preventing the player from skipping them until loading is finished.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Averted in ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Advent Rising]]&lt;/ins&gt;''. The console version of this game ''would'' have staggering loading times - up to two minutes, several times a level. It gets around this by loading pre-rendered cutscenes (varying from story scenes to suggestions of what to do next to a bunch of pretty scenery) and playing those at the loading points, preventing the player from skipping them until loading is finished.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HarryPotter &lt;/del&gt;and the Chamber of Secrets'' on PS2 has sufficiently long loading times, you begin to wonder if they're attempting to show the Hogwarts year in ''real time''. They were a good 20-30 seconds long, and they were &amp;quot;everywhere&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Harry Potter]] &lt;/ins&gt;and the Chamber of Secrets'' on PS2 has sufficiently long loading times, you begin to wonder if they're attempting to show the Hogwarts year in ''real time''. They were a good 20-30 seconds long, and they were &amp;quot;everywhere&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The video game adaptation of ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FindingNemo&lt;/del&gt;'' on Gamecube took a stupidly long time to load. It was also ridiculously easy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The video game adaptation of ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Finding Nemo]]&lt;/ins&gt;'' on Gamecube took a stupidly long time to load. It was also ridiculously easy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Just keep loading, just keep loading, just keep loading, loading, loading...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Just keep loading, just keep loading, just keep loading, loading, loading...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The PS2 version of ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{&lt;/del&gt;Okami&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/del&gt;'' even has a mini-game to help ease loading times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* The PS2 version of ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Okami&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'' even has a mini-game to help ease loading times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Two of them, actually: one about button mashing and one about timed presses. They even net you Demon Fangs!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** Two of them, actually: one about button mashing and one about timed presses. They even net you Demon Fangs!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** And the Wii version doesn't have this, so we just sit there and wait a good minute or two for every area to load.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** And the Wii version doesn't have this, so we just sit there and wait a good minute or two for every area to load.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LegoIsland &lt;/del&gt;2'' had load times so long, you could actually use the time to consult the manual, and brush up on your knowledge of how to play the next mini-game. The PSX version did not improve on this issue at all, and neither does a modern-day PC. Trust me, you'll very quickly tire of that low-res pizza.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Lego Island]] &lt;/ins&gt;2'' had load times so long, you could actually use the time to consult the manual, and brush up on your knowledge of how to play the next mini-game. The PSX version did not improve on this issue at all, and neither does a modern-day PC. Trust me, you'll very quickly tire of that low-res pizza.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Both played straight and {{Averted}} with the game ''Haven: Call of the King'' for the PS2. The game would take roughly 5-10 minutes to load when it started, but there was no loading after that, as the whole game had been loaded in one shot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Both played straight and {{Averted}} with the game ''Haven: Call of the King'' for the PS2. The game would take roughly 5-10 minutes to load when it started, but there was no loading after that, as the whole game had been loaded in one shot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[/folder]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[folder:ActionGame]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Action Game===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DevilMayCry &lt;/del&gt;3'' had decent length load screens; but let you goof around by shooting and slashing the &amp;quot;Now Loading&amp;quot; words and actually let you shatter them if you did it enough...though this actually makes the loading times LONGER despite how fun it is.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Devil May Cry]] &lt;/ins&gt;3'' had decent length load screens; but let you goof around by shooting and slashing the &amp;quot;Now Loading&amp;quot; words and actually let you shatter them if you did it enough...though this actually makes the loading times LONGER despite how fun it is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The PC version has no loading screens though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** The PC version has no loading screens though.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* {{No More Heroes}} had a fair amount of loading, but also included something to fidget with during them. Pressing the B button let you bounce the rotating star, and if it went off the top of the screen, it looped around the bottom and changes colour.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* {{No More Heroes}} had a fair amount of loading, but also included something to fidget with during them. Pressing the B button let you bounce the rotating star, and if it went off the top of the screen, it looped around the bottom and changes colour.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''SEED: Rise of Darkness'' (iPhone) has to load ''everything''... Area transition? Load... You ''die'' and get sent to the main menu? Load... Exacerbated by the fact that areas in SEED are small and the fact that nearly every enemy higher than Level 4 is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DemonicSpider&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* ''SEED: Rise of Darkness'' (iPhone) has to load ''everything''... Area transition? Load... You ''die'' and get sent to the main menu? Load... Exacerbated by the fact that areas in SEED are small and the fact that nearly every enemy higher than Level 4 is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Demonic Spider]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* FearEffect. This trope is a real annoyance in the first game (particularly after death scenes), but was fixed in the prequel.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* FearEffect. This trope is a real annoyance in the first game (particularly after death scenes), but was fixed in the prequel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* VideoGame/SanityAikensArtifact processed lightmaps when loading a level. Most of the loading period was in that single task, and was identified as part of the loading description.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* VideoGame/SanityAikensArtifact processed lightmaps when loading a level. Most of the loading period was in that single task, and was identified as part of the loading description.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 464:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 463:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** There is also browsers that reload when something does break, which makes it seem as if the browser is trolling the user, as the user can SEE all the content they want/need in the background behind the 'now reloading' message, but can't access it. This typically occurs most with news sites, as the site itself and the video or article the user might want loads properly, then you start reading/watching ....and then an ad way at the bottom you can't see that always fails to loads keeps kicking the restart button.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** There is also browsers that reload when something does break, which makes it seem as if the browser is trolling the user, as the user can SEE all the content they want/need in the background behind the 'now reloading' message, but can't access it. This typically occurs most with news sites, as the site itself and the video or article the user might want loads properly, then you start reading/watching ....and then an ad way at the bottom you can't see that always fails to loads keeps kicking the restart button.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** There are still backwater towns all over the world whose inhabitants' only way into the internet is a 56k (or worse) modem.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;** There are still backwater towns all over the world whose inhabitants' only way into the internet is a 56k (or worse) modem.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Something the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TechnologyMarchesOn &lt;/del&gt;parents of small children didn't have until the late 1990's]], was children's websites not loading in time for impatient children, or the connection hanging at the wrong moment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Something the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Technology Marches On|&lt;/ins&gt;parents of small children didn't have until the late 1990's]], was children's websites not loading in time for impatient children, or the connection hanging at the wrong moment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[/folder]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 476:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 474:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&amp;lt;font style=&amp;quot;color: #2554c7;&amp;quot;&amp;gt;LOADING]]...''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&amp;lt;font style=&amp;quot;color: #2554c7;&amp;quot;&amp;gt;LOADING]]...''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&amp;lt;font style=&amp;quot;color: #2554c7;&amp;quot;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Shaggy Dog Story|&lt;/del&gt;LOAD ERROR! PLEASE RESTART.]]&amp;lt;/font&amp;gt;...''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;''...&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Shaggy Dog Story|&lt;/ins&gt;&amp;lt;font style=&amp;quot;color: #2554c7;&amp;quot;&amp;gt;LOAD ERROR! PLEASE RESTART.]]&amp;lt;/font&amp;gt;...''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Video Game Tropes]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Self-Demonstrating Article]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Added Alliterative Appeal]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Tropes[[&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-20 09:11:43 --&gt;
&lt;/table&gt;</summary>
		<author><name>Tropers</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1392&amp;oldid=prev</id>
		<title>Tropers at 23:11, 23 March 2012</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1392&amp;oldid=prev"/>
				<updated>2012-03-23T23:11:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;amp;diff=1392&amp;amp;oldid=1391&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tropers</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1391&amp;oldid=prev</id>
		<title>Tropers at 23:01, 23 March 2012</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1391&amp;oldid=prev"/>
				<updated>2012-03-23T23:01:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;amp;diff=1391&amp;amp;oldid=1390&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tropers</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1390&amp;oldid=prev</id>
		<title>Tropers:&amp;#32;.</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/Tv_tropes/?title=Loads_and_Loads_of_Loading&amp;diff=1390&amp;oldid=prev"/>
				<updated>2012-03-23T22:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
[[File:loading.gif|500x|left|thumb|A typical loading screen]]&lt;br /&gt;
Many games have long loading times. Some due to bad programming.&lt;/div&gt;</summary>
		<author><name>Tropers</name></author>	</entry>

	</feed>