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		<title>Timesplitterswiki - User contributions [en]</title>
		<link>http://72.14.177.54/Timesplitterswiki/Special:Contributions/Sqwirt</link>
		<description>From The TimeSplitters Wiki</description>
		<language>en</language>
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		<lastBuildDate>Fri, 18 Sep 2026 19:33:14 GMT</lastBuildDate>
		<item>
			<title>Garrett Revolver</title>
			<link>http://72.14.177.54/Timesplitterswiki/Garrett_Revolver</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most powerfull pistol in the game. It does an encredable ammount of damage, but its small, 6 cartridge round makes it ineffective against multiple opponents. It can still hold its own against a lone attacker though. As with all weapons, benifits massivly from the dual weild capability.&lt;/div&gt;</description>
			<pubDate>Tue, 20 Feb 2007 22:35:41 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Garrett_Revolver</comments>		</item>
		<item>
			<title>Plasma AutoRifle</title>
			<link>http://72.14.177.54/Timesplitterswiki/Plasma_AutoRifle</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Plasma AutoRifle is a futuristic automatic rifle with a very high rate of fire. It has appeared in TimeSplitters 2 and TimeSplitters Future Perfect. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The TimeSplitters 2 version fires white plasma laser bolts primarily and has an under-mounted plasma grenade launcher as its secondary fire. You can carry a maximum of 200 laser bolts and 20 plasma grenades for it.&lt;br /&gt;
&lt;br /&gt;
The TimeSplitters 3 version fires only red plasma laser bolts, dropping the grenade launcher entirely. However, it does have a zoom feature(supposedly because of the scope on top), something that the TS2 model lacks. The maximum amount of laser bolts you can carry for it is 400.&lt;br /&gt;
&lt;br /&gt;
Both versions, when fired full-auto, start off with a moderately high rate of fire, with the RoF increasing exponentially as the gun heats up, until it overheats entirely. Neither version uses magazines, nor do they require any sort of reloading. Because it takes a relatively long time for the weapon to cool down after overheating, the Plasma AutoRifle is most efficient when fired in quick bursts. It is also quite powerfull, cutting down enemys with ease. It is best used against single opponents, or very small groups, as the cooldown time leaves it very vulnrable to larger groups. &lt;br /&gt;
&lt;br /&gt;
Although In Timesplitters 2 in the opening cut scene Corporal Hart rifle shoots red lasers were as Cortez are Blue, although both guns look identical. &lt;br /&gt;
[[Category:Weapons - High Fire Rate]]&lt;/div&gt;</description>
			<pubDate>Tue, 20 Feb 2007 22:33:13 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Plasma_AutoRifle</comments>		</item>
		<item>
			<title>Electrotool</title>
			<link>http://72.14.177.54/Timesplitterswiki/Electrotool</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The electrotool fires a continuous narrow beam of electricity over long distances. Due to its electric nature, it naturaly does more damage against robotic charicters and slightly less against biological characters. The electrotool is generaly a poor choice for multiplayr matches, as it takes some time to defeat any enemies, usualy long enough for the target to deal much damage to you.&lt;br /&gt;
In story mode however it becomes much more effective on the robot factory level, being able to disable robots for a short time and to destroy the power nodules.&lt;/div&gt;</description>
			<pubDate>Fri, 10 Nov 2006 20:21:55 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Electrotool</comments>		</item>
		<item>
			<title>Sci-fi Handgun</title>
			<link>http://72.14.177.54/Timesplitterswiki/Sci-fi_Handgun</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generaly recived as a bad weapon ill-suited to the fastpaced gaming of TimeSplitters 2, the Sci-Fi handgun is more of an experiment then a proper weapon. The gun fires 3 slow-moving low damage shots with each pull of the trigger. The rounds are ricochette of walls and floors, bouncing round a few times before dispersing unless they hit a player, regardless of wether it is the player who fired them. On a slower or more tactical game, they could be a great addition for fireing round corners without risking ingery, but in TimeSplitters 2 they are more of an anoyance then a help. The TimeSplitters: Future Perfect version of this weapon is a vast improvement.&lt;/div&gt;</description>
			<pubDate>Thu, 09 Nov 2006 22:43:30 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Sci-fi_Handgun</comments>		</item>
		<item>
			<title>Shotgun (x2)</title>
			<link>http://72.14.177.54/Timesplitterswiki/Shotgun_(x2)</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Easily the best close quarter weapon in the game, the double shotguns can mince oposition with four shotgun rounds in a little over a second. On a small map with this weapon, nothing short of a rocket/grenade launcher is going to stop you from winning a fire-fight. Even armoured targets cannot withstand two vollies. &lt;br /&gt;
&lt;br /&gt;
These are a must have weapon for those wishing to achive dominance in the hospital mexican mission levels.&lt;/div&gt;</description>
			<pubDate>Thu, 09 Nov 2006 22:37:35 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Shotgun_(x2)</comments>		</item>
		<item>
			<title>Tactical 12-Gauge</title>
			<link>http://72.14.177.54/Timesplitterswiki/Tactical_12-Gauge</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tactical 12-Guage shotgun has replaced the double-barrel shotguns of TimeSplitters 2 as the best shotgun around. It deals alot of damage with each shot and can easily dessimate opositions at close range with its relativly short (compaired to the double-barrel shotgun) wait between shots. The double-barrel is better for maps with few robots, so much time to reload between battles, but on a well  populated or smaller map, the Tactial 12-Guage comes into a legue of its own, being able to cut 8 players to ribbons before needing to reload.&lt;br /&gt;
The reloading on the shotgun is fairly unique among weapons, for instead of loading a magazine of a set amount or rounds taking a set amout of time, you can reload the shotgun 1 round at a time. Although it tkaes longer to reload the entire clip, you can fire instantly while reloading instead of having to wait (pressing the trigger stops the reload and fires a shot as long as there is at least one round in the weapon). &lt;br /&gt;
&lt;br /&gt;
This weapon is not recomended for medium or long range engagements, as the buckshot is fired so the damage spreads over a wide area. Stick to close quarters for best results.&lt;/div&gt;</description>
			<pubDate>Thu, 09 Nov 2006 22:33:31 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Tactical_12-Gauge</comments>		</item>
		<item>
			<title>Sci-Fi Handgun (x2)</title>
			<link>http://72.14.177.54/Timesplitterswiki/Sci-Fi_Handgun_(x2)</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sci-Fi handgun is easily the best pistol in the game. It can fire as quickly as you can pull the triger, has a reasonably large clip, is very accurate and has a high damage rating, and also a small zoom ability. This version is a vast improvement on the Sci-Fi pistol of TimeSplitters 2, which was generaly recived as a very poor weapon.&lt;br /&gt;
This version has the ability to fire ordinary blue plasma round, which are high damaging, or to fire the traditional 'rebounding' rounds, which are green and slightly less powerfull. As always, care is advised whilst the rebound function is active, as shots fired at a wall right infront of you have an alarming tendancy to bounce back at you. &lt;br /&gt;
The compusary 3-shot-burst has also been removed from this version, makeing it a much more user friendly weapon. It has a magazine capacity of 16 and a large amount of reserve ammo, making it a very usefull weapon in your arsenel.&lt;br /&gt;
&lt;br /&gt;
Of course, two Sci-Fi handguns are better then one.&lt;/div&gt;</description>
			<pubDate>Thu, 09 Nov 2006 22:25:10 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Sci-Fi_Handgun_(x2)</comments>		</item>
		<item>
			<title>Sci-Fi Handgun</title>
			<link>http://72.14.177.54/Timesplitterswiki/Sci-Fi_Handgun</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sci-Fi handgun is easily the best pistol in the game. It can fire as quickly as you can pull the triger, has a reasonably large clip, is very accurate and has a high damage rating, and also a small zoom ability. This version is a vast improvement on the Sci-Fi pistol of TimeSplitters 2, which was generaly recived as a very poor weapon.&lt;br /&gt;
This version has the ability to fire ordinary blue plasma round, which are high damaging, or to fire the traditional 'rebounding' rounds, which are green and slightly less powerfull. As always, care is advised whilst the rebound function is active, as shots fired at a wall right infront of you have an alarming tendancy to bounce back at you. &lt;br /&gt;
The compusary 3-shot-burst has also been removed from this version, makeing it a much more user friendly weapon. It has a magazine capacity of 16 and a large amount of reserve ammo, making it a very usefull weapon in your arsenel.&lt;br /&gt;
&lt;br /&gt;
Of course, two Sci-Fi handguns are better then one.&lt;/div&gt;</description>
			<pubDate>Thu, 09 Nov 2006 22:24:56 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Sci-Fi_Handgun</comments>		</item>
		<item>
			<title>Flare Gun</title>
			<link>http://72.14.177.54/Timesplitterswiki/Flare_Gun</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The flare gun is a very powerful weapon in the hands of a skillfull player. For those less practaced, it is ill advised unless used as a last ditch effort. &lt;br /&gt;
The flair gun has a very high damage ability, similar to that of a rocket, (and can kill the player too at close range) but are only one shot per clip and a long reload time, and the maximum ammo that you can carry is limited to 10 aditional shots. The flairs are inacurate, as the projectile travels in a spiral, and move slowly enough to be dodged at any range. However a direct hit is usualy enough to kill a player outright. Occasionaly they set a player's corpse on fire too.&lt;br /&gt;
&lt;br /&gt;
As with all weapons with the ability, two is better then one, as you can fire the other as the first is  reloading.&lt;/div&gt;</description>
			<pubDate>Thu, 09 Nov 2006 22:17:25 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flare_Gun</comments>		</item>
		<item>
			<title>Flare Gun (x2)</title>
			<link>http://72.14.177.54/Timesplitterswiki/Flare_Gun_(x2)</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a basic summary of the flare guns,  [http://www.editthis.info/timesplitterswiki/Flare_Gun see here]&lt;br /&gt;
&lt;br /&gt;
Carrying two of these weapons efectivly can half the reloading time between shots, or when neads be, double your fire power. Caution is advised though as ammo can be used up quickly and it is usualy dificult to find more without using a custom weapon set&lt;/div&gt;</description>
			<pubDate>Thu, 09 Nov 2006 22:16:06 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flare_Gun_(x2)</comments>		</item>
		<item>
			<title>Flare Gun (x2)</title>
			<link>http://72.14.177.54/Timesplitterswiki/Flare_Gun_(x2)</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a basic summary of the flair guns,  [http://www.editthis.info/timesplitterswiki/Weapons?title=Flare_Gun_%28x2%29&amp;amp;action=edit see here]&lt;br /&gt;
&lt;br /&gt;
Carrying two of these weapons efectivly can half the reloading time between shots, or when neads be, double your fire power. Caution is advised though as ammo can be used up quickly and it is usualy dificult to find more without using a custom weapon set&lt;/div&gt;</description>
			<pubDate>Thu, 09 Nov 2006 22:14:14 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flare_Gun_(x2)</comments>		</item>
		<item>
			<title>Flare Gun</title>
			<link>http://72.14.177.54/Timesplitterswiki/Flare_Gun</link>
			<description>&lt;p&gt;Sqwirt:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The flair gun is a very powerful weapon in the hands of a skillfull player. For those less practaced, it is ill advised unless used as a last ditch effort. &lt;br /&gt;
The flair gun has a very high damage ability, similar to that of a rocket, but are only one shot per clip and a long reload time, and the maximum ammo that you can carry is limited to 10 aditional shots. The flairs are inacurate, as the projectile travels in a spiral, and move slowly enough to be dodged at any range. However a direct hit is usualy enough to kill a player outright. Occasionaly they set a player's corpse on fire too.&lt;br /&gt;
&lt;br /&gt;
As with all weapons with the ability, two is better then one, as you can fire the other as the first is  reloading.&lt;/div&gt;</description>
			<pubDate>Thu, 09 Nov 2006 22:11:16 GMT</pubDate>			<dc:creator>Sqwirt</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flare_Gun</comments>		</item>
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