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		<title>Timesplitterswiki - User contributions [en]</title>
		<link>http://72.14.177.54/Timesplitterswiki/Special:Contributions/Scottsandersph</link>
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		<item>
			<title>Kruger 9mm</title>
			<link>http://72.14.177.54/Timesplitterswiki/Kruger_9mm</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon|&lt;br /&gt;
  name           = Kruger 9mm|&lt;br /&gt;
  image          = &lt;br /&gt;
  ammo           = 8/52|&lt;br /&gt;
  fire_rate      = 240 rpm|&lt;br /&gt;
  reload_time    = 2 seconds|&lt;br /&gt;
  damage         = ???|&lt;br /&gt;
  type           = Pistol|&lt;br /&gt;
  zoom           = No|&lt;br /&gt;
  p_fire         = Fires one round.|&lt;br /&gt;
  s_fire         = Attaches silencer.|&lt;br /&gt;
  games          = TimeSplitters: Future Perfect.|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Kruger 9mm''' is an older pistol found in [[Scotland The Brave]] and other [[Story]] levels in that time period in [[TimeSplitters: Future Perfect]]. Some would find it comparable to the [[Luger Pistol]] from [[TimeSplitters 2]]. The Kruger is the only handgun in the game that cannot equip a scope other than the scifi handgun(the scope's fixed). &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons - Handguns]]&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 20:00:36 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Kruger_9mm</comments>		</item>
		<item>
			<title>Kruger 9mm</title>
			<link>http://72.14.177.54/Timesplitterswiki/Kruger_9mm</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon|&lt;br /&gt;
  name           = Kruger 9mm|&lt;br /&gt;
  image          = [[Image Needed:]&lt;br /&gt;
  ammo           = 8/52|&lt;br /&gt;
  fire_rate      = 240 rpm|&lt;br /&gt;
  reload_time    = 2 seconds|&lt;br /&gt;
  damage         = ???|&lt;br /&gt;
  type           = Pistol|&lt;br /&gt;
  zoom           = No|&lt;br /&gt;
  p_fire         = Fires one round.|&lt;br /&gt;
  s_fire         = Attaches silencer.|&lt;br /&gt;
  games          = TimeSplitters: Future Perfect.|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Kruger 9mm''' is an older pistol found in [[Scotland The Brave]] and other [[Story]] levels in that time period in [[TimeSplitters: Future Perfect]]. Some would find it comparable to the [[Luger Pistol]] from [[TimeSplitters 2]]. The Kruger is the only handgun in the game that cannot equip a scope other than the scifi handgun(the scope's fixed). &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons - Handguns]]&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 19:57:31 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Kruger_9mm</comments>		</item>
		<item>
			<title>Kruger 9mm</title>
			<link>http://72.14.177.54/Timesplitterswiki/Kruger_9mm</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon|&lt;br /&gt;
  name           = Kruger 9mm|&lt;br /&gt;
  image          = [[Image:]kwooga.jpg]]&lt;br /&gt;
  ammo           = 8/52|&lt;br /&gt;
  fire_rate      = 240 rpm|&lt;br /&gt;
  reload_time    = 2 seconds|&lt;br /&gt;
  damage         = ???|&lt;br /&gt;
  type           = Pistol|&lt;br /&gt;
  zoom           = No|&lt;br /&gt;
  p_fire         = Fires one round.|&lt;br /&gt;
  s_fire         = Attaches silencer.|&lt;br /&gt;
  games          = TimeSplitters: Future Perfect.|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Kruger 9mm''' is an older pistol found in [[Scotland The Brave]] and other [[Story]] levels in that time period in [[TimeSplitters: Future Perfect]]. Some would find it comparable to the [[Luger Pistol]] from [[TimeSplitters 2]]. The Kruger is the only handgun in the game that cannot equip a scope other than the scifi handgun(the scope's fixed). &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons - Handguns]]&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 19:56:53 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Kruger_9mm</comments>		</item>
		<item>
			<title>Ghost Gun</title>
			<link>http://72.14.177.54/Timesplitterswiki/Ghost_Gun</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedInfo}}&lt;br /&gt;
{{Infobox Weapon|&lt;br /&gt;
  name           = Ghost gun|&lt;br /&gt;
  image          = |&lt;br /&gt;
  ammo           = 960/960|&lt;br /&gt;
  fire_rate      = ?|&lt;br /&gt;
  reload_time    = N/A|&lt;br /&gt;
  damage         = ?/?/?|&lt;br /&gt;
  type           = Other|&lt;br /&gt;
  zoom           = None |&lt;br /&gt;
  p_fire         = Fires long beam |&lt;br /&gt;
  s_fire         = Same as primary.|&lt;br /&gt;
  games          = TS:FP|&lt;br /&gt;
}}&lt;br /&gt;
The '''{{PAGENAME}}''' only appears in [[TimeSplitters Future Perfect]]. It is used to fight ghosts, suck up their life. Same use in multiplayer. The ghost gun will suck up the opponent's life and give it to you. It shoots out a beam of energy, like the [[ElectroTool]]. It does have ammo and it doesn't overheat. When holding it out, your screen changes and you see everyone as a bright blur and see ghost like normal people, not to mention they're gray and transparent, although their red in  the X-Box version...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons - Heavy/Rockets]]&lt;br /&gt;
[[category: Weapons - Other Types]]&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 19:37:02 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Ghost_Gun</comments>		</item>
		<item>
			<title>Mag-Charger</title>
			<link>http://72.14.177.54/Timesplitterswiki/Mag-Charger</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IBadge}}&lt;br /&gt;
&lt;br /&gt;
The '''Mag-Charger''' is a railgun, which means that it can shoot through walls with the use of a special thermal scope. Many would consider this one of the best weapons in the game for those who like sniping. It folds up into a rectangular-brick shape when not in use. This gun fires an electro-magnectic pulse, which is where the Mag in '''Mag-Charger''' probably comes from. This gun is great in arcade mode for its great sniping ability, accuarcy, power, and bots a horrible shots with this gun.&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 19:34:57 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Mag-Charger</comments>		</item>
		<item>
			<title>Mapmaker Glitches</title>
			<link>http://72.14.177.54/Timesplitterswiki/Mapmaker_Glitches</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;quot;Leaking&amp;quot; Roof===&lt;br /&gt;
If a Indoor map is created with weather set to &amp;quot;Storm&amp;quot;, rain appears on screen despite the fact the map is an indoor map.  It has only happened to me in the &amp;quot;Horror&amp;quot; and &amp;quot;Lab&amp;quot; tilesets. Also, it's only worked so far with &amp;quot;Storm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ramp/stairs===&lt;br /&gt;
If you put a ramp or staircase in a map with doors on both exits, and if you walk toward the wall, you'll fall through it. It works on the tileset Metal Lab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1. Basic Merging of Tiles( 2 possibilities)===&lt;br /&gt;
&lt;br /&gt;
'''1.1''' Select the two tiles you want to merge. Put one of them on the fifth floor, and the other one below it, on the fourth. If they are two stories in height, place the bottom floor of the top one in the fifth. Next, grab the tile that you used to move the two Story AIs up and move it down to the third floor. Mark the three tiles: the two you wish to merge and the third one below them. Grab the one at the bottom and move it into the fifth floor. After you release it, move it back down to the fourth floor. Now, open up your Story AIs. Find the one that is in the sixth floor and select &amp;quot;Show in Map.&amp;quot; You will see the bottom of the two tiles that you moved above the fifth floor. Mark it, then move down two floors to find the tile you left there, and mark it as well. Then move it up one floor so that the two tiles are now merged in the seventh floor. Jump to the Story AI in the seventh floor and you will find them. In order to move them back down into the level, highlight them by dragging a selection box, then move down to the fifth floor and mark the tile you have there, grab it, and move it down two stories. You now have two merged tiles in the fifth floor. If you want to move or delete them, you have to highlight them by dragging a selection box. Simply grabbing them or marking them does not work.&lt;br /&gt;
&lt;br /&gt;
Now that you know how to do that, you can acheive some very cool effects.&lt;br /&gt;
&lt;br /&gt;
'''1.2''' The glitch introduction... for you&lt;br /&gt;
OK Glitching for Dummies:&lt;br /&gt;
Place 4 3x3 stockables in a row in the right top corner ( but they have to touch eachother)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
like that ,then mark all tiles and and pull the cursor out of that MM raster&lt;br /&gt;
The cursor should be above the first tile,outside of the raster&lt;br /&gt;
then you should see, that there is that grabbing option,when you slowly near the cursor to the raster&lt;br /&gt;
Grab the marked tiles and place them again (cursor should remain outside of the raster)&lt;br /&gt;
Then, ''ohhh!'' a part of the tiles will be overleaped (about the size of a corridor)&lt;br /&gt;
Delete one tile which is overleaping the other one...&lt;br /&gt;
This part is now invisible (invisible=you can't grab it)&lt;br /&gt;
Place a corridor on it and delete the mentioned 3x3 room&lt;br /&gt;
Now you have an invisible corridor&lt;br /&gt;
Place another corridor on it, and mark ''them'' , but not with the normal mark mode&lt;br /&gt;
Move the cursor , as you want to mark many tiles&lt;br /&gt;
Make that twice, so that you have 6 corridors with the size of a normal 3x3 room&lt;br /&gt;
Delete the 3 corridors, and place a 3x3 room on them, then first mark them with the normal marking option and then move the cursor again...the invisible corridors will be marked now&lt;br /&gt;
Place another room mark it also and grab the new room, so that the 3 corridors are now visible&lt;br /&gt;
Delete them, and place a further 3x3 room onto them. FINISH&lt;br /&gt;
&lt;br /&gt;
===2. The Floating Platform===&lt;br /&gt;
&lt;br /&gt;
Merge two large open stackables or two small open stackables. Bring them down to the fifth floor. Place more stackables on each side of it; this will remove the walls. Before you play it, move the Story AIs back down from the seventh and sixth floors so that the platform will be the highest tile and therefore without a ceiling. You now have a platform floating out in the open in the middle of the skybox. &lt;br /&gt;
&lt;br /&gt;
===3. Windows to the True Outside===&lt;br /&gt;
&lt;br /&gt;
I have wasted so much space in previous maps of mine making an outside area that players couldn't get to just for aesthetics. This is a much easier way. Create a room. Merge two stackables as if you were making a floating platform. Place them bordering the room and place stackables on all sides and above and below the ones you merged. Separate the merged tiles from the room with a window. Now, when you play the map, you can look out a window and see the skybox outside.&lt;br /&gt;
&lt;br /&gt;
===4. Perpetual Blood Machine===&lt;br /&gt;
&lt;br /&gt;
Create a military map. Place a deathtrap on the fifth floor and a small open with a spawnpoint in it on the fourth. Merge the two. Now, whenever you spawn, you will instantly explode. Note that the deathtrap must be above the other tile when you merge them or it will not work. It does not work on Lab, Horror, and Egyptian and I have not tested it on Virtual.&lt;br /&gt;
&lt;br /&gt;
===5. Didn't I Just Come From That Way?===&lt;br /&gt;
&lt;br /&gt;
Place a triple corridor on the fifth and a small T-Junction below it on the fourth, facing a way such that the wall is perpendicular to the direction of the corridor. When you merge them, the T-Junction wall will be invisible and passable on one side, and visible and impassible on the other. Players will walk through a corridor and turn around and see a wall blocking the way they just came from.&lt;br /&gt;
&lt;br /&gt;
===6. 3-Way Teleport===&lt;br /&gt;
&lt;br /&gt;
Place a One-Way send Red Teleport somewhere on a map and a One-Way receive Yellow Teleport elsewhere. Then, merge a One-Way receive Red Teleport with a One-Way send Yellow Teleport. Players will walk into the Red Teleport and emerge somewhere in the level. When they walk back through, they will end up somewhere entirely different from where they started, effectively making a three-way teleport.&lt;br /&gt;
&lt;br /&gt;
A note about merging tiles and tile visibility:&lt;br /&gt;
Sometimes, when you merge tiles, and are walking through the tile in mapmaker preview, you'll notice adjacent tiles suddenly disappear from visibility. There is a simple rule to how this works: any tile already placed in the mapmaker when you merge the tiles will not go invisible, ones you place afterwards will. If you placed tiles after you merged them and do not want them to go invisible, grab the tiles you merged--which will in truth only pick up one of them, leaving the other, ungrabbable one behind--rotate them around four times so that they end up in the same direction they started, and place them back down.&lt;br /&gt;
 &lt;br /&gt;
===7. Sky floor===&lt;br /&gt;
&lt;br /&gt;
Place a normal 3x3 room on a stackable one, then place a further 3x3 stackable room under it. The floor will turn to sky, and you will be still able to walk on it.&lt;br /&gt;
&lt;br /&gt;
===8. Doors/Windows everywhere===&lt;br /&gt;
&lt;br /&gt;
Make a normal 3x3 room &amp;quot;invisible&amp;quot;, then place 2 small rooms on it.&lt;br /&gt;
Put a window between these two rooms, mark the 3x3 room and move it away.&lt;br /&gt;
The window/door will be glitched into the normal room.&lt;br /&gt;
&lt;br /&gt;
===9.Windows/doors diagonal===&lt;br /&gt;
&lt;br /&gt;
Place an &amp;quot;invisible&amp;quot; room and put the open bunker corner on it, then place a window/door where it is supposed to be on the bunker corner.&lt;br /&gt;
Make the normal 3x3 room visible -&amp;gt; the window/door will be diagonal in the room.&lt;br /&gt;
&lt;br /&gt;
===10. Walking on small stackable rooms (Military TS only)===&lt;br /&gt;
&lt;br /&gt;
Place an &amp;quot;invisible&amp;quot; trench corner. The stackables you place on the white parts of the trench corner will turn to an &amp;quot;invisible&amp;quot; floor, so that you can walk and shoot through them. Don't forget to place some stackables under the first ones. Its useless otherwise.&lt;br /&gt;
&lt;br /&gt;
===11. Flames in tiles (Horror TS only)===&lt;br /&gt;
&lt;br /&gt;
A bit more complicated...&lt;br /&gt;
Place a big deathpit and put (a) random room(s) on the 1st deathpit floor.&lt;br /&gt;
Put a big room (2 floors - Important!) in front of it.&lt;br /&gt;
The flames belonging to the deathpit will now be seen in the random room(s).&lt;br /&gt;
You should place the big room at the end otherwise the glitch will be messed up ...If it happens that some parts of the rooms turn to sky then just replace the big room...finish.&lt;br /&gt;
&lt;br /&gt;
===12. One way windows===&lt;br /&gt;
&lt;br /&gt;
Make the tile you want to see through &amp;quot;invisible&amp;quot;.&lt;br /&gt;
Place the rooms that will be connected to it later.&lt;br /&gt;
Now chose a room that has the same size and place it on the &amp;quot;invisible&amp;quot; room.&lt;br /&gt;
The room which will be added will show you the tile you placed on the 1st one.&lt;br /&gt;
Try to make a tunnel:&lt;br /&gt;
-make a small ramp (size:2x1) &amp;quot;invisible&amp;quot; put a small corridor in front of it&lt;br /&gt;
-after this you have to place a further small corridor but now on the ramp.&lt;br /&gt;
-place a room on the side where the ramp cant be connected usually, the last room you placed is now connected to the small corridor.&lt;br /&gt;
-put a window between these two rooms&lt;br /&gt;
&lt;br /&gt;
You will now be able to walk on the ramp like you do it in a normal match but when you go behind the ramp you can shoot on the people walking along the corridor and ramp.&lt;br /&gt;
&lt;br /&gt;
===13.Enter bunkers with locked door===&lt;br /&gt;
&lt;br /&gt;
Make a corner bunker tile with gaps.&lt;br /&gt;
Place a locked door on the corner gap, and a window on the side gap. &lt;br /&gt;
Place a turret inside, next to the window covering a wide space on the properties window.&lt;br /&gt;
Now activate the turret on the outside, turn and exit the turret. &lt;br /&gt;
If you did it correct you will be on the inside of the bunker.&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 17:07:48 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Mapmaker_Glitches</comments>		</item>
		<item>
			<title>Cheats</title>
			<link>http://72.14.177.54/Timesplitterswiki/Cheats</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;/* Cascade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|We do not promote or encourage the use of Cheats when playing online. Cheats listed here are game cheats, and not action &amp;quot;Action Replay&amp;quot; or &amp;quot;Gameshark&amp;quot; etc}}&lt;br /&gt;
&lt;br /&gt;
== TimeSplitters 1 Cheats ==&lt;br /&gt;
&lt;br /&gt;
=== Paintball ===&lt;br /&gt;
&lt;br /&gt;
The Paintball cheat makes all the weapons shoot paintballs instead of it's regular round, though it still does the same amount of damage.&lt;br /&gt;
&lt;br /&gt;
=== Gun Sounds ===&lt;br /&gt;
&lt;br /&gt;
=== All Heads Detachable ===&lt;br /&gt;
&lt;br /&gt;
The All Heads Detachable cheat allows all characters heads, not just zombie heads, to be detached by weapons. &lt;br /&gt;
 &lt;br /&gt;
=== Infinite Ammo ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes guns never run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Headless ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all characters headless.&lt;br /&gt;
&lt;br /&gt;
=== Big Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all the character's heads become about twice the size as normal.&lt;br /&gt;
&lt;br /&gt;
=== Big Hands ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all characters' hands become about 3 times the size as normal.&lt;br /&gt;
&lt;br /&gt;
=== Small Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat shrinks every character's head down to half its normal size. Keep in mind the head cheats do not work on certain characters with abnormal heads, like [[SentryBot]].&lt;br /&gt;
&lt;br /&gt;
=== Enemies turn to Ducks === &lt;br /&gt;
&lt;br /&gt;
All enemies become [[Duckman Drake]].&lt;br /&gt;
&lt;br /&gt;
=== Enemies turn to Robofish ===&lt;br /&gt;
&lt;br /&gt;
All enemies become [[Robofish]].&lt;br /&gt;
&lt;br /&gt;
=== Enemy Bricks === &lt;br /&gt;
&lt;br /&gt;
This cheat gives all the enemy bots of story mode a brick, instead of their original weapons. &lt;br /&gt;
&lt;br /&gt;
=== Enemy Rockets === &lt;br /&gt;
&lt;br /&gt;
This cheat gives all the enemies of story mode a rocket launcher, instead of their original weapons.&lt;br /&gt;
&lt;br /&gt;
=== Enemies turn to Impersonators ===&lt;br /&gt;
&lt;br /&gt;
All enemies become [[The Impersonator]].&lt;br /&gt;
&lt;br /&gt;
=== Enemies turn to Gingerbread ===&lt;br /&gt;
&lt;br /&gt;
All enemies become [[Gingerbread Man]].&lt;br /&gt;
&lt;br /&gt;
=== Enemies turn to Bunnies ===&lt;br /&gt;
&lt;br /&gt;
All enemies become [[Farrah Fun-Bunny]].&lt;br /&gt;
&lt;br /&gt;
== TimeSplitters 2 Cheats ==&lt;br /&gt;
&lt;br /&gt;
=== Big Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all the character's heads become about twice the size as normal.&lt;br /&gt;
&lt;br /&gt;
=== Small Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat shrinks every character's head down to half its normal size. Keep in mind the head cheats do not work on certain characters with abnormal heads, like [[SentryBot]].&lt;br /&gt;
&lt;br /&gt;
=== Silly Hats ===&lt;br /&gt;
&lt;br /&gt;
This cheat gives every character without a hat a silly hat (i.e a chef's hat), the hat can be shot off the character's head. This cheat does not apply to human players, only bots. Here's a list of all the different Silly Hats you can unlock: &lt;br /&gt;
&lt;br /&gt;
*Viking Hat &lt;br /&gt;
*Chef Hat &lt;br /&gt;
*Pirate Hat&lt;br /&gt;
*Big Ears Hat &lt;br /&gt;
*Roman Hat&lt;br /&gt;
&lt;br /&gt;
=== Paintball ===&lt;br /&gt;
&lt;br /&gt;
The Paintball cheat makes all the weapons shoot paintballs instead of it's regular round, though it still does the same amount of damage. [[Image:Paintball.PNG|frame| Paintball]]&lt;br /&gt;
&lt;br /&gt;
=== Fat Characters ===&lt;br /&gt;
&lt;br /&gt;
This cheat blows each character up to about twice it's normal size widthwise.&lt;br /&gt;
&lt;br /&gt;
=== Slow Motion Deaths ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes a character's death animation slow down dramatically.&lt;br /&gt;
&lt;br /&gt;
=== All Characters Cloaked ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all characters have a permanent cloak on.&lt;br /&gt;
&lt;br /&gt;
=== Cardboard Characters ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes everyone very thin on the sides, so they have the appearance of cardboard.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes every character's head rotate constantly at 360 degrees (even after they die!)&lt;br /&gt;
&lt;br /&gt;
=== Infinite Ammo ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes guns never run out of ammunition (you never have to reload).&lt;br /&gt;
&lt;br /&gt;
== TimeSplitters: Future Perfect Cheats ==&lt;br /&gt;
&lt;br /&gt;
=== 8-bit Characters ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes the game's graphics very pixelated, much like an old NES game. Only available in Gamecube version.&lt;br /&gt;
&lt;br /&gt;
=== All Characters Cloaked ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all characters have a permanent cloak on.&lt;br /&gt;
&lt;br /&gt;
=== Big Hands ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all characters' hands become about 3 times the size as normal.&lt;br /&gt;
&lt;br /&gt;
=== Cardboard Characters ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes everyone very thin on the sides, so they have the appearance of cardboard.&lt;br /&gt;
&lt;br /&gt;
=== Cascade ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes the levels look like binary, similar to the Matrix. Only available for the Gamecube version.&lt;br /&gt;
Note: I have had TSFP for both X-box and PS2 and i have seen Cascade cheat in both versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cascade.PNG|frame|Cascade]]&lt;br /&gt;
&lt;br /&gt;
=== Fat Characters ===&lt;br /&gt;
&lt;br /&gt;
This cheat blows each character up to about twice it's normal size widthwise.&lt;br /&gt;
&lt;br /&gt;
=== Human Gun Sounds ===&lt;br /&gt;
&lt;br /&gt;
This cheat replaces the gun's normal firing sounds with numerous human noises.&lt;br /&gt;
&lt;br /&gt;
=== Old Film ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes the game black and white with numerous lines going through the screen, much like an old movie. Only available in Gamecube version.&lt;br /&gt;
&lt;br /&gt;
=== Paintball ===&lt;br /&gt;
&lt;br /&gt;
The Paintball cheat makes all the weapons shoot paintballs instead of it's regular round, though it still does the same amount of damage.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes every character's head rotate constantly at 360 degrees (even after they die!)&lt;br /&gt;
&lt;br /&gt;
=== Slow Motion Deaths ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes a character's death animation slow down dramatically.&lt;br /&gt;
&lt;br /&gt;
=== Small Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat shrinks every character's head down to half its normal size.&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 16:05:17 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Cheats</comments>		</item>
		<item>
			<title>Cheats</title>
			<link>http://72.14.177.54/Timesplitterswiki/Cheats</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;/* Cascade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|We do not promote or encourage the use of Cheats when playing online. Cheats listed here are game cheats, and not action &amp;quot;Action Replay&amp;quot; or &amp;quot;Gameshark&amp;quot; etc}}&lt;br /&gt;
&lt;br /&gt;
== TimeSplitters 1 Cheats ==&lt;br /&gt;
&lt;br /&gt;
=== Paintball ===&lt;br /&gt;
&lt;br /&gt;
The Paintball cheat makes all the weapons shoot paintballs instead of it's regular round, though it still does the same amount of damage.&lt;br /&gt;
&lt;br /&gt;
=== Gun Sounds ===&lt;br /&gt;
&lt;br /&gt;
=== All Heads Detachable ===&lt;br /&gt;
&lt;br /&gt;
The All Heads Detachable cheat allows all characters heads, not just zombie heads, to be detached by weapons. &lt;br /&gt;
 &lt;br /&gt;
=== Infinite Ammo ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes guns never run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Headless ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all characters headless.&lt;br /&gt;
&lt;br /&gt;
=== Big Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all the character's heads become about twice the size as normal.&lt;br /&gt;
&lt;br /&gt;
=== Big Hands ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all characters' hands become about 3 times the size as normal.&lt;br /&gt;
&lt;br /&gt;
=== Small Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat shrinks every character's head down to half its normal size. Keep in mind the head cheats do not work on certain characters with abnormal heads, like [[SentryBot]].&lt;br /&gt;
&lt;br /&gt;
=== Enemies turn to Ducks === &lt;br /&gt;
&lt;br /&gt;
All enemies become [[Duckman Drake]].&lt;br /&gt;
&lt;br /&gt;
=== Enemies turn to Robofish ===&lt;br /&gt;
&lt;br /&gt;
All enemies become [[Robofish]].&lt;br /&gt;
&lt;br /&gt;
=== Enemy Bricks === &lt;br /&gt;
&lt;br /&gt;
This cheat gives all the enemy bots of story mode a brick, instead of their original weapons. &lt;br /&gt;
&lt;br /&gt;
=== Enemy Rockets === &lt;br /&gt;
&lt;br /&gt;
This cheat gives all the enemies of story mode a rocket launcher, instead of their original weapons.&lt;br /&gt;
&lt;br /&gt;
=== Enemies turn to Impersonators ===&lt;br /&gt;
&lt;br /&gt;
All enemies become [[The Impersonator]].&lt;br /&gt;
&lt;br /&gt;
=== Enemies turn to Gingerbread ===&lt;br /&gt;
&lt;br /&gt;
All enemies become [[Gingerbread Man]].&lt;br /&gt;
&lt;br /&gt;
=== Enemies turn to Bunnies ===&lt;br /&gt;
&lt;br /&gt;
All enemies become [[Farrah Fun-Bunny]].&lt;br /&gt;
&lt;br /&gt;
== TimeSplitters 2 Cheats ==&lt;br /&gt;
&lt;br /&gt;
=== Big Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all the character's heads become about twice the size as normal.&lt;br /&gt;
&lt;br /&gt;
=== Small Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat shrinks every character's head down to half its normal size. Keep in mind the head cheats do not work on certain characters with abnormal heads, like [[SentryBot]].&lt;br /&gt;
&lt;br /&gt;
=== Silly Hats ===&lt;br /&gt;
&lt;br /&gt;
This cheat gives every character without a hat a silly hat (i.e a chef's hat), the hat can be shot off the character's head. This cheat does not apply to human players, only bots. Here's a list of all the different Silly Hats you can unlock: &lt;br /&gt;
&lt;br /&gt;
*Viking Hat &lt;br /&gt;
*Chef Hat &lt;br /&gt;
*Pirate Hat&lt;br /&gt;
*Big Ears Hat &lt;br /&gt;
*Roman Hat&lt;br /&gt;
&lt;br /&gt;
=== Paintball ===&lt;br /&gt;
&lt;br /&gt;
The Paintball cheat makes all the weapons shoot paintballs instead of it's regular round, though it still does the same amount of damage. [[Image:Paintball.PNG|frame| Paintball]]&lt;br /&gt;
&lt;br /&gt;
=== Fat Characters ===&lt;br /&gt;
&lt;br /&gt;
This cheat blows each character up to about twice it's normal size widthwise.&lt;br /&gt;
&lt;br /&gt;
=== Slow Motion Deaths ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes a character's death animation slow down dramatically.&lt;br /&gt;
&lt;br /&gt;
=== All Characters Cloaked ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all characters have a permanent cloak on.&lt;br /&gt;
&lt;br /&gt;
=== Cardboard Characters ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes everyone very thin on the sides, so they have the appearance of cardboard.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes every character's head rotate constantly at 360 degrees (even after they die!)&lt;br /&gt;
&lt;br /&gt;
=== Infinite Ammo ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes guns never run out of ammunition (you never have to reload).&lt;br /&gt;
&lt;br /&gt;
== TimeSplitters: Future Perfect Cheats ==&lt;br /&gt;
&lt;br /&gt;
=== 8-bit Characters ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes the game's graphics very pixelated, much like an old NES game. Only available in Gamecube version.&lt;br /&gt;
&lt;br /&gt;
=== All Characters Cloaked ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all characters have a permanent cloak on.&lt;br /&gt;
&lt;br /&gt;
=== Big Hands ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes all characters' hands become about 3 times the size as normal.&lt;br /&gt;
&lt;br /&gt;
=== Cardboard Characters ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes everyone very thin on the sides, so they have the appearance of cardboard.&lt;br /&gt;
&lt;br /&gt;
=== Cascade ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes the levels look like binary, similar to the Matrix.&lt;br /&gt;
Note: I have had TSFP for both X-box and PS2 and i have seen Cascade cheat in both&lt;br /&gt;
&lt;br /&gt;
[[Image:Cascade.PNG|frame|Cascade]]&lt;br /&gt;
&lt;br /&gt;
=== Fat Characters ===&lt;br /&gt;
&lt;br /&gt;
This cheat blows each character up to about twice it's normal size widthwise.&lt;br /&gt;
&lt;br /&gt;
=== Human Gun Sounds ===&lt;br /&gt;
&lt;br /&gt;
This cheat replaces the gun's normal firing sounds with numerous human noises.&lt;br /&gt;
&lt;br /&gt;
=== Old Film ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes the game black and white with numerous lines going through the screen, much like an old movie. Only available in Gamecube version.&lt;br /&gt;
&lt;br /&gt;
=== Paintball ===&lt;br /&gt;
&lt;br /&gt;
The Paintball cheat makes all the weapons shoot paintballs instead of it's regular round, though it still does the same amount of damage.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes every character's head rotate constantly at 360 degrees (even after they die!)&lt;br /&gt;
&lt;br /&gt;
=== Slow Motion Deaths ===&lt;br /&gt;
&lt;br /&gt;
This cheat makes a character's death animation slow down dramatically.&lt;br /&gt;
&lt;br /&gt;
=== Small Heads ===&lt;br /&gt;
&lt;br /&gt;
This cheat shrinks every character's head down to half its normal size.&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 15:52:38 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Cheats</comments>		</item>
		<item>
			<title>Hour Glass</title>
			<link>http://72.14.177.54/Timesplitterswiki/Hour_Glass</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;C,mon. Its just an hour glass. Nothing special.&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 15:46:00 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Hour_Glass</comments>		</item>
		<item>
			<title>Brain</title>
			<link>http://72.14.177.54/Timesplitterswiki/Brain</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yup. A brain.&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 15:41:37 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Brain</comments>		</item>
		<item>
			<title>Flamethrower</title>
			<link>http://72.14.177.54/Timesplitterswiki/Flamethrower</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The flamethrower has appeared in both [[TS2]] and [[TSFP]]. It shoots out a stream of flames that will start anyone who hits it on fire (in TSFP, it sometimes may not work.) In TS2. a character on fire would only go out when they stepped into water or rain. In TSFP, water also works, but it will go out eventually by itself. The flamethrower looks pretty much the same in both games, and never needs to be reloaded. It runs on Petrol, and a flamethrower uses up ammo similarly to an [[electrotool]].&lt;br /&gt;
I have found the flamethrower useful in story mode as it can automatically kill enemies quickly, especially when health is low.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons - Heavy/Rockets]]&lt;br /&gt;
[[Category:Weapons - Other Types]]&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 01:09:24 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flamethrower</comments>		</item>
		<item>
			<title>Revolver</title>
			<link>http://72.14.177.54/Timesplitterswiki/Revolver</link>
			<description>&lt;p&gt;Scottsandersph:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most damging pistol in Future Perfect ,but that come with a drawback (slow fire rate).&lt;br /&gt;
This powerful 357. revolver is similar to the Garret Revolver and is found in the mansion series of levels (Mansion of Madness and What Lies Below ) of Future Perfect. The need in the first of the two is pretty much short lived because not much later, you find the shotgun.&lt;br /&gt;
The Reload time can be cut short slightly by pressing the trigger multiple times while reloading--shaves a good half second, and helps to spring back in crowded situations quickly.&lt;br /&gt;
&lt;br /&gt;
Despite that the shotgun has more power in the story levels, some people might find that the revolver is the safer choice for portions of the levels where there are abundant zombies (such as during &amp;quot;What Lies Below&amp;quot; when you need to save Jo-Beth) simply because of the higher clip size, and higher accuracy, making it easier to peg heads off in quick succession, and halt zombies before they can get within range to do any damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons - Handguns]]&lt;/div&gt;</description>
			<pubDate>Sat, 03 Nov 2007 01:06:13 GMT</pubDate>			<dc:creator>Scottsandersph</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Revolver</comments>		</item>
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