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Timed Mine
From The TimeSplitters Wiki
(Difference between revisions)
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| Line 6: | Line 6: | ||
reload_time = N/A| | reload_time = N/A| | ||
damage = Max. if thrown on player| | damage = Max. if thrown on player| | ||
| - | type = Explosive | + | type = Explosive| |
zoom = No| | zoom = No| | ||
p_fire = Throws mine| | p_fire = Throws mine| | ||
Revision as of 15:50, 30 October 2007
| Timed Mine | |
|---|---|
| Image Needed | |
| Ammo | 20 |
| Fire Rate bullets per sec/cartridge time | Slow |
| Reload Time | N/A |
| Damage (per Single Shot) Head/Body/Leg | Max. if thrown on player |
| Type | Explosive |
| Zoom | No |
| Primary Fire | Throws mine |
| Secondary Fire | N/A |
| Games | All |
The Timed Mine has appeared in all of the TimeSplitters games to date. When thrown, a Timed Mine beeps for a few seconds before exploding. The Timed Mine sticks to all surfaces, including walls, ceilings, items, and even other characters.
