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Sci-fi Handgun

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Generaly recived as a bad weapon ill-suited to the fastpaced gaming of TimeSplitters 2, the Sci-Fi handgun is more of an experiment then a proper weapon. The gun fires 3 slow-moving low damage shots with each pull of the trigger. The rounds are ricochette of walls and floors, bouncing round a few times before dispersing unless they hit a player, regardless of wether it is the player who fired them. On a slower or more tactical game, they could be a great addition for fireing round corners without risking ingery, but in TimeSplitters 2 they are more of an anoyance then a help. The TimeSplitters: Future Perfect version of this weapon is a vast improvement.
Generaly recived as a bad weapon ill-suited to the fastpaced gaming of TimeSplitters 2, the Sci-Fi handgun is more of an experiment then a proper weapon. The gun fires 3 slow-moving low damage shots with each pull of the trigger. The rounds are ricochette of walls and floors, bouncing round a few times before dispersing unless they hit a player, regardless of wether it is the player who fired them. On a slower or more tactical game, they could be a great addition for fireing round corners without risking ingery, but in TimeSplitters 2 they are more of an anoyance then a help. The TimeSplitters: Future Perfect version of this weapon is a vast improvement.
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{{Infobox Weapon|
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  name          = Sci-fi Handgun|
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  image          = http://www.eidos.co.uk/gss/timesplitters2/site_e/portal/planetx/assets/scifi_handgunpic.jpg|
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  ammo          = 30 Engery Cells/200 Engery Cells|
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  fire_rate      = N/A|
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  reload_time    = N/A|
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  damage        = N/A|
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  type          = Pistol|
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  zoom          = No|
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  p_fire        = Fires energy cells|
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  s_fire        = Fires engery cells|
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  games          = TS2, TSFP|
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}}

Revision as of 01:48, 9 December 2006

Generaly recived as a bad weapon ill-suited to the fastpaced gaming of TimeSplitters 2, the Sci-Fi handgun is more of an experiment then a proper weapon. The gun fires 3 slow-moving low damage shots with each pull of the trigger. The rounds are ricochette of walls and floors, bouncing round a few times before dispersing unless they hit a player, regardless of wether it is the player who fired them. On a slower or more tactical game, they could be a great addition for fireing round corners without risking ingery, but in TimeSplitters 2 they are more of an anoyance then a help. The TimeSplitters: Future Perfect version of this weapon is a vast improvement.

Sci-fi Handgun
scifi_handgunpic.jpg
Ammo 30 Engery Cells/200 Engery Cells
Fire Rate
bullets per sec/cartridge time
N/A
Reload Time N/A
Damage (per Single Shot)
Head/Body/Leg
N/A
Type Pistol
Zoom No
Primary Fire Fires energy cells
Secondary Fire Fires engery cells
Games TS2, TSFP
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