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Sci-fi Handgun
From The TimeSplitters Wiki
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Generaly recived as a bad weapon ill-suited to the fastpaced gaming of TimeSplitters 2, the Sci-Fi handgun is more of an experiment then a proper weapon. The gun fires 3 slow-moving low damage shots with each pull of the trigger. The rounds are ricochette of walls and floors, bouncing round a few times before dispersing unless they hit a player, regardless of wether it is the player who fired them. On a slower or more tactical game, they could be a great addition for fireing round corners without risking ingery, but in TimeSplitters 2 they are more of an anoyance then a help. The TimeSplitters: Future Perfect version of this weapon is a vast improvement. | Generaly recived as a bad weapon ill-suited to the fastpaced gaming of TimeSplitters 2, the Sci-Fi handgun is more of an experiment then a proper weapon. The gun fires 3 slow-moving low damage shots with each pull of the trigger. The rounds are ricochette of walls and floors, bouncing round a few times before dispersing unless they hit a player, regardless of wether it is the player who fired them. On a slower or more tactical game, they could be a great addition for fireing round corners without risking ingery, but in TimeSplitters 2 they are more of an anoyance then a help. The TimeSplitters: Future Perfect version of this weapon is a vast improvement. | ||
+ | {{Infobox Weapon| | ||
+ | name = Sci-fi Handgun| | ||
+ | image = http://www.eidos.co.uk/gss/timesplitters2/site_e/portal/planetx/assets/scifi_handgunpic.jpg| | ||
+ | ammo = 30 Engery Cells/200 Engery Cells| | ||
+ | fire_rate = N/A| | ||
+ | reload_time = N/A| | ||
+ | damage = N/A| | ||
+ | type = Pistol| | ||
+ | zoom = No| | ||
+ | p_fire = Fires energy cells| | ||
+ | s_fire = Fires engery cells| | ||
+ | games = TS2, TSFP| | ||
+ | }} |
Revision as of 01:48, 9 December 2006
Generaly recived as a bad weapon ill-suited to the fastpaced gaming of TimeSplitters 2, the Sci-Fi handgun is more of an experiment then a proper weapon. The gun fires 3 slow-moving low damage shots with each pull of the trigger. The rounds are ricochette of walls and floors, bouncing round a few times before dispersing unless they hit a player, regardless of wether it is the player who fired them. On a slower or more tactical game, they could be a great addition for fireing round corners without risking ingery, but in TimeSplitters 2 they are more of an anoyance then a help. The TimeSplitters: Future Perfect version of this weapon is a vast improvement.
Sci-fi Handgun | |
---|---|
Ammo | 30 Engery Cells/200 Engery Cells |
Fire Rate bullets per sec/cartridge time | N/A |
Reload Time | N/A |
Damage (per Single Shot) Head/Body/Leg | N/A |
Type | Pistol |
Zoom | No |
Primary Fire | Fires energy cells |
Secondary Fire | Fires engery cells |
Games | TS2, TSFP |