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The Russian Connection
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- | In '''The Russian Connection''', [[Cortez]] must team up with special agent [[Harry Tipper]] and aid him in saving [[Kitten Celeste]] from [[Khallos]], as well as finding out the whereabouts of the | + | [[Image:Russian connection.jpg|300px|thumb|Sniping off a roof at the Depot]] |
+ | |||
+ | In '''The Russian Connection''', [[Cortez]] must team up with special agent [[Harry Tipper]] and aid him in saving [[Kitten Celeste]] from [[Khallos]], as well as finding out the whereabouts of the [[Karma Crow|Time Traveler]]. | ||
- | |||
== Briefing == | == Briefing == | ||
- | Cortez follows the mysterious Time Traveler from 1924 Scotland to a train | + | Cortez follows the mysterious Time Traveler from [[Scotland The Brave|1924 Scotland]] to a train |
depot in Russia in 1969. Here, it seems that the Time Traveler is leading a | depot in Russia in 1969. Here, it seems that the Time Traveler is leading a | ||
cult and has teamed up with the arch criminal genius, Khallos. A potentially | cult and has teamed up with the arch criminal genius, Khallos. A potentially | ||
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== Primary Objectives == | == Primary Objectives == | ||
- | |||
+ | *'''Find Time Traveler''' | ||
*'''Rendezvous at the water tower''' | *'''Rendezvous at the water tower''' | ||
- | |||
*'''Deactivate electricity''' | *'''Deactivate electricity''' | ||
- | |||
*'''Protect Harry Tipper''' | *'''Protect Harry Tipper''' | ||
- | |||
*'''Gain access to sector 3''' | *'''Gain access to sector 3''' | ||
- | |||
*'''Restore main power''' | *'''Restore main power''' | ||
- | |||
*'''Activate starter motor''' | *'''Activate starter motor''' | ||
- | |||
*'''Restore water pressure''' | *'''Restore water pressure''' | ||
- | |||
*'''Locate Khallos's train''' | *'''Locate Khallos's train''' | ||
== Arsenal == | == Arsenal == | ||
- | |||
- | * | + | *[[Pistol 9mm]] |
- | + | *[[Machine Gun]] | |
- | * | + | *[[Sniper Rifle]] |
- | + | *[[Grenades]] | |
- | * | + | *[[Soviet Rifle]] |
- | + | ||
- | * | + | |
== Strategy == | == Strategy == | ||
+ | |||
* Beginning | * Beginning | ||
In the start of the level, make sure you want to be as stealthy as possible. Also, make sure you look all over the place, there are weapons and health packs waiting to be picked up. | In the start of the level, make sure you want to be as stealthy as possible. Also, make sure you look all over the place, there are weapons and health packs waiting to be picked up. | ||
* Underground | * Underground | ||
When your in the base, try to bring the car as far as you can. It'll come in handy. For ex: you can drive it through a room and kill enemies without taking alot of damage. | When your in the base, try to bring the car as far as you can. It'll come in handy. For ex: you can drive it through a room and kill enemies without taking alot of damage. | ||
+ | |||
+ | Ovarall Strategy: | ||
+ | |||
+ | Harry Tipper will hand over a pistol. Keep track of the eight shots or expect to run dry quickly. Put on the scope (secondary fire) and snipe the guard in the guard house. Proceed to take out the rest of the garbage in coming out of the red house. If you feel daring, enter the red house and take down the other guards to grab some armor. Head to the water canal where Harry Tipper will be at. | ||
+ | |||
+ | |||
+ | |||
+ | That laser eyebeam makes Tipper look like Cyclops from the X-men. Follow him through the gate and head up the stairs. Take out the guard in the corner and move through the break in the wall. Anya recommends a stealthy approach since Cortez lacks a machinegun. Inch past the wall and look for guards patrolling the grounds. Remember to fire with the scope attached; it is also the pistol's silent mode. | ||
+ | |||
+ | |||
+ | |||
+ | There are six guards in various positions on the ground; six more will be spawned if someone catches sight of Cortez. The few guards who are preset already have a machinegun; relieve them of it and hug the right wall. An electric fence bars the way to the water tower, so Cortez needs to do a side quest of sorts. | ||
+ | |||
+ | |||
+ | |||
+ | Enter the building at the end of the yard and take out the enemies. Deactivate the fence and take out the machinegun. Attack the enemies attacking Cortez (you may have to do this earlier, if enemies locate you) or use the jeep to run them down. Head to the water tower to meet Harry Tipper. | ||
+ | |||
+ | |||
+ | |||
+ | Tipper will come out of the sewer and start laying out his plan. Hear him out or ignore him. Head up the ladder of the water tower and pick up the sniper rifle. There are two yards that Harry Tipper raids; simply kill all the enemies attacking Harry and he will move on. Linger and his life will expire and you game over. Simple. Aim for the heads of enemies and take time to place your shots. When the reload animation takes you out of scope view, engage zoom again to get back into the scope view. Sniper ammo is infinite, since ammo boxes respawn behind Cortez. Once Harry Tipper raids both barracks, Cortez needs to head across the plank and into the roof of the buidling. | ||
+ | |||
+ | |||
+ | |||
+ | IGN had an alternate way that forces the game to re-adjust. Simply have Cortez fall of the roof (on the side without the hole) and land on the ground once more. Machinegun the enemies coming through the door. When Harry Tipper appears, meet him and the cut-scene will delete the enemies. Now, Cortez can head inside and claim all the power-ups without incident. If you are forced to fight through the building, rely on the machinegun and wait behind doors for enemies to come through. Meet up with Harry and change uniforms. | ||
+ | |||
+ | |||
+ | |||
+ | Enter the large blast doors and don't fire. Select your machinegun, but don't fire or kill anyone until the next phase of the mission is done or you're in for a hard time. The sector to where Khallos is has no power, so you need to re-route power to move on. Anya says the power reactors are in the basement, which is locked. | ||
+ | |||
+ | |||
+ | |||
+ | Head into the small machine room where an engineer will remark that he'll be checking something in the basement. Follow him down into the depths of the base. Although you can run around all you want, shooting or attacking will instantly mark Cortez for death. | ||
+ | |||
+ | |||
+ | |||
+ | Move past the turbine room and make way to the end of the water sluice. Opening it will cause an alarm. Once the water starts flowing, take out the machinegun and wait patiently for the enemies to come in to "check the problem". Assassinate them as they come through the door and head back up to hit two switches (one is in the basement). | ||
+ | |||
+ | |||
+ | |||
+ | Switch 1 is the small machine where the engineer stops after letting you into the door. Killing him will make him drop the engineer key so you can unlock the door topside. Switch 2 is the small machine room where the engineer was originally. Operate the lever switch and the large door to sector one will be unlocked. | ||
+ | |||
+ | |||
+ | |||
+ | Once the door opens, you can follow Harry Tipper down the stairs or take the jeep and drive down the ramp. At the bottom, make a hard right and run down the enemies quickly. Shooting them is also possible, but you may need the ammo for later. Tipper will leave temporarily to deal with hostages. Yes, you can shoot the monkey, but not the rich witch. Get back into the jeep and drive down to the next level. | ||
+ | |||
+ | |||
+ | |||
+ | Anya mentions something about a blast door -- there's no way through it yet so head down the hall. The first door on the right side is filled with enemies churning out counterfeit money. Drive the jeep inside and run them down, or kill each enemy here and now. Clear the hallway of the jeep and any debris, then head down to the last door, which opens into a firing range. A gun shell is loaded on the rack; use the TK glove and lift it to the blast door (hold the fire key). Release the shell and blow a hole you can continue through. | ||
+ | |||
+ | |||
+ | |||
+ | Head through and run down enemies using the jeep or gun them down. Continue on foot through the narrow hall to meet the mystery time traveller and kill the last of the opposition. Once done, the stage ends successfully with Cortez playing a big game of catch up. | ||
+ | |||
== Trivia == | == Trivia == |
Current revision as of 20:06, 24 January 2008
In The Russian Connection, Cortez must team up with special agent Harry Tipper and aid him in saving Kitten Celeste from Khallos, as well as finding out the whereabouts of the Time Traveler.
Contents |
Briefing
Cortez follows the mysterious Time Traveler from 1924 Scotland to a train depot in Russia in 1969. Here, it seems that the Time Traveler is leading a cult and has teamed up with the arch criminal genius, Khallos. A potentially lethal alliance but no match for the combined talents of Cortez and super chilled agent Harry Tipper!
Primary Objectives
- Find Time Traveler
- Rendezvous at the water tower
- Deactivate electricity
- Protect Harry Tipper
- Gain access to sector 3
- Restore main power
- Activate starter motor
- Restore water pressure
- Locate Khallos's train
Arsenal
Strategy
- Beginning
In the start of the level, make sure you want to be as stealthy as possible. Also, make sure you look all over the place, there are weapons and health packs waiting to be picked up.
- Underground
When your in the base, try to bring the car as far as you can. It'll come in handy. For ex: you can drive it through a room and kill enemies without taking alot of damage.
Ovarall Strategy:
Harry Tipper will hand over a pistol. Keep track of the eight shots or expect to run dry quickly. Put on the scope (secondary fire) and snipe the guard in the guard house. Proceed to take out the rest of the garbage in coming out of the red house. If you feel daring, enter the red house and take down the other guards to grab some armor. Head to the water canal where Harry Tipper will be at.
That laser eyebeam makes Tipper look like Cyclops from the X-men. Follow him through the gate and head up the stairs. Take out the guard in the corner and move through the break in the wall. Anya recommends a stealthy approach since Cortez lacks a machinegun. Inch past the wall and look for guards patrolling the grounds. Remember to fire with the scope attached; it is also the pistol's silent mode.
There are six guards in various positions on the ground; six more will be spawned if someone catches sight of Cortez. The few guards who are preset already have a machinegun; relieve them of it and hug the right wall. An electric fence bars the way to the water tower, so Cortez needs to do a side quest of sorts.
Enter the building at the end of the yard and take out the enemies. Deactivate the fence and take out the machinegun. Attack the enemies attacking Cortez (you may have to do this earlier, if enemies locate you) or use the jeep to run them down. Head to the water tower to meet Harry Tipper.
Tipper will come out of the sewer and start laying out his plan. Hear him out or ignore him. Head up the ladder of the water tower and pick up the sniper rifle. There are two yards that Harry Tipper raids; simply kill all the enemies attacking Harry and he will move on. Linger and his life will expire and you game over. Simple. Aim for the heads of enemies and take time to place your shots. When the reload animation takes you out of scope view, engage zoom again to get back into the scope view. Sniper ammo is infinite, since ammo boxes respawn behind Cortez. Once Harry Tipper raids both barracks, Cortez needs to head across the plank and into the roof of the buidling.
IGN had an alternate way that forces the game to re-adjust. Simply have Cortez fall of the roof (on the side without the hole) and land on the ground once more. Machinegun the enemies coming through the door. When Harry Tipper appears, meet him and the cut-scene will delete the enemies. Now, Cortez can head inside and claim all the power-ups without incident. If you are forced to fight through the building, rely on the machinegun and wait behind doors for enemies to come through. Meet up with Harry and change uniforms.
Enter the large blast doors and don't fire. Select your machinegun, but don't fire or kill anyone until the next phase of the mission is done or you're in for a hard time. The sector to where Khallos is has no power, so you need to re-route power to move on. Anya says the power reactors are in the basement, which is locked.
Head into the small machine room where an engineer will remark that he'll be checking something in the basement. Follow him down into the depths of the base. Although you can run around all you want, shooting or attacking will instantly mark Cortez for death.
Move past the turbine room and make way to the end of the water sluice. Opening it will cause an alarm. Once the water starts flowing, take out the machinegun and wait patiently for the enemies to come in to "check the problem". Assassinate them as they come through the door and head back up to hit two switches (one is in the basement).
Switch 1 is the small machine where the engineer stops after letting you into the door. Killing him will make him drop the engineer key so you can unlock the door topside. Switch 2 is the small machine room where the engineer was originally. Operate the lever switch and the large door to sector one will be unlocked.
Once the door opens, you can follow Harry Tipper down the stairs or take the jeep and drive down the ramp. At the bottom, make a hard right and run down the enemies quickly. Shooting them is also possible, but you may need the ammo for later. Tipper will leave temporarily to deal with hostages. Yes, you can shoot the monkey, but not the rich witch. Get back into the jeep and drive down to the next level.
Anya mentions something about a blast door -- there's no way through it yet so head down the hall. The first door on the right side is filled with enemies churning out counterfeit money. Drive the jeep inside and run them down, or kill each enemy here and now. Clear the hallway of the jeep and any debris, then head down to the last door, which opens into a firing range. A gun shell is loaded on the rack; use the TK glove and lift it to the blast door (hold the fire key). Release the shell and blow a hole you can continue through.
Head through and run down enemies using the jeep or gun them down. Continue on foot through the narrow hall to meet the mystery time traveller and kill the last of the opposition. Once done, the stage ends successfully with Cortez playing a big game of catch up.
Trivia
- The Henchman will call for an area sweep if they find a dead body, which is a possible reference to Metal Gear Solid.
- There are several references to World War 2 propaganda in this level.
- The drunken Henchman on the water tower says "a thingie... woman," this is a quote from a drunken guard at the start of the Terry Pratchett novel, "Guards, Guards".
- "The Russian Connection" is a reference to the film "The French Connection."