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Loss
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- | + | In [[Games|TimeSplitters]], a '''Loss''' is when a player dies, usually by having their health depleted. | |
+ | |||
+ | == Significance in the Games == | ||
+ | |||
+ | Dying plays a very important role in TimeSplitters. When a player is killed by another player, in most [[Arcade Custom|Arcade]] modes the player who killed the player gets a point. In [[Elimination]], losses are even more important than [[Kill|kills]], as a loss makes the player lose a life. Losses are very bad in [[Story]] Mode, as a single loss will cause the player to either restart the mission, or restart from a checkpoint, which is usually far behind the player's progress.<br> | ||
+ | Losses, like kills, are important in measuring the skill of a player. The more losses you have, the worse you are. It is especially ambarassing if you [[Finding Averages|Kill/Loss]] Rate is low. In the worst cases, you die more often then you kill. | ||
+ | |||
+ | == The Effects of a Loss == | ||
+ | |||
+ | Losses have many effects, although some of them only apply to certain game modes. The effects are as followss: | ||
+ | * All modes (except [[Story]]) - Loss of all [[Weapons]], [[Powerup]]s, and [[Health and Armor|Armor]] | ||
+ | * All [[Deathmatch]] type modes (only if the scoring setting is Kills-Losses) - The loss of a point | ||
+ | * Elimination and [[Vampire]] - The loss of a life (in Vampire also the refilling of your bloodbar) | ||
+ | * [[Bag Games]] - Causes you to drop the bag (if your carrying it) | ||
+ | * [[Gladiator]] - If your the Gladiator, causes you to lose the power | ||
+ | * Story Mode - Causes you to restart the level or restart from checkpoint | ||
+ | |||
+ | == Ways to Suffer a Loss == | ||
+ | |||
+ | There are multiple ways to die, although most of them are caused by a loss of [[Health and Armor|Health]]. Here are the ways to die: | ||
+ | * Getting killed by another player or enemy | ||
+ | * Falling on a Lethal Surface | ||
+ | * Allowing you [[Vampire|Bloodlust]] bar to run out | ||
+ | * Burning | ||
+ | * Getting crushed (i.e. by walls) | ||
+ | * Falling out of level boundaries (very rare) |
Current revision as of 10:04, 9 June 2007
In TimeSplitters, a Loss is when a player dies, usually by having their health depleted.
Significance in the Games
Dying plays a very important role in TimeSplitters. When a player is killed by another player, in most Arcade modes the player who killed the player gets a point. In Elimination, losses are even more important than kills, as a loss makes the player lose a life. Losses are very bad in Story Mode, as a single loss will cause the player to either restart the mission, or restart from a checkpoint, which is usually far behind the player's progress.
Losses, like kills, are important in measuring the skill of a player. The more losses you have, the worse you are. It is especially ambarassing if you Kill/Loss Rate is low. In the worst cases, you die more often then you kill.
The Effects of a Loss
Losses have many effects, although some of them only apply to certain game modes. The effects are as followss:
- All modes (except Story) - Loss of all Weapons, Powerups, and Armor
- All Deathmatch type modes (only if the scoring setting is Kills-Losses) - The loss of a point
- Elimination and Vampire - The loss of a life (in Vampire also the refilling of your bloodbar)
- Bag Games - Causes you to drop the bag (if your carrying it)
- Gladiator - If your the Gladiator, causes you to lose the power
- Story Mode - Causes you to restart the level or restart from checkpoint
Ways to Suffer a Loss
There are multiple ways to die, although most of them are caused by a loss of Health. Here are the ways to die:
- Getting killed by another player or enemy
- Falling on a Lethal Surface
- Allowing you Bloodlust bar to run out
- Burning
- Getting crushed (i.e. by walls)
- Falling out of level boundaries (very rare)