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Loss

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In [[Games|TimeSplitters]], a '''Loss''' is when a player dies, usually by having their health depleted.
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== Significance in the Games ==
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Dying plays a very important role in TimeSplitters. When a player is killed by another player, in most [[Arcade Custom|Arcade]] modes the player who killed the player gets a point. In [[Elimination]], losses are even more important than [[Kill|kills]], as a loss makes the player lose a life. Losses are very bad in [[Story]] Mode, as a single loss will cause the player to either restart the mission, or restart from a checkpoint, which is usually far behind the player's progress.<br>
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Losses, like kills, are important in measuring the skill of a player. The more losses you have, the worse you are. It is especially ambarassing if you [[Finding Averages|Kill/Loss]] Rate is low. In the worst cases, you die more often then you kill.
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== The Effects of a Loss ==
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Losses have many effects, although some of them only apply to certain game modes. The effects are as followss:
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* All modes (except [[Story]]) - Loss of all [[Weapons]], [[Powerup]]s, and [[Health and Armor|Armor]]
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* All [[Deathmatch]] type modes (only if the scoring setting is Kills-Losses) - The loss of a point
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* Elimination and [[Vampire]] - The loss of a life (in Vampire also the refilling of your bloodbar)
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* [[Bag Games]] - Causes you to drop the bag (if your carrying it)
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* [[Gladiator]] - If your the Gladiator, causes you to lose the power
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* Story Mode - Causes you to restart the level or restart from checkpoint
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== Ways to Suffer a Loss ==
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There are multiple ways to die, although most of them are caused by a loss of [[Health and Armor|Health]]. Here are the ways to die:
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* Getting killed by another player or enemy
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* Falling on a Lethal Surface
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* Allowing you [[Vampire|Bloodlust]] bar to run out
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* Burning
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* Getting crushed (i.e. by walls)
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* Falling out of level boundaries (very rare)

Current revision as of 10:04, 9 June 2007

In TimeSplitters, a Loss is when a player dies, usually by having their health depleted.

Significance in the Games

Dying plays a very important role in TimeSplitters. When a player is killed by another player, in most Arcade modes the player who killed the player gets a point. In Elimination, losses are even more important than kills, as a loss makes the player lose a life. Losses are very bad in Story Mode, as a single loss will cause the player to either restart the mission, or restart from a checkpoint, which is usually far behind the player's progress.
Losses, like kills, are important in measuring the skill of a player. The more losses you have, the worse you are. It is especially ambarassing if you Kill/Loss Rate is low. In the worst cases, you die more often then you kill.

The Effects of a Loss

Losses have many effects, although some of them only apply to certain game modes. The effects are as followss:

  • All modes (except Story) - Loss of all Weapons, Powerups, and Armor
  • All Deathmatch type modes (only if the scoring setting is Kills-Losses) - The loss of a point
  • Elimination and Vampire - The loss of a life (in Vampire also the refilling of your bloodbar)
  • Bag Games - Causes you to drop the bag (if your carrying it)
  • Gladiator - If your the Gladiator, causes you to lose the power
  • Story Mode - Causes you to restart the level or restart from checkpoint

Ways to Suffer a Loss

There are multiple ways to die, although most of them are caused by a loss of Health. Here are the ways to die:

  • Getting killed by another player or enemy
  • Falling on a Lethal Surface
  • Allowing you Bloodlust bar to run out
  • Burning
  • Getting crushed (i.e. by walls)
  • Falling out of level boundaries (very rare)
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