<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://72.14.177.54/skins/common/feed.css?207"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>TimeSplitters 2 - Revision history</title>
		<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
		<generator>MediaWiki 1.15.1</generator>
		<lastBuildDate>Mon, 15 Jun 2026 06:21:35 GMT</lastBuildDate>
		<item>
			<title>Xylaquin:&amp;#32;Reverted edit of Boboblobjoe, changed back to last version by Drifting</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;diff=9788&amp;oldid=prev</link>
			<description>&lt;p&gt;Reverted edit of Boboblobjoe, changed back to last version by Drifting&lt;/p&gt;
&lt;a href=&quot;http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;amp;diff=9788&amp;amp;oldid=9693&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Fri, 04 Jan 2008 16:09:50 GMT</pubDate>			<dc:creator>Xylaquin</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:TimeSplitters_2</comments>		</item>
		<item>
			<title>Boboblobjoe at 00:46, 4 January 2008</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;diff=9693&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;amp;diff=9693&amp;amp;oldid=8568&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Fri, 04 Jan 2008 00:46:01 GMT</pubDate>			<dc:creator>Boboblobjoe</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:TimeSplitters_2</comments>		</item>
		<item>
			<title>Drifting:&amp;#32;/* Challenge mode */</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;diff=8568&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;&lt;a href=&quot;/Timesplitterswiki/Challenge&quot; title=&quot;Challenge&quot;&gt;Challenge&lt;/a&gt; mode&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:02, 3 November 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Challenge&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;mode==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Challenge mode==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Challenge]] Mode returns, but this time is accessible from the beginning of the game. As before, the objectives are to complete set challenges in the hope of a trophy (coloured as in the Arcade League) and reward. The said objectives can be anything from shooting the heads of zombies to collecting bananas. Again, the challenges are found in groups of three, typically linked by a common theme. Completion of challenges unlocks the next group and so forth. Characters weapons, and maps can be rewarded for good performance as well. Gold trophies are needed to unlock the maximum characters for that specific mission.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Challenge]] Mode returns, but this time is accessible from the beginning of the game. As before, the objectives are to complete set challenges in the hope of a trophy (coloured as in the Arcade League) and reward. The said objectives can be anything from shooting the heads of zombies to collecting bananas. Again, the challenges are found in groups of three, typically linked by a common theme. Completion of challenges unlocks the next group and so forth. Characters weapons, and maps can be rewarded for good performance as well. Gold trophies are needed to unlock the maximum characters for that specific mission.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-15 06:21:35 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 03 Nov 2007 22:02:22 GMT</pubDate>			<dc:creator>Drifting</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:TimeSplitters_2</comments>		</item>
		<item>
			<title>EA CD it own at 05:52, 27 July 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;diff=6190&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:52, 27 July 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== New Features ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== New Features ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The [[MapMaker]] in this game gives the player the ability to create story missions in addition to arcade levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The [[MapMaker]] in this game gives the player the ability to create story missions in addition to arcade levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*Levels in Story mode now include based objectives that the player must accomplish in order to complete the level. Also, there is a somewhat coherent story.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Up to 16 players can play via i.Link or LAN network.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Up to 16 players can play via i.Link or LAN network.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*There are over 125 characters available in Arcade mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*There are over 125 characters available in Arcade mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Story ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Story ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The game starts in the year 2401 when [[Sergeant Cortez]] and [[Corporal Hart]] are sent to a TimeSplitter infested space station where a time portal is being built. Their objective is to retrieve the [[Time Crystals]]. However, before they can reach them, the TimeSplitters take them into different time periods of the past. They must be followed and the time crystals retrieved.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The game starts in the year 2401 when [[Sergeant Cortez]] and [[Corporal Hart]] are sent to a TimeSplitter infested space station where a time portal is being built. Their objective is to retrieve the [[Time Crystals]]. However, before they can reach them, the TimeSplitters take them into different time periods of the past. They must be followed and the time crystals retrieved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Unlike the original ''[[TimeSplitters]]'', each level in story mode contains objectives that must be completed before finishing the level. Also, the objectives depend on the difficulty level selected, which can be either Easy, Medium, or Hard.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Like all the TimeSplitters games, story mode can be played co-op.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Arcade mode ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Arcade mode ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Arcade mode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;features yourself trying &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beat your enemies&lt;/del&gt;. You can have up to 4 human-controlled characters and 10 bots&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. You unlock nothing, but things unlocked are for this mode&lt;/del&gt;. There is also a Network mode in TS2, which allows more than one console to be connected to each other for up to 16 players; however no bots are present in network games.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Arcade mode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is divided up into two parts: Arcade League and Arcade Custom.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Arcade League ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The [[Arcade League]] allows the player &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set their wits against a series of pre-set multiplayer matches. There are 3 leagues with 5 groups of 3 matches in each. Successful completion of a match will result in a trophy, coloured bronze, silver or gold depending on the criteria met. A silver and/or gold trophy is usually accompanied with new characters, arcade maps or [[cheats]]. In addition, a platinum trophy can also be earned for an outstanding performance in a match, but results in no additional reward. Each group is typically linked by a common theme. Any group can be selected from the start, but you must complete each match within a group to unlock the next in that group. At the beginning of the game, you will have access to only the Amateur League; completion of Amateur League matches will unlock the Honorary League, which in turn unlocks the Elite League when completed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Arcade Custom===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Arcade Custom''' is the main multiplayer mode of ''TimeSplitters 2''&lt;/ins&gt;. You can have up to 4 human-controlled characters and 10 bots. There is also a Network mode in TS2, which allows more than one console to be connected to each other for up to 16 players; however no bots are present in network games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Modes ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Deathmatch]]'''- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A Free-For-All&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;individual &lt;/ins&gt;with the most kills at the end&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Deathmatch]]'''- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Every man for himself&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/del&gt;with the most kills at the end &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the game &lt;/del&gt;wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Team Deathmatch]]'''- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is the same as the above except there can be up to 4 &lt;/ins&gt;teams. The team with the most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;net &lt;/ins&gt;kills wins&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Team Deathmatch]]'''- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A Deathmatch with players divided into &lt;/del&gt;teams. The team with the most kills wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Capture the Bag]]'''- Two teams attempt to take the opposing teams' bag back to their base. The team with the most bag-captures wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Capture the Bag]]'''- Two teams attempt to take the opposing teams' bag back to their base. The team with the most bag-captures wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Bag Tag]]'''- There is a bag placed at a single point on the map. The player who holds possession of the bag for the longest time wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Bag Tag]]'''- There is a bag placed at a single point on the map. The player who holds possession of the bag for the longest time wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Monkey Assistant]]'''- A modified Deathmatch. The player in last place has monkeys help him by attacking the player in first place.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* '''[[Monkey Assistant]]'''- A modified Deathmatch. The player in last place has monkeys help him by attacking the player in first place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Arcade League ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The [[Arcade League]] allows the player to set their wits against a series of pre-set multiplayer matches. There are 3 leagues with 5 groups of 3 matches in each. Successful completion of a match will result in a trophy, coloured bronze, silver or gold depending on the criteria met. A silver and/or gold trophy is usually accompanied with new characters, arcade maps or [[cheats]]. In addition, a platinum trophy can also be earned for an outstanding performance in a match, but results in no additional reward. Each group is typically linked by a common theme. Any group can be selected from the start, but you must complete each match within a group to unlock the next in that group. At the beginning of the game, you will have access to only the Amateur League; completion of Amateur League matches will unlock the Honorary League, which in turn unlocks the Elite League when completed.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==[[Challenge]] mode==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==[[Challenge]] mode==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The Arcade Level, &amp;quot;But Where do the Batteries Go?&amp;quot; is a possible parody of the last episode of series 3 of Red Dwarf, in which the line &amp;quot;But where do all the calculators go?&amp;quot; is used frequently&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The Arcade Level, &amp;quot;But Where do the Batteries Go?&amp;quot; is a possible parody of the last episode of series 3 of Red Dwarf, in which the line &amp;quot;But where do all the calculators go?&amp;quot; is used frequently&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*''TimeSplitters 2'' was featured in the 2004 movie Shaun of the Dead.&amp;nbsp; The [[Streets]] level and the [[Chicago]] level can clearly be seen being played. Free Radical paid them back by having the character [[Clip Clamp]] in [[TimeSplitters: Future Perfect]] murmur a line from Shaun of the Dead when being picked to be played.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*''TimeSplitters 2'' was featured in the 2004 movie Shaun of the Dead.&amp;nbsp; The [[Streets]] level and the [[Chicago]] level can clearly be seen being played. Free Radical paid them back by having the character [[Clip Clamp]] in [[TimeSplitters: Future Perfect]] murmur a line from Shaun of the Dead when being picked to be played.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;*This is the only TimeSplitters game to receive a 9.1 from IGN.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-15 06:21:35 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 27 Jul 2007 05:52:33 GMT</pubDate>			<dc:creator>EA CD it own</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:TimeSplitters_2</comments>		</item>
		<item>
			<title>Drifting at 22:22, 26 July 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;diff=6182&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:22, 26 July 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Timesplitters 2 is the second game in the Timesplitters series, published in October 11, 2002, by Eidos, for the Nintendo GameCube and Xbox in addition to the Playstation 2, which [[TimeSplitters (Game)|TimeSplitters 1]] was exclusive to. It received a rating of T from the ESRB and a 15+ rating. The game has 10 story missions starring [[Sergeant Cortez]] and [[Corporal Hart]] as they attempt to stop the [[TimeSplitter]]s from destroying history.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Timesplitters 2 is the second game in the Timesplitters series, published in October 11, 2002, by Eidos, for the Nintendo GameCube and Xbox in addition to the Playstation 2, which [[TimeSplitters (Game)|TimeSplitters 1]] was exclusive to. It received a rating of T from the ESRB and a 15+ rating. The game has 10 story missions starring [[Sergeant Cortez]] and [[Corporal Hart]] as they attempt to stop the [[TimeSplitter]]s from destroying history.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This game ends with a cliff-hanger ending followed by [[TimeSplitters: Future Perfect]], which is a direct sequel to this game, released in 2005, that starts off right when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;TimeSplitters 2 ends.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This game ends with a cliff-hanger ending followed by [[TimeSplitters: Future Perfect]], which is a direct sequel to this game, released in 2005, that starts off right when TimeSplitters 2 ends.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Improvements over the original [[TimeSplitters (Game)|TimeSplitters]] &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;New Features &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The MapMaker in this game gives the player the ability to create story missions in addition to arcade levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;MapMaker&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in this game gives the player the ability to create story missions in addition to arcade levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Levels in Story mode now include based objectives that the player must accomplish in order to complete the level. Also, there is a somewhat coherent story.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Levels in Story mode now include based objectives that the player must accomplish in order to complete the level. Also, there is a somewhat coherent story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Up to 16 players can play via i.Link or LAN network.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Up to 16 players can play via i.Link or LAN network.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-15 06:21:35 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 26 Jul 2007 22:22:03 GMT</pubDate>			<dc:creator>Drifting</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:TimeSplitters_2</comments>		</item>
		<item>
			<title>ILHI at 17:39, 23 July 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;diff=6138&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:39, 23 July 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Arcade League]] allows the player to set their wits against a series of pre-set multiplayer matches. There are 3 leagues with 5 groups of 3 matches in each. Successful completion of a match will result in a trophy, coloured bronze, silver or gold depending on the criteria met. A silver and/or gold trophy is usually accompanied with new characters, arcade maps or [[cheats]]. In addition, a platinum trophy can also be earned for an outstanding performance in a match, but results in no additional reward. Each group is typically linked by a common theme. Any group can be selected from the start, but you must complete each match within a group to unlock the next in that group. At the beginning of the game, you will have access to only the Amateur League; completion of Amateur League matches will unlock the Honorary League, which in turn unlocks the Elite League when completed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Arcade League]] allows the player to set their wits against a series of pre-set multiplayer matches. There are 3 leagues with 5 groups of 3 matches in each. Successful completion of a match will result in a trophy, coloured bronze, silver or gold depending on the criteria met. A silver and/or gold trophy is usually accompanied with new characters, arcade maps or [[cheats]]. In addition, a platinum trophy can also be earned for an outstanding performance in a match, but results in no additional reward. Each group is typically linked by a common theme. Any group can be selected from the start, but you must complete each match within a group to unlock the next in that group. At the beginning of the game, you will have access to only the Amateur League; completion of Amateur League matches will unlock the Honorary League, which in turn unlocks the Elite League when completed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==[[Challenge &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mode&lt;/del&gt;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==[[Challenge]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mode&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Challenge &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mode&lt;/del&gt;]] returns, but this time is accessible from the beginning of the game. As before, the objectives are to complete set challenges in the hope of a trophy (coloured as in the Arcade League) and reward. The said objectives can be anything from shooting the heads of zombies to collecting bananas. Again, the challenges are found in groups of three, typically linked by a common theme. Completion of challenges unlocks the next group and so forth. Characters weapons, and maps can be rewarded for good performance as well. Gold trophies are needed to unlock the maximum &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charcters &lt;/del&gt;for that specific mission.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Challenge]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mode &lt;/ins&gt;returns, but this time is accessible from the beginning of the game. As before, the objectives are to complete set challenges in the hope of a trophy (coloured as in the Arcade League) and reward. The said objectives can be anything from shooting the heads of zombies to collecting bananas. Again, the challenges are found in groups of three, typically linked by a common theme. Completion of challenges unlocks the next group and so forth. Characters weapons, and maps can be rewarded for good performance as well. Gold trophies are needed to unlock the maximum &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/ins&gt;for that specific mission.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The first level of the game, that takes place in Sibera, is based on the first level of ''Goldeneye 007''; both levels take place in a Russian dam. This is because Free Radical, the company that developed this game, is made up of people that previously worked for Rare and made Goldeneye for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The first level of the game, that takes place in Sibera, is based on the first level of ''Goldeneye 007''; both levels take place in a Russian dam. This is because Free Radical, the company that developed this game, is made up of people that previously worked for Rare and made Goldeneye for the Nintendo 64.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The Arcade Level, &amp;quot;But Where do the Batteries Go?&amp;quot; is a possible parody of the last episode of series 3 of Red Dwarf, in which the line &amp;quot;But where do all the calculators go?&amp;quot; is used frequently&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The Arcade Level, &amp;quot;But Where do the Batteries Go?&amp;quot; is a possible parody of the last episode of series 3 of Red Dwarf, in which the line &amp;quot;But where do all the calculators go?&amp;quot; is used frequently&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*''TimeSplitters 2'' was featured in the 2004 movie Shaun of the Dead.&amp;nbsp; The [[Streets]] level and the [[Chicago]] level can clearly be seen being played. Free Radical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;payed &lt;/del&gt;them back by having the character [[Clip Clamp]] in [[TimeSplitters: Future Perfect]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;murmer &lt;/del&gt;a line from Shaun of the Dead when being picked to be played.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*''TimeSplitters 2'' was featured in the 2004 movie Shaun of the Dead.&amp;nbsp; The [[Streets]] level and the [[Chicago]] level can clearly be seen being played. Free Radical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;paid &lt;/ins&gt;them back by having the character [[Clip Clamp]] in [[TimeSplitters: Future Perfect]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;murmur &lt;/ins&gt;a line from Shaun of the Dead when being picked to be played.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-15 06:21:35 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 23 Jul 2007 17:39:38 GMT</pubDate>			<dc:creator>ILHI</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:TimeSplitters_2</comments>		</item>
		<item>
			<title>EA CD it own at 17:33, 23 July 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;diff=6136&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:33, 23 July 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Arcade League]] allows the player to set their wits against a series of pre-set multiplayer matches. There are 3 leagues with 5 groups of 3 matches in each. Successful completion of a match will result in a trophy, coloured bronze, silver or gold depending on the criteria met. A silver and/or gold trophy is usually accompanied with new characters, arcade maps or [[cheats]]. In addition, a platinum trophy can also be earned for an outstanding performance in a match, but results in no additional reward. Each group is typically linked by a common theme. Any group can be selected from the start, but you must complete each match within a group to unlock the next in that group. At the beginning of the game, you will have access to only the Amateur League; completion of Amateur League matches will unlock the Honorary League, which in turn unlocks the Elite League when completed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The [[Arcade League]] allows the player to set their wits against a series of pre-set multiplayer matches. There are 3 leagues with 5 groups of 3 matches in each. Successful completion of a match will result in a trophy, coloured bronze, silver or gold depending on the criteria met. A silver and/or gold trophy is usually accompanied with new characters, arcade maps or [[cheats]]. In addition, a platinum trophy can also be earned for an outstanding performance in a match, but results in no additional reward. Each group is typically linked by a common theme. Any group can be selected from the start, but you must complete each match within a group to unlock the next in that group. At the beginning of the game, you will have access to only the Amateur League; completion of Amateur League matches will unlock the Honorary League, which in turn unlocks the Elite League when completed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Challenge mode==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Challenge mode&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The Challenge Mode returns, but this time is accessible from the beginning of the game. As before, the objectives are to complete set challenges in the hope of a trophy (coloured as in the Arcade League) and reward. Again, the challenges are found in groups of three, typically linked by a common theme. Completion of challenges unlocks the next group and so forth. Characters weapons, and maps can be rewarded for good performance as well. Gold trophies are needed to unlock the maximum charcters for that specific mission.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Challenge Mode&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;returns, but this time is accessible from the beginning of the game. As before, the objectives are to complete set challenges in the hope of a trophy (coloured as in the Arcade League) and reward&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The said objectives can be anything from shooting the heads of zombies to collecting bananas&lt;/ins&gt;. Again, the challenges are found in groups of three, typically linked by a common theme. Completion of challenges unlocks the next group and so forth. Characters weapons, and maps can be rewarded for good performance as well. Gold trophies are needed to unlock the maximum charcters for that specific mission.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The first level of the game, that takes place in Sibera, is based on the first level of ''Goldeneye 007''; both levels take place in a Russian dam.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The first level of the game, that takes place in Sibera, is based on the first level of ''Goldeneye 007''; both levels take place in a Russian dam&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This is because Free Radical, the company that developed this game, is made up of people that previously worked for Rare and made Goldeneye for the Nintendo 64&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The Arcade Level, &amp;quot;But Where do the Batteries Go?&amp;quot; is a possible parody of the last episode of series 3 of Red Dwarf, in which the line &amp;quot;But where do all the calculators go?&amp;quot; is used frequently&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The Arcade Level, &amp;quot;But Where do the Batteries Go?&amp;quot; is a possible parody of the last episode of series 3 of Red Dwarf, in which the line &amp;quot;But where do all the calculators go?&amp;quot; is used frequently&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*''TimeSplitters 2'' was featured in the 2004 movie Shaun of the Dead.&amp;nbsp; The [[Streets]] level and the [[Chicago]] level can clearly be seen being played. Free Radical payed them back by having the character [[Clip Clamp]] in [[TimeSplitters: Future Perfect]] murmer a line from Shaun of the Dead when being picked to be played.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*''TimeSplitters 2'' was featured in the 2004 movie Shaun of the Dead.&amp;nbsp; The [[Streets]] level and the [[Chicago]] level can clearly be seen being played. Free Radical payed them back by having the character [[Clip Clamp]] in [[TimeSplitters: Future Perfect]] murmer a line from Shaun of the Dead when being picked to be played.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-15 06:21:35 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 23 Jul 2007 17:33:18 GMT</pubDate>			<dc:creator>EA CD it own</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:TimeSplitters_2</comments>		</item>
		<item>
			<title>EA CD it own:&amp;#32;linky.winky</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;diff=6108&amp;oldid=prev</link>
			<description>&lt;p&gt;linky.winky&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:09, 23 July 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''''Europe, France, Japan, North America and Korea's Box Art'''''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''''Europe, France, Japan, North America and Korea's Box Art'''''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Timesplitters 2 is the second game in the Timesplitters series, published in October 11, 2002, by Eidos, for the Nintendo GameCube and Xbox in addition to the Playstation 2, which [[TimeSplitters (Game)|TimeSplitters 1]] was exclusive to. It received a rating of T from the ESRB and a 15+ rating. The game has 10 story missions starring [[Sergeant Cortez]] and [[Corporal Hart]] as they attempt to stop the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TimeSplitters (Race)&lt;/del&gt;]] from destroying history.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Timesplitters 2 is the second game in the Timesplitters series, published in October 11, 2002, by Eidos, for the Nintendo GameCube and Xbox in addition to the Playstation 2, which [[TimeSplitters (Game)|TimeSplitters 1]] was exclusive to. It received a rating of T from the ESRB and a 15+ rating. The game has 10 story missions starring [[Sergeant Cortez]] and [[Corporal Hart]] as they attempt to stop the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TimeSplitter&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;from destroying history.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This game ends with a cliff-hanger ending followed by [[TimeSplitters: Future Perfect]], which is a direct sequel to this game, released in 2005, that starts off right when ''TimeSplitters 2 ends.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This game ends with a cliff-hanger ending followed by [[TimeSplitters: Future Perfect]], which is a direct sequel to this game, released in 2005, that starts off right when ''TimeSplitters 2 ends.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-15 06:21:35 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 23 Jul 2007 05:09:26 GMT</pubDate>			<dc:creator>EA CD it own</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:TimeSplitters_2</comments>		</item>
		<item>
			<title>EA CD it own:&amp;#32;revert vanalism</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;diff=6107&amp;oldid=prev</link>
			<description>&lt;p&gt;revert vanalism&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:05, 23 July 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Timesplitters 2 is the second game in the Timesplitters series, published in October 11, 2002, by Eidos, for the Nintendo GameCube and Xbox in addition to the Playstation 2, which [[TimeSplitters (Game)|TimeSplitters 1]] was exclusive to. It received a rating of T from the ESRB and a 15+ rating. The game has 10 story missions starring [[Sergeant Cortez]] and [[Corporal Hart]] as they attempt to stop the [[TimeSplitters (Race)]] from destroying history.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Timesplitters 2 is the second game in the Timesplitters series, published in October 11, 2002, by Eidos, for the Nintendo GameCube and Xbox in addition to the Playstation 2, which [[TimeSplitters (Game)|TimeSplitters 1]] was exclusive to. It received a rating of T from the ESRB and a 15+ rating. The game has 10 story missions starring [[Sergeant Cortez]] and [[Corporal Hart]] as they attempt to stop the [[TimeSplitters (Race)]] from destroying history.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This game ends with a cliff-hanger ending followed by [[TimeSplitters: Future Perfect]], which is a direct sequel to this game, released in 2005, that starts off right when ''TimeSplitters 2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;ends.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This game ends with a cliff-hanger ending followed by [[TimeSplitters: Future Perfect]], which is a direct sequel to this game, released in 2005, that starts off right when ''TimeSplitters 2 ends.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Improvements over the original [[TimeSplitters (Game)|TimeSplitters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Improvements over the original [[TimeSplitters (Game)|TimeSplitters]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The MapMaker in this game gives the player the ability to create story missions in addition to arcade levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The MapMaker in this game gives the player the ability to create story missions in addition to arcade levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Levels in Story mode now include based objectives that the player must accomplish in order to complete the level. Also, there is a somewhat coherent story.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Levels in Story mode now include based objectives that the player must accomplish in order to complete the level. Also, there is a somewhat coherent story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Story ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Story ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The game starts in the year 2401 when [[Sergeant Cortez]] and [[Corporal Hart]] are sent to a TimeSplitter infested space station where a time portal is being built. Their objective is to retrieve the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time crystals&lt;/del&gt;]]. However, before they can reach them, the TimeSplitters take them into different time periods of the past. They must be followed and the time crystals retrieved.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The game starts in the year 2401 when [[Sergeant Cortez]] and [[Corporal Hart]] are sent to a TimeSplitter infested space station where a time portal is being built. Their objective is to retrieve the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Time Crystals&lt;/ins&gt;]]. However, before they can reach them, the TimeSplitters take them into different time periods of the past. They must be followed and the time crystals retrieved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Arcade mode ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Arcade mode ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Modes ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Modes ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Deathmatch]]- Every man for himself. The player with the most kills at the end of the game wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Deathmatch]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- Every man for himself. The player with the most kills at the end of the game wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Team Deathmatch]]-A Deathmatch with players divided into teams. The team with the most kills wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Team Deathmatch]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- A Deathmatch with players divided into teams. The team with the most kills wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Capture the Bag]]- Two teams attempt to take the opposing teams' bag back to their base. The team with the most bag-captures wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Capture the Bag]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- Two teams attempt to take the opposing teams' bag back to their base. The team with the most bag-captures wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Bag Tag]]- There is a bag placed at a single point on the map. The player who holds possession of the bag for the longest time wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Bag Tag]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- There is a bag placed at a single point on the map. The player who holds possession of the bag for the longest time wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Elimination]]- A Deathmatch in which each player has a limited number of lives. The last player standing wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Elimination]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- A Deathmatch in which each player has a limited number of lives. The last player standing wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Shrink]]- A modified Deathmatch. Players with a lower ranking shrink in size, making them a harder target.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Shrink]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- A modified Deathmatch. Players with a lower ranking shrink in size, making them a harder target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Virus]]- One player starts the match with a non-damaging green fire and tries to spread the fire to as many people as they can. The last player standing wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Virus]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- One player starts the match with a non-damaging green fire and tries to spread the fire to as many people as they can. The last player standing wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Flame Tag]]- Can be described as Bag Tag in reverse. The objective is to avoid the person on fire. The player who spent the smallest amount of time on fire wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Flame Tag]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- Can be described as Bag Tag in reverse. The objective is to avoid the person on fire. The player who spent the smallest amount of time on fire wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Vampire]]- A modified Deathmatch. Your character has a &amp;quot;Bloodlust&amp;quot; meter, which can only be replenished by killing other players. If the Bloodlust meter runs empty, your character dies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Vampire]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- A modified Deathmatch. Your character has a &amp;quot;Bloodlust&amp;quot; meter, which can only be replenished by killing other players. If the Bloodlust meter runs empty, your character dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Leech]]- A modified Deathmatch. Shooting other players returns health to the attacker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Leech]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- A modified Deathmatch. Shooting other players returns health to the attacker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Regeneration]]- A modified Deathmatch. Players' health regenerates at a slow rate.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Regeneration]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- A modified Deathmatch. Players' health regenerates at a slow rate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Thief]]- Kills do not count in this mode, but players drop special coins when killed, which must be collected. The player who collects the most coins wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Thief]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- Kills do not count in this mode, but players drop special coins when killed, which must be collected. The player who collects the most coins wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Gladiator]]- One player starts as the Gladiator, and only the Gladiator can get points for kills. Any normal player that kills the Gladiator becomes the Gladiator themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Gladiator]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- One player starts as the Gladiator, and only the Gladiator can get points for kills. Any normal player that kills the Gladiator becomes the Gladiator themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Zones]]- A series of zones are scattered around the map. Capturing zones gives the capturing team points. The team that scores the most points by capturing zones wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Zones]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- A series of zones are scattered around the map. Capturing zones gives the capturing team points. The team that scores the most points by capturing zones wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Assault]]- The Red Team is tasked with completing certain objectives within a map, and the Blue Team must stop the Red Team from completing their objectives.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Assault]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- The Red Team is tasked with completing certain objectives within a map, and the Blue Team must stop the Red Team from completing their objectives.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Monkey Assistant]]- A modified Deathmatch. The player in last place has monkeys help him by attacking the player in first place.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[Monkey Assistant]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;- A modified Deathmatch. The player in last place has monkeys help him by attacking the player in first place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Arcade League ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Arcade League ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-15 06:21:35 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 23 Jul 2007 05:05:57 GMT</pubDate>			<dc:creator>EA CD it own</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:TimeSplitters_2</comments>		</item>
		<item>
			<title>EA CD it own at 05:02, 23 July 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=TimeSplitters_2&amp;diff=6106&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:02, 23 July 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''''Europe, France, Japan, North America and Korea's Box Art'''''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''''Europe, France, Japan, North America and Korea's Box Art'''''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Timesplitters 2 is the second game in the Timesplitters series, published October 11, 2002 for the Nintendo GameCube and Xbox in addition to the Playstation 2, which [[TimeSplitters (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;)|TimeSplitters 1]] was exclusive to. It received &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ratings &lt;/del&gt;of T from the ESRB and a 15+ rating. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It contains an improved MapMaker, &lt;/del&gt;10 story missions&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, now with based objectives, up to 16-player arcade via i.Link or LAN network, 126 characters &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a new &amp;quot;Arcade League&amp;quot; mode&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Timesplitters 2 is the second game in the Timesplitters series, published &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;October 11, 2002&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, by Eidos, &lt;/ins&gt;for the Nintendo GameCube and Xbox in addition to the Playstation 2, which [[TimeSplitters (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game&lt;/ins&gt;)|TimeSplitters 1]] was exclusive to. It received &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a rating &lt;/ins&gt;of T from the ESRB and a 15+ rating. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The game has &lt;/ins&gt;10 story missions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;starring [[Sergeant Cortez]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Corporal Hart]] as they attempt to stop the [[TimeSplitters (Race)]] from destroying history&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Story mode ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This game ends with a cliff-hanger ending followed by [[TimeSplitters: Future Perfect]], which is a direct sequel to this game, released in 2005, that starts off right when ''TimeSplitters 2]] ends.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The story mode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has much more of &lt;/del&gt;a story to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it in this sequel&lt;/del&gt;. There are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now several objectives &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each level&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Primary objectives &lt;/del&gt;which the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must complete &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;secondary missions which arn't necissary&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Improvements over the original [[TimeSplitters (Game)|TimeSplitters]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MapMaker in this game gives the player the ability to create &lt;/ins&gt;story &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;missions in addition to arcade levels.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Levels in Story &lt;/ins&gt;mode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now include based objectives that the player must accomplish in order to complete the level. Also, there is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;somewhat coherent &lt;/ins&gt;story&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;16 players can play via i&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Link or LAN network.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;There are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over 125 characters available &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arcade mode&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*There is an Arcade League mode (&lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is very similar to [[TimeSplitters (Game)|TimeSplitters 2]]'s Challenge mode).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Each Arcade character has set statistics varying from speed, stamina, and many more.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Story ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The game starts in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year 2401 when [[Sergeant Cortez]] and [[Corporal Hart]] are sent &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a TimeSplitter infested space station where a time portal is being built. Their objective is to retrieve the [[time crystals]]. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before they can reach them, the TimeSplitters take them into different time periods of the past. They must be followed &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the time crystals retrieved&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Arcade mode ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Arcade mode ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Modes ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Modes ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Deathmatch]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;Every man for himself. The player with the most kills at the end of the game wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Deathmatch]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;Every man for himself. The player with the most kills at the end of the game wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Team Deathmatch]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;A Deathmatch with players divided into teams. The team with the most kills wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Team Deathmatch]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;A Deathmatch with players divided into teams. The team with the most kills wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Capture the Bag]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;Two teams attempt to take the opposing teams' bag back to their base. The team with the most bag-captures wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Capture the Bag]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;Two teams attempt to take the opposing teams' bag back to their base. The team with the most bag-captures wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Bag Tag]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;There is a bag placed at a single point on the map. The player who holds possession of the bag for the longest time wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Bag Tag]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;There is a bag placed at a single point on the map. The player who holds possession of the bag for the longest time wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Elimination]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;A Deathmatch in which each player has a limited number of lives. The last player standing wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Elimination]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;A Deathmatch in which each player has a limited number of lives. The last player standing wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Shrink]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;A modified Deathmatch. Players with a lower ranking shrink in size, making them a harder target.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Shrink]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;A modified Deathmatch. Players with a lower ranking shrink in size, making them a harder target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Virus]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;One player starts the match with a non-damaging green fire and tries to spread the fire to as many people as they can. The last player standing wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Virus]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;One player starts the match with a non-damaging green fire and tries to spread the fire to as many people as they can. The last player standing wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Flame Tag]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;Can be described as Bag Tag in reverse. The objective is to avoid the person on fire. The player who spent the smallest amount of time on fire wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Flame Tag]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;Can be described as Bag Tag in reverse. The objective is to avoid the person on fire. The player who spent the smallest amount of time on fire wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Vampire]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;A modified Deathmatch. Your character has a &amp;quot;Bloodlust&amp;quot; meter, which can only be replenished by killing other players. If the Bloodlust meter runs empty, your character dies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Vampire]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;A modified Deathmatch. Your character has a &amp;quot;Bloodlust&amp;quot; meter, which can only be replenished by killing other players. If the Bloodlust meter runs empty, your character dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Leech]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;A modified Deathmatch. Shooting other players returns health to the attacker.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Leech]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;A modified Deathmatch. Shooting other players returns health to the attacker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Regeneration]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;A modified Deathmatch. Players' health regenerates at a slow rate.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Regeneration]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;A modified Deathmatch. Players' health regenerates at a slow rate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Thief]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;Kills do not count in this mode, but players drop special coins when killed, which must be collected. The player who collects the most coins wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Thief]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;Kills do not count in this mode, but players drop special coins when killed, which must be collected. The player who collects the most coins wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Gladiator]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;One player starts as the Gladiator, and only the Gladiator can get points for kills. Any normal player that kills the Gladiator becomes the Gladiator themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Gladiator]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;One player starts as the Gladiator, and only the Gladiator can get points for kills. Any normal player that kills the Gladiator becomes the Gladiator themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Zones]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;A series of zones are scattered around the map. Capturing zones gives the capturing team points. The team that scores the most points by capturing zones wins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Zones]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;A series of zones are scattered around the map. Capturing zones gives the capturing team points. The team that scores the most points by capturing zones wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Assault]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;The Red Team is tasked with completing certain objectives within a map, and the Blue Team must stop the Red Team from completing their objectives.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Assault]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;The Red Team is tasked with completing certain objectives within a map, and the Blue Team must stop the Red Team from completing their objectives.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Monkey Assistant]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;A modified Deathmatch. The player in last place has monkeys help him by attacking the player in first place.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Monkey Assistant]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;A modified Deathmatch. The player in last place has monkeys help him by attacking the player in first place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Arcade League ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Arcade League ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-15 06:21:35 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 23 Jul 2007 05:02:01 GMT</pubDate>			<dc:creator>EA CD it own</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:TimeSplitters_2</comments>		</item>
	</channel>
</rss>