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		<title>Lasergun - Revision history</title>
		<link>http://72.14.177.54/Timesplitterswiki/?title=Lasergun&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
		<generator>MediaWiki 1.15.1</generator>
		<lastBuildDate>Wed, 23 Sep 2026 10:23:37 GMT</lastBuildDate>
		<item>
			<title>Drifting at 21:05, 17 September 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Lasergun&amp;diff=7037&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:05, 17 September 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The lasergun's first and only appearance has been in Timesplitters 2, where it is one of the guns in the Robot Factory story level and various other weapon sets&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The lasergun's primary fire is a laser, which can be charged up when the fire button is held down&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The lasergun also has a &lt;/del&gt;shield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set to the alternate &lt;/del&gt;fire button&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, much like the Sci-fi Sniper in TSFP. The shield will protect the upper part of the body from the front, but leg and back attacks will still do damage. When crouching, the head &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not protected by the shield&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Infobox Weapon|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; name&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  = {{PAGENAME}}|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; image&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; = http://img230&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;imageshack&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;us/img230/1944/lasergunpiccj0.jpg|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; ammo&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  = 50 seconds of charging or &lt;/ins&gt;shield&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; fire_rate&amp;nbsp; &amp;nbsp; &amp;nbsp; = ?|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; reload_time&amp;nbsp; &amp;nbsp; = N/A|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; damage&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  = ?|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; type&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  = Other|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; zoom&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  = Yes|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; p_fire&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  = Fires single shot or charge shot &amp;lt;br&amp;gt; if &lt;/ins&gt;fire button is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;held&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; s_fire&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;  = Shield|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;nbsp; games&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; = [[TS2]]|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Noise Glitch==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The '''Lasergun''' has appeared in [[TimeSplitters 2]]. The Lasergun's primary fire is a single laser shot, which can be charged up for a more powerful shot when the fire button is held down. The alternate activates a shield that will partially protect the front of the player's body from bullet fire, although explosions and shots to the legs or the back will still do damage. When crouching, the head is not protected by the shield.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In TS2, there are many glitches. One is the lasergun's sound glitch. &lt;/del&gt;If a player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;charging the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lasergun and &lt;/del&gt;gets killed, the charging sound may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get stuck, just like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minigun&lt;/del&gt;'s. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lasergun &lt;/del&gt;sound &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gets &lt;/del&gt;stuck in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;specific spot, so the closer you are to that spot the louder &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;is. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It will go away &lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;== Noise Glitch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If a player charging the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lasergun &lt;/ins&gt;gets killed, the charging sound may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continue after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;death&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lasergun &lt;/ins&gt;sound &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will get &lt;/ins&gt;stuck in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;specific spot &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where the player with the Lasergun died&lt;/ins&gt;, so the closer you are to that spot&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the louder &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the charging sound &lt;/ins&gt;is. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way to turn off &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sound &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to end the match. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A similar glitch happens with the [[Minigun]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category: Weapons - Other Types]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category: Weapons - Other Types]] &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category: Weapons - Sniper Rifles]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category: Weapons - Sniper Rifles]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-23 10:23:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 17 Sep 2007 21:05:45 GMT</pubDate>			<dc:creator>Drifting</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Lasergun</comments>		</item>
		<item>
			<title>Rubicon at 00:24, 25 August 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Lasergun&amp;diff=6753&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:24, 25 August 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The lasergun&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;;&lt;/del&gt;s first and only appearance has been in Timesplitters 2, where it is one of the guns in the Robot Factory story level and various other weapon sets. The lasergun's primary fire is a laser, which can be charged up when the fire button is held down. The lasergun also has a shield set to the alternate fire button, much like the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scifi &lt;/del&gt;Sniper in TSFP. The shield will protect the upper part of the body from the front, but leg and back attacks will still do damage. When crouching, the head is not protected by the shield.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The lasergun&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;s first and only appearance has been in Timesplitters 2, where it is one of the guns in the Robot Factory story level and various other weapon sets. The lasergun's primary fire is a laser, which can be charged up when the fire button is held down. The lasergun also has a shield set to the alternate fire button, much like the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sci-fi &lt;/ins&gt;Sniper in TSFP. The shield will protect the upper part of the body from the front, but leg and back attacks will still do damage. When crouching, the head is not protected by the shield.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Noise Glitch==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Noise Glitch==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-23 10:23:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 25 Aug 2007 00:24:08 GMT</pubDate>			<dc:creator>Rubicon</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Lasergun</comments>		</item>
		<item>
			<title>Elite Yoshi:&amp;#32;Category</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Lasergun&amp;diff=5378&amp;oldid=prev</link>
			<description>&lt;p&gt;Category&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:33, 17 June 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Noise Glitch==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Noise Glitch==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In TS2, there are many glitches. One is the lasergun's sound glitch. If a player is charging the lasergun and gets killed, the charging sound may get stuck, just like the minigun's. The lasergun sound gets stuck in a specific spot, so the closer you are to that spot the louder it is. It will go away only after the battle is over.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In TS2, there are many glitches. One is the lasergun's sound glitch. If a player is charging the lasergun and gets killed, the charging sound may get stuck, just like the minigun's. The lasergun sound gets stuck in a specific spot, so the closer you are to that spot the louder it is. It will go away only after the battle is over.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Weapons - Other Types]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Weapons - Sniper Rifles]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-23 10:23:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 17 Jun 2007 19:33:05 GMT</pubDate>			<dc:creator>Elite Yoshi</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Lasergun</comments>		</item>
		<item>
			<title>NightColossus at 15:58, 13 August 2006</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Lasergun&amp;diff=2054&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:58, 13 August 2006&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The lasergun has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appeared &lt;/del&gt;in Timesplitters 2. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weak weapon &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firing normally,&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The lasergun&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;s first and only appearance &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been &lt;/ins&gt;in Timesplitters 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, where it is one of the guns in the Robot Factory story level and various other weapon sets&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The lasergun's primary fire &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;laser, which can be charged up &lt;/ins&gt;when the fire button &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is held down&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The lasergun also &lt;/ins&gt;has a shield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alternate &lt;/ins&gt;fire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;button, much like the Scifi Sniper in TSFP&lt;/ins&gt;. The shield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will protect the upper part &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the body from the front, but leg and back attacks will still do damage&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When crouching&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not protected by the shield.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but has chargeable shots that increase in power the longer you hold down &lt;/del&gt;the fire button.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a zooming scope and &lt;/del&gt;a shield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that can be activated with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;secondary &lt;/del&gt;fire. The shield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blocks other&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Noise Glitch==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;types &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;energy shots&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The weapon does not need to reload&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;functioning on a battery that depletes&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In TS2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are many glitches. One is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lasergun's sound glitch. If a &lt;/ins&gt;player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is charging the lasergun and gets killed, the charging sound may get stuck, just like the minigun's. The lasergun sound gets stuck in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific spot, so the closer you are to that spot the louder it is&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will go away only after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle is over&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shield &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;active&lt;/del&gt;, the player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shoots or charges &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shot&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has appeared in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;robot factory level in Timesplitters 2's story mode&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-23 10:23:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 13 Aug 2006 15:58:01 GMT</pubDate>			<dc:creator>NightColossus</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Lasergun</comments>		</item>
		<item>
			<title>Zuxtron at 19:55, 22 July 2006</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Lasergun&amp;diff=1421&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:55, 22 July 2006&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It has a zooming scope and a shield that can be activated with the secondary fire. The shield blocks other&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It has a zooming scope and a shield that can be activated with the secondary fire. The shield blocks other&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;types of energy shots. The weapon does not need to reload, functioning on a battery that depletes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;types of energy shots. The weapon does not need to reload, functioning on a battery that depletes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;while the shield is active, the player shoots or charges a shot. It has appeared in the robot factory level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;while the shield is active, the player shoots or charges a shot. It has appeared in the robot factory level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in Timesplitters 2's story mode&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-23 10:23:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 22 Jul 2006 19:55:32 GMT</pubDate>			<dc:creator>Zuxtron</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Lasergun</comments>		</item>
		<item>
			<title>Zuxtron at 19:32, 21 July 2006</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Lasergun&amp;diff=1409&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:32, 21 July 2006&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The lasergun has appeared in Timesplitters 2. It is a weak weapon when firing normally,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The lasergun has appeared in Timesplitters 2. It is a weak weapon when firing normally,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;but has chargeable shots that increase in power the longer you hold down the fire button.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;but has chargeable shots that increase in power the longer you hold down the fire button.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It has a scope and a shield that can be activated with the secondary fire. The shield blocks other&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zooming &lt;/ins&gt;scope and a shield that can be activated with the secondary fire. The shield blocks other&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;types of energy shots. The weapon does not need to reload, functioning on a battery that depletes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;types of energy shots. The weapon does not need to reload, functioning on a battery that depletes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;while the shield is active, the player shoots or charges a shot. It has appeared in the robot factory level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;while the shield is active, the player shoots or charges a shot. It has appeared in the robot factory level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-09-23 10:23:37 --&gt;
&lt;/table&gt;</description>
			<pubDate>Fri, 21 Jul 2006 19:32:40 GMT</pubDate>			<dc:creator>Zuxtron</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Lasergun</comments>		</item>
		<item>
			<title>Zuxtron at 19:32, 21 July 2006</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Lasergun&amp;diff=1408&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The lasergun has appeared in Timesplitters 2. It is a weak weapon when firing normally,&lt;br /&gt;
but has chargeable shots that increase in power the longer you hold down the fire button.&lt;br /&gt;
It has a scope and a shield that can be activated with the secondary fire. The shield blocks other&lt;br /&gt;
types of energy shots. The weapon does not need to reload, functioning on a battery that depletes&lt;br /&gt;
while the shield is active, the player shoots or charges a shot. It has appeared in the robot factory level.&lt;/div&gt;</description>
			<pubDate>Fri, 21 Jul 2006 19:32:18 GMT</pubDate>			<dc:creator>Zuxtron</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Lasergun</comments>		</item>
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