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		<title>Flame Tag - Revision history</title>
		<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
		<generator>MediaWiki 1.15.1</generator>
		<lastBuildDate>Mon, 22 Jun 2026 02:46:51 GMT</lastBuildDate>
		<item>
			<title>Bobbean52 at 17:24, 31 December 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;diff=9614&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:24, 31 December 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Problems ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Problems ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes when the CPU who is tagged dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the flame from him. This happens alot in [[TS2]] on [[Mapmaker]] maps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes when the CPU who is tagged dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the flame from him. This happens alot in [[TS2]] on [[Mapmaker]] maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;glitch &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Glitch &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is a glitch to have more than 1 person being it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is a glitch to have more than 1 person being it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;select &lt;/del&gt;to edit/make a new mapmaker level&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Select &lt;/ins&gt;to edit/make a new mapmaker level&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set &lt;/del&gt;all the weapons to flamethrowers&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Set &lt;/ins&gt;all the weapons to flamethrowers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now &lt;/del&gt;go to preview in the menu, select &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flametag&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now &lt;/ins&gt;go to preview in the menu, select &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flame tag.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;4-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normaly &lt;/del&gt;flamethrowers will not be allowed in flame tag, but in the preveiw the flamethrowers are allowed, if you get someone on fire, they will become another person who is &amp;quot;it&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;4- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Normaly &lt;/ins&gt;flamethrowers will not be allowed in flame tag, but in the preveiw the flamethrowers are allowed, if you get someone on fire, they will become another person who is &amp;quot;it&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(NOTE: do not try this with robots in the AI set, as they can not be tag when exploting this glitch)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;(NOTE: do not try this with robots in the AI set, as they can not be tag when exploting this glitch)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Mode}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Mode}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 02:46:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 31 Dec 2007 17:24:53 GMT</pubDate>			<dc:creator>Bobbean52</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flame_Tag</comments>		</item>
		<item>
			<title>Gamer81 at 17:11, 14 October 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;diff=7828&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:11, 14 October 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;4-normaly flamethrowers will not be allowed in flame tag, but in the preveiw the flamethrowers are allowed, if you get someone on fire, they will become another person who is &amp;quot;it&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;4-normaly flamethrowers will not be allowed in flame tag, but in the preveiw the flamethrowers are allowed, if you get someone on fire, they will become another person who is &amp;quot;it&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;(NOTE: do not try this with robots in the AI set, as they can not be tag when exploting this glitch)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Mode}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Mode}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 02:46:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 14 Oct 2007 17:11:52 GMT</pubDate>			<dc:creator>Gamer81</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flame_Tag</comments>		</item>
		<item>
			<title>Gamer81 at 17:01, 14 October 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;diff=7827&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:01, 14 October 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Problems ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Problems ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes when the CPU who is tagged dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the flame from him. This happens alot in [[TS2]] on [[Mapmaker]] maps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes when the CPU who is tagged dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the flame from him. This happens alot in [[TS2]] on [[Mapmaker]] maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=== glitch ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;There is a glitch to have more than 1 person being it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;1- select to edit/make a new mapmaker level&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;2- set all the weapons to flamethrowers&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;3-now go to preview in the menu, select flametag&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;4-normaly flamethrowers will not be allowed in flame tag, but in the preveiw the flamethrowers are allowed, if you get someone on fire, they will become another person who is &amp;quot;it&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Mode}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Mode}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 02:46:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 14 Oct 2007 17:01:51 GMT</pubDate>			<dc:creator>Gamer81</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flame_Tag</comments>		</item>
		<item>
			<title>Rubicon at 13:49, 27 August 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;diff=6916&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:49, 27 August 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Aim ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Aim ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The aim of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flame tag &lt;/del&gt;is to be the person who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was it &lt;/del&gt;the shortest time. The one who is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;is easily recognizable because they are on fire (NOTE: They are not damaged by the fire, although they can be damaged by fire from weapons such as the [[Flamethrower]]). A human player never starts out &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;being &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;, although you can spawn very close to the person &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who's it&lt;/del&gt;. You should play with a time limit, otherwise the game won't end, as the winner is decided by who was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;the shortest &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limit&lt;/del&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The aim of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Flame Tag &lt;/ins&gt;is to be the person who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is tagged for &lt;/ins&gt;the shortest time. The one who is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tagged &lt;/ins&gt;is easily recognizable because they are on fire (NOTE: They are not damaged by the fire, although they can be damaged by fire from weapons such as the [[Flamethrower]]). A human player never starts out being &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tagged&lt;/ins&gt;, although you can spawn very close to the person &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does&lt;/ins&gt;. You should play with a time limit, otherwise the game won't end, as the winner is decided by who was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tagged for &lt;/ins&gt;the shortest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amount &lt;/ins&gt;of time. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Tagging ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Tagging ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To tag someone, the &amp;quot;it&amp;quot; person must touch someone else, but that's not all. If the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;it&amp;quot; &lt;/del&gt;person dies and someone walks over &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;dead body while the body is still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on fire&lt;/del&gt;, that person &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &amp;quot;it&amp;quot;&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;it&amp;quot; &lt;/del&gt;person can kill someone and still tag them by walking over the body before the player respawns. This only works in TS2.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To tag someone, the &amp;quot;it&amp;quot; person must touch someone else, but that's not all. If the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tagged &lt;/ins&gt;person dies and someone walks over &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;dead body while the body is still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alight&lt;/ins&gt;, that person &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will assume the flame&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tagged &lt;/ins&gt;person can kill someone and still tag them by walking over the body before the player respawns. This only works in TS2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Recommendations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Recommendations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Similarly to [[Virus]], create a weapon set with no weapons, so that you can't simply shoot the person who's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;if they come &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;toward &lt;/del&gt;you (otherwise it would be too easy). However, if you like shooting at everything that moves, weapons are good. Although selecting a map with lots of dead ends is perfect for this type of game, it may also prove to be very frustrating. A map where you can never &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;truely &lt;/del&gt;be stuck can be fun as well, because then, incase you do get tagged, it's harder to tag others. All in all, play according to your tastes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Similarly to [[Virus]], create a weapon set with no weapons, so that you can't simply shoot the person who's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on fire &lt;/ins&gt;if they come &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;towards &lt;/ins&gt;you (otherwise it would be too easy). However, if you like shooting at everything that moves, weapons are good. Although selecting a map with lots of dead ends is perfect for this type of game, it may also prove to be very frustrating. A map where you can never &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;truly &lt;/ins&gt;be stuck can be fun as well, because then, incase you do get tagged, it's harder to tag others. All in all, play according to your tastes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Problems ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Problems ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some problems with Flame Tag is that sometimes &lt;/del&gt;when the CPU who is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;it&amp;quot; &lt;/del&gt;dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the flame from him. This happens alot in [[TS2]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in a &lt;/del&gt;[[Mapmaker]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sometimes &lt;/ins&gt;when the CPU who is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tagged &lt;/ins&gt;dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the flame from him. This happens alot in [[TS2]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;[[Mapmaker]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maps&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Mode}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Mode}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 02:46:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 27 Aug 2007 13:49:31 GMT</pubDate>			<dc:creator>Rubicon</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flame_Tag</comments>		</item>
		<item>
			<title>Xylaquin at 19:58, 5 July 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;diff=5610&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:58, 5 July 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Problems ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Problems ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some problems with Flame Tag is that sometimes when the CPU who is &amp;quot;it&amp;quot; dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the flame from him. This happens alot in [[TS2]] in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;M&lt;/del&gt;[[Mapmaker]] map.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some problems with Flame Tag is that sometimes when the CPU who is &amp;quot;it&amp;quot; dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the flame from him. This happens alot in [[TS2]] in a [[Mapmaker]] map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Mode}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 02:46:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 05 Jul 2007 19:58:42 GMT</pubDate>			<dc:creator>Xylaquin</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flame_Tag</comments>		</item>
		<item>
			<title>BobZombie at 21:09, 10 March 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;diff=4224&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:09, 10 March 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Aim ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Aim ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The aim of flame tag is to be the person who was it the shortest time. The one who is it is easily recognizable because they are on fire (NOTE: They are not damaged by the fire, although they can be damaged by fire from weapons such as the [[Flamethrower]]. A human player never starts out as being it, although you can spawn very close to the person who's it. You should play with a time limit, otherwise the game won't end, as the winner is decided by who was it the shortest time out of a time limit. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The aim of flame tag is to be the person who was it the shortest time. The one who is it is easily recognizable because they are on fire (NOTE: They are not damaged by the fire, although they can be damaged by fire from weapons such as the [[Flamethrower]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;. A human player never starts out as being it, although you can spawn very close to the person who's it. You should play with a time limit, otherwise the game won't end, as the winner is decided by who was it the shortest time out of a time limit. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Tagging ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Tagging ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 02:46:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 10 Mar 2007 21:09:42 GMT</pubDate>			<dc:creator>BobZombie</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flame_Tag</comments>		</item>
		<item>
			<title>BobZombie:&amp;#32;fixed some grammar and spelling errors</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;diff=4223&amp;oldid=prev</link>
			<description>&lt;p&gt;fixed some grammar and spelling errors&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:09, 10 March 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Tagging ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Tagging ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To tag someone, the &amp;quot;it&amp;quot; person must touch someone else, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thats &lt;/del&gt;not all. If the &amp;quot;it&amp;quot; person dies and someone walks over its dead body while the body is still on fire, that person is &amp;quot;it&amp;quot;. The &amp;quot;it&amp;quot; person can kill someone and still tag them by walking over the body before the player respawns. This only works in TS2.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To tag someone, the &amp;quot;it&amp;quot; person must touch someone else, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that's &lt;/ins&gt;not all. If the &amp;quot;it&amp;quot; person dies and someone walks over its dead body while the body is still on fire, that person is &amp;quot;it&amp;quot;. The &amp;quot;it&amp;quot; person can kill someone and still tag them by walking over the body before the player respawns. This only works in TS2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Recommendations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Recommendations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Problems ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Problems ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some problems with Flame Tag is that sometimes when the CPU who is &amp;quot;it&amp;quot; dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flmae &lt;/del&gt;from him. This happens alot in TS2 in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mapmaker &lt;/del&gt;map.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Some problems with Flame Tag is that sometimes when the CPU who is &amp;quot;it&amp;quot; dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flame &lt;/ins&gt;from him. This happens alot in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TS2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;M[[Mapmaker]] &lt;/ins&gt;map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 02:46:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 10 Mar 2007 21:09:06 GMT</pubDate>			<dc:creator>BobZombie</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flame_Tag</comments>		</item>
		<item>
			<title>Elite Yoshi at 19:20, 10 March 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;diff=4220&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:20, 10 March 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Aim ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Aim ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The aim of flame tag is to be the person who was it the shortest time. The one who is it is easily recognizable because they are on fire (NOTE: They are not damaged by the fire, although they can be damaged by fire from weapons such as the [[Flamethrower]]. A human player never starts out as being it, although you can spawn very close to the person who's it. You should play with a time limit, otherwise the game won't end, as the winner is decided by who was it the shortest time out of a time limit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The aim of flame tag is to be the person who was it the shortest time. The one who is it is easily recognizable because they are on fire (NOTE: They are not damaged by the fire, although they can be damaged by fire from weapons such as the [[Flamethrower]]. A human player never starts out as being it, although you can spawn very close to the person who's it. You should play with a time limit, otherwise the game won't end, as the winner is decided by who was it the shortest time out of a time limit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Tagging ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To tag someone, the &amp;quot;it&amp;quot; person must touch someone else, but thats not all. If the &amp;quot;it&amp;quot; person dies and someone walks over its dead body while the body is still on fire, that person is &amp;quot;it&amp;quot;. The &amp;quot;it&amp;quot; person can kill someone and still tag them by walking over the body before the player respawns. This only works in TS2&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Recommendations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Recommendations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Similarly to [[Virus]], create a weapon set with no weapons, so that you can't simply shoot the person who's it if they come toward you (otherwise it would be too easy). However, if you like shooting at everything that moves, weapons are good. Although selecting a map with lots of dead ends is perfect for this type of game, it may also prove to be very frustrating. A map where you can never truely be stuck can be fun as well, because then, incase you do get tagged, it's harder to tag others. All in all, play according to your tastes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Similarly to [[Virus]], create a weapon set with no weapons, so that you can't simply shoot the person who's it if they come toward you (otherwise it would be too easy). However, if you like shooting at everything that moves, weapons are good. Although selecting a map with lots of dead ends is perfect for this type of game, it may also prove to be very frustrating. A map where you can never truely be stuck can be fun as well, because then, incase you do get tagged, it's harder to tag others. All in all, play according to your tastes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=== Problems ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Some problems with Flame Tag is that sometimes when the CPU who is &amp;quot;it&amp;quot; dies, he may not spawn causing no one alive to tag people. Instead, the CPU will just lie there on fire and no one can take the flmae from him. This happens alot in TS2 in a mapmaker map.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 02:46:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 10 Mar 2007 19:20:56 GMT</pubDate>			<dc:creator>Elite Yoshi</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flame_Tag</comments>		</item>
		<item>
			<title>BobZombie at 15:42, 5 March 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;diff=4129&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:42, 5 March 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The aim of flame tag is to be the person who was it the shortest time. The one who is it is easily recognizable because they are on fire (NOTE: They are not damaged by the fire, although they can be damaged by fire from weapons such as the [[Flamethrower]]. A human player never starts out as being it, although you can spawn very close to the person who's it. You should play with a time limit, otherwise the game won't end, as the winner is decided by who was it the shortest time out of a time limit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The aim of flame tag is to be the person who was it the shortest time. The one who is it is easily recognizable because they are on fire (NOTE: They are not damaged by the fire, although they can be damaged by fire from weapons such as the [[Flamethrower]]. A human player never starts out as being it, although you can spawn very close to the person who's it. You should play with a time limit, otherwise the game won't end, as the winner is decided by who was it the shortest time out of a time limit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Recommendations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Recommendations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Similarly to [[Virus]], create a weapon set with no weapons, so that you can't simply shoot the person who's it if they come toward you (otherwise it would be too easy). However, if you like shooting at everything that moves, weapons are good. Although selecting a map with lots of dead ends is perfect for this type of game, it may also prove to be very frustrating. A map where you can never truely be stuck can be fun as well, because then, incase you do get tagged, it's harder to tag others. All in all, play according to your tastes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Similarly to [[Virus]], create a weapon set with no weapons, so that you can't simply shoot the person who's it if they come toward you (otherwise it would be too easy). However, if you like shooting at everything that moves, weapons are good. Although selecting a map with lots of dead ends is perfect for this type of game, it may also prove to be very frustrating. A map where you can never truely be stuck can be fun as well, because then, incase you do get tagged, it's harder to tag others. All in all, play according to your tastes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 02:46:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 05 Mar 2007 15:42:24 GMT</pubDate>			<dc:creator>BobZombie</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flame_Tag</comments>		</item>
		<item>
			<title>BobZombie at 21:24, 15 February 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Flame_Tag&amp;diff=3773&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:24, 15 February 2007&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Flame Tag an [[Arcade Custom|Arcade]] game mode in which one player starts off as &amp;quot;it&amp;quot; and tries to tag the other players. The player who's &amp;quot;it&amp;quot; is on fire, thus the name ''Flame'' Tag.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Flame Tag &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;an [[Arcade Custom|Arcade]] game mode in which one player starts off as &amp;quot;it&amp;quot; and tries to tag the other players. The player who's &amp;quot;it&amp;quot; is on fire, thus the name ''Flame'' Tag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Aim ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Aim ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-22 02:46:51 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 15 Feb 2007 21:24:55 GMT</pubDate>			<dc:creator>BobZombie</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Flame_Tag</comments>		</item>
	</channel>
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