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		<title>Fall Out - Revision history</title>
		<link>http://72.14.177.54/Timesplitterswiki/?title=Fall_Out&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
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			<title>ILHI at 14:07, 16 June 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Fall_Out&amp;diff=5323&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:07, 16 June 2007&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This cut-out challenge has taken a turn to a Story Mode orientated feel, now instead of just running around, guns-a-blazing, now you must shoot with accuracy and quickness along a designated path. Also, no matter where you shoot a cut-out, you'll always get 100 points!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This cut-out challenge has taken a turn to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Story&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;Mode orientated feel, now instead of just running around, guns-a-blazing, now you must shoot with accuracy and quickness along a designated path. Also, no matter where you shoot a cut-out, you'll always get 100 points!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Briefing= &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Briefing= &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After turning snitch on Big Tony, it seems poor Marco didn't have his escape route planned. Tony's not the brightest of guys though, and he's sent some cardboard cut-outs after Marco. Help Marco through Chicago without killing any old ladies... &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After turning snitch on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Big Tony&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, it seems poor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Marco &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Snitch|Marco]] &lt;/ins&gt;didn't have his escape route planned. Tony's not the brightest of guys though, and he's sent some cardboard cut-outs after Marco. Help Marco through &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Chicago&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;without killing any old ladies... &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Awards= &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Awards= &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Strategy= &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Strategy= &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once the game starts, walk to the right side of the crate and just after it, a cut-out will appear behind the crate, quickly shoot it in the middle. Next, after the car is another cut-out, dispose of it too. On your right is another cut-out which will appear from behind another crate, it sits just above it. Go on the left side of the crate I just mentioned is another crate with two grannies sitting on the left and right sides of it, don't shoot them. Sitting behind the crate is a Taxi, walk a little further to trigger another cut-out just across from the Taxi, get rid of it. Then, just on the right side of the enemy cut-out you just shot is a friendly cut-out, it will activate once your close enough to it. Beyond it is a fence right in front of you and to your right is the rest of the street, a cut-out will appear out from behind the fence to the right of the street lamp behind the fence. Later, just down the street from the fence is a car, two cut-outs will appear on both sides of the car, one on the right, partly behind a grider and the other partly behind a wall on the left side of the car. Just after the car you will see a friendly cut-out right beside a street lamp, walk to the left and you'll trigger an enemy cut-out. At the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;newsstand&lt;/del&gt;, you'll trigger two cut-outs sitting inside the stand, on the left is a bad cut-out &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amd &lt;/del&gt;the other is a friendly. As you bend the corner, a cut-out will appear on the inside curve of the turn, next you'll see three crates, two on the bottom and 1 on top, two enemy cut-outs will appear on both sides of the crates. Just after the crates, the garage doors just across from the crates will blow off, revealing a good cut-out left and a bad one right. To your left is a Taxi on the left and some crates on the right, a granny will shoot out from the right front and the baddie will appear on the left back. a Good and a Bad cut-out will appear atop a Taxi, another cut-out will appear &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;infront &lt;/del&gt;of the car, shoot it. Just walk forward and the mission is complete!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once the game starts, walk to the right side of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Crates|&lt;/ins&gt;crate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and just after it, a cut-out will appear behind the crate, quickly shoot it in the middle. Next, after the car is another cut-out, dispose of it too. On your right is another cut-out which will appear from behind another crate, it sits just above it. Go on the left side of the crate I just mentioned is another crate with two grannies sitting on the left and right sides of it, don't shoot them. Sitting behind the crate is a Taxi, walk a little further to trigger another cut-out just across from the Taxi, get rid of it. Then, just on the right side of the enemy cut-out you just shot is a friendly cut-out, it will activate once your close enough to it. Beyond it is a fence right in front of you and to your right is the rest of the street, a cut-out will appear out from behind the fence to the right of the street lamp behind the fence. Later, just down the street from the fence is a car, two cut-outs will appear on both sides of the car, one on the right, partly behind a grider and the other partly behind a wall on the left side of the car. Just after the car you will see a friendly cut-out right beside a street lamp, walk to the left and you'll trigger an enemy cut-out. At the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;news-stand&lt;/ins&gt;, you'll trigger two cut-outs sitting inside the stand, on the left is a bad cut-out &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the other is a friendly. As you bend the corner, a cut-out will appear on the inside curve of the turn, next you'll see three crates, two on the bottom and 1 on top, two enemy cut-outs will appear on both sides of the crates. Just after the crates, the garage doors just across from the crates will blow off, revealing a good cut-out left and a bad one right. To your left is a Taxi on the left and some crates on the right, a granny will shoot out from the right front and the baddie will appear on the left back. a Good and a Bad cut-out will appear atop a Taxi, another cut-out will appear &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in front &lt;/ins&gt;of the car, shoot it. Just walk forward and the mission is complete!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-06-15 07:51:32 --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 16 Jun 2007 14:07:14 GMT</pubDate>			<dc:creator>ILHI</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Fall_Out</comments>		</item>
		<item>
			<title>Koopa64 at 22:42, 4 June 2007</title>
			<link>http://72.14.177.54/Timesplitterswiki/?title=Fall_Out&amp;diff=4924&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This cut-out challenge has taken a turn to a Story Mode orientated feel, now instead of just running around, guns-a-blazing, now you must shoot with accuracy and quickness along a designated path. Also, no matter where you shoot a cut-out, you'll always get 100 points!&lt;br /&gt;
&lt;br /&gt;
=Briefing= &lt;br /&gt;
&lt;br /&gt;
After turning snitch on Big Tony, it seems poor Marco didn't have his escape route planned. Tony's not the brightest of guys though, and he's sent some cardboard cut-outs after Marco. Help Marco through Chicago without killing any old ladies... &lt;br /&gt;
&lt;br /&gt;
=Awards= &lt;br /&gt;
&lt;br /&gt;
*Gold: 1650 &lt;br /&gt;
*Silver: 1500 &lt;br /&gt;
*Bronze: 1200 &lt;br /&gt;
&lt;br /&gt;
=Strategy= &lt;br /&gt;
&lt;br /&gt;
Once the game starts, walk to the right side of the crate and just after it, a cut-out will appear behind the crate, quickly shoot it in the middle. Next, after the car is another cut-out, dispose of it too. On your right is another cut-out which will appear from behind another crate, it sits just above it. Go on the left side of the crate I just mentioned is another crate with two grannies sitting on the left and right sides of it, don't shoot them. Sitting behind the crate is a Taxi, walk a little further to trigger another cut-out just across from the Taxi, get rid of it. Then, just on the right side of the enemy cut-out you just shot is a friendly cut-out, it will activate once your close enough to it. Beyond it is a fence right in front of you and to your right is the rest of the street, a cut-out will appear out from behind the fence to the right of the street lamp behind the fence. Later, just down the street from the fence is a car, two cut-outs will appear on both sides of the car, one on the right, partly behind a grider and the other partly behind a wall on the left side of the car. Just after the car you will see a friendly cut-out right beside a street lamp, walk to the left and you'll trigger an enemy cut-out. At the newsstand, you'll trigger two cut-outs sitting inside the stand, on the left is a bad cut-out amd the other is a friendly. As you bend the corner, a cut-out will appear on the inside curve of the turn, next you'll see three crates, two on the bottom and 1 on top, two enemy cut-outs will appear on both sides of the crates. Just after the crates, the garage doors just across from the crates will blow off, revealing a good cut-out left and a bad one right. To your left is a Taxi on the left and some crates on the right, a granny will shoot out from the right front and the baddie will appear on the left back. a Good and a Bad cut-out will appear atop a Taxi, another cut-out will appear infront of the car, shoot it. Just walk forward and the mission is complete!&lt;/div&gt;</description>
			<pubDate>Mon, 04 Jun 2007 22:42:46 GMT</pubDate>			<dc:creator>Koopa64</dc:creator>			<comments>http://72.14.177.54/Timesplitterswiki/Talk:Fall_Out</comments>		</item>
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