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			<title>Wiki Rollback</title>
			<link>http://72.14.177.54/Sotf_wiki/Wiki_Rollback</link>
			<description>&lt;p&gt;Admin:&amp;#32;Created page with 'This page was created via request to verify that I hold admin privileges on this wiki.  This page was created so that our wiki could be rolled back a revision on November 22nd, b…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page was created via request to verify that I hold admin privileges on this wiki.  This page was created so that our wiki could be rolled back a revision on November 22nd, before our pages mysteriously disappeared.&lt;/div&gt;</description>
			<pubDate>Sat, 28 Nov 2009 19:29:35 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Wiki_Rollback</comments>		</item>
		<item>
			<title>Guide 13</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_13</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
When writing a character it is always helpful to ask yourself questions about him/her. Coming up with answers to those questions helps shape the person you are creating into a more three dimensional being. I combined a list of helpfull questions on this page. Sources for much of the information are the following books: Writing the Character-Centered Screenplay by Andrew Horton, The Art of Dramatic Writing by Lajos Egri, and The Book of Questions by Gregory Stock, Ph.D.&lt;br /&gt;
----&lt;br /&gt;
=== Basic Attributes ===&lt;br /&gt;
&lt;br /&gt;
*Given Name:&lt;br /&gt;
*Nickname(s):&lt;br /&gt;
* Appearance: &lt;br /&gt;
:: gender&lt;br /&gt;
:: age&lt;br /&gt;
:: height&lt;br /&gt;
:: weight&lt;br /&gt;
:: hair color/style&lt;br /&gt;
:: eye color&lt;br /&gt;
:: makeup&lt;br /&gt;
:: clothing style&lt;br /&gt;
* Race/ethnicity:&lt;br /&gt;
* Physical abilities/limitations:&lt;br /&gt;
----&lt;br /&gt;
=== Background ===&lt;br /&gt;
*Socioeconomic class/standing:&lt;br /&gt;
* Religion:&lt;br /&gt;
* Place of birth:&lt;br /&gt;
* Place and time of story:&lt;br /&gt;
* Parents' profiles&lt;br /&gt;
:: race/ethnicity:&lt;br /&gt;
:: socioeconomic level:&lt;br /&gt;
:: religion:&lt;br /&gt;
:: habits:&lt;br /&gt;
:: quality of relationship with child(ren):&lt;br /&gt;
:: living/deceased:&lt;br /&gt;
* Brothers/sisters/significant-other relatives (profile each)&lt;br /&gt;
:: race/ethnicity:&lt;br /&gt;
:: socioeconomic level:&lt;br /&gt;
:: religion:&lt;br /&gt;
:: habits:&lt;br /&gt;
:: quality of relationship:&lt;br /&gt;
:: living/deceased:&lt;br /&gt;
* Family structure/life:&lt;br /&gt;
----&lt;br /&gt;
=== Brief Life Story ===&lt;br /&gt;
&lt;br /&gt;
It is very important to write a biography for your character.  The more detail you create, the deeper you can make your character, and this rich history will be such a rich source of information that it will change and evolve your story accordingly. &lt;br /&gt;
&lt;br /&gt;
Make sure to keep in mind:&lt;br /&gt;
::  How did your character get here from there? &lt;br /&gt;
::  What was their life like before the story began? &lt;br /&gt;
::  What was growing up like for them? &lt;br /&gt;
::  Did they have a good or bad childhood? &lt;br /&gt;
::  What struggles have that had, or hardships they have overcome? &lt;br /&gt;
::  Has their life worked out like they expected? &lt;br /&gt;
::  Has their life been difficult or easy until now?  &lt;br /&gt;
::  Were they forced into their current path, or are they here by choice? &lt;br /&gt;
::  Do they have regrets? &lt;br /&gt;
::  What special circumstances have made them into who they are today? &lt;br /&gt;
::  Did anything happen in their past that they cannot forget or live down, or that has deeply changed them or scarred them in some way? (warning: do not create cheap Freudian backstory as motivation for your characters! i.e. &amp;quot;His mother beat him as a child, and now he hates all women.&amp;quot; &amp;quot;She was once robbed at gunpoint, and now has a irrational fear of guns.&amp;quot; People are more complex than this.  If such a traumatic event happened in their lives, then make the psychological or emotional consequence unexpected rather than exactly what any five-year-old would instantly assume.)&lt;br /&gt;
----&lt;br /&gt;
=== Psychology ===&lt;br /&gt;
&lt;br /&gt;
* Outer Goal (physical):&lt;br /&gt;
* Inner Goal (psychological/emotional):&lt;br /&gt;
* Superobjective:&lt;br /&gt;
* Life, career, or personal goals outside of the realm of the story:&lt;br /&gt;
* Defining characteristic:&lt;br /&gt;
* Hopes/desires:&lt;br /&gt;
* Fears/phobias:&lt;br /&gt;
* Dirty Secrets:&lt;br /&gt;
* Introvert or extrovert?:&lt;br /&gt;
* More thinking or feeling?:&lt;br /&gt;
* What do you see is the biggest contradiction(s) your character lives out?:&lt;br /&gt;
* Tends to be self centered? Selfish? Selfless?:&lt;br /&gt;
* Favorite and hated foods/drinks:&lt;br /&gt;
* Education or important learning experiences:&lt;br /&gt;
* Most hated activities:&lt;br /&gt;
* Most enjoyed activities:&lt;br /&gt;
* Deepest secret or wildest fantasy:&lt;br /&gt;
* Sense (or lack!) of humor: what makes your character laugh? &lt;br /&gt;
* Who is your character's hero, or who do they admire or emulate?&lt;br /&gt;
----&lt;br /&gt;
=== Philosophy &amp;amp; Morality ===&lt;br /&gt;
&lt;br /&gt;
* Attitudes toward:&lt;br /&gt;
::  self&lt;br /&gt;
::  others&lt;br /&gt;
::  friendship&lt;br /&gt;
::  sex&lt;br /&gt;
::  love&lt;br /&gt;
::  family&lt;br /&gt;
::  marriage&lt;br /&gt;
::  country&lt;br /&gt;
::  the world&lt;br /&gt;
::  religion&lt;br /&gt;
* Political philosophy:&lt;br /&gt;
::  conservative/traditional/liberal/radical:&lt;br /&gt;
::  public causes supported/protested:&lt;br /&gt;
::  politically active/apathetic:&lt;br /&gt;
* Superstitions?:&lt;br /&gt;
* Catchphrase that defines their worldview?  (examples:  &amp;quot;What goes around comes around.&amp;quot;  &amp;quot;Live fast, die young, and leave a beautiful corpse.&amp;quot;  etc.):&lt;br /&gt;
----&lt;br /&gt;
=== Life &amp;amp; Lifestyle ===&lt;br /&gt;
&lt;br /&gt;
* Closest friend(s):&lt;br /&gt;
* Job/career/occupation:&lt;br /&gt;
::  Attitude towards job:&lt;br /&gt;
* Noted accomplishments:&lt;br /&gt;
::  Famous/infamous?&lt;br /&gt;
* Clubs/organizations belonged to:&lt;br /&gt;
* Favorite music or group/favorite TV shows or films:&lt;br /&gt;
* Hobbies:&lt;br /&gt;
----&lt;br /&gt;
=== Food for Thought ===&lt;br /&gt;
&lt;br /&gt;
* How would your character react to:&lt;br /&gt;
::  Inheriting $1 million:&lt;br /&gt;
::  The death of a loved one:&lt;br /&gt;
::  A natural disaster: hurricane/earthquake, etc.:&lt;br /&gt;
::  Being fired:&lt;br /&gt;
::  Meeting an old friend or enemy not seen for years:&lt;br /&gt;
::  Having or raising children:&lt;br /&gt;
::  Being raped/mugged/violated in some way:&lt;br /&gt;
::  An unexpected kindness or compliment:&lt;br /&gt;
::  A serious illness such as AIDS or cancer:&lt;br /&gt;
::  A flat tire on the expressway:&lt;br /&gt;
::  An interracial relationship:&lt;br /&gt;
::  Five minutes on local or national TV:  &lt;br /&gt;
----&lt;br /&gt;
=== From The Book of Questions ===&lt;br /&gt;
&lt;br /&gt;
A further source of great questions to ask your characters is the brilliant work The Book of Questions.  This is filled with juicy and thought-provoking questions that explore personal philosophy, morality, politics, knee-jerk reactions, secret fantasies, wishes, and much more.  It's also a great party activity to sit around with your friends and pass the book around as you each take turns selecting questions for all to answer.&lt;br /&gt;
&lt;br /&gt;
A. If your character were to die this evening with no opportunity to communicate with anyone, what would they most regret not having told someone? Why haven't they told them yet?&lt;br /&gt;
&lt;br /&gt;
B. Would your character accept $1,000,000 to leave the county and never set foot in it again?&lt;br /&gt;
&lt;br /&gt;
C. Your character is given the power to kill people simply by thinking of their deaths and twice repeating the word &amp;quot;good-bye.&amp;quot; People would die a natural death and no one would suspect them. Are there any situations in which they would use this power? [If they can imagine themselves killing someone indirectly, could they still see doing it if they had to look into the person's eyes and stab the person to death? Have they ever genuinely wanted to kill someone or wished them dead?]&lt;br /&gt;
&lt;br /&gt;
D. What would constitute a &amp;quot;perfect&amp;quot; evening for your character?&lt;br /&gt;
&lt;br /&gt;
E. Would your character rather be extremely successful professionally and have a tolerable yet unexciting private life, or have an extremely happy private life and only a tolerable and uninspiring professional life? [Since so many people place great emphasis on a happy private life, why do people often wind up putting more energy into their professional lives? If you feel that their private life is more important to your character, do their priorities support this? Are they simply unwilling to admit that work is more important? Do they use work as a substitute? Do they hope professional success will somehow magically lead to personal happiness?]&lt;br /&gt;
&lt;br /&gt;
F. If your character could wake up tomorrow having gained any one ability or quality, what would it be?&lt;br /&gt;
&lt;br /&gt;
G. Your character has the chance to meet someone with whom they can have the most satisfying love imaginable - the stuff of dreams. Sadly, they know that in six months the person will die. Knowing that pain that would follow, would they still want to meet that person and fall in love? What if they knew their lover would not die, but instead would betray them? [In love, is intensity or permanence more important to them? How much do they expect from someone who loves them? What would make them feel betrayed by their mate - indifference? Dishonesty? Infidelity?&lt;br /&gt;
&lt;br /&gt;
H. Does your character prefer being around men or women? Do their closest friends tend to be men or women?&lt;br /&gt;
&lt;br /&gt;
I. Would your character be willing to murder an innocent person if it would end hunger in the world? [Would it torment them more to have the blood of an innocent person on their hands or to know they let millions of people die? What do they think of people who achieve great things by compromising their principles? Many are will to give their own lives but not to take the life of another; is anything so important they would sacrifice their very soul for it?]&lt;br /&gt;
&lt;br /&gt;
J. What is their most treasured memory?&lt;br /&gt;
&lt;br /&gt;
K. If your character knew there would be a nuclear war in one week, what would they do?&lt;br /&gt;
&lt;br /&gt;
L. What is the greatest accomplishment of your character's life? Is there anything they hope to do that is even better?&lt;br /&gt;
&lt;br /&gt;
M. One would be the one material item your character would save during a fire?&lt;br /&gt;
&lt;br /&gt;
N. Your character is offered $1,000,000 for the following act: before them are ten pistols - only one of which is loaded. They must pick up one of the pistols, point it at their forehead, and pull the trigger. If they can walk away they do so a millionaire. Would they accept the risk?&lt;br /&gt;
&lt;br /&gt;
O. If your character could choose the manner of their death, what would it be? [Would they die a hero's death, die a martyr to some great cause, die in a natural catastrophe, or die peacefully? Why is it so tempting to have death catch us in our sleep?]&lt;br /&gt;
&lt;br /&gt;
P. For what in your character's life do they feel most grateful?&lt;br /&gt;
&lt;br /&gt;
Q. How forgiving is your character?&lt;br /&gt;
&lt;br /&gt;
R. When your character tells a story, do they often exaggerate or embellish it? If so, why?&lt;br /&gt;
&lt;br /&gt;
S. How much does your character feel in control of the course of their life?&lt;br /&gt;
&lt;br /&gt;
T. Is it easy for your character to ask for help when they need it? Will they ask for help?&lt;br /&gt;
&lt;br /&gt;
U. Would your character like to be famous? In what way?&lt;br /&gt;
&lt;br /&gt;
V. What are your character's most compulsive habits? Do they regularly struggle to break those habits?&lt;br /&gt;
&lt;br /&gt;
W. What does your character strive for most in their life: accomplishment, security, love, power, excitement, knowledge, or something else?&lt;br /&gt;
&lt;br /&gt;
X. How easily embarrassed is your character?&lt;br /&gt;
&lt;br /&gt;
Y. Does the fact that your character has never done something before increase or decrease its appeal to them?&lt;br /&gt;
&lt;br /&gt;
Z. How many different sexual partners has your character had in their life? Would they prefer to have had more or fewer?&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 16:33:30 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_13</comments>		</item>
		<item>
			<title>Guide 12</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_12</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
'''ABOUT:''' This isn't so much a tutorial on how to create a character, persay, as it is a series of questions to ask yourself while brainstorming about your character's appearance, past, etc.  It presents you with questions you might've forgotten to ask yourself in the hopes of helping you to create more vivid and detailed characters.&lt;br /&gt;
&lt;br /&gt;
''Version 1.0 - Incomplete.''&lt;br /&gt;
----&lt;br /&gt;
=== Facial Features ===&lt;br /&gt;
&lt;br /&gt;
'''Hairstyle:'''&lt;br /&gt;
* How does your character wear his or her hair? Do they pull it up in a ponytail? Braids? Maybe even a mohawk? Is their hair color natural, or has it been dyed?&lt;br /&gt;
* Does your character have highlights in his or her hair? Maybe they are natural or maybe they are assisted.&lt;br /&gt;
* How long is your character's hair? Short, shoulder-length, waist-length? Maybe they have no hair at all.&lt;br /&gt;
* What kind of texture does your character's hair have? Is it curly? Straight? Frizzy?&lt;br /&gt;
&lt;br /&gt;
'''Eyebrows:'''&lt;br /&gt;
* What do your character's eyebrows look like? Are they thick or thin? Are they arched or straight? Do they match your character's hair, or are they a different color?&lt;br /&gt;
&lt;br /&gt;
'''Eyes:'''&lt;br /&gt;
* What shape are your character's eyes? They could be round or almond shaped. They could be straight or slanted.&lt;br /&gt;
* What size are your character's eyes? Are they large or small? Are they wide or squinty?&lt;br /&gt;
* What color are your character's eyes? Blue, brown, hazel, green? Maybe they are two different colors? Are they an odd color, like teal or aqua? Maybe mocha?&lt;br /&gt;
* Does your character wear glasses? Do they have contacts? Should they have glasses or contacts?&lt;br /&gt;
&lt;br /&gt;
'''Nose:'''&lt;br /&gt;
* Is there anything distinctive about your character's nose? Maybe it is crooked from being previously broken. Is it abnormally large? Maybe it is small and button-like. Is it wide or narrow? Is it hooked?&lt;br /&gt;
&lt;br /&gt;
'''Facial Hair:'''&lt;br /&gt;
* Does your character have any facial hair? A goatee? A beard? A mustache? Can your character grow facial hair? Are they rugged or clean-shaven? If your character is a female and has facial hair, please let us know!&lt;br /&gt;
&lt;br /&gt;
'''Mouth:'''&lt;br /&gt;
* What shape are your character's lips? Are they full or thin? Are they heart-shaped or oval? Are they wide or narrow?&lt;br /&gt;
* What do your character's teeth look like? Are they white or yellow, clean or tartar-stained? Are your character's teeth straight or crooked? Does your character wear braces or a retainer? Do they have all of their teeth, or are some missing?&lt;br /&gt;
&lt;br /&gt;
'''Makeup:'''&lt;br /&gt;
* Does your character wear makeup? This doesn't just apply to girls, I've seen guys wear makeup too. Why do they wear makeup? Do they do it to look &amp;quot;pretty&amp;quot;, cover acne, cover a skin disorder?&lt;br /&gt;
* If your character does wear makeup, what does it look like? Do they wear it thick or light? Does your character look like she just stepped out of a whore house, or does she prefer a more natural look?&lt;br /&gt;
* If your character is a guy and wears makeup, why does he? Does it have anything to do with sexual orientation? Do they wear dark eyeliner because they want to be &amp;quot;gothic&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
'''Facial Structure:'''&lt;br /&gt;
* Be as detailed as you can about your character's facial structure. This is one of the characteristics that separates your character from others.&lt;br /&gt;
* What does your character's face look like? Is it well-defined and mature? Is it round and childlike? Does your character have dimples? Do they have any scars? Do they have a cleft chin? Freckles? Is there anything about your character's face that particularly defines them?&lt;br /&gt;
* Does your character have any bruises on their face? If so, what are they? Why are they there? If your character has a black eye, what caused it?&lt;br /&gt;
&lt;br /&gt;
'''Piercings and Jewelry:'''&lt;br /&gt;
* Does your character have any piercings? Examples include earrings, nose piercings, lip piercings, eyebrow rings, body piercings such as belly button rings.&lt;br /&gt;
* Does your character have any unusual piercings that most people do not have?&lt;br /&gt;
* Does your character wear any jewelry? Do they wear it because they like it or does it have some sentimental value (e.g. watch that belonged to a grandparent)?&lt;br /&gt;
----&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
'''Skin Tone:'''&lt;br /&gt;
* What color is your character's skin? Pale or tan, white or black?&lt;br /&gt;
* Why is your character tan? Why are they pale? Do they spend a lot of time outside or do they stay locked up in their room. Is their skin olive because they have Italian heritage?&lt;br /&gt;
&lt;br /&gt;
'''Physique/Figure and Weight:'''&lt;br /&gt;
* Describe your character's body in detail.&lt;br /&gt;
* Guys: How is your character built? Is he muscular or scrawny? Is he fat or thin? Is he ripped? Is he husky? Is he so hairy that he looks like a werewolf? Does he shave his chest? Does he have lovehandles?&lt;br /&gt;
* Ladies: What sort of figure does your character have? Does she have an hourglass figure? Is she flat-chested or well-endowed? Is she round in the middle or does she have a tiny waist? Is her posterior unusually large or flat? Is she fat or thin? Is she so skinny that she looks sickly? Is her body toned or is she out of shape?&lt;br /&gt;
* Does your character have any physical handicaps or broken bones? Are they currently on crutches or in a wheelchair? If so, why?&lt;br /&gt;
&lt;br /&gt;
'''Height:'''&lt;br /&gt;
* Is your character tall? Does it run in their family?&lt;br /&gt;
* Is your character short? Why? Have they yet to hit their growth spurt or are they simply cursed with shortness?&lt;br /&gt;
* Is your character of average height or are they extraordinarily short or tall?&lt;br /&gt;
&lt;br /&gt;
'''Clothing and Accessories:'''&lt;br /&gt;
* How does your character dress?&lt;br /&gt;
* If your character dresses casually, what kind of t-shirts do they wear? Do they wear baby tees? T-shirts with band names on them?&lt;br /&gt;
* Does your character wear name-brand clothing or generic clothing? Are their clothes new or are they hand-me-downs?&lt;br /&gt;
* Does your character wear a belt?&lt;br /&gt;
* What kind of pants/skirts do they wear?&lt;br /&gt;
* What kind of shoes do they wear? Why do they wear that kind of shoes?&lt;br /&gt;
----&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
'''Posture:'''&lt;br /&gt;
* How does your character stand? One's posture can tell a lot about their personality.&lt;br /&gt;
* Do they slouch everywhere they go? Does it cause them to appear to be shorter than they really are?&lt;br /&gt;
* Do they walk with their nose in the air? Are they very uppity? Do they act snooty?&lt;br /&gt;
&lt;br /&gt;
'''Demeanor:'''&lt;br /&gt;
* How does your character act?&lt;br /&gt;
* How does your character present themselves?&lt;br /&gt;
* What do others think about your character?&lt;br /&gt;
* Is your character perceived differently than they'd like to be?&lt;br /&gt;
&lt;br /&gt;
'''Social Status:'''&lt;br /&gt;
* Is your character popular?&lt;br /&gt;
* Are they a social recluse?&lt;br /&gt;
* If your character is popular, why are they so likeable? Does your character just think they are popular?&lt;br /&gt;
* If your character doesn't like others, why don't they? Does it stem from something in their past, or are they just odd?&lt;br /&gt;
&lt;br /&gt;
'''Athletic Level:'''&lt;br /&gt;
* Is your character an athlete?&lt;br /&gt;
* Do they play school sports? What sports do they play? Do they excel at those sports or are they benchwarmers?&lt;br /&gt;
* Are they in shape?&lt;br /&gt;
* Is your character a complete couch potato?&lt;br /&gt;
* Does your character have any physical attributes that could prove useful (e.g. fast runner, high jumper, strong)?&lt;br /&gt;
&lt;br /&gt;
'''Strength:'''&lt;br /&gt;
* How strong is your character?&lt;br /&gt;
* If your character is very thin and they are strong, do you have a specific reason behind that (e.g. they work out every day)?&lt;br /&gt;
* Is your character frail and weak?&lt;br /&gt;
&lt;br /&gt;
'''Intelligence:'''&lt;br /&gt;
* Is your character smart? Why? Do they study hard, or are they just naturally smart?&lt;br /&gt;
* Is your character average?&lt;br /&gt;
* Is your character below average?&lt;br /&gt;
* Do they have a learning deficiency (ADD, ADHD, dyslexia)?&lt;br /&gt;
* Is your character street smart? Why?&lt;br /&gt;
&lt;br /&gt;
'''Speech:'''&lt;br /&gt;
* How does your character speak? Do they use a lot of slang terms?&lt;br /&gt;
* Do they have an accent? Why?&lt;br /&gt;
* Are they foreign? Do they speak broken English? Do they speak no English?&lt;br /&gt;
* Does your character suffer from a speech impediment? Do they have a lisp? Do they have problems pronouncing certain words? Do they get made fun of because of their condition?&lt;br /&gt;
&lt;br /&gt;
'''Illnesses and Irregularities:'''&lt;br /&gt;
* Does your character suffer from some sort of disease or illness?&lt;br /&gt;
* Is it something that would seriously hinder their ability (e.g. narcolepsy or asthma)?&lt;br /&gt;
* Do they have to take medication for it? What happens if they run out of medication?&lt;br /&gt;
* Does your character have an eating disorder (e.g. anorexia or bulemia)?&lt;br /&gt;
* Is your character plagued by a chronic illness? Have they been in and out of the hospital because of it?&lt;br /&gt;
* Has your character ever had to have surgery? If so, why? Did they, for example, have a knee injury a long time ago that still hurts when the weather cools down?&lt;br /&gt;
----&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
'''Past:'''&lt;br /&gt;
* Where is your character from? If they aren't from here originally, where did they come from? Why did they come here?&lt;br /&gt;
* Does your character have a unique or interesting past?&lt;br /&gt;
* Who does your character live with? Do they have any brothers or sisters? Are they an only child?&lt;br /&gt;
&lt;br /&gt;
'''Heritage and Ethnicity:'''&lt;br /&gt;
* Where does your character come from?&lt;br /&gt;
* Are they black, hispanic, asian, causacian?&lt;br /&gt;
* What ethnic background are they from? Were their grandparents Italian, Persian, Japanese? Can you tell said character is a member of that ethnicity?&lt;br /&gt;
* Does your character practice his or her heritage? Does he or she follow certain traditions?&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hobbies and Interests ===&lt;br /&gt;
&lt;br /&gt;
'''Likes:'''&lt;br /&gt;
* What are some of your character's hobbies?  Does s/he like video games?  Sports?  Racing?  Dancing?  Television?  Dungeons and Dragons?&lt;br /&gt;
* Does your character collect anything interesting like bottle caps or Yu-Gi-Oh cards?&lt;br /&gt;
* What does your character like to do in his/her spare time?&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:'''&lt;br /&gt;
* What are some of the things your character doesn't enjoy?  Is s/he scared of dogs or afraid of swimming?&lt;br /&gt;
* Why does your character dislike these things?  An example would be that s/he was bitten by a dog when s/he was a child and is therefore terrified of them.&lt;br /&gt;
* Does your character have any pet peeves?&lt;br /&gt;
&lt;br /&gt;
'''Aspirations and Fears:'''&lt;br /&gt;
* What does your character aspire to be in life?  How does s/he go about doing this?&lt;br /&gt;
* What are some things that your character is afraid of?&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 16:22:42 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_12</comments>		</item>
		<item>
			<title>Guide 12</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_12</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
'''ABOUT:''' This isn't so much a tutorial on how to create a character, persay, as it is a series of questions to ask yourself while brainstorming about your character's appearance, past, etc.  It presents you with questions you might've forgotten to ask yourself in the hopes of helping you to create more vivid and detailed characters.&lt;br /&gt;
&lt;br /&gt;
''Version 1.0 - Incomplete.''&lt;br /&gt;
----&lt;br /&gt;
=== Facial Features ===&lt;br /&gt;
&lt;br /&gt;
'''Hairstyle:'''&lt;br /&gt;
* How does your character wear his or her hair? Do they pull it up in a ponytail? Braids? Maybe even a mohawk? Is their hair color natural, or has it been dyed?&lt;br /&gt;
* Does your character have highlights in his or her hair? Maybe they are natural or maybe they are assisted.&lt;br /&gt;
* How long is your character's hair? Short, shoulder-length, waist-length? Maybe they have no hair at all.&lt;br /&gt;
* What kind of texture does your character's hair have? Is it curly? Straight? Frizzy?&lt;br /&gt;
&lt;br /&gt;
'''Eyebrows:'''&lt;br /&gt;
* What do your character's eyebrows look like? Are they thick or thin? Are they arched or straight? Do they match your character's hair, or are they a different color?&lt;br /&gt;
&lt;br /&gt;
'''Eyes:'''&lt;br /&gt;
* What shape are your character's eyes? They could be round or almond shaped. They could be straight or slanted.&lt;br /&gt;
* What size are your character's eyes? Are they large or small? Are they wide or squinty?&lt;br /&gt;
* What color are your character's eyes? Blue, brown, hazel, green? Maybe they are two different colors? Are they an odd color, like teal or aqua? Maybe mocha?&lt;br /&gt;
* Does your character wear glasses? Do they have contacts? Should they have glasses or contacts?&lt;br /&gt;
&lt;br /&gt;
'''Nose:'''&lt;br /&gt;
* Is there anything distinctive about your character's nose? Maybe it is crooked from being previously broken. Is it abnormally large? Maybe it is small and button-like. Is it wide or narrow? Is it hooked?&lt;br /&gt;
&lt;br /&gt;
'''Facial Hair:'''&lt;br /&gt;
* Does your character have any facial hair? A goatee? A beard? A mustache? Can your character grow facial hair? Are they rugged or clean-shaven? If your character is a female and has facial hair, please let us know!&lt;br /&gt;
&lt;br /&gt;
'''Mouth:'''&lt;br /&gt;
* What shape are your character's lips? Are they full or thin? Are they heart-shaped or oval? Are they wide or narrow?&lt;br /&gt;
* What do your character's teeth look like? Are they white or yellow, clean or tartar-stained? Are your character's teeth straight or crooked? Does your character wear braces or a retainer? Do they have all of their teeth, or are some missing?&lt;br /&gt;
&lt;br /&gt;
'''Makeup:'''&lt;br /&gt;
* Does your character wear makeup? This doesn't just apply to girls, I've seen guys wear makeup too. Why do they wear makeup? Do they do it to look &amp;quot;pretty&amp;quot;, cover acne, cover a skin disorder?&lt;br /&gt;
* If your character does wear makeup, what does it look like? Do they wear it thick or light? Does your character look like she just stepped out of a whore house, or does she prefer a more natural look?&lt;br /&gt;
* If your character is a guy and wears makeup, why does he? Does it have anything to do with sexual orientation? Do they wear dark eyeliner because they want to be &amp;quot;gothic&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
'''Facial Structure:'''&lt;br /&gt;
* Be as detailed as you can about your character's facial structure. This is one of the characteristics that separates your character from others.&lt;br /&gt;
* What does your character's face look like? Is it well-defined and mature? Is it round and childlike? Does your character have dimples? Do they have any scars? Do they have a cleft chin? Freckles? Is there anything about your character's face that particularly defines them?&lt;br /&gt;
* Does your character have any bruises on their face? If so, what are they? Why are they there? If your character has a black eye, what caused it?&lt;br /&gt;
&lt;br /&gt;
'''Piercings and Jewelry:'''&lt;br /&gt;
* Does your character have any piercings? Examples include earrings, nose piercings, lip piercings, eyebrow rings, body piercings such as belly button rings.&lt;br /&gt;
* Does your character have any unusual piercings that most people do not have?&lt;br /&gt;
* Does your character wear any jewelry? Do they wear it because they like it or does it have some sentimental value (e.g. watch that belonged to a grandparent)?&lt;br /&gt;
----&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
'''Skin Tone:'''&lt;br /&gt;
* What color is your character's skin? Pale or tan, white or black?&lt;br /&gt;
* Why is your character tan? Why are they pale? Do they spend a lot of time outside or do they stay locked up in their room. Is their skin olive because they have Italian heritage?&lt;br /&gt;
&lt;br /&gt;
'''Physique/Figure and Weight:'''&lt;br /&gt;
* Describe your character's body in detail.&lt;br /&gt;
* Guys: How is your character built? Is he muscular or scrawny? Is he fat or thin? Is he ripped? Is he husky? Is he so hairy that he looks like a werewolf? Does he shave his chest? Does he have lovehandles?&lt;br /&gt;
* Ladies: What sort of figure does your character have? Does she have an hourglass figure? Is she flat-chested or well-endowed? Is she round in the middle or does she have a tiny waist? Is her posterior unusually large or flat? Is she fat or thin? Is she so skinny that she looks sickly? Is her body toned or is she out of shape?&lt;br /&gt;
* Does your character have any physical handicaps or broken bones? Are they currently on crutches or in a wheelchair? If so, why?&lt;br /&gt;
&lt;br /&gt;
'''Height:'''&lt;br /&gt;
* Is your character tall? Does it run in their family?&lt;br /&gt;
* Is your character short? Why? Have they yet to hit their growth spurt or are they simply cursed with shortness?&lt;br /&gt;
* Is your character of average height or are they extraordinarily short or tall?&lt;br /&gt;
&lt;br /&gt;
'''Clothing and Accessories:'''&lt;br /&gt;
* How does your character dress?&lt;br /&gt;
* If your character dresses casually, what kind of t-shirts do they wear? Do they wear baby tees? T-shirts with band names on them?&lt;br /&gt;
* Does your character wear name-brand clothing or generic clothing? Are their clothes new or are they hand-me-downs?&lt;br /&gt;
* Does your character wear a belt?&lt;br /&gt;
* What kind of pants/skirts do they wear?&lt;br /&gt;
* What kind of shoes do they wear? Why do they wear that kind of shoes?&lt;br /&gt;
----&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
'''Posture:'''&lt;br /&gt;
* How does your character stand? One's posture can tell a lot about their personality.&lt;br /&gt;
* Do they slouch everywhere they go? Does it cause them to appear to be shorter than they really are?&lt;br /&gt;
* Do they walk with their nose in the air? Are they very uppity? Do they act snooty?&lt;br /&gt;
&lt;br /&gt;
'''Demeanor:'''&lt;br /&gt;
* How does your character act?&lt;br /&gt;
* How does your character present themselves?&lt;br /&gt;
* What do others think about your character?&lt;br /&gt;
* Is your character perceived differently than they'd like to be?&lt;br /&gt;
&lt;br /&gt;
'''Social Status:'''&lt;br /&gt;
* Is your character popular?&lt;br /&gt;
* Are they a social recluse?&lt;br /&gt;
* If your character is popular, why are they so likeable? Does your character just think they are popular?&lt;br /&gt;
* If your character doesn't like others, why don't they? Does it stem from something in their past, or are they just odd?&lt;br /&gt;
&lt;br /&gt;
'''Athletic Level:'''&lt;br /&gt;
* Is your character an athlete?&lt;br /&gt;
* Do they play school sports? What sports do they play? Do they excel at those sports or are they benchwarmers?&lt;br /&gt;
* Are they in shape?&lt;br /&gt;
* Is your character a complete couch potato?&lt;br /&gt;
* Does your character have any physical attributes that could prove useful (e.g. fast runner, high jumper, strong)?&lt;br /&gt;
&lt;br /&gt;
'''Strength:'''&lt;br /&gt;
* How strong is your character?&lt;br /&gt;
* If your character is very thin and they are strong, do you have a specific reason behind that (e.g. they work out every day)?&lt;br /&gt;
* Is your character frail and weak?&lt;br /&gt;
&lt;br /&gt;
'''Intelligence:'''&lt;br /&gt;
* Is your character smart? Why? Do they study hard, or are they just naturally smart?&lt;br /&gt;
* Is your character average?&lt;br /&gt;
* Is your character below average?&lt;br /&gt;
* Do they have a learning deficiency (ADD, ADHD, dyslexia)?&lt;br /&gt;
* Is your character street smart? Why?&lt;br /&gt;
&lt;br /&gt;
'''Speech:'''&lt;br /&gt;
* How does your character speak? Do they use a lot of slang terms?&lt;br /&gt;
* Do they have an accent? Why?&lt;br /&gt;
* Are they foreign? Do they speak broken English? Do they speak no English?&lt;br /&gt;
* Does your character suffer from a speech impediment? Do they have a lisp? Do they have problems pronouncing certain words? Do they get made fun of because of their condition?&lt;br /&gt;
&lt;br /&gt;
'''Illnesses and Irregularities:'''&lt;br /&gt;
* Does your character suffer from some sort of disease or illness?&lt;br /&gt;
* Is it something that would seriously hinder their ability (e.g. narcolepsy or asthma)?&lt;br /&gt;
* Do they have to take medication for it? What happens if they run out of medication?&lt;br /&gt;
* Does your character have an eating disorder (e.g. anorexia or bulemia)?&lt;br /&gt;
* Is your character plagued by a chronic illness? Have they been in and out of the hospital because of it?&lt;br /&gt;
* Has your character ever had to have surgery? If so, why? Did they, for example, have a knee injury a long time ago that still hurts when the weather cools down?&lt;br /&gt;
----&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
'''Past:'''&lt;br /&gt;
* Where is your character from? If they aren't from here originally, where did they come from? Why did they come here?&lt;br /&gt;
* Does your character have a unique or interesting past?&lt;br /&gt;
* Who does your character live with? Do they have any brothers or sisters? Are they an only child?&lt;br /&gt;
&lt;br /&gt;
'''Heritage and Ethnicity:'''&lt;br /&gt;
* Where does your character come from?&lt;br /&gt;
* Are they black, hispanic, asian, causacian?&lt;br /&gt;
* What ethnic background are they from? Were their grandparents Italian, Persian, Japanese? Can you tell said character is a member of that ethnicity?&lt;br /&gt;
* Does your character practice his or her heritage? Does he or she follow certain traditions?&lt;br /&gt;
---&lt;br /&gt;
=== Hobbies and Interests ===&lt;br /&gt;
&lt;br /&gt;
'''Likes:'''&lt;br /&gt;
* What are some of your character's hobbies?  Does s/he like video games?  Sports?  Racing?  Dancing?  Television?  Dungeons and Dragons?&lt;br /&gt;
* Does your character collect anything interesting like bottle caps or Yu-Gi-Oh cards?&lt;br /&gt;
* What does your character like to do in his/her spare time?&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:'''&lt;br /&gt;
* What are some of the things your character doesn't enjoy?  Is s/he scared of dogs or afraid of swimming?&lt;br /&gt;
* Why does your character dislike these things?  An example would be that s/he was bitten by a dog when s/he was a child and is therefore terrified of them.&lt;br /&gt;
* Does your character have any pet peeves?&lt;br /&gt;
&lt;br /&gt;
'''Aspirations and Fears:'''&lt;br /&gt;
* What does your character aspire to be in life?  How does s/he go about doing this?&lt;br /&gt;
* What are some things that your character is afraid of?&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 16:21:55 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_12</comments>		</item>
		<item>
			<title>Guide 11</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_11</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
As SOTF picks up the pace and kicks the intensity up a notch, we quickly find ourselves with new writers, new talent, and new characters. Today, I'm going to talk about new characters, or, more specifically, what you should and should not do when filling in the biography (read: past) section for your characters. SOTF's been around for a long time, and we've been subjected to all sorts of characters, ranging from the compelling and realistic to the completely outrageous. My job, in this guide, is to explain to you the properties and attributes that can make or break your character... and that starts with their biography.&lt;br /&gt;
&lt;br /&gt;
So, you've gotten an idea for your character, filled in his or her appearance, and suddenly, you find yourself staring at that pesky little &amp;quot;Biography:&amp;quot; section that you're supposed to turn into a giant wall of text. It's a little daunting, ain't it? Well, fear not, because that's where I come in! Now obviously, I'm not gonna fill in the blanks for you. What I AM going to do is give you the knowledge, tools, and suggestions necessary to write a good (and realistic!) character biography. Below, I'll cover the do's and don'ts of writing a biography.&lt;br /&gt;
----&lt;br /&gt;
=== What to Do ===&lt;br /&gt;
&lt;br /&gt;
'''DO tell us about some important events in your character's life.''' STOP! Read the following sentence. '''Tell us about important events in your character's life, do NOT make up ridiculous, overdramatized events to make your character more interesting!''' What would I consider important events? Obviously, something like a parent/sibling passing away would be an important event, but don't spam your profiles with dead relatives, it's stupid. An &amp;quot;important event&amp;quot; in a character bio is something that makes your character who they are. For example, when they got the puppy they grew up with, or when that special someone bought them a present they've treasured ever since. They could've also broken a bone or taken an interest in athletics. An &amp;quot;important event&amp;quot; isn't always classified as something completely over-the-top, so don't make it into that.&lt;br /&gt;
&lt;br /&gt;
'''DO write about your character's family.''' Unless your character is an orphan, which we don't see too often, they have at least one parent. Are their parents still together? Do they live with their mom and step-dad? Dad and step-mom? Do they have any siblings? How does your character get along with his or her parents? Where do their parents work? Naturally, if they're doctors or lawyers, it's going to make a lot more sense for your character to be upper middle-class or higher than if their mom worked at a grocery store and their dad was a dishwasher. Even a short paragraph telling about your character's relationship to their family can set the stage for how they interact in a social setting. If they're completely unsociable with their family, for example, they might find solace in the group of delinquents who continually disobey their parents too.&lt;br /&gt;
&lt;br /&gt;
'''DO give your character relationships.''' Most of The other handlers on the forum don't bite. If you PM them and go &amp;quot;I need my new character Marten to have friends. Think you can help me out?&amp;quot; They're probably going to go read the biography and get back to you with &amp;quot;He sounds like he'd be a good match for my Phillip.&amp;quot; We even have a board in which you can post topics like that, and people are good about responding to you. Most high school students have friends, maybe a few enemies or people that they dislike, most of them (especially at the grade we're roleplaying in) have a crush, a significant other, something to that effect. I don't know too many high schoolers who are totally asexual, myself. That's something to keep in mind as you're writing out your character bio.&lt;br /&gt;
&lt;br /&gt;
'''DO give your character a passion.''' Josh loves football. Kyla desperately wants a boyfriend. Tony wants to be a firefighter. Vandy loves animals. It's part of what makes your character... your character. Everyone has aspirations, motivations, things that drive them and things that they enjoy. Your character should too. It can be anything from a desire to make good grades in school to the want to get married to the want to go to college. Some people have passions and goals that might be hard to obtain, like being an aerospace engineer, while others might be content with just finding a girlfriend. Either way, giving your character something to desire makes them all the more human, and that's the goal.&lt;br /&gt;
&lt;br /&gt;
'''DO write about your character's strengths and weaknesses.''' Johnny's an A+ student in school. Unfortunately, he completely lacks a life outside of his bedroom and is all but socially-inept. Nicole's a beautiful girl. Unfortunately, she's as dumb as a post. We as humans have good and bad traits. Your character should have the same. After all, nobody's perfect in every way. And you don't have to use stereotypical combinations like the ones I listed above, either. Loni's a strong-willed and very independent girl. However, she's very indecisive. That's an example of something rather unconventional. You can some up with your own set of strengths and weaknesses for your character. Just make sure that they have some of each.&lt;br /&gt;
----&lt;br /&gt;
=== What Not to Do ===&lt;br /&gt;
&lt;br /&gt;
'''DON'T write an overdramatic character biography.''' The fact is, everyone wants their character to be an interesting, compelling, and attention-grabbing individual. To be honest, you probably aren't going to get that by having the most overdramatic, unrealistic backstory out there. Remember that SOTF is about a bunch of high school kids kidnapped and forced to fight to the death. Let the drama happen in the game, and keep it out of your character biographies. That doesn't mean you have to make your bio bland. The point of writing a biography is to convey information about the character and allow the readers to draw their conclusions about the character based on that. Overdramatic, exaggerated pasts lead to overdramatic, unfeasible characters.&lt;br /&gt;
&lt;br /&gt;
'''DON'T use clichéd pasts.''' This ties in very heavily with what I said above. There are a few very common clichéd pasts that come up in every single version of SOTF. One is the atypical &amp;quot;Daddy beats me so I'm a delinquent&amp;quot; cliché. Other things that I personally don't like to see are &amp;quot;I've killed in the past, I can do it again!&amp;quot; and &amp;quot;I have no empathy or feeling toward other people&amp;quot;. When you're writing a character out and coming up with these ideas, ask yourself this. Do you know anybody like that character? Anybody at all? You probably don't, and that's why I tell you to avoid these clichés. Personally? I don't know anybody that's killed anyone, and I'm willing to bet you don't either. Plus, you can be assured that somebody has already used that cliché anyway, and how many schools have you ever heard of that had a bunch of murderers in class? Exactly.&lt;br /&gt;
&lt;br /&gt;
'''DON'T create pre-made crazies.''' While this is okay every once in a while (mostly depending on the skill of the writer), I don't like to see this too often. The fact is, if your character was completely out-of-control and psychotic prior to the game, they would most definitely NOT be attending a public high school, they'd be locked away and considered a hazard to society. What CAN you get away with? Once again, this really depends on your ability as a writer. There are all sorts of personality disorders out there that you can play with, and there are all sorts of them that can be curbed by the use of medication. The people that have them usually lead normal lives. But, if you're really intent on creating someone who's a total loony-toon, they can always lose that medication when they get on the island, right?&lt;br /&gt;
&lt;br /&gt;
'''DON'T give your character traits or abilities that any normal teenage student wouldn't have.''' Kate isn't allowed to fly. Jacen isn't going to be a kung-fu master. Shane isn't the world's greatest guitar player. Harley can't be a swordmaster with ninja-like reflexes. Know why? Because SOTF is based on reality, and I don't know anyone who can do any of that at seventeen. Luke can't have killed twenty-three people in five minutes. Shellie isn't really a princess from Ajerbajakuristan. Rocky isn't a clone of the pope. Use common sense in your biography and don't try to put something outrageous and completely implausible in there, the staff will just call you on it and make you change it anyway.&lt;br /&gt;
&lt;br /&gt;
'''DON'T write one thing about your character and then have them do another in-game.''' If Joy is quiet and shy in her biography, then she shouldn't be the biggest slut in school in-game. If Colin's bio says he's gay, he shouldn't be hitting on every woman he comes across in-game (you know, unless he's trying to cover up the fact that he's gay). These are things that should be common sense, but we see things like this happening a lot in-game. It's good to leave your character room to grow and develop, and lots of people have transitioned their character from optimistic and hopeful to broken and pessimistic by the end of the game. That's easy to do. But don't create a character who is described as being hateful and mean in her biography and make her sweet and kind in-game. Keep your character in character.&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 16:16:06 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_11</comments>		</item>
		<item>
			<title>Guide 11</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_11</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
As SOTF picks up the pace and kicks the intensity up a notch, we quickly find ourselves with new writers, new talent, and new characters. Today, I'm going to talk about new characters, or, more specifically, what you should and should not do when filling in the biography (read: past) section for your characters. SOTF's been around for a long time, and we've been subjected to all sorts of characters, ranging from the compelling and realistic to the completely outrageous. My job, in this guide, is to explain to you the properties and attributes that can make or break your character... and that starts with their biography.&lt;br /&gt;
&lt;br /&gt;
So, you've gotten an idea for your character, filled in his or her appearance, and suddenly, you find yourself staring at that pesky little &amp;quot;Biography:&amp;quot; section that you're supposed to turn into a giant wall of text. It's a little daunting, ain't it? Well, fear not, because that's where I come in! Now obviously, I'm not gonna fill in the blanks for you. What I AM going to do is give you the knowledge, tools, and suggestions necessary to write a good (and realistic!) character biography. Below, I'll cover the do's and don'ts of writing a biography.&lt;br /&gt;
&lt;br /&gt;
=== What to Do ===&lt;br /&gt;
&lt;br /&gt;
'''DO tell us about some important events in your character's life.''' STOP! Read the following sentence. '''Tell us about important events in your character's life, do NOT make up ridiculous, overdramatized events to make your character more interesting!''' What would I consider important events? Obviously, something like a parent/sibling passing away would be an important event, but don't spam your profiles with dead relatives, it's stupid. An &amp;quot;important event&amp;quot; in a character bio is something that makes your character who they are. For example, when they got the puppy they grew up with, or when that special someone bought them a present they've treasured ever since. They could've also broken a bone or taken an interest in athletics. An &amp;quot;important event&amp;quot; isn't always classified as something completely over-the-top, so don't make it into that.&lt;br /&gt;
&lt;br /&gt;
'''DO write about your character's family.''' Unless your character is an orphan, which we don't see too often, they have at least one parent. Are their parents still together? Do they live with their mom and step-dad? Dad and step-mom? Do they have any siblings? How does your character get along with his or her parents? Where do their parents work? Naturally, if they're doctors or lawyers, it's going to make a lot more sense for your character to be upper middle-class or higher than if their mom worked at a grocery store and their dad was a dishwasher. Even a short paragraph telling about your character's relationship to their family can set the stage for how they interact in a social setting. If they're completely unsociable with their family, for example, they might find solace in the group of delinquents who continually disobey their parents too.&lt;br /&gt;
&lt;br /&gt;
'''DO give your character relationships.''' Most of The other handlers on the forum don't bite. If you PM them and go &amp;quot;I need my new character Marten to have friends. Think you can help me out?&amp;quot; They're probably going to go read the biography and get back to you with &amp;quot;He sounds like he'd be a good match for my Phillip.&amp;quot; We even have a board in which you can post topics like that, and people are good about responding to you. Most high school students have friends, maybe a few enemies or people that they dislike, most of them (especially at the grade we're roleplaying in) have a crush, a significant other, something to that effect. I don't know too many high schoolers who are totally asexual, myself. That's something to keep in mind as you're writing out your character bio.&lt;br /&gt;
&lt;br /&gt;
'''DO give your character a passion.''' Josh loves football. Kyla desperately wants a boyfriend. Tony wants to be a firefighter. Vandy loves animals. It's part of what makes your character... your character. Everyone has aspirations, motivations, things that drive them and things that they enjoy. Your character should too. It can be anything from a desire to make good grades in school to the want to get married to the want to go to college. Some people have passions and goals that might be hard to obtain, like being an aerospace engineer, while others might be content with just finding a girlfriend. Either way, giving your character something to desire makes them all the more human, and that's the goal.&lt;br /&gt;
&lt;br /&gt;
'''DO write about your character's strengths and weaknesses.''' Johnny's an A+ student in school. Unfortunately, he completely lacks a life outside of his bedroom and is all but socially-inept. Nicole's a beautiful girl. Unfortunately, she's as dumb as a post. We as humans have good and bad traits. Your character should have the same. After all, nobody's perfect in every way. And you don't have to use stereotypical combinations like the ones I listed above, either. Loni's a strong-willed and very independent girl. However, she's very indecisive. That's an example of something rather unconventional. You can some up with your own set of strengths and weaknesses for your character. Just make sure that they have some of each.&lt;br /&gt;
----&lt;br /&gt;
=== What Not to Do ===&lt;br /&gt;
&lt;br /&gt;
'''DON'T write an overdramatic character biography.''' The fact is, everyone wants their character to be an interesting, compelling, and attention-grabbing individual. To be honest, you probably aren't going to get that by having the most overdramatic, unrealistic backstory out there. Remember that SOTF is about a bunch of high school kids kidnapped and forced to fight to the death. Let the drama happen in the game, and keep it out of your character biographies. That doesn't mean you have to make your bio bland. The point of writing a biography is to convey information about the character and allow the readers to draw their conclusions about the character based on that. Overdramatic, exaggerated pasts lead to overdramatic, unfeasible characters.&lt;br /&gt;
&lt;br /&gt;
'''DON'T use clichéd pasts.''' This ties in very heavily with what I said above. There are a few very common clichéd pasts that come up in every single version of SOTF. One is the atypical &amp;quot;Daddy beats me so I'm a delinquent&amp;quot; cliché. Other things that I personally don't like to see are &amp;quot;I've killed in the past, I can do it again!&amp;quot; and &amp;quot;I have no empathy or feeling toward other people&amp;quot;. When you're writing a character out and coming up with these ideas, ask yourself this. Do you know anybody like that character? Anybody at all? You probably don't, and that's why I tell you to avoid these clichés. Personally? I don't know anybody that's killed anyone, and I'm willing to bet you don't either. Plus, you can be assured that somebody has already used that cliché anyway, and how many schools have you ever heard of that had a bunch of murderers in class? Exactly.&lt;br /&gt;
&lt;br /&gt;
'''DON'T create pre-made crazies.''' While this is okay every once in a while (mostly depending on the skill of the writer), I don't like to see this too often. The fact is, if your character was completely out-of-control and psychotic prior to the game, they would most definitely NOT be attending a public high school, they'd be locked away and considered a hazard to society. What CAN you get away with? Once again, this really depends on your ability as a writer. There are all sorts of personality disorders out there that you can play with, and there are all sorts of them that can be curbed by the use of medication. The people that have them usually lead normal lives. But, if you're really intent on creating someone who's a total loony-toon, they can always lose that medication when they get on the island, right?&lt;br /&gt;
&lt;br /&gt;
'''DON'T give your character traits or abilities that any normal teenage student wouldn't have.''' Kate isn't allowed to fly. Jacen isn't going to be a kung-fu master. Shane isn't the world's greatest guitar player. Harley can't be a swordmaster with ninja-like reflexes. Know why? Because SOTF is based on reality, and I don't know anyone who can do any of that at seventeen. Luke can't have killed twenty-three people in five minutes. Shellie isn't really a princess from Ajerbajakuristan. Rocky isn't a clone of the pope. Use common sense in your biography and don't try to put something outrageous and completely implausible in there, the staff will just call you on it and make you change it anyway.&lt;br /&gt;
&lt;br /&gt;
'''DON'T write one thing about your character and then have them do another in-game.''' If Joy is quiet and shy in her biography, then she shouldn't be the biggest slut in school in-game. If Colin's bio says he's gay, he shouldn't be hitting on every woman he comes across in-game (you know, unless he's trying to cover up the fact that he's gay). These are things that should be common sense, but we see things like this happening a lot in-game. It's good to leave your character room to grow and develop, and lots of people have transitioned their character from optimistic and hopeful to broken and pessimistic by the end of the game. That's easy to do. But don't create a character who is described as being hateful and mean in her biography and make her sweet and kind in-game. Keep your character in character.&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 16:15:38 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_11</comments>		</item>
		<item>
			<title>Guide 10</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_10</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Mind-Reading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
As we step foot on the new soil of V3, I find myself receiving questions about god-modding from more than one handler on the forum, and thus, have decided to write a short little guide to help some of you become better acquainted with this word and the meaning behind it.  Even from V1, SOTF has been adamantly set against god-modding or any variation thereof, but even so, it has still occurred, most of the time inadvertantly, from V1 onward.  So, to those of you who are curious about what exactly this word means, I hope this guide will shed some light on that, and hopefully clear up some of those shades of grey for those of you who don't quite understand.&lt;br /&gt;
----&lt;br /&gt;
===== Offensive Godmodding =====&lt;br /&gt;
&lt;br /&gt;
First and foremost, the word &amp;quot;godmod&amp;quot; has many different meanings.  Listed below are the ones relevent to our roleplay.&lt;br /&gt;
&lt;br /&gt;
1. Godlike modification.&amp;lt;br&amp;gt;&lt;br /&gt;
2. To control another person's roleplaying on an internet forum or chatroom.&amp;lt;br&amp;gt;&lt;br /&gt;
3. To control a character who is, for all intents and purposes, invincible.  That is to say, no attacks or techniques will work against said character and s/he recovers instantly from anything that happens to him or her.&amp;lt;br&amp;gt;&lt;br /&gt;
4. To use your character to decimate other characters without giving them the chance to fight back.  For example, &amp;quot;Janie shot her crossbow at Marcus who dodged the close-range shot with ease before running up to her and ripping her arm completely off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The definitions found on godmodding, unsurprisingly, define the most outrageous type of godmodding -- one in which the godmodding is ''very'' obvious to all parties involved.  But, that isn't the only kind of godmodding.  In SOTF, '''godmodding is defined as putting another player in a situation where there is no realistic alternative but to be injured/killed/etc.'''  Everybody with me there?  Yes, godmodding is writing &amp;quot;Tony shot Kenneth in the head&amp;quot; without Kenneth's handler's permission, but godmodding is also writing &amp;quot;Tony backed Kenneth into the corner of the room and fired his submachine gun.&amp;quot;  While you didn't say Tony killed Kenneth, Kenneth's handler has no alternative except to make Kenneth die unless he too godmods his way out of it by saying that Kenneth can dodge a round of submachine gun bullets at close range.&lt;br /&gt;
----&lt;br /&gt;
===== Defensive Godmodding =====&lt;br /&gt;
&lt;br /&gt;
Godmodding doesn't always come from the character on the offensive, either.  Say a random character comes into your topic and fires an entire clip of bullets at you.  Your character swiftly reacts by running behind a tree to evade the stray bullets, although several pierce the bark of the tree around him.  Is that godmodding?  No.  That, my friends, is character preservation.  So how does your character -- the one on the defensive -- manage to commit godmodding during a scenario such as that?  Well, there are two ways that it happens.  Number one -- &amp;quot;All of Rodney's shots missed Pedro&amp;quot;.  But Meg, are you telling me that if some maniac comes in and starts firing at me that I HAVE to get hit or I'm not playing fair?  No, silly rabbit!  I'm telling you that if someone is firing maniacally at your character and they're just STANDING there, odds are, they're going to get hit at LEAST once.  Lemme tell you, I'm a god awful shot with a gun, but if I fire enough times I'll eventually hit my target.&lt;br /&gt;
&lt;br /&gt;
Keep that in mind when someone is shooting at you.  A moving target is much more difficult to hit than a stationary one, so doing something so simple as saying your character ran/ducked/fell/whatever makes the dodge a lot more realistic than simply writing as though every single shot their opponent fired missed by a mile.  One shot, sure, it's believable that they simply missed -- these are kids, not snipers, after all, but the more shots they fire, the more likely you're going to get hit if you're standing there staring dumbfoundedly at them.  The second way to godmod while on the defensive -- and something that really grinds my gears, to boot, happens somehow along these lines:&lt;br /&gt;
&lt;br /&gt;
'''Player 1:''' Matt ran at his opponent, knife at the ready, and lunged into the air, swinging his arm down in an arc and attempting to stab him in the shoulder in order to disable him.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Player 2:''' Johnson ran at Matt and executed an uppercut.&lt;br /&gt;
&lt;br /&gt;
Complete disregard of the other person's action is a form of godmodding, and a very annoying one, at that.  If you don't want to thoroughly and completely read posts and make sure that you understand what's going on, I'd suggest you not roleplay at all.  But, what if that person's roleplay was unclear and you don't know what's going on?  Well, that's what God made the PM box for.  Ask them.  Actions such as these are so very easy to correct, and a few words inserted or omitted can form a fine line between godmodding and simply roleplaying.  If someone is running at you and jumping up to stab you, logically, you aren't going to run back toward them to try and uppercut them.  Don't disregard your fellow roleplayers actions, or else you'll find yourself at a loss on roleplaying partners.&lt;br /&gt;
----&lt;br /&gt;
===== Godmodding Injuries =====&lt;br /&gt;
&lt;br /&gt;
There are several other forms of godmodding, and for some of them, you don't even have to be roleplaying with another handler!&lt;br /&gt;
&lt;br /&gt;
But how does that work, you ask?  Simple.  &amp;quot;Godmod&amp;quot;.  Godlike modification.  If your character is injured, they're injured.  Period.  Statement.  Declarative sentence.  If Lora's ankle is broken it doesn't magically heal itself so she can fight her arch-nemesis Tammy.  Her ankle stays just as broken as it was three seconds before she ran into Tammy.  If you have a big, gaping bullethole in your arm, YOU HAVE A BIG, GAPING BULLETHOLE IN YOUR ARM.  It hurts like hell, it affects your mobility, because, like I said, there's a HOLE.  In your ARM.  And it STAYS there.  And causes PAIN.  And... stuff.  I see this a lot.  I'm not telling you that every post you write after you get shot has to consist of &amp;quot;OMFG my arm HUUUUURTS!&amp;quot;.  What I '''am''' telling you, friends, is that an injury is an injury and should be a factor in how you roleplay.  You're not going to be able to wield that baseball bat nearly as good with a jacked up arm as you did when you were all hunky dorey.&lt;br /&gt;
----&lt;br /&gt;
===== Mind-Reading =====&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay, so if I get injured, I need to factor that into my roleplaying.&amp;quot;  Correct.  &amp;quot;What else qualifies as godmodding?&amp;quot;  Well, the next version of godmodding I'm going to address is rarely referred to as godmodding on the SOTF boards.  It is something that we here at SOTF have dubbed &amp;quot;mind-reading&amp;quot;.  The title of this offense is probably self-explanatory enough, and although this isn't as severe a form of godmodding as killing characters without their permission, it's by far one of the most frustrating types of godmods to have to deal with.  Mind-reading is much like you could only assume it would be.  '''Mind-reading occurs when a handler's characters mysteriously just 'know' knowledge they shouldn't have access to.'''&lt;br /&gt;
&lt;br /&gt;
Some of you know exactly what I'm talking about, but some other people might be going &amp;quot;... Like what?&amp;quot;, so I'll explain.  It can be any number of things, really.  For example, if Brent knows what went on during Richard and Ashleigh's date, even though he wasn't there and they stayed home and watched a movie.  That's one example of mindreading.  Why?  Because Brent wasn't there.  Another example of godmodding (that shouldn't be too much of an issue in V3) that was mostly presented during V1 was this one:&lt;br /&gt;
&lt;br /&gt;
'''Gloria:''' &amp;quot;I know you!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chris:''' &amp;quot;Uh, me...?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gloria:''' &amp;quot;Yes, you're the guy that killed all my friends!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now, in V3 where all the students attended the same school and thus are at least familiar with one another, this dialogue wouldn't be a big deal.  However, the scenario in V1 was often one where Gloria and Chris attended completely different schools and had never encountered one another before.  Even if she knew that a guy named Chris killed her friends, she'd have no way of identifying him, and considering he didn't even tell her his name, she'd be shooting blindly into the dark.  The main problem we should ever encounter in V3 would be characters knowing that so-and-so killed Student A before it was announced, and that's pretty easy to remember not to do.&lt;br /&gt;
&lt;br /&gt;
Other examples of mind-reading include but are not limited to knowing what weapon another character has automatically (without the aid of announcements -- if Danya says that Kid #1 was shot by Kid #2, then it's pretty obvious that Kid #2 has a gun), being able to see through the facade another character is putting on (such as portraying themselves as a victim when they were actually a killer) provided that said character isn't described as being a bad actor, knowing specific details about a character or their past that your character has never been told (e.g. Carrie knows that Wesley raped his ex-girlfriend despite the fact that she didn't personally know Wesley, his ex, or anyone involved in the affair).  Probably the most common one of these I've seen has been characters who can mysteriously see through others' facades, even though those other people were noteworthy actors.  Unless your character is very distrustful of people in general or has a very, VERY keen ability to read the people they come into contact with, if Lisa tells you that the guy she murdered assaulted her and she killed him to protect herself, your character should have no reason to doubt that.&lt;br /&gt;
&lt;br /&gt;
It can be hard not to mind-read when we as handlers see everything that goes on in the roleplay.  Sometimes, what we've read passes over to our characters and they somehow manage to inherit the information.  That's why we have to watch mind-reading.  It's not something people actively realize they're doing a lot of the time.  When you see Sara's thoughts and the whole time she's telling your character Gene her sob story she's thinking about the malicious way she's going to kill him, it's hard to respond to her words rather than what's going on in her mind, but the fact is that Gene would have no idea what Sara's really thinking, even if you as the handler do.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Conclusion =====&lt;br /&gt;
&lt;br /&gt;
So, long story short, those are the most prominent examples of godmodding that I've seen over the past versions of SOTF, and those were the ones I felt needed to be covered for those of you who are curious as to what, exactly, godmodding is.  I hope you've found the information within this tutorial useful, and if you have further questions, please don't hesitate to ask.  After all, that's what the staff is here for, and we're always happy to help!  Besides, you never know, somebody else might be asking the same question you are.&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 15:40:28 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_10</comments>		</item>
		<item>
			<title>Guide 10</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_10</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
&lt;br /&gt;
As we step foot on the new soil of V3, I find myself receiving questions about god-modding from more than one handler on the forum, and thus, have decided to write a short little guide to help some of you become better acquainted with this word and the meaning behind it.  Even from V1, SOTF has been adamantly set against god-modding or any variation thereof, but even so, it has still occurred, most of the time inadvertantly, from V1 onward.  So, to those of you who are curious about what exactly this word means, I hope this guide will shed some light on that, and hopefully clear up some of those shades of grey for those of you who don't quite understand.&lt;br /&gt;
----&lt;br /&gt;
===== Offensive Godmodding =====&lt;br /&gt;
&lt;br /&gt;
First and foremost, the word &amp;quot;godmod&amp;quot; has many different meanings.  Listed below are the ones relevent to our roleplay.&lt;br /&gt;
&lt;br /&gt;
1. Godlike modification.&amp;lt;br&amp;gt;&lt;br /&gt;
2. To control another person's roleplaying on an internet forum or chatroom.&amp;lt;br&amp;gt;&lt;br /&gt;
3. To control a character who is, for all intents and purposes, invincible.  That is to say, no attacks or techniques will work against said character and s/he recovers instantly from anything that happens to him or her.&amp;lt;br&amp;gt;&lt;br /&gt;
4. To use your character to decimate other characters without giving them the chance to fight back.  For example, &amp;quot;Janie shot her crossbow at Marcus who dodged the close-range shot with ease before running up to her and ripping her arm completely off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The definitions found on godmodding, unsurprisingly, define the most outrageous type of godmodding -- one in which the godmodding is ''very'' obvious to all parties involved.  But, that isn't the only kind of godmodding.  In SOTF, '''godmodding is defined as putting another player in a situation where there is no realistic alternative but to be injured/killed/etc.'''  Everybody with me there?  Yes, godmodding is writing &amp;quot;Tony shot Kenneth in the head&amp;quot; without Kenneth's handler's permission, but godmodding is also writing &amp;quot;Tony backed Kenneth into the corner of the room and fired his submachine gun.&amp;quot;  While you didn't say Tony killed Kenneth, Kenneth's handler has no alternative except to make Kenneth die unless he too godmods his way out of it by saying that Kenneth can dodge a round of submachine gun bullets at close range.&lt;br /&gt;
----&lt;br /&gt;
===== Defensive Godmodding =====&lt;br /&gt;
&lt;br /&gt;
Godmodding doesn't always come from the character on the offensive, either.  Say a random character comes into your topic and fires an entire clip of bullets at you.  Your character swiftly reacts by running behind a tree to evade the stray bullets, although several pierce the bark of the tree around him.  Is that godmodding?  No.  That, my friends, is character preservation.  So how does your character -- the one on the defensive -- manage to commit godmodding during a scenario such as that?  Well, there are two ways that it happens.  Number one -- &amp;quot;All of Rodney's shots missed Pedro&amp;quot;.  But Meg, are you telling me that if some maniac comes in and starts firing at me that I HAVE to get hit or I'm not playing fair?  No, silly rabbit!  I'm telling you that if someone is firing maniacally at your character and they're just STANDING there, odds are, they're going to get hit at LEAST once.  Lemme tell you, I'm a god awful shot with a gun, but if I fire enough times I'll eventually hit my target.&lt;br /&gt;
&lt;br /&gt;
Keep that in mind when someone is shooting at you.  A moving target is much more difficult to hit than a stationary one, so doing something so simple as saying your character ran/ducked/fell/whatever makes the dodge a lot more realistic than simply writing as though every single shot their opponent fired missed by a mile.  One shot, sure, it's believable that they simply missed -- these are kids, not snipers, after all, but the more shots they fire, the more likely you're going to get hit if you're standing there staring dumbfoundedly at them.  The second way to godmod while on the defensive -- and something that really grinds my gears, to boot, happens somehow along these lines:&lt;br /&gt;
&lt;br /&gt;
'''Player 1:''' Matt ran at his opponent, knife at the ready, and lunged into the air, swinging his arm down in an arc and attempting to stab him in the shoulder in order to disable him.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Player 2:''' Johnson ran at Matt and executed an uppercut.&lt;br /&gt;
&lt;br /&gt;
Complete disregard of the other person's action is a form of godmodding, and a very annoying one, at that.  If you don't want to thoroughly and completely read posts and make sure that you understand what's going on, I'd suggest you not roleplay at all.  But, what if that person's roleplay was unclear and you don't know what's going on?  Well, that's what God made the PM box for.  Ask them.  Actions such as these are so very easy to correct, and a few words inserted or omitted can form a fine line between godmodding and simply roleplaying.  If someone is running at you and jumping up to stab you, logically, you aren't going to run back toward them to try and uppercut them.  Don't disregard your fellow roleplayers actions, or else you'll find yourself at a loss on roleplaying partners.&lt;br /&gt;
----&lt;br /&gt;
===== Godmodding Injuries =====&lt;br /&gt;
&lt;br /&gt;
There are several other forms of godmodding, and for some of them, you don't even have to be roleplaying with another handler!&lt;br /&gt;
&lt;br /&gt;
But how does that work, you ask?  Simple.  &amp;quot;Godmod&amp;quot;.  Godlike modification.  If your character is injured, they're injured.  Period.  Statement.  Declarative sentence.  If Lora's ankle is broken it doesn't magically heal itself so she can fight her arch-nemesis Tammy.  Her ankle stays just as broken as it was three seconds before she ran into Tammy.  If you have a big, gaping bullethole in your arm, YOU HAVE A BIG, GAPING BULLETHOLE IN YOUR ARM.  It hurts like hell, it affects your mobility, because, like I said, there's a HOLE.  In your ARM.  And it STAYS there.  And causes PAIN.  And... stuff.  I see this a lot.  I'm not telling you that every post you write after you get shot has to consist of &amp;quot;OMFG my arm HUUUUURTS!&amp;quot;.  What I '''am''' telling you, friends, is that an injury is an injury and should be a factor in how you roleplay.  You're not going to be able to wield that baseball bat nearly as good with a jacked up arm as you did when you were all hunky dorey.&lt;br /&gt;
----&lt;br /&gt;
===== Mind-Reading =====&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay, so if I get injured, I need to factor that into my roleplaying.&amp;quot;  Correct.  &amp;quot;What else qualifies as godmodding?&amp;quot;  Well, the next version of godmodding I'm going to address is rarely referred to as godmodding on the SOTF boards.  It is something that we here at SOTF have dubbed &amp;quot;mind-reading&amp;quot;.  The title of this offense is probably self-explanatory enough, and although this isn't as severe a form of godmodding as killing characters without their permission, it's by far one of the most frustrating types of godmods to have to deal with.  Mind-reading is much like you could only assume it would be.  '''Mind-reading occurs when a handler's characters mysteriously just 'know' knowledge they shouldn't have access to.'''&lt;br /&gt;
&lt;br /&gt;
Some of you know exactly what I'm talking about, but some other people might be going &amp;quot;... Like what?&amp;quot;, so I'll explain.  It can be any number of things, really.  For example, if Brent knows what went on during Richard and Ashleigh's date, even though he wasn't there and they stayed home and watched a movie.  That's one example of mindreading.  Why?  Because Brent wasn't there.  Another example of godmodding (that shouldn't be too much of an issue in V3) that was mostly presented during V1 was this one:&lt;br /&gt;
&lt;br /&gt;
[b]Gloria:[/b] &amp;quot;I know you!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[b]Chris:[/b] &amp;quot;Uh, me...?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
[b]Gloria:[/b] &amp;quot;Yes, you're the guy that killed all my friends!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now, in V3 where all the students attended the same school and thus are at least familiar with one another, this dialogue wouldn't be a big deal.  However, the scenario in V1 was often one where Gloria and Chris attended completely different schools and had never encountered one another before.  Even if she knew that a guy named Chris killed her friends, she'd have no way of identifying him, and considering he didn't even tell her his name, she'd be shooting blindly into the dark.  The main problem we should ever encounter in V3 would be characters knowing that so-and-so killed Student A before it was announced, and that's pretty easy to remember not to do.&lt;br /&gt;
&lt;br /&gt;
Other examples of mind-reading include but are not limited to knowing what weapon another character has automatically (without the aid of announcements -- if Danya says that Kid #1 was shot by Kid #2, then it's pretty obvious that Kid #2 has a gun), being able to see through the facade another character is putting on (such as portraying themselves as a victim when they were actually a killer) provided that said character isn't described as being a bad actor, knowing specific details about a character or their past that your character has never been told (e.g. Carrie knows that Wesley raped his ex-girlfriend despite the fact that she didn't personally know Wesley, his ex, or anyone involved in the affair).  Probably the most common one of these I've seen has been characters who can mysteriously see through others' facades, even though those other people were noteworthy actors.  Unless your character is very distrustful of people in general or has a very, VERY keen ability to read the people they come into contact with, if Lisa tells you that the guy she murdered assaulted her and she killed him to protect herself, your character should have no reason to doubt that.&lt;br /&gt;
&lt;br /&gt;
It can be hard not to mind-read when we as handlers see everything that goes on in the roleplay.  Sometimes, what we've read passes over to our characters and they somehow manage to inherit the information.  That's why we have to watch mind-reading.  It's not something people actively realize they're doing a lot of the time.  When you see Sara's thoughts and the whole time she's telling your character Gene her sob story she's thinking about the malicious way she's going to kill him, it's hard to respond to her words rather than what's going on in her mind, but the fact is that Gene would have no idea what Sara's really thinking, even if you as the handler do.&lt;br /&gt;
----&lt;br /&gt;
===== Conclusion =====&lt;br /&gt;
&lt;br /&gt;
So, long story short, those are the most prominent examples of godmodding that I've seen over the past versions of SOTF, and those were the ones I felt needed to be covered for those of you who are curious as to what, exactly, godmodding is.  I hope you've found the information within this tutorial useful, and if you have further questions, please don't hesitate to ask.  After all, that's what the staff is here for, and we're always happy to help!  Besides, you never know, somebody else might be asking the same question you are.&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 15:39:38 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_10</comments>		</item>
		<item>
			<title>Guide 9</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_9</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Title Links ===&lt;br /&gt;
&lt;br /&gt;
When you link a character's journey, this helps people track the story of said character, as well as makes things easier for the staff to conduct the inactivity sweeps. There are two ways to go about linking the journey:&lt;br /&gt;
&lt;br /&gt;
You may write the '''title''' thread of the next topic your character participates in.&lt;br /&gt;
&lt;br /&gt;
or...&lt;br /&gt;
&lt;br /&gt;
You can link the topic with the title, much like you link any other outside link. For those that don't know how, here's a tutorial for that.&lt;br /&gt;
----&lt;br /&gt;
=== URL Links ===&lt;br /&gt;
&lt;br /&gt;
1. Click the '''http://''' code button.&amp;lt;br&amp;gt;&lt;br /&gt;
2. When it prompts you to enter the URL, copy and paste the new thread's link into the box.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Click OK&amp;lt;br&amp;gt;&lt;br /&gt;
4. When it prompts you to enter the Website title, enter the title of the topic that you linked.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Click OK&lt;br /&gt;
&lt;br /&gt;
Link Finished.&lt;br /&gt;
&lt;br /&gt;
You may do this for backtracking topics as well, but the forwarding links are the most important, and should be kept up with.&lt;br /&gt;
----&lt;br /&gt;
=== Continued Elsewhere and the Likes ===&lt;br /&gt;
&lt;br /&gt;
Continued Elsewhere should only be used ''temporarily'' as a forwarding link, otherwise staffers believe that you have not yet moved on to the next topic. This may get you a spot on the inactive list very quickly, as well as on our bad sides. At the very least, you must go back and put a title to give us a heads up.&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 15:29:37 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_9</comments>		</item>
		<item>
			<title>Guide 9</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_9</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Title Links ===&lt;br /&gt;
&lt;br /&gt;
When you link a character's journey, this helps people track the story of said character, as well as makes things easier for the staff to conduct the inactivity sweeps. There are two ways to go about linking the journey:&lt;br /&gt;
&lt;br /&gt;
You may write the '''title''' thread of the next topic your character participates in.&lt;br /&gt;
&lt;br /&gt;
or...&lt;br /&gt;
&lt;br /&gt;
You can link the topic with the title, much like you link any other outside link. For those that don't know how, here's a tutorial for that.&lt;br /&gt;
&lt;br /&gt;
=== URL Links ===&lt;br /&gt;
&lt;br /&gt;
1. Click the '''http://''' code button.&lt;br /&gt;
2. When it prompts you to enter the URL, copy and paste the new thread's link into the box.&lt;br /&gt;
3. Click OK&lt;br /&gt;
4. When it prompts you to enter the Website title, enter the title of the topic that you linked.&lt;br /&gt;
5. Click OK&lt;br /&gt;
&lt;br /&gt;
Link Finished.&lt;br /&gt;
&lt;br /&gt;
You may do this for backtracking topics as well, but the forwarding links are the most important, and should be kept up with.&lt;br /&gt;
&lt;br /&gt;
=== Continued Elsewhere and the Likes ===&lt;br /&gt;
&lt;br /&gt;
Continued Elsewhere should only be used ''temporarily'' as a forwarding link, otherwise staffers believe that you have not yet moved on to the next topic. This may get you a spot on the inactive list very quickly, as well as on our bad sides. At the very least, you must go back and put a title to give us a heads up.&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 15:28:31 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_9</comments>		</item>
		<item>
			<title>Guide 8</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_8</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Introduction ===&lt;br /&gt;
One of the more common questions we as experienced role players get is &amp;quot;How do you make your posts so good?&amp;quot;, while this is a compliment and we as the complimentees are bound by common courtesy not to answer it, I as the infamous Pimp Named Slickback (formerly known as [[Slacker]], formerly known as Queen Asshat, formerly known as Slacker, formerly known as Rainbow Brite, and formally known as Slacker once more) decided that I will attempt to endeavor to answer this question.&lt;br /&gt;
&lt;br /&gt;
Quality vs. Quanity is something that we all come into contact with, it’s a constant battle between ourselves and how people perceive our writing, we constantly find ourselves apologizing if our post is “too short” and we find ourselves feeling even guiltier if people tell us bluntly “Wall of text O_O”. How do we prevent this? What role does quantity play in a post?&lt;br /&gt;
&lt;br /&gt;
To put it bluntly it plays a big role, but not in the traditional sense. Length and good posts seem to go hand in hand, by no means though does this mean that short posts are bad. I would personally say that 300 is the magic number, 300 words allows you to have enough room to do three things: A thought process, a few lines of dialogue, and of course the most important part, the action itself.&lt;br /&gt;
----&lt;br /&gt;
===== Thought Process =====&lt;br /&gt;
&lt;br /&gt;
Thought process I would say gives you the most impact. It is something that usually won’t play a big role in the actual events in the thread, but it will give all of us as readers insight onto what you’re character is thinking. It can be used to show subtlety in your characters ever growing insanity, would [[Adam Dodd]] be considered an Anti-Hero if we where completely ostracized from his thought process? I would say that he would seem just slightly better than [[Jacob Starr]] or if I may, just as crazy as [[Cillian Crowe]]. &lt;br /&gt;
&lt;br /&gt;
Thought Process should be approached in one way, is it relevant? By all means make your thought process erratic, but relevance should be important, only [[Mitch Gunther]] would be thinking of cheese with a gun to his head, only one student can claim to be Mitch Gunther and only one out of the thirty seven members can claim to control his thoughts. Your characters thought process is not meant to show the communication with other characters, but to show your characters' reaction with themselves.&lt;br /&gt;
&lt;br /&gt;
Your character shoots somebody, their thought process directly coincides how they’re perceived by us the reader, are they a villain? If so they should be having a thought process that lacks empathy and if they’re a hero they should show conflict, self hatred, and most of all a bit of sadness. Remember, do not be afraid of writing less, say what needs to be said that gives us all an intricate understanding of your character. Remember, if we cannot understand WHY your character is doing these things (which your thought process will reveal) then you have failed as both a storyteller and an RPer.&lt;br /&gt;
----&lt;br /&gt;
===== Dialogue =====&lt;br /&gt;
&lt;br /&gt;
We as humans rely on spoken language for everything. Our connotations, our facial expressions, and the loudness of our voice can make a normally polite sentence be taken completely differently. On the internet this is particularly hard to show to our fellow RPers and it’s even more difficult to show via people who are not us than it is to show when we are speaking. The dialogue is crucial to making a scene, it is one of the “actions” in which the character will respond to. &lt;br /&gt;
&lt;br /&gt;
Normally in written work colloquial speech is looked down upon, but in dialogue it is something that we encourage. Not all of the kids in your school speak in perfect sentences, not all of them speak in the same accent, and not all of them have the same range of vocabulary. How odd is it when you’re reading a post and all of a sudden a character uses a word like “Austere”, it sort of removes you from the feel that these are high school students.&lt;br /&gt;
&lt;br /&gt;
While colloquial speech is encouraged another thing if abused is the “speech”. In normal conversation how many words do you speak at one time? A couple sentences? A few eords? A character constantly answering every question with a speech is not only annoying, but unrealistic. A nice rant is good in moderation, but if done excessively it can be just as bad as simple animalistic grunts.&lt;br /&gt;
&lt;br /&gt;
I assume that dialogue and thought process will be in each and every posts, however some posts require not only some spoken word, but some action as well, in the next section that will be addressed.&lt;br /&gt;
----&lt;br /&gt;
===== Actions =====&lt;br /&gt;
&lt;br /&gt;
Actions are another important thing, in fact one of the most common comments you get is “Just make sure your actions are open ended” and when revolving actions aimed at other characters. However the actions your character makes are also an issue.&lt;br /&gt;
&lt;br /&gt;
Every time your character is doing something write it down or the reader will have to assume that your character is just a robot, standing there. Anyone with that amount of concentration, anyone who can yell at someone and remain perfectly still is someone to be applauded, I however am detached from the role play when stuff like that happens.&lt;br /&gt;
&lt;br /&gt;
A simple rule about actions would be “Is this realistic?” and the first question your should ask yourself is “What would I do in this situation?” , then simply adjust the variables of the characters personality with your own. That method (albeit a little elementary) will almost be a sure fire way to guarantee high quality actions.&lt;br /&gt;
----&lt;br /&gt;
===== Summary =====&lt;br /&gt;
&lt;br /&gt;
A good post is comprised of three things: thought process, action, and dialogue. These things when put into conjunction will give your character a more realistic feel to it (and remember realism = good on SOTF). As far as post size goes, I would say that 300 words would be the ideal, however do not feel bound to this. Say what you have to do and if it’s 250 words or 25,000 words it will be fine. &lt;br /&gt;
----&lt;br /&gt;
''Subject to editing by all staff members''&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 05:21:34 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_8</comments>		</item>
		<item>
			<title>Guide 7</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_7</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Section I: Profiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this guide, a list of tips and tricks to expand both your characters and your ability as a roleplayer, as well as a list of actions to avoid doing (in and out of character) will be listed. If you've anything to add or detract from the below list, feel free to PM me (Megami) or one of the other staff members and we'll be more than happy to put your two cents in, as well as ours!&lt;br /&gt;
----&lt;br /&gt;
=== Section I: Profiles ===&lt;br /&gt;
&lt;br /&gt;
'''*Update and expand.''' ''(Pre-Game)'' Update your profile on a regular basis. Expand it. Make changes. Add new parts. Eliminate old parts that no longer seem to fit the character. So many people fail to do this, and it can contribute greatly to the successful approval of your character during application admissions. Lots of handlers don't realize that the random facts that they state while roleplaying, such as &amp;quot;Mark is a virgin.&amp;quot; or &amp;quot;Susie is allergic to peanuts.&amp;quot; can actually be expanded upon in their biographies and can help to make the character more well-rounded and believable.&lt;br /&gt;
&lt;br /&gt;
'''*Don't create palette swaps of your character.''' This is stated later on as well, but if all three of your characters are basically reincarnations of the original with the same personality and very similiar mannerisms/attitudes toward the game, people are going to get bored with your characters. If someone dies, let the character rest in peace, don't resurrect them in the form of a new character. Come up with something new and different -- something you haven't done before. You already know what sort of character you're good at playing, so expand yourself as a writer and go for something you aren't used to playing.&lt;br /&gt;
&lt;br /&gt;
'''*Be realistic.''' This is me speaking to you not as a tutor but as the administrator. If your character is 15 years old, has the looks of Mitsuko Souma, the heartlessness of Kazuo Kiriyama, the past experience of Shogo Kawada, and has killed 23 people before they were abducted and thrown into the SOTF ACT, odds are, they aren't going to be approved come character application approval time. Why? They're unrealistic. We at Survival of the Fittest strive for as much realism as possible in our roleplays, so it's up to the administration to filter out the good characters from those who are created simply to suit their handlers needs for the program. We aren't going to approve an unrealistic application because &amp;quot;you're new and don't know any better&amp;quot;. Think about that. Characters who have killed numerous people are probably not going to be approved -- whereas characters who are simply juvenile delinquents have a much higher acceptance rate.&lt;br /&gt;
&lt;br /&gt;
'''*Try out new characters and personalities.''' What I tell you now, I tell you from my own experience. Odds are, you're going to have a lot of fun if you push your own limits and experiment with characters whose personality types you aren't used to portraying. You already know that you're good at the popular prep, for example, so make a character who's the bottom of the bottom and see how well you can portray them. I see many of my own characters repeating the same basic concepts -- beauty, naivété, innocence, purity -- and after a while, it gets old. Not only for the handler, but for the readers as well. Don't be afraid to try something you've never done before. Most of the time, you'll find you enjoy pushing yourself to a new level.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Section II: Roleplaying ===&lt;br /&gt;
&lt;br /&gt;
'''*Avoid &amp;quot;campy&amp;quot; or corny storylines.''' Unless your character is meant to be a sort of comic relief character (read: BR's Yutaka Seto, Version 1's [[Heather Pendergast]]), odds are, you aren't going to want to enter into some overly-dramatic, campy storyline. Even if it's just pre-game, you've got to remember that you're illustrating your character's past -- the life that they had before they were forced into the SOTF ACT. Campy storylines can be fun, but oftentimes, they leave your fellow handlers skeptical of your roleplaying abilities.&lt;br /&gt;
&lt;br /&gt;
'''*Watch continuity.''' If your character states a fact during one of your roleplays, make sure you stick with that fact. It can be something as simple as &amp;quot;Phoebe hates the color pink.&amp;quot; and then having her entire room be decorated in pink; or as large as &amp;quot;Frank's a homophobe.&amp;quot; and then giving him an openly gay best friend. It doesn't make sense, and continuity errors are often noticed by your fellow handlers, as they stand out in relation to the rest of the story. People have a tendency to notice flaws and errors before they notice good qualities, so make a conscious effort to avoid errors. Nobody wants to roleplay with a handler who can't even keep their own character straight.&lt;br /&gt;
&lt;br /&gt;
'''*Stay in character.''' Establish the fact that you are not your character. Even if your character is based upon you, they're undergoing completely different circumstances. Make sure that the actions they take and the decisions they make -- both consciously and subconsciously -- reflect their views and not your own. Don't use your character as a mouthpiece for your views and beliefs. It's okay to have a character think the same way that you do, but don't do it with all of your characters. If all of your characters are palette swaps of one another and are ultimately your version of you placed into the SOTF ACT, people are going to get tired of them rather quickly.&lt;br /&gt;
&lt;br /&gt;
'''*Create a history.''' Your character was born and raised in the world we are currently roleplaying before the SOTF ACT. We've been given pre-game to establish and get a feel for our characters, so use that time to establish your character beyond the context of pre-game. They have a past. They've had spats and feuds with classmates. Most of them have friends, and maybe a couple friendships that have fallen out over the years. It's high school. Most people have ex's, sometimes bitter, sometimes their best friend. New roleplayers have a tendency to introduce their character and go from there, never giving us a hint to the past and the life they had beyond the context of the roleplay. Don't do that. Tell us about your character's past through your roleplays -- flash back to events from their childhood, or recent events -- make them more realistic.&lt;br /&gt;
&lt;br /&gt;
'''*Elaborate.''' My Senior year in high school, I had an Honors English teacher who also served as a Freshmen Composition I instructor at the University of Arkansas. I always got frustrated in his class because during many of my drafts, he'd write comments like &amp;quot;Why?&amp;quot; or &amp;quot;So?&amp;quot; next to things I had stated in my writing. He did this, of course, as a means to get me to elaborate more on what I had stated. When you're writing a roleplay, ask yourself questions like &amp;quot;Why?&amp;quot; and &amp;quot;So?&amp;quot; when you're writing. It helps you expand on your characters thoughts and actions, as well as gives you the opportunity to give them a meaning. When you elaborate more on your roleplays instead of doing only the bare minimum, it makes people take more of an interest in your character and your writing.&lt;br /&gt;
&lt;br /&gt;
'''*One-line roleplays are bad.''' I couldn't possibly put that any blunter, but there's no way to sugar-coat that. If you're writing one-line RPs, odds are, you're not putting much effort into your character. Likewise, other people aren't going to care about your character, because you yourself aren't trying as a handler. Even dialogue-oriented roleplayers such as SOTF veteran [[Sephy]] post what their characters are thinking or write out actions that their characters take. If you honestly can't come up with anything other than another question/comment on your character's part, wait until someone else has roleplayed. Don't write poor RPs simply because nothing is coming to mind.&lt;br /&gt;
&lt;br /&gt;
'''*Strive for improvement.''' You are not perfect. I am not perfect. [[d0ddi0slave]] is not perfect. Never settle for the writing level on which you currently write. When you're content with your skills and don't strive to ever improve, it affects your writing in a negative way. No matter how good you are, you can always be better. Always strive for improvement in your writing, in your characters, and in your storylines. Everyone has to start out somewhere, and we've had handlers evolve drastically on this board from what they once were. Never be content with your skills, and always seek to improve yourself.&lt;br /&gt;
&lt;br /&gt;
'''*Be original; avoid repetitiveness.''' This is me being completely straight with you all -- if you've posted the 6th &amp;quot;Skipping School&amp;quot; titled topic on the board, odds are, I'm not going to read it. Why? I figure it's just a palette swap of the other five skipping school topics that have been created with various characters. Be original in your titles, settings, and events. People don't want to read the same thing over and over with different characters performing the same actions -- it's boring. You can have a scene with two characters on the beach (read: Give Me What I Want; That's Enough for Me) that are completely different and take on a whole different connotation from one another, so be original, and come up with new and different ideas instead of copying previously done storylines.&lt;br /&gt;
&lt;br /&gt;
'''*Roleplay with everyone.''' &amp;quot;But, oh my God, that handler writes 3-4 page roleplays on a regular basis and mine are never over 2 paragraphs long. That's insane! They'll make me look stupid.&amp;quot; No they won't. They'll push you to further your roleplaying skills. So just chill out and go with it. They'll give you more action and dialogue to respond to, and if you do it correctly, it'll make your posts longer. Don't stick to roleplaying with new (or in some of our cases, old) people, branch out and roleplay with everyone. Odds are, people who're on the same (and I use this term very loosely) skill level as you are aren't going to push you to write bigger, longer, more elaborate posts. People who have been here longer and are more experienced are going to be the ones to push you to the next level. Most of us so-called veterans, we don't bite (much). We won't completely shun you if you want to roleplay with someone outside of the newcomers.&lt;br /&gt;
&lt;br /&gt;
'''*Establish your characters as seperate entities.''' Unless your characters are conjoined twins (in which case I truly commend you, my friend, as that would be an SOTF first), they weren't conceived by the same egg, borne by the same mother, weren't attached at the hip, and lived two completely seperate lives. Establish your characters outside of one another. Nick and Jessica had a nasty breakup. We get it. Now tell us something we DON'T know, like how Jessica has friends and a life outside of Nick or how Nick's had a crush on another girl since the fifth grade. Your characters are seperate people, don't roleplay them as if they're one.&lt;br /&gt;
&lt;br /&gt;
'''*Be a plot motivator.''' Never be afraid to push the plot forward or in a different direction. If everyone hangs back and does nothing, we wind up with another Hobbsborough fiasco where everyone is sitting around going &amp;quot;What do YOU wanna do today?&amp;quot; &amp;quot;I don't know, what do YOU wanna do today?&amp;quot; &amp;quot;I asked first.&amp;quot; &amp;quot;You did not.&amp;quot; &amp;quot;So what do you want to do?&amp;quot; And although it's humorous at first, the reader quickly finds themselves pounding their head into their desk from the redundancy of it all. Don't be afraid to seize a storyline, take it by the reigns, and steer it in the direction that you want to go in. Odds are, others will follow en suite, because it's something different from the characters standing their idly blinking at one another.&lt;br /&gt;
&lt;br /&gt;
'''*Discuss storylines with all participants.''' Doesn't this take the randomness out of it? To some extent, I suppose it might. Thing is, if you take the time to discuss and formulate a storyline from the current scenario with your fellow handlers, it's going to do two things -- it's going to make the post itself flow a lot better, and it's going to make it much easier for you to post, because you already know what direction the story is going in. When you have four handlers all trying to take the story in a different direction, things get chaotic, and fast. Discuss posts -- especially crucial ones -- beforehand and establish a frame for the upcoming thread.&lt;br /&gt;
----&lt;br /&gt;
=== Section III: Board Conduct ===&lt;br /&gt;
&lt;br /&gt;
'''*Constant OOC in unprofessional.''' Obviously, you're going to have out-of-character comments before or after your roleplays sometimes, and that's understandable -- apologizing for the length of time it took you to roleplay or explaining that you're going to be away and unable to post for a few days -- details like that are excusable. However, constantly posting pointless out of character comments (read: &amp;quot;Your character is SO awesome!&amp;quot;) in roleplays is not only unprofessional, but it's ridiculously distracting from your writing. You want people to focus on what you're writing, not the comments you're making toward pointless and irrelevant things.&lt;br /&gt;
&lt;br /&gt;
'''*Be courteous when being &amp;quot;it&amp;quot;.''' What is &amp;quot;it&amp;quot;, anyway? Roleplaying is sort of like playing tag. First, one person goes, writing down their character's dialogue and actions. Then somebody else is &amp;quot;tagged&amp;quot; and it's their turn to post. When it's your turn to post, be courteous. First of all, there's a technical term that we here at Survival of the Fittest call a post whore. Real technical, professional term, right? Back on topic, what does that mean? It means that you're one of those people who post 5 posts to everyone else's 1. That causes your character to be, you know, 5 posts ahead of everyone else's. Not to mention it makes your posts EXTREMELY short because you have like a paragraph of action/dialogue to respond to. Don't do that. Likewise, when it's your turn to post, don't take 2 weeks in doing so. It's not fair to the other handlers you're roleplaying with, and more often than not, people aren't going to take kindly to you forcibly tying up their character. Be courteous and think about the other handlers when it's time for you to post.&lt;br /&gt;
&lt;br /&gt;
'''*Develop a posting order.''' This is sort of tied in with the above tip. It helps to develop a posting order when several handlers are in the same topic, experiencing the same events. For example, Handler A posts, then Handler B posts, then Handler C, then back to Handler A. Developing a posting order ensures that no one handler is going to get too far ahead of the others in the thread, and also ensures that there will be less confusion all around. Of course, this is one of those ideas that are a good idea in theory but flawed in practice because so often people lose their muse or don't have time to post, which ties up on the entire thread. On those occassions, feel free to skip them.&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 05:14:48 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_7</comments>		</item>
		<item>
			<title>Guide 7</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_7</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this guide, a list of tips and tricks to expand both your characters and your ability as a roleplayer, as well as a list of actions to avoid doing (in and out of character) will be listed. If you've anything to add or detract from the below list, feel free to PM me (Megami) or one of the other staff members and we'll be more than happy to put your two cents in, as well as ours!&lt;br /&gt;
----&lt;br /&gt;
=== Section I: Profiles ===&lt;br /&gt;
&lt;br /&gt;
*'''Update and expand.''' ''(Pre-Game)'' Update your profile on a regular basis. Expand it. Make changes. Add new parts. Eliminate old parts that no longer seem to fit the character. So many people fail to do this, and it can contribute greatly to the successful approval of your character during application admissions. Lots of handlers don't realize that the random facts that they state while roleplaying, such as &amp;quot;Mark is a virgin.&amp;quot; or &amp;quot;Susie is allergic to peanuts.&amp;quot; can actually be expanded upon in their biographies and can help to make the character more well-rounded and believable.&lt;br /&gt;
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*'''Don't create palette swaps of your character.''' This is stated later on as well, but if all three of your characters are basically reincarnations of the original with the same personality and very similiar mannerisms/attitudes toward the game, people are going to get bored with your characters. If someone dies, let the character rest in peace, don't resurrect them in the form of a new character. Come up with something new and different -- something you haven't done before. You already know what sort of character you're good at playing, so expand yourself as a writer and go for something you aren't used to playing.&lt;br /&gt;
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'''*Be realistic.''' This is me speaking to you not as a tutor but as the administrator. If your character is 15 years old, has the looks of Mitsuko Souma, the heartlessness of Kazuo Kiriyama, the past experience of Shogo Kawada, and has killed 23 people before they were abducted and thrown into the SOTF ACT, odds are, they aren't going to be approved come character application approval time. Why? They're unrealistic. We at Survival of the Fittest strive for as much realism as possible in our roleplays, so it's up to the administration to filter out the good characters from those who are created simply to suit their handlers needs for the program. We aren't going to approve an unrealistic application because &amp;quot;you're new and don't know any better&amp;quot;. Think about that. Characters who have killed numerous people are probably not going to be approved -- whereas characters who are simply juvenile delinquents have a much higher acceptance rate.&lt;br /&gt;
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'''*Try out new characters and personalities.''' What I tell you now, I tell you from my own experience. Odds are, you're going to have a lot of fun if you push your own limits and experiment with characters whose personality types you aren't used to portraying. You already know that you're good at the popular prep, for example, so make a character who's the bottom of the bottom and see how well you can portray them. I see many of my own characters repeating the same basic concepts -- beauty, naivété, innocence, purity -- and after a while, it gets old. Not only for the handler, but for the readers as well. Don't be afraid to try something you've never done before. Most of the time, you'll find you enjoy pushing yourself to a new level.&lt;br /&gt;
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=== Section II: Roleplaying ===&lt;br /&gt;
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'''*Avoid &amp;quot;campy&amp;quot; or corny storylines.''' Unless your character is meant to be a sort of comic relief character (read: BR's Yutaka Seto, Version 1's [[Heather Pendergast]]), odds are, you aren't going to want to enter into some overly-dramatic, campy storyline. Even if it's just pre-game, you've got to remember that you're illustrating your character's past -- the life that they had before they were forced into the SOTF ACT. Campy storylines can be fun, but oftentimes, they leave your fellow handlers skeptical of your roleplaying abilities.&lt;br /&gt;
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'''*Watch continuity.''' If your character states a fact during one of your roleplays, make sure you stick with that fact. It can be something as simple as &amp;quot;Phoebe hates the color pink.&amp;quot; and then having her entire room be decorated in pink; or as large as &amp;quot;Frank's a homophobe.&amp;quot; and then giving him an openly gay best friend. It doesn't make sense, and continuity errors are often noticed by your fellow handlers, as they stand out in relation to the rest of the story. People have a tendency to notice flaws and errors before they notice good qualities, so make a conscious effort to avoid errors. Nobody wants to roleplay with a handler who can't even keep their own character straight.&lt;br /&gt;
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'''*Stay in character.''' Establish the fact that you are not your character. Even if your character is based upon you, they're undergoing completely different circumstances. Make sure that the actions they take and the decisions they make -- both consciously and subconsciously -- reflect their views and not your own. Don't use your character as a mouthpiece for your views and beliefs. It's okay to have a character think the same way that you do, but don't do it with all of your characters. If all of your characters are palette swaps of one another and are ultimately your version of you placed into the SOTF ACT, people are going to get tired of them rather quickly.&lt;br /&gt;
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'''*Create a history.''' Your character was born and raised in the world we are currently roleplaying before the SOTF ACT. We've been given pre-game to establish and get a feel for our characters, so use that time to establish your character beyond the context of pre-game. They have a past. They've had spats and feuds with classmates. Most of them have friends, and maybe a couple friendships that have fallen out over the years. It's high school. Most people have ex's, sometimes bitter, sometimes their best friend. New roleplayers have a tendency to introduce their character and go from there, never giving us a hint to the past and the life they had beyond the context of the roleplay. Don't do that. Tell us about your character's past through your roleplays -- flash back to events from their childhood, or recent events -- make them more realistic.&lt;br /&gt;
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'''*Elaborate.''' My Senior year in high school, I had an Honors English teacher who also served as a Freshmen Composition I instructor at the University of Arkansas. I always got frustrated in his class because during many of my drafts, he'd write comments like &amp;quot;Why?&amp;quot; or &amp;quot;So?&amp;quot; next to things I had stated in my writing. He did this, of course, as a means to get me to elaborate more on what I had stated. When you're writing a roleplay, ask yourself questions like &amp;quot;Why?&amp;quot; and &amp;quot;So?&amp;quot; when you're writing. It helps you expand on your characters thoughts and actions, as well as gives you the opportunity to give them a meaning. When you elaborate more on your roleplays instead of doing only the bare minimum, it makes people take more of an interest in your character and your writing.&lt;br /&gt;
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'''*One-line roleplays are bad.''' I couldn't possibly put that any blunter, but there's no way to sugar-coat that. If you're writing one-line RPs, odds are, you're not putting much effort into your character. Likewise, other people aren't going to care about your character, because you yourself aren't trying as a handler. Even dialogue-oriented roleplayers such as SOTF veteran [[Sephy]] post what their characters are thinking or write out actions that their characters take. If you honestly can't come up with anything other than another question/comment on your character's part, wait until someone else has roleplayed. Don't write poor RPs simply because nothing is coming to mind.&lt;br /&gt;
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'''*Strive for improvement.''' You are not perfect. I am not perfect. [[d0ddi0slave]] is not perfect. Never settle for the writing level on which you currently write. When you're content with your skills and don't strive to ever improve, it affects your writing in a negative way. No matter how good you are, you can always be better. Always strive for improvement in your writing, in your characters, and in your storylines. Everyone has to start out somewhere, and we've had handlers evolve drastically on this board from what they once were. Never be content with your skills, and always seek to improve yourself.&lt;br /&gt;
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'''*Be original; avoid repetitiveness.''' This is me being completely straight with you all -- if you've posted the 6th &amp;quot;Skipping School&amp;quot; titled topic on the board, odds are, I'm not going to read it. Why? I figure it's just a palette swap of the other five skipping school topics that have been created with various characters. Be original in your titles, settings, and events. People don't want to read the same thing over and over with different characters performing the same actions -- it's boring. You can have a scene with two characters on the beach (read: Give Me What I Want; That's Enough for Me) that are completely different and take on a whole different connotation from one another, so be original, and come up with new and different ideas instead of copying previously done storylines.&lt;br /&gt;
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'''*Roleplay with everyone.''' &amp;quot;But, oh my God, that handler writes 3-4 page roleplays on a regular basis and mine are never over 2 paragraphs long. That's insane! They'll make me look stupid.&amp;quot; No they won't. They'll push you to further your roleplaying skills. So just chill out and go with it. They'll give you more action and dialogue to respond to, and if you do it correctly, it'll make your posts longer. Don't stick to roleplaying with new (or in some of our cases, old) people, branch out and roleplay with everyone. Odds are, people who're on the same (and I use this term very loosely) skill level as you are aren't going to push you to write bigger, longer, more elaborate posts. People who have been here longer and are more experienced are going to be the ones to push you to the next level. Most of us so-called veterans, we don't bite (much). We won't completely shun you if you want to roleplay with someone outside of the newcomers.&lt;br /&gt;
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'''*Establish your characters as seperate entities.''' Unless your characters are conjoined twins (in which case I truly commend you, my friend, as that would be an SOTF first), they weren't conceived by the same egg, borne by the same mother, weren't attached at the hip, and lived two completely seperate lives. Establish your characters outside of one another. Nick and Jessica had a nasty breakup. We get it. Now tell us something we DON'T know, like how Jessica has friends and a life outside of Nick or how Nick's had a crush on another girl since the fifth grade. Your characters are seperate people, don't roleplay them as if they're one.&lt;br /&gt;
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'''*Be a plot motivator.''' Never be afraid to push the plot forward or in a different direction. If everyone hangs back and does nothing, we wind up with another Hobbsborough fiasco where everyone is sitting around going &amp;quot;What do YOU wanna do today?&amp;quot; &amp;quot;I don't know, what do YOU wanna do today?&amp;quot; &amp;quot;I asked first.&amp;quot; &amp;quot;You did not.&amp;quot; &amp;quot;So what do you want to do?&amp;quot; And although it's humorous at first, the reader quickly finds themselves pounding their head into their desk from the redundancy of it all. Don't be afraid to seize a storyline, take it by the reigns, and steer it in the direction that you want to go in. Odds are, others will follow en suite, because it's something different from the characters standing their idly blinking at one another.&lt;br /&gt;
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'''*Discuss storylines with all participants.''' Doesn't this take the randomness out of it? To some extent, I suppose it might. Thing is, if you take the time to discuss and formulate a storyline from the current scenario with your fellow handlers, it's going to do two things -- it's going to make the post itself flow a lot better, and it's going to make it much easier for you to post, because you already know what direction the story is going in. When you have four handlers all trying to take the story in a different direction, things get chaotic, and fast. Discuss posts -- especially crucial ones -- beforehand and establish a frame for the upcoming thread.&lt;br /&gt;
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=== Section III: Board Conduct ===&lt;br /&gt;
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'''*Constant OOC in unprofessional.''' Obviously, you're going to have out-of-character comments before or after your roleplays sometimes, and that's understandable -- apologizing for the length of time it took you to roleplay or explaining that you're going to be away and unable to post for a few days -- details like that are excusable. However, constantly posting pointless out of character comments (read: &amp;quot;Your character is SO awesome!&amp;quot;) in roleplays is not only unprofessional, but it's ridiculously distracting from your writing. You want people to focus on what you're writing, not the comments you're making toward pointless and irrelevant things.&lt;br /&gt;
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'''*Be courteous when being &amp;quot;it&amp;quot;.''' What is &amp;quot;it&amp;quot;, anyway? Roleplaying is sort of like playing tag. First, one person goes, writing down their character's dialogue and actions. Then somebody else is &amp;quot;tagged&amp;quot; and it's their turn to post. When it's your turn to post, be courteous. First of all, there's a technical term that we here at Survival of the Fittest call a post whore. Real technical, professional term, right? Back on topic, what does that mean? It means that you're one of those people who post 5 posts to everyone else's 1. That causes your character to be, you know, 5 posts ahead of everyone else's. Not to mention it makes your posts EXTREMELY short because you have like a paragraph of action/dialogue to respond to. Don't do that. Likewise, when it's your turn to post, don't take 2 weeks in doing so. It's not fair to the other handlers you're roleplaying with, and more often than not, people aren't going to take kindly to you forcibly tying up their character. Be courteous and think about the other handlers when it's time for you to post.&lt;br /&gt;
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'''*Develop a posting order.''' This is sort of tied in with the above tip. It helps to develop a posting order when several handlers are in the same topic, experiencing the same events. For example, Handler A posts, then Handler B posts, then Handler C, then back to Handler A. Developing a posting order ensures that no one handler is going to get too far ahead of the others in the thread, and also ensures that there will be less confusion all around. Of course, this is one of those ideas that are a good idea in theory but flawed in practice because so often people lose their muse or don't have time to post, which ties up on the entire thread. On those occassions, feel free to skip them.&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 05:14:01 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_7</comments>		</item>
		<item>
			<title>V3 Locations</title>
			<link>http://72.14.177.54/Sotf_wiki/V3_Locations</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
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&lt;div&gt;The V3 island varies drastically from the V2 island in that the island, formerly an old military base (presumably belonging to the U.S. or Great Britain at one point in time, seeing as the graffiti on the wall of the storehouse is in English), has been abandoned for approximately forty years.  Most of the island is still largely intact, despite the fact that in the past forty years, it's apparently undergone some harsh storms.  Still, having been a temporary military base, much of the island is uninhabited and full of vegetation.&lt;br /&gt;
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[[Image:Hospital_Map.JPG|thumb|The Hospital (interior)]]&amp;lt;span style=&lt;br /&gt;
&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Rundown Hospital:'''&amp;lt;/span&amp;gt; A basic three-room facility which once served the residents of the island. The waiting room is nothing to speak of, with only a few dust-covered chairs, an old lamp, and a stack of ancient magazines sitting on the table. The examination room is even blander, containing nothing except some expired medical supplies and an old examination table. The third room holds two rows of cots and was once used to quarantine sick patients.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: Lance Barrett ''(Outside; in front of front entrance, shot in the head)''&lt;br /&gt;
:: Heather Tilmitt ''(Examination room; on examination table, dismembered and disemboweled)''&lt;br /&gt;
:: Abbi ''(Outside; near one of the corners of the hospital, placed in a very shallow grave)''&lt;br /&gt;
:: Evelyn Richinson ''(Outside; near the burial ground of the fetus, a huge hole through her neck)''&lt;br /&gt;
:: Dan Wolfe ''(Outside; in foliage surrounding hospital, stabbed and shot in the chest)''&lt;br /&gt;
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[[Image:Jailhouse_Map.JPG|thumb|The Jailhouse (interior)]]&amp;lt;span style=&lt;br /&gt;
&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Jailhouse:'''&amp;lt;/span&amp;gt; The jailhouse sits away from the main settlement on the island, probably as a precautionary measure to keep the townspeople safe from those in lockup. It's a simple, two-story building with a row of cells on the bottom floor and a spare room, probably where the guard used to sleep, upstairs. The cells seem lonely now and beckon for a new body to be locked behind their bars.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: N/A&lt;br /&gt;
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[[Image:Cottage_Map.JPG|thumb|The Cottage]]&amp;lt;span style=&lt;br /&gt;
&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Small Cottage:'''&amp;lt;/span&amp;gt; A solitary cottage that sets off by itself, away from the main settlement. It's a simple place of only four rooms, and it was probably the island home of one of the higher-ups on the military base at one time. Outside sits a small well that it's hard to see the bottom of, even in the middle of the day. Overall, the place has a peaceful atmosphere... one that begs to be destroyed.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: N/A&lt;br /&gt;
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[[Image:Barracks_Map.JPG|thumb|The Barracks (exterior)]]&amp;lt;span style=&lt;br /&gt;
&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Barracks:'''&amp;lt;/span&amp;gt; A cluster of plain gray buildings that once housed the soldiers occupying the island base. There isn't much to speak of in the barracks except for rows of cots, but it's an ideal place for a large group to horde up in... or the ideal place for an ambitious player to mow down the competition in.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: Josh Goodman ''(Interior of Barrack, standing in pool of blood minus his head)''&lt;br /&gt;
:: Tanya Bonneville ''(Interior of Barrack, lying in pool of blood next to Goodman)''&lt;br /&gt;
:: Ivye Dewley ''(Exterior of Barrack, nothing left of her but an incinerated pile of ash)''&lt;br /&gt;
:: Gabriel Theobaldt ''(Exterior of Barrack, torn to shreds in explosion)''&lt;br /&gt;
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&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Lagoon:'''&amp;lt;/span&amp;gt; Overlooked by large cliffs to the north and surrounded by tall trees to the south, the lagoon was formed ages ago when a tsunami hit the island. Since then, it's become an untouched beauty of the island... but be mindful of the lagoon's beautiful waters. You never know who might sneak up from behind and drown you in them.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: N/A&lt;br /&gt;
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[[Image:Showers_Map.JPG|thumb|The Showers (interior)]]&amp;lt;span style=&lt;br /&gt;
&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Showers: '''&amp;lt;/span&amp;gt;Separate from the barracks, the showers are exactly as their name would suggest. The room is, in essence, a large bathroom facility with an open shower area. It's an ideal place to rest, but don't loiter around for too long. The lone door in the front of the building could sign your fate if an ambitious player follows you inside.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: Karl Van Buren ''(Inside the showers; lying on the floor naked, his head blown apart by his collar, genitels torn away)''&lt;br /&gt;
:: Viktor Kurchatov ''(Inside the showers; sprawled on the ground naked, stabbed through the eye)''&lt;br /&gt;
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&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Lookout Tower: '''&amp;lt;/span&amp;gt;The lookout tower sits atop a large hill and is shrouded in trees. It's an unimpressive building, but it used to be the primary defense post on the island. Maybe it can be your eye in the sky as well? It'd be a great place for a small group to rally together and hide from the island's baddies, and an even better place for those baddies to snipe the rest of the competition from above.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: Charlie Burchman ''(Scattered in small pieces all around first floor)''&lt;br /&gt;
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[[Image:Mess_Hall_Map.JPG|thumb|The Mess Hall (interior)]]&amp;lt;span style=&lt;br /&gt;
&amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Mess Hall: '''&amp;lt;/span&amp;gt;Moss and vines have overtaken the outside of the mess hall, and the inside looks as though it hasn't been touched for years. The multiple tables sit in perfect rows in the dining room, and the kitchen and even the deep freeze are layered in a thick coat of dust. There might be some leftovers in the deep freeze, but eating meat that's over 40 years old is quite the dance with death, perhaps more hazardous than the competition on the island.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: Alex Steele ''(Lying in the Deep Freeze, gunshot wound in chest)''&lt;br /&gt;
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&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Marsh:'''&amp;lt;/span&amp;gt; It used to be the island's housing district... at least, it used to be. It wasn't much to begin with, maybe ten or twelve houses lined up in a row where the soldiers' families lived. When a large storm hit the island years ago, all the houses were practically destroyed and the water stagnated on the flat ground, giving way to the festering marsh that sits here now.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: N/A&lt;br /&gt;
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&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Hollow Tree:'''&amp;lt;/span&amp;gt; A huge tree, bursting with foliage, straddles part of the overgrown trail. A large part of the tree has been hollowed out on the inside, making it large enough for army vehicles to pass through. It's large enough to house quite a few people, and the age-old carvings on the inside of the tree are testament enough to that. It's not much in terms of shelter, but it's better than spending a night in the deep, dark jungle.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: Kristin Washington ''(Right outside treeline, missing part of skull)''&lt;br /&gt;
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&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Swinging Bridge:'''&amp;lt;/span&amp;gt; A long, swinging bridge that crosses a deep ravine heading into the uninhabited part of the island. The bridge sways eerily in the wind and the fall into the ravine below almost certainly spells doom for anyone who happens to lose their balance or step too close to the edge.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: Owen Fontaine ''(Lying on the ground near the bridge, gunshot wound in temple)''&lt;br /&gt;
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[[Image:Airfield.jpg|thumb|The Airfield]]&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Airfield:'''&amp;lt;/span&amp;gt; It isn't much now, but at one time, this airfield was the life of the island. It contains a sole landing strip in the middle of an overgrown field, and the solitary air control tower nearby looms menacingly over the island. The remains of a downed aircraft sit nearby, having crashed long after the island base had been abandoned.&lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: Adwin Green ''(Lying face-down near one of the downed aircrafts, shot in back)''&lt;br /&gt;
:: Simon Wood  ''(Lying face up on the runway, impaled through heart) ''&lt;br /&gt;
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[[Image:storeroom.jpg|thumb|Storehouse (interior)]]&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Storehouse:'''&amp;lt;/span&amp;gt; Unlike the rest of the base, the storehouse is still largely intact from its glory days forty years ago, other than the conspicuous fact that all the windows are gone, the glass broken out of their frames. Inside the massive steel doors, one would not find anything useful. The only thing the soldiers left when they abandoned the island outpost were crates, chairs, and a decently sized table where they used to play cards. To the immediate left of the doors are the words &amp;quot;10/31/1967, PFC Herman Clemets won his first arm-wrestling tournament, scoring a massive upset over SSgt Westmore, the unbeaten champ. Just in time for us to get out of this hellhole, too!&amp;quot; spray painted in bright green. &lt;br /&gt;
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: '''Bodies:'''&lt;br /&gt;
:: Troy McCann ''(interior; neck broken)''&lt;br /&gt;
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&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Graveyard:'''&amp;lt;/span&amp;gt; Overrun with tall grass and moss creeping up the unreadable tombstones, the graveyard is an eerie place no matter what time of day or night. The grass is dry and dead, and the whole area reeks with the stench of ancient corpses. Death looms over this place, and it seems he's searching for another victim to add to his roster.&lt;br /&gt;
&lt;br /&gt;
: '''Bodies:'''&lt;br /&gt;
:: Jason Foley ''(Buried, eviscerated)''&lt;br /&gt;
:: Ken Lawson ''(Buried alive in grave)''&lt;br /&gt;
:: Quale Hutchinson ''(Lying amongst headstones, neck broken)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Image:Chapel_Map.JPG|thumb|Chapel (interior)]]&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Chapel:'''&amp;lt;/span&amp;gt; It's the perfect place to make your peace with your God, because odds are, you don't have much time left. There's not much to the church. In fact, it's just a room full of pews and an alter, but perhaps the spiritual competitors will find some solace in its walls. &lt;br /&gt;
&lt;br /&gt;
: '''Bodies:'''&lt;br /&gt;
:: N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Overgrown Trail:'''&amp;lt;/span&amp;gt; Once driven over by army vehicles while crossing the island, the tire marks and ruts are still there, but the trail is quite overgrown. It winds left and right, north and south, and traverses the entire island. &lt;br /&gt;
&lt;br /&gt;
: '''Bodies:'''&lt;br /&gt;
:: Ric Chee (Lying in the centre of the trail, stabbed through the heart)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Quarry:'''&amp;lt;/span&amp;gt; Once upon a time, the quarry was the source of many products on the island. Now, the large, jagged rock formation stands as a monument to the life that once thrived on the island. A large portion of it has been cleared, and the face is climbable. There are lots of indentions along the face from dynamite blasts, and who knows? Maybe they'd be a good place to hide.&lt;br /&gt;
&lt;br /&gt;
: '''Bodies:'''&lt;br /&gt;
:: Andy Walker ''(Lying in a watery grave)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Caves:'''&amp;lt;/span&amp;gt; Dark, dank, and dreary, the caves snake across the island, leading deep down into the depths and surfacing in multiple locations. Some areas have been declared hazardous, while others are just downright scary. Forty years ago, the soldiers used to tell ghost stories about these caves, saying you could hear children crying if you ventured far enough into their depths. Of course, they'd always make good shelter, but you'd better not venture too far underground lest you never return.&lt;br /&gt;
&lt;br /&gt;
: '''Bodies:'''&lt;br /&gt;
:: N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Jungle:'''&amp;lt;/span&amp;gt; This huge area takes up most of the island, with the only real &amp;quot;settled&amp;quot; places on it being the parts of the abandoned and run down military base. There are paths through the jungle, but there's also an extremely thick underbrush and abundance of plant life that would impede and agitate the contestants; not to mention the animal life dwelling within that would find the contestants to be a nice treat. The terrain itself is trecherous with several random drops, cliffs, and the occasional booby trap that the soldiers manning the base &amp;quot;forgot&amp;quot; to disarm; one could be easily lost for days in the vast confines of the jungle if the heat and other conditions didn't drive them insane. Exercise caution, children, one wrong step here would most definitely be your last.&lt;br /&gt;
&lt;br /&gt;
: '''Bodies:'''&lt;br /&gt;
:: Randy Flagg ''(Lying in a small clearing, riddled with bulletholes)''&lt;br /&gt;
:: Trey Leyton ''(Lying amongst the trees, teeth, eyes, and tongue missing, smiley face cut into his cheek)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Babbling Brook:'''&amp;lt;/span&amp;gt; This small brook serves as the only source of water on the island. It winds to and fro, and in most places is shallow enough to be able to walk through. Perhaps you could stop for a refreshment here? Bear in mind though, no matter how shallow it may be, you can surely drown in it with a little assistance.&lt;br /&gt;
&lt;br /&gt;
: '''Bodies:'''&lt;br /&gt;
:: Tyson Neills ''(Lying on the ground a few meters away from the brook, a bloody hole where his left eye should be)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Sea Cliffs:'''&amp;lt;/span&amp;gt; You can see the ocean from here. The cliffs aren't terribly high, but it might be a mighty painful fall down them. They wouldn't make a very good hiding place, seeing how they're out in the open, but it'd definitely make a good vantage point, especially if you were lying in wait for someone to pass along the shoreline below.&lt;br /&gt;
&lt;br /&gt;
: '''Bodies:'''&lt;br /&gt;
:: Tegan Bianco ''(In a watery grave)''&lt;br /&gt;
:: Kara Holmes ''(Lying at the bottom of the cliff, right foot shoved into her mouth, jaw nearly ripped off and throat blown apart)''&lt;br /&gt;
:: Rebbecca Bradbury ''(Lying on approximately 20 feet away from Kara, clothes torn off and arm inserted into her body)''&lt;br /&gt;
:: Katherine Blanco ''(Lying somewhere in the area, neck swollen from allergic reaction)''&lt;br /&gt;
:: Nigel Gillespie ''(Lying at the bottom of the cliff, neck broken)''&lt;br /&gt;
:: Galen Neilson ''(In a watery grave)''&lt;br /&gt;
:: Nadine Willowbrook ''(In a watery grave)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Field of Flowers:'''&amp;lt;/span&amp;gt; An open field, filled to the brim with flowers of every size, shape, and color. It's truly a beautiful sight, even though you won't have much time to be admiring the view. The flowers could use a little extra red to make them even more beautiful, if you've an eye for such things.&lt;br /&gt;
&lt;br /&gt;
: '''Bodies:'''&lt;br /&gt;
:: Luis Chezinski ''(Face a shade of red and purple, blood running down his neck, eyes bulging out)''&lt;br /&gt;
:: Brenden Bedard ''(Laying face down in field, damage to front of skull)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-variant:small-caps&amp;quot;&amp;gt;'''The Northern Coast:'''&amp;lt;/span&amp;gt; The northern side of the island gives way to a sparkling blue ocean and a never-ending strip of white sands. Make sure not to get too caught up in the spectacular view, lest it be the last thing you ever see.&lt;br /&gt;
&lt;br /&gt;
: '''Bodies:'''&lt;br /&gt;
:: N/A&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 04:58:20 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:V3_Locations</comments>		</item>
		<item>
			<title>V3 Death Order</title>
			<link>http://72.14.177.54/Sotf_wiki/V3_Death_Order</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''The premise of Survival of the Fittest is simple in nature.  Kill or be killed is the only rule.  No time-outs, no out-of-bounds, everyone is open game.  In a game as primal as this, there are bound to be casualties-of-war.  Below, you can find a list of each student who has sacrificed his or her life to the program, which number they were to die, and who killed them.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1st - [[Josh Goodman|Joshua Goodman]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
2nd - [[Heather Tilmitt]] - Killed by [[Lance Barrett]]&amp;lt;br&amp;gt;&lt;br /&gt;
3rd - [[Jason Foley]] - Killed by [[Gabriel Theobaldt]]&amp;lt;br&amp;gt;&lt;br /&gt;
4th - [[Tyson Neills]] - Killed by [[Bobby Jacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
5th - [[Lance Barrett]] - Killed by [[Melina Frost]]&amp;lt;br&amp;gt;&lt;br /&gt;
6th - [[Charlie Burchman]] - Killed by [[Ivye Dewley]]&amp;lt;br&amp;gt;&lt;br /&gt;
7th - [[Tanya Bonneville]] - Killed by [[Eduardo Trinidad-Villa]]&amp;lt;br&amp;gt;&lt;br /&gt;
8th - [[Tegan Bianco]] - Committed Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
9th - [[Alex Steele]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
10th - [[Karl Van Buren]] - Killed by [[Gabriel Theobaldt]]&amp;lt;br&amp;gt;&lt;br /&gt;
11th - [[Owen Fontaine]] - Killed by [[Julie Mikan]]&amp;lt;br&amp;gt;&lt;br /&gt;
12th - [[Evelyn Richinson]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
13th - [[Luis Chezinski]] - Killed by [[Brenden Bedard]]&amp;lt;br&amp;gt;&lt;br /&gt;
14th - [[Kara Holmes]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
15th - [[Randy Flagg]] - Killed by [[Keith Jackson]]&amp;lt;br&amp;gt;&lt;br /&gt;
16th - [[Rebbecca Bradbury]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
17th - [[Kristin Washington]] - Killed by [[Viktor Kurchatov]]&amp;lt;br&amp;gt;&lt;br /&gt;
18th - [[Troy McCann]] - Killed by [[Gabriel Theobaldt]]&amp;lt;br&amp;gt;&lt;br /&gt;
19th - [[Brenden Bedard]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
20th - [[Dan Wolfe]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
21st - [[Adwin Green]] - Killed by [[Paul Smith]]&amp;lt;br&amp;gt;&lt;br /&gt;
22nd - [[Katherine Blanco]] - Killed by allergic reaction&amp;lt;br&amp;gt;&lt;br /&gt;
23rd - [[Nigel Gillespie]] - Killed by [[Dominica Shapiro]]&amp;lt;br&amp;gt;&lt;br /&gt;
24th - [[Ric Chee]] - Killed by [[Bobby Jacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
25th - [[Ken Lawson]] - Accidental Suicide &amp;lt;br&amp;gt;&lt;br /&gt;
26th - [[Galen Neilson]] - Killed by [[Nadine Willowbrook]]&amp;lt;br&amp;gt;&lt;br /&gt;
27th - [[Nadine Willowbrook]] - Killed by [[Galen Neilson]]&amp;lt;br&amp;gt;&lt;br /&gt;
28th - [[Andy Walker]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
29th - [[Ivye Dewley]] - Killed by [[Adam Dodd (V3)|Adam Dodd]]&amp;lt;br&amp;gt;&lt;br /&gt;
30th - [[Viktor Kurchatov]] - Killed by [[Julie Mikan]]&amp;lt;br&amp;gt;&lt;br /&gt;
31st - [[Gabriel Theobaldt]] - Incinerated in Explosion indirectly caused by [[Ivye Dewley]] and [[Adam Dodd (V3)|Adam Dodd]]&amp;lt;br&amp;gt;&lt;br /&gt;
32nd - [[Trey Leyton]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
33rd - [[Quale Hutchinson]] - Killed by [[Bobby Jacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
34th - [[Simon Wood]] - Killed by [[Darnell Butler]]]&amp;lt;br&amp;gt;&lt;br /&gt;
35th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
36th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
37th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
38th - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
39th - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
40th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
41st - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
42nd - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
43rd - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
44th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
45th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
46th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
47th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
48th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
49th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
50th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Student Deceased List ==&lt;br /&gt;
Locations change over time and in a game where we begin with over a hundred competitors and leave naught but one standing, the areas begin to build up with the corpses of the dead.  Listed below is each location, who the bodies lying around the area are, what day they died on and how they were killed.&lt;br /&gt;
&lt;br /&gt;
'''Rundown Hospital:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heather Tilmitt]] - Day 1 - Eviscerated by Lance Barrett&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lance Barrett]] - Day 1 - Shot in head by Melina Frost&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evelyn Richinson]] - Day 2 - Accidentally severed jugular with scalpel&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dan Wolfe]] - Day 2 - Accidentally stabbed self in chest with scalpel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jailhouse:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''Small Cottage:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''The Barracks:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Josh Goodman]] - Day 1 - Electrocuted by Blood Boy&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tanya Bonneville]] - Day 1 - Impaled then electrocuted by Eduardo Trinidad-Villa&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ivye Dewley]] - Day 3 - Shot in head, incinerated in grenade explosion&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gabriel Theobaldt]] - Day 3 - Incinerated in grenade explosion&lt;br /&gt;
&lt;br /&gt;
'''The Lagoon:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''The Showers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karl Van Buren]] - Day 2 - Neck broken by Gabriel Theobaldt&amp;lt;br&amp;gt;&lt;br /&gt;
[[Viktor Kurchatov]] - Day 3 - Stabbed by Julie Mikan&lt;br /&gt;
&lt;br /&gt;
'''Lookout Tower:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Charlie Burchman]] - Day 1 - Blown up by Ivye Dewley&lt;br /&gt;
&lt;br /&gt;
'''The Mess Hall:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alex Steele]] - Day 1 - Accidentally shot self&lt;br /&gt;
&lt;br /&gt;
'''The Marsh:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''Hollow Tree:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kristin Washington]] - Day 2 - Shot in head by Viktor Kurchatov&lt;br /&gt;
&lt;br /&gt;
'''Swinging Bridge:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Owen Fontaine]] - Day 2 - Shot in head by Julie Mikan&lt;br /&gt;
&lt;br /&gt;
'''Airfield:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adwin Green]] - Day 2 - Shot in back by Paul Smith&amp;lt;br&amp;gt;&lt;br /&gt;
[[Simon Wood]] - Day 3 - Impaled by Darnell Butler&lt;br /&gt;
&lt;br /&gt;
'''Storehouse:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Troy McCann]] - Day 2 - Partially beheaded by Gabriel Theobaldt&lt;br /&gt;
&lt;br /&gt;
'''The Graveyard:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jason Foley]] - Day 1 - Eviscerated by Gabriel Theobaldt&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ken Lawson]] - Day 2 - Crushed under dirt in open grave&amp;lt;br&amp;gt;&lt;br /&gt;
[[Quale Hutchinson]] - Day 3 - Neck broken by Bobby Jacks&lt;br /&gt;
&lt;br /&gt;
'''The Chapel:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''Overgrown Trail:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ric Chee]] - Day 2 - Stabbed in chest by Bobby Jacks&lt;br /&gt;
&lt;br /&gt;
'''The Quarry:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Andy Walker]] - Day 3 - Fell from cliff, knocked unconscious and drowned in water&lt;br /&gt;
&lt;br /&gt;
'''The Caves:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''The Jungle:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Randy Flagg]] - Day 2 - Shot by Keith Jackson&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trey Leyton]] - Day 3 - Dismembered by Blood Boy&lt;br /&gt;
&lt;br /&gt;
'''Babbling Brook:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyson Neills]] - Day 1 - Stabbed through eye with syringe by Bobby Jacks&lt;br /&gt;
&lt;br /&gt;
'''Sea Cliffs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tegan Bianco]] - Day 1 - Committed Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kara Holmes]] - Day 2 - Suffocated with own foot by Blood Boy&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rebbecca Bradbury]] - Day 2 - Bled to death from wounds inflicted by Blood Boy&amp;lt;br&amp;gt;&lt;br /&gt;
[[Katherine Blanco]] - Day 2 - Died via allergic reaction to bee sting&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nigel Gillespie]] - Day 2 - Shoved off cliffs by Dominica Shapiro, broke neck&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen Neilson]] - Day 2 - Impaled in the heart by Nadine Willowbrook&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nadine Willowbrook]] - Day 2 - Shoved off cliffs by Galen Neilson, broke neck&lt;br /&gt;
&lt;br /&gt;
'''Field of Flowers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luis Chezinski]] - Day 2 - Strangled by Brenden Bedard&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brenden Bedard]] - Day 2 - Busted head open on rock&lt;br /&gt;
&lt;br /&gt;
'''Northern Coast:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 04:55:50 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:V3_Death_Order</comments>		</item>
		<item>
			<title>V3 Death Order</title>
			<link>http://72.14.177.54/Sotf_wiki/V3_Death_Order</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Student Deceased List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''The premise of Survival of the Fittest is simple in nature.  Kill or be killed is the only rule.  No time-outs, no out-of-bounds, everyone is open game.  In a game as primal as this, there are bound to be casualties-of-war.  Below, you can find a list of each student who has sacrificed his or her life to the program, which number they were to die, and who killed them.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1st - [[Josh Goodman|Joshua Goodman]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
2nd - [[Heather Tilmitt]] - Killed by [[Lance Barrett]]&amp;lt;br&amp;gt;&lt;br /&gt;
3rd - [[Jason Foley]] - Killed by [[Gabriel Theobaldt]]&amp;lt;br&amp;gt;&lt;br /&gt;
4th - [[Tyson Neills]] - Killed by [[Bobby Jacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
5th - [[Lance Barrett]] - Killed by [[Melina Frost]]&amp;lt;br&amp;gt;&lt;br /&gt;
6th - [[Charlie Burchman]] - Killed by [[Ivye Dewley]]&amp;lt;br&amp;gt;&lt;br /&gt;
7th - [[Tanya Bonneville]] - Killed by [[Eduardo Trinidad-Villa]]&amp;lt;br&amp;gt;&lt;br /&gt;
8th - [[Tegan Bianco]] - Committed Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
9th - [[Alex Steele]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
10th - [[Karl Van Buren]] - Killed by [[Gabriel Theobaldt]]&amp;lt;br&amp;gt;&lt;br /&gt;
11th - [[Owen Fontaine]] - Killed by [[Julie Mikan]]&amp;lt;br&amp;gt;&lt;br /&gt;
12th - [[Evelyn Richinson]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
13th - [[Luis Chezinski]] - Killed by [[Brenden Bedard]]&amp;lt;br&amp;gt;&lt;br /&gt;
14th - [[Kara Holmes]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
15th - [[Randy Flagg]] - Killed by [[Keith Jackson]]&amp;lt;br&amp;gt;&lt;br /&gt;
16th - [[Rebbecca Bradbury]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
17th - [[Kristin Washington]] - Killed by [[Viktor Kurchatov]]&amp;lt;br&amp;gt;&lt;br /&gt;
18th - [[Troy McCann]] - Killed by [[Gabriel Theobaldt]]&amp;lt;br&amp;gt;&lt;br /&gt;
19th - [[Brenden Bedard]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
20th - [[Dan Wolfe]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
21st - [[Adwin Green]] - Killed by [[Paul Smith]]&amp;lt;br&amp;gt;&lt;br /&gt;
22nd - [[Katherine Blanco]] - Killed by allergic reaction&amp;lt;br&amp;gt;&lt;br /&gt;
23rd - [[Nigel Gillespie]] - Killed by [[Dominica Shapiro]]&amp;lt;br&amp;gt;&lt;br /&gt;
24th - [[Ric Chee]] - Killed by [[Bobby Jacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
25th - [[Ken Lawson]] - Accidental Suicide &amp;lt;br&amp;gt;&lt;br /&gt;
26th - [[Galen Neilson]] - Killed by [[Nadine Willowbrook]]&amp;lt;br&amp;gt;&lt;br /&gt;
27th - [[Nadine Willowbrook]] - Killed by [[Galen Neilson]]&amp;lt;br&amp;gt;&lt;br /&gt;
28th - [[Andy Walker]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
29th - [[Ivye Dewley]] - Killed by [[Adam Dodd (V3)|Adam Dodd]]&amp;lt;br&amp;gt;&lt;br /&gt;
30th - [[Viktor Kurchatov]] - Killed by [[Julie Mikan]]&amp;lt;br&amp;gt;&lt;br /&gt;
31st - [[Gabriel Theobaldt]] - Incinerated in Explosion indirectly caused by [[Ivye Dewley]] and [[Adam Dodd (V3)|Adam Dodd]]&amp;lt;br&amp;gt;&lt;br /&gt;
32nd - [[Trey Leyton]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
33rd - [[Quale Hutchinson]] - Killed by [[Bobby Jacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
34th - [[Simon Wood]] - Killed by [[Darnell Butler]]]&amp;lt;br&amp;gt;&lt;br /&gt;
35th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
36th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
37th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
38th - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
39th - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
40th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
41st - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
42nd - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
43rd - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
44th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
45th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
46th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
47th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
48th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
49th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
50th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Student Deceased List ==&lt;br /&gt;
Locations change over time and in a game where we begin with over a hundred competitors and leave naught but one standing, the areas begin to build up with the corpses of the dead.  Listed below is each location, who the bodies lying around the area are, what day they died on and how they were killed.&lt;br /&gt;
&lt;br /&gt;
'''Rundown Hospital:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heather Tilmitt]] - Day 1 - Eviscerated by Lance Barrett&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lance Barrett]] - Day 1 - Shot in head by Melina Frost&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evelyn Richinson]] - Day 2 - Accidentally severed jugular with scalpel&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dan Wolfe]] - Day 2 - Accidentally stabbed self in chest with scalpel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jailhouse:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''Small Cottage:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''The Barracks:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Josh Goodman]] - Day 1 - Electrocuted by Blood Boy&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tanya Bonneville]] - Day 1 - Impaled then electrocuted by Eduardo Trinidad-Villa&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ivye Dewley]] - Day 3 - Shot in head, incinerated in grenade explosion&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gabriel Theobaldt]] - Day 3 - Incinerated in grenade explosion&lt;br /&gt;
&lt;br /&gt;
'''The Lagoon:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''The Showers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karl Van Buren]] - Day 2 - Neck broken by Gabriel Theobaldt&amp;lt;br&amp;gt;&lt;br /&gt;
[[Viktor Kurchatov]] - Day 3 - Stabbed by Julie Mikan&lt;br /&gt;
&lt;br /&gt;
'''Lookout Tower:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Charlie Burchman]] - Day 1 - Blown up by Ivye Dewley&lt;br /&gt;
&lt;br /&gt;
'''The Mess Hall:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alex Steele]] - Day 1 - Accidentally shot self&lt;br /&gt;
&lt;br /&gt;
'''The Marsh:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''Hollow Tree:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kristin Washington]] - Day 2 - Shot in head by Viktor Kurchatov&lt;br /&gt;
&lt;br /&gt;
'''Swinging Bridge:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Owen Fontaine]] - Day 2 - Shot in head by Julie Mikan&lt;br /&gt;
&lt;br /&gt;
'''Airfield:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adwin Green]] - Day 2 - Shot in back by Paul Smith&amp;lt;br&amp;gt;&lt;br /&gt;
[[Simon Wood]] - Day 3 - Impaled by Darnell Butler&lt;br /&gt;
&lt;br /&gt;
'''Storehouse:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Troy McCann]] - Day 2 - Partially beheaded by Gabriel Theobaldt&lt;br /&gt;
&lt;br /&gt;
'''The Graveyard:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jason Foley]] - Day 1 - Eviscerated by Gabriel Theobaldt&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ken Lawson]] - Day 2 - Crushed under dirt in open grave&amp;lt;br&amp;gt;&lt;br /&gt;
[[Quale Hutchinson - Day 3 - Neck broken by Bobby Jacks&lt;br /&gt;
&lt;br /&gt;
'''The Chapel:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''Overgrown Trail:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ric Chee]] - Day 2 - Stabbed in chest by Bobby Jacks&lt;br /&gt;
&lt;br /&gt;
'''The Quarry:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Andy Walker]] - Day 3 - Fell from cliff, knocked unconscious and drowned in water&lt;br /&gt;
&lt;br /&gt;
'''The Caves:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''The Jungle:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Randy Flagg]] - Day 2 - Shot by Keith Jackson&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trey Leyton]] - Day 3 - Dismembered by Blood Boy&lt;br /&gt;
&lt;br /&gt;
'''Babbling Brook:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyson Neills]] - Day 1 - Stabbed through eye with syringe by Bobby Jacks&lt;br /&gt;
&lt;br /&gt;
'''Sea Cliffs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tegan Bianco]] - Day 1 - Committed Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kara Holmes]] - Day 2 - Suffocated with own foot by Blood Boy&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rebbecca Bradbury]] - Day 2 - Bled to death from wounds inflicted by Blood Boy&amp;lt;br&amp;gt;&lt;br /&gt;
[[Katherine Blanco]] - Day 2 - Died via allergic reaction to bee sting&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nigel Gillespie]] - Day 2 - Shoved off cliffs by Dominica Shapiro, broke neck&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen Neilson]] - Day 2 - Impaled in the heart by Nadine Willowbrook&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nadine Willowbrook]] - Day 2 - Shoved off cliffs by Galen Neilson, broke neck&lt;br /&gt;
&lt;br /&gt;
'''Field of Flowers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luis Chezinski]] - Day 2 - Strangled by Brenden Bedard&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brenden Bedard]] - Day 2 - Busted head open on rock&lt;br /&gt;
&lt;br /&gt;
'''Northern Coast:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 04:55:09 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:V3_Death_Order</comments>		</item>
		<item>
			<title>V3 Death Order</title>
			<link>http://72.14.177.54/Sotf_wiki/V3_Death_Order</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''The premise of Survival of the Fittest is simple in nature.  Kill or be killed is the only rule.  No time-outs, no out-of-bounds, everyone is open game.  In a game as primal as this, there are bound to be casualties-of-war.  Below, you can find a list of each student who has sacrificed his or her life to the program, which number they were to die, and who killed them.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1st - [[Josh Goodman|Joshua Goodman]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
2nd - [[Heather Tilmitt]] - Killed by [[Lance Barrett]]&amp;lt;br&amp;gt;&lt;br /&gt;
3rd - [[Jason Foley]] - Killed by [[Gabriel Theobaldt]]&amp;lt;br&amp;gt;&lt;br /&gt;
4th - [[Tyson Neills]] - Killed by [[Bobby Jacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
5th - [[Lance Barrett]] - Killed by [[Melina Frost]]&amp;lt;br&amp;gt;&lt;br /&gt;
6th - [[Charlie Burchman]] - Killed by [[Ivye Dewley]]&amp;lt;br&amp;gt;&lt;br /&gt;
7th - [[Tanya Bonneville]] - Killed by [[Eduardo Trinidad-Villa]]&amp;lt;br&amp;gt;&lt;br /&gt;
8th - [[Tegan Bianco]] - Committed Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
9th - [[Alex Steele]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
10th - [[Karl Van Buren]] - Killed by [[Gabriel Theobaldt]]&amp;lt;br&amp;gt;&lt;br /&gt;
11th - [[Owen Fontaine]] - Killed by [[Julie Mikan]]&amp;lt;br&amp;gt;&lt;br /&gt;
12th - [[Evelyn Richinson]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
13th - [[Luis Chezinski]] - Killed by [[Brenden Bedard]]&amp;lt;br&amp;gt;&lt;br /&gt;
14th - [[Kara Holmes]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
15th - [[Randy Flagg]] - Killed by [[Keith Jackson]]&amp;lt;br&amp;gt;&lt;br /&gt;
16th - [[Rebbecca Bradbury]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
17th - [[Kristin Washington]] - Killed by [[Viktor Kurchatov]]&amp;lt;br&amp;gt;&lt;br /&gt;
18th - [[Troy McCann]] - Killed by [[Gabriel Theobaldt]]&amp;lt;br&amp;gt;&lt;br /&gt;
19th - [[Brenden Bedard]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
20th - [[Dan Wolfe]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
21st - [[Adwin Green]] - Killed by [[Paul Smith]]&amp;lt;br&amp;gt;&lt;br /&gt;
22nd - [[Katherine Blanco]] - Killed by allergic reaction&amp;lt;br&amp;gt;&lt;br /&gt;
23rd - [[Nigel Gillespie]] - Killed by [[Dominica Shapiro]]&amp;lt;br&amp;gt;&lt;br /&gt;
24th - [[Ric Chee]] - Killed by [[Bobby Jacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
25th - [[Ken Lawson]] - Accidental Suicide &amp;lt;br&amp;gt;&lt;br /&gt;
26th - [[Galen Neilson]] - Killed by [[Nadine Willowbrook]]&amp;lt;br&amp;gt;&lt;br /&gt;
27th - [[Nadine Willowbrook]] - Killed by [[Galen Neilson]]&amp;lt;br&amp;gt;&lt;br /&gt;
28th - [[Andy Walker]] - Accidental Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
29th - [[Ivye Dewley]] - Killed by [[Adam Dodd (V3)|Adam Dodd]]&amp;lt;br&amp;gt;&lt;br /&gt;
30th - [[Viktor Kurchatov]] - Killed by [[Julie Mikan]]&amp;lt;br&amp;gt;&lt;br /&gt;
31st - [[Gabriel Theobaldt]] - Incinerated in Explosion indirectly caused by [[Ivye Dewley]] and [[Adam Dodd (V3)|Adam Dodd]]&amp;lt;br&amp;gt;&lt;br /&gt;
32nd - [[Trey Leyton]] - Killed by [[Nathanial Harris]]&amp;lt;br&amp;gt;&lt;br /&gt;
33rd - [[Quale Hutchinson]] - Killed by [[Bobby Jacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
34th - [[Simon Wood]] - Killed by [[Darnell Butler]]]&amp;lt;br&amp;gt;&lt;br /&gt;
35th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
36th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
37th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
38th - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
39th - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
40th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
41st - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
42nd - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
43rd - [[]] - Killed by [[]]&amp;lt;br&amp;gt;&lt;br /&gt;
44th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
45th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
46th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
47th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
48th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
49th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
50th - [[]] - Killed by [[]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Student Deceased List ==&lt;br /&gt;
Locations change over time and in a game where we begin with over a hundred competitors and leave naught but one standing, the areas begin to build up with the corpses of the dead.  Listed below is each location, who the bodies lying around the area are, what day they died on and how they were killed.&lt;br /&gt;
&lt;br /&gt;
'''Rundown Hospital:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heather Tilmitt]] - Day 1 - Eviscerated by Lance Barrett&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lance Barrett]] - Day 1 - Shot in head by Melina Frost&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evelyn Richinson]] - Day 2 - Accidentally severed jugular with scalpel&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dan Wolfe]] - Day 2 - Accidentally stabbed self in chest with scalpel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jailhouse:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''Small Cottage:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''The Barracks:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Josh Goodman]] - Day 1 - Electrocuted by Blood Boy&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tanya Bonneville]] - Day 1 - Impaled then electrocuted by Eduardo Trinidad-Villa&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ivye Dewley]] - Day 3 - Shot in head, incinerated in grenade explosion&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gabriel Theobaldt]] - Day 3 - Incinerated in grenade explosion&lt;br /&gt;
&lt;br /&gt;
'''The Lagoon:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''The Showers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karl Van Buren]] - Day 2 - Neck broken by Gabriel Theobaldt&lt;br /&gt;
&lt;br /&gt;
'''Lookout Tower:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Charlie Burchman]] - Day 1 - Blown up by Ivye Dewley&lt;br /&gt;
&lt;br /&gt;
'''The Mess Hall:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alex Steele]] - Day 1 - Accidentally shot self&lt;br /&gt;
&lt;br /&gt;
'''The Marsh:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''Hollow Tree:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kristin Washington]] - Day 2 - Shot in head by Viktor Kurchatov&lt;br /&gt;
&lt;br /&gt;
'''Swinging Bridge:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Owen Fontaine]] - Day 2 - Shot in head by Julie Mikan&lt;br /&gt;
&lt;br /&gt;
'''Airfield:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adwin Green]] - Day 2 - Shot in back by Paul Smith&amp;lt;br&amp;gt;&lt;br /&gt;
[[Simon Wood]] - Day 3 - Impaled by Darnell Butler&lt;br /&gt;
&lt;br /&gt;
'''Storehouse:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Troy McCann]] - Day 2 - Partially beheaded by Gabriel Theobaldt&lt;br /&gt;
&lt;br /&gt;
'''The Graveyard:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jason Foley]] - Day 1 - Eviscerated by Gabriel Theobaldt&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ken Lawson]] - Day 2 - Crushed under dirt in open grave&lt;br /&gt;
&lt;br /&gt;
'''The Chapel:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''Overgrown Trail:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ric Chee]] - Day 2 - Stabbed in chest by Bobby Jacks&lt;br /&gt;
&lt;br /&gt;
'''The Quarry:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Andy Walker]] - Day 3 - Fell from cliff, knocked unconscious and drowned in water&lt;br /&gt;
&lt;br /&gt;
'''The Caves:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
'''The Jungle:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Randy Flagg]] - Day 2 - Shot by Keith Jackson&amp;lt;br&amp;gt;&lt;br /&gt;
[[Trey Leyton]] - Day 3 - Dismembered by Blood Boy&lt;br /&gt;
&lt;br /&gt;
'''Babbling Brook:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tyson Neills]] - Day 1 - Stabbed through eye with syringe by Bobby Jacks&lt;br /&gt;
&lt;br /&gt;
'''Sea Cliffs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tegan Bianco]] - Day 1 - Committed Suicide&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kara Holmes]] - Day 2 - Suffocated with own foot by Blood Boy&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rebbecca Bradbury]] - Day 2 - Bled to death from wounds inflicted by Blood Boy&amp;lt;br&amp;gt;&lt;br /&gt;
[[Katherine Blanco]] - Day 2 - Died via allergic reaction to bee sting&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nigel Gillespie]] - Day 2 - Shoved off cliffs by Dominia Shapiro, broke neck&amp;lt;br&amp;gt;&lt;br /&gt;
[[Galen Neilson]] - Day 2 - Impaled in the heart by Nadine Willowbrook&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nadine Willowbrook]] - Day 2 - Shoved off cliffs by Galen Neilson, broke neck&lt;br /&gt;
&lt;br /&gt;
'''Field of Flowers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Luis Chezinski]] - Day 2 - Strangled by Brenden Bedard&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brenden Bedard]] - Day 2 - Busted head open on rock&lt;br /&gt;
&lt;br /&gt;
'''Northern Coast:'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&lt;/div&gt;</description>
			<pubDate>Tue, 22 Apr 2008 04:51:19 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:V3_Death_Order</comments>		</item>
		<item>
			<title>Tanya Bonneville</title>
			<link>http://72.14.177.54/Sotf_wiki/Tanya_Bonneville</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Other/Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:'''  Tanya Bonneville&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Female&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Southridge&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:'''Art Club, Drama Club&lt;br /&gt;
&lt;br /&gt;
'''Appearance:'''Tanya is a fairly-pretty African-American girl with mid-brown skin. Her hair is dreaded a bit, and is braided into a sort of &amp;quot;exploding-flower&amp;quot; ponytail at the back of her head. Her face lacks any sign of acne and is a tad pouty but otherwise nice to look at, with dark eyes and full lips. If one looks closely, she also has slight buckteeth.&lt;br /&gt;
&lt;br /&gt;
The one thing that makes Tanya stand out despite her slightly meaty physique is that she seems a bit more physically well-endowed for a woman than other girls her age are. At 18, she is probably one of the sexier girls in school, though not too voluptuous for taste. She often likes to dress in bright-colored clothes that at least expose the midriff, and shorty-jeans that - no pun intended - skirt the public school dress code limit.&lt;br /&gt;
&lt;br /&gt;
'''Biography:'''Tanya is a girl who's never really had it rough in life. She grew up to a relatively well-off family in a secure neighborhood. Her parents aren't particularly outstanding members of society, though they at least stuck together throughout her life. But being African-American, they bore witness to the LA Riots that nearly stretched out to Highland Beach and the things that racism (and reverse racism) could do, so they swore to raise her as a kind and tolerant individual, albeit with a sense of pride.)&lt;br /&gt;
&lt;br /&gt;
She's kind and caring, willing to help out whenever she can. She also tends to be quite the teeny-bopper at times, which helps her fit in in a culture where R&amp;amp;B and hip-hop are popular (and battling it out with the punk-emo scene.) As a result, she's been one of the more popular kids since she started school, and can be found hanging out at trendy shops and places, shopping and otherwise doing the &amp;quot;girl thing.&amp;quot; Tanya has essentially been that &amp;quot;good girl&amp;quot; since she enrolled in elementary school, although she did find a knack for the fine arts early on. She got her first role in a play in 2nd grade - Wendy in Peter Pan - and didn't look back.&lt;br /&gt;
&lt;br /&gt;
Adolescence however brought Tanya a rather strange shift in her life, or rather, an unexpected boost. Specifically speaking, she ended up physically &amp;quot;blossoming&amp;quot; more than other girls did, causing her to end up an unwitting sex icon. She has - perhaps unconsciously - started trying to dress up more &amp;quot;fashionably,&amp;quot; but this has already started to conflict with her academic studies. She is focused on the fine arts, and has worked on art pieces and murals for school and the community. She's also dabbled in drama...though she stopped because she believed it wasn't the acting skills of the stars that helped increase attendance to the usually barren school theater productions. What she actually believed caused her great disdain.&lt;br /&gt;
&lt;br /&gt;
Although Tanya's not one of the genius students in school, she definitely does not like to be thought of as more-breasts-than-brain. Of course, her oft bubbly demeanor often continues to give that impression, if not unintentionally. That doesn't mean that she won't &amp;quot;cuss out&amp;quot; anybody who hits on her too much, black or white. It's a temper shift that's more prominent against men than against women.&lt;br /&gt;
&lt;br /&gt;
One classmate - [[Troy McCann]] - doesn't seem to hit on her much at all despite his newfound gangsta appreciation seeming to warrant it. Perhaps it's a silent repayment for when she tried to stick up for him when he was a nerd. Whatever the case, she doesn't seem to appreciate Troy's new culture shift as much as Troy's new &amp;quot;demographic&amp;quot; does. Unlike Troy, Tanya also takes pride in how her parents were able to &amp;quot;rise&amp;quot; from the &amp;quot;ghetto&amp;quot; and hopes to build on that by going to college as an art major.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' As much as she resents it, she can probably use sex appeal to her advantage against male psychology, though her main advantage would be her ability to make friends.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:'''She's not a very good fighter, and not very physically flexible. Perhaps her body might also make her a victim of a different physical offense.&lt;br /&gt;
&lt;br /&gt;
'''Designated Number:'''Female Student no. 18&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[LaZardo]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:'''  Hacksaw&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:''' Hm, so G18 is a big breasted little teeny-bopper, basically. Why does this sound so familiar -- oh, right, because she's just like half the school. I hate to say this, but G18 lacks very much potential. Everything she has, others hold more in spades, and she seems to lack any sort of basic survival skills. Add in to the equation that this girl has probably never been in a real fight in her entire life and you have... her death ticket.&lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:''' None&lt;br /&gt;
&lt;br /&gt;
'''Killed by:''' [[Eduardo Trinidad-Villa]]&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' Hacksaw (issued weapon)&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' [[Troy McCann]] would've presumably been her ally had she run into him.&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' [[Eduardo Trinidad-Villa]]&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:''' Tanya woke up near the barracks and cruised into the nearest one only to stumble upon the violently electrocuted corpse of [[Josh Goodman]].  Startled, Tanya fell backward, and it took her several moments to recover herself.  Before she could stand up completely, she spotted the sneakers of someone standing in front of her -- [[Eduardo Trinidad-Villa]].  The struggle that happened next was miniscule at best, with Eduardo easily overpowering Tanya and impaling her on his sword.  Eddie roughly kicked Tanya, sending her flying off the sword and into the pool of electrofied blood that had been used to murder Josh.  The electricity overwhelmed her body and Tanya fried, right next to Josh.&lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:''' Well... at least we got an interesting movie reference out of her death.&lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:''' N/A&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*It is implied during the season three pre-game that Tanya is (or was) good friends with fellow contestant [[Troy McCann]].  Unfortunately, this is never explored further, as both students die fairly early on during season three and never meet up.&lt;br /&gt;
&lt;br /&gt;
*A portion of Tanya's death scene is a &amp;lt;u&amp;gt;300&amp;lt;/u&amp;gt; reference.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''Below is a list of threads that contain Tanya, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
'''Pre-Game:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1749 Of Ice and Men]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1922 Shop Til You Name Drop]&lt;br /&gt;
&lt;br /&gt;
'''V3:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2042 Blood and Thunder]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Tanya Bonneville.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 21:46:51 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Tanya_Bonneville</comments>		</item>
		<item>
			<title>Licinia Vinici</title>
			<link>http://72.14.177.54/Sotf_wiki/Licinia_Vinici</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Other/Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Licinia Vinici&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Female&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Bathurst High School&amp;lt;br&amp;gt;&lt;br /&gt;
'''Homeroom:''' Ms. Gussie&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:''' Reading, Poetry, mainly the written word has been her interest all of her life... (Explained Below)&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Licinia is a very timid, resembling a quiet mouse. She stands at 5'3&amp;quot;, with straight, shoulder-length black hair. She wears colourful and exeptionally warm clothes, as she catches a chill quicker than most people. She is never seen without her trademark black/grey scarf, hiding most of her neck. Her face is shaped almost like that of a mouse; a small nose and dark brown eyes. Her complexion is caucasian, though tanned from spending long days outside, reading.&lt;br /&gt;
&lt;br /&gt;
Licinia is very thin, and very delicate. She is not thin to the point of being anorexic, just thin enough to cause worry among the teachers, although that is not there only concern.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Licinia is above all things, a mystery. Teachers, psychologists, all manner of doctors have tried to diagnose what happened to her, none of them know. She has refused to say any word besides her first and last name and the occasional yes or no. Her last name is beyond finding, no traces of anyone with that last name have ever been found. She never even met her parents, all she knows of them came from her mother's sucicide note. &lt;br /&gt;
&lt;br /&gt;
~&lt;br /&gt;
''I'm sorry, Licinia, it is for the best that you do not know your family. Your brother and your father both miss you. When you are ready, maybe you will be able to meet them one day.&lt;br /&gt;
I won't be able to ever see you, my baby girl, for this world has no need of me anymore...''&lt;br /&gt;
''-Mom ''&lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
When social services first found her, she was at the scene of a messy bank robbery, crying her eyes out. The only word she ever said that year was her name, Licinia Vinici.&lt;br /&gt;
Licinia currently resides in the home of her social worker, Eric Demmerman. Attempts to get her into a foster home have failed for reasons not disclosed to the school board.&lt;br /&gt;
&lt;br /&gt;
At school, she has tried to remain seperated from any social groups, however that doesn't mean that they have tried to remain seperate from her. &lt;br /&gt;
&lt;br /&gt;
She was one of [[Lester Treskington]]'s victims. He would come by the hallway, snatch her book out of her hands, and toss it into the boy's washroom. Lester would also frequently harass her, making her feel even worse than she already is. Unbenownst to anyone, she hides a violent urge to end Lester.&lt;br /&gt;
&lt;br /&gt;
Partly as a result of his teasing, nobody has ever made a attempt to be friends with her. She has never tried to make friends either, confident that her attempts will fail.&lt;br /&gt;
&lt;br /&gt;
She has made friends with the written word. Licinia frequently reads almost every form of literature there is. From Edgar Allan Poe's works, to the novels of today, she has read literally almost every book in the library. &lt;br /&gt;
Aside from reading, she also writes upbeat poems about the wonders of the world. Licinia takes inspiration from photos of nature, paintings of mythology, and common things one could find outside, such as small insects. &lt;br /&gt;
&lt;br /&gt;
One could guess that her form of communication with people would be her writing. Licinia creates metaphors and subtle hints as to what happened in her life.&lt;br /&gt;
&lt;br /&gt;
Her personality can be generally classed as timid, not an outspoken person. In class, she has never asked any questions, and obviously never answers any. Licinia's grades have been at the best of times, average.&lt;br /&gt;
&lt;br /&gt;
Licinia's life overall can be summerized as a mysterious and secretive life. Perhaps her secrets will be exposed during Survival of the Fittest?&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' Licinia is hardly noticable almost anywhere, as well, her nonexistant social life makes her hardly a target.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' There is some pent-up rage inside of her, but it is doubtful she would harm a fly. She is physically weak, and very delicate.&lt;br /&gt;
&lt;br /&gt;
'''Number:''' Female Student no. 33&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Ball and Chain&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:''' She may be small and frail, but I see a little firestarter in this girl. She's not to be counted out. They say it's always the quiet ones that you have to watch, and I get the feeling that G33 is one of those girls. If she's smart, she'll use that frail stature of hers to lure many an unsuspecting foe into her trap. &lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[Atomic_Waffle]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
== Evaluations ==&lt;br /&gt;
'''Kills:'''&lt;br /&gt;
&lt;br /&gt;
'''Killed by:'''&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:'''&lt;br /&gt;
&lt;br /&gt;
'''Allies:'''&lt;br /&gt;
&lt;br /&gt;
'''Enemies:'''&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:'''&lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:'''&lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:'''&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*Licinia was [[Atomic_Waffle]]'s first, and so far only, female character.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''A list of threads that contained Licinia, in chronological order.''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1165 Relative Safety]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1213 La De Da]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1334 Forever Falling: Part I]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Licinia Vinici. What did you like, or dislike, about the character? Let us know here!&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 21:41:29 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Licinia_Vinici</comments>		</item>
		<item>
			<title>Endless Helix</title>
			<link>http://72.14.177.54/Sotf_wiki/Endless_Helix</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Handler of season two's [[Ernest Decarteret]], [[Sylvea Hill]], [[Gregory Moyer]], and [[Harry Constantine]].&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 21:37:57 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Endless_Helix</comments>		</item>
		<item>
			<title>V3 Characters</title>
			<link>http://72.14.177.54/Sotf_wiki/V3_Characters</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Below are the students taking part in the act. Hailing from all sorts of places, these kids will be pit against each other in the fight of their lives.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Warning: The articles on this page contain major spoilers.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;''Asterisks (*) denote that the character page is currently incomplete.''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ '''Student Matrix: Male'''&lt;br /&gt;
! Student Number !! Student Name !! Designated Weapon !! Kill Count !! Cause of Death&lt;br /&gt;
|-&lt;br /&gt;
| B01. || [[Darnell Butler|Butler, Darnell]]* || Hedgeclippers || [[Simon Wood|Wood, Simon]]|| --&lt;br /&gt;
|-&lt;br /&gt;
| B02. || [[Andy Walker|Walker, Anderson &amp;quot;Andy&amp;quot;]] || Motorcycle Helmet || None || Drowned&lt;br /&gt;
|-&lt;br /&gt;
| B03. || [[Paul Smith|Smith, Paul]]* || Stockman's Knife || [[Adwin Green|Green, Adwin]] || ---&lt;br /&gt;
|-&lt;br /&gt;
| B04. || [[Steve Digaetano|Digaetano, Steven &amp;quot;Steve&amp;quot;]]* || Baseball || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B05. || [[Eduardo Trinidad-Villa|Trinidad-Villa, Eduardo]]* || Claymore || [[Tanya Bonneville|Bonneville, Tanya]] || --&lt;br /&gt;
|-&lt;br /&gt;
| B06. || [[Bobby Jacks|Jacks, Bobby]]* || Bottle of Insulin R. and Syringe || [[Tyson Neills|Neills, Tyson]]&amp;lt;br&amp;gt;  [[Ric Chee|Chee, Ric]]&amp;lt;br&amp;gt; [[Quale Hutchinson|Hutchinson, Quale]] || --&lt;br /&gt;
|-&lt;br /&gt;
| B07. || [[Keith Jackson|Jackson, Keith]]* || M870 Shotgun || [[Randy Flagg|Flagg, Randy]] || --&lt;br /&gt;
|-&lt;br /&gt;
| B08. || [[Gabriel Theobaldt|Theobaldt, Gabriel]]* || Paintball Gun || [[Jason Foley|Foley, Jason]]&amp;lt;br&amp;gt; [[Karl Van Buren|Van Buren, Karl]]&amp;lt;br&amp;gt;[[Troy McCann|McCann, Troy]] || Incinerated&lt;br /&gt;
|-&lt;br /&gt;
| B09. || [[Will Sigurbjornsson|Sigurbjornsson, Vilhjamur &amp;quot;Will&amp;quot;]]* || Main-Gauche || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B10. || [[Lance Barrett|Barrett, Lance]] || Keyhole Saw || [[Heather Tilmitt|Tilmitt, Heather]] || Gunshot Wound&lt;br /&gt;
|-&lt;br /&gt;
| B11. || [[Ken Lawson|Lawson, Ken]] || Kevlar || None || Buried Alive&lt;br /&gt;
|-&lt;br /&gt;
| B12. || [[Bryan Calvert|Calvert, Bryan]] || #B12 has survived the program.&lt;br /&gt;
|-&lt;br /&gt;
| B13. || [[James Brown|Brown, James]]* || M1 Garand || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B14. || [[Brad Kavanagh|Kavanagh, Brad]]* || Goalie Mask || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B15. || [[Jason Foley|Foley, Jason]] || Arming Sword || None || Disembowelment&lt;br /&gt;
|-&lt;br /&gt;
| B16. || [[Christian Rydell|Rydell, Christian]]* || Jumprope || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B17. || [[Owen Fontaine|Fontaine, Owen]] || BB Gun || None || Gunshot Wound&lt;br /&gt;
|-&lt;br /&gt;
| B18. || [[Josh Goodman|Goodman, Joshua &amp;quot;Josh&amp;quot;]] || Taurus Millennium || None || Electrocution&lt;br /&gt;
|-&lt;br /&gt;
| B19. || [[Dan Wolfe|Wolfe, Daniel &amp;quot;Dan&amp;quot;]] || Pipewrench || None || Accidental Suicide&lt;br /&gt;
|-&lt;br /&gt;
| B20. || [[Harry Tsai|Tsai, Harry]] || GPS* || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B21. || [[Nigel Gillespie|Gillespie, Nigel]]* || Blowgun, Darts || None || Broken Neck&lt;br /&gt;
|-&lt;br /&gt;
| B22. || [[Ianto Murphy|Murphy, Ianto]]* || Winchester M1895 Rifle || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B23. || [[Charlie Burchman|Burchman, Charlie]] || Golf Club || None || Explosion&lt;br /&gt;
|-&lt;br /&gt;
| B24. || [[Alex Steele|Steele, Alex]] || Beretta 1934 || None || Accidental Suicide&lt;br /&gt;
|-&lt;br /&gt;
| B25. || [[Evan Angler|Angler, Evan]]* || Tickle-Me-Elmo || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B26. || [[Gabe McCallum|McCallum, Gabriel &amp;quot;Gabe&amp;quot;]]* || Ski Pole || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B27. || [[Blood Boy|Harris, Nathanial]]* || Ida || [[Josh Goodman|Goodman, Josh]]&amp;lt;br&amp;gt; [[Kara Holmes|Holmes, Kara]]&amp;lt;br&amp;gt;[[Rebbecca Bradbury|Bradbury, Rebbecca]]&amp;lt;br&amp;gt; [[Trey Leyton|Leyton, Trey]] || --&lt;br /&gt;
|-&lt;br /&gt;
| B28. || [[Tyson Neills|Neills, Tyson]] || Armalon Pistol Carbine || None || Wound through Skull&lt;br /&gt;
|-&lt;br /&gt;
| B29. || [[Troy McCann|McCann, Troy &amp;quot;Trojan&amp;quot;]]* || Fireplace Poker || None || Partially Beheaded&lt;br /&gt;
|-&lt;br /&gt;
| B30. || [[Trey Leyton|Leyton, Trey]]* || Nunchaku || None || Suffocation&lt;br /&gt;
|-&lt;br /&gt;
| B31. || [[Lenny Priestly|Priestly, Lenny]]* || Hatchet || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B32. || [[Neil Sinclair|Sinclair, Neil]]* || Bunny Ears || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B33. || [[Simon Wood|Wood, Simon]]* || Laser Dazzler || None || Impaled&lt;br /&gt;
|-&lt;br /&gt;
| B34. || [[Corbin Arlen|Arlen, Corbin]]* || M16 Assault Rifle || -- | --&lt;br /&gt;
|-&lt;br /&gt;
| B35. || [[Daniel Brent|Brent, Daniel]]* || Hawley Faust Bobblehead || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B36. || [[Ric Chee|Chee, Ricardo &amp;quot;Ric&amp;quot;]]* || Bag of Leaves || None || Stab Wounds&lt;br /&gt;
|-&lt;br /&gt;
| B37. || [[Matthew Wittany|Wittany, Matt]]* || Bike Chain || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B38. || [[Guy Rapide|Rapide, Guillame &amp;quot;Guy&amp;quot;]]* || Bayonet || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B39. || [[Braden Marsh|Marsh, Braden]]* || Morning Star || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B40. || [[Karl Van Buren|Van Buren, Karl]] || Butterfly Sword || None || Broken Neck&lt;br /&gt;
|-&lt;br /&gt;
| B41. || [[Galen Neilson|Neilson, Galen]]* || Speargun || [[Nadine Willowbrook|Willowbrook, Nadine]] || Spear Wound&lt;br /&gt;
|-&lt;br /&gt;
| B42. || [[Sean O'Cann|O'Cann, Sean]]* || 35 Clips for AK-47 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B43. || [[Brenden Bedard|Bedard, Brenden]] || Bullwhip || [[Luis Chezinski|Chezinski, Luis]] || Accidental Suicide&lt;br /&gt;
|-&lt;br /&gt;
| B44. || [[Randy Flagg|Flagg, Randy]] || Pickaxe || None || Shotgun Wounds&lt;br /&gt;
|-&lt;br /&gt;
| B45. || [[Luis Chezinski|Chezinski, Luis]] || Aerosol Can and Lighter || None || Strangulation &lt;br /&gt;
|-&lt;br /&gt;
| B46. || [[Daniel &amp;quot;Boxer&amp;quot; Carvalho|Carvalho, Daniel]]* || Wooden Shield || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B47. || [[Clive Maxwell|Maxwell, Clive]]* || Stapler + Box of Staples || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B48. || [[Quale Hutchinson|Hutchinson, Quale]]* || 25 Pound Weight || None || Broken neck&lt;br /&gt;
|-&lt;br /&gt;
| B49. || [[Viktor Kurchatov|Kurchatov, Viktor]]* || Colt .357 King Cobra || [[Kristin Washington|Washington, Kristin]] || Knife Impaled In Skull&lt;br /&gt;
|-&lt;br /&gt;
| B50. || [[Nick Jones|Jones, Nick]]* || Jitte || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B51. || [[Wade Wilson|Wilson, Wade]]* || Nightstick || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B52. || [[Adonis Zorba|Zorba, Adonis]]* || AK-47 (no ammunition) || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B53. || [[Luke Rowan|Rowan, Luke]]* || Chainsaw || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| B77. || [[Adam Dodd (V3)|Dodd, Adam]]* || Switchblade || [[Ivye Dewley|Dewley, Ivye]]  || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ '''Student Matrix: Female'''&lt;br /&gt;
! Student Number !! Student Name !! Designated Weapon !! Kill Count !! Cause of Death&lt;br /&gt;
|-&lt;br /&gt;
| G01. || [[Madison Conner|Conner, Madison]]* || Fire Axe || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G02. || [[Melina Frost|Frost, Melina]]* || Iron Chain (4 ft.) || [[Lance Barrett|Barrett, Lance]] || --&lt;br /&gt;
|-&lt;br /&gt;
| G03. || [[Serenity Halos|Halos, Serenity]]* || Foil || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G04. || [[Ivye Dewley|Dewley, Ivye]]* || Fragmentation Grenades || [[Charlie Burchman|Burchman, Charlie]]&amp;lt;br&amp;gt; || Gunshot Wound&lt;br /&gt;
|-&lt;br /&gt;
| G05. || [[Heather Tilmitt|Tilmitt, Heather]] || MP5K || None || Evisceration&lt;br /&gt;
|-&lt;br /&gt;
| G06. || [[Viki Valentine|Valentine, Viki]]* || Fire Extinguisher || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G07. || [[Kallie Majors|Majors, Kallie]]* || Yatagan || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G08. || [[Evelyn Richinson|Richinson, Evelyn]] || Scalpel || None || Accidental Suicide&lt;br /&gt;
|-&lt;br /&gt;
| G09. || [[Beth Vandelinder|Vandelinder, Beth]]* || Slinky || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G10. || [[Kristin Washington|Washington, Kristin]] || Whittling Knife || None || Gunshot Wound&lt;br /&gt;
|-&lt;br /&gt;
| G11. || [[Rio Valenti|Valenti, Reneé &amp;quot;Rio&amp;quot;]]* || Bow and Arrow || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G12. || [[Izzy Cheung|Cheung, Zhilan &amp;quot;Izzy&amp;quot;]]* || Kusari-Fundo || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G13. || [[Monique St. Claire|St. Claire, Monique]]* || Broad Axe || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G14. || [[Mary McKay|McKay, Meredith &amp;quot;Mary&amp;quot;]]* || Crosscut Saw || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G15. || [[Tegan Bianco|Bianco, Tegan]] || Shuriken || None || Suicide&lt;br /&gt;
|-&lt;br /&gt;
| G16. || [[Terrie Brightwell|Brightwell, Terrie]]* || Beretta 92FS || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G17. || [[Khrysta Lawrence|Lawrence, Khrysta]]* || Jo || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G18. || [[Tanya Bonneville|Bonneville, Tanya]] || Hacksaw || None || Electrocution&lt;br /&gt;
|-&lt;br /&gt;
| G19. || [[Kara Holmes|Holmes, Kara]] || Firecrackers x10 || None || Suffocation&lt;br /&gt;
|-&lt;br /&gt;
| G20. || [[Courtney Blaggé|Blaggé, Courtney]]* || Caulk || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G21. || [[Elizabeth Priestly|Priestly, Elizabeth]]* || Coping Saw || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G22. || [[Adwin Green|Green, Adwin]] || Nails x12 || None || Gunshot Wounds&lt;br /&gt;
|-&lt;br /&gt;
| G23. || [[Trish McCarroll|McCarroll, Trish]]* || Elijah Rice's Car Keys || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G24. || [[Alice Jones|Jones, Alice]]* || Wooden Baseball Bat || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G25. || [[Nadine Willowbrook|Willowbrook, Nadine]]* || Vial of Sulphuric Acid || [[Galen Neilson|Neilson, Galen]] || Broken Neck&lt;br /&gt;
|-&lt;br /&gt;
| G26. || [[Julie Mikan|Mikan, Juliet &amp;quot;Julie&amp;quot;]]* || H&amp;amp;K VP70 || [[Owen Fontaine|Fontaine, Owen]]&amp;lt;br&amp;gt; [[Viktor Kurchatov|Kurchatov, Viktor]] || --&lt;br /&gt;
|-&lt;br /&gt;
| G27. || [[Rebbecca Bradbury|Bradbury, Rebbecca]] || Larry Blackmon's Red Codpiece || None || Blood Loss&lt;br /&gt;
|-&lt;br /&gt;
| G28. || [[Dominica Shapiro|Shapiro, Dominica]]* || Ocarina || [[Nigel Gillespie|Gillespie, Nigel]] || --&lt;br /&gt;
|-&lt;br /&gt;
| G29. || [[Katherine Blanco|Blanco, Katherine]] || Weed Whacker || None || Bee Sting&lt;br /&gt;
|-&lt;br /&gt;
| G30. || [[Melissa Diaz|Diaz, Melissa]]* || Vial of Strychnine Poison || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G31. || [[Julia Lauper|Lauper, Julia]]* || Scimitar || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G32. || [[Maxie Dasai|Dasai, Maxie]]* || Meat Hook || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G33. || [[Lilah Morgan|Morgan, Lilah]]* || Sig-Sauer Pistol || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| G34. || [[Kyrie Joseph|Joseph, Kyrie]]* || Megaphone || -- || --&lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 21:25:56 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:V3_Characters</comments>		</item>
		<item>
			<title>Ric Chee</title>
			<link>http://72.14.177.54/Sotf_wiki/Ric_Chee</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Game Evaluations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Ricardo Chee&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 12th (missed a significant amount of schooling due to a serious injury. Read: hit in the face repeatedly with a baseball bat)&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Southridge High School&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:''' Previously addicted to baseball, Ricardo (or Ric) no longer wants to have anything to do with it. Ric’s primary interests nowadays are keeping to himself and keeping other people away from him.&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Until recently, Ric looked like something out of a nightmare. Whilst he is still no looker, plastic surgery has done wonders to rebuild a large amount of damage. Previously afflicted with a completely smashed nose, Ric now has a rebuilt and normal looking (although surgical) nose. However, Ric still shows extensive signs of damage, his right cheek is caved in, and he is missing about eight teeth. Ric always has a slightly maniacal gleam in his eyes, both of which are green. Not long back, Ric had the majority of his long curly hair cut, and now it barely covers his forehead. Ric is around 6 feet tall, previously he was slim to the point of scrawiness, but has put on a bit of weight since his surgery, now weighing in at approximately 147 pounds . Even though he is slender, Ric is surprisingly strong, having a certain wiriness about him.&lt;br /&gt;
&lt;br /&gt;
Although he has no fixed code of dress, Ric has taken to wearing some bandages around his neck like a form of neckerchief. A mannerism which he has not explained to anyone.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Ricardo (commonly known as Ric) has Spanish roots, there’s no doubt about that, but despite both of his parents being from Spain itself, and being fluent in Spanish, Ric is equally attached to America, where he has lived since the age of five.&lt;br /&gt;
&lt;br /&gt;
Ric grew up stable and for the most part, happy. There was plenty to see in America, just enough that he wasn't homesick all of the time, though he had occasional twinges. These passed as time went on and Spain receeded into the past. One of the only memories he has left is of once being given a pair of sunglasses by an older brother, Ric still has them around somewhere, and he occasionally takes them out to remind himself where he comes from.&lt;br /&gt;
&lt;br /&gt;
Ric had two older brothers, one lives in Spain, who he barely remembers (except for the aforementioned sunglasses giving) the other... well, that one would be best not to mention. This brother (Juan) having a much better memory of Spain, and unable to adapt properly to America, grew more and more withdrawn. Eventually, word came out of just what he was doing and taking to lift his depression. At the time the young Ric didn't understand what &amp;quot;drugs&amp;quot; were, except that they were bad. Following an argument with his parents, Juan ran from home and threw himself under a train.&lt;br /&gt;
&lt;br /&gt;
Ric was traumatised by his brother's death, and he became very easily upset and sensitive for some weeks. Eventually, his parents hired a carer to look after him (as they both had to work after the end of his school day, and he could no longer be relied upon to make his own way home) The change in Ric was incredible as he was laughing within minutes of being introduced to the carer. He, in essence, became a third parent, and whilst sad to see him depart after several months, Ric still has great memories of the time he spent with who he considered another brother.&lt;br /&gt;
&lt;br /&gt;
Ric likes the country and likes most of the people… well at least he used to. Whilst practicing his baseball in the park one day, with a group – some of whom he know and others that he didn’t, he stumbled whilst pitching a ball. Ric had a very fast pitch, and if it hit you, it hurt. As they were foolishly practicing without helmets, or indeed any sort of protective gear, the wayward baseball cracked the guy in bat squarely in the face, breaking his nose with sickening impact. The young Ric, horrified that he had hurt somebody so badly, rushed to his aid, only to find the injured party had flown into a rage. Ric was hit in the head was the bat three times before the assailant was pulled off him, by that time he was both senseless and very badly injured.&lt;br /&gt;
&lt;br /&gt;
As a result of this injury, Ric didn’t only have physical damage, but mental damage as well. After recovering after a long time out of school, Ric had to spend a further seven months in rehab, trying to sort himself out again. Ric is gradually getting better, and he is less crazy than some think him to be, but any mention of baseball causes him something very much akin to physical pain.&lt;br /&gt;
&lt;br /&gt;
Ric is still on medication to keep him calm and to stop him flying into rages as often as he used to, he is taking this less and less, as he feels it makes him docile rather than normal. Few notice the change in him however, so Ric is pleased within himself that he appears to be recovering better than anybody thought he would.&lt;br /&gt;
&lt;br /&gt;
Ric has managed to slowly ease himself back into school, and he is for the most part unbothered by others, probably due to his somewhat scary appearance. Ric is content for it to stay that way, he won’t bother people as long as they don’t bother him, and Ric for the most part enjoys quietly minding his own business.&lt;br /&gt;
&lt;br /&gt;
Ric acts a little crazier than he actually is, as he gets afraid when people get near him – especially if they touch him. He dislikes this as he feels that if they’re close enough to touch him, they’re close enough to hit him, which might end up damaging him again. (Irrational, but deep-seated in his psyche) He is far more relaxed around those he knows very, very, well. Ric is affectionate and playful amongst friends, though he has few, so only the very perceptive ever see this other side of him.&lt;br /&gt;
&lt;br /&gt;
Ric's school life was steered further into normality upon his parents paying for him to have plastic surgery in order to reconstruct his mutilated nose. The effect on Ric (despite some difficulties eating for a while, due to be swathed with bandages) was extremely positive, and he is now far more outgoing. On the other hand, he is still considered 'weird' and he has taken on some rather sinister ideas regarding several of his current and past tormentors.&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' Ric is more clever and less crazy than he lets on, and is also quite strong considering how slender he is for his height. Following the surgery, Ric is more in control of himself than ever before, and knows exactly what he is doing. However, he may also lose it totally, whether or not that is a good thing is debatable.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' Almost everybody finds him weird and avoids him; he has next to no friends as a result. Whilst not as ugly as before, his face can still give people pause, and can freak out if people get too close to him. In addition a measure of unpredictability is yet another deterrent.&lt;br /&gt;
&lt;br /&gt;
'''Designated Number:''' Male Student no. 36&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[Clueless]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Bag of Leaves&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:'''  *chortle* I wish I could say B36 had a chance in this game, but...he got a bag of leaves! *snicker* Poor bastard should just lay down and die, it'll be quicker than what the other students will do to him. Maybe if he's still a bit...off from that injury, he can get creative, though. Especially if a certain baseball bat weilding maniac is on the island...&lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:''' None&lt;br /&gt;
&lt;br /&gt;
'''Killed by:''' [[Bobby Jacks]]&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' Bag of Leaves (issued weapon), Stick (given to by [[Neil Sinclair]])&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' [[Neil Sinclair]], [[Evan Angler]]&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' &lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:''' ''&amp;quot;Danya we think you really suck -&amp;lt;br&amp;gt;&lt;br /&gt;
''You are one sick fuck!&amp;lt;br&amp;gt;&lt;br /&gt;
''Though you've put us in this game&amp;lt;br&amp;gt;&lt;br /&gt;
''We're not a fire that you can tame!&amp;lt;br&amp;gt;&lt;br /&gt;
''I'm not much a singer, that is true,&amp;lt;br&amp;gt;&lt;br /&gt;
''But what is it that we're coming for you!&amp;quot; '''- Literally 'singing a song' for Danya, accompanied by Neil Sinclair on his guitar.'''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Look. I know things don't seem too great right about now, but the truth of the matter is: we're in this, for better or for worse. We're in a bad situation, maybe an impossible one, but we can't just lay down and die. Even if we end up failing to make any difference at all, the important thing is that we tried,&amp;quot;'' '''- To Evan Angler, attempting to comfort him as he has something of a breakdown.'''&lt;br /&gt;
&lt;br /&gt;
''Face it Ric. It ain't gonna happen. You fucked up your life by being too competitive and too prideful. This is just the icing on the cake. If you hadn't refused to admit you weren't as good as O'Cann, you'd have graduated by now, and would probably be watching this show in horror. Heh... fucking SOTF...'' '''- Ric dwells on his own shortcomingss.'''&lt;br /&gt;
&lt;br /&gt;
''I'd tell you that talking to yourself was the first sign of madness, but it would be like telling a blind person looking into the sun was bad for your vision...'' '''- Ric is goaded by his alter-ego 'The Spaniard'.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;LEAVE ME ALONE!!!&amp;quot;'' '''- The constant prescence of The Spaniard is too much for Ric to handle.'''&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*Ric's nickname on the baseball team was &amp;quot;Super Spaniard&amp;quot; Chee.&lt;br /&gt;
*Thusfar, Ric has been decidedly schizophrenic: plagued consistantly by a voice referring to itself as past version of the troubled ex-baseballer. This was not originally planned for Ric, it simply emerged as the game began.&lt;br /&gt;
*Ric's death scene was pretty much written on the spot due to time constraints: originally, [[Kyle]] and [[Clueless]] planned to have him killed by [[Daniel Brent]] but with the deadline fast approaching, Clueless quickly dealt with the death himself.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''Below is a list of threads that contain Ric, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
'''Pre-Game:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1571 Lunch Broken]&lt;br /&gt;
&lt;br /&gt;
'''V3:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2095 If There's No One Beside You...]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2126&amp;amp;st=15&amp;amp;#last Fuck the Game]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2153 Fade Into You]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2207 Misery's end]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Ric Chee.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 21:22:45 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Ric_Chee</comments>		</item>
		<item>
			<title>Ken Lawson</title>
			<link>http://72.14.177.54/Sotf_wiki/Ken_Lawson</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Game Evaluations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Burtonharris.jpg|thumb|Kenurton, South Park Style]]'''Name:''' Ken Lawson/Burton Harris &amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male &amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 19/21 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 12/Graduated &amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Southridge High School/Hobbsborough High School &amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:''' School Drama Club, Writing, School Newspaper, Anti-SOTF Activism&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Ken is the kind of guy who just sort of blends into the background. While being relatively known as an easygoing guy, most people think of him as a bit of a hippy. With his long, free-flowing black hair that goes down past his shoulders, and the full-out hippy beard that he wears on his face, Ken looks like he belongs in the 1970's, as opposed to 2007. Usually, Ken wears faded blue jeans with a rip in the left knee, and running shoes. He stands at a height of 6'1, and is a lean 150 lbs. When reading, he wears a pair of reading glasses that people say make him look 'scholarly'. The majority of his attire consists of faded rock and metal t-shirts, or zip-open hooded sweatshirts. The final thing to note of Ken is that he has an easygoing pair of blue eyes, and a nonchalant look of utter peacefulness on his face. As stated before, Ken looks every bit the part of the hippy. His eyes can at times appear to be glassy, something that a lot of people don't put too much stock into. Ken doesn't smile a lot, and alternates between looking mellow and purposeful.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Ken Lawson is, to be frank, not who he says he is. While his identification all reads 'Ken Lawson' and everything about him checks out, Ken is not, in fact, the real Ken Lawson. He is an imposter.&lt;br /&gt;
&lt;br /&gt;
Approximately one year ago, Ken Lawson attended another high school in another part of the United States. Ken attended Hobbsborough High School in New Jersey, and was known by the name of Burton Harris. Burton was a lot like he was now, and in fact was the teaching assistant of a class of students that were taught by a nice lady named Mrs. Sarannah. What is noteworthy about this is that this class was involved in the second tragedy that was known as Survival of the Fittest: Version 2. While all of the official records show that Burton Harris perished within SOTF V2, this is in fact incorrect information, and attributes itself much in part to luck, on Burton's behalf.&lt;br /&gt;
&lt;br /&gt;
While the rest of the class was scheduled to go on an end of year school trip, Burton REALLY didn't want to go. As a teacher's assistant, he would have to be responsible for the other kids, and would be forced to break his routine of having no routine. This was something that he wasn't prepared to do, mainly because of the fact that Burton was something of a free-spirit, coming and going when he pleased. Thinking ahead, Burton contacted a friend of his; Ken Lawson, and asked if he wouldn't mind going on the trip in his place. Ken had no qualms about doing it, as his parents wouldn't even notice that he was gone. Ken's mother was a hardcore alcoholic, and his father was in prison, so time away would do him some good, he figured. Burton and Ken switched identification, and Ken went on the ill-fated trip with his classmates, while Burton stayed behind, free of the responsibility to his peers.&lt;br /&gt;
&lt;br /&gt;
When the class was kidnapped and forced to participate in the second coming of Survival of the Fittest, Burton felt outrage for perhaps the first time in his entire life. While not being the sort of person who was bothered by much, it was sobering to him how close he'd come to being captured in the sick game, and he began to feel immense guilt at the fact that he'd condemned one of his only friends to die - solely because he hadn't felt like being responsible.&lt;br /&gt;
&lt;br /&gt;
Following V2, Burton was struck with a large problem. Burton Harris was officially, dead. His parents, both medical doctors, were away on an errand of mercy to a small country in a remote portion of Africa, and circumstances dictated that they wouldn't be back for the better portion of a year, hence they wouldn't find out about SOTF until they returned back to the United States. Thinking quickly, Burton wrote them a letter explaining that he'd won a scholarship to a school in Califonia, and would be moving there in the summer. It'd be a mess when they returned home, but Burton reasoned that if Mr. Danya realized he'd missed someone, there might be the very real possibility of reprisal against him. Hence, Burton opted to live his life as Ken Lawson, at least for the time being, or until Danya was neutralized.&lt;br /&gt;
&lt;br /&gt;
Moving to California was something that Burton had always wanted to do. The warm air, laid-back surfer culture and fun-loving subculture of the city appealed to his inner self, and when Ken Lawson arrived and applied at the Southridge High School as a transfer student from New Jersey, everything checked out. Burton figured that he'd be safe, for the time being. He'd have to repeat grade twelve over again, as Ken had been a few years younger than Burton, but that just made it that much easier to fit in.&lt;br /&gt;
&lt;br /&gt;
While he looks to be an easygoing sort, Burton is actually a certified genius. Scoring off-the-charts on the mandatory IQ tests in grades 3 and 6, Burton's parents pushed him (perhaps a little too hard) into pursuing a career in science, more specifically, exploratory medicine. Partly because of this, and partly because of a lack of interest in school itself, Burton's marks slid quite a bit, and throughout school, he's been maintaining a solid B average. He puts in just enough work to get by, and as mentioned, that is because of the fact that he truly gets bored with school.&lt;br /&gt;
&lt;br /&gt;
The one thing that Burton does have passion in is writing. He's an absolutely brilliant writer, and his preferred genre is that of the stage-play. He's written several of the school plays in the past few years, and has been working on a compliation that he plans to release to an editor and try to get published after he graduates from high school. Because of his passion for writing, he is also a part of the school newspaper, and he now writes editorials criticizing the United States government and their response to organized acts of terrorism, such as Survival of the Fittest. He's gained a bit of a following amongst students who are afraid of SOTF, and he's glad that his message seems to be getting out.&lt;br /&gt;
&lt;br /&gt;
Burton doesn't have any crazy idiosyncratic tendancies, he's not a maniac, he's not a sociopath, in fact, he's just a really laid-back slacker, who if he applied himself, would do well. His upbringing wasn't bad, and he's really just the everyday kind of guy that most people know at least one of in school. Burton is fascinated by the competition known as Survival of the Fittest. Ever since Mr. Danya hijacked the television screens, Burton has been intrigued at the motivations behind the group of terrorists, and the general group dynamics that occurred in the competition itself. He keeps rather up-to-date on the program, and has written at least two essays about it. He wrote a play at Hobbsborough which was a condensed version of the actual Survival of the Fittest competition, and while being rather controversial, he believed that it raised questions, more about the way that the entire thing had been handled by both the students and the US Government. Currently Burton is still involved in drama, and because of his own experiences with the SOTF program, he's become even more intrigued, and in fact a little angry by the whole thing.&lt;br /&gt;
&lt;br /&gt;
While not the most social person in the entire world, Burton is kind of laid-back, and very quiet in most contexts. He does prove to be a really smart guy when people address him directly, and often makes good points. He plays bit-parts in the school plays, and doesn't enjoy having the attention or the spotlight on himself. He prefers to stay in the background, but just enjoys being part of the overall performance.&lt;br /&gt;
&lt;br /&gt;
A great majority of the time, Burton is high. While not having a dependancy on marijuana, he enjoys the relaxed feeling that the drug gives him. Like at Hobbsborough, most of the teachers in the school know that he smokes it, and know that he comes to class high, but because of the fact that whenever he actually decides to hand in work, or when the teachers decide to 'teach him a lesson' by springing a surprise test, quiz, or assignment on him, he always aces them, they tend to overlook it. Many a time, Ken will wink at them and cryptically say &amp;quot;you guys'll never learn!&amp;quot; He's smoked so much of it that while it seems like he's permafried, he's mostly always relaxed and it doesn't affect his overall performance. He never carries it on his person in the school though, so when he goes off to actually indulge in it is somewhat of a school mystery.&lt;br /&gt;
&lt;br /&gt;
Burton never loses his cool, and even the most traumatic events don't seem to have much of an affect on him. The one exception to this is his involvement with Survival of the Fittest. While not completely changed by it, Burton feels guilty whenever SOTF is brought up, due to his friend dying in it while taking his place. His motto in life is 'no problem', and he lives by it as his mantra. Burton will, if someone is in dire need of comfort, open himself up to try and make people feel better, but only if they really need it or if they are in a really bad place. Other than that, he's a very closed book, for the most part.&lt;br /&gt;
&lt;br /&gt;
Burton has become aware of the fact that Adam Dodd, the winner of SOTF v1, is attending his school, and has spoken with him upon a few occasions, never disclosing who he truly is. He has been thinking about doing so, if nothing else so that the two of them might be able to band together in a larger brand of activism against the United States and their absolute inability to do anything about Danya.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' Burton has above-average intelligence, and is capable of being a very disarming person one moment, and catching you off-guard the next. He reads people well and doesn't trust easily. He's level-headed and doesn't find himself getting angry too easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' Burton doesn't do mornings very well at all, and is often very disoriented. He has an almost addict-like depenance on marijuana for his sense of calm. He feels guilty when people talk about SOTF v2, and this is a point of turmoil for an otherwise level-headed individual. He has very little stamina, thanks to his smoking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Designated Number:''' Male Student no. 11&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[Adam|d0ddi0slave]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Kevlar &amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:'''  Anti-SOTF activism, eh, B11? I wonder how quick he'll put those thoughts to the side when it's his own tail on the line? Even if he keeps his attitude against SOTF and killing others to survive, you can be assured that others won't, and that kevlar will only protect him if they're aiming for his chest and not his head.&lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:''' None&lt;br /&gt;
&lt;br /&gt;
'''Killed by:''' Mother Nature. Fell into an open grave, and upon trying to climb out, incited a cave-in which essentially buried him alive.&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' Kevlar (issued weapon)&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' [[Darnell Butler]], [[Kallie Majors]], [[Matthew Wittany]]&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' None&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:''' Ken's game began at the small cottage, where he ran into [[Darnell Butler]] outside the building.  Inside, a group was already beginning to build, consisting of [[Kallie Majors]], [[Matt Wittany]], and [[Guy Rapide]].  The students began to band together inside the house and began discussing ideas of how to take on the game.  Soon enough, another new arrival, [[Kristin Washington]], appeared on the doorstep and was quickly initiated into the group as well.  While all this was going on, Ken's dark secret was on his mind.  When he voiced his concerns involving honesty to the group inside the cottage, he inadvertantly planted the seeds of distrust in all their minds.  Soon enough, the group from the cottage began to collapse.  Ken didn't seem too bothered by the whole event, simply gathering up his belongings and moving elsewhere.&lt;br /&gt;
&lt;br /&gt;
Soon enough, he found himself at the island's cemetary.  It wasn't too long before he once again ran into [[Guy Rapide]], this time towing around fellow student [[Alice Jones]].  He was hit by two more blasts from the past when [[Kallie Majors]] and [[Matt Wittany]] emerged from the woodwork.  Ken attempted to make himself useful to the group, offering his hacking services to them.  However, his actions at the cottage earlier in the game made the other students wary of his intentions, and eventually, they abandoned him in the graveyard.&lt;br /&gt;
&lt;br /&gt;
Ken, too, decided to leave the graveyard.  Unfortunately for him, fate had decided otherwise.  As he walked through the area, he found the ground under him disappearing and fell into an open grave.  Ken attempted to scale the muddy walls of the grave and get himself out of the hole, but accidentally pulled on a tree root that caused the dirt around him to cave in.  He was buried alive, crushed under the weight of the falling dirt.&lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:''' The game is like death in Final Destination, kiddies.  You might be able to skip it once, but you definitely can't escape it.  It's such a pity, though.  I really thought that the REAL Burton Harris would make more of an impact than he did.&lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:''' ''&amp;quot;Evening.  I don't believe we've been properly introduced. If you're travelling with Guy Rapide, you're probably growing tired of playing the Jackie Chan to his Chris Tucker. Just think of me as somewhat of a ... a Don Cheadle, so to speak. A wise old fool who happens to be hoping that what I'm thinking and feeling isn't betraying my cool exterior.&amp;quot;'' - '''''You've gotta love these little analogies.'''''&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*According to posts in the Start - G07 topic, Ken and [[Darnell Butler]] used to frequently have arguments about SOTF, and it took being personally abducted for Darnell to realize Ken was right.&lt;br /&gt;
&lt;br /&gt;
*During AIM conversations amongst SOTFers, Ken is often referred to as &amp;quot;Kenurton&amp;quot; or &amp;quot;Burken&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Ken was the first (and so far only) character in the SOTF series to be buried alive.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''Below is a list of threads that contain Ken, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
'''Pre-Game:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1835 A Meeting of the Minds]&lt;br /&gt;
&lt;br /&gt;
'''V3:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2055 Start - G07]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2133 Walk Amongst the Dead]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2218 Drag You Down]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Ken Lawson.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 21:18:01 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Ken_Lawson</comments>		</item>
		<item>
			<title>Adwin Green</title>
			<link>http://72.14.177.54/Sotf_wiki/Adwin_Green</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Game Evaluations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Adwin Green&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Female &amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 17 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 12 &amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Southridge &amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:''' Adwin is an avid musician and pot head, she can always be found behind the school during free periods smoking it up. She plays the Electric Guitar and takes dance, all while maintaining an A average.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' : Adwin stands at about five foot eleven, towering above most girls her age. Her body is skinny but plump in that she has large almost perfect curves. Her skin is shade of light brown, a milky chocolate sort of color. Her eyes are big and wide, sometimes giving her the appearance of an owl. Her full lips can almost always be seen in a smile, parting to make way for laughter and showing off her white teeth.&lt;br /&gt;
&lt;br /&gt;
She has long flowing black hair that can always be seen tied back and put into pigtails. One thing most people notice when they see her is her large breasts, which is a bit of a soft spot for her. She is nearly completely shaved with extremely smooth skin that shimmers when the sun is at it's lowest. She looks to have very light muscles but in reality she is extremely fit and strong. She spends nearly three hours a day practicing her dancing and generally working out to maintain her body.&lt;br /&gt;
&lt;br /&gt;
Her attire can be summarized with the word: unique. Normally wearing multicolored tank tops with many strange designs on them along with a pair of tight fitting jeans. She wears black converse all stars and can be seen with two wrist bands on at all times. She wears large golden hoop earrings which her mother gave to her.&lt;br /&gt;
&lt;br /&gt;
Her guitar of choice is a Gibson Les Paul Deluxe, Sunburst colours. She can normally be seen with it in the case strapped to her back. She carries most of her fantastic products in there as well along with her special bong &amp;quot;Mr. Magestic&amp;quot; A large glass pipe covered in etchings and colourings. She carries a green metal pipe in her pocket with her as well. She carriest wireless headphones which she normally wears around her neck and mostly listens to the radio while stocking stuffs at her workplace and in the library at school.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Adwin was born in South Africa to her mother, Imena Green. During the first ten years of her life she lived in a small village in South Africa with her mother, who was a relief worker in the village providing care and treatment to the area. She was a quiet child who would play with all the other children. Meanwhile however nearby rebels were threatening to attack if not given support or supplies, the village refused to give in.&lt;br /&gt;
&lt;br /&gt;
What followed next could only be described as a massacre, the people of the village were killed and the entire are burned and razed so nothing could ever grow there again. Both Adwin and her mother managed to survive, but only barely. They were evacuated out of the country and soon found a home in the Americas where they would spend the rest of their life, somewhat haunted by the past which they narrowly escaped. Adwin opened up when she first got to America and developed many interests, but still remembered her old friends from back in the village.&lt;br /&gt;
&lt;br /&gt;
The first thing Adwin did in America was learn how to play the Electric Guitar, she played for a long time until she became one of the best people in her entire town. Through her music friends she found another passion, weed. It became quite the pass time for her and she eventually began growing her own, which she shared with her friends from time to time. Even with the influence of drugs she manage to stay a straight A student, and worked at the local Record store on weekends and occasional after school. She even became a dancer, to tone her body and mind.&lt;br /&gt;
&lt;br /&gt;
Her mother went to Med School and became a nurse, which meant she spent many hours out of the house. She knew about her daughter’s pass times, and she was mainly okay with it as long as it wasn’t done in their house. They both went to Therapy once a month to work out the issues of the village.&lt;br /&gt;
&lt;br /&gt;
Adwin continued to live a normal and comfortable life, making friends and living life to it’s fullest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' Adwin is very fit and lean, quick on her feet and very street smart. She’s able to get along with people extremely well and can make almost anyone laugh. She’s very tough and can find a way out of any situation if she tries.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' Adwin is not always in her right state of mind and thus can tend to take things very unseriously. If someone managed to bring up the village or anything corresponding to it she could shut down and close herself off from the rest of the world. Her own stubbornness can sometimes be her downfall.&lt;br /&gt;
&lt;br /&gt;
'''Designated Number:''' Female Student no. 22&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[ZigZaggerty]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Nails x12 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:'''  Normally I would make some comment about how G22 is just another punk who deserves to meet a gruesome end, but I do so love potheads. They might be the bane of American society, but they're always so enjoyable to watch. I hope she's the paranoid type that gets high and thinks the cops are after her! That'll provide the nation with hours of amusement!&lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:''' None&lt;br /&gt;
&lt;br /&gt;
'''Killed by:''' [[Paul Smith]]&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' Nails (issued weapon)&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' None&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' [[Paul Smith]], [[Corbin Arlen]], [[Khrysta Lawrence]], [[Mary McKay]]&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:''' Upon first awakening in the game, Adwin resorted to what she normally did when under severe amount of stress.  She got high.  This turned out to be a very bad thing for the girl, considering that for all intents and purposes, she was what could be called a &amp;quot;paranoid pothead&amp;quot;.  Being already paranoid, plus being placed in a game where people were dying and killing one another, had an intense effect on Adwin's mind, and she quickly found herself succumbing to the game.&lt;br /&gt;
&lt;br /&gt;
Adwin eventually stumbled into the airfield and ran into the group of [[Khrysta Lawrence]], [[Mary McKay]], [[Corbin Arlen]], and ex-fling [[Paul Smith]].  It wasn't the sight of the group itself that startled Adwin.  Rather, it was the fact that Corbin had what looked like an assault rifle.  Even though he didn't have it pointed toward her, the gun itself was enough to send Adwin into a panic, and she quickly attacked the boy, trying to force the gun from his hands.&lt;br /&gt;
&lt;br /&gt;
This resulted in her being shot in the back by Paul, ending her game rather quickly.&lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:''' Definitely not the smartest thing, attacking a group of armed students with nothing but nails.  I suppose Miss Green had to learn that the hard way, though.&lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:''' N/A&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*Sometime near the beginning of senior year, Adwin hooked up with [[Paul Smith]].  Unbenowst to Paul, an incident that was quite obviously a fling between the two wound up becoming more to Adwin, who had managed to convince herself that she had feelings for Paul over the course of the year.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''Below is a list of threads that contain Adwin, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
'''Pre-Game:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1606 Ringo's Records]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1735 Slap Bass is for Chumps]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1783 Life is a Crowded Hallway]&lt;br /&gt;
&lt;br /&gt;
'''V3:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2062&amp;amp;st=30 Motion Isn't Meaning]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Adwin Green.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 21:04:32 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Adwin_Green</comments>		</item>
		<item>
			<title>Katherine Blanco</title>
			<link>http://72.14.177.54/Sotf_wiki/Katherine_Blanco</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Other/Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Katherine Blanco&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Female&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 12th&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Southridge Highschool &amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:'''  Katherine's favorite interest is mechanics and it's to no surprise that the various students at Southridge come to Katherine whenever it's time to &amp;quot;pimp their ride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Katherine is an extremely childish looking girl whose bright expression is almost always topped with the cherry that is a very large grin. Her perfectly white teeth due to an OCD habit of being completely clean at all times is topped with her consistent color coded clothes, sneakers, and bags. If something doesn't match Katherine pretty is under the compulsion to make it match by any means necessary, while her very nature makes her a very good looking girl that is gifted very much so in the physical department. Standing at 4'11&amp;quot; and with about C-cup breasts and shapely hips it's a surprise to most that Katherine doesn't involve herself with men at all; in fact some even suspect that she might be a lesbian, the true answer is a simple one: Katherine is far to innocent to really even think about a relationship with a guy.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Katherine's birth was a quiet affair with her mother perfectly sedated, her father perfectly content holding his wife's hand, and the doctor perfectly yelling for hand towels and warm water. She was born in a quick labor and was sent home a few days later, where she showed all the greatness of a gifted child. At five Katherine was building complex cities out of decks of cards, at seven it was a fully functional robot out of old aluminum and at eight Katherine was sent to &amp;quot;Northridge Elementary: School for the Gifted&amp;quot;, where she did exceptionally well as a very bright, but very eccentric student.&lt;br /&gt;
&lt;br /&gt;
Katherine of course was always with her eccentric and is pretty much a sufferer of several traits of OCPD (which gives her &amp;quot;perfectionism that interferes with task production&amp;quot;, &amp;quot;Excessive devotion to work with the exclusion of leisure time&amp;quot;, and having her moral code be completely impalpable). Katherine was sent to a public highschool on her own accord as she felt that the curriculum would be of low enough standard so that her studies wouldn't interfere enough with her main love in life: mechanics.&lt;br /&gt;
&lt;br /&gt;
And that's how Southridge got it's best auto shop mechanic, for nearly free of charge Katherine would soup cars up until they where in top condition and moving at maximum efficiency anyone who wanted a tune up came to Katherine and it wasn't a surprise that most guys immediately felt attracted to her; Katherine of course never paid attention to them and when they asked her to test out the backseat with them she would usually respond with a smile on her face that: &amp;quot;The backseat is perfectly upholstered, trust me.&amp;quot;, completely naive of such issues.&lt;br /&gt;
&lt;br /&gt;
Of course the OCPD isn't Katherine's only problem, when she has a bad habit of talking out loud to herself and most of all is overwhelmed with Lupineslipaphobia (the condition of being scared of a pack of timber wolves chasing you on a freshly waxed floor while wearing a pair of socks).&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' She’s very pretty and very smart, so maybe that’ll help?&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' She’s definitely working with a few cards short of a full deck and while she is pretty, she isn’t necessarily willing to use that to her advantage. Physically unimposing with nothing underneath her muscle to help her out Katherine is for the most part: useless as the idea of killing someone is quite frankly: absurd even to her.&lt;br /&gt;
&lt;br /&gt;
'''Designated Number:''' Female Student No. 29&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[Bukowski]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Weed Whacker&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:'''  Wow, check out the sexpot that is G29! With OCPD, I don't see that G29 will last all that long in our humble little game. She'll be too obsessed with eliminating all of the weeds that she won't have any time to eliminate any students. Pity. Perhaps before she goes she'll give us and some lucky guy a show...&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:''' None&lt;br /&gt;
&lt;br /&gt;
'''Killed by:''' Asian Giant Hornet (Sparrow Bee)&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' Weed Whacker&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' None&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' None&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:''' Katherine didn't even have time to think about the game, because as soon as she started she got stung by a huge hornet. She died from an allergic reaction before she could do anything of significance.&lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:''' What can I really say about this one?  Sometimes, Mother Nature herself decides to do ya in, I guess.&lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:''' N/A&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*Katherine was to be the third female character ever played by [[Bukowski]] (the first being season two's short-lived [[Caitlin Evans]] and the second being season three's football star [[Evelyn Richinson]]).  However, Bukowski grew disinterested with the character almost immediately after her creation and decided to kill her using the infamous SOTF Bee (in-joke from the V1 handlers).&lt;br /&gt;
&lt;br /&gt;
*Katherine was the first SOTF character to be killed by an animal.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''Below is a list of threads that contain Katherine, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
'''V3:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2159&amp;amp;st=0&amp;amp;#last Ten Speed]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Katherine Blanco.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 20:54:39 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Katherine_Blanco</comments>		</item>
		<item>
			<title>Katherine Blanco</title>
			<link>http://72.14.177.54/Sotf_wiki/Katherine_Blanco</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Game Evaluations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Katherine Blanco&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Female&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 12th&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Southridge Highschool &amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:'''  Katherine's favorite interest is mechanics and it's to no surprise that the various students at Southridge come to Katherine whenever it's time to &amp;quot;pimp their ride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Katherine is an extremely childish looking girl whose bright expression is almost always topped with the cherry that is a very large grin. Her perfectly white teeth due to an OCD habit of being completely clean at all times is topped with her consistent color coded clothes, sneakers, and bags. If something doesn't match Katherine pretty is under the compulsion to make it match by any means necessary, while her very nature makes her a very good looking girl that is gifted very much so in the physical department. Standing at 4'11&amp;quot; and with about C-cup breasts and shapely hips it's a surprise to most that Katherine doesn't involve herself with men at all; in fact some even suspect that she might be a lesbian, the true answer is a simple one: Katherine is far to innocent to really even think about a relationship with a guy.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Katherine's birth was a quiet affair with her mother perfectly sedated, her father perfectly content holding his wife's hand, and the doctor perfectly yelling for hand towels and warm water. She was born in a quick labor and was sent home a few days later, where she showed all the greatness of a gifted child. At five Katherine was building complex cities out of decks of cards, at seven it was a fully functional robot out of old aluminum and at eight Katherine was sent to &amp;quot;Northridge Elementary: School for the Gifted&amp;quot;, where she did exceptionally well as a very bright, but very eccentric student.&lt;br /&gt;
&lt;br /&gt;
Katherine of course was always with her eccentric and is pretty much a sufferer of several traits of OCPD (which gives her &amp;quot;perfectionism that interferes with task production&amp;quot;, &amp;quot;Excessive devotion to work with the exclusion of leisure time&amp;quot;, and having her moral code be completely impalpable). Katherine was sent to a public highschool on her own accord as she felt that the curriculum would be of low enough standard so that her studies wouldn't interfere enough with her main love in life: mechanics.&lt;br /&gt;
&lt;br /&gt;
And that's how Southridge got it's best auto shop mechanic, for nearly free of charge Katherine would soup cars up until they where in top condition and moving at maximum efficiency anyone who wanted a tune up came to Katherine and it wasn't a surprise that most guys immediately felt attracted to her; Katherine of course never paid attention to them and when they asked her to test out the backseat with them she would usually respond with a smile on her face that: &amp;quot;The backseat is perfectly upholstered, trust me.&amp;quot;, completely naive of such issues.&lt;br /&gt;
&lt;br /&gt;
Of course the OCPD isn't Katherine's only problem, when she has a bad habit of talking out loud to herself and most of all is overwhelmed with Lupineslipaphobia (the condition of being scared of a pack of timber wolves chasing you on a freshly waxed floor while wearing a pair of socks).&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' She’s very pretty and very smart, so maybe that’ll help?&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' She’s definitely working with a few cards short of a full deck and while she is pretty, she isn’t necessarily willing to use that to her advantage. Physically unimposing with nothing underneath her muscle to help her out Katherine is for the most part: useless as the idea of killing someone is quite frankly: absurd even to her.&lt;br /&gt;
&lt;br /&gt;
'''Designated Number:''' Female Student No. 29&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[Bukowski]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Weed Whacker&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:'''  Wow, check out the sexpot that is G29! With OCPD, I don't see that G29 will last all that long in our humble little game. She'll be too obsessed with eliminating all of the weeds that she won't have any time to eliminate any students. Pity. Perhaps before she goes she'll give us and some lucky guy a show...&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:''' None&lt;br /&gt;
&lt;br /&gt;
'''Killed by:''' Asian Giant Hornet (Sparrow Bee)&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' Weed Whacker&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' None&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' None&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:''' Katherine didn't even have time to think about the game, because as soon as she started she got stung by a huge hornet. She died from an allergic reaction before she could do anything of significance.&lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:''' What can I really say about this one?  Sometimes, Mother Nature herself decides to do ya in, I guess.&lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:''' N/A&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''Below is a list of threads that contain Katherine, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
'''V3:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2159&amp;amp;st=0&amp;amp;#last Ten Speed]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Katherine Blanco.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 20:50:55 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Katherine_Blanco</comments>		</item>
		<item>
			<title>Katherine Blanco</title>
			<link>http://72.14.177.54/Sotf_wiki/Katherine_Blanco</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Game Evaluations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Katherine Blanco&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Female&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 12th&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Southridge Highschool &amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:'''  Katherine's favorite interest is mechanics and it's to no surprise that the various students at Southridge come to Katherine whenever it's time to &amp;quot;pimp their ride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Katherine is an extremely childish looking girl whose bright expression is almost always topped with the cherry that is a very large grin. Her perfectly white teeth due to an OCD habit of being completely clean at all times is topped with her consistent color coded clothes, sneakers, and bags. If something doesn't match Katherine pretty is under the compulsion to make it match by any means necessary, while her very nature makes her a very good looking girl that is gifted very much so in the physical department. Standing at 4'11&amp;quot; and with about C-cup breasts and shapely hips it's a surprise to most that Katherine doesn't involve herself with men at all; in fact some even suspect that she might be a lesbian, the true answer is a simple one: Katherine is far to innocent to really even think about a relationship with a guy.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Katherine's birth was a quiet affair with her mother perfectly sedated, her father perfectly content holding his wife's hand, and the doctor perfectly yelling for hand towels and warm water. She was born in a quick labor and was sent home a few days later, where she showed all the greatness of a gifted child. At five Katherine was building complex cities out of decks of cards, at seven it was a fully functional robot out of old aluminum and at eight Katherine was sent to &amp;quot;Northridge Elementary: School for the Gifted&amp;quot;, where she did exceptionally well as a very bright, but very eccentric student.&lt;br /&gt;
&lt;br /&gt;
Katherine of course was always with her eccentric and is pretty much a sufferer of several traits of OCPD (which gives her &amp;quot;perfectionism that interferes with task production&amp;quot;, &amp;quot;Excessive devotion to work with the exclusion of leisure time&amp;quot;, and having her moral code be completely impalpable). Katherine was sent to a public highschool on her own accord as she felt that the curriculum would be of low enough standard so that her studies wouldn't interfere enough with her main love in life: mechanics.&lt;br /&gt;
&lt;br /&gt;
And that's how Southridge got it's best auto shop mechanic, for nearly free of charge Katherine would soup cars up until they where in top condition and moving at maximum efficiency anyone who wanted a tune up came to Katherine and it wasn't a surprise that most guys immediately felt attracted to her; Katherine of course never paid attention to them and when they asked her to test out the backseat with them she would usually respond with a smile on her face that: &amp;quot;The backseat is perfectly upholstered, trust me.&amp;quot;, completely naive of such issues.&lt;br /&gt;
&lt;br /&gt;
Of course the OCPD isn't Katherine's only problem, when she has a bad habit of talking out loud to herself and most of all is overwhelmed with Lupineslipaphobia (the condition of being scared of a pack of timber wolves chasing you on a freshly waxed floor while wearing a pair of socks).&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' She’s very pretty and very smart, so maybe that’ll help?&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' She’s definitely working with a few cards short of a full deck and while she is pretty, she isn’t necessarily willing to use that to her advantage. Physically unimposing with nothing underneath her muscle to help her out Katherine is for the most part: useless as the idea of killing someone is quite frankly: absurd even to her.&lt;br /&gt;
&lt;br /&gt;
'''Designated Number:''' Female Student No. 29&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[Bukowski]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Weed Whacker&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:'''  Wow, check out the sexpot that is G29! With OCPD, I don't see that G29 will last all that long in our humble little game. She'll be too obsessed with eliminating all of the weeds that she won't have any time to eliminate any students. Pity. Perhaps before she goes she'll give us and some lucky guy a show...&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:''' None&lt;br /&gt;
&lt;br /&gt;
'''Killed by:''' Asian Giant Hornet (Sparrow Bee)&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' &lt;br /&gt;
&lt;br /&gt;
'''Allies:''' None&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' None&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:''' Katherine didn't even have time to think about the game, because as soon as she started she got stung by a huge hornet. She died from an allergic reaction before she could do anything of significance.&lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:''' What can I really say about this one?  Sometimes, Mother Nature herself decides to do ya in, I guess.&lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:''' N/A&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''Below is a list of threads that contain Katherine, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
'''V3:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2159&amp;amp;st=0&amp;amp;#last Ten Speed]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Katherine Blanco.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 20:50:16 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Katherine_Blanco</comments>		</item>
		<item>
			<title>Guide 6</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_6</link>
			<description>&lt;p&gt;Admin:&amp;#32;Formatting completed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Version 1.1'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Status:''' Incomplete, last updated on July 23, 2006&lt;br /&gt;
----&lt;br /&gt;
=== Section I: Introduction ===&lt;br /&gt;
&lt;br /&gt;
In an interactive roleplay where your main objective is to slaughter the competition and overcome the odds to become the sole survivor, what purpose does taking a short time-out for realism have? Survival of the Fittest is a roleplay that prides itself on realisticness. However, unlike a lot of Battle Royale oriented roleplays out there, SOTF is not a stat-based roleplay, and your character doesn't die because their HP has dropped to 0. As such, this roleplay requires each participant to have a grip on reality, and a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
In order to perform satisfactorily in a roleplay such as this one, reality must be taken into account in many different aspects. In order to make an impact upon the game, your character must &amp;quot;feel&amp;quot; real to the readers: both in description and in personality. &amp;quot;Keeping it real&amp;quot; also entails reacting and replying realistically to events that affect your character, whether it be a fight in the pre-game roleplay or a shootout in-game. Taking reality into account isn't limited to your character themselves and their actions, but also the consequences for their actions. Each of these topics will be discussed more in depth below.&lt;br /&gt;
----&lt;br /&gt;
=== Section II: Realistic Portrayal of your Character ===&lt;br /&gt;
&lt;br /&gt;
===== A. Appearance =====&lt;br /&gt;
What does the way your character looks have to do with keeping it real, you ask? Quite a lot, actually. The very basics of reality begin here, at the character's appearance. Rewind (or fast forward, in some of your cases) to the time when you were an awkward 15 year old kid. Were you made to walk the catwalk or pose in Abercrombie? Probably not. Most of us weren't. While there are always a select few students who possess stunningly good looks from a young age onward, most of us didn't. As such, this should be taken into account when you create your character. Of course, as we grew older, most of us found our niche... what looks good on us, what we shouldn't ever be caught dead in, the style that best suits us. The older your character is, the more likely it is that they've found their &amp;quot;look&amp;quot;. Age is a large factor in defining a realistic image of your character.&lt;br /&gt;
&lt;br /&gt;
Several issues concerning appearance and being realistic while creating a character have been covered in detail in Chapter 1 of this guide by Naki. To reiterate, think about body proportions as you're creating your character. A female standing at 5'9&amp;quot; and weighing 110 pounds is going to be sickeningly thin. A guy standing at 5'5&amp;quot; and weighing 260 pounds is going to be a lot more fat than muscle. Girls who were an extra small t-shirt and size 1 jeans aren't going to have enormous breasts. Keep factors such as those in mind when working on your character's appearance to ensure that their appearance is believable.&lt;br /&gt;
----&lt;br /&gt;
===== B. Personality =====&lt;br /&gt;
How on earth do you go about giving your character a &amp;quot;realistic&amp;quot; personality? On some level, this is merely common sense. How many social recluses do you see having an enthralling conversation with the popular crowd? How many times have you seen the head cheerleader harbor a crush on the ugliest guy in your class? Exactly. The real key to avoiding unrealistic personalities is to stick with the &amp;quot;personality type&amp;quot; you have assigned your character. Avoid stereotypical characters such as the silent but deadly martial artist or the coniving and deceitful popular girl unless you are confident in your ability to play them, and play them well.&lt;br /&gt;
&lt;br /&gt;
Other key to making sure you keep portray your character's personality realistically is making sure that you keep your character... in-character. Everyone undergoes events that help to alter their personality, whether it be slightly or drastically, but know that these changes should be gradual. Your character generally isn't going to go from a wild and crazy &amp;quot;slut&amp;quot; to a holier-than-thou church goer overnight. Keep that in mind as you are developing your character's personality. People will change, inevitably, but not all at once.&lt;br /&gt;
----&lt;br /&gt;
===== C. History =====&lt;br /&gt;
Your character's history and the events that lie therein help shape the character you are portraying, and as such, should be realistic. People's histories affect the way they act, think, dress, and live in present day. Keep your character's past on a realistic level. Standard character ages in SOTF are between 15 and 17 years of age. How many 16 year old kids do you know who won a Purple Heart, served as the King of England for two years, flew to the moon, had their own television show, and road on horseback into the sunset in their short lives? If you know one, I want to meet him.&lt;br /&gt;
&lt;br /&gt;
Keeping history realistic is hard, because people want their characters to stand out. They want people to read the profiles they've written and go &amp;quot;Wow, this guy's really cool!&amp;quot; or &amp;quot;How sad, I feel really bad for that girl...&amp;quot;, and that, my friends, is why people's pasts tend to be over-the-top. Many people who're overly concerned with their character making an impact will line said character's history with a bunch of useless filler about the incredible things he or she did, like skydiving at 5 and picking up a car at 7. Here's a word of advice while writing your character's history: if you don't plan on using a certain event to directly affect something about your character, don't put it in there. Most kids lead relatively normal, carefree lives. Most of us didn't grow up in child labor camps. Remember that.&lt;br /&gt;
----&lt;br /&gt;
===== D. Habits =====&lt;br /&gt;
Wiggling your nose, biting your lower lip, fiddling with your glasses, twirling your hair, biting your fingernails, drumming your fingers on the table. Everyone has weird little quirks and habits that they do without really thinking about it. Habits can be good or bad, and have a variety of ranges. Some people chain smoke when they're nervous or aggitated. A bad habit, yes, but a habit nonetheless. Habits make us unique, and set is apart as an individual. Keep this in mind when you're designing your character. Remember... everyone has quirks.&lt;br /&gt;
----&lt;br /&gt;
=== Section III: Pre-Game ===&lt;br /&gt;
&lt;br /&gt;
===== A. Interactions =====&lt;br /&gt;
The best way to decide whether a character is acting realistically with another is to place yourself in that situation. If someone ran up to you, grabbed you by the shoulders, and screamed &amp;quot;Omigod I know we just met but let's be bestest friends forever and ever and EVER!&amp;quot; would you back away slowly? Some of you are probably going &amp;quot;No, I'd get the hell out of dodge and fast.&amp;quot; Think about that when you're portraying your character. If you'd be weirded out by your character's actions, avoid them... unless of course weirding our your fellow handler is your intention. Remember that this isn't supposed to be anime or some cartoon, it's based on reality. It's generally a good idea to not have your character do things that you wouldn't see normal people do.&lt;br /&gt;
&lt;br /&gt;
Another word of advice on being realistic with your character's interactions with others: PM or contact the handler of the character you are interacting with to plan out and go over any details of what will occur over the course of the interaction. This way, you won't be working toward one angle while the other person is working in the completely opposite direction. This will make both the interaction and your overall posts flow much smoother. It's okay to have an unrequited crush or something on a character, but most handlers wouldn't take too kindly to being forced into a corner.&lt;br /&gt;
----&lt;br /&gt;
===== B. Relationships =====&lt;br /&gt;
Boyfriends. Girlfriends. Crushes. Significant others. Soulmates. Ex's. For many, that's what high school was all about. Relationships in roleplays tend to be very unrealistic at times. Why? People don't take into account the harsh realities of them. ''Reality #1:'' Not everyone is having sex. Whether or not a relationship has become physical depends on the age, mental state, and personality of your character. Fourteen year old kids generally aren't physically involved, while seventeen year olds are much more likely.&lt;br /&gt;
&lt;br /&gt;
''Reality #2:'' Relationships aren't perfect. People don't get along with one another 100% of the time. Relationships go through their ups and downs. People fight, be it silly squabbles over trivial matters or full-on fist fights over something unforgiveable. It happens to everyone, and all too often, the &amp;quot;bad&amp;quot; side of relationships are blocked from existence entirely. Everyone knows the story of how the prince rescues the princess and they live happily ever after, right? It's a fairy tale for a reason. Reality doesn't work like that. People have disagreements and spats, they go through trials, and all too often, this is not portrayed.&lt;br /&gt;
&lt;br /&gt;
Finally, one more thing to concern yourself with while portraying a character involved in a relationship is that it is here that characters most often wind up taking a back seat, and one or the other winds up focusing all of their attention on the more dominant partner in the relationship. Do you think about your significant other constantly? Does every thought that runs through your head concern them in some way, shape, or form? While some people do have such obsessive personalities, the majority of us do not.&lt;br /&gt;
----&lt;br /&gt;
===== C. Situations =====&lt;br /&gt;
In SOTF's pre-game roleplay, just as in real life, there are countless situations in which your character may suddenly find themselves. When suddenly thrown into a new and unfamiliar situation, the best way to respond to keep a realistic hold over your character is to keep them in their original element. For example, if your character is a poet who spends a lot of time alone, odds are, if someone jumps him, he's not going to bust out some crazy Jackie-Chan style kung-foo and obliterate his enemy. Likewise, if your character is a fairly dimwitted jock, he's not going to suddenly sprout a brain when the kid he's picking on flings a high-intelligence insult at him. Oftentimes, we let reality get away from us in our eagerness to jump headfirst into topics. If your character didn't even know how to turn on a computer before, odds are, they won't turn into the school's best hacker in the next post. Just keep that in the back of your mind as you're roleplaying.&lt;br /&gt;
----&lt;br /&gt;
===== D. Actions and Consequences =====&lt;br /&gt;
In my own personal opinion, this section right here is one of the most important in pre-game RPing, and it is often overlooked. Actions have consequences, people. This is an all-too-often forgotten fact. SOTF is based on reality, and in reality, anything you do has consequences of some sort. If you walk up and shoot somebody in the face, you're probably going to jail for a very long time. Think about the consequences one would face in real life by committing an act before you even consider having your character do it. A fist fight on school grounds could very well result in suspension. The teacher probably isn't going to blow it off. If you're caught somewhere you aren't supposed to be, you're going to be in a lot of trouble, it isn't just going to be shrugged off.&lt;br /&gt;
&lt;br /&gt;
If you broke a law, you'd go to jail, or at the very least get a ticket. People don't ever get away with anything and everything they do in real life. Perhaps some things, but not everything, all the time. Take that into consideration. Likewise, take other characters' actions into consideration and decide how it would affect your character. I don't care who you are, if someone smacks you in the head with a baseball bat, I don't think you're going to just get up and walk it off. It generally doesn't work that way, unless you're the Juggernaut.&lt;br /&gt;
----&lt;br /&gt;
=== Section IV: In-Game ===&lt;br /&gt;
&lt;br /&gt;
===== A. Awakening =====&lt;br /&gt;
Though this is a minor detail in the long run, I felt it worth noting in this section of the tutorial, simply because, as stated in the &amp;quot;Introducing Your Character&amp;quot; section of this tutorial, your introduction post is a very important post in terms of defining yourself as a roleplayer. If you simply post &amp;quot;Greg woke up on the island and ate some crackers&amp;quot; as your introduction, people aren't going to be too interested in Greg. So, what is there to worry about keeping realistic in your introduction post? A surprising amount, actually. If you don't make at least some mention of your character looking through their student handbook, or at the very least their weapon's instruction manual, there's a good chance that someone will jump you when your character mysteriously knows every aspect about a gun they've never fired in their life. Understand?&lt;br /&gt;
&lt;br /&gt;
Also, it never hurts to go into detail about the cuts, scrapes, and bruises your character received during their trip onto the battle field. For example, Version 1 took place on an island. Even if you were thrown at low range, falling out of a helicopter is going to sting. Tremendously. Not to mention the fact that your character has been thrown onto hard ground, not a nice, comfy mattress. It's feasible and quite possible that they'd wake up with minor injuries at the least. Also, considering they were gassed and unconscious, they could quite possibly be suffering some sort of grogginess or hangover feeling from the gas. Of course, this isn't completely necessary, just food for thought.&lt;br /&gt;
----&lt;br /&gt;
===== B. Battle =====&lt;br /&gt;
Sooner or later, your character is going to wind up fighting for their lives. That much is a given. This is the time during which reality really needs to be taken into account, but sadly it is quite often neglected. So, how do you make battle roleplays more realistic? There are a number of ways to bring a sense of reality to the battle. First and foremost, if your character is battling with a firearm and they've never fired one before in their life (and honestly, how many high school kids HAVE fired them extensively?), what's the likelihood that their aim is going to be perfect? Nil. Unless you're firing at point blank range (which is considered powerplaying anyway... that's something to note), there's always a chance that your character could still miss.&lt;br /&gt;
&lt;br /&gt;
Of course, this can always be taken into account when being fired upon as well. The characters involved in this roleplay are high school kids, and the majority of them aren't proficient with firearms. However, if you fire a chamber full of bullets at one target, at least one of them is bound to hit. Make sense? Make sure you're being realistic when receiving damage as well. Your character isn't a machine, and you can't dodge every single bullet coming at you. You're going to get hurt, you're going to bleed. You aren't a superhero, your only weakness isn't kryptonite. Keep that in mind.&lt;br /&gt;
----&lt;br /&gt;
===== C. Wounds =====&lt;br /&gt;
Being realistic while receiving wounds has already been addressed, but that brings me into my next topic. Ever fall off your bicycle when you were little and skin your knees? Remember all the dirt and grime that entered the wound, and remember how mom freaked out and poured alcohol on it to disinfect it? What would've happened if mom hadn't bothered to clean it? It would've scabbed over, festered up, and gotten infected in all likelihood. And that was just a scrap that barely punctured your skin.&lt;br /&gt;
&lt;br /&gt;
Keep that in mind when your character receives a bullet wound or a stab wound. If you don't clean wounds, there's a very high chance that they'll get infected. Infection can do a number of things, from making the wound fester and puss over to actually making you physically ill depending on the severity of the infection.&lt;br /&gt;
&lt;br /&gt;
In the same token, if you receive a bullet wound and proceed to stumble around the island with a hole in your stomach, you're probably going to succumb to blood loss eventually, wouldn't you think? You can't realistically walk around oozing blood everywhere without feeling the effects. That's some more food for thought while roleplaying. While I'm on the subject, I'll cover one more thing. After receiving stab wounds, bullet wounds, etc., your character is not going to be able to prance around like they were just dropped from the helicopter. They're going to be feeling those injuries, and pretty badly. Be realistic about them, and remember that.&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
''((Please note that this tutorial is currently incomplete and is currently in its first phase. If you have any questions, comments, complaints, or ideas, feel free to PM me (Megami) and let me know. I'd love feedback, and expect updates and the rest of this guide to be up soon!))''&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 17:05:55 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_6</comments>		</item>
		<item>
			<title>Guide 6</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_6</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Version 1.1'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Status:''' Incomplete, last updated on July 23, 2006&lt;br /&gt;
----&lt;br /&gt;
=== Section I: Introduction ===&lt;br /&gt;
&lt;br /&gt;
In an interactive roleplay where your main objective is to slaughter the competition and overcome the odds to become the sole survivor, what purpose does taking a short time-out for realism have? Survival of the Fittest is a roleplay that prides itself on realisticness. However, unlike a lot of Battle Royale oriented roleplays out there, SOTF is not a stat-based roleplay, and your character doesn't die because their HP has dropped to 0. As such, this roleplay requires each participant to have a grip on reality, and a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
In order to perform satisfactorily in a roleplay such as this one, reality must be taken into account in many different aspects. In order to make an impact upon the game, your character must &amp;quot;feel&amp;quot; real to the readers: both in description and in personality. &amp;quot;Keeping it real&amp;quot; also entails reacting and replying realistically to events that affect your character, whether it be a fight in the pre-game roleplay or a shootout in-game. Taking reality into account isn't limited to your character themselves and their actions, but also the consequences for their actions. Each of these topics will be discussed more in depth below.&lt;br /&gt;
----&lt;br /&gt;
=== Section II: Realistic Portrayal of your Character ===&lt;br /&gt;
&lt;br /&gt;
===== A. Appearance =====&lt;br /&gt;
What does the way your character looks have to do with keeping it real, you ask? Quite a lot, actually. The very basics of reality begin here, at the character's appearance. Rewind (or fast forward, in some of your cases) to the time when you were an awkward 15 year old kid. Were you made to walk the catwalk or pose in Abercrombie? Probably not. Most of us weren't. While there are always a select few students who possess stunningly good looks from a young age onward, most of us didn't. As such, this should be taken into account when you create your character. Of course, as we grew older, most of us found our niche... what looks good on us, what we shouldn't ever be caught dead in, the style that best suits us. The older your character is, the more likely it is that they've found their &amp;quot;look&amp;quot;. Age is a large factor in defining a realistic image of your character.&lt;br /&gt;
&lt;br /&gt;
Several issues concerning appearance and being realistic while creating a character have been covered in detail in Chapter 1 of this guide by Naki. To reiterate, think about body proportions as you're creating your character. A female standing at 5'9&amp;quot; and weighing 110 pounds is going to be sickeningly thin. A guy standing at 5'5&amp;quot; and weighing 260 pounds is going to be a lot more fat than muscle. Girls who were an extra small t-shirt and size 1 jeans aren't going to have enormous breasts. Keep factors such as those in mind when working on your character's appearance to ensure that their appearance is believable.&lt;br /&gt;
----&lt;br /&gt;
===== B. Personality =====&lt;br /&gt;
How on earth do you go about giving your character a &amp;quot;realistic&amp;quot; personality? On some level, this is merely common sense. How many social recluses do you see having an enthralling conversation with the popular crowd? How many times have you seen the head cheerleader harbor a crush on the ugliest guy in your class? Exactly. The real key to avoiding unrealistic personalities is to stick with the &amp;quot;personality type&amp;quot; you have assigned your character. Avoid stereotypical characters such as the silent but deadly martial artist or the coniving and deceitful popular girl unless you are confident in your ability to play them, and play them well.&lt;br /&gt;
&lt;br /&gt;
Other key to making sure you keep portray your character's personality realistically is making sure that you keep your character... in-character. Everyone undergoes events that help to alter their personality, whether it be slightly or drastically, but know that these changes should be gradual. Your character generally isn't going to go from a wild and crazy &amp;quot;slut&amp;quot; to a holier-than-thou church goer overnight. Keep that in mind as you are developing your character's personality. People will change, inevitably, but not all at once.&lt;br /&gt;
----&lt;br /&gt;
===== C. History =====&lt;br /&gt;
Your character's history and the events that lie therein help shape the character you are portraying, and as such, should be realistic. People's histories affect the way they act, think, dress, and live in present day. Keep your character's past on a realistic level. Standard character ages in SOTF are between 15 and 17 years of age. How many 16 year old kids do you know who won a Purple Heart, served as the King of England for two years, flew to the moon, had their own television show, and road on horseback into the sunset in their short lives? If you know one, I want to meet him.&lt;br /&gt;
&lt;br /&gt;
Keeping history realistic is hard, because people want their characters to stand out. They want people to read the profiles they've written and go &amp;quot;Wow, this guy's really cool!&amp;quot; or &amp;quot;How sad, I feel really bad for that girl...&amp;quot;, and that, my friends, is why people's pasts tend to be over-the-top. Many people who're overly concerned with their character making an impact will line said character's history with a bunch of useless filler about the incredible things he or she did, like skydiving at 5 and picking up a car at 7. Here's a word of advice while writing your character's history: if you don't plan on using a certain event to directly affect something about your character, don't put it in there. Most kids lead relatively normal, carefree lives. Most of us didn't grow up in child labor camps. Remember that.&lt;br /&gt;
----&lt;br /&gt;
===== D. Habits =====&lt;br /&gt;
Wiggling your nose, biting your lower lip, fiddling with your glasses, twirling your hair, biting your fingernails, drumming your fingers on the table. Everyone has weird little quirks and habits that they do without really thinking about it. Habits can be good or bad, and have a variety of ranges. Some people chain smoke when they're nervous or aggitated. A bad habit, yes, but a habit nonetheless. Habits make us unique, and set is apart as an individual. Keep this in mind when you're designing your character. Remember... everyone has quirks.&lt;br /&gt;
----&lt;br /&gt;
=== Section III: Pre-Game ===&lt;br /&gt;
&lt;br /&gt;
===== A. Interactions =====&lt;br /&gt;
The best way to decide whether a character is acting realistically with another is to place yourself in that situation. If someone ran up to you, grabbed you by the shoulders, and screamed &amp;quot;Omigod I know we just met but let's be bestest friends forever and ever and EVER!&amp;quot; would you back away slowly? Some of you are probably going &amp;quot;No, I'd get the hell out of dodge and fast.&amp;quot; Think about that when you're portraying your character. If you'd be weirded out by your character's actions, avoid them... unless of course weirding our your fellow handler is your intention. Remember that this isn't supposed to be anime or some cartoon, it's based on reality. It's generally a good idea to not have your character do things that you wouldn't see normal people do.&lt;br /&gt;
&lt;br /&gt;
Another word of advice on being realistic with your character's interactions with others: PM or contact the handler of the character you are interacting with to plan out and go over any details of what will occur over the course of the interaction. This way, you won't be working toward one angle while the other person is working in the completely opposite direction. This will make both the interaction and your overall posts flow much smoother. It's okay to have an unrequited crush or something on a character, but most handlers wouldn't take too kindly to being forced into a corner.&lt;br /&gt;
----&lt;br /&gt;
===== B. Relationships =====&lt;br /&gt;
Boyfriends. Girlfriends. Crushes. Significant others. Soulmates. Ex's. For many, that's what high school was all about. Relationships in roleplays tend to be very unrealistic at times. Why? People don't take into account the harsh realities of them. ''Reality #1:'' Not everyone is having sex. Whether or not a relationship has become physical depends on the age, mental state, and personality of your character. Fourteen year old kids generally aren't physically involved, while seventeen year olds are much more likely.&lt;br /&gt;
&lt;br /&gt;
''Reality #2:'' Relationships aren't perfect. People don't get along with one another 100% of the time. Relationships go through their ups and downs. People fight, be it silly squabbles over trivial matters or full-on fist fights over something unforgiveable. It happens to everyone, and all too often, the &amp;quot;bad&amp;quot; side of relationships are blocked from existence entirely. Everyone knows the story of how the prince rescues the princess and they live happily ever after, right? It's a fairy tale for a reason. Reality doesn't work like that. People have disagreements and spats, they go through trials, and all too often, this is not portrayed.&lt;br /&gt;
&lt;br /&gt;
Finally, one more thing to concern yourself with while portraying a character involved in a relationship is that it is here that characters most often wind up taking a back seat, and one or the other winds up focusing all of their attention on the more dominant partner in the relationship. Do you think about your significant other constantly? Does every thought that runs through your head concern them in some way, shape, or form? While some people do have such obsessive personalities, the majority of us do not.&lt;br /&gt;
----&lt;br /&gt;
===== C. Situations =====&lt;br /&gt;
In SOTF's pre-game roleplay, just as in real life, there are countless situations in which your character may suddenly find themselves. When suddenly thrown into a new and unfamiliar situation, the best way to respond to keep a realistic hold over your character is to keep them in their original element. For example, if your character is a poet who spends a lot of time alone, odds are, if someone jumps him, he's not going to bust out some crazy Jackie-Chan style kung-foo and obliterate his enemy. Likewise, if your character is a fairly dimwitted jock, he's not going to suddenly sprout a brain when the kid he's picking on flings a high-intelligence insult at him. Oftentimes, we let reality get away from us in our eagerness to jump headfirst into topics. If your character didn't even know how to turn on a computer before, odds are, they won't turn into the school's best hacker in the next post. Just keep that in the back of your mind as you're roleplaying.&lt;br /&gt;
----&lt;br /&gt;
===== D. Actions and Consequences =====&lt;br /&gt;
In my own personal opinion, this section right here is one of the most important in pre-game RPing, and it is often overlooked. Actions have consequences, people. This is an all-too-often forgotten fact. SOTF is based on reality, and in reality, anything you do has consequences of some sort. If you walk up and shoot somebody in the face, you're probably going to jail for a very long time. Think about the consequences one would face in real life by committing an act before you even consider having your character do it. A fist fight on school grounds could very well result in suspension. The teacher probably isn't going to blow it off. If you're caught somewhere you aren't supposed to be, you're going to be in a lot of trouble, it isn't just going to be shrugged off.&lt;br /&gt;
&lt;br /&gt;
If you broke a law, you'd go to jail, or at the very least get a ticket. People don't ever get away with anything and everything they do in real life. Perhaps some things, but not everything, all the time. Take that into consideration. Likewise, take other characters' actions into consideration and decide how it would affect your character. I don't care who you are, if someone smacks you in the head with a baseball bat, I don't think you're going to just get up and walk it off. It generally doesn't work that way, unless you're the Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[u][b]Section IV: In-Game[/b][/u] [[4game]]&lt;br /&gt;
&lt;br /&gt;
[b]A. Awakening[/b] [[4awak]]&lt;br /&gt;
Though this is a minor detail in the long run, I felt it worth noting in this section of the tutorial, simply because, as stated in the &amp;quot;Introducing Your Character&amp;quot; section of this tutorial, your introduction post is a very important post in terms of defining yourself as a roleplayer. If you simply post &amp;quot;Greg woke up on the island and ate some crackers&amp;quot; as your introduction, people aren't going to be too interested in Greg. So, what is there to worry about keeping realistic in your introduction post? A surprising amount, actually. If you don't make at least some mention of your character looking through their student handbook, or at the very least their weapon's instruction manual, there's a good chance that someone will jump you when your character mysteriously knows every aspect about a gun they've never fired in their life. Understand?&lt;br /&gt;
&lt;br /&gt;
Also, it never hurts to go into detail about the cuts, scrapes, and bruises your character received during their trip onto the battle field. For example, Version 1 took place on an island. Even if you were thrown at low range, falling out of a helicopter is going to sting. Tremendously. Not to mention the fact that your character has been thrown onto hard ground, not a nice, comfy mattress. It's feasible and quite possible that they'd wake up with minor injuries at the least. Also, considering they were gassed and unconscious, they could quite possibly be suffering some sort of grogginess or hangover feeling from the gas. Of course, this isn't completely necessary, just food for thought.&lt;br /&gt;
&lt;br /&gt;
[b]B. Battle[/b] [[4batt]]&lt;br /&gt;
Sooner or later, your character is going to wind up fighting for their lives. That much is a given. This is the time during which reality really needs to be taken into account, but sadly it is quite often neglected. So, how do you make battle roleplays more realistic? There are a number of ways to bring a sense of reality to the battle. First and foremost, if your character is battling with a firearm and they've never fired one before in their life (and honestly, how many high school kids HAVE fired them extensively?), what's the likelihood that their aim is going to be perfect? Nil. Unless you're firing at point blank range (which is considered powerplaying anyway... that's something to note), there's always a chance that your character could still miss.&lt;br /&gt;
&lt;br /&gt;
Of course, this can always be taken into account when being fired upon as well. The characters involved in this roleplay are high school kids, and the majority of them aren't proficient with firearms. However, if you fire a chamber full of bullets at one target, at least one of them is bound to hit. Make sense? Make sure you're being realistic when receiving damage as well. Your character isn't a machine, and you can't dodge every single bullet coming at you. You're going to get hurt, you're going to bleed. You aren't a superhero, your only weakness isn't kryptonite. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
[b]C. Wounds[/b] [[4woun]]&lt;br /&gt;
Being realistic while receiving wounds has already been addressed, but that brings me into my next topic. Ever fall off your bicycle when you were little and skin your knees? Remember all the dirt and grime that entered the wound, and remember how mom freaked out and poured alcohol on it to disinfect it? What would've happened if mom hadn't bothered to clean it? It would've scabbed over, festered up, and gotten infected in all likelihood. And that was just a scrap that barely punctured your skin.&lt;br /&gt;
&lt;br /&gt;
Keep that in mind when your character receives a bullet wound or a stab wound. If you don't clean wounds, there's a very high chance that they'll get infected. Infection can do a number of things, from making the wound fester and puss over to actually making you physically ill depending on the severity of the infection.&lt;br /&gt;
&lt;br /&gt;
In the same token, if you receive a bullet wound and proceed to stumble around the island with a hole in your stomach, you're probably going to succumb to blood loss eventually, wouldn't you think? You can't realistically walk around oozing blood everywhere without feeling the effects. That's some more food for thought while roleplaying. While I'm on the subject, I'll cover one more thing. After receiving stab wounds, bullet wounds, etc., your character is not going to be able to prance around like they were just dropped from the helicopter. They're going to be feeling those injuries, and pretty badly. Be realistic about them, and remember that.&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
[i]((Please note that this tutorial is currently incomplete and is currently in its first phase. If you have any questions, comments, complaints, or ideas, feel free to PM me (Megami) and let me know. I'd love feedback, and expect updates and the rest of this guide to be up soon!))[/i]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 16:08:26 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_6</comments>		</item>
		<item>
			<title>Guide 6</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_6</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Version 1.1'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Status:''' Incomplete, last updated on July 23, 2006&lt;br /&gt;
----&lt;br /&gt;
=== Section I: Introduction ===&lt;br /&gt;
&lt;br /&gt;
In an interactive roleplay where your main objective is to slaughter the competition and overcome the odds to become the sole survivor, what purpose does taking a short time-out for realism have? Survival of the Fittest is a roleplay that prides itself on realisticness. However, unlike a lot of Battle Royale oriented roleplays out there, SOTF is not a stat-based roleplay, and your character doesn't die because their HP has dropped to 0. As such, this roleplay requires each participant to have a grip on reality, and a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
In order to perform satisfactorily in a roleplay such as this one, reality must be taken into account in many different aspects. In order to make an impact upon the game, your character must &amp;quot;feel&amp;quot; real to the readers: both in description and in personality. &amp;quot;Keeping it real&amp;quot; also entails reacting and replying realistically to events that affect your character, whether it be a fight in the pre-game roleplay or a shootout in-game. Taking reality into account isn't limited to your character themselves and their actions, but also the consequences for their actions. Each of these topics will be discussed more in depth below.&lt;br /&gt;
----&lt;br /&gt;
=== Section II: Realistic Portrayal of your Character ===&lt;br /&gt;
&lt;br /&gt;
===== A. Appearance =====&lt;br /&gt;
What does the way your character looks have to do with keeping it real, you ask? Quite a lot, actually. The very basics of reality begin here, at the character's appearance. Rewind (or fast forward, in some of your cases) to the time when you were an awkward 15 year old kid. Were you made to walk the catwalk or pose in Abercrombie? Probably not. Most of us weren't. While there are always a select few students who possess stunningly good looks from a young age onward, most of us didn't. As such, this should be taken into account when you create your character. Of course, as we grew older, most of us found our niche... what looks good on us, what we shouldn't ever be caught dead in, the style that best suits us. The older your character is, the more likely it is that they've found their &amp;quot;look&amp;quot;. Age is a large factor in defining a realistic image of your character.&lt;br /&gt;
&lt;br /&gt;
Several issues concerning appearance and being realistic while creating a character have been covered in detail in Chapter 1 of this guide by Naki. To reiterate, think about body proportions as you're creating your character. A female standing at 5'9&amp;quot; and weighing 110 pounds is going to be sickeningly thin. A guy standing at 5'5&amp;quot; and weighing 260 pounds is going to be a lot more fat than muscle. Girls who were an extra small t-shirt and size 1 jeans aren't going to have enormous breasts. Keep factors such as those in mind when working on your character's appearance to ensure that their appearance is believable.&lt;br /&gt;
----&lt;br /&gt;
===== B. Personality =====&lt;br /&gt;
How on earth do you go about giving your character a &amp;quot;realistic&amp;quot; personality? On some level, this is merely common sense. How many social recluses do you see having an enthralling conversation with the popular crowd? How many times have you seen the head cheerleader harbor a crush on the ugliest guy in your class? Exactly. The real key to avoiding unrealistic personalities is to stick with the &amp;quot;personality type&amp;quot; you have assigned your character. Avoid stereotypical characters such as the silent but deadly martial artist or the coniving and deceitful popular girl unless you are confident in your ability to play them, and play them well.&lt;br /&gt;
&lt;br /&gt;
Other key to making sure you keep portray your character's personality realistically is making sure that you keep your character... in-character. Everyone undergoes events that help to alter their personality, whether it be slightly or drastically, but know that these changes should be gradual. Your character generally isn't going to go from a wild and crazy &amp;quot;slut&amp;quot; to a holier-than-thou church goer overnight. Keep that in mind as you are developing your character's personality. People will change, inevitably, but not all at once.&lt;br /&gt;
----&lt;br /&gt;
===== C. History =====&lt;br /&gt;
Your character's history and the events that lie therein help shape the character you are portraying, and as such, should be realistic. People's histories affect the way they act, think, dress, and live in present day. Keep your character's past on a realistic level. Standard character ages in SOTF are between 15 and 17 years of age. How many 16 year old kids do you know who won a Purple Heart, served as the King of England for two years, flew to the moon, had their own television show, and road on horseback into the sunset in their short lives? If you know one, I want to meet him.&lt;br /&gt;
&lt;br /&gt;
Keeping history realistic is hard, because people want their characters to stand out. They want people to read the profiles they've written and go &amp;quot;Wow, this guy's really cool!&amp;quot; or &amp;quot;How sad, I feel really bad for that girl...&amp;quot;, and that, my friends, is why people's pasts tend to be over-the-top. Many people who're overly concerned with their character making an impact will line said character's history with a bunch of useless filler about the incredible things he or she did, like skydiving at 5 and picking up a car at 7. Here's a word of advice while writing your character's history: if you don't plan on using a certain event to directly affect something about your character, don't put it in there. Most kids lead relatively normal, carefree lives. Most of us didn't grow up in child labor camps. Remember that.&lt;br /&gt;
----&lt;br /&gt;
===== D. Habits =====&lt;br /&gt;
Wiggling your nose, biting your lower lip, fiddling with your glasses, twirling your hair, biting your fingernails, drumming your fingers on the table. Everyone has weird little quirks and habits that they do without really thinking about it. Habits can be good or bad, and have a variety of ranges. Some people chain smoke when they're nervous or aggitated. A bad habit, yes, but a habit nonetheless. Habits make us unique, and set is apart as an individual. Keep this in mind when you're designing your character. Remember... everyone has quirks.&lt;br /&gt;
----&lt;br /&gt;
=== Section III: Pre-Game ===&lt;br /&gt;
&lt;br /&gt;
===== A. Interactions =====&lt;br /&gt;
The best way to decide whether a character is acting realistically with another is to place yourself in that situation. If someone ran up to you, grabbed you by the shoulders, and screamed &amp;quot;Omigod I know we just met but let's be bestest friends forever and ever and EVER!&amp;quot; would you back away slowly? Some of you are probably going &amp;quot;No, I'd get the hell out of dodge and fast.&amp;quot; Think about that when you're portraying your character. If you'd be weirded out by your character's actions, avoid them... unless of course weirding our your fellow handler is your intention. Remember that this isn't supposed to be anime or some cartoon, it's based on reality. It's generally a good idea to not have your character do things that you wouldn't see normal people do.&lt;br /&gt;
&lt;br /&gt;
Another word of advice on being realistic with your character's interactions with others: PM or contact the handler of the character you are interacting with to plan out and go over any details of what will occur over the course of the interaction. This way, you won't be working toward one angle while the other person is working in the completely opposite direction. This will make both the interaction and your overall posts flow much smoother. It's okay to have an unrequited crush or something on a character, but most handlers wouldn't take too kindly to being forced into a corner.&lt;br /&gt;
----&lt;br /&gt;
===== B. Relationships =====&lt;br /&gt;
Boyfriends. Girlfriends. Crushes. Significant others. Soulmates. Ex's. For many, that's what high school was all about. Relationships in roleplays tend to be very unrealistic at times. Why? People don't take into account the harsh realities of them. ''ality #1:[/i] Not everyone is having sex. Whether or not a relationship has become physical depends on the age, mental state, and personality of your character. Fourteen year old kids generally aren't physically involved, while seventeen year olds are much more likely.&lt;br /&gt;
&lt;br /&gt;
''Reality #2:'' Relationships aren't perfect. People don't get along with one another 100% of the time. Relationships go through their ups and downs. People fight, be it silly squabbles over trivial matters or full-on fist fights over something unforgiveable. It happens to everyone, and all too often, the &amp;quot;bad&amp;quot; side of relationships are blocked from existence entirely. Everyone knows the story of how the prince rescues the princess and they live happily ever after, right? It's a fairy tale for a reason. Reality doesn't work like that. People have disagreements and spats, they go through trials, and all too often, this is not portrayed.&lt;br /&gt;
&lt;br /&gt;
Finally, one more thing to concern yourself with while portraying a character involved in a relationship is that it is here that characters most often wind up taking a back seat, and one or the other winds up focusing all of their attention on the more dominant partner in the relationship. Do you think about your significant other constantly? Does every thought that runs through your head concern them in some way, shape, or form? While some people do have such obsessive personalities, the majority of us do not.&lt;br /&gt;
&lt;br /&gt;
[b]C. Situations[/b] [[3sit]]&lt;br /&gt;
In SOTF's pre-game roleplay, just as in real life, there are countless situations in which your character may suddenly find themselves. When suddenly thrown into a new and unfamiliar situation, the best way to respond to keep a realistic hold over your character is to keep them in their original element. For example, if your character is a poet who spends a lot of time alone, odds are, if someone jumps him, he's not going to bust out some crazy Jackie-Chan style kung-foo and obliterate his enemy. Likewise, if your character is a fairly dimwitted jock, he's not going to suddenly sprout a brain when the kid he's picking on flings a high-intelligence insult at him. Oftentimes, we let reality get away from us in our eagerness to jump headfirst into topics. If your character didn't even know how to turn on a computer before, odds are, they won't turn into the school's best hacker in the next post. Just keep that in the back of your mind as you're roleplaying.&lt;br /&gt;
&lt;br /&gt;
[b]D. Actions and Consequences[/b] [[3ac]]&lt;br /&gt;
In my own personal opinion, this section right here is one of the most important in pre-game RPing, and it is often overlooked. Actions have consequences, people. This is an all-too-often forgotten fact. SOTF is based on reality, and in reality, anything you do has consequences of some sort. If you walk up and shoot somebody in the face, you're probably going to jail for a very long time. Think about the consequences one would face in real life by committing an act before you even consider having your character do it. A fist fight on school grounds could very well result in suspension. The teacher probably isn't going to blow it off. If you're caught somewhere you aren't supposed to be, you're going to be in a lot of trouble, it isn't just going to be shrugged off.&lt;br /&gt;
&lt;br /&gt;
If you broke a law, you'd go to jail, or at the very least get a ticket. People don't ever get away with anything and everything they do in real life. Perhaps some things, but not everything, all the time. Take that into consideration. Likewise, take other characters' actions into consideration and decide how it would affect your character. I don't care who you are, if someone smacks you in the head with a baseball bat, I don't think you're going to just get up and walk it off. It generally doesn't work that way, unless you're the Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[u][b]Section IV: In-Game[/b][/u] [[4game]]&lt;br /&gt;
&lt;br /&gt;
[b]A. Awakening[/b] [[4awak]]&lt;br /&gt;
Though this is a minor detail in the long run, I felt it worth noting in this section of the tutorial, simply because, as stated in the &amp;quot;Introducing Your Character&amp;quot; section of this tutorial, your introduction post is a very important post in terms of defining yourself as a roleplayer. If you simply post &amp;quot;Greg woke up on the island and ate some crackers&amp;quot; as your introduction, people aren't going to be too interested in Greg. So, what is there to worry about keeping realistic in your introduction post? A surprising amount, actually. If you don't make at least some mention of your character looking through their student handbook, or at the very least their weapon's instruction manual, there's a good chance that someone will jump you when your character mysteriously knows every aspect about a gun they've never fired in their life. Understand?&lt;br /&gt;
&lt;br /&gt;
Also, it never hurts to go into detail about the cuts, scrapes, and bruises your character received during their trip onto the battle field. For example, Version 1 took place on an island. Even if you were thrown at low range, falling out of a helicopter is going to sting. Tremendously. Not to mention the fact that your character has been thrown onto hard ground, not a nice, comfy mattress. It's feasible and quite possible that they'd wake up with minor injuries at the least. Also, considering they were gassed and unconscious, they could quite possibly be suffering some sort of grogginess or hangover feeling from the gas. Of course, this isn't completely necessary, just food for thought.&lt;br /&gt;
&lt;br /&gt;
[b]B. Battle[/b] [[4batt]]&lt;br /&gt;
Sooner or later, your character is going to wind up fighting for their lives. That much is a given. This is the time during which reality really needs to be taken into account, but sadly it is quite often neglected. So, how do you make battle roleplays more realistic? There are a number of ways to bring a sense of reality to the battle. First and foremost, if your character is battling with a firearm and they've never fired one before in their life (and honestly, how many high school kids HAVE fired them extensively?), what's the likelihood that their aim is going to be perfect? Nil. Unless you're firing at point blank range (which is considered powerplaying anyway... that's something to note), there's always a chance that your character could still miss.&lt;br /&gt;
&lt;br /&gt;
Of course, this can always be taken into account when being fired upon as well. The characters involved in this roleplay are high school kids, and the majority of them aren't proficient with firearms. However, if you fire a chamber full of bullets at one target, at least one of them is bound to hit. Make sense? Make sure you're being realistic when receiving damage as well. Your character isn't a machine, and you can't dodge every single bullet coming at you. You're going to get hurt, you're going to bleed. You aren't a superhero, your only weakness isn't kryptonite. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
[b]C. Wounds[/b] [[4woun]]&lt;br /&gt;
Being realistic while receiving wounds has already been addressed, but that brings me into my next topic. Ever fall off your bicycle when you were little and skin your knees? Remember all the dirt and grime that entered the wound, and remember how mom freaked out and poured alcohol on it to disinfect it? What would've happened if mom hadn't bothered to clean it? It would've scabbed over, festered up, and gotten infected in all likelihood. And that was just a scrap that barely punctured your skin.&lt;br /&gt;
&lt;br /&gt;
Keep that in mind when your character receives a bullet wound or a stab wound. If you don't clean wounds, there's a very high chance that they'll get infected. Infection can do a number of things, from making the wound fester and puss over to actually making you physically ill depending on the severity of the infection.&lt;br /&gt;
&lt;br /&gt;
In the same token, if you receive a bullet wound and proceed to stumble around the island with a hole in your stomach, you're probably going to succumb to blood loss eventually, wouldn't you think? You can't realistically walk around oozing blood everywhere without feeling the effects. That's some more food for thought while roleplaying. While I'm on the subject, I'll cover one more thing. After receiving stab wounds, bullet wounds, etc., your character is not going to be able to prance around like they were just dropped from the helicopter. They're going to be feeling those injuries, and pretty badly. Be realistic about them, and remember that.&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
[i]((Please note that this tutorial is currently incomplete and is currently in its first phase. If you have any questions, comments, complaints, or ideas, feel free to PM me (Megami) and let me know. I'd love feedback, and expect updates and the rest of this guide to be up soon!))[/i]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 15:59:53 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_6</comments>		</item>
		<item>
			<title>Guide 5</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_5</link>
			<description>&lt;p&gt;Admin:&amp;#32;Formatted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Version:''' 1.0''&lt;br /&gt;
'''''Status:''' Incomplete''&lt;br /&gt;
----&lt;br /&gt;
== Taking the Backseat ==&lt;br /&gt;
----&lt;br /&gt;
Chapter 9 of &amp;quot;A Guide to Good Roleplaying&amp;quot; discusses how to take a backseat to other characters. In a roleplay such as Survival of the Fittest, where there are dozens upon dozens of characters and they all have their own unique stories, it can be difficult to make your character fall into a supporting role. However, not everyone can be the main hero or villain all the time. Here, we will discuss the when, where, and how of putting your characters into a backseat-type roll.&lt;br /&gt;
&lt;br /&gt;
'''I. When should my character be a &amp;quot;support&amp;quot; character?'''&amp;lt;br&amp;gt;&lt;br /&gt;
This is a tricky question, and the answer all depends on circumstance. The world generally won't stop and stare if your character enters a new location, so when entering a new area with new characters, try not to automatically make your character the main focal point. Oftentimes, the storyline is already unwrapping, and things won't change just because your character shows up.&lt;br /&gt;
&lt;br /&gt;
However, in the same instance, say you're playing a villain character who suddenly appears on the scene to attack a group of characters. Suddenly, your character BECOMES the focal point, as (s)he is doing something to directly emerse him/herself in the storyline. That being said, it brings me to my next topic.&lt;br /&gt;
&lt;br /&gt;
'''II. What exactly IS a support character? How do I tell the difference?'''&amp;lt;br&amp;gt;&lt;br /&gt;
Basically, a &amp;quot;support&amp;quot; character is one who is not directly pushing the storyline forward with their presence. To better illustrate my point, there are several examples in the pre-game RP of both support and leading characters. In Franklyn Senior High's A Lone Soul at the Bar and Grill characters such as Andie Colvin, Marimar Perez, Danielle Tysl and Vesa Turunen are examples of support, or backseat, characters. They have made their presence known without directly affecting the storyline. In this thread, characters such as Matthias Kovalenko and Eric Silvstedt take on the leading roles.&lt;br /&gt;
&lt;br /&gt;
'''III. My character is just as important as the other characters, why should I have to take a backseat?'''&amp;lt;br&amp;gt;&lt;br /&gt;
In short, because if everyone in a thread tries to be the leading character, mass chaos and confusion ensues. When you get several different characters trying to drive the storyline in multiple directions, things get confusing and the story goes nowhere because none of the characters are on the same page. Every character has a time and place in the spotlight, but when they all try to force themselves into the limelight at once, things get hectic.&lt;br /&gt;
&lt;br /&gt;
'''IV. Should I have to take a backseat to other people's characters just because they're &amp;quot;more skilled&amp;quot; than I am?'''&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes, people feel like their character isn't as important to a storyline as other characters because perhaps the other people they're roleplaying with write bigger, longer, more impressive posts than they do. This isn't true. Just because someone is a &amp;quot;more skilled&amp;quot; (and I use that term very loosely) writer does not entitle them to being in the spotlight in every topic they enter. Regardless of your writing style, your ability, or how long you have been in the roleplay, you are just as entitled to having your time in the spotlight as everyone else. Don't think that just because someone with a &amp;quot;more important&amp;quot; character enters the thread, that you have to automatically take a lesser role.&lt;br /&gt;
&lt;br /&gt;
'''V. When is it bad to take a backseat to another character?'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of times, people find themselves roleplaying with a character who takes a leadership type roll within the group. This is most often when other characters back down and fall into sort of supporting roles, and that's bad. You shouldn't sacrifice your character's presence just so another character can step up to the plate and make all the decisions. This doesn't mean that you have to have a leadership squabble or something, but make sure your characters are involved. It wouldn't be a group with only one person.&lt;br /&gt;
&lt;br /&gt;
Another time characters tend to take a backseat is during romantic relationships. All too often, we see a character lose all sense of self and confine themselves to thoughts and actions revolving around their significant other. It's rare that we see this in real life, but it often happens in RPs, and then the love-sick character automatically takes a backseat, making the other character seem more important. There's no point in this, and there's no warrant doing it. It just takes away from your character and your writing ability. In love or not, they're still human beings. Remember that.&lt;br /&gt;
&lt;br /&gt;
''More to come...''&lt;br /&gt;
----&lt;br /&gt;
''((Feel free to PM any suggestions/questions/comments to Megami!))''&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 15:51:06 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_5</comments>		</item>
		<item>
			<title>Guide 4</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_4</link>
			<description>&lt;p&gt;Admin:&amp;#32;Formatted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Playing the Hero: Section 4 ==&lt;br /&gt;
&lt;br /&gt;
Good afternoon, morning, evening, or whatever time of day that it so happens to be while you’re reading this little section of the SOTF Roleplaying Guide. My name is Adam Dodd, better known as the forum moderator, d0ddi0slave. Today, I’m going to be writing about how all of you prospective RPers out there can better enhance your skills if you’re thinking about trying to play the hero.&lt;br /&gt;
&lt;br /&gt;
Now before I get into it, I’m sure a lot of you are probably wondering – what makes you so qualified to tell us about playing a hero? Now, I’m not going to tell you that I am more or less qualified than anyone – the simple fact is that nobody’s a perfect roleplayer, and everyone – the staff, the long-timers, and the newbies, every single person here can afford to try and improve themselves. What I CAN tell you is that I’m responsible for playing my namesake character in SOTF v1, and through some way or another, he’s turned into this ridiculous cult hero kind of figure. So while what I’m saying in this guide might have worked for me, there’s always the possibility that it might not work for you. I understand that, and keep in mind that these are just pointers; guidelines if you will, and hopefully they’ll help each and every one of us improve. Hell, I’m hoping the other guides will help me out a lot!&lt;br /&gt;
&lt;br /&gt;
Throughout my guides, I’ll be referring to characters through literature, movies, television, and V1 as ways to explain and understand my points. I’d like to point out that any characters that I reference from anywhere are all property of the domain from whenst they came. So with that little ‘please don’t sue my copy write-infringing-ass’ warning out of the way, we can now begin!&lt;br /&gt;
----&lt;br /&gt;
=== Section One: The Definition of a Hero ===&lt;br /&gt;
&lt;br /&gt;
To be a hero is such a broad term. I mean, really, when you think about it, it is. It’s a word that gets tossed around far too often these days, and I’m not even sure that people have a clear definition as to what it means. Immediately when someone brings up heroes, often, people will think about comic books. Hell, I know that I do. But is that the most appropriate definition for the word? My guess – definitely not. I love comics as much as the next guy, but it’s gotta be more than that. So to clear the confusion, we’ll go to dictionary.com. The word hero has four different definitions. They are:&lt;br /&gt;
&lt;br /&gt;
 a) In mythology and legend, a man, often of divine ancestry, who is endowed&lt;br /&gt;
 with great courage and strength, celebrated for his bold exploits, and &lt;br /&gt;
 favored by the gods.&lt;br /&gt;
&lt;br /&gt;
 b) A person noted for feats of courage or nobility of purpose, especially&lt;br /&gt;
 one who has risked or sacrificed his or her life.&lt;br /&gt;
&lt;br /&gt;
 c) A person noted for special achievement in a particular field.&lt;br /&gt;
&lt;br /&gt;
 d) The principal male character in a novel, poem, or dramatic presentation.&lt;br /&gt;
&lt;br /&gt;
So when you look at it from a purely roleplaying perspective, some of these definitions quite evidently and obviously do not apply. Most glaring here is the third definition. This definition is more or less directed towards people who are viewed as ‘heroes’ as far as excelling and setting examples in their field. It can also be directed at someone who is looked up to by others. &lt;br /&gt;
&lt;br /&gt;
For example: My hero is Tom Cruise because he’s setting a great example for Scientologists everywhere.&lt;br /&gt;
&lt;br /&gt;
For the record – I am not a Scientologist. Anyways, looking at the above example, we can see that for RPing, this is just not the kind of hero that we’re looking for. The fourth definition for a hero definitely has some form of merit as far as the fact that we are creating a type of media. Roleplaying IS indeed a dramatic presentation of sorts, so we’re good there.&lt;br /&gt;
&lt;br /&gt;
The real definition that I’m looking for is in fact the second one. So listen up – you want to play a hero? Well, a hero is, for RPing, defined as ‘A person noted for feats of courage or nobility of purpose, especially one who has risked or sacrificed his or her life’. This’ll be quite common in SOTF v2, as it was quite a bit in v1. What’s that you say? You want to play a hero that doesn’t get forgotten a month after they die? Well, follow me over to section two.&lt;br /&gt;
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=== Section Two – The Types of Hero ===&lt;/div&gt;</description>
			<pubDate>Mon, 21 Apr 2008 15:47:39 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_4</comments>		</item>
		<item>
			<title>Guide 3</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_3</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;u&amp;gt;Introduction&amp;lt;/u&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
As I stay up late into the night burning the midnight oil (for no effect, I just like to burn things…) I find myself thinking, “What the hell is the point of this part of the guide?”, now I think many of you will come over to this section first, mostly because it’s very general, because honestly not one person can fit all the Rping dos and don’ts into one guide, however this guide in my opinion is generally “RP guidelines on light.”, it’ll give you a basic understanding of what to do and not to do in an RP. I hope that if anything this convinces you to read the rest of the RP guidelines done by authors way more talented then myself (except Dodd, that guys a fucking hack), so with that said, I give you “RPing dos and don’ts).&lt;br /&gt;
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==== &amp;lt;u&amp;gt;RPing Don'ts&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Bullshit&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
Merriam Webster defines bullshitting way better than I could.&lt;br /&gt;
&lt;br /&gt;
 QUOTE (‘Webster’) &lt;br /&gt;
 1 usually vulgar: to talk foolishly, boastfully, or idly&lt;br /&gt;
 2 usually vulgar: to engage in a discursive discussion&lt;br /&gt;
 transitive verb, usually vulgar: to talk nonsense to especially with the &lt;br /&gt;
 intention of deceiving or misleading&lt;br /&gt;
&lt;br /&gt;
My favorite definition is obviously the first, to be frank though avoid bullshit, it is your worse enemy and very easy to fall into the trap. Now here we go, we’ve got a good thread, lots of volume, lots of character development, but here it goes, it just goes on and on and on and on and on. This continues to the point where half the members are just like “What the fuck are they talking about?!”, because eventually when a thread goes on for that long, 10% of the time the characters will develop and then 90% of the time…the posts are pointless!&lt;br /&gt;
&lt;br /&gt;
If you find yourself stepping into a bit of bullshit it’s alright, you can spray it off with a hose, if you find yourself up to your chest in bullshit…well get the fuck out of the thread and actually do something with your character! We support meaningful activity and if you can’t do anything with your character (other than bullshit), kill your character, it’s easier for us all.&lt;br /&gt;
&lt;br /&gt;
How to avoid bullshitting? Well I’ll admit it’s hard, we all grow accustomed to one thread, and it’s hard to leave when you’ve no clue of what to do. A good way to do this is to plan out what your character is doing, is he going into this thread to die? To get a rest? To kill? Serve your purpose and do what comes at you, do not post for the sake of posting, the quality goes down and it leads to really…uninteresting posts. So yeah, planned story lines are defiantly a way to stop the bullshit.&lt;br /&gt;
&lt;br /&gt;
Another simple way that all of us can do is look at the function of this post, if there is none, bullshit is on the horizon, either wait it out for a few posts until it gets interesting, make it interesting, or get the fuck out of the thread and fast!&lt;br /&gt;
----&lt;br /&gt;
===== &amp;lt;u&amp;gt;God-Moding&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
So you’re in this thread right and there is a fight going on! YES! You’ve escaped the bullshit! However you still see people faking enthusiasm for your post, you decide it has to be since your character…really sucks at fighting! The plan? Fucking pwn your opponent! So, Handler A posts a post with Character A sending an uppercut towards Character B, Handler B in responses causes Character B to go super saiyan and send a spirit bomb out to crush Character A.&lt;br /&gt;
&lt;br /&gt;
Handler C, D, and E however are just going “What the fuck just happened?”, so they have to find a strategy to deal with this atrocity.&lt;br /&gt;
&lt;br /&gt;
Handler C’s strategy is as follows: Ignore the spirit bomb and continue Rping, however if he was in Handler A’s position…well things could get confusing, only go with this option if Handler B is reasonable…if not you’re fucked, so only go with this option if you know…you’re not dealing with an overbearing idiot.&lt;br /&gt;
&lt;br /&gt;
Handler D’s strategy is to acknowledge this…this leads to us having a super saiyan on the island, obviously not something we want, ALWAYS avoid this option unless it’s something really stupid and has no effect on the general plays on the island (an example would be when Jacob Starr took the gun back from Amanda Jones in “Though we may not survive it…”), if it comes down to either letting a case of minor god-moding pass or halting the thread, always choose the first choice, that’s just intelligent Rping.&lt;br /&gt;
&lt;br /&gt;
Handler E, now here is the most simple and productive way to deal with god-moders, in fact Handler E should get a fucking noble prize for thinking of it! He contacts the mods and they handle it, limited effort on your part and the mods actually do what they’ve been put there for, to make things easier on the forum. If you can’t get Handler B to erase his post then ALWAYS go with this option, 100% of the time it works every time.&lt;br /&gt;
----&lt;br /&gt;
===== &amp;lt;u&amp;gt; Mind Reading&amp;lt;/u&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
Mind reading. Oh Jesus Christ, you aren’t Miss Cleo, neither is your character. Avoid this. Don’t think about it. Don’t acknowledge it. In fact punch someone in the face via internet connection if they practice it. This is the most subtle form of RP don’ts, it can sometimes even be masked under a good post…however it is one of the most n00best things you can do.&lt;br /&gt;
&lt;br /&gt;
Remember, just because you’re aware of a situation doesn’t mean that your character is aware as well, examples being “I just get a bad feeling from him.” while meeting the villain at best, at worse it leads to “OMFG YOU’RE THAT GUY THAT KILLED MY FRIENDS!” when all the character said was “Heeeeeeeeeey”…the Fonz did not kill your friends…and even if he did if your character wasn’t there he wouldn’t know. Now the character may know that the Fonz did kill his character, but would he know how the fonz looked like? Sure. If the Fonz was in your school, but otherwise…no you wouldn’t.&lt;br /&gt;
&lt;br /&gt;
Mind reading is the hardest to avoid, since usually you know so much about what everyone around you as planned that it’s hard to avoid your character mentioning it, however if you try your best to avoid this horrid Rping habit then SOTF is guaranteed to improve in quality.&lt;br /&gt;
----&lt;br /&gt;
''((Subject to editing by all moderators and myself.))''&lt;/div&gt;</description>
			<pubDate>Thu, 17 Apr 2008 06:05:40 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_3</comments>		</item>
		<item>
			<title>Guide 2</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_2</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''((Still susceptable to being edited))''&lt;br /&gt;
----&lt;br /&gt;
== &amp;lt;u&amp;gt;Introducing Your Character&amp;lt;/u&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Now, hopefully you listened to Naki's guidance and took it to heart, because that plays a lot into how your character will be introduced into the roleplaying threads. But first off, there's deciding where he/she will go. To make this easier, seeing as Survival of the Fittest is probably where you'll want to employ these tips, we'll go with the specific schools. There are four: Bathurst, Hobbsborough, P.J. Gilroy, and Franklyn. Before I go further with that, be sure you've read the profiles of the schools (they're stickied in the topics) in order to figure out what grade you'll have to be in to be able to be in the game.&lt;br /&gt;
&lt;br /&gt;
Know why? Because any other grades or homerooms other than those listed mean that they're not invited. They don't get to kill off their peers and have nice shiny collars. Poor them.&lt;br /&gt;
&lt;br /&gt;
This is something to consider in making your character, as well, but I'd figure that I'd make it clear before I went on with the next step.&lt;br /&gt;
&lt;br /&gt;
Your first post essentially either makes or breaks the initial impression you gave with your character profile, and as such, you should do well with both. You can have the creative, original, intriguing character, but post a one-liner to introduce this in depth character, and he or she is screwed. If anything, your introduction should probably be one of your longer posts, as should any turning point of your character, or even death post, should be. Because it's guaranteed that if no one reads any of your other posts ever again, they'll have at least seen your introduction.&lt;br /&gt;
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==== &amp;lt;u&amp;gt;Let's Keep It Real&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
We can't tell you what style to use, after all it's your writing and we can't very well take too much depth into telling you how to portray the character. However, we're going to bitch if we can tell you're not portraying your own character. Remember these common sense tips:&lt;br /&gt;
&lt;br /&gt;
Your loner and assholish character is not going to walk straight up to a group and go, &amp;quot;Hey, what's up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shy, quiet character is not going to bitchslap the preppy cheerleader and then go on a rampage of teen angst.&lt;br /&gt;
&lt;br /&gt;
See where I'm going with this? Don't misroleplay your character just because it might draw more attention. Because when anyone else sees that, they look back at your profile and see the exact opposite, and you might as well have a painted red sign that says &amp;quot;stupid&amp;quot; on your forehead. If you cannot roleplay the character you created, then make one you can RP with. It's as simple as that.&lt;br /&gt;
----&lt;br /&gt;
==== &amp;lt;u&amp;gt;Setting the Scene&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Be sure if your character is not the first to be posted in a thread that they are not contradicting the previous character's descriptions. Some of the first posters in a thread get the lucky break of having more to describe about the room, settings, and whatever else they feel like addressing. Do not screw these up. The room is not going to be blue one second then light yellow the next. Any description they left out, just gives you more to work with as you bring your character into the story.&lt;br /&gt;
&lt;br /&gt;
Things to consider with the setting are the amount of characters already in the thread, what they're doing, and what you're planning on doing that will either help the plot, or hinder it. Preferrably, you want to keep it to the former. Just make sure to read the thread, and introduce your character in a way that is unique to the character, but not overbearing to the others.&lt;br /&gt;
----&lt;br /&gt;
==== &amp;lt;u&amp;gt;Save the Drama For Yo' Mama&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Drawing attention is a plus, yes, but is only worthy of doing if it's good attention. And there are so, many, many ways to get the bad attention. Like that of the immediately dramatic introductions. They are, the majority of the time, annoying. If you're moving in on a thread that's already started, the characters are not going to stop what they were doing to bow down to the student's entrance. &lt;br /&gt;
&lt;br /&gt;
This is not to say that your character should be completely invisible. Sometimes, if the post isn't completely moronic, other handlers will post their characters recognizing you. The main trick, I'm spilling the secret, is to advertise your character subtly. That is done through your writing abilities, and how well you roleplay in general. Be descriptive of your character, flow well in your paragraphs, and generally abide by all grammatical and spelling norms and this can be relatively simple to accomplish.&lt;br /&gt;
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==== &amp;lt;u&amp;gt;Mingle With The Rest of Us&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
The SOTF moderators, members, and administrators are not robots. We are friendly for the most part, and don't bite. So, if you're having trouble getting a good start, and need a little push in the right direction, we're here to help. Really, we want you to ask us if you don't understand something (and have read EVERYTHING). Maybe I should reiterate that little side note: you really have to read what has been posted previously before you ask us lest we suffer from our heads colliding with our computer desks. Sometimes even the wall, repeatedly.&lt;br /&gt;
&lt;br /&gt;
Ahem.&lt;br /&gt;
&lt;br /&gt;
In all honesty, we will help you even then, but at least consider our poor little brains.&lt;/div&gt;</description>
			<pubDate>Thu, 17 Apr 2008 05:59:32 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_2</comments>		</item>
		<item>
			<title>Guide 1</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_1</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''(('''A Note from Makaze:''' After asking '''Naki''', a friend of mine to help us out in creating these guides, he has decided on donating several rp-ing guides specifically for the SOTF roleplay. Kudos to him!))''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Creating Your Character&amp;lt;/u&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
There are general rules to creating your character. Most of which are set by the forum moderators. Of course, there are many 'unwritten rules' that go with Roleplaying. The first being 'never subtract from the moderators' character guidelines, but, unless otherwise stated, it's usually acceptable to add to those guidelines'.&lt;br /&gt;
&lt;br /&gt;
Going above and beyond often proves to players that you're not going to slack, or give a 'half-assed' post performance. When you create your character, you're telling people how you roleplay. Almost immediately. A bad character pretty much dooms you in an RP from the outset. No one wants to play with a bad character, because it reflects on how you RP. Of course, having a bad character and a great post truly doesn't make up for the initial factor of suckage. So don't half-ass your character.&lt;br /&gt;
&lt;br /&gt;
Following a regular registrations there's are [usually] these things: Personality, Background/History, and Appearance. These 3 things, alone, should be the entire bulk of your character. If it isn't... you suck. In all honesty, this is the section that makes or breaks your character. We'll start off with the personality.&lt;br /&gt;
----&lt;br /&gt;
==== &amp;lt;u&amp;gt;Personality&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Start off small; think of how you want to play your character. And then look at others. I'm going to guess that the 'smooth, quiet and cold badass' is the most common from this point on. So, don't bother with that. Be original. Of course, at this stage, you want may 4-5 words to describe your character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smart, witty, quick-tongued, suave&amp;quot; I'm going to choose those 4 words for this example. So far, we've got a number of 'clichés' open to use. A number of them less used, but still clichés nonetheless. I'll list them before going on: smart-assed rich kid, artist, musician, loner [a personal favourite of the 'new rpers'], and so on.&lt;br /&gt;
&lt;br /&gt;
I'm not going to use any of these. Why? Because they are cliché. Avoid them. Like the plague. Purely because just about everyone reading these guides can't use them well. And those of you that can, will eventually screw up while playing them. Playing clichés well is hard. Creating them well is simple. Let's avoid them for now, okay?&lt;br /&gt;
&lt;br /&gt;
So, what can I do with these four words? A huge number of things, actually. On average, you want at least 2 paragraphs. 10 sentences at minimum. I'll write up a fairly random personality for this non-existant character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sam is a well-rounded kid. He's not part of any gangs, and hasn't delved into drugs or alcohol. Though, because he does well in-school, he's had to develop a quick-tongue to deal with the jocks and the 'badasses'. He doesn't hold himself as part of any 'cliques' but just hangs out with a few friends. He also has used his smarts to do well with the girls, being a smooth-talker when it comes to girls.&lt;br /&gt;
&lt;br /&gt;
When it comes to dealing with the cliques, Sam just tends to ignore them, or give a witty line, with which they often find no real way to counter with words, and Sam goes off to hang out with his close group of friends. He holds no desire to 'fit in', and doesn't care too much about the 'drama' highschool holds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not too hard; rather simple, and probably not nearly as well as what can be done with some actual thought put into the character as a whole.&lt;br /&gt;
&lt;br /&gt;
Of course, next comes the harder sections. Appearance and background.&lt;br /&gt;
----&lt;br /&gt;
==== &amp;lt;u&amp;gt;Appearance&amp;lt;/u&amp;gt; ====&lt;br /&gt;
It's not too hard to make a character that looks, good, but, of course, just like in drawing, proportion plays a role in designing your character. Being 5'6&amp;quot; and 101lbs for a male sounds.... wrong. Understand that a male, of a light frame [very few muscles, probably a runner, at best], at 5'6&amp;quot; is still between 136-142lbs. A larger male, of 6'0&amp;quot;, is probably between 181 and 207. Anything higher or lower means he's either overweight, or malnourished.&lt;br /&gt;
&lt;br /&gt;
Also remember that for girls, they have the extra addition of breasts. Which, will play a role in designing they're build and chest-size. Having joke-sized breasts [See: enormous] on a girl of small build, while possible, is going to suffer and pain her greatly.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you must put all of these factors together. A light framed male is not going to be a bodybuilder, while a large framed girl is going to be able to support the weight of being well endowed.&lt;br /&gt;
&lt;br /&gt;
Of course body-size and proportion isn't the only thing that you need to consider. You also need to give them a unique style of dress. Of course the 'unique-ness' of a highschool student truly isn't anywhere near the uniqueness of other genres. Chances are, you'll typically wear the same dress-style, in varied colours. Doesn't mean you all need to have the same eye and hair colours. That is generally what sets people apart. The style of their character, as well as markings, tattoos, scars, etc.&lt;br /&gt;
&lt;br /&gt;
Creating your appearance to set yourself apart from other players is often the hardest part to create. Though, the character's appearance can always play into personality, and how the character acts. So let your appearance rule your character, mold them effectively to make them different from everyone else.&lt;br /&gt;
----&lt;br /&gt;
==== &amp;lt;u&amp;gt;Background&amp;lt;/u&amp;gt; ====&lt;br /&gt;
This is the catch for most characters. Everyone thinks that here's where you need to go all out and make their character super dramatic.&lt;br /&gt;
&lt;br /&gt;
Don't.&lt;br /&gt;
&lt;br /&gt;
That's the best advice you'll ever get. Drama is good. But chances are, you'll use it incorrectly. Additionally, there are a few 'overused' backgrounds that are just too common. &amp;quot;Daddy beats me so I act out&amp;quot; is one of the most common, additionally &amp;quot;My parents left me so I'm a troublemaker&amp;quot; is another good example of what not to do.&lt;br /&gt;
&lt;br /&gt;
You don't need to be a problem child to be interesting. In fact, being a problem child makes it less interesting, because everyone wants to be one. You can be interesting just by being a normal person. It's how your character views and reacts to the world around them that makes them interesting, not how many times they got into fights.&lt;br /&gt;
&lt;br /&gt;
Think in a manner of thinking 'what is the best environment for my character to grow up in?' and then think 'how can I make it better so that it doesn't seem so typical?'. Especially for you guys that want to play the badass all the time. Being a badass is fine, but it doesn't mean you need a broken home, or some jailtime to do it. Look at the 'real life' badasses. Johnny Depp during his 'hotel trashing' phase is a good example of the 'badass quality'. No broken homes; he had a great relationship with his mother, in addition, great success in life up to that point.&lt;br /&gt;
&lt;br /&gt;
You don't need to fill a cliché to make your character original and well made. It takes only the will to create something original.&lt;/div&gt;</description>
			<pubDate>Thu, 17 Apr 2008 05:58:42 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_1</comments>		</item>
		<item>
			<title>Guide 2</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_2</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''((Still susceptable to being edited))''&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;Introducing Your Character&amp;lt;/u&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Now, hopefully you listened to Naki's guidance and took it to heart, because that plays a lot into how your character will be introduced into the roleplaying threads. But first off, there's deciding where he/she will go. To make this easier, seeing as Survival of the Fittest is probably where you'll want to employ these tips, we'll go with the specific schools. There are four: Bathurst, Hobbsborough, P.J. Gilroy, and Franklyn. Before I go further with that, be sure you've read the profiles of the schools (they're stickied in the topics) in order to figure out what grade you'll have to be in to be able to be in the game.&lt;br /&gt;
&lt;br /&gt;
Know why? Because any other grades or homerooms other than those listed mean that they're not invited. They don't get to kill off their peers and have nice shiny collars. Poor them.&lt;br /&gt;
&lt;br /&gt;
This is something to consider in making your character, as well, but I'd figure that I'd make it clear before I went on with the next step.&lt;br /&gt;
&lt;br /&gt;
Your first post essentially either makes or breaks the initial impression you gave with your character profile, and as such, you should do well with both. You can have the creative, original, intriguing character, but post a one-liner to introduce this in depth character, and he or she is screwed. If anything, your introduction should probably be one of your longer posts, as should any turning point of your character, or even death post, should be. Because it's guaranteed that if no one reads any of your other posts ever again, they'll have at least seen your introduction.&lt;br /&gt;
----&lt;br /&gt;
=== &amp;lt;u&amp;gt;Let's Keep It Real&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
We can't tell you what style to use, after all it's your writing and we can't very well take too much depth into telling you how to portray the character. However, we're going to bitch if we can tell you're not portraying your own character. Remember these common sense tips:&lt;br /&gt;
&lt;br /&gt;
Your loner and assholish character is not going to walk straight up to a group and go, &amp;quot;Hey, what's up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shy, quiet character is not going to bitchslap the preppy cheerleader and then go on a rampage of teen angst.&lt;br /&gt;
&lt;br /&gt;
See where I'm going with this? Don't misroleplay your character just because it might draw more attention. Because when anyone else sees that, they look back at your profile and see the exact opposite, and you might as well have a painted red sign that says &amp;quot;stupid&amp;quot; on your forehead. If you cannot roleplay the character you created, then make one you can RP with. It's as simple as that.&lt;br /&gt;
----&lt;br /&gt;
=== &amp;lt;u&amp;gt;Setting the Scene&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Be sure if your character is not the first to be posted in a thread that they are not contradicting the previous character's descriptions. Some of the first posters in a thread get the lucky break of having more to describe about the room, settings, and whatever else they feel like addressing. Do not screw these up. The room is not going to be blue one second then light yellow the next. Any description they left out, just gives you more to work with as you bring your character into the story.&lt;br /&gt;
&lt;br /&gt;
Things to consider with the setting are the amount of characters already in the thread, what they're doing, and what you're planning on doing that will either help the plot, or hinder it. Preferrably, you want to keep it to the former. Just make sure to read the thread, and introduce your character in a way that is unique to the character, but not overbearing to the others.&lt;br /&gt;
----&lt;br /&gt;
=== &amp;lt;u&amp;gt;Save the Drama For Yo' Mama&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Drawing attention is a plus, yes, but is only worthy of doing if it's good attention. And there are so, many, many ways to get the bad attention. Like that of the immediately dramatic introductions. They are, the majority of the time, annoying. If you're moving in on a thread that's already started, the characters are not going to stop what they were doing to bow down to the student's entrance. &lt;br /&gt;
&lt;br /&gt;
This is not to say that your character should be completely invisible. Sometimes, if the post isn't completely moronic, other handlers will post their characters recognizing you. The main trick, I'm spilling the secret, is to advertise your character subtly. That is done through your writing abilities, and how well you roleplay in general. Be descriptive of your character, flow well in your paragraphs, and generally abide by all grammatical and spelling norms and this can be relatively simple to accomplish.&lt;br /&gt;
----&lt;br /&gt;
=== &amp;lt;u&amp;gt;Mingle With The Rest of Us&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The SOTF moderators, members, and administrators are not robots. We are friendly for the most part, and don't bite. So, if you're having trouble getting a good start, and need a little push in the right direction, we're here to help. Really, we want you to ask us if you don't understand something (and have read EVERYTHING). Maybe I should reiterate that little side note: you really have to read what has been posted previously before you ask us lest we suffer from our heads colliding with our computer desks. Sometimes even the wall, repeatedly.&lt;br /&gt;
&lt;br /&gt;
Ahem.&lt;br /&gt;
&lt;br /&gt;
In all honesty, we will help you even then, but at least consider our poor little brains.&lt;/div&gt;</description>
			<pubDate>Thu, 17 Apr 2008 05:57:16 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_2</comments>		</item>
		<item>
			<title>Guide 1</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_1</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Creating Your Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''(('''A Note from Makaze:''' After asking '''Naki''', a friend of mine to help us out in creating these guides, he has decided on donating several rp-ing guides specifically for the SOTF roleplay. Kudos to him!))''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Creating Your Character ==&lt;br /&gt;
&lt;br /&gt;
There are general rules to creating your character. Most of which are set by the forum moderators. Of course, there are many 'unwritten rules' that go with Roleplaying. The first being 'never subtract from the moderators' character guidelines, but, unless otherwise stated, it's usually acceptable to add to those guidelines'.&lt;br /&gt;
&lt;br /&gt;
Going above and beyond often proves to players that you're not going to slack, or give a 'half-assed' post performance. When you create your character, you're telling people how you roleplay. Almost immediately. A bad character pretty much dooms you in an RP from the outset. No one wants to play with a bad character, because it reflects on how you RP. Of course, having a bad character and a great post truly doesn't make up for the initial factor of suckage. So don't half-ass your character.&lt;br /&gt;
&lt;br /&gt;
Following a regular registrations there's are [usually] these things: Personality, Background/History, and Appearance. These 3 things, alone, should be the entire bulk of your character. If it isn't... you suck. In all honesty, this is the section that makes or breaks your character. We'll start off with the personality.&lt;br /&gt;
----&lt;br /&gt;
==== Section I: Personality ====&lt;br /&gt;
Start off small; think of how you want to play your character. And then look at others. I'm going to guess that the 'smooth, quiet and cold badass' is the most common from this point on. So, don't bother with that. Be original. Of course, at this stage, you want may 4-5 words to describe your character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smart, witty, quick-tongued, suave&amp;quot; I'm going to choose those 4 words for this example. So far, we've got a number of 'clichés' open to use. A number of them less used, but still clichés nonetheless. I'll list them before going on: smart-assed rich kid, artist, musician, loner [a personal favourite of the 'new rpers'], and so on.&lt;br /&gt;
&lt;br /&gt;
I'm not going to use any of these. Why? Because they are cliché. Avoid them. Like the plague. Purely because just about everyone reading these guides can't use them well. And those of you that can, will eventually screw up while playing them. Playing clichés well is hard. Creating them well is simple. Let's avoid them for now, okay?&lt;br /&gt;
&lt;br /&gt;
So, what can I do with these four words? A huge number of things, actually. On average, you want at least 2 paragraphs. 10 sentences at minimum. I'll write up a fairly random personality for this non-existant character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sam is a well-rounded kid. He's not part of any gangs, and hasn't delved into drugs or alcohol. Though, because he does well in-school, he's had to develop a quick-tongue to deal with the jocks and the 'badasses'. He doesn't hold himself as part of any 'cliques' but just hangs out with a few friends. He also has used his smarts to do well with the girls, being a smooth-talker when it comes to girls.&lt;br /&gt;
&lt;br /&gt;
When it comes to dealing with the cliques, Sam just tends to ignore them, or give a witty line, with which they often find no real way to counter with words, and Sam goes off to hang out with his close group of friends. He holds no desire to 'fit in', and doesn't care too much about the 'drama' highschool holds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not too hard; rather simple, and probably not nearly as well as what can be done with some actual thought put into the character as a whole.&lt;br /&gt;
&lt;br /&gt;
Of course, next comes the harder sections. Appearance and background.&lt;br /&gt;
----&lt;br /&gt;
==== Section II: Appearance ====&lt;br /&gt;
It's not too hard to make a character that looks, good, but, of course, just like in drawing, proportion plays a role in designing your character. Being 5'6&amp;quot; and 101lbs for a male sounds.... wrong. Understand that a male, of a light frame [very few muscles, probably a runner, at best], at 5'6&amp;quot; is still between 136-142lbs. A larger male, of 6'0&amp;quot;, is probably between 181 and 207. Anything higher or lower means he's either overweight, or malnourished.&lt;br /&gt;
&lt;br /&gt;
Also remember that for girls, they have the extra addition of breasts. Which, will play a role in designing they're build and chest-size. Having joke-sized breasts [See: enormous] on a girl of small build, while possible, is going to suffer and pain her greatly.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you must put all of these factors together. A light framed male is not going to be a bodybuilder, while a large framed girl is going to be able to support the weight of being well endowed.&lt;br /&gt;
&lt;br /&gt;
Of course body-size and proportion isn't the only thing that you need to consider. You also need to give them a unique style of dress. Of course the 'unique-ness' of a highschool student truly isn't anywhere near the uniqueness of other genres. Chances are, you'll typically wear the same dress-style, in varied colours. Doesn't mean you all need to have the same eye and hair colours. That is generally what sets people apart. The style of their character, as well as markings, tattoos, scars, etc.&lt;br /&gt;
&lt;br /&gt;
Creating your appearance to set yourself apart from other players is often the hardest part to create. Though, the character's appearance can always play into personality, and how the character acts. So let your appearance rule your character, mold them effectively to make them different from everyone else.&lt;br /&gt;
----&lt;br /&gt;
==== Section III: Background ====&lt;br /&gt;
This is the catch for most characters. Everyone thinks that here's where you need to go all out and make their character super dramatic.&lt;br /&gt;
&lt;br /&gt;
Don't.&lt;br /&gt;
&lt;br /&gt;
That's the best advice you'll ever get. Drama is good. But chances are, you'll use it incorrectly. Additionally, there are a few 'overused' backgrounds that are just too common. &amp;quot;Daddy beats me so I act out&amp;quot; is one of the most common, additionally &amp;quot;My parents left me so I'm a troublemaker&amp;quot; is another good example of what not to do.&lt;br /&gt;
&lt;br /&gt;
You don't need to be a problem child to be interesting. In fact, being a problem child makes it less interesting, because everyone wants to be one. You can be interesting just by being a normal person. It's how your character views and reacts to the world around them that makes them interesting, not how many times they got into fights.&lt;br /&gt;
&lt;br /&gt;
Think in a manner of thinking 'what is the best environment for my character to grow up in?' and then think 'how can I make it better so that it doesn't seem so typical?'. Especially for you guys that want to play the badass all the time. Being a badass is fine, but it doesn't mean you need a broken home, or some jailtime to do it. Look at the 'real life' badasses. Johnny Depp during his 'hotel trashing' phase is a good example of the 'badass quality'. No broken homes; he had a great relationship with his mother, in addition, great success in life up to that point.&lt;br /&gt;
&lt;br /&gt;
You don't need to fill a cliché to make your character original and well made. It takes only the will to create something original.&lt;/div&gt;</description>
			<pubDate>Wed, 16 Apr 2008 16:20:29 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_1</comments>		</item>
		<item>
			<title>Guide 1</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_1</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''(('''A Note from Makaze:''' After asking '''Naki''', a friend of mine to help us out in creating these guides, he has decided on donating several rp-ing guides specifically for the SOTF roleplay. Kudos to him!))''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Creating Your Character ===&lt;br /&gt;
&lt;br /&gt;
There are general rules to creating your character. Most of which are set by the forum moderators. Of course, there are many 'unwritten rules' that go with Roleplaying. The first being 'never subtract from the moderators' character guidelines, but, unless otherwise stated, it's usually acceptable to add to those guidelines'.&lt;br /&gt;
&lt;br /&gt;
Going above and beyond often proves to players that you're not going to slack, or give a 'half-assed' post performance. When you create your character, you're telling people how you roleplay. Almost immediately. A bad character pretty much dooms you in an RP from the outset. No one wants to play with a bad character, because it reflects on how you RP. Of course, having a bad character and a great post truly doesn't make up for the initial factor of suckage. So don't half-ass your character.&lt;br /&gt;
&lt;br /&gt;
Following a regular registrations there's are [usually] these things: Personality, Background/History, and Appearance. These 3 things, alone, should be the entire bulk of your character. If it isn't... you suck. In all honesty, this is the section that makes or breaks your character. We'll start off with the personality.&lt;br /&gt;
----&lt;br /&gt;
==== Section I: Personality ====&lt;br /&gt;
Start off small; think of how you want to play your character. And then look at others. I'm going to guess that the 'smooth, quiet and cold badass' is the most common from this point on. So, don't bother with that. Be original. Of course, at this stage, you want may 4-5 words to describe your character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smart, witty, quick-tongued, suave&amp;quot; I'm going to choose those 4 words for this example. So far, we've got a number of 'clichés' open to use. A number of them less used, but still clichés nonetheless. I'll list them before going on: smart-assed rich kid, artist, musician, loner [a personal favourite of the 'new rpers'], and so on.&lt;br /&gt;
&lt;br /&gt;
I'm not going to use any of these. Why? Because they are cliché. Avoid them. Like the plague. Purely because just about everyone reading these guides can't use them well. And those of you that can, will eventually screw up while playing them. Playing clichés well is hard. Creating them well is simple. Let's avoid them for now, okay?&lt;br /&gt;
&lt;br /&gt;
So, what can I do with these four words? A huge number of things, actually. On average, you want at least 2 paragraphs. 10 sentences at minimum. I'll write up a fairly random personality for this non-existant character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sam is a well-rounded kid. He's not part of any gangs, and hasn't delved into drugs or alcohol. Though, because he does well in-school, he's had to develop a quick-tongue to deal with the jocks and the 'badasses'. He doesn't hold himself as part of any 'cliques' but just hangs out with a few friends. He also has used his smarts to do well with the girls, being a smooth-talker when it comes to girls.&lt;br /&gt;
&lt;br /&gt;
When it comes to dealing with the cliques, Sam just tends to ignore them, or give a witty line, with which they often find no real way to counter with words, and Sam goes off to hang out with his close group of friends. He holds no desire to 'fit in', and doesn't care too much about the 'drama' highschool holds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not too hard; rather simple, and probably not nearly as well as what can be done with some actual thought put into the character as a whole.&lt;br /&gt;
&lt;br /&gt;
Of course, next comes the harder sections. Appearance and background.&lt;br /&gt;
----&lt;br /&gt;
==== Section II: Appearance ====&lt;br /&gt;
It's not too hard to make a character that looks, good, but, of course, just like in drawing, proportion plays a role in designing your character. Being 5'6&amp;quot; and 101lbs for a male sounds.... wrong. Understand that a male, of a light frame [very few muscles, probably a runner, at best], at 5'6&amp;quot; is still between 136-142lbs. A larger male, of 6'0&amp;quot;, is probably between 181 and 207. Anything higher or lower means he's either overweight, or malnourished.&lt;br /&gt;
&lt;br /&gt;
Also remember that for girls, they have the extra addition of breasts. Which, will play a role in designing they're build and chest-size. Having joke-sized breasts [See: enormous] on a girl of small build, while possible, is going to suffer and pain her greatly.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you must put all of these factors together. A light framed male is not going to be a bodybuilder, while a large framed girl is going to be able to support the weight of being well endowed.&lt;br /&gt;
&lt;br /&gt;
Of course body-size and proportion isn't the only thing that you need to consider. You also need to give them a unique style of dress. Of course the 'unique-ness' of a highschool student truly isn't anywhere near the uniqueness of other genres. Chances are, you'll typically wear the same dress-style, in varied colours. Doesn't mean you all need to have the same eye and hair colours. That is generally what sets people apart. The style of their character, as well as markings, tattoos, scars, etc.&lt;br /&gt;
&lt;br /&gt;
Creating your appearance to set yourself apart from other players is often the hardest part to create. Though, the character's appearance can always play into personality, and how the character acts. So let your appearance rule your character, mold them effectively to make them different from everyone else.&lt;br /&gt;
----&lt;br /&gt;
==== Section III: Background ====&lt;br /&gt;
This is the catch for most characters. Everyone thinks that here's where you need to go all out and make their character super dramatic.&lt;br /&gt;
&lt;br /&gt;
Don't.&lt;br /&gt;
&lt;br /&gt;
That's the best advice you'll ever get. Drama is good. But chances are, you'll use it incorrectly. Additionally, there are a few 'overused' backgrounds that are just too common. &amp;quot;Daddy beats me so I act out&amp;quot; is one of the most common, additionally &amp;quot;My parents left me so I'm a troublemaker&amp;quot; is another good example of what not to do.&lt;br /&gt;
&lt;br /&gt;
You don't need to be a problem child to be interesting. In fact, being a problem child makes it less interesting, because everyone wants to be one. You can be interesting just by being a normal person. It's how your character views and reacts to the world around them that makes them interesting, not how many times they got into fights.&lt;br /&gt;
&lt;br /&gt;
Think in a manner of thinking 'what is the best environment for my character to grow up in?' and then think 'how can I make it better so that it doesn't seem so typical?'. Especially for you guys that want to play the badass all the time. Being a badass is fine, but it doesn't mean you need a broken home, or some jailtime to do it. Look at the 'real life' badasses. Johnny Depp during his 'hotel trashing' phase is a good example of the 'badass quality'. No broken homes; he had a great relationship with his mother, in addition, great success in life up to that point.&lt;br /&gt;
&lt;br /&gt;
You don't need to fill a cliché to make your character original and well made. It takes only the will to create something original.&lt;/div&gt;</description>
			<pubDate>Wed, 16 Apr 2008 16:18:52 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_1</comments>		</item>
		<item>
			<title>Guide 1</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_1</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''(('''A Note from Makaze:''' After asking '''Naki''', a friend of mine to help us out in creating these guides, he has decided on donating several rp-ing guides specifically for the SOTF roleplay. Kudos to him!))''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Creating Your Character ===&lt;br /&gt;
&lt;br /&gt;
There are general rules to creating your character. Most of which are set by the forum moderators. Of course, there are many 'unwritten rules' that go with Roleplaying. The first being 'never subtract from the moderators' character guidelines, but, unless otherwise stated, it's usually acceptable to add to those guidelines'.&lt;br /&gt;
&lt;br /&gt;
Going above and beyond often proves to players that you're not going to slack, or give a 'half-assed' post performance. When you create your character, you're telling people how you roleplay. Almost immediately. A bad character pretty much dooms you in an RP from the outset. No one wants to play with a bad character, because it reflects on how you RP. Of course, having a bad character and a great post truly doesn't make up for the initial factor of suckage. So don't half-ass your character.&lt;br /&gt;
&lt;br /&gt;
Following a regular registrations there's are [usually] these things: Personality, Background/History, and Appearance. These 3 things, alone, should be the entire bulk of your character. If it isn't... you suck. In all honesty, this is the section that makes or breaks your character. We'll start off with the personality.&lt;br /&gt;
----&lt;br /&gt;
===== 1.1 Personality =====&lt;br /&gt;
Start off small; think of how you want to play your character. And then look at others. I'm going to guess that the 'smooth, quiet and cold badass' is the most common from this point on. So, don't bother with that. Be original. Of course, at this stage, you want may 4-5 words to describe your character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smart, witty, quick-tongued, suave&amp;quot; I'm going to choose those 4 words for this example. So far, we've got a number of 'clichés' open to use. A number of them less used, but still clichés nonetheless. I'll list them before going on: smart-assed rich kid, artist, musician, loner [a personal favourite of the 'new rpers'], and so on.&lt;br /&gt;
&lt;br /&gt;
I'm not going to use any of these. Why? Because they are cliché. Avoid them. Like the plague. Purely because just about everyone reading these guides can't use them well. And those of you that can, will eventually screw up while playing them. Playing clichés well is hard. Creating them well is simple. Let's avoid them for now, okay?&lt;br /&gt;
&lt;br /&gt;
So, what can I do with these four words? A huge number of things, actually. On average, you want at least 2 paragraphs. 10 sentences at minimum. I'll write up a fairly random personality for this non-existant character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sam is a well-rounded kid. He's not part of any gangs, and hasn't delved into drugs or alcohol. Though, because he does well in-school, he's had to develop a quick-tongue to deal with the jocks and the 'badasses'. He doesn't hold himself as part of any 'cliques' but just hangs out with a few friends. He also has used his smarts to do well with the girls, being a smooth-talker when it comes to girls.&lt;br /&gt;
&lt;br /&gt;
When it comes to dealing with the cliques, Sam just tends to ignore them, or give a witty line, with which they often find no real way to counter with words, and Sam goes off to hang out with his close group of friends. He holds no desire to 'fit in', and doesn't care too much about the 'drama' highschool holds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not too hard; rather simple, and probably not nearly as well as what can be done with some actual thought put into the character as a whole.&lt;br /&gt;
&lt;br /&gt;
Of course, next comes the harder sections. Appearance and background.&lt;br /&gt;
----&lt;br /&gt;
===== 1.2 Appearance =====&lt;br /&gt;
It's not too hard to make a character that looks, good, but, of course, just like in drawing, proportion plays a role in designing your character. Being 5'6&amp;quot; and 101lbs for a male sounds.... wrong. Understand that a male, of a light frame [very few muscles, probably a runner, at best], at 5'6&amp;quot; is still between 136-142lbs. A larger male, of 6'0&amp;quot;, is probably between 181 and 207. Anything higher or lower means he's either overweight, or malnourished.&lt;br /&gt;
&lt;br /&gt;
Also remember that for girls, they have the extra addition of breasts. Which, will play a role in designing they're build and chest-size. Having joke-sized breasts [See: enormous] on a girl of small build, while possible, is going to suffer and pain her greatly.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you must put all of these factors together. A light framed male is not going to be a bodybuilder, while a large framed girl is going to be able to support the weight of being well endowed.&lt;br /&gt;
&lt;br /&gt;
Of course body-size and proportion isn't the only thing that you need to consider. You also need to give them a unique style of dress. Of course the 'unique-ness' of a highschool student truly isn't anywhere near the uniqueness of other genres. Chances are, you'll typically wear the same dress-style, in varied colours. Doesn't mean you all need to have the same eye and hair colours. That is generally what sets people apart. The style of their character, as well as markings, tattoos, scars, etc.&lt;br /&gt;
&lt;br /&gt;
Creating your appearance to set yourself apart from other players is often the hardest part to create. Though, the character's appearance can always play into personality, and how the character acts. So let your appearance rule your character, mold them effectively to make them different from everyone else.&lt;br /&gt;
----&lt;br /&gt;
===== 1.3 Background =====&lt;br /&gt;
This is the catch for most characters. Everyone thinks that here's where you need to go all out and make their character super dramatic.&lt;br /&gt;
&lt;br /&gt;
Don't.&lt;br /&gt;
&lt;br /&gt;
That's the best advice you'll ever get. Drama is good. But chances are, you'll use it incorrectly. Additionally, there are a few 'overused' backgrounds that are just too common. &amp;quot;Daddy beats me so I act out&amp;quot; is one of the most common, additionally &amp;quot;My parents left me so I'm a troublemaker&amp;quot; is another good example of what not to do.&lt;br /&gt;
&lt;br /&gt;
You don't need to be a problem child to be interesting. In fact, being a problem child makes it less interesting, because everyone wants to be one. You can be interesting just by being a normal person. It's how your character views and reacts to the world around them that makes them interesting, not how many times they got into fights.&lt;br /&gt;
&lt;br /&gt;
Think in a manner of thinking 'what is the best environment for my character to grow up in?' and then think 'how can I make it better so that it doesn't seem so typical?'. Especially for you guys that want to play the badass all the time. Being a badass is fine, but it doesn't mean you need a broken home, or some jailtime to do it. Look at the 'real life' badasses. Johnny Depp during his 'hotel trashing' phase is a good example of the 'badass quality'. No broken homes; he had a great relationship with his mother, in addition, great success in life up to that point.&lt;br /&gt;
&lt;br /&gt;
You don't need to fill a cliché to make your character original and well made. It takes only the will to create something original.&lt;/div&gt;</description>
			<pubDate>Wed, 16 Apr 2008 16:17:21 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_1</comments>		</item>
		<item>
			<title>Guide 1</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_1</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''(('''A Note from Makaze:''' After asking '''Naki''', a friend of mine to help us out in creating these guides, he has decided on donating several rp-ing guides specifically for the SOTF roleplay. Kudos to him!))''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Creating Your Character ===&lt;br /&gt;
&lt;br /&gt;
There are general rules to creating your character. Most of which are set by the forum moderators. Of course, there are many 'unwritten rules' that go with Roleplaying. The first being 'never subtract from the moderators' character guidelines, but, unless otherwise stated, it's usually acceptable to add to those guidelines'.&lt;br /&gt;
&lt;br /&gt;
Going above and beyond often proves to players that you're not going to slack, or give a 'half-assed' post performance. When you create your character, you're telling people how you roleplay. Almost immediately. A bad character pretty much dooms you in an RP from the outset. No one wants to play with a bad character, because it reflects on how you RP. Of course, having a bad character and a great post truly doesn't make up for the initial factor of suckage. So don't half-ass your character.&lt;br /&gt;
&lt;br /&gt;
Following a regular registrations there's are [usually] these things: Personality, Background/History, and Appearance. These 3 things, alone, should be the entire bulk of your character. If it isn't... you suck. In all honesty, this is the section that makes or breaks your character. We'll start off with the personality.&lt;br /&gt;
----&lt;br /&gt;
===== Personality =====&lt;br /&gt;
Start off small; think of how you want to play your character. And then look at others. I'm going to guess that the 'smooth, quiet and cold badass' is the most common from this point on. So, don't bother with that. Be original. Of course, at this stage, you want may 4-5 words to describe your character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smart, witty, quick-tongued, suave&amp;quot; I'm going to choose those 4 words for this example. So far, we've got a number of 'clichés' open to use. A number of them less used, but still clichés nonetheless. I'll list them before going on: smart-assed rich kid, artist, musician, loner [a personal favourite of the 'new rpers'], and so on.&lt;br /&gt;
&lt;br /&gt;
I'm not going to use any of these. Why? Because they are cliché. Avoid them. Like the plague. Purely because just about everyone reading these guides can't use them well. And those of you that can, will eventually screw up while playing them. Playing clichés well is hard. Creating them well is simple. Let's avoid them for now, okay?&lt;br /&gt;
&lt;br /&gt;
So, what can I do with these four words? A huge number of things, actually. On average, you want at least 2 paragraphs. 10 sentences at minimum. I'll write up a fairly random personality for this non-existant character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sam is a well-rounded kid. He's not part of any gangs, and hasn't delved into drugs or alcohol. Though, because he does well in-school, he's had to develop a quick-tongue to deal with the jocks and the 'badasses'. He doesn't hold himself as part of any 'cliques' but just hangs out with a few friends. He also has used his smarts to do well with the girls, being a smooth-talker when it comes to girls.&lt;br /&gt;
&lt;br /&gt;
When it comes to dealing with the cliques, Sam just tends to ignore them, or give a witty line, with which they often find no real way to counter with words, and Sam goes off to hang out with his close group of friends. He holds no desire to 'fit in', and doesn't care too much about the 'drama' highschool holds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not too hard; rather simple, and probably not nearly as well as what can be done with some actual thought put into the character as a whole.&lt;br /&gt;
&lt;br /&gt;
Of course, next comes the harder sections. Appearance and background.&lt;br /&gt;
----&lt;br /&gt;
===== Appearance =====&lt;br /&gt;
It's not too hard to make a character that looks, good, but, of course, just like in drawing, proportion plays a role in designing your character. Being 5'6&amp;quot; and 101lbs for a male sounds.... wrong. Understand that a male, of a light frame [very few muscles, probably a runner, at best], at 5'6&amp;quot; is still between 136-142lbs. A larger male, of 6'0&amp;quot;, is probably between 181 and 207. Anything higher or lower means he's either overweight, or malnourished.&lt;br /&gt;
&lt;br /&gt;
Also remember that for girls, they have the extra addition of breasts. Which, will play a role in designing they're build and chest-size. Having joke-sized breasts [See: enormous] on a girl of small build, while possible, is going to suffer and pain her greatly.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you must put all of these factors together. A light framed male is not going to be a bodybuilder, while a large framed girl is going to be able to support the weight of being well endowed.&lt;br /&gt;
&lt;br /&gt;
Of course body-size and proportion isn't the only thing that you need to consider. You also need to give them a unique style of dress. Of course the 'unique-ness' of a highschool student truly isn't anywhere near the uniqueness of other genres. Chances are, you'll typically wear the same dress-style, in varied colours. Doesn't mean you all need to have the same eye and hair colours. That is generally what sets people apart. The style of their character, as well as markings, tattoos, scars, etc.&lt;br /&gt;
&lt;br /&gt;
Creating your appearance to set yourself apart from other players is often the hardest part to create. Though, the character's appearance can always play into personality, and how the character acts. So let your appearance rule your character, mold them effectively to make them different from everyone else.&lt;br /&gt;
----&lt;br /&gt;
===== Background =====&lt;br /&gt;
This is the catch for most characters. Everyone thinks that here's where you need to go all out and make their character super dramatic.&lt;br /&gt;
&lt;br /&gt;
Don't.&lt;br /&gt;
&lt;br /&gt;
That's the best advice you'll ever get. Drama is good. But chances are, you'll use it incorrectly. Additionally, there are a few 'overused' backgrounds that are just too common. &amp;quot;Daddy beats me so I act out&amp;quot; is one of the most common, additionally &amp;quot;My parents left me so I'm a troublemaker&amp;quot; is another good example of what not to do.&lt;br /&gt;
&lt;br /&gt;
You don't need to be a problem child to be interesting. In fact, being a problem child makes it less interesting, because everyone wants to be one. You can be interesting just by being a normal person. It's how your character views and reacts to the world around them that makes them interesting, not how many times they got into fights.&lt;br /&gt;
&lt;br /&gt;
Think in a manner of thinking 'what is the best environment for my character to grow up in?' and then think 'how can I make it better so that it doesn't seem so typical?'. Especially for you guys that want to play the badass all the time. Being a badass is fine, but it doesn't mean you need a broken home, or some jailtime to do it. Look at the 'real life' badasses. Johnny Depp during his 'hotel trashing' phase is a good example of the 'badass quality'. No broken homes; he had a great relationship with his mother, in addition, great success in life up to that point.&lt;br /&gt;
&lt;br /&gt;
You don't need to fill a cliché to make your character original and well made. It takes only the will to create something original.&lt;/div&gt;</description>
			<pubDate>Wed, 16 Apr 2008 16:16:02 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_1</comments>		</item>
		<item>
			<title>Guide 1</title>
			<link>http://72.14.177.54/Sotf_wiki/Guide_1</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''(('''A Note from Makaze:''' After asking '''Naki''', a friend of mine to help us out in creating these guides, he has decided on donating several rp-ing guides specifically for the SOTF roleplay. Kudos to him!))''&lt;br /&gt;
&lt;br /&gt;
=== Creating Your Character ===&lt;br /&gt;
&lt;br /&gt;
There are general rules to creating your character. Most of which are set by the forum moderators. Of course, there are many 'unwritten rules' that go with Roleplaying. The first being 'never subtract from the moderators' character guidelines, but, unless otherwise stated, it's usually acceptable to add to those guidelines'.&lt;br /&gt;
&lt;br /&gt;
Going above and beyond often proves to players that you're not going to slack, or give a 'half-assed' post performance. When you create your character, you're telling people how you roleplay. Almost immediately. A bad character pretty much dooms you in an RP from the outset. No one wants to play with a bad character, because it reflects on how you RP. Of course, having a bad character and a great post truly doesn't make up for the initial factor of suckage. So don't half-ass your character.&lt;br /&gt;
&lt;br /&gt;
Following a regular registrations there's are [usually] these things: Personality, Background/History, and Appearance. These 3 things, alone, should be the entire bulk of your character. If it isn't... you suck. In all honesty, this is the section that makes or breaks your character. We'll start off with the personality.&lt;br /&gt;
&lt;br /&gt;
===== Personality =====&lt;br /&gt;
Start off small; think of how you want to play your character. And then look at others. I'm going to guess that the 'smooth, quiet and cold badass' is the most common from this point on. So, don't bother with that. Be original. Of course, at this stage, you want may 4-5 words to describe your character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smart, witty, quick-tongued, suave&amp;quot; I'm going to choose those 4 words for this example. So far, we've got a number of 'clichés' open to use. A number of them less used, but still clichés nonetheless. I'll list them before going on: smart-assed rich kid, artist, musician, loner [a personal favourite of the 'new rpers'], and so on.&lt;br /&gt;
&lt;br /&gt;
I'm not going to use any of these. Why? Because they are cliché. Avoid them. Like the plague. Purely because just about everyone reading these guides can't use them well. And those of you that can, will eventually screw up while playing them. Playing clichés well is hard. Creating them well is simple. Let's avoid them for now, okay?&lt;br /&gt;
&lt;br /&gt;
So, what can I do with these four words? A huge number of things, actually. On average, you want at least 2 paragraphs. 10 sentences at minimum. I'll write up a fairly random personality for this non-existant character.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sam is a well-rounded kid. He's not part of any gangs, and hasn't delved into drugs or alcohol. Though, because he does well in-school, he's had to develop a quick-tongue to deal with the jocks and the 'badasses'. He doesn't hold himself as part of any 'cliques' but just hangs out with a few friends. He also has used his smarts to do well with the girls, being a smooth-talker when it comes to girls.&lt;br /&gt;
&lt;br /&gt;
When it comes to dealing with the cliques, Sam just tends to ignore them, or give a witty line, with which they often find no real way to counter with words, and Sam goes off to hang out with his close group of friends. He holds no desire to 'fit in', and doesn't care too much about the 'drama' highschool holds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not too hard; rather simple, and probably not nearly as well as what can be done with some actual thought put into the character as a whole.&lt;br /&gt;
&lt;br /&gt;
Of course, next comes the harder sections. Appearance and background.&lt;br /&gt;
&lt;br /&gt;
===== Appearance =====&lt;br /&gt;
It's not too hard to make a character that looks, good, but, of course, just like in drawing, proportion plays a role in designing your character. Being 5'6&amp;quot; and 101lbs for a male sounds.... wrong. Understand that a male, of a light frame [very few muscles, probably a runner, at best], at 5'6&amp;quot; is still between 136-142lbs. A larger male, of 6'0&amp;quot;, is probably between 181 and 207. Anything higher or lower means he's either overweight, or malnourished.&lt;br /&gt;
&lt;br /&gt;
Also remember that for girls, they have the extra addition of breasts. Which, will play a role in designing they're build and chest-size. Having joke-sized breasts [See: enormous] on a girl of small build, while possible, is going to suffer and pain her greatly.&lt;br /&gt;
&lt;br /&gt;
When creating a character, you must put all of these factors together. A light framed male is not going to be a bodybuilder, while a large framed girl is going to be able to support the weight of being well endowed.&lt;br /&gt;
&lt;br /&gt;
Of course body-size and proportion isn't the only thing that you need to consider. You also need to give them a unique style of dress. Of course the 'unique-ness' of a highschool student truly isn't anywhere near the uniqueness of other genres. Chances are, you'll typically wear the same dress-style, in varied colours. Doesn't mean you all need to have the same eye and hair colours. That is generally what sets people apart. The style of their character, as well as markings, tattoos, scars, etc.&lt;br /&gt;
&lt;br /&gt;
Creating your appearance to set yourself apart from other players is often the hardest part to create. Though, the character's appearance can always play into personality, and how the character acts. So let your appearance rule your character, mold them effectively to make them different from everyone else.&lt;br /&gt;
&lt;br /&gt;
===== Background =====&lt;br /&gt;
This is the catch for most characters. Everyone thinks that here's where you need to go all out and make their character super dramatic.&lt;br /&gt;
&lt;br /&gt;
Don't.&lt;br /&gt;
&lt;br /&gt;
That's the best advice you'll ever get. Drama is good. But chances are, you'll use it incorrectly. Additionally, there are a few 'overused' backgrounds that are just too common. &amp;quot;Daddy beats me so I act out&amp;quot; is one of the most common, additionally &amp;quot;My parents left me so I'm a troublemaker&amp;quot; is another good example of what not to do.&lt;br /&gt;
&lt;br /&gt;
You don't need to be a problem child to be interesting. In fact, being a problem child makes it less interesting, because everyone wants to be one. You can be interesting just by being a normal person. It's how your character views and reacts to the world around them that makes them interesting, not how many times they got into fights.&lt;br /&gt;
&lt;br /&gt;
Think in a manner of thinking 'what is the best environment for my character to grow up in?' and then think 'how can I make it better so that it doesn't seem so typical?'. Especially for you guys that want to play the badass all the time. Being a badass is fine, but it doesn't mean you need a broken home, or some jailtime to do it. Look at the 'real life' badasses. Johnny Depp during his 'hotel trashing' phase is a good example of the 'badass quality'. No broken homes; he had a great relationship with his mother, in addition, great success in life up to that point.&lt;br /&gt;
&lt;br /&gt;
You don't need to fill a cliché to make your character original and well made. It takes only the will to create something original.&lt;/div&gt;</description>
			<pubDate>Wed, 16 Apr 2008 16:14:47 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Guide_1</comments>		</item>
		<item>
			<title>Franco Sebberts</title>
			<link>http://72.14.177.54/Sotf_wiki/Franco_Sebberts</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Other/Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Franco Sebberts&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' Nine&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' PJ Gilroy&amp;lt;br&amp;gt;&lt;br /&gt;
'''Homeroom:''' Mrs. Garrick's Homeroom&amp;lt;br&amp;gt;&lt;br /&gt;
'''Extra Curricular Activity:''' None&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' While his light blue eyes gleam with arrogance, and are strangely intimidating in their confidence, Franco is not an imposing figure. Standing at about 5'6&amp;quot; and being about 135 lbs he is fairly thin, short and for anyone who has been in Franco's gym class, he usually just sits on the sidelines and heckles the less popular kids, attributing to his poor physical fitness. Not exceptional to the eyes, Franco is of average stature and is fairly unremarkable in appearance. His nose is pointed and turned up very slightly and his eyes are wide and blue. His light brown hair is often slicked back or slicked up into a cow-lick and with his uniform always pressed and tidy Franco somewhat resembles a used car salesman with too much dignity.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Franco Sebberts was born with a silver spoon clinched tightly in his teeth. Ever since he was a young lad he got everything he could ever want. If he didn't get it, tantrums of cataclysmic proportions would rage throughout the household. To this day his temper has been mostly harnessed and his infrequent tantrums are now restricted to private affairs between Franco and the household staff. Needless to say, the turn-over rate for the staff at the Sebberts home is extremely high, with Franco often firing staff on his own.&lt;br /&gt;
&lt;br /&gt;
Franco’s wrath would not be such a fearful sight if not for his wicked silver tongue. Franco’s vocabulary is severely extensive and his highly fluent speech has been known to surprise even the most intelligent of his father’s colleagues. Franco, thusly, has the reputation of a highly respectable, gentlemanly young man. Most of his leisure time is in fact spent at fancy galas impressing his father’s friends, or at diner parties impressing his mother’s friends. It is for this reason that Franco’s father has seen his son as more of a business partner, and the two share a relationship not unlike two travelling swindlers.&lt;br /&gt;
&lt;br /&gt;
Quick witted and snappy he may be, but Franco is not exceptionally intelligent. His grades at PJ Gilroy are only as good as the money his father pays his tutors, which is very well. In fact the only effort Franco puts into school would be put into socializing. Franco may not be handsome (his appearance is average at best) but he has charisma, and a bounty of social skills which he has utilized to put himself on the top rung of student society. In doing so, Franco has often shown an arrogance and aristocratic ignorance by secluding the less wealthy or significant members of the student body. When his charisma fails him in courting allies, his money often makes up for it by throwing grandiose parties for potential friends. Often bullying people with wicked words and surrounding enemies with his own allies, when confronted alone on one occasion by a student from Bathurst, Franco broke down after a swift punch in the nose. Franco’s vengeance was swift as he and a number of allies descended on the courageous young man the very next day.&lt;br /&gt;
&lt;br /&gt;
Franco has made friends where he sees business partners. Thus most of his friends fall into the popular, rich kid or elitist category but a few fall into the bully or jock category. &amp;quot;It’s useful to have friends in low places&amp;quot;. Although he is the ringleader of no single group, what he says, usually goes.&lt;br /&gt;
&lt;br /&gt;
Franco has many friends throughout the school but has not engaged in any serious romantic relationship (though he wishes he could but girls seem 'oddly' un-attracted to his flourished advances) and he does not have any one friend that he would consider his best.&lt;br /&gt;
&lt;br /&gt;
Franco also has a weak heart, and has at infrequent times been submitted to the hospital for treatment. Franco has managed to hide this weakness from most of his peers.&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' If Franco can keep a level head, he should be foremost in seeking allies on the island. With his connections to many different students, his silver tongue and his manipulative nature Franco may become another force on the island, by encouraging a small army of allies do to what he needs them to do.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' Franco is not physically fit by any means, and his weak heart could cause problems, since he has no medication for it either. The lose of all his wealthy privileges could be a severe blow at Franco's mentality. Due to his actions in the past, secluding others to further his ascension up the popularity ladder, Franco is also a likely target for dejected boys and girls.&lt;br /&gt;
&lt;br /&gt;
'''Number:''' Male Student No. 2&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Grenade Launcher + Sponge Grenades x8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:''' Franco's got a lot of enemies, sure, but from what I'm hearing he can pretty much sweet talk his way out of anything, so he's got the potential to puppetmaster his allies on the island... maybe even to the point that they'd sacrifice themselves for him. Maybe. Then again, Franco's poor health might be his undoing, especially that weak heart of his.&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[Nealosi]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
== Evaluations ==&lt;br /&gt;
'''Kills:''' [[Marvin Hendrick]], [[Stacy Holorson]], [[Cathalie Meguro]], [[Mitch Gunther]], [[Nathan Godwin]] and [[Chiaki Takao]]&lt;br /&gt;
&lt;br /&gt;
'''Killed by:'''&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' Grenade Launcher + Sponge Grenades x8 (issued weapon), Shotgun Beretta (BKA November), Percussion Grenades x8 (Stolen from Blake Ross), Star Mega-star Handgun (BKA Feburary) and Taser (from G11)&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' [[Anna Dibenidetti]], [[Russ Gofis]] and [[Nathan Godwin]]&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' [[Marvin Hendrick]], [[Blake Ross]], [[Paris Persphone]] and [[Damien Carter-Madison]]&lt;br /&gt;
&lt;br /&gt;
'''Mid-game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''End-game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:'''&amp;quot;No, Marvin, I could never hurt you. But, your a liability, and I'm sure that Russell here has no qualms about splattering your stomach across the hallway.&amp;quot; - before killing Marvin Hendrick with Russ Gofis&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who likes Old Navy anyway?&amp;quot; - before blowing up the Old Navy in the mall, killing Stacy Holorson.&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
Franco's name was derived from two things. Franco is remiscient of Franco Francisco, the Spanish facist wereas Sebberts is derived from the word subverts.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''The various threads that contained Franco. In order from first to finish.''&lt;br /&gt;
&lt;br /&gt;
'''Version II:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=742 Do Not Disturb]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=808&amp;amp;st=0 This is Your Wake-Up Call...]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=953 Ready for Round Two]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1067 Weapons Drop]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1149&amp;amp;st=0 I like shopping!]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1269 &amp;quot;Your luck has reached its end.&amp;quot;]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1265 In Order to Survive]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1295 Restraining Order: Part Two]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1301 Humanity]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1323 A Hunting We Will Go, A Hunting We Will Go...]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1339 Maison d'abattage]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Franco Sebberts.  What did you like, or dislike, about the character?  Let us know here!''&lt;br /&gt;
&lt;br /&gt;
''This guy is definitely deserving of some comeuppance. He's badass but I have no doubt that his ego will be his downfall in the end...and I think I know [[Damien Carter-Madison|just the guy]] to make it happen.'' - [[User:laZardo|Laz McGinty]]&lt;br /&gt;
&lt;br /&gt;
''What can I say? I liked the character despite his villainous traits and the fact I was never really a reader of V2 until near the end. I thought he was on the whole a great character. Just a shame he had to die like he did.'' - [[Clueless]]&lt;/div&gt;</description>
			<pubDate>Sun, 13 Apr 2008 17:42:03 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Franco_Sebberts</comments>		</item>
		<item>
			<title>Megami</title>
			<link>http://72.14.177.54/Sotf_wiki/Megami</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Real Name:''' Whitney&amp;lt;br&amp;gt;&lt;br /&gt;
''''Net Aliases:''' Megami, more commonly just &amp;quot;Meg&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Location:''' United States&lt;br /&gt;
&lt;br /&gt;
'''V1 Characters:''' Jill Gatling, Lyndi Thibodeaux, Ryan Ashmore, Luca Donovan, Cody Jenson (adopted from [[Guitarjack87]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''V2 Characters:''' Ali Grayston, Whitney Acosta, Ricky Callahan, Tanesha Lexx, Eric Silvstedt, Sera Wingfield, Maggie Heartgreeder, Gregg Archer (adopted from [[riserugu]]), Matthias Kovalenko (adopted from [[LadyMakaze]]), Mariavel Varella (adopted from [[d0ddi0slave]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''V3 Characters:''' Lance Barrett, Heather Tilmitt, Kallie Majors, Viki Valentine, Terrie Brightwell, Khrysta Lawrence&lt;br /&gt;
&lt;br /&gt;
'''Random Facts:'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Hates being cold with a passion.&lt;br /&gt;
* Has an intense fear of snakes, spiders, mice, and fire.&lt;br /&gt;
* Has on dog, a Min-Pin/Beagle mix, or, as she more commonly describes it, a spawn of the devil.&lt;br /&gt;
* Is a perfectionist and slightly obsessive-compulsive.  Things bother her if they're left incomplete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Biography:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Born August 18, 1987, Megami, more affectionately known to forum-goers as &amp;quot;Meg&amp;quot;, is one of the older members of the forum.  She joined Survival of the Fittest during October of 2005 and was an avid participant in Version I of the roleplay.  From the get-go, Meg orchestrated and presented a lot of ideas to the staffers, and actively contributed to the forum.  When the need arose for more staffers on the original forum, Meg applied and was selected for a moderator position.  Meg also helped orchestrate the move from the original board to the new SOTF board when the old board was on the brink of death.&lt;br /&gt;
&lt;br /&gt;
In the next two years that followed, Meg took on the position of the forum administrator, along with co-administrator [[Chase]].&lt;br /&gt;
&lt;br /&gt;
In real life, Meg's a pretty average person.  She's a college student at the University of Arkansas - Fort Smith, although she's taking an extended leave of absence from school to get other matters back on track.  She was a pre-pharmacy major, but has currently switched back to being undeclared and is contemplating pursuing a career in psychology instead.  She works for Wal-Mart and is a Customer Service Manager at one of their Fort Smith stores.  She has many hobbies, nothing noteworthy beyond the atypical &amp;quot;hanging out with friends, getting wasted&amp;quot;, whatever, but takes a lot of pride in her writing ability.&lt;br /&gt;
&lt;br /&gt;
Before 2005, Meg had never heard of Battle Royale.  She was first introduced to the book by a close friend, and upon reading it, became rather fascinated with the concept.  She has since purchased the movie and roughly one fourth of the manga series.  She has yet to delve into BR II and, odds are, probably won't, seeing as she's heard nothing but bad reviews about the second installment.  Meg joined one BR roleplay before SOTF that was unsuccessful.  She lurked around the SOTF site for roughly a month before bothering to join, as the site was going through a tough time without a core administrator when she discovered it.[[Image:Smile.jpg|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Meg is a dedicated person with a drive to succeed.  She's also a bit of a workaholic, a neat freak, and a stickler for getting as much done as quickly as possible.  Meg's responsible for a lot of the minor little changes you see daily around the site, as she periodically gets bored and/or has some spare time and something random catches her eye.  Meg hasn't been quite as active in Version II thus far as she was in Version I, due to real-life circumstances dictating her activity level be slimmer than it once was, but it still a pretty active roleplayer on the site.&lt;br /&gt;
&lt;br /&gt;
Meg's actually been roleplaying since she was thirteen, so she's quite the experienced roleplayer and would admit to thinking of herself as being a rather talented writer.  Before Survival of the Fittest, Meg was an avid roleplayer in multiple online wrestling federations (aka e-feds), even running her own for roughly two years before she didn't have time for the responsibility of managing a forum all alone anymore.  During her stint in the e-feds, she had several prominent and recurring characters, the two most memorable being Kitana Frost and Kirsten Valentine.  Both Kitana and Kirsten have long since been retired, although Meg briefly toyed with the idea of revamping them for this roleplaying genre, but ultimately decided that no matter how much she tweaked them, they'd come off as being too Sue-ish in this genre of writing.&lt;br /&gt;
&lt;br /&gt;
''More to come at a later date...''&lt;/div&gt;</description>
			<pubDate>Sun, 13 Apr 2008 17:40:32 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Megami</comments>		</item>
		<item>
			<title>Mihiro</title>
			<link>http://72.14.177.54/Sotf_wiki/Mihiro</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Handler of [[Mihiro Duli]] (V2).&lt;/div&gt;</description>
			<pubDate>Sun, 13 Apr 2008 17:36:58 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Mihiro</comments>		</item>
		<item>
			<title>Nigel Gillespie</title>
			<link>http://72.14.177.54/Sotf_wiki/Nigel_Gillespie</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Other/Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Nigel Gillespie&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 18&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Southridge&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:'''  Sports (especially football and soccer), Literature, Drama, Bass Guitar&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Nigel stands at 6'2&amp;quot; and weighs a little over 200 lbs. He is a bit girthy, but also balanced well with a generous amount of upper body muscle. His skin is dark and his black hair is kept short and fuzzy. He has some stubble outlining his jaw from ear to ear in an honest abe. He wears silver-rimmed glasses and often sports a blue-and-red Southridge football jersey with his jeans or track pants and Adidas running shoes. He wears a silver wristwatch, and has also become so used to wearing a white sweatband on his forearm during practices and games that he has recently decided to just keep it on all the time until the season ends. Of course he washes it regularly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Nigel's father was an electrician from Los Angeles, and his mother an immigrated youth worker from Jamaica. They married and moved out of the big city to raise a family. If Nigel could sum up his childhood in one sentence, it would be &amp;quot;reading novels and playing sports.&amp;quot; All throughout gradeschool he did his best to leave a positive impression on everyone he met. That combined with his natural talent for team sports (he was on the school soccer, basketball, and volleyball teams) made him quite popular, and ultimately spared him from being labelled a nerd for often having his nose in a book. He and his family attended an African American church ever since he could remember, which was where he honed his raspy singing voice among the children's choir.&lt;br /&gt;
&lt;br /&gt;
It was unfortunate that his parents separated while he was in the 7th grade. He saw it coming; in their final years together they seemed to grow farther and farther apart. It was hard on him all the same. The divorce left him in the care of his mother, and he saw his father once every week. His mother remarried a year-and-a-half later, to a music teacher. Said music teacher introduced him to both motown music and his would-be favourite instrument, the bass. Nigel's relationship with his new dad grew over the next few years until it felt like he was a member of the family, but at the same time there was no denying that he and his biological father were becoming steadily more distant. Eventually his dad moved back to LA, and seeing him was no longer a weekly occurrence.&lt;br /&gt;
&lt;br /&gt;
Nigel adapted to highschool just as smoothly as he had done in gradeschool, making new friends and keeping old ones and joining as many teams as he could. Sometimes it could all be a little daunting, but he still managed to keep his grades well above-average. He enjoyed most of his classes, growing especially fond of the arts and literature. While it was true Southridge's football team was composed of easily some the most popular kids in school, Nigel found himself much more interested in his intellectual friends; people one could carry on a conversation with.&lt;br /&gt;
&lt;br /&gt;
Nigel is currently facing the all-too-common dilemma of whether or not to stay in Highland Beach--or Southern California for that matter--for post-secondary. He's had his sights on a particular University in Oakland, for example, but of course that would mean leaving his friends and family behind. To make matters worse, his father has offered to provide room and board in Los Angeles if he were to attend the University there, and Nigel wants to rebuild his relationship with his dad. He knows he can't put off his decision forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' Nigel is in good shape both mentally and physically, and knows how to keep his cool in a bad situation. He is very strong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' When have honesty or loyalty ever been anything but a disadvantage in SOTF?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Designated Number:''' Male Student no. 21&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[CycoKiller]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Blowgun + Darts x12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:'''  Hmm...he definitely could have gotten a better weapon, but I've seen worse I guess. Physically, this guy is definitely a contender, I'd imagine he could overpower most of the kids in a hand to hand fight. If he keeps a cool head he could really make it far in this game. However, he's doomed if he doesn't get a better weapon. I can imagine that if he makes an alliance, he'll soon find himself betrayed and dead. Hope he's got a good set of lungs. &lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:''' &lt;br /&gt;
&lt;br /&gt;
'''Killed by:''' [[Dominica Shapiro]]&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' Blowgun + Darts x12 (designated)&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' [[Ric Chee]], [[Neil Sinclair]]&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' [[Dominica Shapiro]]&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:'''&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*Nigel was apparently [[Courtney Blaggé]]'s prom date, as revealed by [[Steve Digaetano]] during a scene at the overgrown trail.&lt;br /&gt;
&lt;br /&gt;
*During season three, Nigel gained a sort of infamy on the island.  Several students mention him at various points during the game, some looking for him as an ally, others adamant on not running into him.  Funnily enough, [[CycoKiller]] hadn't expected, nor planned, such an infamous reputation for Nigel.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''Below is a list of threads that contain Nigel, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
'''V3:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2126&amp;amp;hl= Fuck the Game]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2153 Fade Into You]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2159 Ten Speed]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Nigel Gillespie.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Sun, 13 Apr 2008 17:36:09 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Nigel_Gillespie</comments>		</item>
		<item>
			<title>Jill Gatling</title>
			<link>http://72.14.177.54/Sotf_wiki/Jill_Gatling</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Other/Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Gatling, Jill&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Female&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 10th&amp;lt;br&amp;gt;&lt;br /&gt;
'''Extra Curricular Activity:''' Archery, Swim Team, Track Team&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Barry Coleson High&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Jill has dark brown hair that extends to her shoulders in the front and gradually shortens in the back and is curled under slightly. Although her hair has never been dyed, it naturally has some auburn-ish undertones to it. Her eyes are hazel in color and she has almost perfectly formed, highly defined eyebrows that are dark in color. Jill's nose is small and button-like. She has full lips and white, straight teeth, which she obtained from years of braces. Jill also has dimples that really stand out when she smiles. She does not wear much makeup, and usually opts for only lip gloss and eyeliner. She is a little taller than average (standing at about 5'7&amp;quot;) and has a slender figure. Unfortunately, she lacks good posture. She often (especially when leaning against something) slouches over to one side. She has a good complexion and fairly tanned skin from spending a lot of time outside. By looking at her, you wouldn't figure it, but Jill is quite the tomboy. She does archery in school and is on the swim team, so she is in fairly good physical shape. Jill has never worried much about her appearance but is somewhat of an attractive girl. Jill has no distinctive tattoos or piercings. In fact, the only thing pierced on Jill is her ears. She is really just your average girl. On the day of the trip, Jill adorned a spaghetti-strapped tanktop, teal in color, covered by a sleeveless, almost see-through white overshirt, a pair of jeans, and a simple green and white pair of tennis shoes.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Jill has grown up in a relatively normal home. Her mother is a simple housewife and her father is a member of the police force. Jill has always admired her father and hoped to one day follow his footsteps and join the police force. Despite Jill's wishes, her father highly disapproved of this action. Needless to say, Jill grew up with a high sense of justice. Despite this, she is a very accepting person, and knows that others do not always agree with what is &amp;quot;right&amp;quot; or &amp;quot;wrong&amp;quot;. Jill still retains both sets of grandparents and has a rather extensive family. She has yet to deal with any death in her life.&lt;br /&gt;
&lt;br /&gt;
From a young age, Jill was a tomboy at heart. In grade school, she never played dolls with the girls. Instead, she was busy climbing trees and playing on the jungle gym with the boys. Even now, Jill enjoys being physically active. Practically the moment she entered Junior High, she began joining all sorts of clubs, organizations, and sports teams. This trend continued into high school, where she was forced to slow down somewhat and concentrate more on her studies. Her parents, especially her father, are pushing her to get a medical degree after high school, though that is certainly not what Jill had in mind.&lt;br /&gt;
&lt;br /&gt;
On the outside, Jill Gatling is a real spitfire and always has been. Even when she was little, Jill was always vocal, energetic, and overall, very pleasant. She has retained these qualities into her teenage years. Jill has the ability to smile in almost any situation, despite her true feelings. On the outside, Jill is always happy and she is always friendly. She was rather popular in school because of these qualities. On the inside, however, Jill has a lot of stress pent up. Her inability to show others emotions like sadness and fear has left her with some stress issues. By talking to Jill, however, let alone looking at her, many would never assume this fact.&lt;br /&gt;
&lt;br /&gt;
Despite this slight issue, Jill could best be described as &amp;quot;real&amp;quot;, something many people nowadays are not. She does not pretend to be something or someone she is not. Even though she comes from an upper middle-class family, she socializes with everyone. Jill has never had a &amp;quot;better-than-thou&amp;quot; attitude and she is not quick to judge. However, if Jill decides she does not like someone, they have a tendency to stay on her bad list for life.&lt;br /&gt;
&lt;br /&gt;
'''Other:''' Jill has never seen death, and even though she is a strong person, who knows how she'll react to seeing the corpses of her fellow classmates. Her &amp;quot;winning&amp;quot; personality may help her gain a few allies, but perhaps this will be the proverbial straw that broke the camel's back for Jill's stress issue?&lt;br /&gt;
&lt;br /&gt;
'''Number:''' Girl #34&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Weapon:''' Nail Gun&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusion:''' What's going to be the real interesting thing here is to see if G34 takes to SOTF, and if she can still 'keep it real'. Once she sees a corpse, which will likely be soon, it'll be intriguing to see if she's able to handle it. The fact that she's nice to everyone could help her out a lot - read B77 ([[Adam Dodd]]) for example. I'd ordinarily peg her for an early exit, but thanks to certain other students, I'm going to bet that she stays around for a long, long time.&lt;br /&gt;
&lt;br /&gt;
== Evaluations ==&lt;br /&gt;
&lt;br /&gt;
'''Kills:''' [[Luca Donovan]]&lt;br /&gt;
&lt;br /&gt;
'''Killed by:'''[[Terrorists|Angelina Kaige]]&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' Nail Gun (Issued Weapon), Tanfoglio 95 &amp;quot;Combat&amp;quot; (Disguarded, adopted by [[Martyn &amp;quot;Murdoc&amp;quot; Ferdinand|Martyn Ferdinand]]), Ruger KP97D (from [[Martyn &amp;quot;Murdoc&amp;quot; Ferdinand|Martyn Ferdinand]]), Beretta PX4 Storm Pistol (from [[Hannah Juett]])&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' [[Adam Dodd]], [[Martyn &amp;quot;Murdoc&amp;quot; Ferdinand|Martyn Ferdinand]], [[Jack O'Connor]], [[Micheal Suarez]], [[Madelaine Shirohara]], [[Amanda Jones]], [[Hannah Juett]], [[Sidney Crosby]]&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' [[Luca Donovan]], to a lesser extent [[Lucinda Garnett]], currently [[Ryan Torres]]&lt;br /&gt;
&lt;br /&gt;
'''Mid-game Evaluation:''' Starting the game on somewhat of a detour after an accident that occurred while she was dropped from the helicopter, Jill began at the Eastern Shore. Finding the place to be all but desolate, she soon decided to head toward shelter. Once she had decided on the warehouse, Jill set off from the eastern shore, in somewhat of a dillusional state.&lt;br /&gt;
&lt;br /&gt;
Upon her arrival at the warehouse, Jill encountered the duo of [[Adam Dodd]] and [[Martyn &amp;quot;Murdoc&amp;quot; Ferdinand|Martyn Ferdinand]], who were currently in a rather sticky situation. Together, the three of them managed to free [[Amanda Jones]] and [[Madelaine Shirohara]] from their warehouse prison, and not a moment too soon. Just as the trio entered the warehouse and reunited with the girls, Mr. [[Danya]] declared the place a danger zone, and the five of them had to hightail it out of there.&lt;br /&gt;
&lt;br /&gt;
This decision brought the five to the river, a place that held much signifance to seemingly everyone in the party except for Jill. At the river, the group met up with another semi-large group, leaving Jill feeling uncomfortable around the many people who had united in the area. Her feelings of discomfort were quickly washed away, however, when Madelaine and Amanda both lost their lives to Cody Jenson at this site.&lt;br /&gt;
&lt;br /&gt;
At this point, the group split up, going their seperate ways. Jill found herself wandering into an open field, where she was soon accompanied by Martyn. Martyn had discovered a new battery for his laptop his friends had given him as an early birthday present. With this new-found asset, Martyn was ready to formulate a plan to escape the island. In the open field, the two encountered [[Jack O'Connor]], a well-known hacker around the school.&lt;br /&gt;
&lt;br /&gt;
After teaming up with Jack, and at Martyn's suggestion, the three headed to the river. Jill arrived at the river just in time to see a body topple over the falls, further scaring the young woman. The river trip proved relatively uneventful after that, and after picking up another addition, [[Micheal Suarez]], the group set out to the warehouse.&lt;br /&gt;
&lt;br /&gt;
Arriving first at the warehouse, Jill was greeted by a bullet to the shoulder from [[Luca Donovan]], who had perched herself atop the roof of the warehouse after it had been cleared from being a danger zone. A struggle ensued between the two women, with another new face, [[Gillaume &amp;quot;Gilbert&amp;quot; Archambault|Gilbert Archambault]], trying to come to Jill's aide. The fight ended when Luca finally suffered a bullet to the forehead from her own gun.&lt;br /&gt;
&lt;br /&gt;
During this critical moment for Jill, another battle ensued, as a bullet from Gilbert's gun misfired. [[Jason Andrews]] popped onto the scene and was almost hit by it. Jason in turn shot Gilbert, killing him, only to in turn be killed by Adam Dodd, who had returned to the warehouse. After an exchange of words between Jack and Adam, Jack and Martyn headed into the warehouse, leaving Jill to vent her frustrations on Adam.  After the brief exchange between herself and Dodd, Jill rejoined her companions in the warehouse.  It was there that Jack made his first attack on Danya's systems.  Of course, he did not accomplish much, just enough to possibly spook the terrorists.  After hacking into their systems, the three thought it best to throw the terrorists off of them as much as possible.  Thus, they vocalized thoughts on playing and planted false distrust for the terrorists to pick up.&lt;br /&gt;
&lt;br /&gt;
While Jill and Jack &amp;quot;argued&amp;quot; inside the warehouse, Martyn was attacked outside by [[Lucinda Garnett]], who stole his weapon and attempted to slit his throat before disappearing into the shrubbery.  As Jack and Jill attempted to tend to Martyn's wounds, [[Sidney Crosby]] came in with a boom, quite literally, as he ran headfirst into the warehouse wall.  Finding Crosby unarmed, the trio allowed him to stay, but quickly found another problem in the form of [[Hannah Juett]], who had also appeared, scared senseless by the events unfolding around her.  After quite an outburst by Jill toward the other girl, they found her to be rather compliant, following orders without question.  Once establishing where everyone stood, Sidney recommended they take the party inside the warehouse.&lt;br /&gt;
&lt;br /&gt;
After entering the warehouse, Jill set about informing their two new companions of their escape plan and the urgency of keeping it a secret.  Everything was going fine, that is, until the Eighth Announcement.  The moment it was revealed that Sidney had killed fellow student [[Chance Burton]], Jack immediately turned on him.  Hannah and Jill stood up for the boy, but in the midst of all the turmoil, another interruption occurred, this time in the form of [[Ryan Torres]].  Ryan pleaded with the group inside the warehouse to allow him in.  Jill's response was a hail of bullets coming from the second story window of the warehouse.  By this point, the nine days they had spent on the island had begun getting to Jill, and she was unable to accept anyone else into their group.&lt;br /&gt;
&lt;br /&gt;
As the chaos and turmoil continued to unfold at the warehouse with appearances by the likes of [[Nevera Aero]] and [[Eh-Sun Choi]], another face made her way onto the scene: that of terrorist [[Terrorists|Angelina Kaige]].  After discovering the group barricaded in the warehouse with the computer, Kaige threw a grenade inside, hoping to destroy them all on one fell swoop.  Her plan worked wonders, and Jill Gatling met a bloody end as the grenade fragments that had entered her body caused her to slowly bleed to death.&lt;br /&gt;
&lt;br /&gt;
'''End-game Evaluation:''' Jill Gatling was another kid who just didn't seem to get the fact that people can try and try, but they're never going to beat the system.  Odd that she realized that alliances would get her nowhere, yet continued to stay with a group of people at all times.  I've said it before and I'll say it again, another waste of potential.&lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:''' ''&amp;quot;I'm just glad one of you has enough manners to wait for a lady.&amp;quot;'' - To [[Martyn &amp;quot;Murdoc&amp;quot; Ferdinand|Martyn Ferdinand]] at the Warehouse.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You missed quite the party.&amp;quot;'' - To [[Adam Dodd]] at the warehouse.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;It's probably just another ploy, just something else to give us false hope.&amp;quot;'' - To [[Adam Dodd]], Warehouse.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;If you're the only one left... make sure you kill that motherfucker.&amp;quot;'' -To [[Adam Dodd]], Warehouse&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Jack...I... I don't know if you're out there, or if you're even still alive, but if you are... you've got to go on, and you've got to get out of this fucked up game. And when you do, you've got to hunt that motherfucker down, and he's got to pay for all of this. For... for me. For everyone.&amp;quot;'' -Dying words, Warehouse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*Jill was originally created for another BR-esque roleplaying forum that did not get very far off the ground. Her biography has been altered considerably from what it was on that forum. The original Jill Gatling wanted to be a police officer and had been trained to use a gun by her father. She was also 18 and a Senior in high school.&lt;br /&gt;
&lt;br /&gt;
*Jill's first name was taken from Resident Evil's Jill Valentine. Her appearance was also based off of Jill Valentine.&lt;br /&gt;
&lt;br /&gt;
*The last name of Gatling comes from one of [[Megami]]'s friends.&lt;br /&gt;
&lt;br /&gt;
*Near the beginning of Jill's stint on the island, Meg toyed around with the thought of Jill having a slight crush on her friend [[Adam Dodd]].  The most obvious point where this is brought out is in the scene in the open field, before Martyn arrived.  However, Meg became bored/disinterested in the idea nearly right after she finished the post and discontinued the storyline, hence the reason it has not been brought to light in any of her other posts.&lt;br /&gt;
&lt;br /&gt;
*Just what was the deal with Jill and [[Martyn Ferdinand|Martyn]], anyway?  Throughout the game, subtle hints seem to be dropped that there's more going on between the two than meets the eye.  However, this is never expanded upon, and is just one of many plotlines in SOTF to which the only answers are purely speculation.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''The various threads that contained Jill. In order from first to finish.''&lt;br /&gt;
&lt;br /&gt;
*[http://s10.invisionfree.com/SurvivalOfTheFittest/index.php?showtopic=564 Girl #34 - Into The Fire]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://s10.invisionfree.com/SurvivalOfTheFittest/index.php?showtopic=231&amp;amp;st=315&amp;amp;#lastlast Starting Place for B#54]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://s10.invisionfree.com/SurvivalOfTheFittest/index.php?showtopic=599 Back to the scene of the crime...]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://s10.invisionfree.com/SurvivalOfTheFittest/index.php?showtopic=644 Today's The Day, I Pray That We Make It Through]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://s10.invisionfree.com/SurvivalOfTheFittest/index.php?showtopic=661&amp;amp;st=0&amp;amp;#last '99']&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://s10.invisionfree.com/SurvivalOfTheFittest/index.php?showtopic=719&amp;amp;st=0 Onslaught Redux]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Jill Gatling.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Sun, 13 Apr 2008 17:33:28 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Jill_Gatling</comments>		</item>
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			<title>Whiz</title>
			<link>http://72.14.177.54/Sotf_wiki/Whiz</link>
			<description>&lt;p&gt;Admin:&amp;#32;&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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Handler of [[Jamie Amy Robins]].&lt;/div&gt;</description>
			<pubDate>Sun, 13 Apr 2008 17:28:49 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Whiz</comments>		</item>
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			<title>Marimar Perez</title>
			<link>http://72.14.177.54/Sotf_wiki/Marimar_Perez</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Other/Trivia */&lt;/p&gt;
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&lt;div&gt;'''Name:''' Marimar Perez&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Female.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 17&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' Junior (11th)&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Franklyn. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Homeroom:''' Mr. Dolph's Class&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:''' Marimar is one of the members of the Student Body and usually helps decorate for school events and school dances. She also participates on the Homecoming Court yearly. Her greatest passion however is the Butterfly Club which examines and observes butterfly, plants, and other various typers of biological life. &lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Marimar is a young fresh girl who just loves to be herself. She is very sweet girl who optimistically loves life, Marimar is very caring and compassionate; She loves her family to death. She has long flowing brown curly hair. She usually wears short dresses or short skirts but not becuase she's slutty. She just likes the style. Marimar has a skinny torso, most people are envious of her hourglass figure. Marimars mother had very fast metabolisim which had been passed onto her geneticaly. All of her limbs as well as face have a light sugar brown tan skin. You could just eat her right up! Because of her nice features she is usually on the Homecoming Court, etc. Sometimes she went as far to be voted as Homecoming Queen. She is Franklyns Homecoming Queen this year. &lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Marimar had grown up with her grandparents on a beach on the Seaside in the city of Denton. The cottage she grew up is not too far from the pier. Marimar's grandfather and grandmother took great care of her; The young girl grew up to be a very independent, sweetheart who could take care of herself and who had her own ambitions. Marimars mother died not to long after Marimar was born, her father had abandonded his wife for a greater oppertunity in buisness not knowing he had a child. Her grandparents (on her mothers side) were very poor and could only afford their little sea side cottage on the beach. Her grandfather was a fisherman and her grandmother was a seamstress. Marimar didn't really wear elabroate clothes, nothing but flowery dresses. her hair was never tidy but feel over her shoulders in a natural Eve kind of way. Her skin was toned with the sea and her amber eyes shined at the site of water. &lt;br /&gt;
&lt;br /&gt;
Marimar was in love with the sea. Her mother named her Marimar which meant 'Maria of the Sea'. She herself loved the sea and wanted her daughter to know how beautiful and wonderful the ocean can be. Every day she would go out on to the beach and fish in order to help put food on the table. Or sometimes she would play and make shell necklaces with her dog Pulgoso by her side. Pulgoso has always been by her side, a stray dog that had wandered into the cottage from the city. Marimar who loves animals took it in and made him hers. Sometimes she would sit down and watch the sunset as the waves washed over her feet. Sometimes she would sneak off at night and steal food from local food marts nearby in order to feed her grandparents. She was known around the area as 'The Sea Princess', 'The Little Mermaid', 'Sirena', etc. &lt;br /&gt;
&lt;br /&gt;
Not long after Marimar turned 13 her grandfather got a very high paying job in the fish industry. He was given the position as manager at a local fishing company which was based in Denton. Marimars grandfather took the oppertunity and moved his family to Carrington Pointe. The company provided enough money for them to buy the house and start working immediatley. Marimar's family still isn't rich but now they are middle class. Marimar was given nice but still simple clothes, and she now went to school at Denton. She used to be homeschooled by one of the local tutors out of pity, she continued her studies here at a school in Denton. &lt;br /&gt;
&lt;br /&gt;
Marimar was devastated by it, she loved living on the beach infront of the sea, however Carrington Pointe was on a nice hill over looked the nearby beach which helped. Marimar would often go to the beach and the Seaside in Denton. She coped and did what she usually did at her old beach. In school she became more active, and made lots of friends. And slowly during time marimar adjusted herself to her new life in Denton. &lt;br /&gt;
&lt;br /&gt;
Now Marimar is 17 and a Junior at Franklyn High School. She has many girly friends and is popular among students. The first chance people got they voted her onto Homecoming Court, people also voted her for Homecoming Queen. However she did not win until this year. She not only participated in Homecoming but in all student dances. She was on the Student Body and helped decorate events and school dances. Another thing was that she became deeply intrested in Biology. She always was fascinated by the fact of life and so decided to make that her superior subject at school. her favorite specimens to study was the butterfly. Marimar used to play with the sea animlas that lived on the beach, as well as livestock and insects like butterflys that fluttered around her cottage. She adored butterflys and so joined the schools Butterfly Club. &lt;br /&gt;
&lt;br /&gt;
Marimar has a great life, however she hasn't found any love intrests. Marimar isn't really looking to like someone even though tons of people have asked her out. She wants someone who is sincere, understanding, and not a jackass like most people who ask to go out with her. She longs for that but dosn't let that distract her, she still has big dreams for her future. She wants to marry, have children, be succesful! Marimar looks on the journey ahead of her as something to be excited about her. &lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' Marimar is very sweet, maybe too sweet and kind for her not to even pose a threat. She's has a very innocent and naive apperance at first glance. Marimar even though sweet knwos how to take care of herself and won't let herself be bullied by others. She's ambitious and will put up a fight if she has to. &lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' Marimar is petite, even if she intentionally got into confrontation with someone(particularly a boy), if the person has enough body mass he can easily subdue/bound/dispel her. &lt;br /&gt;
&lt;br /&gt;
'''Number:''' Female Student No. 13&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Machete&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:''' Blagh! This one's so sugary-sweet she makes my teeth hurt. G13 strikes me as one of those &amp;quot;Let's all unite and take down the bad guys!&amp;quot; type of people. I hope she does that... and then I hope one of the game motivators comes along and puts a slug right in between her beady little eyes, elsewise I might blow her collar myself.&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[Strawberry Prince]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
== Evaluations ==&lt;br /&gt;
&lt;br /&gt;
'''Kills:''' &lt;br /&gt;
&lt;br /&gt;
'''Killed by:'''&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' &lt;br /&gt;
&lt;br /&gt;
'''Allies:''' &lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' &lt;br /&gt;
&lt;br /&gt;
'''Mid-game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''End-game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:''' &lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*Very early during season two, Marimar seems to completely lose her mind.  She starts refering to Mr. [[Danya]] as King Danya and seems to believe that she is the character Ariel from &amp;lt;u&amp;gt;The Little Mermaid&amp;lt;/u&amp;gt;.  She continues this behavior right up until the time of her death, refering to most females she meets as her fellow &amp;quot;sea princesses&amp;quot; and seeming to see most men as evil (she refers to two male characters as Flotsam and Jetsam, the Sea Witch Ursula's henchmen).&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''The various threads that contained Marimar. In order from first to finish.''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=745 Part of Your World]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=740&amp;amp;st=30 Fighting for Something You Already Lost]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1033 I'm Alive]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1329 Poor Unfortunate Souls]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Marimar Perez.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Sun, 13 Apr 2008 17:27:01 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Marimar_Perez</comments>		</item>
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			<title>Troy McCann</title>
			<link>http://72.14.177.54/Sotf_wiki/Troy_McCann</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Other/Trivia */&lt;/p&gt;
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&lt;div&gt;'''Name:''' Troy Hamilton McCann aka &amp;quot;Trojan,&amp;quot; &amp;quot;Troy Mac&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 17&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Southridge High School&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:''' Varsity Basketball (Defense), Young Democrats, Debate Club, African-American Club. Attendance at the YD and DC has been growing increasingly infrequent, compared to the African-American club. McCann has also started writing raps and can be found listening to the latest hip-hop beats.&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Troy McCann is not an overshadowing figure by any measure, due to his nerdish past, but his workouts have helped him rise from his scrawny figure to one where he now has a slight air of power to his appearance. He's looks like a generic &amp;quot;medium-brown&amp;quot; African-American, being near-bald and having brown-close-to-black eyes...though his face can be described as &amp;quot;less than athletic.&amp;quot; He's still fairly scrawny though, especially given that he stands slightly taller than the average height of his senior colleagues, at about 6'2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
His clothing is distinct of a wannabe &amp;quot;gangsta,&amp;quot; including but not limited to loose and low jeans, basketball sneakers and hip-hop branded T-shirts. He's recently started to put on doo-rags, just for effect, and sometimes wears his varsity basketball jersey on the outside of all his clothes. But unlike other wannabes, he's restrained himself from decking out in excessive (fake) &amp;quot;bling&amp;quot; or &amp;quot;ice,&amp;quot; and whenever he smiles, he still shows his pearly whites instead of a &amp;quot;grille.&amp;quot; He studiously avoids putting on any known gang colors - but only because he's not officially &amp;quot;rollin'&amp;quot; with one yet.&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Troy &amp;quot;Troy Mac&amp;quot; McCann grew up in a nice house in a relatively nice part of Highland Beach. He was born a gifted child to two loving and happily-married parents who have had little more than the occasional marital squabble over their time in wedlock, as well as a little brother whom he has the usual sibling rivalry with. His parents had worked their way out of the &amp;quot;hood&amp;quot; they were raised in and have started to pass their earnings onto their kids. Those &amp;quot;investments&amp;quot; have - in turn along with good ol' fashioned parental loving - have helped to turn both Troy and his little brother Sean into proud, upstanding members of the Southridge District school community. Troy has been an achieving student since Kindergarten and has been on the Honor Roll since Freshman year.&lt;br /&gt;
&lt;br /&gt;
In short, Troy McCann is living a safe, prosperous life.&lt;br /&gt;
&lt;br /&gt;
And that - according to him - is precisely his problem.&lt;br /&gt;
&lt;br /&gt;
You see, Troy is African-American, and as he's come to realize that over the past few months, his current life just isn't &amp;quot;black&amp;quot; enough. He realized that being a nerd like he is (he's nowhere near Urkel...but he's nowhere near 50 Cent either) is a straight and narrow path to becoming an Uncle Tom, and thus alienation from his &amp;quot;true&amp;quot; community. It was a realization that hit him after being attacked so many times by the popular-hip-hopper cliques, along with exposure to hip-hop music and the decadent lives most hip-hoppers lead, regardless of how short their lives turned out to be. More specifically, his realization hit when someone close to him could get shot and be made a &amp;quot;gangsta legend&amp;quot; if he survived. He has now started devoting much of his time to try fitting in.&lt;br /&gt;
&lt;br /&gt;
Troy's wardrobe and behavior have slowly started changing. (Wardrobe described in &amp;quot;Appearance.&amp;quot;) His language has grown laced with ebonics, and he has started to display a lot of physical mannerisms associated with wannabe gangstas...almost always spreading to class but staying minimally disruptive. He's also started writing rap lyrics; he can rap to save his life (certainly more than failed rapper OG Loc), but his lyrics are hardly credible. He hasn't started smoking pot yet, mainly out of fear that he risks losing more than the rep he could gain.&lt;br /&gt;
&lt;br /&gt;
Troy still wants to succeed materially though, but he currently does not want to end up with 9 bullets in him and dead, so he has started working out (more than he normally does) to try to make any of the school's sports teams on the side from becoming a famous rapper. Interestingly enough, he actually made the cut for varsity basketball (albeit on defense), and the thought of being a real &amp;quot;balla&amp;quot; pleases him greatly. Of course, this has helped cause friction against other black achievers in the Southridge community... and that's not counting his excessive and often gratuitous use of the blacks-only variation of a notorious slur when talking.&lt;br /&gt;
&lt;br /&gt;
On the other hand, Troy's attempts at reaching his inner &amp;quot;soul brother&amp;quot; are also starting to cost him. His grades have slowly started to slip and he is currently in danger of falling out of the honor roll this year along with compromising any chance he has of getting into a good college save for through a sports scholarship. He is slowly starting to alienate himself the friends he's built at the myriad of clubs he had joined over high school. Most of all, his parents have started being alerted via the faculty and other students of Troy's &amp;quot;conduct unbecoming,&amp;quot; which has involved - among other things - hitting on women and trying to join notable school gangs as well as the football team. His gangsta mindset has also caused him to grow narrow-minded about other races and sexual orientations. It's especially hit home given that posters of rappers and &amp;quot;hos&amp;quot; have started to decorate his bedroom walls alongside pictures of Martin Luther King Jr. and Malcolm X. (A poster of Colin Powell was one of the first to go when he ran out of room.)&lt;br /&gt;
&lt;br /&gt;
Most of these attempts to fit in have ended in failure and physical repercussion, but they are growing less half-hearted by the day. It seems &amp;quot;Trojan&amp;quot; is doggedly determined to become one with his &amp;quot;inner brutha...&amp;quot; even if it kills him.&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' Troy's athletic training is paying off, making him physically stronger and more adapt at maneuvering in close quarters and rough terrain than his former nerd self. He can and will get his &amp;quot;homies'&amp;quot; backs in times of crisis, if only to prove his loyalty once and for all.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' His &amp;quot;homies&amp;quot; consist mainly of the &amp;quot;gangsta crowd&amp;quot; as well as the baskeball team, and they're not exactly open to him. He has wielded arcade-machine guns before, but almost always in the sideways style, hindering his accuracy (and costing him quite a lot of tokens on the way). He has never drawn a real &amp;quot;gat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Designated Number:''' Male Student No. 29 &lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[laZardo]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Fireplace Poker (Brass)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:'''  The &amp;quot;wannabe gangsta'&amp;quot; who wants nothing more than some &amp;quot;street cred&amp;quot;? If he manages to live through this, he'll have all the street cred he ever wanted; and then some. I wouldn't hold my breath though, in the end, it doesn't matter whether or not you're black, white, Asian, or Latino - if your way of surviving is to fit in with what's around you, B29's not going to need to try very hard to fit in - with the corpses of his fellow students! &lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:''' &lt;br /&gt;
&lt;br /&gt;
'''Killed by:''' [[Gabriel Theobaldt]]&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' Fireplace Poker (issued weapon)&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' [[Karl Van Buren]]&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' [[Gabriel Theobaldt]]&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:'''&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*Troy and [[Tanya Bonneville]] are rumored to have been good friends, although both are killed in-game before they have a chance to run into one another, so this is never displayed.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''Below is a list of threads that contain Troy, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
'''Pre-Game:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1612 What's in the Past is History]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1686 Give Me a 'P'!]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1725 Out on the Town and Out of the Closet]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1807 Round One, Fight One; Paul vs. Troy]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1848 Sweet for Some and Painful for Others]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1910 Fit for a Queen]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=1921 The Grand Lie]&lt;br /&gt;
&lt;br /&gt;
'''V3:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2088 Dropping the Soap]&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2164 Say Goodbye, Hollywood]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Troy McCann.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Sun, 13 Apr 2008 17:24:51 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Troy_McCann</comments>		</item>
		<item>
			<title>Quale Hutchinson</title>
			<link>http://72.14.177.54/Sotf_wiki/Quale_Hutchinson</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Other/Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:'''  &amp;quot;Quale&amp;quot; Hutchinson&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 19&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Southridge&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hobbies and Interests:''' Interests? Quale's mind is so open that he believes everything to be of an interest for him. If you were to ask someone else, they probably wouldn't even know where to start. He does surf most of the time.&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Quale is the kind of person that would stick out as a hippie. In fact, &amp;quot;a hippy&amp;quot; is the best description you could ever give him. He has long blond hair falls down to his shoulders and covering his forehead. His eyes, a bright blue color, are obscured by his large circular pink-tinted glasses that appear more comical than anything else he wears. His whole face has an oval shape to it, and his neck is both thin and sticks out very far. His height is about 6'5&amp;quot;, nothing incredibly special but still very tall in his own right. Weighing at about 189 lbs, Quale has a very slender body, much more so than many of his male companions. His apparel is always about the same kind of pattern: A brown vest covering a tie-dye shirt, and blue bell-bottom pants. He always wears sandals, despite the occasion.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' Quale is what you would call a free soul. He never holds any hostility towards anyone, nor does many people hold any grudges against him for his laid back attitude. While he is very inclined with the hippy lifestyle, he never really protests wars or other such negative things. Usually he goes with the flow of things and never bothers to complain, thinking that the world is all planned out and that everything happens for a reason. He does receive some sort of admiration from others in his senior class, others just believe it's all just a form of laziness.&lt;br /&gt;
&lt;br /&gt;
Quale doesn't really like to debrief people about personal stuff, including his past. His parents were prominent hippies from the sixties, having been involved in protests against the Vietnam war. Why they decided to move out to Highland Beach of all places close to the turn of the twenty-first century, but the excuse he usually gives to people is that they wanted to move in with some relatives. Quale also rarely show his true feeling and opinions, especially if said feelings are towards other people. In most cases Quale will pretend to enjoy someone's company when he really can't stand them.&lt;br /&gt;
&lt;br /&gt;
To say that Quale is part of the popular crowd is an understatement. Unlike some of the regular hipsters at Southridge, Quale has a very good reputation with almost everyone in school. His nice, soothing attitude always seems to attract people towards him, as if he were a magnet. His list of friends is limitless, and he really had few actual enemies (although people who's opinions of hippies aren't accounted for in this listing)&lt;br /&gt;
&lt;br /&gt;
Quale is known as a peaceful dove, who tries to stray away from confrontations. His voice is always in a calm tone, and he rarely ever loses his cool. Even within squabbles with other students, Quale does not raise his voice and tries to talk the situation down rather than going into a fit and starting a fight. This is one of the many reasons why so many of the students of Southridge seem to admire him, although he certainly doesn't proclaim this every chance he gets. Getting too self-righteous isn't Quale's style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Advantages:''' Quale will rarely self-destruct. In fact, his parents could never tell you the last time he's ever had to raise his voice at all. He is also well known in the popular crowd, and his social status might help in making allies.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantages:''' Quale is a dove, plain and simple. He doesn't believe in violence, although he may play the game if he goes under the assumption that it is his destiny to play the game. In any other cases he will never mean to kill, even in self defense. His style of going with the flow of things may entail that he follow others blindly, without expressing his own opinions and (unfortunately) being used as a human shield.&lt;br /&gt;
&lt;br /&gt;
'''Designated Number:''' Male Student no. 48&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[AceBandit]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:'''  25 Pound Weight &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conclusions:''' B48 should meet up with [[Ken Lawson|B11]]. I think they'd get along quite well, they're very similar. No, but seriously, he shouldn't meet up with anyone. I'm hoping that this guy decides it's &amp;quot;his destiny&amp;quot; to be the winner of the game, because seriously now, we've got way too many of those silly little pacifist types. I think we accidentally abducted a hippie commune or something. Sheesh!&lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:'''&lt;br /&gt;
&lt;br /&gt;
'''Killed by:'''&lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' 25 Pound Weight (designated)&lt;br /&gt;
&lt;br /&gt;
'''Allies:'''&lt;br /&gt;
&lt;br /&gt;
'''Enemies:'''&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:'''&lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:'''&lt;br /&gt;
&lt;br /&gt;
'''Memorable Quotes:'''&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*Quale has been noted as having more than a little in common with fellow contestant [[Ken Lawson]].&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''Below is a list of threads that contain Quale, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
'''V3:'''&lt;br /&gt;
*[http://z10.invisionfree.com/SOTF_V2/index.php?showtopic=2211 Three Panel Soul]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Quale Hutchinson.  What did you like, or dislike, about the character?  Let us know here!''&lt;/div&gt;</description>
			<pubDate>Sun, 13 Apr 2008 17:23:27 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Quale_Hutchinson</comments>		</item>
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			<title>Eddie Serjeantson</title>
			<link>http://72.14.177.54/Sotf_wiki/Eddie_Serjeantson</link>
			<description>&lt;p&gt;Admin:&amp;#32;/* Other/Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Eddieserjeantson.jpg|thumb|Eddie, South Park Style]]'''Name:''' Eddie &amp;quot;The Sarge&amp;quot; Serjeantson&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gender:''' Male&amp;lt;br&amp;gt;&lt;br /&gt;
'''Age:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Grade:''' 10th&amp;lt;br&amp;gt;&lt;br /&gt;
'''Extra Curricular Activity:''' Football, Rugby, Hockey&amp;lt;br&amp;gt;&lt;br /&gt;
'''School:''' Barry Coleson High&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Eddie is a well-built, muscular boy who stands at six feet tall. He has a well-defined jaw and has very little fat on his body. He has very short cropped blond hair, and green eyes which hold a bit of a mischevious streak. Some of his friends say that he resembles the WWE wrestler 'Val Venis', as he sports a very similar beard to what Val Venis wears. He often wears jeans and various rugby shirts, proclaiming his love for rugby. He has a rugged-sounding voice, furthering the 'Val Venis' comparison even more. Eddie's a good looking guy, and while he has had a few girlfriends, he's currently single. Eddie's a strong guy, from all the sports he plays.&lt;br /&gt;
&lt;br /&gt;
'''Biography:''' While he fits the role of the stereotypical jock, Eddie Serjeantson is far from it. He's actually quite a smart student, who does quite well in all of his classes. He's polite to his teachers, and he's got a famous sense of humour. He's one of those guys who can make fun of you and make you like it, because it's so damn funny. In the social context, there are people who aren't too fond of the guy, but he has his share of friends, and feels confident in most social settings. What people don't know about him is that he shares a passion for history, and on his weekends off from sports, he volunteers at the local hospital. In all aspects of the word, Eddie's a good-hearted guy, but at times can be taken the wrong way. &lt;br /&gt;
&lt;br /&gt;
His parents are still together, and his home life isn't too bad, but there's always been something lacking. Eddie's parents are pushing him to follow his sporting gifts, but he really doesn't want to do so. Instead, he wants to get into a career that wont' ravage his body by the time he's thirty-five. As such, he finds his father a little overbearing and gets upset whenever anyone tries to pressure him into things.&lt;br /&gt;
&lt;br /&gt;
'''Other:''' Eddie's a strong guy, and he's probably going to look, especially to students who don't know him, like a threat. The real threat that Eddie poses is inside of his mind though, as he's determined to find a way off the island, and even has a little bit of a plan to do it...Most people who know him call him 'The Sarge' or 'Sarge', after his last name.&lt;br /&gt;
&lt;br /&gt;
'''Number:''' 92&lt;br /&gt;
&lt;br /&gt;
'''''The above biography is as written by [[d0ddi0slave]].  No edits or alterations to the author's original work have been made.'''''&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
&lt;br /&gt;
'''Designated Weapon:''' Beretta M92F&amp;lt;br&amp;gt;&lt;br /&gt;
'''Conclusions:''' No amount of determination will get you off of the island. Doesn't matter who you are...there isn't a way off. People really need to accept the facts as they are. No plan will get you away from the SOTF ACT and off the island. And that's a fact.&lt;br /&gt;
&lt;br /&gt;
== Game Evaluations ==&lt;br /&gt;
'''Kills:''' 0&lt;br /&gt;
&lt;br /&gt;
'''Killed by:''' [[Daphne Rudko]] &lt;br /&gt;
&lt;br /&gt;
'''Collected Weapons:''' None, aside from his starting weapon.&lt;br /&gt;
&lt;br /&gt;
'''Allies:''' [[Marie Zaid]], [[Fredrik Hughes]], [[Glenn Hughes]], [[Jeremy Torres]], [[Miranda Grey]], [[Daisuke Andou]], [[Aiden Ambrose]], [[Heather Pendergast]]&lt;br /&gt;
&lt;br /&gt;
'''Enemies:''' [[Daphne Rudko]], [[Jacob Starr]]&lt;br /&gt;
&lt;br /&gt;
'''Mid-Game Evaluation:''' Eddie was first seen at the hillside cliff, where he ran into [[Glenn Hughes]], [[Chi Masumi]], and [[Marie Zaid]].  Glenn and Marie seemed to take to Eddie well, but Chi was skeptical, and inevitably left the group in search of greener pastures.  After a brief discussion, Eddie decided to join Glenn and Marie, and together, the trio set off for the gazebo.  They were soon approached by [[Jacob Starr]], followed by the out-of-the-loop [[Sven Kekule]].  The bad blood that was shared between Eddie and Jacob quickly arose, and Marie and Glenn fled the scene.  The situation between Eddie and Jacob escalated, with Eddie inevitably shooting Jacob and coming just short of his head.  When Jacob retaliated, Eddie fled, knowing that he didn't have the advantage in a gunfight with the island's most infamous killer.  Eddie soon found himself at the schoolhouse, in the presence of ex-girlfriend [[Miranda Grey]].  Much to his surprise, Miranda wasn't out for his blood.  In fact, the polar opposite was true -- Miranda was thinking team-up.  The two decided to head to the waterfall, but made what would prove to be a fatal pitstop at the hospital on the way.  At the hospital, they ran into [[Glenn Hughes]], [[Fredrik Hughes|Fred Hughes]], [[Daisuke Andou]], [[Aiden Ambrose]], [[Jeremy Torres]], [[Heather Pendergast]] and [[Mallory DeLuca]].  The group soon revealed that they'd come up with a plan to escape, at which point the Sarge was all ears.  Although he was skeptical of their plan, Eddie agreed to it.  As he exited the building, however, he startled [[Daphne Rudko]], who had been hiding in the bushes, and she promptly sent the Sarge to a gorey demise.&lt;br /&gt;
&lt;br /&gt;
'''Post-Game Evaluation:''' &lt;br /&gt;
&lt;br /&gt;
'''Memorable Quote(s):''' ''&amp;quot;Take it from me, kiddos...being a third wheel is ALWAYS a pain in the ass.&amp;quot;'' - Ain't that the truth?&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You guys have names, or do I need to label you Girl 1, Girl 2, and Boy 2? I'm Boy 1, you see.&amp;quot;'' - Ever the smug one, it seems.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Fuck...sorry, Clowny...sorry, Aiden...fucking told you it wouldn't work...fuck...&amp;quot;&lt;br /&gt;
'' - Last words.&lt;br /&gt;
&lt;br /&gt;
== Other/Trivia ==&lt;br /&gt;
*Eddie was originally intended to actually remove his collar but then get shot just about as he was going to tell everyone how he did it.&lt;br /&gt;
&lt;br /&gt;
*According to a post made when he encountered [[Jacob Starr]], Eddie was actually friends (and teammates) with the two bullies Jacob hospitalized before SOTF. This was one of the factors behind Eddie choosing to attack him on sight.&lt;br /&gt;
&lt;br /&gt;
*According to Eddie, [[Fredrik Hughes|Fred Hughes]] gets a little wild if he's had too much sugar.&lt;br /&gt;
&lt;br /&gt;
*Text Exerpt: ''It was odd, almost like she was a small child, leading her uncomfortable homosexual parents into a town hall meeting in upstate Mississippi.''  This has to be one of the greatest analogies I've ever read.&lt;br /&gt;
&lt;br /&gt;
*Some handlers speculate that season three contestant [[Keith Jackson]] is an evolved version of the Sarge.  Although they DO share some similarities, the differences are quite obvious.&lt;br /&gt;
&lt;br /&gt;
== Threads ==&lt;br /&gt;
''The following is a list of threads containing Eddie, in chronological order.''&lt;br /&gt;
&lt;br /&gt;
*[http://s10.invisionfree.com/SurvivalOfTheFittest/index.php?showtopic=246&amp;amp;st=30 B35 G12 Continued]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://s10.invisionfree.com/SurvivalOfTheFittest/index.php?showtopic=324 Walking Into The House Of Blood...]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://s10.invisionfree.com/SurvivalOfTheFittest/index.php?showtopic=377 Hellhouse Rock]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://s10.invisionfree.com/SurvivalOfTheFittest/index.php?showtopic=459 Arrival]&lt;br /&gt;
&lt;br /&gt;
== Your Thoughts ==&lt;br /&gt;
''Whether you were a fellow handler in SOTF or just an avid reader of the site, we'd like to know what you thought about Eddie Serjeantson.  What did you like, or dislike, about the character?  Let us know here!''&lt;br /&gt;
&lt;br /&gt;
*Eddie's actually probably one of my favorite characters from the V1 series.  Dunno why, I just like him.  He's got spunk. ^_^  Shame he's probably one of the least used of Adam's characters, because Eddie freakin' rocked! - '''[[Megami]]'''&lt;/div&gt;</description>
			<pubDate>Sun, 13 Apr 2008 17:21:31 GMT</pubDate>			<dc:creator>Admin</dc:creator>			<comments>http://72.14.177.54/Sotf_wiki/Talk:Eddie_Serjeantson</comments>		</item>
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