Paladin
From Soloralwiki
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A highly defensive melee combatant skilled in soaking up damage.  | A highly defensive melee combatant skilled in soaking up damage.  | ||
| - | =  | + | =Job Origin Background=  | 
| - | + | ||
| - | + | =Stats=  | |
*Good stats: Defense, Max HP  | *Good stats: Defense, Max HP  | ||
*Bad stats: Evasion, Speed  | *Bad stats: Evasion, Speed  | ||
| - | + | =Equip-able Weapons=  | |
*Swords  | *Swords  | ||
*Knight Swords  | *Knight Swords  | ||
| + | =Skill Tree=  | ||
| + | ==Abilities==  | ||
| + | *Defensive Skills  | ||
| + | **Tense Up - (0 MP, personal) Raises defense 20% until next move.  | ||
| + | **Shield Guard - (0 MP, personal) Shield effectiveness increases, susceptibility to magic increases, until next move.  | ||
| + | **Ready Counter - (0 MP, personal) Defense decreases, chance to counter attack increases(enables counter attack if skill not learned).  | ||
| + | *Healing Skills  | ||
| + | **Field Aid - (0 MP, range 1) Bandages wound and heals allies or self up to 50% of max HP.  | ||
| + | **Holy Touch - (10 MP, range 2) Heal allies (decent amount).  | ||
| + | **Purifying Touch - (5 MP, range 2) Remove bad status from allies (Poison, Blind, Silence, Confuse, etc.)  | ||
| + | **Holy Intervention - (25 MP, range 3, radius 1) Heal allies and remove bad status.   | ||
| + | *Knight Skills  | ||
| + | **Swordspin - (0 MP, personal, radius 1) Deals 60% damage to all tiles surrounding the user. Requires sword or Knight Sword.  | ||
| + | **Impale - (0 MP, range 1, radius 2 straight line) Stab through one enemy to do 70% damage to space behind enemy.  | ||
==Support==  | ==Support==  | ||
| - | + | *Equip Knight Sword - Can Equip Knight Sword regardless of job.  | |
| + | *Shield Skill - Effectiveness of shields increases.  | ||
==Reaction==  | ==Reaction==  | ||
| + | *Counter - Chance to counter attack after being attack by enemy.  | ||
| + | *Ally Protect - If ally is attacked in adjacent square, chance for Paladin to take damage instead.  | ||
| + | =Masters=  | ||
| - | + | =Notes=  | |
| - | + | ||
| - | + | ||
A paladin's main purpose is to wade into enemy fire and soak up damage in place of other characters. He can also support distressed allies with healing abilities. Obviously a Paladin can't defend his enemies to death so this job is rather limited without some sort of offense from a subjob or levels in a more martial job. Using magic to incapacitate the paladin can quickly turn the tide against his side.  | A paladin's main purpose is to wade into enemy fire and soak up damage in place of other characters. He can also support distressed allies with healing abilities. Obviously a Paladin can't defend his enemies to death so this job is rather limited without some sort of offense from a subjob or levels in a more martial job. Using magic to incapacitate the paladin can quickly turn the tide against his side.  | ||
| + | |||
| + | =Paladin as Main Job=  | ||
| + | |||
| + | =Paladin as Sub Job=  | ||
| + | |||
[[Category:Control of Destiny Series]]  | [[Category:Control of Destiny Series]]  | ||
[[Category:Control of Destiny Tactics]]  | [[Category:Control of Destiny Tactics]]  | ||
Current revision as of 11:54, 29 December 2006
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A highly defensive melee combatant skilled in soaking up damage.
Contents | 
Job Origin Background
Stats
- Good stats: Defense, Max HP
 - Bad stats: Evasion, Speed
 
Equip-able Weapons
- Swords
 - Knight Swords
 
Skill Tree
Abilities
- Defensive Skills
- Tense Up - (0 MP, personal) Raises defense 20% until next move.
 - Shield Guard - (0 MP, personal) Shield effectiveness increases, susceptibility to magic increases, until next move.
 - Ready Counter - (0 MP, personal) Defense decreases, chance to counter attack increases(enables counter attack if skill not learned).
 
 - Healing Skills
- Field Aid - (0 MP, range 1) Bandages wound and heals allies or self up to 50% of max HP.
 - Holy Touch - (10 MP, range 2) Heal allies (decent amount).
 - Purifying Touch - (5 MP, range 2) Remove bad status from allies (Poison, Blind, Silence, Confuse, etc.)
 - Holy Intervention - (25 MP, range 3, radius 1) Heal allies and remove bad status.
 
 - Knight Skills
- Swordspin - (0 MP, personal, radius 1) Deals 60% damage to all tiles surrounding the user. Requires sword or Knight Sword.
 - Impale - (0 MP, range 1, radius 2 straight line) Stab through one enemy to do 70% damage to space behind enemy.
 
 
Support
- Equip Knight Sword - Can Equip Knight Sword regardless of job.
 - Shield Skill - Effectiveness of shields increases.
 
Reaction
- Counter - Chance to counter attack after being attack by enemy.
 - Ally Protect - If ally is attacked in adjacent square, chance for Paladin to take damage instead.
 
Masters
Notes
A paladin's main purpose is to wade into enemy fire and soak up damage in place of other characters. He can also support distressed allies with healing abilities. Obviously a Paladin can't defend his enemies to death so this job is rather limited without some sort of offense from a subjob or levels in a more martial job. Using magic to incapacitate the paladin can quickly turn the tide against his side.

