Architecture
From Project Kombat
Revision as of 06:49, 26 January 2009 by Shifterkart18 (Talk | contribs)
Contents |
View
Menus
Kombat will need menu screens for options and what not.
Start Menu
- Logo and game name with other art.
- A link to "Join Game" screen.
- A link to "Host Game" screen.
- A link to "How to Play" screen.
- A link to "Options" screen.
Join Game Screen
- A table that displays all games running.
- The headers for the table would be - Name,Map,Players (As in number of players), and ping.
- A way to select a game from the table
- A button to join the selected game
- (Maybe) A way to enter a screen name
Host Game Screen
- A way to choose the map for the match.
- A way to choose the weapon set for the match.
- A way to set the score needed to win.
- A way to set the time limit for individual rounds.
- A way to set the max number of players per team. (up to 4 or 5)
- (Maybe) A way to enter a screen name.
How to Play Screen
- (maybe)A prerecorded video that shows how to play.
- (maybe)A some sort of interesting way to explain how to play.
Options Screen
- A way to toggle full screen and windowed mode.
- A way to set the resolution/screen shape.
- A way to adjust the sound volume. (This would also have a keyboard shortcut)
- A link to "Customize Controls" screen.
Customize Controls
- Options for keyboard and xbox controller
Pause Screen
- A way to resume game.
- A link to "Options" screen.
- A way to change team.
- A leave game option that takes you back to the "Start" screen.
Game Screen
Model
Physics
- Integration will be performed using one of these methods:
- Backwards (Semi-implicit) Euler
- Verlet or Velocity Verlet
- Runge-Kutta
- Collision detection will be implemented:
- On a large scale using either spatial hashing or a quadtree structure
- On a smaller scale using bounding spheres
- Game elements will be abstracted into polygons that allow for use of the separating-axis theorem.
- Collision resolution will likely be implemented using rigid-body dynamics and impulse-based methods. Our solution must be able to handle resting contact and moderately fast velocities.