Gameplay

From Project Kombat

(Difference between revisions)
(Fog-of-War)
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====Fog-of-War====
====Fog-of-War====
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A fog will obscure the positions of dynamic objects not within line-of-sight of the player. It will not hide the map itself, but will be denoted by a shadow-like presence.
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A fog will obscure the positions of dynamic objects not within line-of-sight of the player. It will not hide the map itself, but will be denoted by a shadow-like presence. Team mates and weapon spawns will most likely remain visible at all times.

Revision as of 16:38, 28 January 2009

Gameplay

Kombat is a top down shooter with two teams of four fighting each other for supremacy. The objective is to win rounds by eliminating all opponents. Players are allotted one life per round and utilize an array of powerful weaponry while playing in dynamic, themed environments.


clocktower2.jpg

  • Concept art of gameplay

Ideas

  • Team Games
  • Free-for-All
  • Objective games (CTF,...)
  • Asymmetric play (ex: Bears have guns, try to hunt down Rangers. Rangers have torches, must burn forest to stop Bears)

Fog-of-War

A fog will obscure the positions of dynamic objects not within line-of-sight of the player. It will not hide the map itself, but will be denoted by a shadow-like presence. Team mates and weapon spawns will most likely remain visible at all times.

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