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		<title>Inselkampf - User contributions [en]</title>
		<link>http://72.14.177.54/Inselkampf/Special:Contributions/Rubseb</link>
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		<language>en</language>
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		<item>
			<title>Colonization Ship</title>
			<link>http://72.14.177.54/Inselkampf/Colonization_Ship</link>
			<description>&lt;p&gt;Rubseb:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Side-top}}&lt;br /&gt;
{{prerequisite |mainhouse=10&lt;br /&gt;
|goldmine=&lt;br /&gt;
|stonequarry=&lt;br /&gt;
|lumbermill=&lt;br /&gt;
|storehouse=20&lt;br /&gt;
|stonewall=&lt;br /&gt;
|watchtower=&lt;br /&gt;
|laboratory=1&lt;br /&gt;
|harbour=20&lt;br /&gt;
|barracks=&lt;br /&gt;
|spear=&lt;br /&gt;
|shield=&lt;br /&gt;
|bow=&lt;br /&gt;
|catapult=&lt;br /&gt;
|sail=10&lt;br /&gt;
}}&lt;br /&gt;
{{cost | gold=35000&lt;br /&gt;
|stone=&lt;br /&gt;
|wood=30000&lt;br /&gt;
}}&lt;br /&gt;
{{Side-bottom}}&lt;br /&gt;
Sooner or later each island must expand. The foundation of one's own [[colonisation|colonies]] are important both for the supply of resources and for military reasons. However, this is impossible without a colonisation ship!&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Colonization ships cost 35000 gold, so to hold that much, your storehouse needs to be at least level 20.&lt;br /&gt;
&lt;br /&gt;
* Colonization ships need a lvl 20 harbour and lvl 10 sail&lt;br /&gt;
&lt;br /&gt;
* Colonization ships cost 25000 wood&lt;br /&gt;
&lt;br /&gt;
* Colonization Ships have no offensive or defensive values.&lt;br /&gt;
&lt;br /&gt;
* Colonization Ships can carry 5000 units of cargo.&lt;br /&gt;
&lt;br /&gt;
'''See Also: [[Colonization|Guide to Colonization]].'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</description>
			<pubDate>Sun, 12 Aug 2007 09:10:35 GMT</pubDate>			<dc:creator>Rubseb</dc:creator>			<comments>http://72.14.177.54/Inselkampf/Talk:Colonization_Ship</comments>		</item>
		<item>
			<title>Colonization Ship</title>
			<link>http://72.14.177.54/Inselkampf/Colonization_Ship</link>
			<description>&lt;p&gt;Rubseb:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Side-top}}&lt;br /&gt;
{{prerequisite |mainhouse=10&lt;br /&gt;
|goldmine=&lt;br /&gt;
|stonequarry=&lt;br /&gt;
|lumbermill=&lt;br /&gt;
|storehouse=20&lt;br /&gt;
|stonewall=&lt;br /&gt;
|watchtower=&lt;br /&gt;
|laboratory=1&lt;br /&gt;
|harbour=20&lt;br /&gt;
|barracks=&lt;br /&gt;
|spear=&lt;br /&gt;
|shield=&lt;br /&gt;
|bow=&lt;br /&gt;
|catapult=&lt;br /&gt;
|sail=10&lt;br /&gt;
}}&lt;br /&gt;
{{cost | gold=35000&lt;br /&gt;
|stone=&lt;br /&gt;
|wood=30000&lt;br /&gt;
}}&lt;br /&gt;
{{Side-bottom}}&lt;br /&gt;
Sooner or later each island must expand. The foundation of one's own [[colonisation|colonies]] are important both for the supply of resources and for military reasons. However, this is impossible without a colonisation ship!&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Colonization ships cost 35000 gold, so to hold that much, your storehouse needs to be at least level 15.&lt;br /&gt;
&lt;br /&gt;
* Colonization ships need a lvl 20 harbor and lvl 10 sail&lt;br /&gt;
&lt;br /&gt;
* Colonization ships cost 25000 wood&lt;br /&gt;
&lt;br /&gt;
* Colonization Ships have no offensive or defensive values.&lt;br /&gt;
&lt;br /&gt;
* Colonization Ships can carry 5000 units of cargo.&lt;br /&gt;
&lt;br /&gt;
'''See Also: [[Colonization|Guide to Colonization]].'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</description>
			<pubDate>Sun, 12 Aug 2007 09:09:56 GMT</pubDate>			<dc:creator>Rubseb</dc:creator>			<comments>http://72.14.177.54/Inselkampf/Talk:Colonization_Ship</comments>		</item>
		<item>
			<title>Prestige</title>
			<link>http://72.14.177.54/Inselkampf/Prestige</link>
			<description>&lt;p&gt;Rubseb:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aside from ones overall score, in early Inselkampf days, one also had &amp;quot;Prestige&amp;quot;. Prestige was a score that was supposed to give a better view of a players actual &amp;quot;power&amp;quot; in Inselkampf than his overall score. The Prestige score was influenced by the following factors:&lt;br /&gt;
&lt;br /&gt;
*Friends list and their scores&lt;br /&gt;
*[[Alliance]] rank&lt;br /&gt;
*Overall score.&lt;br /&gt;
&lt;br /&gt;
When the game designers saw that Prestige wasn't working as planned (people were becoming friends with people who had high scores, but weren't actually their friends, thus increasing their Prestige), they decided to turn the Prestige function off. As of this day, every Inselkampf player has a Prestige of 0.&lt;/div&gt;</description>
			<pubDate>Tue, 08 May 2007 17:09:40 GMT</pubDate>			<dc:creator>Rubseb</dc:creator>			<comments>http://72.14.177.54/Inselkampf/Talk:Prestige</comments>		</item>
		<item>
			<title>Prestige</title>
			<link>http://72.14.177.54/Inselkampf/Prestige</link>
			<description>&lt;p&gt;Rubseb:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aside from your overall score, in early Inselkampf days, you also had &amp;quot;Prestige&amp;quot;. Prestige was influenced by the following factors:&lt;br /&gt;
&lt;br /&gt;
*Friends list and their scores&lt;br /&gt;
*[[Alliance]] rank&lt;br /&gt;
*Overall score.&lt;br /&gt;
&lt;br /&gt;
When the game designers saw that Prestige wasn't working as planned (people were becoming friends with people who had high scores, but weren't actually their friends), they decided to turn the Prestige function off. As of this day, every Inselkampf player has a Prestige of 0.&lt;/div&gt;</description>
			<pubDate>Tue, 08 May 2007 17:06:13 GMT</pubDate>			<dc:creator>Rubseb</dc:creator>			<comments>http://72.14.177.54/Inselkampf/Talk:Prestige</comments>		</item>
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