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		<title>Inselkampf - User contributions [en]</title>
		<link>http://72.14.177.54/Inselkampf/Special:Contributions/666Unit</link>
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			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 22:44 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Laboratory 1 Barracks 10, Main House 10.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
5-29-07 15:00 PST&lt;br /&gt;
&lt;br /&gt;
*''Spear''&amp;lt;Br&amp;gt;&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s&amp;lt;br&amp;gt; strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Shield''&amp;lt;br&amp;gt;&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the &amp;lt;Br&amp;gt;spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Laboratory''&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons&amp;lt;br&amp;gt; would be impossible. The more the laboratory is expanded, the more the more research you can do.&amp;lt;br&amp;gt; Moreover, the periods of time spent on research are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Spear, Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Harbor''&amp;lt;br&amp;gt;&lt;br /&gt;
Lot&amp;lt;br&amp;gt;&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships&amp;lt;br&amp;gt; and send them out into the world. The more the harbor is expanded, the better the ships&amp;lt;br&amp;gt; that are built. Moreover, construction time is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Sail''&amp;lt;br&amp;gt;&lt;br /&gt;
The sail is the motor of your ships. The more research you do on your sail, the more rapid each ship&amp;lt;br&amp;gt; will become.&lt;br /&gt;
Costs: 8000 gold, 1000 stone, 6000 lumber, 2 days&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Catapult''&amp;lt;br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Catapults are mighty weapons which are able to destroy entire islands.&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 2000 gold, 3000 stone, 2000 lumber, 18 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements:Laboratory (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----06-05-2007&lt;br /&gt;
&lt;br /&gt;
One month later...&lt;br /&gt;
&lt;br /&gt;
*''Small Warship''&amp;lt;br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Wars are won with warships. They carry your armies to the island of destination, but are unable to&amp;lt;br&amp;gt; transport resources.&lt;br /&gt;
Loading space: 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 400 gold, 300 lumber, 3 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Small Merchant Ship''&amp;lt;Br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant ships have extremely large load rooms for the transport of resources. For successful&amp;lt;br&amp;gt;attacks, you should also bring some merchant ships with you to bring your loot home&amp;lt;Br&amp;gt; safely.&lt;br /&gt;
Loading space: 0 units&amp;lt;Br&amp;gt;&lt;br /&gt;
Speed: 4 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 300 gold, 450 lumber, 3 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Warship''&amp;lt;br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Wars are won with warships. They carry your armies to the island of destination, but are unable to&amp;lt;br&amp;gt; transport resources.&lt;br /&gt;
Loading space: 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 4 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 900 gold, 800 lumber, 8 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Merchant Ship''&lt;br /&gt;
0 units&amp;lt;Br&amp;gt;&lt;br /&gt;
Merchant ships have extremely large load rooms for the transport of resources. For successful&amp;lt;br&amp;gt; attacks, you should also bring some merchant ships with you to bring your loot home safely.&amp;lt;br&amp;gt;&lt;br /&gt;
Loading space: 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 600 gold, 850 lumber, 9 hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ships do not have Offensive or Defensive stats, they only exist to transport your units.&lt;br /&gt;
----06-10-07-21:47PST&lt;br /&gt;
&lt;br /&gt;
I've just found out that in order to Downgrade something that requires a level X Main House to Upgrade, You need that Level X Main House to Downgrade it also. Example:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steve&amp;quot; wants to downgrade his level 7 Harbor because he hates the number 7. Just recently, he Downgraded his Level 10 Main House to level 9 to make more room for his level 19 Gold mine. To his dismay, he found out that in order to downgrade his harbor he needs a level 10 Main House to do so, just as if he needed to upgrade it. This made &amp;quot;Steve&amp;quot; very frustrated, and unfortunately for &amp;quot;Steve&amp;quot; he happened to be emo, so he slit his wrists, and everyone else in the world lived happily ever after. The End.&lt;/div&gt;</description>
			<pubDate>Mon, 11 Jun 2007 04:58:34 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User talk:Grendel</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:Grendel</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Hello! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Please leave messages at the ''top'' of this page, using ==header== to seperate them.'''&lt;br /&gt;
&lt;br /&gt;
==Sysop==&lt;br /&gt;
Grendel, you are now a sysop. I have also promoted myself to sysop using the master account I had accsess to. Let me know if you have questions, need help etc. I will not contribute here often, or at all. BTW, you cannot make other users sysops yet. Do you want to? [[User:ForestH2|ForestH2]] 19:28, 9 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
You are all in charge here. I'll check back once a week or so. Leave messages [[User talk:ForestH2|here]], instead of [[User:ForestH2|here]]. [[User:ForestH2|ForestH2]] 22:21, 12 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Ips==&lt;br /&gt;
192.168.1.1 .... ah theres no place like 192.168.1.1 .... hmm .... rob is that you? Rob? :P&lt;br /&gt;
&lt;br /&gt;
[[User:Grendel|Grendel]] 11:48, 30 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is Rob/Me --[[User:65.119.213.227|65.119.213.227]] 15:58, 1 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thank You ==&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for editing my stuff. It was the last thing I did before I went to bed, so I just didn't want to fool with it anymore. Hopefully I will continue to add more stuff as time goes by,&lt;br /&gt;
ie stats of upgrading and stats of fleets/armies.&lt;br /&gt;
-666Unit&lt;br /&gt;
&lt;br /&gt;
Ps would it be ok for me to send you all the information i gather? You seem to know how to edit and organize well, and like I've said before, I'm just to lazy to learn how.&lt;br /&gt;
&lt;br /&gt;
NEW INFO:    Store House 9 holds: 12899 lv10 holds: 15479 (Very Different from W1)    Resources per hour are the same as W1. ''(Unsigned comment left by [User:666UNIT])''&lt;br /&gt;
&lt;br /&gt;
:Oh dear, I haven't played W2 much, if all the stats are different this will be quite alot og extra work :S I'll try and find some time today. [[User:Grendel|Grendel]] 05:23, 29 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hello! ==&lt;br /&gt;
&lt;br /&gt;
If you take a look at My Main page there you will see various stats about Laboratory/ Technology upgrades in W2. They are '''very''' different than W1. I've noticed that on the Main page of W2 the Spear, Shield, Bow, and stuff link to W1. So, I don't know how to create new pages to link to these new things. Could you help? 666Unit 05-31-07 20:01 PST&lt;br /&gt;
----&lt;br /&gt;
Hello! New information about ships on my page. 666Unit 06-5-07 20:30 PST&lt;/div&gt;</description>
			<pubDate>Wed, 06 Jun 2007 03:28:51 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:Grendel</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 22:44 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Laboratory 1 Barracks 10, Main House 10.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
5-29-07 15:00 PST&lt;br /&gt;
&lt;br /&gt;
*''Spear''&amp;lt;Br&amp;gt;&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s&amp;lt;br&amp;gt; strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Shield''&amp;lt;br&amp;gt;&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the &amp;lt;Br&amp;gt;spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Laboratory''&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons&amp;lt;br&amp;gt; would be impossible. The more the laboratory is expanded, the more the more research you can do.&amp;lt;br&amp;gt; Moreover, the periods of time spent on research are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Spear, Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Harbor''&amp;lt;br&amp;gt;&lt;br /&gt;
Lot&amp;lt;br&amp;gt;&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships&amp;lt;br&amp;gt; and send them out into the world. The more the harbor is expanded, the better the ships&amp;lt;br&amp;gt; that are built. Moreover, construction time is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Sail''&amp;lt;br&amp;gt;&lt;br /&gt;
The sail is the motor of your ships. The more research you do on your sail, the more rapid each ship&amp;lt;br&amp;gt; will become.&lt;br /&gt;
Costs: 8000 gold, 1000 stone, 6000 lumber, 2 days&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Catapult''&amp;lt;br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Catapults are mighty weapons which are able to destroy entire islands.&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 2000 gold, 3000 stone, 2000 lumber, 18 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements:Laboratory (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----06-05-2007&lt;br /&gt;
&lt;br /&gt;
One month later...&lt;br /&gt;
&lt;br /&gt;
*''Small Warship''&amp;lt;br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Wars are won with warships. They carry your armies to the island of destination, but are unable to&amp;lt;br&amp;gt; transport resources.&lt;br /&gt;
Loading space: 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 400 gold, 300 lumber, 3 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Small Merchant Ship''&amp;lt;Br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant ships have extremely large load rooms for the transport of resources. For successful&amp;lt;br&amp;gt;attacks, you should also bring some merchant ships with you to bring your loot home&amp;lt;Br&amp;gt; safely.&lt;br /&gt;
Loading space: 0 units&amp;lt;Br&amp;gt;&lt;br /&gt;
Speed: 4 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 300 gold, 450 lumber, 3 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Warship''&amp;lt;br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Wars are won with warships. They carry your armies to the island of destination, but are unable to&amp;lt;br&amp;gt; transport resources.&lt;br /&gt;
Loading space: 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 4 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 900 gold, 800 lumber, 8 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Merchant Ship''&lt;br /&gt;
0 units&amp;lt;Br&amp;gt;&lt;br /&gt;
Merchant ships have extremely large load rooms for the transport of resources. For successful&amp;lt;br&amp;gt; attacks, you should also bring some merchant ships with you to bring your loot home safely.&amp;lt;br&amp;gt;&lt;br /&gt;
Loading space: 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 600 gold, 850 lumber, 9 hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ships do not have Offensive or Defensive stats, they only exist to transport your units.&lt;/div&gt;</description>
			<pubDate>Wed, 06 Jun 2007 03:27:12 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 22:44 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Laboratory 1 Barracks 10, Main House 10.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
5-29-07 15:00 PST&lt;br /&gt;
&lt;br /&gt;
*''Spear''&amp;lt;Br&amp;gt;&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s&amp;lt;br&amp;gt; strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Shield''&amp;lt;br&amp;gt;&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the &amp;lt;Br&amp;gt;spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Laboratory''&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons&amp;lt;br&amp;gt; would be impossible. The more the laboratory is expanded, the more the more research you can do.&amp;lt;br&amp;gt; Moreover, the periods of time spent on research are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Spear, Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Harbor''&amp;lt;br&amp;gt;&lt;br /&gt;
Lot&amp;lt;br&amp;gt;&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships&amp;lt;br&amp;gt; and send them out into the world. The more the harbor is expanded, the better the ships&amp;lt;br&amp;gt; that are built. Moreover, construction time is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Sail''&amp;lt;br&amp;gt;&lt;br /&gt;
The sail is the motor of your ships. The more research you do on your sail, the more rapid each ship&amp;lt;br&amp;gt; will become.&lt;br /&gt;
Costs: 8000 gold, 1000 stone, 6000 lumber, 2 days&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Catapult''&amp;lt;br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Catapults are mighty weapons which are able to destroy entire islands.&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 2000 gold, 3000 stone, 2000 lumber, 18 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements:Laboratory (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----06-05-2007----&lt;br /&gt;
&lt;br /&gt;
One month later...&lt;br /&gt;
&lt;br /&gt;
*''Small Warship''&amp;lt;br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Wars are won with warships. They carry your armies to the island of destination, but are unable to&amp;lt;br&amp;gt; transport resources.&lt;br /&gt;
Loading space: 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 5 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 400 gold, 300 lumber, 3 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Small Merchant Ship''&amp;lt;Br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Merchant ships have extremely large load rooms for the transport of resources. For successful&amp;lt;br&amp;gt;attacks, you should also bring some merchant ships with you to bring your loot home&amp;lt;Br&amp;gt; safely.&lt;br /&gt;
Loading space: 0 units&amp;lt;Br&amp;gt;&lt;br /&gt;
Speed: 4 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 300 gold, 450 lumber, 3 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Warship''&amp;lt;br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Wars are won with warships. They carry your armies to the island of destination, but are unable to&amp;lt;br&amp;gt; transport resources.&lt;br /&gt;
Loading space: 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 4 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 900 gold, 800 lumber, 8 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Merchant Ship''&lt;br /&gt;
0 units&amp;lt;Br&amp;gt;&lt;br /&gt;
Merchant ships have extremely large load rooms for the transport of resources. For successful&amp;lt;br&amp;gt; attacks, you should also bring some merchant ships with you to bring your loot home safely.&amp;lt;br&amp;gt;&lt;br /&gt;
Loading space: 0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 3 knots&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 600 gold, 850 lumber, 9 hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Sail (1), Harbor (5)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ships do not have Offensive or Defensive stats, they only exist to transport your units.&lt;/div&gt;</description>
			<pubDate>Wed, 06 Jun 2007 03:26:22 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>World 2</title>
			<link>http://72.14.177.54/Inselkampf/World_2</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Overcoming these limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World 2 of the .com server was expected to be based upon the [[.de Server 9]], however it was very different. World 2 was release may 5th 2007.&lt;br /&gt;
&lt;br /&gt;
==Space==&lt;br /&gt;
Incoming players from server(World) 1 who have played in the .co.uk servers and other international servers will be new to the concept of, '''space'''.&lt;br /&gt;
&lt;br /&gt;
'''Space''' is the consumption of land occupied by the constant building/upgrading of buildings by the islands ruler. Originally islanders will start off with 1,000 space. As the construction of buildings continue, the islands space will begin to decline. As you become further in reaching your goal of all resources level 20 (As was the main objective in Server 1) the user will come to realize that this is impossible, due to space restrictions.&lt;br /&gt;
&lt;br /&gt;
==Overcoming these limits==&lt;br /&gt;
Space is a very important factor in your island development. Here are a some things suggested to overcome the space limits:&lt;br /&gt;
&lt;br /&gt;
* '''Downgrade inferior resources''' specifically [[Stone]]. Server 1 veterans will know, that stone is not used much in later advancement of your island (ie building of fleets). Therefore it could be downgraded accordingly to fit the need of my islands resource requirement. ''But'', depending on if your army relies on Catapults for your main offense you are going to require more [[Stone]].&lt;br /&gt;
* '''Catapult'''&lt;br /&gt;
Catapults are mighty weapons which are able to destroy entire islands.&lt;br /&gt;
Costs: 2000 gold, 3000 stone, 2000 lumber, 18 hours&lt;br /&gt;
Requirements:Laboratory (10)&lt;br /&gt;
* '''Projection of technology upgrading''' may cause some to build a [[Laboratory]] only until they can upgrade the [[Spear]], [[Shield]], and [[Bow]] to their maximum level, and then immediately downgrade the lab once again for the much needed space.&lt;br /&gt;
&lt;br /&gt;
The IK help file [http://www.inselkampf.com/help2.htm World 2 Help], it clearly says:&lt;br /&gt;
: ''&amp;quot;2.3. What happens if i downgrade a building?  A downgrade of a building costs gold. But you will get back the space, stones and lumber. If you downgrade your laboratory you will loose all dependent technologies.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
*'''Plan ahead''' with regard to what you are trying to accomplish. As stated above, in the early stages of the game, [[Stone]] is much more important than [[Lumber]]. As such, it is recommended that players look ahead at what they will be building, and upgrade the resources appropriately. Because [[Gold]] is used in everything you do (upgrading, downgrading, building, army units, navy units, technologies, catapults, etc) it is highly recommended that Gold always be your number highest level resource. [[User:Schizmo|Schizmo]] 00:18, 30 May 2007 (EDT)&lt;br /&gt;
*'''Colonization''' is another possibility. Though the rules and limits of colonization are currently unknown, it has been speculated by some that the use of [[Colonization]] will be more pro dominant in World 2, for more than just sheer fleet size. People may begin harvesting materials exclusively from one of their many colonies, and with the [[Harbour]], they will ship resources throughout their islands as needed. This is mere speculation, however, because no one has gotten this far. [[User:Schizmo|Schizmo]] 00:18, 30 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Untested Ideas== &lt;br /&gt;
Interesting, although untested but feasible rumours circulate that upgrading you [[Main House]] will allow more space to be added to your island. In the description of the Main House, is states: &lt;br /&gt;
:''&amp;quot;The main  house is the heart of each and every island. Here building orders are coordinated. The more it is expanded, the more buildings can be built.&amp;quot;'' &lt;br /&gt;
This can be interpreted as, the more it can be expanded the more buildings can be built, which could mean two things: In server 1 it meant the ''variety'' of buildings is expanded. In World 2 it could mean both ''variety and ''space''.&lt;br /&gt;
&lt;br /&gt;
This is false so far, a level 11 main house still has a 1000 space cap.  The possibility is still open for level 20 Main House though.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
* &amp;quot;Fleet Screen&amp;quot; to better keep track of fleets.&lt;br /&gt;
* Improved lay out and more graphics&lt;br /&gt;
* Alliance search function on the Map screen&lt;br /&gt;
* A return to specific times rather than the approximate ones used in .com&lt;br /&gt;
* Visual representations of buildings&lt;br /&gt;
&lt;br /&gt;
Note: when getting a new password for server 2 You get emailed from inselkampf.de&lt;/div&gt;</description>
			<pubDate>Fri, 01 Jun 2007 17:52:04 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/Talk:World_2</comments>		</item>
		<item>
			<title>User talk:Grendel</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:Grendel</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Hello! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Please leave messages at the ''top'' of this page, using ==header== to seperate them.'''&lt;br /&gt;
&lt;br /&gt;
==Sysop==&lt;br /&gt;
Grendel, you are now a sysop. I have also promoted myself to sysop using the master account I had accsess to. Let me know if you have questions, need help etc. I will not contribute here often, or at all. BTW, you cannot make other users sysops yet. Do you want to? [[User:ForestH2|ForestH2]] 19:28, 9 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
You are all in charge here. I'll check back once a week or so. Leave messages [[User talk:ForestH2|here]], instead of [[User:ForestH2|here]]. [[User:ForestH2|ForestH2]] 22:21, 12 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Ips==&lt;br /&gt;
192.168.1.1 .... ah theres no place like 192.168.1.1 .... hmm .... rob is that you? Rob? :P&lt;br /&gt;
&lt;br /&gt;
[[User:Grendel|Grendel]] 11:48, 30 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is Rob/Me --[[User:65.119.213.227|65.119.213.227]] 15:58, 1 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thank You ==&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for editing my stuff. It was the last thing I did before I went to bed, so I just didn't want to fool with it anymore. Hopefully I will continue to add more stuff as time goes by,&lt;br /&gt;
ie stats of upgrading and stats of fleets/armies.&lt;br /&gt;
-666Unit&lt;br /&gt;
&lt;br /&gt;
Ps would it be ok for me to send you all the information i gather? You seem to know how to edit and organize well, and like I've said before, I'm just to lazy to learn how.&lt;br /&gt;
&lt;br /&gt;
NEW INFO:    Store House 9 holds: 12899 lv10 holds: 15479 (Very Different from W1)    Resources per hour are the same as W1. ''(Unsigned comment left by [User:666UNIT])''&lt;br /&gt;
&lt;br /&gt;
:Oh dear, I haven't played W2 much, if all the stats are different this will be quite alot og extra work :S I'll try and find some time today. [[User:Grendel|Grendel]] 05:23, 29 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hello! ==&lt;br /&gt;
&lt;br /&gt;
If you take a look at My Main page there you will see various stats about Laboratory/ Technology upgrades in W2. They are '''very''' different than W1. I've noticed that on the Main page of W2 the Spear, Shield, Bow, and stuff link to W1. So, I don't know how to create new pages to link to these new things. Could you help? 666Unit 5-31-07 20:01 PST&lt;/div&gt;</description>
			<pubDate>Fri, 01 Jun 2007 03:02:13 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:Grendel</comments>		</item>
		<item>
			<title>User talk:Grendel</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:Grendel</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Hello! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Please leave messages at the ''top'' of this page, using ==header== to seperate them.'''&lt;br /&gt;
&lt;br /&gt;
==Sysop==&lt;br /&gt;
Grendel, you are now a sysop. I have also promoted myself to sysop using the master account I had accsess to. Let me know if you have questions, need help etc. I will not contribute here often, or at all. BTW, you cannot make other users sysops yet. Do you want to? [[User:ForestH2|ForestH2]] 19:28, 9 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
You are all in charge here. I'll check back once a week or so. Leave messages [[User talk:ForestH2|here]], instead of [[User:ForestH2|here]]. [[User:ForestH2|ForestH2]] 22:21, 12 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Ips==&lt;br /&gt;
192.168.1.1 .... ah theres no place like 192.168.1.1 .... hmm .... rob is that you? Rob? :P&lt;br /&gt;
&lt;br /&gt;
[[User:Grendel|Grendel]] 11:48, 30 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is Rob/Me --[[User:65.119.213.227|65.119.213.227]] 15:58, 1 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thank You ==&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for editing my stuff. It was the last thing I did before I went to bed, so I just didn't want to fool with it anymore. Hopefully I will continue to add more stuff as time goes by,&lt;br /&gt;
ie stats of upgrading and stats of fleets/armies.&lt;br /&gt;
-666Unit&lt;br /&gt;
&lt;br /&gt;
Ps would it be ok for me to send you all the information i gather? You seem to know how to edit and organize well, and like I've said before, I'm just to lazy to learn how.&lt;br /&gt;
&lt;br /&gt;
NEW INFO:    Store House 9 holds: 12899 lv10 holds: 15479 (Very Different from W1)    Resources per hour are the same as W1. ''(Unsigned comment left by [User:666UNIT])''&lt;br /&gt;
&lt;br /&gt;
:Oh dear, I haven't played W2 much, if all the stats are different this will be quite alot og extra work :S I'll try and find some time today. [[User:Grendel|Grendel]] 05:23, 29 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hello! ==&lt;br /&gt;
&lt;br /&gt;
If you take a look at My discussion there you will see various stats about Laboratory/ Technology upgrades in W2. They are '''very''' different than W1. I've noticed that on the Main page of W2 the Spear, Shield, Bow, and stuff link to W1. So, I don't know how to create new pages to link to these new things. Could you help? 666Unit 5-31-07 20:01 PST&lt;/div&gt;</description>
			<pubDate>Fri, 01 Jun 2007 03:00:32 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:Grendel</comments>		</item>
		<item>
			<title>User talk:Grendel</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:Grendel</link>
			<description>&lt;p&gt;666Unit:&amp;#32;Hello!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Please leave messages at the ''top'' of this page, using ==header== to seperate them.'''&lt;br /&gt;
&lt;br /&gt;
==Sysop==&lt;br /&gt;
Grendel, you are now a sysop. I have also promoted myself to sysop using the master account I had accsess to. Let me know if you have questions, need help etc. I will not contribute here often, or at all. BTW, you cannot make other users sysops yet. Do you want to? [[User:ForestH2|ForestH2]] 19:28, 9 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
You are all in charge here. I'll check back once a week or so. Leave messages [[User talk:ForestH2|here]], instead of [[User:ForestH2|here]]. [[User:ForestH2|ForestH2]] 22:21, 12 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Ips==&lt;br /&gt;
192.168.1.1 .... ah theres no place like 192.168.1.1 .... hmm .... rob is that you? Rob? :P&lt;br /&gt;
&lt;br /&gt;
[[User:Grendel|Grendel]] 11:48, 30 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is Rob/Me --[[User:65.119.213.227|65.119.213.227]] 15:58, 1 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thank You ==&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for editing my stuff. It was the last thing I did before I went to bed, so I just didn't want to fool with it anymore. Hopefully I will continue to add more stuff as time goes by,&lt;br /&gt;
ie stats of upgrading and stats of fleets/armies.&lt;br /&gt;
-666Unit&lt;br /&gt;
&lt;br /&gt;
Ps would it be ok for me to send you all the information i gather? You seem to know how to edit and organize well, and like I've said before, I'm just to lazy to learn how.&lt;br /&gt;
&lt;br /&gt;
NEW INFO:    Store House 9 holds: 12899 lv10 holds: 15479 (Very Different from W1)    Resources per hour are the same as W1. ''(Unsigned comment left by [User:666UNIT])''&lt;br /&gt;
&lt;br /&gt;
:Oh dear, I haven't played W2 much, if all the stats are different this will be quite alot og extra work :S I'll try and find some time today. [[User:Grendel|Grendel]] 05:23, 29 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hello! ==&lt;br /&gt;
&lt;br /&gt;
If you take a look at My discussion there you will see various stats about Laboratory/ Technology upgrades in W2. They are '''very''' different than W1. I've noticed that on the Main page of W2 the Spear, Shield, Bow, and stuff link to W1. So, I don't know how to create new pages to link to these new things. Could you help?&lt;/div&gt;</description>
			<pubDate>Fri, 01 Jun 2007 02:59:45 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:Grendel</comments>		</item>
		<item>
			<title>World 2</title>
			<link>http://72.14.177.54/Inselkampf/World_2</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Overcoming these limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World 2 of the .com server was expected to be based upon the [[.de Server 9]], however it was very different. World 2 was release may 5th 2007.&lt;br /&gt;
&lt;br /&gt;
==Space==&lt;br /&gt;
Incoming players from server(World) 1 who have played in the .co.uk servers and other international servers will be new to the concept of, '''space'''.&lt;br /&gt;
&lt;br /&gt;
'''Space''' is the consumption of land occupied by the constant building/upgrading of buildings by the islands ruler. Originally islanders will start off with 1,000 space. As the construction of buildings continue, the islands space will begin to decline. As you become further in reaching your goal of all resources level 20 (As was the main objective in Server 1) the user will come to realize that this is impossible, due to space restrictions.&lt;br /&gt;
&lt;br /&gt;
==Overcoming these limits==&lt;br /&gt;
Space is a very important factor in your island development. Here are a some things suggested to overcome the space limits:&lt;br /&gt;
&lt;br /&gt;
* '''Downgrade inferior resources''' specifically [[Stone]]. Server 1 veterans will know, that stone is not used much in later advancement of your island (ie building of fleets). Therefore it could be downgraded accordingly to fit the need of my islands resource requirement. ''But'', depending on if your army relies as Catapults for your main offense you are going to require more [[Stone]].&lt;br /&gt;
* '''Catapult'''&lt;br /&gt;
Catapults are mighty weapons which are able to destroy entire islands.&lt;br /&gt;
Costs: 2000 gold, 3000 stone, 2000 lumber, 18 hours&lt;br /&gt;
Requirements:Laboratory (10)&lt;br /&gt;
* '''Projection of technology upgrading''' may cause some to build a [[Laboratory]] only until they can upgrade the [[Spear]], [[Shield]], and [[Bow]] to their maximum level, and then immediately downgrade the lab once again for the much needed space.&lt;br /&gt;
&lt;br /&gt;
The IK help file [http://www.inselkampf.com/help2.htm World 2 Help], it clearly says:&lt;br /&gt;
: ''&amp;quot;2.3. What happens if i downgrade a building?  A downgrade of a building costs gold. But you will get back the space, stones and lumber. If you downgrade your laboratory you will loose all dependent technologies.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
*'''Plan ahead''' with regard to what you are trying to accomplish. As stated above, in the early stages of the game, [[Stone]] is much more important than [[Lumber]]. As such, it is recommended that players look ahead at what they will be building, and upgrade the resources appropriately. Because [[Gold]] is used in everything you do (upgrading, downgrading, building, army units, navy units, technologies, catapults, etc) it is highly recommended that Gold always be your number highest level resource. [[User:Schizmo|Schizmo]] 00:18, 30 May 2007 (EDT)&lt;br /&gt;
*'''Colonization''' is another possibility. Though the rules and limits of colonization are currently unknown, it has been speculated by some that the use of [[Colonization]] will be more pro dominant in World 2, for more than just sheer fleet size. People may begin harvesting materials exclusively from one of their many colonies, and with the [[Harbour]], they will ship resources throughout their islands as needed. This is mere speculation, however, because no one has gotten this far. [[User:Schizmo|Schizmo]] 00:18, 30 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Untested Ideas== &lt;br /&gt;
Interesting, although untested but feasible rumours circulate that upgrading you [[Main House]] will allow more space to be added to your island. In the description of the Main House, is states: &lt;br /&gt;
:''&amp;quot;The main  house is the heart of each and every island. Here building orders are coordinated. The more it is expanded, the more buildings can be built.&amp;quot;'' &lt;br /&gt;
This can be interpreted as, the more it can be expanded the more buildings can be built, which could mean two things: In server 1 it meant the ''variety'' of buildings is expanded. In World 2 it could mean both ''variety and ''space''.&lt;br /&gt;
&lt;br /&gt;
This is false so far, a level 11 main house still has a 1000 space cap.  The possibility is still open for level 20 Main House though.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
* &amp;quot;Fleet Screen&amp;quot; to better keep track of fleets.&lt;br /&gt;
* Improved lay out and more graphics&lt;br /&gt;
* Alliance search function on the Map screen&lt;br /&gt;
* A return to specific times rather than the approximate ones used in .com&lt;br /&gt;
* Visual representations of buildings&lt;br /&gt;
&lt;br /&gt;
Note: when getting a new password for server 2 You get emailed from inselkampf.de&lt;/div&gt;</description>
			<pubDate>Thu, 31 May 2007 20:38:26 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/Talk:World_2</comments>		</item>
		<item>
			<title>World 2</title>
			<link>http://72.14.177.54/Inselkampf/World_2</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Overcoming these limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World 2 of the .com server was expected to be based upon the [[.de Server 9]], however it was very different. World 2 was release may 5th 2007.&lt;br /&gt;
&lt;br /&gt;
==Space==&lt;br /&gt;
Incoming players from server(World) 1 who have played in the .co.uk servers and other international servers will be new to the concept of, '''space'''.&lt;br /&gt;
&lt;br /&gt;
'''Space''' is the consumption of land occupied by the constant building/upgrading of buildings by the islands ruler. Originally islanders will start off with 1,000 space. As the construction of buildings continue, the islands space will begin to decline. As you become further in reaching your goal of all resources level 20 (As was the main objective in Server 1) the user will come to realize that this is impossible, due to space restrictions.&lt;br /&gt;
&lt;br /&gt;
==Overcoming these limits==&lt;br /&gt;
Space is a very important factor in your island development. Here are a some things suggested to overcome the space limits:&lt;br /&gt;
&lt;br /&gt;
* '''Downgrade inferior resources''' specifically [[Stone]]. Server 1 veterans will know, that stone is not used much in later advancement of your island (ie building of fleets). Therefore it could be downgraded accordingly to fit the need of my islands resource requirement. ''But'' Depending on if your army relies as Catapults for your main offense you are going to require more [[Stone]].&lt;br /&gt;
* '''Catapult'''&lt;br /&gt;
Catapults are mighty weapons which are able to destroy entire islands.&lt;br /&gt;
Costs: 2000 gold, 3000 stone, 2000 lumber, 18 hours&lt;br /&gt;
Requirements:Laboratory (10)&lt;br /&gt;
* '''Projection of technology upgrading''' may cause some to build a [[Laboratory]] only until they can upgrade the [[Spear]], [[Shield]], and [[Bow]] to their maximum level, and then immediately downgrade the lab once again for the much needed space.&lt;br /&gt;
&lt;br /&gt;
The IK help file [http://www.inselkampf.com/help2.htm World 2 Help], it clearly says:&lt;br /&gt;
: ''&amp;quot;2.3. What happens if i downgrade a building?  A downgrade of a building costs gold. But you will get back the space, stones and lumber. If you downgrade your laboratory you will loose all dependent technologies.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
*'''Plan ahead''' with regard to what you are trying to accomplish. As stated above, in the early stages of the game, [[Stone]] is much more important than [[Lumber]]. As such, it is recommended that players look ahead at what they will be building, and upgrade the resources appropriately. Because [[Gold]] is used in everything you do (upgrading, downgrading, building, army units, navy units, technologies, catapults, etc) it is highly recommended that Gold always be your number highest level resource. [[User:Schizmo|Schizmo]] 00:18, 30 May 2007 (EDT)&lt;br /&gt;
*'''Colonization''' is another possibility. Though the rules and limits of colonization are currently unknown, it has been speculated by some that the use of [[Colonization]] will be more pro dominant in World 2, for more than just sheer fleet size. People may begin harvesting materials exclusively from one of their many colonies, and with the [[Harbour]], they will ship resources throughout their islands as needed. This is mere speculation, however, because no one has gotten this far. [[User:Schizmo|Schizmo]] 00:18, 30 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Untested Ideas== &lt;br /&gt;
Interesting, although untested but feasible rumours circulate that upgrading you [[Main House]] will allow more space to be added to your island. In the description of the Main House, is states: &lt;br /&gt;
:''&amp;quot;The main  house is the heart of each and every island. Here building orders are coordinated. The more it is expanded, the more buildings can be built.&amp;quot;'' &lt;br /&gt;
This can be interpreted as, the more it can be expanded the more buildings can be built, which could mean two things: In server 1 it meant the ''variety'' of buildings is expanded. In World 2 it could mean both ''variety and ''space''.&lt;br /&gt;
&lt;br /&gt;
This is false so far, a level 11 main house still has a 1000 space cap.  The possibility is still open for level 20 Main House though.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
* &amp;quot;Fleet Screen&amp;quot; to better keep track of fleets.&lt;br /&gt;
* Improved lay out and more graphics&lt;br /&gt;
* Alliance search function on the Map screen&lt;br /&gt;
* A return to specific times rather than the approximate ones used in .com&lt;br /&gt;
* Visual representations of buildings&lt;br /&gt;
&lt;br /&gt;
Note: when getting a new password for server 2 You get emailed from inselkampf.de&lt;/div&gt;</description>
			<pubDate>Thu, 31 May 2007 20:37:26 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/Talk:World_2</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 22:44 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Laboratory 1 Barracks 10, Main House 10.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
5-29-07 15:00 PST&lt;br /&gt;
&lt;br /&gt;
*''Spear''&amp;lt;Br&amp;gt;&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s&amp;lt;br&amp;gt; strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Shield''&amp;lt;br&amp;gt;&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the &amp;lt;Br&amp;gt;spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Laboratory''&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons&amp;lt;br&amp;gt; would be impossible. The more the laboratory is expanded, the more the more research you can do.&amp;lt;br&amp;gt; Moreover, the periods of time spent on research are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Spear, Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Harbor''&amp;lt;br&amp;gt;&lt;br /&gt;
Lot&amp;lt;br&amp;gt;&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships&amp;lt;br&amp;gt; and send them out into the world. The more the harbor is expanded, the better the ships&amp;lt;br&amp;gt; that are built. Moreover, construction time is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Sail''&amp;lt;br&amp;gt;&lt;br /&gt;
The sail is the motor of your ships. The more research you do on your sail, the more rapid each ship&amp;lt;br&amp;gt; will become.&lt;br /&gt;
Costs: 8000 gold, 1000 stone, 6000 lumber, 2 days&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Catapult''&amp;lt;br&amp;gt;&lt;br /&gt;
0 units&amp;lt;br&amp;gt;&lt;br /&gt;
Catapults are mighty weapons which are able to destroy entire islands.&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 2000 gold, 3000 stone, 2000 lumber, 18 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements:Laboratory (10)&amp;lt;br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Thu, 31 May 2007 14:19:15 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>World 2</title>
			<link>http://72.14.177.54/Inselkampf/World_2</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Overcoming these limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World 2 of the .com server was expected to be based upon the [[.de Server 9]], however it was very different. World 2 was release may 5th 2007.&lt;br /&gt;
&lt;br /&gt;
==Space==&lt;br /&gt;
Incoming players from server(World) 1 who have played in the .co.uk servers and other international servers will be new to the concept of, '''space'''.&lt;br /&gt;
&lt;br /&gt;
'''Space''' is the consumption of land occupied by the constant building/upgrading of buildings by the islands ruler. Originally islanders will start off with 1,000 space. As the construction of buildings continue, the islands space will begin to decline. As you become further in reaching your goal of all resources level 20 (As was the main objective in Server 1) the user will come to realize that this is impossible, due to space restrictions.&lt;br /&gt;
&lt;br /&gt;
==Overcoming these limits==&lt;br /&gt;
Space is a very important factor in your island development. Here are a some things suggested to overcome the space limits:&lt;br /&gt;
&lt;br /&gt;
* '''Downgrade inferior resources''' specifically [[Stone]]. Server 1 veterans will know, that stone is not used much in later advancement of your island (ie building of fleets). Therefore it could be downgraded accordingly to fit the need of my islands resource requirement&lt;br /&gt;
* '''Projection of technology upgrading''' may cause some to build a [[laboratory]] only until they can upgrade the [[Spear]], [[Shield]], and [[Bow]] to their maximum level, and then immediately downgrade the lab once again for the much needed space.&lt;br /&gt;
&lt;br /&gt;
The IK help file [http://www.inselkampf.com/help2.htm World 2 Help], it clearly says:&lt;br /&gt;
: ''&amp;quot;2.3. What happens if i downgrade a building?  A downgrade of a building costs gold. But you will get back the space, stones and lumber. If you downgrade your laboratory you will loose all dependent technologies.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
*'''Plan ahead''' with regard to what you are trying to accomplish. As stated above, in the early stages of the game, [[Stone]] is much more important than [[Lumber]]. As such, it is recommended that players look ahead at what they will be building, and upgrade the resources appropriately. Because [[Gold]] is used in everything you do (upgrading, downgrading, building, army units, navy units, technologies, catapults, etc) it is highly recommended that Gold always be your number highest level resource. [[User:Schizmo|Schizmo]] 00:18, 30 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
*'''Colonization''' is another possibility. Though the rules and limits of colonization are currently unknown, it has been speculated by some that the use of [[Colonization]] will be more pro dominant in World 2, for more than just sheer fleet size. People may begin harvesting materials exclusively from one of their many colonies, and with the [[Harbor]], they will ship resources throughout their islands as needed. This is mere speculation, however, because no one has gotten this far. [[User:Schizmo|Schizmo]] 00:18, 30 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Untested Ideas== &lt;br /&gt;
Interesting, although untested but feasible rumours circulate that upgrading you [[Main House]] will allow more space to be added to your island. In the description of the Main House, is states: &lt;br /&gt;
:''&amp;quot;The main  house is the heart of each and every island. Here building orders are coordinated. The more it is expanded, the more buildings can be built.&amp;quot;'' &lt;br /&gt;
This can be interpreted as, the more it can be expanded the more buildings can be built, which could mean two things: In server 1 it meant the ''variety'' of buildings is expanded. In World 2 it could mean both ''variety and ''space''.&lt;br /&gt;
&lt;br /&gt;
This is false so far, a level 11 main house still has a 1000 space cap.  The possibility is still open for level 20 Main House though.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
* &amp;quot;Fleet Screen&amp;quot; to better keep track of fleets.&lt;br /&gt;
* Improved lay out and more graphics&lt;br /&gt;
* Alliance search function on the Map screen&lt;br /&gt;
* A return to specific times rather than the approximate ones used in .com&lt;br /&gt;
* Visual representations of buildings&lt;br /&gt;
&lt;br /&gt;
Note: when getting a new password for server 2 You get emailed from inselkampf.de&lt;/div&gt;</description>
			<pubDate>Wed, 30 May 2007 05:45:18 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/Talk:World_2</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 22:44 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Laboratory 1 Barracks 10, Main House 10.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
5-29-07 15:00 PST&lt;br /&gt;
&lt;br /&gt;
*''Spear''&amp;lt;Br&amp;gt;&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s&amp;lt;br&amp;gt; strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Shield''&amp;lt;br&amp;gt;&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the &amp;lt;Br&amp;gt;spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Laboratory''&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons&amp;lt;br&amp;gt; would be impossible. The more the laboratory is expanded, the more the more research you can do.&amp;lt;br&amp;gt; Moreover, the periods of time spent on research are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Spear, Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Harbor''&amp;lt;br&amp;gt;&lt;br /&gt;
Lot&amp;lt;br&amp;gt;&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships&amp;lt;br&amp;gt; and send them out into the world. The more the harbor is expanded, the better the ships&amp;lt;br&amp;gt; that are built. Moreover, construction time is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;Br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Wed, 30 May 2007 05:43:23 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User talk:Schizmo</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:Schizmo</link>
			<description>&lt;p&gt;666Unit:&amp;#32;nice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== nice ==&lt;br /&gt;
&lt;br /&gt;
my handle is of course 666Unit. I'm posting more on my personal page than main. Personal stuff/ideas on my Main, and stats and stuff on My Talk.&lt;/div&gt;</description>
			<pubDate>Wed, 30 May 2007 05:16:23 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:Schizmo</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
5-29-07 15:00 PST&lt;br /&gt;
&lt;br /&gt;
*''Spear''&amp;lt;Br&amp;gt;&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s&amp;lt;br&amp;gt; strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Shield''&amp;lt;br&amp;gt;&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the &amp;lt;Br&amp;gt;spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Laboratory''&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons&amp;lt;br&amp;gt; would be impossible. The more the laboratory is expanded, the more the more research you can do.&amp;lt;br&amp;gt; Moreover, the periods of time spent on research are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Spear, Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Harbor''&amp;lt;br&amp;gt;&lt;br /&gt;
Lot&amp;lt;br&amp;gt;&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships&amp;lt;br&amp;gt; and send them out into the world. The more the harbor is expanded, the better the ships&amp;lt;br&amp;gt; that are built. Moreover, construction time is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;Br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 22:02:04 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
5-29-07 15:00 PST&lt;br /&gt;
&lt;br /&gt;
*'s--Spear--&amp;lt;Br&amp;gt;&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s&amp;lt;br&amp;gt; strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'s--Shield--&amp;lt;br&amp;gt;&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the &amp;lt;Br&amp;gt;spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'s--Laboratory--&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons&amp;lt;br&amp;gt; would be impossible. The more the laboratory is expanded, the more the more research you can do.&amp;lt;br&amp;gt; Moreover, the periods of time spent on research are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Spear, Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'s--Harbor--&amp;lt;br&amp;gt;&lt;br /&gt;
Lot&amp;lt;br&amp;gt;&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships&amp;lt;br&amp;gt; and send them out into the world. The more the harbor is expanded, the better the ships&amp;lt;br&amp;gt; that are built. Moreover, construction time is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;Br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 22:00:53 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
5-29-07 3:00 PST&lt;br /&gt;
&lt;br /&gt;
Spear&amp;lt;Br&amp;gt;&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s&amp;lt;br&amp;gt; strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shield&amp;lt;br&amp;gt;&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the &amp;lt;Br&amp;gt;spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laboratory&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons&amp;lt;br&amp;gt; would be impossible. The more the laboratory is expanded, the more the more research you can do.&amp;lt;br&amp;gt; Moreover, the periods of time spent on research are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Spear, Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Harbor&amp;lt;br&amp;gt;&lt;br /&gt;
Lot&amp;lt;br&amp;gt;&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships&amp;lt;br&amp;gt; and send them out into the world. The more the harbor is expanded, the better the ships&amp;lt;br&amp;gt; that are built. Moreover, construction time is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;Br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 21:58:07 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
5-29-07 3:00 PST&lt;br /&gt;
&lt;br /&gt;
Spear&amp;lt;Br&amp;gt;&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s&amp;lt;br&amp;gt; strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the &amp;lt;Br&amp;gt;spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Laboratory (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laboratory&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons&amp;lt;br&amp;gt; would be impossible. The more the laboratory is expanded, the more the more research you can do.&amp;lt;br&amp;gt; Moreover, the periods of time spent on research are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Spear, Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Harbor&amp;lt;br&amp;gt;&lt;br /&gt;
Lot&amp;lt;br&amp;gt;&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships&amp;lt;br&amp;gt; and send them out into the world. The more the harbor is expanded, the better the ships&amp;lt;br&amp;gt; that are built. Moreover, construction time is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;Br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 21:57:24 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
Spear&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&lt;br /&gt;
Requirements: Laboratory (1)&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&lt;br /&gt;
Requirements: Laboratory (1)&lt;br /&gt;
&lt;br /&gt;
Laboratory&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons&amp;lt;br&amp;gt; would be impossible. The more the laboratory is expanded, the more the more research you can do.&amp;lt;br&amp;gt; Moreover, the periods of time spent on research are reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Technologies: Spear, Shield&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Harbor&amp;lt;br&amp;gt;&lt;br /&gt;
Lot&amp;lt;br&amp;gt;&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships&amp;lt;br&amp;gt; and send them out into the world. The more the harbor is expanded, the better the ships&amp;lt;br&amp;gt; that are built. Moreover, construction time is reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
Ships: None&amp;lt;br&amp;gt;&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&amp;lt;Br&amp;gt;&lt;br /&gt;
Requirements: Main House (10)&amp;lt;Br&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 21:55:06 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;br /&gt;
&lt;br /&gt;
Spear&lt;br /&gt;
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours&lt;br /&gt;
Requirements: Laboratory (1)&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
The shield serves to protect the spearfighter. The more it is developed, the greater the spearfighter�s strength.&lt;br /&gt;
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours&lt;br /&gt;
Requirements: Laboratory (1)&lt;br /&gt;
&lt;br /&gt;
Laboratory&lt;br /&gt;
Level 1&lt;br /&gt;
Each island strives to invent new technology. Without a laboratory, the invention of new weapons would be impossible. The more the laboratory is expanded, the more the more research you can do. Moreover, the periods of time spent on research are reduced.&lt;br /&gt;
Technologies: Spear, Shield&lt;br /&gt;
Weapons: None&lt;br /&gt;
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours&lt;br /&gt;
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour&lt;br /&gt;
Requirements: Main House (10)&lt;br /&gt;
&lt;br /&gt;
Harbor&lt;br /&gt;
Lot&lt;br /&gt;
The harbor is your connection to the outside world. Here you can build merchant ships and warships and send them out into the world. The more the harbor is expanded, the better the ships that are built. Moreover, construction time is reduced.&lt;br /&gt;
Ships: None&lt;br /&gt;
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour&lt;br /&gt;
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour&lt;br /&gt;
Requirements: Main House (10)&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 21:52:01 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
5-29-07 12:38 PST&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 19:36:11 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212----100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64-----30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133---60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 19:35:09 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212    100%&lt;br /&gt;
&lt;br /&gt;
-Stone 14: 64     30%&lt;br /&gt;
    &lt;br /&gt;
-Lumber 17: 133   60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 19:34:25 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Gold 18: 212    -100%&lt;br /&gt;
-Stone 14: 64     -30%    &lt;br /&gt;
-Lumber 17: 133   -60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 19:33:42 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold 18: 212    100%&lt;br /&gt;
Stone 14: 64     30%    &lt;br /&gt;
Lumber 17: 133   60%&lt;br /&gt;
&lt;br /&gt;
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is '''The''' main resource of any island. Therefore it will be our &amp;quot;benchmark&amp;quot; resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete. &lt;br /&gt;
&lt;br /&gt;
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.&lt;br /&gt;
&lt;br /&gt;
Hope this helps.&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 19:32:52 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well:&lt;br /&gt;
&lt;br /&gt;
Bow:&lt;br /&gt;
Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day&lt;br /&gt;
Requirements: Laboratory (5)&lt;br /&gt;
&lt;br /&gt;
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.&lt;br /&gt;
&lt;br /&gt;
Currently: Gmine: 17, Wood 16 (--&amp;gt;17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.&lt;br /&gt;
&lt;br /&gt;
Techs: Spear 1, Shield 1.&lt;br /&gt;
&lt;br /&gt;
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.&lt;br /&gt;
&lt;br /&gt;
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This bit Provided by '''Tenletters''', gives very useful information on how to create Archers&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:&lt;br /&gt;
&lt;br /&gt;
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers.&lt;br /&gt;
Costs: 200 gold, 50 stone, 100 lumber, 1 hour&lt;br /&gt;
Requirements:Barracks (5), Spear (1), Shield (1)&lt;br /&gt;
&lt;br /&gt;
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.&lt;br /&gt;
&lt;br /&gt;
Anyway, that's it.&lt;br /&gt;
&lt;br /&gt;
-10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This, also by '''Tenletters'''  tells of Spearmen&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 19:09:25 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 29, 6:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House 9.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;/div&gt;</description>
			<pubDate>Tue, 29 May 2007 13:26:39 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;br /&gt;
&lt;br /&gt;
My stats as of: May 28, 10:26 PST&lt;br /&gt;
&lt;br /&gt;
Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 9, Main House 7.&lt;br /&gt;
&lt;br /&gt;
Upgrading Barracks to 10, to see if you can create Spearmen.&lt;br /&gt;
&lt;br /&gt;
A quick note of what my intentions are by doing this... &lt;br /&gt;
If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&amp;amp;C, etc) &lt;br /&gt;
one of the things a good player does is to automatically/continually use your &lt;br /&gt;
resources to retain minimal unused resources in your bank. &lt;br /&gt;
I believe this is one efficient way to help maintain the space issue in W2. &lt;br /&gt;
Seeing as how it is impossible to upgrade all of your resources and Storehouse &lt;br /&gt;
to level 20, I have come across the problem of wasted resources, meaning I've &lt;br /&gt;
wasted thousands of resources because of my Storehouse limits, and the precious &lt;br /&gt;
time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours)&lt;br /&gt;
17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get  &lt;br /&gt;
1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't&lt;br /&gt;
have enough space... &lt;br /&gt;
So, to counter this I plan to make spearmen my &amp;quot;Bank&amp;quot;. Since you islands army will consist  &lt;br /&gt;
of Spearmen anyway, start to create them as early as you see you will have resource/ &lt;br /&gt;
space problems in the future. This way you will still be at 100% building efficiency &lt;br /&gt;
while making an army.&lt;br /&gt;
Summary: Don't waste resources!&lt;/div&gt;</description>
			<pubDate>Mon, 28 May 2007 17:26:22 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&lt;/div&gt;</description>
			<pubDate>Mon, 28 May 2007 16:52:11 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User talk:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Un organized/random Stats... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thankyou very much for your recent edits to [[.com World 2 info]]! [[User:Grendel|Grendel]] 05:52, 26 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Un organized/random Stats... ==&lt;br /&gt;
&lt;br /&gt;
Level 9 Barracks: 644 gold, 644 stone, 644 lumber, 10 space, 4 hours&lt;br /&gt;
&lt;br /&gt;
Barracks requires Level 5 Main House.&lt;br /&gt;
&lt;br /&gt;
Level 19 Stone: 1331 gold, 1331 stone, 1331 lumber, 64 space, 17 hours&lt;br /&gt;
&lt;br /&gt;
Level 19 Lumber: 1331 gold, 1331 stone, 1331 lumber, 64 space, 12 hours&lt;br /&gt;
&lt;br /&gt;
Level 17 Gold: 924 gold, 924 stone, 924 lumber, 45 space, 9 hours&lt;br /&gt;
&lt;br /&gt;
Build times vary with current Main House level.&lt;br /&gt;
&lt;br /&gt;
Level 8 Main House: 716 gold, 537 stone, 537 lumber, 9 space, 4 hours&lt;br /&gt;
&lt;br /&gt;
Level 1 Watchtower: 100 gold, 50 stone, 50 lumber, 2 space, 29 minutes, 4 nautical miles&lt;br /&gt;
&lt;br /&gt;
Level 1 Stone Wall: 100 gold, 200 stone, 100 lumber, 2 space, 48 minutes&lt;/div&gt;</description>
			<pubDate>Mon, 28 May 2007 12:27:49 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User talk:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Un organized/random Stats... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thankyou very much for your recent edits to [[.com World 2 info]]! [[User:Grendel|Grendel]] 05:52, 26 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Un organized/random Stats... ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Level 9 Barracks: 644 gold, 644 stone, 644 lumber, 10 space, 4 hours&lt;br /&gt;
Barracks requires Level 5 Main House.&lt;br /&gt;
Level 19 Stone: 1331 gold, 1331 stone, 1331 lumber, 64 space, 17 hours&lt;br /&gt;
Level 19 Lumber: 1331 gold, 1331 stone, 1331 lumber, 64 space, 12 hours&lt;br /&gt;
Level 17 Gold: 924 gold, 924 stone, 924 lumber, 45 space, 9 hours&lt;br /&gt;
Build times vary with current Main House level.&lt;br /&gt;
Level 8 Main House: 716 gold, 537 stone, 537 lumber, 9 space, 4 hours&lt;br /&gt;
Level 1 Watchtower: 100 gold, 50 stone, 50 lumber, 2 space, 29 minutes, 4 nautical miles&lt;br /&gt;
Level 1 Stone Wall: 100 gold, 200 stone, 100 lumber, 2 space, 48 minutes&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 28 May 2007 12:27:00 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User talk:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;Un organized/random Stats...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thankyou very much for your recent edits to [[.com World 2 info]]! [[User:Grendel|Grendel]] 05:52, 26 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Un organized/random Stats... ==&lt;br /&gt;
&lt;br /&gt;
Level 9 Barracks: 644 gold, 644 stone, 644 lumber, 10 space, 4 hours&lt;br /&gt;
Barracks requires Level 5 Main House.&lt;br /&gt;
Level 19 Stone: 1331 gold, 1331 stone, 1331 lumber, 64 space, 17 hours&lt;br /&gt;
Level 19 Lumber: 1331 gold, 1331 stone, 1331 lumber, 64 space, 12 hours&lt;br /&gt;
Level 17 Gold: 924 gold, 924 stone, 924 lumber, 45 space, 9 hours&lt;br /&gt;
Build times vary with current Main House level.&lt;br /&gt;
Level 8 Main House: 716 gold, 537 stone, 537 lumber, 9 space, 4 hours&lt;br /&gt;
Level 1 Watchtower: 100 gold, 50 stone, 50 lumber, 2 space, 29 minutes, 4 nautical miles&lt;br /&gt;
Level 1 Stone Wall: 100 gold, 200 stone, 100 lumber, 2 space, 48 minutes&lt;/div&gt;</description>
			<pubDate>Mon, 28 May 2007 12:25:58 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
		<item>
			<title>User talk:Grendel</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:Grendel</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Thank You */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Please leave messages at the ''top'' of this page, using ==header== to seperate them.'''&lt;br /&gt;
&lt;br /&gt;
==Sysop==&lt;br /&gt;
Grendel, you are now a sysop. I have also promoted myself to sysop using the master account I had accsess to. Let me know if you have questions, need help etc. I will not contribute here often, or at all. BTW, you cannot make other users sysops yet. Do you want to? [[User:ForestH2|ForestH2]] 19:28, 9 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
You are all in charge here. I'll check back once a week or so. Leave messages [[User talk:ForestH2|here]], instead of [[User:ForestH2|here]]. [[User:ForestH2|ForestH2]] 22:21, 12 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Ips==&lt;br /&gt;
192.168.1.1 .... ah theres no place like 192.168.1.1 .... hmm .... rob is that you? Rob? :P&lt;br /&gt;
&lt;br /&gt;
[[User:Grendel|Grendel]] 11:48, 30 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is Rob/Me --[[User:65.119.213.227|65.119.213.227]] 15:58, 1 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thank You ==&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for editing my stuff. It was the last thing I did before I went to bed, so I just didn't want to fool with it anymore. Hopefully I will continue to add more stuff as time goes by,&lt;br /&gt;
ie stats of upgrading and stats of fleets/armies.&lt;br /&gt;
-666Unit&lt;br /&gt;
&lt;br /&gt;
Ps would it be ok for me to send you all the information i gather? You seem to know how to edit and organize well, and like I've said before, I'm just to lazy to learn how.&lt;br /&gt;
&lt;br /&gt;
NEW INFO:    Store House 9 holds: 12899 lv10 holds: 15479 (Very Different from W1)    Resources per hour are the same as W1.&lt;/div&gt;</description>
			<pubDate>Mon, 28 May 2007 12:09:01 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:Grendel</comments>		</item>
		<item>
			<title>User talk:Grendel</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:Grendel</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Thank You */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Please leave messages at the ''top'' of this page, using ==header== to seperate them.'''&lt;br /&gt;
&lt;br /&gt;
==Sysop==&lt;br /&gt;
Grendel, you are now a sysop. I have also promoted myself to sysop using the master account I had accsess to. Let me know if you have questions, need help etc. I will not contribute here often, or at all. BTW, you cannot make other users sysops yet. Do you want to? [[User:ForestH2|ForestH2]] 19:28, 9 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
You are all in charge here. I'll check back once a week or so. Leave messages [[User talk:ForestH2|here]], instead of [[User:ForestH2|here]]. [[User:ForestH2|ForestH2]] 22:21, 12 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Ips==&lt;br /&gt;
192.168.1.1 .... ah theres no place like 192.168.1.1 .... hmm .... rob is that you? Rob? :P&lt;br /&gt;
&lt;br /&gt;
[[User:Grendel|Grendel]] 11:48, 30 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is Rob/Me --[[User:65.119.213.227|65.119.213.227]] 15:58, 1 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thank You ==&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for editing my stuff. It was the last thing I did before I went to bed, so I just didn't want to fool with it anymore. Hopefully I will continue to add more stuff as time goes by,&lt;br /&gt;
ie stats of upgrading and stats of fleets/armies.&lt;br /&gt;
-666Unit&lt;br /&gt;
&lt;br /&gt;
Ps would it be ok for me to send you all the information i gather? You seem to know how to edit and organize well, and like I've said before, I'm just to lazy to learn how.&lt;br /&gt;
&lt;br /&gt;
NEW INFO:    Store House 9 holds: 12899 (Very Different from W1)    Resources per hour are the same as W1.&lt;/div&gt;</description>
			<pubDate>Sat, 26 May 2007 19:48:23 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:Grendel</comments>		</item>
		<item>
			<title>.com World 2 info</title>
			<link>http://72.14.177.54/Inselkampf/.com_World_2_info</link>
			<description>&lt;p&gt;666Unit:&amp;#32;/* Untested Rumours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:S9 Map Screen.PNG|right|thumb|200px|.de S9 Map Screen]]&lt;br /&gt;
[[Image:S9_Overview_Screen.PNG|right|thumb|200px|.de S9 Overview Screen]]&lt;br /&gt;
&lt;br /&gt;
World 2 of .com was expected to be based upon the .de Server 9. However it was very different. World 2 was release may 5th 2007.&lt;br /&gt;
&lt;br /&gt;
==Space==&lt;br /&gt;
Incoming players from server(World) 1 who have not played in the .co.uk servers and other international servers will be new to the concept of, '''space'''.&lt;br /&gt;
&lt;br /&gt;
Space is the consumption of land occupied by the constant building/upgrading of buildings by the islands ruler. Originally islanders will start off with 1,000 space. As the construction of buildings continue, the islands space will begin to decline. As you become further in reaching your goal of all resources level 20 (As was the main objective in Server 1) the user will come to realize that this is impossible, do to space restrictions. &lt;br /&gt;
&lt;br /&gt;
==Overcoming these limits==&lt;br /&gt;
Space is a very important factor in your island development. Here are a some things suggested to overcome the space limits:&lt;br /&gt;
&lt;br /&gt;
* '''Downgrade inferior resources''' specifically [[Stone]]. Server 1 veterans will know, that stone is not used much in later advancement of your island (ie building of fleets). Therefore it could be downgraded accordingly to fit the need of my islands resource requirement&lt;br /&gt;
* '''Projection of technology upgrading''' may cause some to build a [[laboratory]] only until they can upgrade the [[SPEAR]], [[SHIELD]], and [[BOW]] to thier maximum level, and then immediately downgrade the lab once again for the much needed space.&lt;br /&gt;
&lt;br /&gt;
==Untested Rumours== &lt;br /&gt;
Interesting, although untested but feasible rumours circulate that upgrading you [[Main House]] will allow more space to be added to your island. In the description of the Main House, is states: &lt;br /&gt;
:&amp;quot;The main  house is the heart of each and every island. Here building orders are coordinated. The more it is expanded, the more buildings can be built.&amp;quot; &lt;br /&gt;
The more it can be expanded... the more buildings can be built... Now, the second part could mean two things: In server 1 it meant the VARIETY of buildings is expanded. Maybe in SERVER 2 it could mean both VARIETY and SPACE (&amp;quot;...The more buildings can be built.&amp;quot; It does not state whether VARIETY or QUANTITY/EXPANSION of a building.)&lt;br /&gt;
Though technically quantity means a value of numbers (ie multiple buildings) and the &amp;quot;upgrading of buildings&amp;quot; are two different things.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
* &amp;quot;Fleet Screen&amp;quot; to better keep track of fleets.&lt;br /&gt;
* Improved lay out and more graphics&lt;br /&gt;
* Alliance search function on the Map screen&lt;br /&gt;
* A return to specific times rather than the approximate ones used in .com&lt;br /&gt;
* Visual representations of buildings&lt;br /&gt;
&lt;br /&gt;
Note: when getting a new password for server 2 You get emailed from inselkampf.de&lt;/div&gt;</description>
			<pubDate>Sat, 26 May 2007 19:35:26 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/Talk:.com_World_2_info</comments>		</item>
		<item>
			<title>User talk:Grendel</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:Grendel</link>
			<description>&lt;p&gt;666Unit:&amp;#32;Thank You&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Please leave messages at the ''top'' of this page, using ==header== to seperate them.'''&lt;br /&gt;
&lt;br /&gt;
==Sysop==&lt;br /&gt;
Grendel, you are now a sysop. I have also promoted myself to sysop using the master account I had accsess to. Let me know if you have questions, need help etc. I will not contribute here often, or at all. BTW, you cannot make other users sysops yet. Do you want to? [[User:ForestH2|ForestH2]] 19:28, 9 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
You are all in charge here. I'll check back once a week or so. Leave messages [[User talk:ForestH2|here]], instead of [[User:ForestH2|here]]. [[User:ForestH2|ForestH2]] 22:21, 12 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Ips==&lt;br /&gt;
192.168.1.1 .... ah theres no place like 192.168.1.1 .... hmm .... rob is that you? Rob? :P&lt;br /&gt;
&lt;br /&gt;
[[User:Grendel|Grendel]] 11:48, 30 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is Rob/Me --[[User:65.119.213.227|65.119.213.227]] 15:58, 1 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Thank You ==&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for editing my stuff. It was the last thing I did before I went to bed, so I just didn't want to fool with it anymore. Hopefully I will continue to add more stuff as time goes by,&lt;br /&gt;
ie stats of upgrading and stats of fleets/armies.&lt;/div&gt;</description>
			<pubDate>Sat, 26 May 2007 19:25:46 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:Grendel</comments>		</item>
		<item>
			<title>User talk:Grendel</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:Grendel</link>
			<description>&lt;p&gt;666Unit:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Please leave messages at the ''top'' of this page, using ==header== to seperate them.'''&lt;br /&gt;
&lt;br /&gt;
==Sysop==&lt;br /&gt;
Grendel, you are now a sysop. I have also promoted myself to sysop using the master account I had accsess to. Let me know if you have questions, need help etc. I will not contribute here often, or at all. BTW, you cannot make other users sysops yet. Do you want to? [[User:ForestH2|ForestH2]] 19:28, 9 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
You are all in charge here. I'll check back once a week or so. Leave messages [[User talk:ForestH2|here]], instead of [[User:ForestH2|here]]. [[User:ForestH2|ForestH2]] 22:21, 12 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Ips==&lt;br /&gt;
192.168.1.1 .... ah theres no place like 192.168.1.1 .... hmm .... rob is that you? Rob? :P&lt;br /&gt;
&lt;br /&gt;
[[User:Grendel|Grendel]] 11:48, 30 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is Rob/Me --[[User:65.119.213.227|65.119.213.227]] 15:58, 1 May 2007 (EDT)&lt;/div&gt;</description>
			<pubDate>Sat, 26 May 2007 19:22:30 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:Grendel</comments>		</item>
		<item>
			<title>User talk:Grendel</title>
			<link>http://72.14.177.54/Inselkampf/User_talk:Grendel</link>
			<description>&lt;p&gt;666Unit:&amp;#32;hank you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Please leave messages at the ''top'' of this page, using ==header== to seperate them.'''&lt;br /&gt;
&lt;br /&gt;
==Sysop==&lt;br /&gt;
Grendel, you are now a sysop. I have also promoted myself to sysop using the master account I had accsess to. Let me know if you have questions, need help etc. I will not contribute here often, or at all. BTW, you cannot make other users sysops yet. Do you want to? [[User:ForestH2|ForestH2]] 19:28, 9 March 2007 (EST)&lt;br /&gt;
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You are all in charge here. I'll check back once a week or so. Leave messages [[User talk:ForestH2|here]], instead of [[User:ForestH2|here]]. [[User:ForestH2|ForestH2]] 22:21, 12 March 2007 (EST)&lt;br /&gt;
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==Ips==&lt;br /&gt;
192.168.1.1 .... ah theres no place like 192.168.1.1 .... hmm .... rob is that you? Rob? :P&lt;br /&gt;
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[[User:Grendel|Grendel]] 11:48, 30 April 2007 (EDT)&lt;br /&gt;
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This is Rob/Me --[[User:65.119.213.227|65.119.213.227]] 15:58, 1 May 2007 (EDT)&lt;br /&gt;
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== hank you ==&lt;/div&gt;</description>
			<pubDate>Sat, 26 May 2007 19:22:02 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:Grendel</comments>		</item>
		<item>
			<title>User:666Unit</title>
			<link>http://72.14.177.54/Inselkampf/User:666Unit</link>
			<description>&lt;p&gt;666Unit:&amp;#32;do whatever&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First: (feel free to alter this prose significantly. I just feel there should be more information about W2 server.)&lt;br /&gt;
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Incoming players from server(World) 1 who have not played in the .co.uk servers and other international servers will be new to the concept of, SPACE.&lt;br /&gt;
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-SPACE- Space is the consumption of land occupied by the constant building/upgrading of buildings by the islands ruler. Originally islanders will start off with 1,000 space. As the construction of buildings continue, the islands SPACE with begin to decline. As you become further in reaching your goal of all resources level 20 (As was the main objective in Server 1) the user will come to realize that this is impossible, do to SPACE restrictions. &lt;br /&gt;
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-THEORY- Personally I(Name:666Unit/Alliance:USS Unit) have not yet reached level 20 on anything in World 2(YET). but I've come to see that space is a factor in your island development. Here are a few things I am planning on doing if they look like they could work:&lt;br /&gt;
     -DOWNGRADE INFERIOR RESOURCE aptly named STONE. being a server 1 vet, i've learned that STONE is not used much in later advancement of your island (ie building of fleets). therefore I will downgrade my stone accordingly to fit the need of my islands resource requirement and to alleviate much needed SPACE. &lt;br /&gt;
     -PROJECTION OF TECHNOLOGY UPGRADING I think will cause me to build a LABORATORY only until I can upgrade my SPEAR, SHIELD, and BOW to its maximum level, and then immediately DOWNGRADE the lab once again for the much needed space.&lt;br /&gt;
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-RUMOR- I have heard an interesting, yet feasible RUMOR that upgrading you HOUSE will allow more SPACE to be added to your island. In the description of the MAIN HOUSE, is states: &amp;quot;The main  house is the heart of each and every island. Here building orders are coordinated. The more it is expanded, the more buildings can be built.&amp;quot; The more it can be expanded... the more buildings can be built... Now, the second part could mean two things: In server 1 it meant the VARIETY of buildings is expanded. Maybe in SERVER 2 it could mean both VARIETY and SPACE(&amp;quot;...The more buildings can be built.&amp;quot; It does not state whether VARIETY or QUANTITY/EXPANSION of a building.)&lt;br /&gt;
Though technically I do realize that quantity means a value of numbers(ie multiple buildings) and the the &amp;quot;upgrading of building&amp;quot; are two different things...&lt;br /&gt;
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Well, there it goes... I have more thoughts on this but I'm tired of writing this. If you have any information please message me in game, I'm always open for new strategy.&lt;br /&gt;
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(P.S. to editthis.info, I(666Unit) am contributing this article to your site, and if you intend to use it I've only sculpted the basic outline of SPACE and THEORY of W2. please do not post this RAW article up as is and make me look like an ignorant fool. I've intended for you hardworking webmasters and admins to do the tedious task of cleaning my mess up. I really don't care to state all the copyright bullshit etc, I just ask for my name posted in the credits. And if somehow you make 1 billion dollars or more of my articulate and potentially Pulitzer prize winning, but messy work, you are smarter than I, and more power to you. Please feel free to contact me at:               KazuyaCo@gmail.com    for any questions, or just to tell me stfu you little child.)&lt;/div&gt;</description>
			<pubDate>Sat, 26 May 2007 06:45:56 GMT</pubDate>			<dc:creator>666Unit</dc:creator>			<comments>http://72.14.177.54/Inselkampf/User_talk:666Unit</comments>		</item>
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