Empire:Diplomatic Affairs
From Inselkampf
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(→Guidelines for Diplomats of the EMPIRE) |
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+ | = Diplomatic Contacts = | ||
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+ | '''Please contact the corresponding diplomat with issues dealing with an Alliance''' | ||
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+ | * Lockgroove: DIGG, TAA, Tenth, Thralls, dog | ||
+ | * crazyguardsman: Angel, RUSH, SoH | ||
+ | * Cl4rk3: Corleth, TLK, MS | ||
+ | * Enjo_iBoy: mod_axis, IsleRing, COS, Killers | ||
+ | * summerlong01: Freedom, Hunt, Dominion, uberclan | ||
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+ | In the case of an emergency, please contact any diplomat, or administrator that is online. | ||
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= Guidelines for Diplomats of the EMPIRE = | = Guidelines for Diplomats of the EMPIRE = | ||
<small>Diplomats and Admins are encouraged to update and enhance the information provided on this site </small> | <small>Diplomats and Admins are encouraged to update and enhance the information provided on this site </small> | ||
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== Peace Treaties == | == Peace Treaties == |
Revision as of 01:06, 23 December 2006
Contents |
Diplomatic Contacts
Please contact the corresponding diplomat with issues dealing with an Alliance
- Lockgroove: DIGG, TAA, Tenth, Thralls, dog
- crazyguardsman: Angel, RUSH, SoH
- Cl4rk3: Corleth, TLK, MS
- Enjo_iBoy: mod_axis, IsleRing, COS, Killers
- summerlong01: Freedom, Hunt, Dominion, uberclan
In the case of an emergency, please contact any diplomat, or administrator that is online.
Guidelines for Diplomats of the EMPIRE
Diplomats and Admins are encouraged to update and enhance the information provided on this site
Peace Treaties
Peace treaties are easy and bear no risks. Although peace treaties with smaller alliances don't help us much we accept peace treaties with everyone at this time.
Pacts
Be very careful with pacts. They are more dangerous because they imply the obligation to help some other alliance in times of war. We had already a couple of bad experiences in the past.
Things to consider when it comes to pacts:
- We should only do Defense-Pacts without any obligation to attack someone proactively just because a partner-alliance says so. If a partner provokes a war we should always retain the right to decide not to join in. We should make this very clear at the time we sign such a pact!
- We should never sign a pact with a smaller alliance. There no gain put a lot risk for us in such deals. If a smaller alliance with whom we have a pact gets attacked by a bigger alliance then we have to go to war with a bigger alliance. That's bad! If we get attacked by a bigger alliance then a much smaller alliance will not be of much help. So this is clearly a LOSE/LOSE situation.
- Don't even consider pacts in high risk areas and be very cautious before offering or agreeing to pacts in medium risk areas.
- All pacts must be approved by an Administrator before being put in place.
Offering individuals or small alliances to join us
In the past we had some successes with asking individuals and smaller alliances to join us. Before you invite outsiders to join our alliances check if they are in a high risk area (see "Area Risk Rating" below)! If they are, we probably don't want them to join, except if they are strong enough to defend themselves. So don't just look at their points and ranking, also make sure that they have a good fleet or army.
If they are not in a risky area then contact the Admin with the highest rank via mail. Toxins drafted the following which proved very successful for him and my in the past. Feel free to draft your own message, this is just an example how to approach an Administrator from a foreign alliance. Don't be arrogant, be respectful. Your message should show that you honor the foreign alliance.
Subject: Joined forces?
Greetings my Lord,
I am Lord _YourName_ of the mighty [Empire] alliance and come to you to ask for your support. We are an alliance that is going places, we have well over 150 members, many of whom have a lot of experience with Inselkampf.
- [Empire] offers everyone equal opportunities for promotion, indeed we are always looking for talents who can take over the responsibilities of Diplomats, Admirals or Senators.
- [Empire] will come to the aid of its members quickly should they be plundered or attacked, and will help in the rebuilding of damaged structures.
- [Empire] is ranked highly and has peace treaties with most top alliances, including some valuable pacts.
I offer you today to merge your alliance with ours and to become part of something truly great!
Lord _YourName_
Diplomat of the [Empire]
If you get a positive response please forward it to one of the Administrators. Our expert in mergers and acquisitions is Toxins so he should be your first point of contact. Sometimes the Admins of the smaller alliance want to break a deal with us and try to secure a higher position for themselves. This part of the negotiations falls under the responsibilities of Administrators.
Very often they won't respond. Just let it go...
If you get an answer but it is negative, follow up with a short mail. Most of the time they will ask for a peace treaty. In the past I used the following message. Take this as a guideline but feel free to use your own. Again your message should show respect and dignity. They might change their mind later on, you never know...
Subject: RE: RE: Joined forces?
Alright Lord _NameOfTheAdmin_! We respect your decision. Our offer to join our forces still stands, and should you ever change your mind, please let us know.
We decided - after careful considerations - to set up a peace treaty with you. May your small but worthy nation and our great Empire live in peace forever!
Kind regards
Lord _YourName_
(Diplomat of the Empire)
Area Risk Rating (ARR)
HIGH risk areas:
Ocean 1 - Aggressive Orc activity
Ocean 2 - Mixed Orc and G|C activity
Ocean 3 - Center of [G|C]
Ocean 11 - Center of [Orc]
MEDIUM risk areas:
Ocean 4,
Ocean 12,
Ocean 13
LOW risk or NO RISK areas:
All other oceans
These ratings are subject to change depending on the latest assessment.
[Empire]</td> | This page is related to the Empire alliance. |
Current Members - Diplomatic Affairs |