User:666Unit
From Inselkampf
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Hello! | Hello! | ||
- | My stats as of: May 29, | + | My stats as of: May 29, 22:44 PST |
- | Gold 16, Lumber 18, Stone 18, Storehouse 9, Barracks 10, Main House | + | Gold 16, Lumber 18, Stone 18, Storehouse 9, Laboratory 1 Barracks 10, Main House 10. |
Upgrading Barracks to 10, to see if you can create Spearmen. | Upgrading Barracks to 10, to see if you can create Spearmen. | ||
Line 102: | Line 102: | ||
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour<Br> | Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour<Br> | ||
Requirements: Main House (10)<Br> | Requirements: Main House (10)<Br> | ||
+ | |||
+ | *''Sail''<br> | ||
+ | The sail is the motor of your ships. The more research you do on your sail, the more rapid each ship<br> will become. | ||
+ | Costs: 8000 gold, 1000 stone, 6000 lumber, 2 days<br> | ||
+ | Requirements: Laboratory (10)<br> | ||
+ | |||
+ | *''Catapult''<br> | ||
+ | 0 units<br> | ||
+ | Catapults are mighty weapons which are able to destroy entire islands.<br> | ||
+ | Costs: 2000 gold, 3000 stone, 2000 lumber, 18 hours<br> | ||
+ | Requirements:Laboratory (10)<br> | ||
+ | |||
+ | ----06-05-2007 | ||
+ | |||
+ | One month later... | ||
+ | |||
+ | *''Small Warship''<br> | ||
+ | 0 units<br> | ||
+ | Wars are won with warships. They carry your armies to the island of destination, but are unable to<br> transport resources. | ||
+ | Loading space: 0 units<br> | ||
+ | Speed: 5 knots<br> | ||
+ | Costs: 400 gold, 300 lumber, 3 hours<br> | ||
+ | Requirements: Sail (1), Harbor (1)<br> | ||
+ | |||
+ | *''Small Merchant Ship''<Br> | ||
+ | 0 units<br> | ||
+ | Merchant ships have extremely large load rooms for the transport of resources. For successful<br>attacks, you should also bring some merchant ships with you to bring your loot home<Br> safely. | ||
+ | Loading space: 0 units<Br> | ||
+ | Speed: 4 knots<br> | ||
+ | Costs: 300 gold, 450 lumber, 3 hours<br> | ||
+ | Requirements: Sail (1), Harbor (1)<br> | ||
+ | |||
+ | *''Warship''<br> | ||
+ | 0 units<br> | ||
+ | Wars are won with warships. They carry your armies to the island of destination, but are unable to<br> transport resources. | ||
+ | Loading space: 0 units<br> | ||
+ | Speed: 4 knots<br> | ||
+ | Costs: 900 gold, 800 lumber, 8 hours<br> | ||
+ | Requirements: Sail (1), Harbor (5)<br> | ||
+ | |||
+ | *''Merchant Ship'' | ||
+ | 0 units<Br> | ||
+ | Merchant ships have extremely large load rooms for the transport of resources. For successful<br> attacks, you should also bring some merchant ships with you to bring your loot home safely.<br> | ||
+ | Loading space: 0 units<br> | ||
+ | Speed: 3 knots<br> | ||
+ | Costs: 600 gold, 850 lumber, 9 hours<Br> | ||
+ | Requirements: Sail (1), Harbor (5)<br> | ||
+ | |||
+ | '''Note'''<br> | ||
+ | Ships do not have Offensive or Defensive stats, they only exist to transport your units. | ||
+ | ----06-10-07-21:47PST | ||
+ | |||
+ | I've just found out that in order to Downgrade something that requires a level X Main House to Upgrade, You need that Level X Main House to Downgrade it also. Example: | ||
+ | |||
+ | "Steve" wants to downgrade his level 7 Harbor because he hates the number 7. Just recently, he Downgraded his Level 10 Main House to level 9 to make more room for his level 19 Gold mine. To his dismay, he found out that in order to downgrade his harbor he needs a level 10 Main House to do so, just as if he needed to upgrade it. This made "Steve" very frustrated, and unfortunately for "Steve" he happened to be emo, so he slit his wrists, and everyone else in the world lived happily ever after. The End. |
Current revision as of 23:33, 7 September 2007
Hello!
My stats as of: May 29, 22:44 PST
Gold 16, Lumber 18, Stone 18, Storehouse 9, Laboratory 1 Barracks 10, Main House 10.
Upgrading Barracks to 10, to see if you can create Spearmen.
A quick note of what my intentions are by doing this... If you've played an RTS before (Inselkampf, Starcraft, Age of Empires, C&C, etc) one of the things a good player does is to automatically/continually use your resources to retain minimal unused resources in your bank. I believe this is one efficient way to help maintain the space issue in W2. Seeing as how it is impossible to upgrade all of your resources and Storehouse to level 20, I have come across the problem of wasted resources, meaning I've wasted thousands of resources because of my Storehouse limits, and the precious time it takes to downgrade (ie my level 19 stone to level 18 took 17 hours) 17 x 150~ = 2550 on each I lost because of SPACE. PLUS I was supposed to get 1331 Stone and 1331 Lumber back from downgrading but I couldn't because I didn't have enough space... So, to counter this I plan to make spearmen my "Bank". Since you islands army will consist of Spearmen anyway, start to create them as early as you see you will have resource/ space problems in the future. This way you will still be at 100% building efficiency while making an army. Summary: Don't waste resources!
5-29-07 12:38 PST
"Well:
Bow: Costs: 4000 gold, 1000 stone, 3000 lumber, 1 day Requirements: Laboratory (5)
Still haven't gotten to Sail yet. Am upgrading my Lumber Mill, then will continue with Lab to 10 or 15 or whatever is needed for Sail.
Currently: Gmine: 17, Wood 16 (-->17), GMine 18, Storehouse 4, Lab 5, MHouse 10, WTower 1, Swall 1, Harbour 5.
Techs: Spear 1, Shield 1.
By the way, Spear costs 2000 gold, 1500 stone, 500 lumber, Shield is 2000 gold, 500 stone, 1500 lumber, and you saw Bow above. Level 2's are increases of about 300.
That's about it so far. The Units themselves don't have Stats anymore, but by doing some Calculations they appear about the same. Not quite, though, so it'll be iffy. Saving up wood now for the Bow.
-10"
This bit Provided by Tenletters, gives very useful information on how to create Archers
"I just looked at your Wiki, since I was seeing if anyone has gotten Boats yet. Anyway, as far as Spearmen go:
By developing the spear and training the spearfighters, your army will be clearly reinforced. Spearfighters are good against archers. Costs: 200 gold, 50 stone, 100 lumber, 1 hour Requirements:Barracks (5), Spear (1), Shield (1)
I'm getting Lab up higher to check for sails currently. I'll be running out of space soon, which'll be a problem. I have to fully MAKE a spearfighter, so I don't know anything of their stats yet. Some are in making, though.
Anyway, that's it.
-10"
This, also by Tenletters tells of Spearmen
-Gold 18: 212----100%
-Stone 14: 64-----30%
-Lumber 17: 133---60%
These figures represent a steady amount of each resource (I think) that will allow efficient upgrading without consuming much space, . Gold is The main resource of any island. Therefore it will be our "benchmark" resource, so we will say it will be operating at 100% (Percent-% equals Efficiency) all the time since it also has the highest RPH (Resource Per Hour) rate. Now, judging from the numbers it takes to generate Spearmen it will take 100% of Gold, 25% of Stone, and 50% of Lumber to create spearmen without wasting resources ie having too much of one resource once 1 Spearmen is complete.
The biggest problem starting out on a new island was, to upgrade your Resource buildings it required an efficiency level of 100% Gold, 100% Stone, and 100% Lumber. Later as you notice space is a bitch, You are stuck with this rate of resource production once you begin to find out that creating armies and technology have significantly different Efficiency rate needs (Refer to Spearmen). To counter this I believe the Previous stated rates will help in the later evolution of you islands. But don't follow the exact same rates as above. create your own to fit your playing style, so if you are going to create More Archers than Spearmen, you may need to raise the Efficiency level of your lumber.
Hope this helps.
5-29-07 15:00 PST
- Spear
The spear is the weapon of the spearfighter. The more it is developed, the greater the spearfighter�s
strength.
Costs: 2000 gold, 1500 stone, 500 lumber, 11 hours
Requirements: Laboratory (1)
- Shield
The shield serves to protect the spearfighter. The more it is developed, the greater the
spearfighter�s strength.
Costs: 2000 gold, 500 stone, 1500 lumber, 16 hours
Requirements: Laboratory (1)
- Laboratory
Level 1
Each island strives to invent new technology. Without a laboratory, the invention of new weapons
would be impossible. The more the laboratory is expanded, the more the more research you can do.
Moreover, the periods of time spent on research are reduced.
Technologies: Spear, Shield
Weapons: None
Costs: 240 gold, 300 stone, 240 lumber, 3 space, 1½ hours
Costs: 200 gold, -250 stone, -200 lumber, -2 space, 1 hour
Requirements: Main House (10)
- Harbor
Lot
The harbor is your connection to the outside world. Here you can build merchant ships and warships
and send them out into the world. The more the harbor is expanded, the better the ships
that are built. Moreover, construction time is reduced.
Ships: None
Costs: 200 gold, 200 stone, 200 lumber, 2 space, 1 hour
Costs: 166 gold, -166 stone, -166 lumber, -2 space, 1 hour
Requirements: Main House (10)
- Sail
The sail is the motor of your ships. The more research you do on your sail, the more rapid each ship
will become.
Costs: 8000 gold, 1000 stone, 6000 lumber, 2 days
Requirements: Laboratory (10)
- Catapult
0 units
Catapults are mighty weapons which are able to destroy entire islands.
Costs: 2000 gold, 3000 stone, 2000 lumber, 18 hours
Requirements:Laboratory (10)
06-05-2007
One month later...
- Small Warship
0 units
Wars are won with warships. They carry your armies to the island of destination, but are unable to
transport resources.
Loading space: 0 units
Speed: 5 knots
Costs: 400 gold, 300 lumber, 3 hours
Requirements: Sail (1), Harbor (1)
- Small Merchant Ship
0 units
Merchant ships have extremely large load rooms for the transport of resources. For successful
attacks, you should also bring some merchant ships with you to bring your loot home
safely.
Loading space: 0 units
Speed: 4 knots
Costs: 300 gold, 450 lumber, 3 hours
Requirements: Sail (1), Harbor (1)
- Warship
0 units
Wars are won with warships. They carry your armies to the island of destination, but are unable to
transport resources.
Loading space: 0 units
Speed: 4 knots
Costs: 900 gold, 800 lumber, 8 hours
Requirements: Sail (1), Harbor (5)
- Merchant Ship
0 units
Merchant ships have extremely large load rooms for the transport of resources. For successful
attacks, you should also bring some merchant ships with you to bring your loot home safely.
Loading space: 0 units
Speed: 3 knots
Costs: 600 gold, 850 lumber, 9 hours
Requirements: Sail (1), Harbor (5)
Note
Ships do not have Offensive or Defensive stats, they only exist to transport your units.
06-10-07-21:47PST
I've just found out that in order to Downgrade something that requires a level X Main House to Upgrade, You need that Level X Main House to Downgrade it also. Example:
"Steve" wants to downgrade his level 7 Harbor because he hates the number 7. Just recently, he Downgraded his Level 10 Main House to level 9 to make more room for his level 19 Gold mine. To his dismay, he found out that in order to downgrade his harbor he needs a level 10 Main House to do so, just as if he needed to upgrade it. This made "Steve" very frustrated, and unfortunately for "Steve" he happened to be emo, so he slit his wrists, and everyone else in the world lived happily ever after. The End.