Empire:Plunder Experimentation Results

From Inselkampf

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List each result you have below with different combinations of units. This is only for unoccupied islands with no defence.  
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List each result you have below with different combinations of units. This is only for unoccupied
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islands with no defence.  
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When calculating cost, use the sum of the resources expended for lost units (gold, stone, wood)
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Cost is the amount all the units cost you to build.
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Lost cost is the amount the units you lost cost to build
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Force: 2SWS + 4 ST
Force: 2SWS + 4 ST
Loss: 1SWS + 1ST
Loss: 1SWS + 1ST
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Cost: 500 gold
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Lost Cost: 500 gold
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Force: 1LWS + 2SWS + 4ST + 4SP
Force: 1LWS + 2SWS + 4ST + 4SP
Loss: 1ST + 1SP
Loss: 1ST + 1SP
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Cost: 130gold, 20stone, 30lumber
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Lost Cost: 130gold, 20stone, 30lumber
Notes: I have tried this with 2LWS also and the same results. I have tested different amounts
Notes: I have tried this with 2LWS also and the same results. I have tested different amounts
  of merchant ship and they all come back full if the island your plundering has the recources.
  of merchant ship and they all come back full if the island your plundering has the recources.
  Works against a Level 1 wall as well as no wall.
  Works against a Level 1 wall as well as no wall.
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Force: 6LWS + 6SWS
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Loss: 0
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Current revision as of 01:13, 21 April 2008


List each result you have below with different combinations of units. This is only for unoccupied
 islands with no defence. 

Cost is the amount all the units cost you to build.
Lost cost is the amount the units you lost cost to build
----
Force: 2SWS + 4 ST
Loss: 1SWS + 1ST
Lost Cost: 500 gold
----
Force: 1LWS + 2SWS + 4ST + 4SP
Loss: 1ST + 1SP
Lost Cost: 130gold, 20stone, 30lumber
Notes: I have tried this with 2LWS also and the same results. I have tested different amounts
 of merchant ship and they all come back full if the island your plundering has the recources.
 Works against a Level 1 wall as well as no wall.
-----
Force: 6LWS + 6SWS
Loss: 0
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