Nations of TWWLI RP

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This is for The World We Live In RP.

Duchy of Cimmeros

Surrounded on three sides by inhospitable mountains and the sea on the other, the Duchy is a rich and wealthy human maritime trading nation (most consider it the maritime trading nation), with ships visiting practically every port. Its wealth allowed it to construct the High Cathedral of Turaer - even though its people are not particularly devout followers of that particular deity (they're a pretty eclectic, cosmopolitan bunch actually). It has very little land to build on though - the country is little more than the capital Cimmeros, farmland, forests for timber and rugged mountains known for coal and iron deposits, but little else.

Although it has only a small army (chiefly concerned with watching what few mountain passes exist in the interior of the country and maintaining order in the capital), it has a large and well-run navy, feared by pirates and known for enforcing the Duchy's free trade ideals.

Beyond trade though, the Duchy has few plans: what colonies it has abroad are either small and rather insignificant or little more than a port for Cimmerian ships, and its good relations with most countries means it is often a mediator between them.

The Duchy also has a fairly strong following for Fnarl Bostron, as the god of trade, but they tend to gloss over the whole atheism business.

Kruge Empire

If the Duchy of Cimmeros is the political heart of Turaer's church, then the Kruge Empire is the religious heart of it. A sprawling, heavily forested kingdom, it grew from Krugedorf to encompass first the mercantile Union of Valdspar, followed by Kittle, Bren and Oschland. Further expansion was halted by the jagged peaks of the Bren Mountains and the tenacious warriors of the neighbouring nations. Despite the occasional small victory though, these countries still resist to this day.

A primarily human nation, Kruge nevertheless has a sizeable (mostly civilised) orcish and (civilised when sober) dwarf population, both of which contribute heavily to its excellent army. Whatever the species though, most Krugans share a stoic, serious attitude and are very devout - more Divine Champions come from the Empire than any other single nation.

If the strength of Kruge is its large and professional army (at close to a hundred thousand strong it's one of the largest around), its weakness is its size: with a population of some forty million spread over such an area, the Emperor's Chancellor of the Arcane Arts spends much of his time co-ordinating the Empire and ensuring that the central government knows what is happening. Somewhat inevitably, things slip through the cracks despite the best efforts of the Imperial Bureaucracy and the Chancellor's spellcasters.

Despite its aggressive nature, the Empire gets on fairly well with the Duchy of Cimmeros, its northern neighbour. The Duchy is canny enough to realise what a vast market the Empire is, which in turn leaves the Cimmerans alone and helps it police the long Krugan coastlines.

The Empire is also well known for its overseas... interests. There have been half a dozen invasions of Hyksos and Kultaln, with varying degrees of success, but as of the latest round of negotiations the Krugans are more-or-less back to their own borders, with just a few fortified colonies abroad.

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