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		<title>Egs Mayhem - User contributions [en]</title>
		<link>http://72.14.177.54/Egs_mayhem/Special:Contributions/Vitrial</link>
		<description>From Egs Mayhem</description>
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		<item>
			<title>Way of the fist</title>
			<link>http://72.14.177.54/Egs_mayhem/Way_of_the_fist</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{first off, i'm not very good at wiki coding, never was and probably never will be, so bare with me here}&lt;br /&gt;
&lt;br /&gt;
My final attempt at making an RP on the mayhem board, so its got all of my passion behind it, but enough of my blithering; lets get right to the point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
- Year 2035&lt;br /&gt;
&lt;br /&gt;
- 23 years ago Earth was at its greatest war, nearly ever country was fighting to either destroy, protect, or even just to defend itself. Nearly all of Earth's immediate resources were eaten up and the planet and all its inhabitants were dieing. But fate would not allow the humans to destroy something that was not truly their's...&lt;br /&gt;
&lt;br /&gt;
- Only a year after the war had started, a year of unrelenting annihilation, a wave of phantom radiation wisping through space ran over the planet. Completely undetectable by any scientific equipment until it had already hit. The &amp;quot;Geiger Buster&amp;quot; incident as it would come to be called, wreaked sheer havoc upon the earth, for one full half a year the earth's atmosphere and environments were in pure chaos. After the radiation subsided only a select few survived, a mere tenth of the Earth's total population.&lt;br /&gt;
&lt;br /&gt;
- When the surface became habitable again the humans decided to rebuild, and in the most peculiar way. Small hamlets sprang up in more isolated areas, but certain governments attempted to rebuild, and still in other areas it had completely reverted to rural medieval society. The US had regained its eastern seaboard where some semblance of American society remains with almost all of the technological luxuries in tact, but the rule is harsh and anarchists abound. central Europe has maintained the best with a rather peaceful society of technology hoarders, but their lives are at threat from the countless medieval factions all around them. In the east the giant of china completely collapsed and has become a series of waring city-states, while japan has become another area where society has recovered but the government with a lack of a military has been unable to keep most cities from becoming gang havens. And all contact was lost with South America, Africa, and the middle east, it is assumed they have all fallen back into rural or tribal nature.&lt;br /&gt;
&lt;br /&gt;
- Survival of the fittest and dog-eat-dog have become law of the land, and changes in the environment, and even the organisms themselves, have begun to set in. Strangely enough, weapons are as hard to come by as food and shelter, and some select few have learned to rely on their bare hands more than anything else. All over earth Taoist, Buddhist, Shintoist, (and etcetera) temples have begun springing up, surviving militarys have raised mercenary-like havens who will train anyone willing to support the surrounding communities, and where society still holds true to a pre-war state gyms, dojos, and 'fighting-fitness' classes have become all the rage. But most learn to fight from gut instinct and application of any possible skills to survive.&lt;br /&gt;
&lt;br /&gt;
- Those who wish to survive make maximum use of the tools available, and hone their prowess to peak condition, survival of the fittest, and the way of the fist...&lt;br /&gt;
&lt;br /&gt;
== Where we will pick up at ==&lt;br /&gt;
&lt;br /&gt;
The game will start in on a man-made island in the center of the Atlantic ocean run by a philanthropist before the war started, people from all over have come here both before and after the &amp;quot;Geiger Buster&amp;quot; incident. People from all over move here, visit, explore, and the really rich vacation here in its 'replicated environment'. but those who choose to live here may never leave unless they pay an amazingly expensive 'exiting toll'. the rules here strictly prohibit weapons and violence, and with the lack of weapons many have taken up fist-fighting and unarmed arts to vent their violence. But even the slightest bit of aggression gets one sent to 'the pit', a large underground prison which is left almost unpoliced, and it has become a glorified fight club of sorts. The players will start out as residents or visitors to this island called 'Freedom Cay'.&lt;br /&gt;
&lt;br /&gt;
== bio template ==&lt;br /&gt;
&lt;br /&gt;
training - whatever physical training the character has had that will aid in survival, both in the 'wild' and in a fight. anything from martial arts to sports to military or even regular working out.&lt;br /&gt;
&lt;br /&gt;
instinct - how strong your character resonates the will to live and their gut intuition.&lt;br /&gt;
&lt;br /&gt;
prowess - your characters physical aptitude, athleticism, and/or passion or demeanor. with high prowess they can be extremely fit or just plain mean.&lt;br /&gt;
&lt;br /&gt;
skill - your characters ability to hold their own in a dire situation, their ability to improvise in a 'street fight', and their know-how in a physically stressful situation.&lt;br /&gt;
&lt;br /&gt;
Each of these is to be given a score between 1 and 10, and then followed by a short bit of descriptive/flavor text describing how they have that score.&lt;br /&gt;
each character has 20 starting points to distribute to these.&lt;br /&gt;
&lt;br /&gt;
(characters may be as smart or as stupid as they want, these stats have little effect upon mental capacities and vice versa)&lt;br /&gt;
&lt;br /&gt;
name&lt;br /&gt;
&lt;br /&gt;
age (10-20, any older and you will need to have been a survivor of the war, IM me on AIM or send me a PM so i can fill you in on the details of that.)&lt;br /&gt;
&lt;br /&gt;
gender&lt;br /&gt;
&lt;br /&gt;
build (height, weight, and shape, i don't need specifics)&lt;br /&gt;
&lt;br /&gt;
health (not like if they currently have a cold, but if they have any birth defects that impact overall health, long lasting health problems like a weak stomach or weak immune system, any crippling injury, or if they are just plain out of shape)&lt;br /&gt;
&lt;br /&gt;
fighting style (martial arts, street fighting, raw instinct, whatever, just don't be afraid of detail)&lt;br /&gt;
&lt;br /&gt;
survival style (outdoorsman, tech specialist, natures friend, whatever, just again; don't be afraid of detail)&lt;br /&gt;
&lt;br /&gt;
background (life up until now)&lt;/div&gt;</description>
			<pubDate>Sun, 27 Sep 2009 23:18:14 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:Way_of_the_fist</comments>		</item>
		<item>
			<title>Way of the fist</title>
			<link>http://72.14.177.54/Egs_mayhem/Way_of_the_fist</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{first off, i'm not very good at wiki coding, never was and probably never will be, so bare with me here}&lt;br /&gt;
&lt;br /&gt;
My final attempt at making an RP on the mayhem board, so its got all of my passion behind it, but enough of my blithering; lets get right to the point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
- Year 2035&lt;br /&gt;
&lt;br /&gt;
- 23 years ago Earth was at its greatest war, nearly ever country was fighting to either destroy, protect, or even just to defend itself. Nearly all of Earth's immediate resources were eaten up and the planet and all its inhabitants were dieing. But fate would not allow the humans to destroy something that was not truly their's...&lt;br /&gt;
&lt;br /&gt;
- Only a year after the war had started, a year of unrelenting annihilation, a wave of phantom radiation wisping through space ran over the planet. Completely undetectable by any scientific equipment until it had already hit. The &amp;quot;Geiger Buster&amp;quot; incident as it would come to be called, wreaked sheer havoc upon the earth, for one full half a year the earth's atmosphere and environments were in pure chaos. After the radiation subsided only a select few survived, a mere tenth of the Earth's total population.&lt;br /&gt;
&lt;br /&gt;
- When the surface became habitable again the humans decided to rebuild, and in the most peculiar way. Small hamlets sprang up in more isolated areas, but certain governments attempted to rebuild, and still in other areas it had completely reverted to rural medieval society. The US had regained its eastern seaboard where some semblance of American society remains with almost all of the technological luxuries in tact, but the rule is harsh and anarchists abound. central Europe has maintained the best with a rather peaceful society of technology hoarders, but their lives are at threat from the countless medieval factions all around them. In the east the giant of china completely collapsed and has become a series of waring city-states, while japan has become another area where society has recovered but the government with a lack of a military has been unable to keep most cities from becoming gang havens. And all contact was lost with South America, Africa, and the middle east, it is assumed they have all fallen back into rural or tribal nature.&lt;br /&gt;
&lt;br /&gt;
- Survival of the fittest and dog-eat-dog have become law of the land, and changes in the environment, and even the organisms themselves, have begun to set in. Strangely enough, weapons are as hard to come by as food and shelter, and some select few have learned to rely on their bare hands more than anything else. All over earth Taoist, Buddhist, Shintoist, (and etcetera) temples have begun springing up, surviving militarys have raised mercenary-like havens who will train anyone willing to support the surrounding communities, and where society still holds true to a pre-war state gyms, dojos, and 'fighting-fitness' classes have become all the rage. But most learn to fight from gut instinct and application of any possible skills to survive.&lt;br /&gt;
&lt;br /&gt;
- Those who wish to survive make maximum use of the tools available, and hone their prowess to peak condition, survival of the fittest, and the way of the fist...&lt;br /&gt;
&lt;br /&gt;
== Where we will pick up at==&lt;br /&gt;
&lt;br /&gt;
The game will start in on a man-made island in the center of the Atlantic ocean run by a philanthropist before the war started, people from all over have come here both before and after the &amp;quot;Geiger Buster&amp;quot; incident. People from all over move here, visit, explore, and the really rich vacation here in its 'replicated environment'. but those who choose to live here may never leave unless they pay an amazingly expensive 'exiting toll'. the rules here strictly prohibit weapons and violence, and with the lack of weapons many have taken up fist-fighting and unarmed arts to vent their violence. But even the slightest bit of aggression gets one sent to 'the pit', a large underground prison which is left almost unpoliced, and it has become a glorified fight club of sorts. The players will start out as residents or visitors to this island called 'Freedom Cay'.&lt;/div&gt;</description>
			<pubDate>Sun, 27 Sep 2009 23:07:58 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:Way_of_the_fist</comments>		</item>
		<item>
			<title>Way of the fist</title>
			<link>http://72.14.177.54/Egs_mayhem/Way_of_the_fist</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{first off, i'm not very good at wiki coding, never was and probably never will be, so bare with me here}&lt;br /&gt;
&lt;br /&gt;
My final attempt at making an RP on the mayhem board, so its got all of my passion behind it, but enough of my blithering; lets get right to the point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
- Year 2035&lt;br /&gt;
&lt;br /&gt;
- 23 years ago Earth was at its greatest war, nearly ever country was fighting to either destroy, protect, or even just to defend itself. Nearly all of Earth's immediate resources were eaten up and the planet and all its inhabitants were dieing. But fate would not allow the humans to destroy something that was not truly their's...&lt;br /&gt;
&lt;br /&gt;
- Only a year after the war had started, a year of unrelenting annihilation, a wave of phantom radiation wisping through space ran over the planet. Completely undetectable by any scientific equipment until it had already hit. The &amp;quot;Geiger Buster&amp;quot; incident as it would come to be called, wreaked sheer havoc upon the earth, for one full half a year the earth's atmosphere and environments were in pure chaos. After the radiation subsided only a select few survived, a mere tenth of the Earth's total population.&lt;br /&gt;
&lt;br /&gt;
- When the surface became habitable again the humans decided to rebuild, and in the most peculiar way. Small hamlets sprang up in more isolated areas, but certain governments attempted to rebuild, and still in other areas it had completely reverted to rural medieval society. The US had regained its eastern seaboard where some semblance of American society remains with almost all of the technological luxuries in tact, but the rule is harsh and anarchists abound. central Europe has maintained the best with a rather peaceful society of technology hoarders, but their lives are at threat from the countless medieval factions all around them. In the east the giant of china completely collapsed and has become a series of waring city-states, while japan has become another area where society has recovered but the government with a lack of a military has been unable to keep most cities from becoming gang havens. And all contact was lost with South America, Africa, and the middle east, it is assumed they have all fallen back into rural or tribal nature.&lt;br /&gt;
&lt;br /&gt;
- Survival of the fittest and dog-eat-dog have become law of the land, and changes in the environment, and even the organisms themselves, have begun to set in. Strangely enough, weapons are as hard to come by as food and shelter, and some select few have learned to rely on their bare hands more than anything else. All over earth Taoist, Buddhist, Shintoist, (and etcetera) temples have begun springing up, surviving militarys have raised mercenary-like havens who will train anyone willing to support the surrounding communities, and where society still holds true to a pre-war state gyms, dojos, and 'fighting-fitness' classes have become all the rage. But most learn to fight from gut instinct and application of any possible skills to survive.&lt;br /&gt;
&lt;br /&gt;
- Those who wish to survive make maximum use of the tools available, and hone their prowess to peak condition, survival of the fittest, and the way of the fist...&lt;/div&gt;</description>
			<pubDate>Sun, 27 Sep 2009 22:55:28 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:Way_of_the_fist</comments>		</item>
		<item>
			<title>Way of the fist</title>
			<link>http://72.14.177.54/Egs_mayhem/Way_of_the_fist</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Way of the Fist ==&lt;br /&gt;
&lt;br /&gt;
{first off, i'm not very good at wiki coding, never was and probably never will be, so bare with me here}&lt;br /&gt;
&lt;br /&gt;
My final attempt at making an RP on the mayhem board, so its got all of my passion behind it, but enough of my blithering; lets get right to the point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
- Year 2035&lt;br /&gt;
&lt;br /&gt;
- 23 years ago Earth was at its greatest war, nearly ever country was fighting to either destroy, protect, or even just to defend itself. Nearly all of Earth's immediate resources were eaten up and the planet and all its inhabitants were dieing. But fate would not allow the humans to destroy something that was not truly their's...&lt;br /&gt;
&lt;br /&gt;
- Only a year after the war had started, a year of unrelenting annihilation, a wave of phantom radiation wisping through space ran over the planet. Completely undetectable by any scientific equipment until it had already hit. The &amp;quot;Geiger Buster&amp;quot; incident as it would come to be called, wreaked sheer havoc upon the earth, for one full half a year the earth's atmosphere and environments were in pure chaos. After the radiation subsided only a select few survived, a mere tenth of the Earth's total population.&lt;br /&gt;
&lt;br /&gt;
- When the surface became habitable again the humans decided to rebuild, and in the most peculiar way. Small hamlets sprang up in more isolated areas, but certain governments attempted to rebuild, and still in other areas it had completely reverted to rural medieval society. The US had regained its eastern seaboard where some semblance of American society remains with almost all of the technological luxuries in tact, but the rule is harsh and anarchists abound. central Europe has maintained the best with a rather peaceful society of technology hoarders, but their lives are at threat from the countless medieval factions all around them. In the east the giant of china completely collapsed and has become a series of waring city-states, while japan has become another area where society has recovered but the government with a lack of a military has been unable to keep most cities from becoming gang havens. And all contact was lost with South America, Africa, and the middle east, it is assumed they have all fallen back into rural or tribal nature.&lt;br /&gt;
&lt;br /&gt;
- Survival of the fittest and dog-eat-dog have become law of the land, and changes in the environment, and even the organisms themselves, have begun to set in. Strangely enough, weapons are as hard to come by as food and shelter, and some select few have learned to rely on their bare hands more than anything else. All over earth Taoist, Buddhist, Shintoist, (and etcetera) temples have begun springing up, surviving militarys have raised mercenary-like havens who will train anyone willing to support the surrounding communities, and where society still holds true to a pre-war state gyms, dojos, and 'fighting-fitness' classes have become all the rage. But most learn to fight from gut instinct and application of any possible skills to survive.&lt;br /&gt;
&lt;br /&gt;
- Those who wish to survive make maximum use of the tools available, and hone their prowess to peak condition, survival of the fittest, and the way of the fist...&lt;/div&gt;</description>
			<pubDate>Sun, 27 Sep 2009 22:55:06 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:Way_of_the_fist</comments>		</item>
		<item>
			<title>Main Page</title>
			<link>http://72.14.177.54/Egs_mayhem/Main_Page</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;/* Proposed Future RP's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This here be the [[Mayhem Wiki]]. Fer [[Mayhem|The Mayhem Formerly Known As EGS]]. Kudos to [[Piebunny]] fer the idea. And find out [[how you can help]] build this and make it better.&lt;br /&gt;
&lt;br /&gt;
==Today's Thing o' the Day:==&lt;br /&gt;
The Thing o' The Day is decided by pressing the &amp;quot;Random Page&amp;quot; button on the sidebar roughly once a day. If it lands on a page that seems sparse, consider this an encouragement to kick it up a notch with a blast from your spiceweasel. Bam!&lt;br /&gt;
&lt;br /&gt;
[[Taurus Milkshake]]&lt;br /&gt;
&lt;br /&gt;
==Project Backstory==&lt;br /&gt;
Need a refresher on your RP history? Looking for a way to keep track of what's going on and when in the RP-verse? Want to put your writing skills to use helping players out? Project Backstory is for you!&lt;br /&gt;
&lt;br /&gt;
[[Project Backstory]]&lt;br /&gt;
&lt;br /&gt;
==Places to Go, Things to Play With==&lt;br /&gt;
I just put stuff I could remember off the top o' me head and stuff I noticed on the [[First Page]]. Fill in the blanks, lest ye be [[V5'ed]], [[shrunken]], and given [[the Lommy Treatment]] 'till you die of heart failure!&lt;br /&gt;
&lt;br /&gt;
===Active RPs===&lt;br /&gt;
Put a link to your RP here if we don't have it yet.&lt;br /&gt;
((Also now in alphabetical order. Please keep it that way, if possible. --cat))&lt;br /&gt;
&lt;br /&gt;
*[[42nd KORVATHIAN Infantry]]&lt;br /&gt;
*[[Abducted! the RP]] ((Not dead just very very sloooooooooow))&lt;br /&gt;
*[[Anthro Academy RP]] ((Son of Adamant Anthro))&lt;br /&gt;
*[[Bandits!]]&lt;br /&gt;
*[[Classmates RP]]&lt;br /&gt;
*[[Dead RPs RP Redux]]&lt;br /&gt;
*[[Kylen's Interdimensional Bar]] (''Restarted!'')&lt;br /&gt;
*[[Legends]]&lt;br /&gt;
*[[Magical School RP]] ((Like you expect it to die))&lt;br /&gt;
*[[Massive flaming plane crash thread 2]]: The recrashening.&lt;br /&gt;
*[[Mayhem SIAFR]]&lt;br /&gt;
*[[Meta-Human Twilight]]&lt;br /&gt;
*[[MKRP]]&lt;br /&gt;
*[[Moperville RP 3]] ((Actually the fourth incarnation of Moperville))&lt;br /&gt;
*[[Orphanage]] &lt;br /&gt;
*[[Pokemon RP]]&lt;br /&gt;
*[[Second Children]]&lt;br /&gt;
*[[Third Region]]&lt;br /&gt;
*[[Naruto TS]]&lt;br /&gt;
*[[Twenty Something]]&lt;br /&gt;
&lt;br /&gt;
===Dead RP's===&lt;br /&gt;
As the label says, these have either died, or gone on permanent hiatus.&lt;br /&gt;
&lt;br /&gt;
*Adamant Anthro (''has been declared dead by its GM, has a offspring in the form of Anthro Academy'')&lt;br /&gt;
*[[Aftermath II RP]]&lt;br /&gt;
*[[A League Of Their Own]] (''deceased'')&lt;br /&gt;
*[[Cyanide (Metal Gear Solid RP)]](''deceased'')&lt;br /&gt;
*[[Creation RP 2.0]] (''Creation RP III is now up'')&lt;br /&gt;
*[[Death of Mayhem]] (The Dead RPs RP)(''Yes, the irony has been noted...'')&lt;br /&gt;
*[[Discworld RP]] (''deceased'')&lt;br /&gt;
*[[DigimonRP]]&lt;br /&gt;
*[[Drifters III]]&lt;br /&gt;
*[[DreamWeavers RP]]&lt;br /&gt;
*[[Duplicates RP]]&lt;br /&gt;
*[[Edge of the Abyss : City of Twilight]] (''status uncertain, but probably deceased'')&lt;br /&gt;
*[[Fade, The Second Age of Man]]&lt;br /&gt;
*[[Fifth-Dimensional Hardware Store]] (''deceased'')&lt;br /&gt;
*[[Free for all Fantasy RP]] (''deceased'')&lt;br /&gt;
*[[Frink!]] (''Went towards the light'')&lt;br /&gt;
*[[Frink II]] (''deceased'')&lt;br /&gt;
*[[Golden Sun: Age of Alchemy]] (''deceased'')&lt;br /&gt;
*[[Grassvale Town RP]] (''deceased'')&lt;br /&gt;
*[[Grassvale 2.0]] (''Bought the farm'')&lt;br /&gt;
*[[Gunslinger Chronicles RP]](''deceased'')&lt;br /&gt;
*[[HHFO Again!]](''deceased'')&lt;br /&gt;
*[[Hyperspace RP]] (''deceased'')&lt;br /&gt;
*[[I see Dice]] (''deceased'')&lt;br /&gt;
*[[KeenFans RP 2.01]] (''deceased'')&lt;br /&gt;
*[[Mayhem: It's All For Real]] ((Declared dead by its GM due to time commitments. New incarnation now up and running under new GM))&lt;br /&gt;
*[[Moperville RP]]&lt;br /&gt;
*[[Moperville RP 2.0]]&lt;br /&gt;
*[[Moperville RP 2.5]]&lt;br /&gt;
*[[Nest RP]]&lt;br /&gt;
*[[New Discworld RP]] (''deceased'')&lt;br /&gt;
*[[Nobody RP]] ((Dead, the plot wasted, Book annoyed))&lt;br /&gt;
*[[Omega League Battle Tournament RP]] (''deceased'')&lt;br /&gt;
*[[One Piece RP]]&lt;br /&gt;
*[[Pageturner RP]] (''Done for'')&lt;br /&gt;
*[[Parthenon High]] (''probably deceased'')&lt;br /&gt;
*[[Psion RP]] (''Kaput'')&lt;br /&gt;
*[[Rising Moon RP]] (''deceased'')&lt;br /&gt;
*[[SeeD RP]] 2.0 (''defiantly deceased'')&lt;br /&gt;
*[[Shards of the Heart RP]] ((Seems to be dead))&lt;br /&gt;
*[[Steel Spork Inn]] (''Version 3 Dead'')&lt;br /&gt;
*[[Tantalus RP]] (''deceased'')&lt;br /&gt;
*[[Team 13 RP (Zombies 2)]] (''deceased'')&lt;br /&gt;
*[[TF-RP: Tedd(/Tess) Forces]] (''Alive(arguably), but moved offsite'')&lt;br /&gt;
*[[The Un-Sung Hero's of K-Site]] (''deceased'')&lt;br /&gt;
*[[Thunderchild RP]] (''deceased'')&lt;br /&gt;
*[[The World We Live In]]&lt;br /&gt;
*[[Transgenics RP 2.0]]&lt;br /&gt;
*[[Villains RP]]&lt;br /&gt;
*[[Waffle House #4741]] (''Faded out'')&lt;br /&gt;
*[[War!|War Threads]]&lt;br /&gt;
*[[Wingies]] (''deceased'')&lt;br /&gt;
*[[Zombies! RP]] (''deceased'')&lt;br /&gt;
&lt;br /&gt;
===Proposed Future RP's===&lt;br /&gt;
A slot for shamelessly advertising RP's that might otherwise get buried before anyone can read about them, much less sign up for them.&lt;br /&gt;
&lt;br /&gt;
*[[Archetype RP]]&lt;br /&gt;
*[http://forums.keenspot.com/viewtopic.php?f=81&amp;amp;t=101743 &amp;quot;An RP that I can't tell you the name of&amp;quot;]&lt;br /&gt;
*[[Hellmouth/Demon Hunter RP]]&lt;br /&gt;
*[[Legends:  The Imprisoning War RP]]&lt;br /&gt;
*[http://forums.keenspot.com/viewtopic.php?t=96118 Mayhem RP Ideas Repository]&lt;br /&gt;
*[[Psychic war RP]]&lt;br /&gt;
*[[Red River RP]]&lt;br /&gt;
*[[Warhammer40Kesque RP]]&lt;br /&gt;
*[[Coexistence RP]]&lt;br /&gt;
*[[Colonies of Sol]]&lt;br /&gt;
*[[Star Breeze]]&lt;br /&gt;
*[[way of the fist]]&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
Got a game? Is it not here? Make a page on it and linky linky!&lt;br /&gt;
&lt;br /&gt;
*[[Genie Training]]&lt;br /&gt;
*[[Munchkin]] (''These games keep popping out every so often, but eventually die'')&lt;br /&gt;
*[[MDM's Spaceship Battle Thread]] (''Dead'')&lt;br /&gt;
*[[Rhyming Game]]&lt;br /&gt;
*[[Say something about the last poster!]]&lt;br /&gt;
*[[The MAT]]&lt;br /&gt;
*[[two letters away]]&lt;br /&gt;
*[[Word Association]]&lt;br /&gt;
*[[Word Chain]]&lt;br /&gt;
*Word Disassociation (see [[Word Association]])&lt;br /&gt;
*[[MY ROCK!!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===910 CMX Stuff===&lt;br /&gt;
Oh, hey, stuff from the other forum.&lt;br /&gt;
*[[IRON QUEST]]&lt;br /&gt;
&lt;br /&gt;
===Dead Games===&lt;br /&gt;
Games that have either died or went on a lasting hiatus&lt;br /&gt;
&lt;br /&gt;
*[[Advanced Genie Training]]&lt;br /&gt;
*[[Battle of the Pics]]&lt;br /&gt;
*[[Defenestrate the previous poster]]&lt;br /&gt;
*[[Do something unpleasant to the previous poster!]]&lt;br /&gt;
*[[Goonmanji]]&lt;br /&gt;
&lt;br /&gt;
===Active Thingies That Might Be Games and Might Be RPs, But We Don't Know Which===&lt;br /&gt;
Yeah. Pretty self explanatory.&lt;br /&gt;
&lt;br /&gt;
*[[carrot..?]]&lt;br /&gt;
*[[Invasion!]]&lt;br /&gt;
*[[Keep me alive! (Or the Alphabet gets it)]] (Now known as &amp;quot;The KMA Thread&amp;quot;) (''deceased'')&lt;br /&gt;
*[[Last Post Loses!!!!!!]] &lt;br /&gt;
*[[Last Post Wins!!!!!!!]]&lt;br /&gt;
*[[Last Poster in Bed]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
*[[The Massive Flaming Plane Crash Thread]] (''Restarted!'')&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[The Mayhem Club]] (''Dead'')&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Say Something About&amp;quot; Threads===&lt;br /&gt;
These are threads where the goal is to say something about other posters.  A couple even want you to try to predict the future.&lt;br /&gt;
&lt;br /&gt;
*[[Say Something About Everybody]]&lt;br /&gt;
*[[Say something about the last poster!]]&lt;br /&gt;
*[[Say something about the NEXT poster!]]&lt;br /&gt;
*[[Why should the last poster be banned?]]&lt;br /&gt;
*[[Complain about the previous poster]]&lt;br /&gt;
* Say something about Matt (''Dead'')&lt;br /&gt;
&lt;br /&gt;
===Rate Your Fellow Bunnies Topics===&lt;br /&gt;
Topics that evaluate your self worth.  Are you brave enough to enter?&lt;br /&gt;
&lt;br /&gt;
*[[Rate the above person's signature!]]&lt;br /&gt;
*[[Rate the above person's avatar!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Bunnies|Bunny Database]]===&lt;br /&gt;
Put your Mayhem username here, and you can make an article on yourself, your avvie, and (please?) a comprehensive list of your characters. Now in convenient alphabetical order!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[A Fan]]&lt;br /&gt;
*[[Ajac]]&lt;br /&gt;
*[[AkaraAri]] &amp;lt;- not editting page due to not having anything nice to say.&lt;br /&gt;
*[[Alex Mage]]&lt;br /&gt;
*[[AlmostReadytoFly]]&lt;br /&gt;
*[[Amon star|Amon Star]]&lt;br /&gt;
*[[Ankhareon]]&lt;br /&gt;
*[[Anti-Paragon]]&lt;br /&gt;
*[[Archanon]]&lt;br /&gt;
*[[Atashi-Cloud]]&lt;br /&gt;
*[[Author-Man]]&lt;br /&gt;
*[[B.T. Isaac]]&lt;br /&gt;
*[[Bainhart]]&lt;br /&gt;
*[[Berk]]&lt;br /&gt;
*[[BigmanfromSC]]&lt;br /&gt;
*[[BigNutter]]&lt;br /&gt;
*[[BinaryWraith]]&lt;br /&gt;
*[[Blinkdog]]&lt;br /&gt;
*[[Brylian_Troy]]&lt;br /&gt;
*[[Burningblood]]&lt;br /&gt;
*[[Cameo]]&lt;br /&gt;
*[[Campsoup1988]]&lt;br /&gt;
*[[catldr24]]&lt;br /&gt;
*[[CFriis]]&lt;br /&gt;
*[[Cheez]]&lt;br /&gt;
*[[ChronosCat]]&lt;br /&gt;
*[[Cidhighwind767]]&lt;br /&gt;
*[[Ciennas]]&lt;br /&gt;
*[[ChewyChunkyChocolateMonkey]] - Please comment.&lt;br /&gt;
*[[ChroniclerC]]&lt;br /&gt;
*[[Clan rHrN]]&lt;br /&gt;
*[[Clawlikedragon]]&lt;br /&gt;
*[[CPUX]]&lt;br /&gt;
*[[Dai Ebisu]]&lt;br /&gt;
*[[Davecom3]]&lt;br /&gt;
*[[Dayantis]]&lt;br /&gt;
*[[Demonic Gophers]]&lt;br /&gt;
*[[Dekupower]]&lt;br /&gt;
*[[Drayco]]&lt;br /&gt;
*[[Dreestith]]&lt;br /&gt;
*[[Drow Bunny]]&lt;br /&gt;
*[[Eternaljwh|eternaljwh]]&lt;br /&gt;
*[[Evilgamer]]&lt;br /&gt;
*[[FerretBob]]&lt;br /&gt;
*[[FortMax]]&lt;br /&gt;
*[[Grim Atescu]]&lt;br /&gt;
*[[Grom]]&lt;br /&gt;
*[[HammerQueen]]&lt;br /&gt;
*[[Helseth]]&lt;br /&gt;
*[[Hotrodwinston]]&lt;br /&gt;
*[[HomerNet]] (see also [[Dame HelenNet]]&lt;br /&gt;
*[[Icedude]]&lt;br /&gt;
*[[IceTigerLily]] &amp;lt;- Currently Being Re-Worked.&lt;br /&gt;
*[[User:Ineluki|Ineluki]]&lt;br /&gt;
*[[Jake R]]  (OH MAN I AM SO ASHAMED OF NOT GETTING TO THIS EARLIER. -Jake)&lt;br /&gt;
*[[Jbenant]]&lt;br /&gt;
*[[Jenerix525]]&lt;br /&gt;
*[[Jeremy_I_Am]]&lt;br /&gt;
*[[Jesse_God_of_Awesome]]&lt;br /&gt;
*[[Jfan999]]&lt;br /&gt;
*[[Joat]]&lt;br /&gt;
*[[Jonixlord]]&lt;br /&gt;
*[[JONJONAUG]]&lt;br /&gt;
*[[Jorlem]]&lt;br /&gt;
*[[Jstone]]&lt;br /&gt;
*[[Kalga]]&lt;br /&gt;
*[[Kgirl1992]]&lt;br /&gt;
*[[KillerFish]]&lt;br /&gt;
*[[Kiloku]]&lt;br /&gt;
*[[Kraggi]]&lt;br /&gt;
*[[Krid]]&lt;br /&gt;
*[[Kum-El]]&lt;br /&gt;
*[[KylenPhylar]] Page coming soon&lt;br /&gt;
*[[Kyrio]]&lt;br /&gt;
*[[LittleBeast]]&lt;br /&gt;
*[[Lomgren]]&lt;br /&gt;
*[[Lohti]]&lt;br /&gt;
*[[Loztein]]&lt;br /&gt;
*[[Malachy19]]&lt;br /&gt;
*[[Mandros]]&lt;br /&gt;
*[[MDM]]&lt;br /&gt;
*[[mind-controlled-bunny@_@]]&lt;br /&gt;
*[[MOOMANiBE]] &amp;lt;- Edit this page! :D&lt;br /&gt;
*[[Mousekrod]]&lt;br /&gt;
*[[Mythos]]&lt;br /&gt;
*[[MysticForms]]&lt;br /&gt;
*[[nightshadow]]&lt;br /&gt;
*[[nokvok]]&lt;br /&gt;
*[[NumberFourtyThree]]&lt;br /&gt;
*[[OzLionHeart]]&lt;br /&gt;
*[[Paradox244]]&lt;br /&gt;
*[[PhaethonH]] - resident Sandbox abuser.&lt;br /&gt;
*[[Phoenix08]]&lt;br /&gt;
*[[Piebunny]]&lt;br /&gt;
*[[PixelHead777]]&lt;br /&gt;
*[[Pixelnator]]&lt;br /&gt;
*[[ProfessorTomoe]]&lt;br /&gt;
*[[psycho_BUNNY]]&lt;br /&gt;
*[[Q99]]&lt;br /&gt;
*[[Random_Sage]]&lt;br /&gt;
*[[RandomBunny | : )]]&lt;br /&gt;
*[[Raekuul]]&lt;br /&gt;
*[[Reaver225]]&lt;br /&gt;
*[[Reverend Hatman]]&lt;br /&gt;
*[[RichM90071]]&lt;br /&gt;
*[[S. Illus]]&lt;br /&gt;
*[[Sanchay]]&lt;br /&gt;
*[[Saric Krass]]&lt;br /&gt;
*[[Scribble_the_Scribe]]&lt;br /&gt;
*[[Serendipity_EGS|Serendipity_EGS (Serendipity, Ser)]] &amp;lt;- Page needs updating/redoing!&lt;br /&gt;
*[[Shadowwing]] &amp;lt;-undergoing heavy construction.&lt;br /&gt;
*[[Sirtalmor]] &amp;lt;-undergoing heavy construction.&lt;br /&gt;
*[[SleepyOrigami]]&lt;br /&gt;
*[[Squato]]&lt;br /&gt;
*[[Sven8705]]&lt;br /&gt;
*[[Tacharan]]&lt;br /&gt;
*[[Tadpole]]&lt;br /&gt;
*[[TeddVerres]]&lt;br /&gt;
*[[Teleros]]&lt;br /&gt;
*[[The Kool]] &amp;lt;- Newly revamped!  Now with a list of characters, and even a few muses.&lt;br /&gt;
*[[Theopenandclosedbook]]&lt;br /&gt;
*[[TingYi]]&lt;br /&gt;
*[[Trumpet of Doom]] &amp;lt;-under construction&lt;br /&gt;
*[[Twilightdusk]]&lt;br /&gt;
*[[UltimateRandom]]&lt;br /&gt;
*[[vampiress_kat]]&lt;br /&gt;
*[[vitrial]]--- has taken back his claim to never get a page, but you still don't have to read it&lt;br /&gt;
*[[VM mercenary]]&lt;br /&gt;
*[[VOR]]&lt;br /&gt;
*[[WalkerBoh]]&lt;br /&gt;
*[[Whackamole]] Whose name DOES appear correctly, the '2' on the forums is due to Technical Constraints.&lt;br /&gt;
*[[Windzarko]]&lt;br /&gt;
*[[Xepharon]]&lt;br /&gt;
*[[Youwillneverknow]]&lt;br /&gt;
*[[Yun]]&lt;br /&gt;
*[[Zerras]]&lt;br /&gt;
*[[Zolis]]&lt;br /&gt;
&lt;br /&gt;
===Bunny Artists===&lt;br /&gt;
Do you want others to see your artwork? Do you need a project, and wouldn't mind if someone gave you one? No? POST YOUR NAME ANYWAYS. This is the Bunny Artists list.&lt;br /&gt;
&lt;br /&gt;
* Currently Empty&lt;br /&gt;
&lt;br /&gt;
===Mayhem History===&lt;br /&gt;
And lo! Darkshive made a post of the rules, largely copied from those of the EGS Forum! And Mayhem was born, and we saw that it was good. Now fill in the rest, please.&lt;br /&gt;
&lt;br /&gt;
*[[The origin of Mayhem]]&lt;br /&gt;
*[[The Plague of 2006]]&lt;br /&gt;
*[[The Enigma Incident]]&lt;br /&gt;
*[[The Crossover Wars]]&lt;br /&gt;
*[[The Great Migration]]&lt;br /&gt;
&lt;br /&gt;
===Waffles===&lt;br /&gt;
A tasty breakfast food, though inferior to lesbians.&lt;br /&gt;
&lt;br /&gt;
*[[Breakfast]]&lt;br /&gt;
*[[Lesbians]]&lt;br /&gt;
*[[Waffles]]&lt;br /&gt;
*[[Waffle House #4741]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Important things that don't fit elsewhere&lt;br /&gt;
*[[Bunny Code]]&lt;br /&gt;
*[[Bunny Leveling System Version 2.9]]&lt;br /&gt;
*[[Bunny Locator]]&lt;br /&gt;
*[[El Goonish Shive Smilies]]&lt;br /&gt;
*[[Hammerspace]]&lt;br /&gt;
*[[Mayhem Laws of Physics]]&lt;br /&gt;
*[[MDM's Giant Closet]]&lt;br /&gt;
*[[Muses]]&lt;br /&gt;
*[[Newbie packs]]&lt;br /&gt;
*[[Newbie intro thread]]&lt;br /&gt;
*[[Operation Lagomorph]]&lt;br /&gt;
*[[Order of the Bunny]]&lt;br /&gt;
*[[Owl]]&lt;br /&gt;
*[[Sexy-Awesome]]&lt;br /&gt;
*[[Squata]]&lt;br /&gt;
*[[The Sentient Hailstorm]]&lt;br /&gt;
*[[Tasteful Curtain]]&lt;br /&gt;
*[[Uryuomoco]]&lt;/div&gt;</description>
			<pubDate>Sun, 27 Sep 2009 22:26:37 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:Main_Page</comments>		</item>
		<item>
			<title>Main Page</title>
			<link>http://72.14.177.54/Egs_mayhem/Main_Page</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;/* Proposed Future RP's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This here be the [[Mayhem Wiki]]. Fer [[Mayhem|The Mayhem Formerly Known As EGS]]. Kudos to [[Piebunny]] fer the idea. And find out [[how you can help]] build this and make it better.&lt;br /&gt;
&lt;br /&gt;
==Today's Thing o' the Day:==&lt;br /&gt;
The Thing o' The Day is decided by pressing the &amp;quot;Random Page&amp;quot; button on the sidebar roughly once a day. If it lands on a page that seems sparse, consider this an encouragement to kick it up a notch with a blast from your spiceweasel. Bam!&lt;br /&gt;
&lt;br /&gt;
[[Taurus Milkshake]]&lt;br /&gt;
&lt;br /&gt;
==Project Backstory==&lt;br /&gt;
Need a refresher on your RP history? Looking for a way to keep track of what's going on and when in the RP-verse? Want to put your writing skills to use helping players out? Project Backstory is for you!&lt;br /&gt;
&lt;br /&gt;
[[Project Backstory]]&lt;br /&gt;
&lt;br /&gt;
==Places to Go, Things to Play With==&lt;br /&gt;
I just put stuff I could remember off the top o' me head and stuff I noticed on the [[First Page]]. Fill in the blanks, lest ye be [[V5'ed]], [[shrunken]], and given [[the Lommy Treatment]] 'till you die of heart failure!&lt;br /&gt;
&lt;br /&gt;
===Active RPs===&lt;br /&gt;
Put a link to your RP here if we don't have it yet.&lt;br /&gt;
((Also now in alphabetical order. Please keep it that way, if possible. --cat))&lt;br /&gt;
&lt;br /&gt;
*[[42nd KORVATHIAN Infantry]]&lt;br /&gt;
*[[Abducted! the RP]] ((Not dead just very very sloooooooooow))&lt;br /&gt;
*[[Anthro Academy RP]] ((Son of Adamant Anthro))&lt;br /&gt;
*[[Bandits!]]&lt;br /&gt;
*[[Classmates RP]]&lt;br /&gt;
*[[Dead RPs RP Redux]]&lt;br /&gt;
*[[Kylen's Interdimensional Bar]] (''Restarted!'')&lt;br /&gt;
*[[Legends]]&lt;br /&gt;
*[[Magical School RP]] ((Like you expect it to die))&lt;br /&gt;
*[[Massive flaming plane crash thread 2]]: The recrashening.&lt;br /&gt;
*[[Mayhem SIAFR]]&lt;br /&gt;
*[[Meta-Human Twilight]]&lt;br /&gt;
*[[MKRP]]&lt;br /&gt;
*[[Moperville RP 3]] ((Actually the fourth incarnation of Moperville))&lt;br /&gt;
*[[Orphanage]] &lt;br /&gt;
*[[Pokemon RP]]&lt;br /&gt;
*[[Second Children]]&lt;br /&gt;
*[[Third Region]]&lt;br /&gt;
*[[Naruto TS]]&lt;br /&gt;
*[[Twenty Something]]&lt;br /&gt;
&lt;br /&gt;
===Dead RP's===&lt;br /&gt;
As the label says, these have either died, or gone on permanent hiatus.&lt;br /&gt;
&lt;br /&gt;
*Adamant Anthro (''has been declared dead by its GM, has a offspring in the form of Anthro Academy'')&lt;br /&gt;
*[[Aftermath II RP]]&lt;br /&gt;
*[[A League Of Their Own]] (''deceased'')&lt;br /&gt;
*[[Cyanide (Metal Gear Solid RP)]](''deceased'')&lt;br /&gt;
*[[Creation RP 2.0]] (''Creation RP III is now up'')&lt;br /&gt;
*[[Death of Mayhem]] (The Dead RPs RP)(''Yes, the irony has been noted...'')&lt;br /&gt;
*[[Discworld RP]] (''deceased'')&lt;br /&gt;
*[[DigimonRP]]&lt;br /&gt;
*[[Drifters III]]&lt;br /&gt;
*[[DreamWeavers RP]]&lt;br /&gt;
*[[Duplicates RP]]&lt;br /&gt;
*[[Edge of the Abyss : City of Twilight]] (''status uncertain, but probably deceased'')&lt;br /&gt;
*[[Fade, The Second Age of Man]]&lt;br /&gt;
*[[Fifth-Dimensional Hardware Store]] (''deceased'')&lt;br /&gt;
*[[Free for all Fantasy RP]] (''deceased'')&lt;br /&gt;
*[[Frink!]] (''Went towards the light'')&lt;br /&gt;
*[[Frink II]] (''deceased'')&lt;br /&gt;
*[[Golden Sun: Age of Alchemy]] (''deceased'')&lt;br /&gt;
*[[Grassvale Town RP]] (''deceased'')&lt;br /&gt;
*[[Grassvale 2.0]] (''Bought the farm'')&lt;br /&gt;
*[[Gunslinger Chronicles RP]](''deceased'')&lt;br /&gt;
*[[HHFO Again!]](''deceased'')&lt;br /&gt;
*[[Hyperspace RP]] (''deceased'')&lt;br /&gt;
*[[I see Dice]] (''deceased'')&lt;br /&gt;
*[[KeenFans RP 2.01]] (''deceased'')&lt;br /&gt;
*[[Mayhem: It's All For Real]] ((Declared dead by its GM due to time commitments. New incarnation now up and running under new GM))&lt;br /&gt;
*[[Moperville RP]]&lt;br /&gt;
*[[Moperville RP 2.0]]&lt;br /&gt;
*[[Moperville RP 2.5]]&lt;br /&gt;
*[[Nest RP]]&lt;br /&gt;
*[[New Discworld RP]] (''deceased'')&lt;br /&gt;
*[[Nobody RP]] ((Dead, the plot wasted, Book annoyed))&lt;br /&gt;
*[[Omega League Battle Tournament RP]] (''deceased'')&lt;br /&gt;
*[[One Piece RP]]&lt;br /&gt;
*[[Pageturner RP]] (''Done for'')&lt;br /&gt;
*[[Parthenon High]] (''probably deceased'')&lt;br /&gt;
*[[Psion RP]] (''Kaput'')&lt;br /&gt;
*[[Rising Moon RP]] (''deceased'')&lt;br /&gt;
*[[SeeD RP]] 2.0 (''defiantly deceased'')&lt;br /&gt;
*[[Shards of the Heart RP]] ((Seems to be dead))&lt;br /&gt;
*[[Steel Spork Inn]] (''Version 3 Dead'')&lt;br /&gt;
*[[Tantalus RP]] (''deceased'')&lt;br /&gt;
*[[Team 13 RP (Zombies 2)]] (''deceased'')&lt;br /&gt;
*[[TF-RP: Tedd(/Tess) Forces]] (''Alive(arguably), but moved offsite'')&lt;br /&gt;
*[[The Un-Sung Hero's of K-Site]] (''deceased'')&lt;br /&gt;
*[[Thunderchild RP]] (''deceased'')&lt;br /&gt;
*[[The World We Live In]]&lt;br /&gt;
*[[Transgenics RP 2.0]]&lt;br /&gt;
*[[Villains RP]]&lt;br /&gt;
*[[Waffle House #4741]] (''Faded out'')&lt;br /&gt;
*[[War!|War Threads]]&lt;br /&gt;
*[[Wingies]] (''deceased'')&lt;br /&gt;
*[[Zombies! RP]] (''deceased'')&lt;br /&gt;
&lt;br /&gt;
===Proposed Future RP's===&lt;br /&gt;
A slot for shamelessly advertising RP's that might otherwise get buried before anyone can read about them, much less sign up for them.&lt;br /&gt;
&lt;br /&gt;
*[[Archetype RP]]&lt;br /&gt;
*[http://forums.keenspot.com/viewtopic.php?f=81&amp;amp;t=101743 &amp;quot;An RP that I can't tell you the name of&amp;quot;]&lt;br /&gt;
*[[Hellmouth/Demon Hunter RP]]&lt;br /&gt;
*[[Legends:  The Imprisoning War RP]]&lt;br /&gt;
*[http://forums.keenspot.com/viewtopic.php?t=96118 Mayhem RP Ideas Repository]&lt;br /&gt;
*[[Psychic war RP]]&lt;br /&gt;
*[[Red River RP]]&lt;br /&gt;
*[[Warhammer40Kesque RP]]&lt;br /&gt;
*[[Coexistence RP]]&lt;br /&gt;
*[[Colonies of Sol]]&lt;br /&gt;
*[[Star Breeze]]&lt;br /&gt;
&lt;br /&gt;
===Active Games===&lt;br /&gt;
Got a game? Is it not here? Make a page on it and linky linky!&lt;br /&gt;
&lt;br /&gt;
*[[Genie Training]]&lt;br /&gt;
*[[Munchkin]] (''These games keep popping out every so often, but eventually die'')&lt;br /&gt;
*[[MDM's Spaceship Battle Thread]] (''Dead'')&lt;br /&gt;
*[[Rhyming Game]]&lt;br /&gt;
*[[Say something about the last poster!]]&lt;br /&gt;
*[[The MAT]]&lt;br /&gt;
*[[two letters away]]&lt;br /&gt;
*[[Word Association]]&lt;br /&gt;
*[[Word Chain]]&lt;br /&gt;
*Word Disassociation (see [[Word Association]])&lt;br /&gt;
*[[MY ROCK!!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===910 CMX Stuff===&lt;br /&gt;
Oh, hey, stuff from the other forum.&lt;br /&gt;
*[[IRON QUEST]]&lt;br /&gt;
&lt;br /&gt;
===Dead Games===&lt;br /&gt;
Games that have either died or went on a lasting hiatus&lt;br /&gt;
&lt;br /&gt;
*[[Advanced Genie Training]]&lt;br /&gt;
*[[Battle of the Pics]]&lt;br /&gt;
*[[Defenestrate the previous poster]]&lt;br /&gt;
*[[Do something unpleasant to the previous poster!]]&lt;br /&gt;
*[[Goonmanji]]&lt;br /&gt;
&lt;br /&gt;
===Active Thingies That Might Be Games and Might Be RPs, But We Don't Know Which===&lt;br /&gt;
Yeah. Pretty self explanatory.&lt;br /&gt;
&lt;br /&gt;
*[[carrot..?]]&lt;br /&gt;
*[[Invasion!]]&lt;br /&gt;
*[[Keep me alive! (Or the Alphabet gets it)]] (Now known as &amp;quot;The KMA Thread&amp;quot;) (''deceased'')&lt;br /&gt;
*[[Last Post Loses!!!!!!]] &lt;br /&gt;
*[[Last Post Wins!!!!!!!]]&lt;br /&gt;
*[[Last Poster in Bed]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
*[[The Massive Flaming Plane Crash Thread]] (''Restarted!'')&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[The Mayhem Club]] (''Dead'')&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Say Something About&amp;quot; Threads===&lt;br /&gt;
These are threads where the goal is to say something about other posters.  A couple even want you to try to predict the future.&lt;br /&gt;
&lt;br /&gt;
*[[Say Something About Everybody]]&lt;br /&gt;
*[[Say something about the last poster!]]&lt;br /&gt;
*[[Say something about the NEXT poster!]]&lt;br /&gt;
*[[Why should the last poster be banned?]]&lt;br /&gt;
*[[Complain about the previous poster]]&lt;br /&gt;
* Say something about Matt (''Dead'')&lt;br /&gt;
&lt;br /&gt;
===Rate Your Fellow Bunnies Topics===&lt;br /&gt;
Topics that evaluate your self worth.  Are you brave enough to enter?&lt;br /&gt;
&lt;br /&gt;
*[[Rate the above person's signature!]]&lt;br /&gt;
*[[Rate the above person's avatar!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Bunnies|Bunny Database]]===&lt;br /&gt;
Put your Mayhem username here, and you can make an article on yourself, your avvie, and (please?) a comprehensive list of your characters. Now in convenient alphabetical order!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[A Fan]]&lt;br /&gt;
*[[Ajac]]&lt;br /&gt;
*[[AkaraAri]] &amp;lt;- not editting page due to not having anything nice to say.&lt;br /&gt;
*[[Alex Mage]]&lt;br /&gt;
*[[AlmostReadytoFly]]&lt;br /&gt;
*[[Amon star|Amon Star]]&lt;br /&gt;
*[[Ankhareon]]&lt;br /&gt;
*[[Anti-Paragon]]&lt;br /&gt;
*[[Archanon]]&lt;br /&gt;
*[[Atashi-Cloud]]&lt;br /&gt;
*[[Author-Man]]&lt;br /&gt;
*[[B.T. Isaac]]&lt;br /&gt;
*[[Bainhart]]&lt;br /&gt;
*[[Berk]]&lt;br /&gt;
*[[BigmanfromSC]]&lt;br /&gt;
*[[BigNutter]]&lt;br /&gt;
*[[BinaryWraith]]&lt;br /&gt;
*[[Blinkdog]]&lt;br /&gt;
*[[Brylian_Troy]]&lt;br /&gt;
*[[Burningblood]]&lt;br /&gt;
*[[Cameo]]&lt;br /&gt;
*[[Campsoup1988]]&lt;br /&gt;
*[[catldr24]]&lt;br /&gt;
*[[CFriis]]&lt;br /&gt;
*[[Cheez]]&lt;br /&gt;
*[[ChronosCat]]&lt;br /&gt;
*[[Cidhighwind767]]&lt;br /&gt;
*[[Ciennas]]&lt;br /&gt;
*[[ChewyChunkyChocolateMonkey]] - Please comment.&lt;br /&gt;
*[[ChroniclerC]]&lt;br /&gt;
*[[Clan rHrN]]&lt;br /&gt;
*[[Clawlikedragon]]&lt;br /&gt;
*[[CPUX]]&lt;br /&gt;
*[[Dai Ebisu]]&lt;br /&gt;
*[[Davecom3]]&lt;br /&gt;
*[[Dayantis]]&lt;br /&gt;
*[[Demonic Gophers]]&lt;br /&gt;
*[[Dekupower]]&lt;br /&gt;
*[[Drayco]]&lt;br /&gt;
*[[Dreestith]]&lt;br /&gt;
*[[Drow Bunny]]&lt;br /&gt;
*[[Eternaljwh|eternaljwh]]&lt;br /&gt;
*[[Evilgamer]]&lt;br /&gt;
*[[FerretBob]]&lt;br /&gt;
*[[FortMax]]&lt;br /&gt;
*[[Grim Atescu]]&lt;br /&gt;
*[[Grom]]&lt;br /&gt;
*[[HammerQueen]]&lt;br /&gt;
*[[Helseth]]&lt;br /&gt;
*[[Hotrodwinston]]&lt;br /&gt;
*[[HomerNet]] (see also [[Dame HelenNet]]&lt;br /&gt;
*[[Icedude]]&lt;br /&gt;
*[[IceTigerLily]] &amp;lt;- Currently Being Re-Worked.&lt;br /&gt;
*[[User:Ineluki|Ineluki]]&lt;br /&gt;
*[[Jake R]]  (OH MAN I AM SO ASHAMED OF NOT GETTING TO THIS EARLIER. -Jake)&lt;br /&gt;
*[[Jbenant]]&lt;br /&gt;
*[[Jenerix525]]&lt;br /&gt;
*[[Jeremy_I_Am]]&lt;br /&gt;
*[[Jesse_God_of_Awesome]]&lt;br /&gt;
*[[Jfan999]]&lt;br /&gt;
*[[Joat]]&lt;br /&gt;
*[[Jonixlord]]&lt;br /&gt;
*[[JONJONAUG]]&lt;br /&gt;
*[[Jorlem]]&lt;br /&gt;
*[[Jstone]]&lt;br /&gt;
*[[Kalga]]&lt;br /&gt;
*[[Kgirl1992]]&lt;br /&gt;
*[[KillerFish]]&lt;br /&gt;
*[[Kiloku]]&lt;br /&gt;
*[[Kraggi]]&lt;br /&gt;
*[[Krid]]&lt;br /&gt;
*[[Kum-El]]&lt;br /&gt;
*[[KylenPhylar]] Page coming soon&lt;br /&gt;
*[[Kyrio]]&lt;br /&gt;
*[[LittleBeast]]&lt;br /&gt;
*[[Lomgren]]&lt;br /&gt;
*[[Lohti]]&lt;br /&gt;
*[[Loztein]]&lt;br /&gt;
*[[Malachy19]]&lt;br /&gt;
*[[Mandros]]&lt;br /&gt;
*[[MDM]]&lt;br /&gt;
*[[mind-controlled-bunny@_@]]&lt;br /&gt;
*[[MOOMANiBE]] &amp;lt;- Edit this page! :D&lt;br /&gt;
*[[Mousekrod]]&lt;br /&gt;
*[[Mythos]]&lt;br /&gt;
*[[MysticForms]]&lt;br /&gt;
*[[nightshadow]]&lt;br /&gt;
*[[nokvok]]&lt;br /&gt;
*[[NumberFourtyThree]]&lt;br /&gt;
*[[OzLionHeart]]&lt;br /&gt;
*[[Paradox244]]&lt;br /&gt;
*[[PhaethonH]] - resident Sandbox abuser.&lt;br /&gt;
*[[Phoenix08]]&lt;br /&gt;
*[[Piebunny]]&lt;br /&gt;
*[[PixelHead777]]&lt;br /&gt;
*[[Pixelnator]]&lt;br /&gt;
*[[ProfessorTomoe]]&lt;br /&gt;
*[[psycho_BUNNY]]&lt;br /&gt;
*[[Q99]]&lt;br /&gt;
*[[Random_Sage]]&lt;br /&gt;
*[[RandomBunny | : )]]&lt;br /&gt;
*[[Raekuul]]&lt;br /&gt;
*[[Reaver225]]&lt;br /&gt;
*[[Reverend Hatman]]&lt;br /&gt;
*[[RichM90071]]&lt;br /&gt;
*[[S. Illus]]&lt;br /&gt;
*[[Sanchay]]&lt;br /&gt;
*[[Saric Krass]]&lt;br /&gt;
*[[Scribble_the_Scribe]]&lt;br /&gt;
*[[Serendipity_EGS|Serendipity_EGS (Serendipity, Ser)]] &amp;lt;- Page needs updating/redoing!&lt;br /&gt;
*[[Shadowwing]] &amp;lt;-undergoing heavy construction.&lt;br /&gt;
*[[Sirtalmor]] &amp;lt;-undergoing heavy construction.&lt;br /&gt;
*[[SleepyOrigami]]&lt;br /&gt;
*[[Squato]]&lt;br /&gt;
*[[Sven8705]]&lt;br /&gt;
*[[Tacharan]]&lt;br /&gt;
*[[Tadpole]]&lt;br /&gt;
*[[TeddVerres]]&lt;br /&gt;
*[[Teleros]]&lt;br /&gt;
*[[The Kool]] &amp;lt;- Newly revamped!  Now with a list of characters, and even a few muses.&lt;br /&gt;
*[[Theopenandclosedbook]]&lt;br /&gt;
*[[TingYi]]&lt;br /&gt;
*[[Trumpet of Doom]] &amp;lt;-under construction&lt;br /&gt;
*[[Twilightdusk]]&lt;br /&gt;
*[[UltimateRandom]]&lt;br /&gt;
*[[vampiress_kat]]&lt;br /&gt;
*[[vitrial]]--- has taken back his claim to never get a page, but you still don't have to read it&lt;br /&gt;
*[[VM mercenary]]&lt;br /&gt;
*[[VOR]]&lt;br /&gt;
*[[WalkerBoh]]&lt;br /&gt;
*[[Whackamole]] Whose name DOES appear correctly, the '2' on the forums is due to Technical Constraints.&lt;br /&gt;
*[[Windzarko]]&lt;br /&gt;
*[[Xepharon]]&lt;br /&gt;
*[[Youwillneverknow]]&lt;br /&gt;
*[[Yun]]&lt;br /&gt;
*[[Zerras]]&lt;br /&gt;
*[[Zolis]]&lt;br /&gt;
&lt;br /&gt;
===Bunny Artists===&lt;br /&gt;
Do you want others to see your artwork? Do you need a project, and wouldn't mind if someone gave you one? No? POST YOUR NAME ANYWAYS. This is the Bunny Artists list.&lt;br /&gt;
&lt;br /&gt;
* Currently Empty&lt;br /&gt;
&lt;br /&gt;
===Mayhem History===&lt;br /&gt;
And lo! Darkshive made a post of the rules, largely copied from those of the EGS Forum! And Mayhem was born, and we saw that it was good. Now fill in the rest, please.&lt;br /&gt;
&lt;br /&gt;
*[[The origin of Mayhem]]&lt;br /&gt;
*[[The Plague of 2006]]&lt;br /&gt;
*[[The Enigma Incident]]&lt;br /&gt;
*[[The Crossover Wars]]&lt;br /&gt;
*[[The Great Migration]]&lt;br /&gt;
&lt;br /&gt;
===Waffles===&lt;br /&gt;
A tasty breakfast food, though inferior to lesbians.&lt;br /&gt;
&lt;br /&gt;
*[[Breakfast]]&lt;br /&gt;
*[[Lesbians]]&lt;br /&gt;
*[[Waffles]]&lt;br /&gt;
*[[Waffle House #4741]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Important things that don't fit elsewhere&lt;br /&gt;
*[[Bunny Code]]&lt;br /&gt;
*[[Bunny Leveling System Version 2.9]]&lt;br /&gt;
*[[Bunny Locator]]&lt;br /&gt;
*[[El Goonish Shive Smilies]]&lt;br /&gt;
*[[Hammerspace]]&lt;br /&gt;
*[[Mayhem Laws of Physics]]&lt;br /&gt;
*[[MDM's Giant Closet]]&lt;br /&gt;
*[[Muses]]&lt;br /&gt;
*[[Newbie packs]]&lt;br /&gt;
*[[Newbie intro thread]]&lt;br /&gt;
*[[Operation Lagomorph]]&lt;br /&gt;
*[[Order of the Bunny]]&lt;br /&gt;
*[[Owl]]&lt;br /&gt;
*[[Sexy-Awesome]]&lt;br /&gt;
*[[Squata]]&lt;br /&gt;
*[[The Sentient Hailstorm]]&lt;br /&gt;
*[[Tasteful Curtain]]&lt;br /&gt;
*[[Uryuomoco]]&lt;/div&gt;</description>
			<pubDate>Sun, 27 Sep 2009 22:22:01 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:Main_Page</comments>		</item>
		<item>
			<title>Survival/horror</title>
			<link>http://72.14.177.54/Egs_mayhem/Survival/horror</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Sun, 27 Sep 2009 22:21:19 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:Survival/horror</comments>		</item>
		<item>
			<title>42nd KORVATHIAN Infantry</title>
			<link>http://72.14.177.54/Egs_mayhem/42nd_KORVATHIAN_Infantry</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;/* Members of V.K.T.H.S.U. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
The Year is considered to be 13 After Asteroid Impact {AAI}.&lt;br /&gt;
&lt;br /&gt;
13 years ago a smaller asteroid landed in the middle of the African savanah.  Its arrival in the now resource starved planet triggered a massive war.  One that is know to many as &amp;quot;The War of the Rock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Many Alliances were broken, made, and broken again in the course of this conflict.  Leaving a horrible political and bloody mess.&lt;br /&gt;
&lt;br /&gt;
It wasn't until an self hired Mercenary Organization called &amp;quot;WILLOW&amp;quot; took control of the site, and began its research, that it was found that the asteroid was of little resource value.&lt;br /&gt;
&lt;br /&gt;
This discovery resulted in major political backlash on the participating countries, as the grieving survivors of the men and women lost during the war learned and believed that their loved ones had died in &amp;quot;political pissing match&amp;quot;.  This resulted in many Mercenary organizations standing up to say that they could do the job, for a nominal fee of course, and with them there would be less political backlash as they are considered &amp;quot;Expendable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When these organization took over they began to develop new weapons as force multipliers.  These weapons made the armored vehicles of even the most modern army obsolete overnight.&lt;br /&gt;
&lt;br /&gt;
== The Weapons ==&lt;br /&gt;
&lt;br /&gt;
The new weapons were commonly called &amp;quot;Mechs&amp;quot; though this created the image of giant cyborgs and crazy laser weapons.  This was far from the truth.  They were simply much larger and walking tanks.  Some groups still called them Mechs, but most cosidered them to be RCAV's. [Ranged Combat Armored Vehicles].  They are designed to be modular so that a single squad, could be provided, and outfitted with the newest weapons as soon as they became availible, and to be able to re-outfit them to better suit their RCAV's to an upcomming battle, without having to bring a plethora of minor variants.&lt;br /&gt;
&lt;br /&gt;
== Weapon System ==&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;TABLE&amp;gt;&lt;br /&gt;
&amp;lt;TABLE FRAME=VOID CELLSPACING=0 COLS=13 RULES=NONE BORDER=0&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=258 HEIGHT=17 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Name&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=156 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Purpose&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=136 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Range (Kilometers)&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=86 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Cost&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=86 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Ammo&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=86 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Reload cost&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=86 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Rate of Fire&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=170 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Damage Caused per hit&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=111 ALIGN=CENTER BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;&amp;amp;ldquo;Splash&amp;amp;rdquo; ?&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=86 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;DPS&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=142 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Time to kill (seconds)&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=186 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Time till empty (seconds)&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD WIDTH=86 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Xxx&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;120mm repeater&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;All purpose Assualt&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3.5&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;3.5&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;200&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;200&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.25&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.250&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;45&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;45.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;N&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1.875&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.875&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2.66666666666667&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.667&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;266.666666666667&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;266.667&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;3x120mm repeater&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;all purpose Assualt&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3.5&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;3.5&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;300&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;300&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;135&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;135.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3.75&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;3.750&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;N&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;8.4375&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;8.438&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.592592592592593&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.593&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;133.333333333333&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;133.333&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;.50 cal HMG&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Anti-LAV/Personnel&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1.5&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;1.5&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.25&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.250&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;1000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.125&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.125&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1200&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1200.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.001&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.001&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;N&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.02&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.020&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;250&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;250.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;50&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;50.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;EMG 200mm&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Sniper&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;740&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;740.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;125&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;125&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;60&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;60.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;N&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;125&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;125.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;2x3 120mm Rocket&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Wide area suppression&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;4&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;4.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;30&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;30&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;30&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;30.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Y&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1.25&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.250&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;4&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;4.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;60&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;60.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;30mm Vulcan&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Anti-LAV/Personnel&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;1.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.25&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.250&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;7200&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;7200&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.125&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.125&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3600&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;3600.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.01&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.010&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;N&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.6&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.600&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;8.33333333333333&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;8.333&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;120&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;120.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;300mm Rifle&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Sniper&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;8&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;8.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;200&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;200&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;30&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;30.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3.75&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;3.750&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;N&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1.875&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.875&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2.66666666666667&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.667&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;400&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;400.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;60mm Shotgun&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;CQB&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;2.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;250&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;250&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;15&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;15.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3.75&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;3.750&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Y 1m Diameter&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.9375&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.938&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;5.33333333333333&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;5.333&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;1000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1000.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Pneumatic Spike&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;CQB&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;MELEE&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;15&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;15&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;5.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;25&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;25.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;N&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2.08333333333333&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.083&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;180&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;180.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;400mm Cannon&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Anti-RCAV Cannon&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;5&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;5.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;25&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;25&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;15&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;15.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;5.001&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;5.001&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Y 10m Diameter&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1.25025&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.250&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;100&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;100.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;Xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;Xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;Xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;Xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;Xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;Xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;Xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;Xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;B&amp;gt;-missiles-&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Stinger&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Anti-Air/RCAV [seeker]&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;4&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;4.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;5&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;5&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Xx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;20&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;20.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.85&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.850&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Y 5m Diameter&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.283333333333333&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.283&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;17.6470588235294&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;17.647&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;15&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;15.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;HEAT&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Un-Guided Anti-Armor&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3.5&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;3.5&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;4&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;4&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Xx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;15&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;15.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Y 5m Diameter&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.25&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.250&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;20&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;20.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;16&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;16.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;B&amp;gt;-Big Guns-&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;12x3 120mm Calliope&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Long-Range Area Suppression&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;10&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;10.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;3.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;36&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;36&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.100&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;36&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;36.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Y 10m Diameter&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.6&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.600&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;8.33333333333333&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;8.333&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;60&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;60.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;600mm Howitzer&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Long-Range Artillery&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;10&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;10.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;25&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;25&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;15&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;15.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Y 25m Diameter&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.375&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.375&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;13.3333333333333&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;13.333&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;100&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;100.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;B&amp;gt;-support-&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=53 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Armor kit&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Survivability&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Xx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Xx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=JUSTIFY SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Each kit doubles the amount of damage an RCAV can take, cost limit&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;n/a&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;UAV launcher&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Scouting Tool&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;25&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;25.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Xx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Xx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;n/a&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;All Weather Optics&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Increases Sight Range and Visibilty&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;20&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;20.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Xx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Xx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;n/a&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;flare/smoke launcher&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Illumination/Concealement&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;3.0&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;10&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.25&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.250&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;n/a&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Active guidance countermeasures&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Chaff/Flares,  Intended to misguide enemy [Stinger]s&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1.5&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;1.5&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;10&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.25&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.250&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;n/a&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT BGCOLOR=&amp;quot;#FF0000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;B&amp;gt;-future-&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;PEW&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;All purpose Assualt&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;15Km&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;4&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;4.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;500&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;75&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;75.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;3.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;N&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3.75&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;3.750&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2.66666666666667&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.667&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;400&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;400.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;KNOW&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Anti-RCAV RIFLE&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;20Km&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;4&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;4.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;10&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;60&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;60.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;5.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;5.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Y 10m Diameter&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;5.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;5.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1.81818181818182&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.818&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;10&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;10.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;TSR&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Sniper&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;250Km&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;4&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;4.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;30&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;30&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;30&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;30.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;7&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;7.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;N&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;3.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;3.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2.85714285714286&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;2.857&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;60&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;60.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Falcon&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Anti-Air/RCAV [seeker]&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;500Km&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;6&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;6.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;2&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;2&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;None&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;30&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;30.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Y 1Km Diameter&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;0.5&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;0.500&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;1&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;1.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDVAL=&amp;quot;120&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;120.000&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;xxx&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;xxx&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT BGCOLOR=&amp;quot;#000000&amp;quot; SDVAL=&amp;quot;0&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;0.000&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT BGCOLOR=&amp;quot;#000000&amp;quot; SDVAL=&amp;quot;0&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;Err:503&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDVAL=&amp;quot;0&amp;quot; SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;#VALUE!&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT BGCOLOR=&amp;quot;#000000&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#000000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Carry system name&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Cost Allotment&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Max speed&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Limitations&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Max weapon size&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;Relative Size&amp;lt;/U&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;4x4 Wheels&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;5&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;5&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;200&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;200&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Bad on hills, very fast on flat terrain&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;120mm&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Approxoimately the Size of a 2 lane wide tractor/trailor, front axel is bicycle style as it can pivot 360&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;6x6 Wheels&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;7&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;7&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;180&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;180&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Moderate on hills, fast on flat&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;200mm&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Same size as the 4x4, however its wheels are standard, but its mid-section is flexible&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Treads&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;10&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;10&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;100&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;100&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Great all terrain, tad slower, immune to knock back&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;300mm&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;As wide as 2 lanes and as long as a double hitch tractor trailer&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;4 leg&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;12&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;12&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;140&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;140&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Goes anywhere&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;No limit&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;As long as 2 tractor/trailers end to end, and as wide as a 3 lane road&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;2 leg&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;6&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;6&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;180&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;180&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Does ok on hills, and ran still run on un-even terrain&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;200mm&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;As wide as 2 lanes and its feet are the size of a VW Bug.&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Reverse Joint 2 leg with Stabalizer arms&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;8&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;8&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=RIGHT SDVAL=&amp;quot;160&amp;quot; SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;160&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Good hill climber, slowed due to its stabilizer kit&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;300mm, only one besides the 4 leg to be able to handle a 200mm EMG&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;Same as normal two leg, but its knee joints face the other way and have two little drop down recoil absorbers.&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;Explanations of Numbers&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;A 'naked' RCAV has 4.999 &amp;amp;ldquo;health&amp;amp;rdquo;.  Each armor kit doubles the &amp;amp;ldquo;Health&amp;amp;rdquo;  &amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;The damage points are dependent on direct hits&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
		&amp;lt;TR&amp;gt;&lt;br /&gt;
			&amp;lt;TD HEIGHT=17 ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;A near miss or &amp;amp;ldquo;splash&amp;amp;rdquo; does half damage&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=CENTER SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0.000&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
			&amp;lt;TD ALIGN=LEFT SDNUM=&amp;quot;1033;0;0&amp;quot;&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;/TD&amp;gt;&lt;br /&gt;
		&amp;lt;/TR&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Members of V.K.T.H.S.U. ==&lt;br /&gt;
[place bio's here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Neil&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Name: Ace Diamond&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Sex: male&lt;br /&gt;
&lt;br /&gt;
hair: red&lt;br /&gt;
&lt;br /&gt;
eyes: green&lt;br /&gt;
&lt;br /&gt;
build: tall and muscley&lt;br /&gt;
&lt;br /&gt;
Personality: quiet yet snarky&lt;br /&gt;
&lt;br /&gt;
Education level: accelerated classes in high school, no college&lt;br /&gt;
&lt;br /&gt;
Family: two brothers, two sisters, all younger and living in group housing due to parent's death.&lt;br /&gt;
&lt;br /&gt;
how/why they were recruited: worked security in the companies building and got 'promoted'&lt;br /&gt;
&lt;br /&gt;
background: well versed in the martial art of Krav Maga. worked as a bouncer after high school. qualified for many colleges but never really wanted to go. very content to live a simple life. sends money to his siblings when he can.&lt;br /&gt;
&lt;br /&gt;
Unit ID#: #89&lt;br /&gt;
&lt;br /&gt;
Unit Type: 4 legs - 12 points - 140 spd - goes anywhere - no weapon size limit&lt;br /&gt;
&lt;br /&gt;
weps=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 pneumatic spikes ~ 30 rounds (-4)&lt;br /&gt;
&lt;br /&gt;
2 60mm shotguns ~ 750 rounds (-2.5)&lt;br /&gt;
&lt;br /&gt;
2 25mm miniguns ~ 36000 rounds (-1.5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
other=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
armor kit x3 (-3)&lt;br /&gt;
&lt;br /&gt;
all weather optics (-0.5)&lt;br /&gt;
&lt;br /&gt;
active guidance countermeasures ~ 10 rounds (-0.5)&lt;br /&gt;
&lt;br /&gt;
skeletal fist vanity painted on back (priceless)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
role=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
heavy assault&lt;br /&gt;
&lt;br /&gt;
== Chapters ==&lt;br /&gt;
'''{Put Chapter pages here. Chapters are to be 25 forum pages long. Add 4% to a section's completed count for each complete page it contains.}'''&lt;br /&gt;
&lt;br /&gt;
[[(42nd KORVATHIAN Infantry) Chapter 001 &amp;quot;Paycheck&amp;quot; : Pages 0001 to 0025]] (0% complete)&lt;/div&gt;</description>
			<pubDate>Sat, 05 Sep 2009 02:01:26 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:42nd_KORVATHIAN_Infantry</comments>		</item>
		<item>
			<title>Vitrial</title>
			<link>http://72.14.177.54/Egs_mayhem/Vitrial</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;He is 1 part pest, 1 part 'one hell of a guy', 1 part mystic, and 1 part slacker. always ready to help, and always ready to take a nap.&lt;br /&gt;
&lt;br /&gt;
Has a Silent Hill addiction as well as an obsession for Berserk (manga)&lt;br /&gt;
&lt;br /&gt;
When RPing (which is regretably seldome) he always plays the same thing, a well dressed man in a grey suit, always.&lt;br /&gt;
&lt;br /&gt;
When on the forums, he posts well, says meaningful things, and never angers anyone. &lt;br /&gt;
&lt;br /&gt;
nuff sed.&lt;/div&gt;</description>
			<pubDate>Wed, 17 Oct 2007 18:13:17 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:Vitrial</comments>		</item>
		<item>
			<title>Survival/horror</title>
			<link>http://72.14.177.54/Egs_mayhem/Survival/horror</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{this is the fifth time i'v had to type this so sorry for any anamoles in it, i'm getting aggrivated}&lt;br /&gt;
&lt;br /&gt;
the following is an RP by [[Vitrial]] of EGS Mayhem.&lt;br /&gt;
&lt;br /&gt;
'''Survival/Horror RP'''&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
''The story''&lt;br /&gt;
---&lt;br /&gt;
In a quiet mountained area of Pennsylvania, USA, the townsfolk carry on as usuall. Many poeple pass through here often, so someone popping up and dissapearing goes virtualy unnoticed. But one day things aren't quite right, why is the sun red, where is everyone going off to, and what are these things rushing through the shadows.&lt;br /&gt;
&lt;br /&gt;
This RP will be full of cryptic puzzles, twisted trips through ones own psyche, and life threatening situations as the sun is devoured by the &amp;quot;oscurità letale&amp;quot;. The red sun that blackens the sky spells ominous signs for the quickly dissapearing townspeople.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
''The locations''&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Broms city: a decent sized bustling city that has many shops houses and a large entertainment district.&lt;br /&gt;
&lt;br /&gt;
Greywater community: a small bit of houses off the freeway, it has a gas station, convenient store, and a mom-and-pop diner.&lt;br /&gt;
&lt;br /&gt;
St. Willis village: a small, self sustaining, religous community in the mountains.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
''the technical stuff''&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
The biggest theme is that everyone is a normal everyday person, not some special agent or space marine. This adds realism and substance, in my opinion.&lt;br /&gt;
&lt;br /&gt;
All interested must fill out a character bio and i would prefer it be sent it to me via PM, but any way you want to do it is fine. and it must have all the information listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+name: characters first and last name&lt;br /&gt;
&lt;br /&gt;
+position: whether they are a citizen of Broms city, a passerby on a trip, or there on business for a few days&lt;br /&gt;
&lt;br /&gt;
+occupation: what they do for a living&lt;br /&gt;
&lt;br /&gt;
+special skill: a realistic skill that sets them apart from others (does not need to be related to occupation)&lt;br /&gt;
&lt;br /&gt;
+3 major items: three thing to start out with (besides cash, cell phone, car, ect...)&lt;br /&gt;
&lt;br /&gt;
+and 1 phobia: something the character is deathly afraid of&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{and that should cover it}&lt;/div&gt;</description>
			<pubDate>Wed, 17 Oct 2007 18:12:32 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:Survival/horror</comments>		</item>
		<item>
			<title>LSE</title>
			<link>http://72.14.177.54/Egs_mayhem/LSE</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A major affliction sadly affecting many [[Bunny|Bunnies]]. It is a lowering of the self esteem. Possible side effects are depression, upsetness and sometimes worse. LSE tends to occur in intermittent bouts, and chronic sufferers are most common. It's easily contractible when stressful situations weaken the mental immune system, and treatment generally consists of long-term contemplation of oneself and others, and serious cases can require repeated large doses of affection from another in order to raise self-worth. The latter course is used hesitantly by many professionals, as the treatment can become highly addictive and removal of the affection oftens results in a catastrophic combination of withdrawal symptoms and the return of the symptoms of LSE.&lt;br /&gt;
&lt;br /&gt;
=== Known sufferers ===&lt;br /&gt;
&lt;br /&gt;
*[[MOOMANiBE]]&lt;br /&gt;
*[[FerretBob]]&lt;br /&gt;
*[[HammerQueen]]&lt;br /&gt;
*[[Grim Atescu|The Grim]]&lt;br /&gt;
*[[Dekupower]]&lt;br /&gt;
*[[Drow Bunny]]&lt;br /&gt;
*[[AkaraAri]]&lt;br /&gt;
&lt;br /&gt;
== The LSE War ==&lt;br /&gt;
Some people who suffer from LSE do not understand why others, who also have it, do. Resulting in FerretBob going out of his way to destroy HQ's. At least in a nice way. However, neither he nor HQ understand why exactly the other is trying to destroy their LSE, as they feel it is justified. Many of them, &amp;lt;strike&amp;gt;such as FB, are wrong.FB isHQ is, of course wrong squaredquite right wrong in a non-self-esteem-lowering way.&amp;lt;/strike&amp;gt; such as FB and HQ are both completely awesome.&lt;br /&gt;
&lt;br /&gt;
=== A possible cure ===&lt;br /&gt;
&lt;br /&gt;
While not a cure, but simply a treatment, [[Vitrial]] (a relative newcomer to the mayhem forums) has devised a method of controleing these bouts indefinatly. A word of warning, it is not for the faint of heart and takes much time to get used to.&lt;br /&gt;
The best non-prescription treatment found by Vitrial and his to remained unnamed colleauges is a vast consumption of capsaicin with every meal. Chili peppers, hot sauce, and other spicy substances are the best known source of this abundant chemical. it is to be noted that one must consume a capsaicin source with at least one meal a day, though more is prefered.&lt;br /&gt;
Other treatments (i.e. effection, friends, ect..) are essential for prolonged results but can help bridge gaps in those long hauls of sadness.&lt;br /&gt;
&lt;br /&gt;
Why/how does it work: the answer is simple, the pain caused in the mouth forces the brain to release endorfens (check for spelling), which are the chemical that effect how happy you are, essentialy the more endorfens in your system the better you feel. And since the endorfens last longer than the pain, and also since the endorfens are released whether or not the pain effects you or not means that you can get long results quickly with little chance of building up an immunity.&lt;br /&gt;
A short while after a regular schedule of spicy food intake you will notice a build up in resistance to the pain of the acidic capsaicin, but its effects should remain unchanged, while the treatment must be a life long process, who could argue with eating more food to feel better.&lt;br /&gt;
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Other good effects of capsaicin: this wonderful substance has been scientifically proven by REAL scientists to boost the immune system to inhuman levels, aid in weight loss at exccelerated speeds, and help ones metabolism.&lt;br /&gt;
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warning: sideeffects associated with capsaicin are as follows;&lt;br /&gt;
---a burning sensation in the mouth&lt;br /&gt;
---lightheadedness after large meals&lt;br /&gt;
---mild poisoning after chili pepper eating contests gone wrong&lt;br /&gt;
---less colds anf flus&lt;br /&gt;
---a bubblier mood&lt;br /&gt;
---smellier sweat&lt;br /&gt;
&lt;br /&gt;
for any questions, complaints, or whatever, contact Vitrial on the EGS mayhem forum.&lt;br /&gt;
&lt;br /&gt;
(sorry it was so long, i had a lot to say, and its helped quite a few people, including me)&lt;br /&gt;
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[[Category:Afflictions]]&lt;/div&gt;</description>
			<pubDate>Tue, 16 Oct 2007 05:11:23 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:LSE</comments>		</item>
		<item>
			<title>Vitrial</title>
			<link>http://72.14.177.54/Egs_mayhem/Vitrial</link>
			<description>&lt;p&gt;Vitrial:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;He is 1 part pest, 1 part 'one hell of a guy', 1 part mystic, and 1 part slacker. always ready to help, and always ready to take a nap.&lt;br /&gt;
&lt;br /&gt;
Has a Silent Hill addiction as well as an obsession for Berserk (manga)&lt;br /&gt;
&lt;br /&gt;
When RPing (which is regretably seldome) he always plays the same thing, a well dressed man in a grey suit, always.&lt;br /&gt;
&lt;br /&gt;
When on the forums, he posts well, says meaningful things, and never angers anyone. But he almost never gets responses, and is rather blissfuly ignored, and likes it that way.&lt;br /&gt;
&lt;br /&gt;
nuff sed.&lt;/div&gt;</description>
			<pubDate>Sat, 13 Oct 2007 20:17:43 GMT</pubDate>			<dc:creator>Vitrial</dc:creator>			<comments>http://72.14.177.54/Egs_mayhem/Talk:Vitrial</comments>		</item>
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