Munchkin

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Revision as of 22:18, 24 August 2007 by Davecom3 (Talk | contribs)

ChroniclerC is currently running a Munchkin game. The players are currently catldr24, Beacon, Anti-Paragon, eternaljwh, Drayco, and AlmostReadytoFly.

Link to the thread.
Link to the rules thread.

Contents

catldr24

Last updated 4/13/07

Level 1 Male Elf with no class
Effective level of 3
Five cards in hand (5 dungeon, 0 treasure)

Equipment:
The Other Ring
+2 Bonus
You may automatically Run Away from any combat, regardless of other cards played on you, but you lose a level. You may also use it as a Wishing Ring (i.e., to cancel a Curse), discarding it afterward.
1,000 Gold Pieces


Beacon

Level 5 Male Orc Warrior
Effective level of 14
2 Card in hand (2 dungeon, 0 treasure)

Equipment:
Right Hand: Sword of Slaying Everything Except Squid +4
Left Hand: Funny-Looking Sword +4
Armor: Leather Armor +1


Abilities:

Warrior
Berserking: You may discard up to 3 cards in combat; each one gives you a +1 bonus.
You win ties in combat
Orc
An Orc who is hit with a curse can always choose to ignore the curse and lose a level instead - unless he's already at Level 1.
When an Orc fighting alone defeats a monster by more than 10, he goes up an extra level.


Pile of Stuff:
Potion of Apathy
Play during any combat after someone is chosen to aid in the combat. That munchkin wanders away and cannot participate; he gets back any cards he had played in the combat. Another helper may be chosen, if there are volunteers.
Usable once only.
No Value - but who cares?

Mace of Sharpness +4
Usable by Clerics only. 1 Hand - 600 Gold Pieces

Anti-Paragon

Last updated 4/19/07

Level 9 Female Half-Gnome Wizard
Effective level of 17
Four cards in hand (1 dungeon, 3 treasure)

Abilities:

Gnome
-1 to Run Away
In combat alone, you may play one monster from your hand as an thingy; cards may enhance this monster normally. Its levels add to yours for one combat only; then it vanishes.
Monsters treat you as a Halfling; they are too dumb to know the difference. Exception: The Floating Nose and Shadow Nose will never pursue you.

Halfling
-1 to Run Away.
You may sell one item each turn for double price (other items are at normal price).

Wizard
Flight Spell: Discard a card to get a +1 to fleeing. (max 3)
Stuff Spell: Dump hand to cancel out a monster. You get treasure, but no level.


Equipment:
Familiar
+3 Bonus
Usable by Wizard Only
400 Gold Pieces

Chainsaw Of Bloody Dismemberment (Attached to Poisoned)
+3 Bonus (+5 with Poisoned)
2 Hands, Big, 800 Gold Pieces

Poisoned (Attached to Chainsaw Of Bloody Dismemberment)
+2 Bonus
This card must be placed with an item that gives a level bonus. That item is now the Poisoned (whatever), and is worth an extra +2 in combat. This card goes with the item if it is lost, stolen, or discarded. It can also be used with the Rat on a Stick to make it a +4 bonus item. Yum!

Davecom3

Last updated 4/14/07

Level 6 Male Dwarf Bard
Effective level of 9
One card in hand (2 dungeon, 2 treasure)

Equipment:
Short Wide Armor

+3 Bonus

Usable by Dwarf Only

Armor, 400 Gold Pieces

Freezing Explosive Potion Use during any combat. +3 to either side. Usable once only. 100 Gold Pieces

Magic Lamp You may use the Lamp only on your own turn. It summons a genie who makes a single monster vanish, even if you had already failed your Run Away roll and it was about to catch you. If it was the only monster you were facing, you may take it's treasure, but you don't gain a level. Usable once only. 500 Gold Pieces

Drayco

Last updated 4/13/07

Level 5 Male Gnome Warrior
Effective level of 8

Gnome
-1 to Run Away
In combat alone, you may play one monster from your hand as an Illusion; cards may enhance this monster normally. Its levels add to yours for one combat only; then it vanishes. Monsters treat you as a Halfling; they are too dumb to know the difference. Exception: The Floating Nose and Shadow Nose will never pursue you.

Warrior
Berserking: You may discard up to 3 cards in combat; each one gives you a +1 bonus.
You win ties in combat.

Four cards in hand (3 dungeon, 1 treasure)

Equipment:

Sandals Of Protection (Equipped) Curse cards which you draw when kicking down a door have no effect. (Curses cast by other players will still effect you.) Footgear, 700 Gold Pieces

Mithril Armor (Equipped) +3 Bonus Not usable by Wizards Armor, Big, 600 Gold Pieces

Cotion Of Ponfusion Use during any combat. +3 to either side. Usable once only. 100 Gold Pieces

Awful Socks +4 Bonus Not Usable by Gnome They are exceptionally ripe, and give an extra +5 vs. the Floating Nose or its Shadow. However, no other player will accept your help while you wear them. They may still help YOU, if you beg enough. You may wear these under other Footgear, but if something makes you lose your Footgear, it all goes. Footgear, 200 Gold Pieces

AlmostReadytoFly

Last updated 27/07/07

Level 5 Male Human bard
Effective level of 15
Five cards in hand (3 dungeon, 2 treasure?)

Equipment:
Slay Bells
+3 Bonus
Usable by Bard Only
1 Hand, 400 Gold Pieces

Pantyhose Of Giant Strength
+3 Bonus
Not usable by Warriors
600 Gold Pieces

Helm of Peripheral Vision
+2 Bonus
This helmet also gives complete immunity to thiefly powers. The wearer cannot be backstabbed, not can anything be stolen from him by a Thief.
Headgear
600 Gold Pieces

Singing & Dancing Sword +2 Bonus
Not Usable by Thief
400 Gold Pieces
One hand?

Stepladder (Not equipped)
+3 Bonus
Usable by Halfing Only
Big, 400 Gold Pieces

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