Munchkin

From Egs Mayhem

(Difference between revisions)
(Anti-Paragon)
(Anti-Paragon: *repairs* Sorry that I'm spamming upgrades. >.>)
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'''''Abilities:'''''
'''''Abilities:'''''
 +
''Gnome''
''Gnome''
-1 to Run Away
-1 to Run Away

Revision as of 16:03, 7 June 2007

ChroniclerC is currently running a Munchkin game. The players are currently catldr24, Beacon, Anti-Paragon, eternaljwh, Drayco, and AlmostReadytoFly.

Link to the thread.
Link to the rules thread.

Contents

catldr24

Last updated 4/13/07

Level 1 Male Elf with no class
Effective level of 3
Five cards in hand (5 dungeon, 0 treasure)

Equipment:
The Other Ring
+2 Bonus
You may automatically Run Away from any combat, regardless of other cards played on you, but you lose a level. You may also use it as a Wishing Ring (i.e., to cancel a Curse), discarding it afterward.
1,000 Gold Pieces


Beacon

Level 4 Male Orc
Effective level of 8
Three Cards in hand (2 dungeon, 1 treasure)

Equipment:
Right Hand: Sword of Slaying Everything Except Squid +4

Pile of Stuff:
Potion of Apathy
Play during any combat after someone is chosen to aid in the combat. That munchkin wanders away and cannot participate; he gets back any cards he had played in the combat. Another helper may be chosen, if there are volunteers.
Usable once only.
No Value - but who cares?

Mace of Sharpness +4
Usable by Clerics only.

Anti-Paragon

Last updated 4/19/07

Level 7 Female Half-Gnome Wizard
Effective level of 19
Five cards in hand (0 dungeon, 5 treasure)

Abilities:

Gnome -1 to Run Away In combat alone, you may play one monster from your hand as an Illusion; cards may enhance this monster normally. Its levels add to yours for one combat only; then it vanishes. Monsters treat you as a Halfling; they are too dumb to know the difference. Exception: The Floating Nose and Shadow Nose will never pursue you.

Halfling -1 to Run Away. You may sell one item each turn for double price (other items are at normal price).

Wizard Flight Spell: Discard a card to get a +1 to fleeing. (max 3) Charm Spell: Dump hand to cancel out a monster. You get treasure, but no level.

Equipment:
The Occasionally Reliable Amulet
When a curse hits you, roll a die. On a roll of 1-3, the curse takes effect and the amulet is discarded. On a 4-6 the curse is blocked; discard the curse. On a 6, you also go up a level!
600 Gold Pieces

Gnomex Suit
+4 Bonus
Usable by Gnome Only
This may be worn over other armor, but if something makes you lose your armor, you lose it ALL.
Armor, 600 Gold Pieces

Familiar
+3 Bonus
Usable by Wizard Only
400 Gold Pieces

Chainsaw Of Bloody Dismemberment (Attached to Poisoned)
+3 Bonus (+5 with Poisoned)
2 Hands, Big, 800 Gold Pieces

Poisoned (Attached to Chainsaw Of Bloody Dismemberment)
+2 Bonus
This card must be placed with an item that gives a level bonus. That item is now the Poisoned (whatever), and is worth an extra +2 in combat. This card goes with the item if it is lost, stolen, or discarded. It can also be used with the Rat on a Stick to make it a +4 bonus item. Yum!

Davecom3

Last updated 4/14/07

Level 3 Male Dwarf with no class
Effective level of 3
One card in hand (1 dungeon, 2 treasure)

Equipment:


Drayco

Last updated 4/13/07

Level 2 Male Gnome Warrior
Effective level of 2
Five cards in hand (5 dungeon, 0 treasure)

Equipment:
Sandals Of Protection
Curse cards which you draw when kicking down a door have no effect. (Curses cast by other players will still effect you.)
Footgear, 700 Gold Pieces

AlmostReadytoFly

Last updated 4/20/07

Level 3 Male Human bard
Effective level of 6
Five cards in hand (3 dungeon, 2 treasure)

Equipment:
Slay Bells
+3 Bonus
Usable by Bard Only
1 Hand, 400 Gold Pieces

Stepladder (Not equipped)
+3 Bonus
Usable by Halfing Only
Big, 400 Gold Pieces

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