Art's Muses MKRP
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| - | Art's Muses in MKRP, the   | + | Art's Muses in MKRP, the characters who hang around him.   | 
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| + | Each of them represent Aspects of his personality.  | ||
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== Marlee ==  | == Marlee ==  | ||
| - | The Muse of Intellect and   | + | The Muse of Intellect and Perviness. She is a werecat. Her usual form is an elven catgirl. Currently (due to it being a full moon in Mossy Knoll) she is stuck in her other form, that of a white cat.  | 
| + | Marlee also posseses a large hammer, that she can use to fly around on, in the manner of a witch's broomstick.  | ||
== Rahn ==  | == Rahn ==  | ||
Current revision as of 18:56, 17 February 2011
Art's Muses in MKRP, the characters who hang around him.
Each of them represent Aspects of his personality.
Contents | 
Drayco
Probably the most developed of them. Drayco is a draconic humanoid. His Aspect is Courage.
Roan
The Muse of Innocence and Creativity. Roan's physical form is that of a small elf-boy. Always wears blue.
Marlee
The Muse of Intellect and Perviness. She is a werecat. Her usual form is an elven catgirl. Currently (due to it being a full moon in Mossy Knoll) she is stuck in her other form, that of a white cat.
Marlee also posseses a large hammer, that she can use to fly around on, in the manner of a witch's broomstick.
Rahn
The Muse of Instinct and Competition. Rahn's physical form is that of an anthro-hyena. The most recent of the muses to emerge. Rahn is not very bright, but loyal and willing to help.
