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		<title>Egs Mayhem - User contributions [en]</title>
		<link>http://72.14.177.54/EGS_Mayhem/Special:Contributions/Teleros</link>
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		<item>
			<title>Marc C DuQuesne</title>
			<link>http://72.14.177.54/EGS_Mayhem/Marc_C_DuQuesne</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Technologies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A characted used by [[Teleros]], first brought in for the [[Villains RP]].&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*'''Name: '''Marc C DuQuesne&lt;br /&gt;
*'''Age: '''32&lt;br /&gt;
*'''Gender: '''Male&lt;br /&gt;
*'''Species: '''Human&lt;br /&gt;
*'''Height: '''6ft 1&amp;quot;&lt;br /&gt;
*'''Eyes: '''Black&lt;br /&gt;
*'''Hair: '''Thick black hair&lt;br /&gt;
*'''Notes: '''Ambidextrous&lt;br /&gt;
*'''Font Colour: '''Dark Blue&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Zipping along in his massive starship, the ''Skylark DuQuesne'', DuQuesne was suddenly yanked out and dumped on this lookalike Earth, with only what he was wearing with him (clothes, a few rare metals he traded in for cash, and his pistols). A month has passed and, now with a job in the Rare Metals Laboratory, he's established and is trying to find a way to get back to his ship or build a new one. Problem is, Earth doesn't have anything like the equipment he would need...&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
DuQuesne is probably the closest thing to a human robot you can get to. He's utterly cold and ruthless, his long-term goal being to improve his own lot in life. That's not to say he doesn't care about the rest of humanity: he'd like to see it prosper - but if it comes down to them or him, he'd go with himself without hesitation.&amp;lt;br&amp;gt;&lt;br /&gt;
He's also not one to hold grudges: he may try to kill you today and work with you tomorrow if he feels the need to. As such he is definitely not to be trusted, but can be understood.&amp;lt;br&amp;gt;&lt;br /&gt;
What does he want? Well the backstory is that he's been dumped here with only what he had on him, so he's trying to get established and get back to his enormous starship, wherever it is (or at least replace it).&lt;br /&gt;
&lt;br /&gt;
==Technologies==&lt;br /&gt;
*'''Copper: '''Most of DuQuesne's technology uses ordinary copper to work, although fissile materials can be used (at least in some cases). This is done by using a mysterious metal &amp;quot;X&amp;quot; as a catalyst and a special &amp;quot;whatsitron&amp;quot; device (as people call it - it was never given a proper name by its developers). Although DuQuesne has all the &amp;quot;X&amp;quot; he'll need, he doesn't own a copper mine and foundry!&lt;br /&gt;
*'''X-Plosive Bullets: '''These are fired from his two ordinary looking pistols - and indeed look like ordinary bullets. However they are definitely not. These bullets range from a Mark One (able to completely destroy a large tree stump) to a Mark Ten (multi-megaton explosion). For obvious reasons, the higher level ones are rarely used. Note that the bullets, although they work by converting copper into 100% energy, do not leave any radioactive byproducts and the like - essentially they're 100% clean nukes. A Mark Five can create a shockwave powerful enough to knock a fully grown man down 900 yards away, and a mushroom cloud ninety-odd thousand feet high.&lt;br /&gt;
*'''Object Compass: '''These are like tiny compass needles set into a transparent sphere: they rotate to point at whatever it is they are set to, and are accurate at interstellar distances. One of the few things (like his bullets) he's been able to build so far.&lt;br /&gt;
*'''Jump Pack: '''This is a small strap-on backpack that can achieve dangerous accelerations: you could go supersonic and into space with it. As such, it's best if you wear some protection. There's no exhaust or anything; it works instead by accelerating a copper bar and dragging the user along.&lt;br /&gt;
*'''[[Sixth Order Knowledge]]: '''DuQuesne has the knowledge of how to build some phenomenally powerful weapons and devices... (un)fortunately he's not in a position to in the [[Villains RP]], although he has them outside of this setting. This is his chief goal, and he'll use whoever he needs to aim for it.&lt;br /&gt;
*'''Seventh Order Knowledge: '''Shortly after the Crossover Wars ended, DuQuesne used the knowledge he'd gained during it to delve into a whole new order, and shortly built a new ship (in the region of 10,000km across) &amp;amp; massive forcefield projector (about 4ly in diameter). Unfortunately, only DuQuesne knows how powerful this new technology is - and he isn't telling.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Sharpshooter. DuQuesne is a very good shot with a wide variety of weapons, particularly pistols.&lt;br /&gt;
*Safe Cracker. DuQuesne had to learn this to get at &amp;quot;X&amp;quot; originally. He's very good.&lt;br /&gt;
*Stealthy. DuQuesne has had to give the FBI the slip on many occasions.&lt;br /&gt;
*Telepathy over long distances. This is only communication though, nothing else.&lt;br /&gt;
*Mind control. This requires staring into the person's eyes, at which time a battle of wills will take place: if DuQuesne wins then he can mind control them, read their minds etc. Obviously, it helps if the other person is restrained etc.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
*Almost all of DuQuesne's powerful stuff relies on his science and there are obvious safety issues involved: nothing more powerful than a Mark One X-Plosive bullet can be used in a confined space, and even then it's like a bomb going off.&lt;br /&gt;
*If he has it confiscated / destroyed he's effectively a sharpshooting thief with a bit of mind control thrown in for good measure.&lt;br /&gt;
&lt;br /&gt;
==Cookie!==&lt;br /&gt;
A cookie for anyone who can PM me where DuQuesne comes from - without using Goggle, Wikipedia or other resource.&amp;lt;br /&amp;gt;&lt;br /&gt;
1st Prize: RichM90071&lt;br /&gt;
&lt;br /&gt;
[[Category:Male]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Chaotic Neutral]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Thu, 13 Mar 2008 00:42:59 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Marc_C_DuQuesne</comments>		</item>
		<item>
			<title>Restricted Artificial Intelligence</title>
			<link>http://72.14.177.54/EGS_Mayhem/Restricted_Artificial_Intelligence</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Another of [[Teleros]]'s creations, the RAI is from the same &amp;quot;Terran Alliance&amp;quot; universe as Lt John Webb, it was brought in to help with the defence of EGS against the [[Evil Overlords United]] comic. The RAI isn't a proper character as much as an aid for other characters: feel free to use it - I only ask that it stays in-character.&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*'''Name: '''Whatever you want to call it. Most previous users in the TA universe have called it &amp;quot;Rai&amp;quot; or &amp;quot;computer&amp;quot;.&lt;br /&gt;
*'''Computing Power: '''1e420 [http://en.wikipedia.org/wiki/FLOPS FLOPS] at full load. It is based on the Terran Alliance's sub-quantum technology.&lt;br /&gt;
*'''Storage Capacity: '''Enough.&lt;br /&gt;
*'''Physical Form: '''A two-metre high box, self-powered, and with forcefield generators, sensors &amp;amp; holographic projectors built into it. The upgrades took over the rest of the wall the RAI's tower was up against.&lt;br /&gt;
*'''Holographic Form: '''Something like the typical Victorian schoolmistress is the &amp;quot;default&amp;quot; one, but it can change for the user.&lt;br /&gt;
*'''Font Colour: '''Orange&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Although it is an artificial intelligence, an RAI has something akin to the 3 laws of robotics programmed in, to ensure it can't go renegade. It is very good an intuition and making leaps of logic like humans in addition to more normal computer operations.&amp;lt;br /&amp;gt;&lt;br /&gt;
Don't be fooled by its generally cheerful disposition however: an RAI is emotionless - instead faking emotions so as to help achieve the desired affect on the person it is communicating with. It is only not polite when the situation actually warrants it: it doesn't have a temper to lose control of. It is willing and able to help in any matters it can, from psychology to astrophysics or literary criticism.&lt;br /&gt;
&lt;br /&gt;
==Forcefields==&lt;br /&gt;
These forcefields aren't very good at protecting things like shields, but are very good at manipulation of matter and energy and extremely accurate. They can handle a couple of tons safely, but any more would damage the physical computer tower itself. They are based on the forces found in reality, ie gravity, electromagnetism, the two nuclear forces and a single unified force. This gives the RAI some manufacturing capabilities, and it could work on something akin to a von Neumann machine to improve this.&lt;br /&gt;
&lt;br /&gt;
==Sensors==&lt;br /&gt;
The sensors come in just about every shape and size, from infra-red to TA subspace sensors that can detect objects cloaked or out of phase in the real universe. The subspace ones have a range of several hundred parsecs and work at millions of times lightspeed - those that operate merely at lightspeed are obviously much more limited in scope (like the forcefields).&lt;br /&gt;
&lt;br /&gt;
==Death Isn't Permanent==&lt;br /&gt;
*The RAI is, through its sensors and massive storage capacity, capable of keeping up-to-date backups of the total information about someone, from recent memories to the structure of individual cells.&lt;br /&gt;
*This can then be used to grow a perfect clone of the person over about 3 months. Memories will be downloaded directly into the new body: essentially it the new body will be identical to the original at the moment of death - minus the mortal injuries and the like of course.&lt;br /&gt;
*Given the situation, psychological counselling is usually recommended for those not used to the system (unlike members of the Alliance Guard and Alliance Navy, who have to be at least reasonably sound of mind after this procedure to sign up in the first place).&lt;br /&gt;
*In emergencies and when such facilities are available, a proper manufacturing facility (such as the ones aboard [[Mayhem Orbital Command]] may be used to create the perfect clone in a matter of seconds at most, literally atom by atom.&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
Shortly after Evil Alex escaped the Defence Force, the RAI was given a major upgrade:&lt;br /&gt;
*New sensors, able to detect everything from the arcane to narrativium.&lt;br /&gt;
*New forcefields, able to handle two thousand metric tonnes.&lt;br /&gt;
*Software &amp;amp; hardware upgrade to allow it to use the forcefields offensively.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Technology]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Thu, 13 Mar 2008 00:40:23 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Restricted_Artificial_Intelligence</comments>		</item>
		<item>
			<title>Teleros</title>
			<link>http://72.14.177.54/EGS_Mayhem/Teleros</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Characters (Sci-Fi) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Daemon_Avatar.gif|thumb|right|Teleros' current avatar.]]&lt;br /&gt;
A 20 year old bunny currently at Exeter University, a big fan of science fiction &amp;amp; fantasy &amp;amp; debating, his first real foray into EGS Mayhem came when [[Fort Mayhem]] was established to defend against the [[Evil Overlords United]] webcomic. In the main EGS forum he has a habit of setting fire to newbies whilst glomping them, but does provide fire extinguishers free of charge. He also has a fondness for debating, role-playing, real-world (or at least self-consistent) physics, and TF guns. Make of it what you will.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should be noted that Teleros' avatar has no relation to any of his characters.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Teleros doesn't tend to bother with a physical form, preferring to remain as an invisible, disembodied intelligence. This doesn't stop him assuming a shape or creating a &amp;quot;puppet&amp;quot; to act through though.&lt;br /&gt;
&lt;br /&gt;
==Characters (Fantasy)==&lt;br /&gt;
*[[Arcia]]&lt;br /&gt;
*[[WRPDeath|Death]]&lt;br /&gt;
*[[Teleros Fireheart]] (EGS Defence Force)&lt;br /&gt;
*[[Turaer]]&lt;br /&gt;
&lt;br /&gt;
==Characters (Sci-Fi)==&lt;br /&gt;
*[[Alexander Stanley]]&lt;br /&gt;
*[[Lieutenant John Webb]] (EGS Defence Force)&lt;br /&gt;
*[[Major Adam Black]] (EGS Defence Force)&lt;br /&gt;
*[[Marc C DuQuesne]] (Former EGS Defence Force, now enemy)&lt;br /&gt;
*[[Mayhem Orbital Command]] (EGS Defence Force)&lt;br /&gt;
*[[Restricted Artificial Intelligence]] (EGS Defence Force)&lt;br /&gt;
*[[TSS Excalibur]] (EGS Defence Force)&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[http://forums.keenspot.com/viewtopic.php?t=98775 Mayhem Orbital Command: Physics Lab]&lt;br /&gt;
*[[Mayhem Physics Department]]&lt;br /&gt;
*DuQuesne's [[Sixth Order Knowledge]]&lt;br /&gt;
*[[The Yarn Balls]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bunnies]]&lt;br /&gt;
[[Category:Male]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Sun, 03 Feb 2008 23:47:34 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Teleros</comments>		</item>
		<item>
			<title>Sixth Order Knowledge</title>
			<link>http://72.14.177.54/EGS_Mayhem/Sixth_Order_Knowledge</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of devices that [[Marc C DuQuesne|DuQuesne]] is aiming to create in the [[Villains RP]]. Outside the RP he already has access to them.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
*'''Arenak: '''A transparent but incredibly strong metal, light enough to be worn as body armour, it can survive even tank shells and the like (although the wearer may not survive the shock of impact). Approximately 500 times as strong as modern steel.&lt;br /&gt;
*'''Inoson: '''The toughest and strongest material theoretically possible to create. A purple metal, many (many) times better than arenak.&lt;br /&gt;
&lt;br /&gt;
==Fourth Order Devices==&lt;br /&gt;
*'''Zone of Force: '''A reflective energy shield that cuts out all electromagnetic and gravitic effects: the result is utter and total darkness inside. Matter caught across the zone of force when it is activated is sliced neatly in two.&lt;br /&gt;
&lt;br /&gt;
==Fifth Order Devices==&lt;br /&gt;
*'''Inertial Compensator: '''Applies the acceleration of a starship drive to every atom within the starship simultaneously, allowing for accelerations that would kill a human being. An acceleration of over 120 lights is perfectly possible.&lt;br /&gt;
*'''Beam Weapons: '''Capable of bypassing a zone of force, their range is measured in hundreds of thousands of lightyears (in real time).&lt;br /&gt;
*'''Forcefield Construction: '''Objects can be created using forcefields rather than traditional machinery. From a single keyboard it is possible to build an entire starship - if you have the know-how.&lt;br /&gt;
*'''Projections: '''A forcefield-made projection of someone. Using it gives gives the feeling of being in two places at once. A projection however has all the advantages and none of the disadvantages of being somewhere in person: a sufficiently complex one can talk, is immune to anything not blocking fifth order energies, and can be given strength limited only by the projection's generators.&lt;br /&gt;
&lt;br /&gt;
==Sixth Order Devices==&lt;br /&gt;
*'''Beam Weapons: '''Capable of bypassing Fifth Order defensive screens, their range is even greater than that of Fifth Order weapons.&lt;br /&gt;
*'''Thought: '''Thoughts are Sixth Order emanations: therefore Sixth Order defensive screens can stop thoughts and the like.&lt;br /&gt;
*'''Matter Generation: '''Sixth Order technology is also required to generate matter, and to dematerialise living beings. It can build extraordinarily quickly, but cannot create living tissue.&lt;br /&gt;
*'''Stasis Field: '''Halts the flow of all time within itself, relative to the outside universe. A billion years might pass outside the stasis field, but no time at all would pass inside it.&lt;br /&gt;
*'''Mechanical Brain: '''A gigantic construction, this is the 'middle man' in matter generation, taking a thought - eg &amp;quot;medium rare steak&amp;quot; and generating the object desired.&lt;br /&gt;
&lt;br /&gt;
==Hyper-Space Devices==&lt;br /&gt;
*'''Rotation: '''The object is forced into hyper-space for a few milliseconds of our own time, but over a week in hyper-space. Encountering the entities living there should be avoided. Returning back to realspace can result in a journey of several million lightyears, and you'll most likely end up lost when you get back.&lt;br /&gt;
*'''Teleportation: '''The object is instantly teleported via hyper-space to the desired destination. The destination can be millions of lightyears away. Used once to teleport several assassins into an enemy's house, and another time to destroy several thousands of worlds by teleporting massive nuclear bombs onto their surfaces.&lt;br /&gt;
&lt;br /&gt;
==No-Space No-Time Talent==&lt;br /&gt;
*'''Poles of Power: '''These are typically three people (usually a man and two women) who complement each other's psychic abilities well. Three is the key number involved.&lt;br /&gt;
*'''The Map is the Territory: '''For users of the Talent, this allows them to use a map of the Earth to alter the actual Earth, for example.&lt;br /&gt;
*'''Capabilities: '''This ability was used most famously to wipe out a galaxy-wide empire by instantly teleporting stars to the co-ordinates of its millions of planets of said empire over a period of several hours.&lt;br /&gt;
&lt;br /&gt;
==Other Devices==&lt;br /&gt;
*'''Mechanical Educator: '''A headset connected either to another headset or recording device, capable of reading someone's thoughts. Can be used either to record them, transfer them to another person or as a 'booster' in a mental battle.&lt;br /&gt;
*'''Repulsors: '''As the name suggests, these repel objects. Can have focused or wide-beam settings. Have been used to turn away incoming projectiles and even the air, resulting in a vacuum around the repulsor.&lt;br /&gt;
*'''Attractor: '''The opposite of a repulsor.&lt;br /&gt;
&lt;br /&gt;
==Starships==&lt;br /&gt;
*'''Fourth Order Starship: '''Can be quite small. Can be built of Earth materials or better.&lt;br /&gt;
*'''Fifth Order Starship: '''Typically several kilometres long. Usually built of arenak or better.&lt;br /&gt;
*'''Sixth Order Starship: '''Well over a thousand kilometres across, it is more of a worldlet than a starship. Has to be built of inoson due to the stresses involved.&lt;br /&gt;
&lt;br /&gt;
==Seventh Order Technology==&lt;br /&gt;
In the Fort Mayhem thread, DuQuesne discovered what he is calling the &amp;quot;Seventh Order&amp;quot;. Quite what it will allow him to do remains to be seen...&lt;/div&gt;</description>
			<pubDate>Sun, 03 Feb 2008 23:46:34 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Sixth_Order_Knowledge</comments>		</item>
		<item>
			<title>Alexander Stanley</title>
			<link>http://72.14.177.54/EGS_Mayhem/Alexander_Stanley</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character used by [[Teleros]] for the [[Nest RP]]. A shapeshifting assassin with a focus on mental powers.&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*'''Name: '''Alexander Stanley (usually just Alex on account of the gender- / shape- shifting)&lt;br /&gt;
*'''Age: '''21&lt;br /&gt;
*'''Default Gender: '''Male&lt;br /&gt;
*'''Default Height: '''5ft 10&amp;quot;&lt;br /&gt;
*'''Default Hair: '''Light brown, side parting&lt;br /&gt;
*'''Telepathic Rating: '''T8&lt;br /&gt;
*'''Font Colour: '''Cyan&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*One of the older experiments by Department Q, he initially tried to escape, but was captured when the head of department threatened to have the other experiments killed.&lt;br /&gt;
*He's already completed several missions successfully, from merely influencing someone to killing them.&lt;br /&gt;
*Partly as a result of his status as one of the older experiments, he was never given a code-name, and still hasn't.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
*On the inside he's a fairly altruistic person with a good sense of humour. However he takes a while to warm to people.&lt;br /&gt;
*On the inside he's also something of a chameleon, alwys trying to fit in with other people.&lt;br /&gt;
*On the outside he's usually very reserved, with a tight lid on his emotions. Of course this changes if he's on a mission.&lt;br /&gt;
*He's also very difficult to surprise or perturb. He'll almost never show much emotion unless playing the part of someone.&lt;br /&gt;
*His mind is quite rational and calculating.&lt;br /&gt;
*He likes his understatements - the bigger the better too, of course.&lt;br /&gt;
*Want to lighten him up? Give him a bottle or two of wine. He's too much of a control freak to let himself get drunk though.&lt;br /&gt;
*Speaking of alcohol, yes he can handle a lot of it. Moving in certain rarefied circles means being able to take lots of the stuff is a necessity.&lt;br /&gt;
*Thanks to his training &amp;amp; abilities, he's very self-confident.&lt;br /&gt;
*He usually flips between being very direct and to the point and very circumspect when talking - it depends on the situation.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifting==&lt;br /&gt;
*Like Grace, he can mix and match as he likes. However, he's almost always in a human or near-human form.&lt;br /&gt;
&lt;br /&gt;
==Other Powers==&lt;br /&gt;
*He's got powerful telepathic abilities, and some telekinetic ones - although like Grace, he needs to transform into a more powerful form to use these well.&lt;br /&gt;
*His omega form is fairly similar to Grace's, but with considerably less fur and more uryuom-like antennae.&lt;br /&gt;
*Whilst he's had little training in melee combat, he's physically fairly fit, and has had some training with various firearms. He's not that hard to beat in a fight though - he simply hasn't had enough training.&lt;br /&gt;
&lt;br /&gt;
[[Category:Male]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Nest RP characters]]&lt;/div&gt;</description>
			<pubDate>Wed, 16 Jan 2008 12:47:16 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Alexander_Stanley</comments>		</item>
		<item>
			<title>TSS Excalibur</title>
			<link>http://72.14.177.54/EGS_Mayhem/TSS_Excalibur</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A famous warship from the Terran Alliance universe, called in by [[Teleros]] to help with the battles in space against the [[Evil Overlords United]], the ''Excalibur'' is a heavily modified Sirius class carrier.&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*'''Name: '''Captain John Gates&lt;br /&gt;
*'''Age: '''640 (looks like he's in his early 30s though)&lt;br /&gt;
*'''Gender: '''Male&lt;br /&gt;
*'''Species: '''Human (genetically modified, see elsewhere)&lt;br /&gt;
*'''Height: '''6ft&lt;br /&gt;
*'''Hair: '''Blonde, short&lt;br /&gt;
*'''Font Colour: '''Dark Red&lt;br /&gt;
&lt;br /&gt;
'''Personality:'''&lt;br /&gt;
Fond of the &amp;quot;old girl&amp;quot; as he calls the ''Excalibur'', Gates is quite the sarcastic type: it was once said that if put in the room with the leaders of any two powers it would take only 5 minutes for a war to break out. That said, he's very reliable and has centuries of experience as a starship commander.&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
*Captain John Gates&lt;br /&gt;
*Commander Martin Vines (executive officer)&lt;br /&gt;
*Lt Tom Eisenhart (navigation)&lt;br /&gt;
*Lt Andrew Burton (sensors &amp;amp; coms)&lt;br /&gt;
*Lt Tim Anderson (head of internal security, the &amp;quot;Bluejackets&amp;quot;)&lt;br /&gt;
*Lt Helena Jameson (tactical officer)&lt;br /&gt;
*Lt Barbara Dale (engineering)&lt;br /&gt;
*Lt Ian Simpson (quartermaster)&lt;br /&gt;
*Lt Walter Meyers (hangar crews)&lt;br /&gt;
*Doctor-Lt Sarah Farrow (medical bay)&lt;br /&gt;
*Father-Lt Bob Fisher (ship chaplain)&lt;br /&gt;
*27 [[Restricted Artificial Intelligence|RAI]] computers are present aboard the ''Excalibur''.&lt;br /&gt;
&lt;br /&gt;
==Ship Statistics==&lt;br /&gt;
*Hull Length: 1136m (excludes weapons)&lt;br /&gt;
*Hull Width: 231m (excludes weapons, plasma drive nacelles)&lt;br /&gt;
*Hull Height: 107m (excludes plasma drive nacelles, bridge tower)&lt;br /&gt;
*Crew: 709&lt;br /&gt;
*Maximum Acceleration: 5e5m/s^2&lt;br /&gt;
*Maximum FTL Speed: 88e6 lights&lt;br /&gt;
*Internal Space: Barracks for ~1000 infantrymen including equipment, APCs etc.&lt;br /&gt;
*Hangar Space: Empty upon arrival; normally room for 100 one-man fighters plus crew. Prow hangar contains 2 unarmed shuttles and 4 Viking Dropships capable of unloading a company (100 men) at a time, albeit without vehicles.&lt;br /&gt;
*Subspace Sensors: 5000pc maximum range.&lt;br /&gt;
*Realspace Sensors: Vary, 132AU maximum range for most.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
''Note that figures for pulse weapons are given per 0.1 second shot).''&lt;br /&gt;
*Raven Star Missile Launchers (2.5e20J kinetic energy per missile, 0.99c top speed; 50MT anti-matter warhead).&lt;br /&gt;
*Pulse Cannons (5e24J per broadside).&lt;br /&gt;
*Gravitic Beams (&amp;quot;encase&amp;quot; pulse cannon beams, designed to punch through enemy gravitic fields and the like).&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
The operating mechanisms behind Terran Alliance shields can be found [[TA Shields|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
''Note that figures for shields are given per 0.1 second incoming shot). Shields also &amp;quot;hug&amp;quot; the hull of the ship.''&lt;br /&gt;
*Pulse Shields: 2.5e26J (blocks pulse weapons only).&lt;br /&gt;
*Meteorite Shields: 2.5e26J (blocks physical objects only).&lt;br /&gt;
*EM Field: 6.25e29J (blocks all forms of electromagnetic radiation, eg lasers).&lt;br /&gt;
*Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles). At 350km, the field has a power of 1MT per square metre. Total power available: 6.44e27J.&lt;br /&gt;
*Gravitic Shield (bends light rays etc around the ship).&lt;br /&gt;
*Singularity Projector (creates miniature black holes for a fraction of a second).&lt;br /&gt;
*Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 50,000rpm).&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
*The ship runs on several Accumulator Cells. These are essentially batteries containing pocket dimensions: a single one contains more energy than the entire universe.&lt;br /&gt;
*However, the surface area of the accumulator cells limits the amount of power that can be drawn from the pocket dimension.&lt;br /&gt;
*Note that Accumulator Cells are perfectly safe: physical destruction will mean the energy inside is released into hyperspace, where it will go as an almost-unnoticed blip against the background energy levels.&lt;br /&gt;
*In case of emergencies, supplies exist for a variety of reactors to be built (fusion, fission and matter / anti-matter).&lt;br /&gt;
*Accumulator Cells are sited throughout the ship, wherever possible as close to the system they power as possible.&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
*The main sub-light engines are a pair of Plasma Generation Drive Nacelles (PGDNs or &amp;quot;pigeons&amp;quot;). These generate enormous amounts of high-energy plasma and, using forcefields, direct them out.&lt;br /&gt;
*Due to the design, the ship is fastest moving forwards or backwards, although the tiny manoeuvring jets around the nacelles make it highly manoeuvrable for a ship of its size.&lt;br /&gt;
*Inside the ship, a gravitic drive can push/pull on nearby objects such as stars, planets etc to move about in-system. Obviously, the reaction time of this drive is limited (gravity works at lightspeed), and it is ~85% as efficient as the PGDNs.&lt;br /&gt;
*A backup PGDN system exists on the main hull should they be forced to jettison the main nacelles for whatever reason.&lt;br /&gt;
*The hyperdrive does not actually move the ship faster than light, it merely &amp;quot;rotates&amp;quot; the ship into hyperspace.&lt;br /&gt;
*Travel in hyperspace is accomplished by means of the standard PGDNs.&lt;br /&gt;
*Note that any matter not protected by a hyperspace shield is dumped out of hyperspace relatively unharmed (minor radiation poisoning at worst): this is called the Anchor Effect. However, there's always the (tiny) chance it emerges within solid matter or a gravity well, with catastrophic results (not for the object it emerges in, due to the peculiarities of the realspace-hyperspace &amp;quot;wall&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Ship Tactics==&lt;br /&gt;
*Most carriers are used only for patrols and escort duty, as the fighters they carry simply cannot compete against capital ships.&lt;br /&gt;
*Due to this, the ''Excalibur'' had the rear hangars replaced with pulse cannons, giving it five times its normal broadside firepower - although this is still weak compared to ships of the line of the same hull size.&lt;br /&gt;
*Ship battles usually take place at lightsecond ranges, but a peculiarity of pulse energy means that pulse beams do not lose coherency as quickly as lasers: sieges have been known to take place across hundreds of AU, with both sides waiting days for the first shots to reach their targets. The missiles of course can simply fly ballistic towards their targets, only manoeuvring when avoiding enemy point defence guns is needed.&lt;br /&gt;
*Most ships are also capable of withstanding a broadside from two sister ships: this means that the key to fleet battles is concentrating your own firepower whilst limiting your opponent's ability to do the same.&lt;br /&gt;
*Boarding is rarely seen: ships are coated in a material that disrupt wormholes, shields are a problem for teleporters, and the chance of getting a boarding shuttle across whilst the meteorite shields are down is minute.&lt;br /&gt;
&lt;br /&gt;
==Ship Comparison==&lt;br /&gt;
*A Star Destroyer is 1.6km long.&lt;br /&gt;
*The sun emits 3.84e26J of EM radiation a second.&lt;br /&gt;
*The estimated kinetic energy of the asteriod that wiped out the dinosaurs is 5e23J.&lt;br /&gt;
*The main gun of the [http://www.b5tech.com/isa/excalibur/excalibur.html Victory class destroyers] in Babylon 5 has a [http://www.b5tech.com/science/weapons/excalibur_guns/exweapons.html maximum energy output] of up to 7e21J - 140% the firepower of a mere Alliance Navy frigate's broadside.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
*The [http://img252.imageshack.us/img252/7720/excaliburfp0.png TSS Excalibur], along with some of the statistics.&lt;br /&gt;
*The [http://img292.imageshack.us/img292/8530/siriusclasstemplatebridvh8.png bridge] of the ''TSS Excalibur'' and most other large Alliance Navy ships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Spaceships]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Tue, 15 Jan 2008 18:52:06 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:TSS_Excalibur</comments>		</item>
		<item>
			<title>SDT</title>
			<link>http://72.14.177.54/EGS_Mayhem/SDT</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please delete this page.&lt;/div&gt;</description>
			<pubDate>Tue, 15 Jan 2008 18:50:46 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:SDT</comments>		</item>
		<item>
			<title>SDT</title>
			<link>http://72.14.177.54/EGS_Mayhem/SDT</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Tue, 15 Jan 2008 18:50:26 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:SDT</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* HAYDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up. Emotionally, they have only a very few, and they can broadly be summed up as: fun, curiosity, not-fun, boring and impatience. Combined with their short attention span, it makes them practically immune to memetic or psychological warfare.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Types of Yarn Ball==&lt;br /&gt;
''There are various different types of Yarn Ball out there: listed below are the forms known to exist.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard Type: '''&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Magical Defence Type: '''First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Physical Defence Type: '''These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lovecraftian Type: '''Designed for use against spirits, ghosts, multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape. As a consequence, most normal and even many magical attacks slip past them. Fortunately they're not very effective against normal objects either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Invisible Type:''' These yarn balls are particularly irritating: in addition to being invisible (but able to see one another), they also tend to team up to tangle people more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cute Type: '''These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
'''Mk 1 HAYDS: '''Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mk 2 HAYDS: '''These upgraded models also contain large volumes of milk contained under extremely high pressure - specifically, a million litres.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mk 3 HAYDS: '''Under development, these are rumoured to be especially effective against Yarn Spheres.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
*Chaotic Intentions RP (created here)&lt;br /&gt;
*OOC Killers&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
*Mega-Mall&lt;br /&gt;
*[[Newbie intro thread]]&lt;br /&gt;
*Rescue Mission to the Oriskany&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Tue, 15 Jan 2008 18:46:47 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Sightings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up. Emotionally, they have only a very few, and they can broadly be summed up as: fun, curiosity, not-fun, boring and impatience. Combined with their short attention span, it makes them practically immune to memetic or psychological warfare.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Types of Yarn Ball==&lt;br /&gt;
''There are various different types of Yarn Ball out there: listed below are the forms known to exist.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard Type: '''&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Magical Defence Type: '''First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Physical Defence Type: '''These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lovecraftian Type: '''Designed for use against spirits, ghosts, multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape. As a consequence, most normal and even many magical attacks slip past them. Fortunately they're not very effective against normal objects either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Invisible Type:''' These yarn balls are particularly irritating: in addition to being invisible (but able to see one another), they also tend to team up to tangle people more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cute Type: '''These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
'''Mk 1 HAYDS: '''Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mk 2 HAYDS: '''These upgraded models also contain large volumes of milk contained under extremely high pressure - specifically, a million litres.&lt;br /&gt;
'''Mk 3 HAYDS: '''Under development, these are rumoured to be especially effective against Yarn Spheres.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
*Chaotic Intentions RP (created here)&lt;br /&gt;
*OOC Killers&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
*Mega-Mall&lt;br /&gt;
*[[Newbie intro thread]]&lt;br /&gt;
*Rescue Mission to the Oriskany&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Tue, 15 Jan 2008 18:46:31 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* HAYDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up. Emotionally, they have only a very few, and they can broadly be summed up as: fun, curiosity, not-fun, boring and impatience. Combined with their short attention span, it makes them practically immune to memetic or psychological warfare.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Types of Yarn Ball==&lt;br /&gt;
''There are various different types of Yarn Ball out there: listed below are the forms known to exist.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard Type: '''&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Magical Defence Type: '''First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Physical Defence Type: '''These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lovecraftian Type: '''Designed for use against spirits, ghosts, multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape. As a consequence, most normal and even many magical attacks slip past them. Fortunately they're not very effective against normal objects either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Invisible Type:''' These yarn balls are particularly irritating: in addition to being invisible (but able to see one another), they also tend to team up to tangle people more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cute Type: '''These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
'''Mk 1 HAYDS: '''Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mk 2 HAYDS: '''These upgraded models also contain large volumes of milk contained under extremely high pressure - specifically, a million litres.&lt;br /&gt;
'''Mk 3 HAYDS: '''Under development, these are rumoured to be especially effective against Yarn Spheres.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
*Chaotic Intentions RP (created here)&lt;br /&gt;
*OOC Killers&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
*Mega-Mall&lt;br /&gt;
*[[Newbie intro thread]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Tue, 15 Jan 2008 18:45:40 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Level of Sentience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up. Emotionally, they have only a very few, and they can broadly be summed up as: fun, curiosity, not-fun, boring and impatience. Combined with their short attention span, it makes them practically immune to memetic or psychological warfare.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Types of Yarn Ball==&lt;br /&gt;
''There are various different types of Yarn Ball out there: listed below are the forms known to exist.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard Type: '''&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Magical Defence Type: '''First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Physical Defence Type: '''These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lovecraftian Type: '''Designed for use against spirits, ghosts, multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape. As a consequence, most normal and even many magical attacks slip past them. Fortunately they're not very effective against normal objects either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Invisible Type:''' These yarn balls are particularly irritating: in addition to being invisible (but able to see one another), they also tend to team up to tangle people more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cute Type: '''These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
'''Mk 1 HAYDS: '''Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mk 2 HAYDS: '''These upgraded models also contain large volumes of milk contained under extremely high pressure - specifically, a million litres.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
*Chaotic Intentions RP (created here)&lt;br /&gt;
*OOC Killers&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
*Mega-Mall&lt;br /&gt;
*[[Newbie intro thread]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Tue, 15 Jan 2008 18:42:29 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Types of Yarn Ball==&lt;br /&gt;
''There are various different types of Yarn Ball out there: listed below are the forms known to exist.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard Type: '''&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Magical Defence Type: '''First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Physical Defence Type: '''These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lovecraftian Type: '''Designed for use against spirits, ghosts, multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape. As a consequence, most normal and even many magical attacks slip past them. Fortunately they're not very effective against normal objects either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Invisible Type:''' These yarn balls are particularly irritating: in addition to being invisible (but able to see one another), they also tend to team up to tangle people more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cute Type: '''These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
'''Mk 1 HAYDS: '''Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mk 2 HAYDS: '''These upgraded models also contain large volumes of milk contained under extremely high pressure - specifically, a million litres.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
*Chaotic Intentions RP (created here)&lt;br /&gt;
*OOC Killers&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
*Mega-Mall&lt;br /&gt;
*[[Newbie intro thread]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Mon, 26 Nov 2007 20:06:48 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>Egs Mayhem:Community Portal</title>
			<link>http://72.14.177.54/EGS_Mayhem/Egs_Mayhem:Community_Portal</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Upcoming Mayhem Events:==&lt;br /&gt;
Note: If you feel like it, put your birthday in here on the appropriate day.&lt;br /&gt;
&lt;br /&gt;
===January===&lt;br /&gt;
*January 14: [[Cameo]]'s Birthday&lt;br /&gt;
*January 19: [[Teleros]]' 21st birthday&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
*March 15: [[Reverend_Hatman|Hatty birthday to you.]]&lt;br /&gt;
*March 16: [[Cheez|Cheez's birthday]]&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
*April 7: [[Kyrio|Kyrio's]] Birthday. As opposed to the 17, which is not.&lt;br /&gt;
*April 26: [[Ankhareon|Anky's]] Birthday.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
*May 3: Birthday of nobody in particular.&lt;br /&gt;
*May 11: Tamuru's birthday&lt;br /&gt;
*May 19: [[Piebunny]]'s Birthday&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
*June 3: NOT [[TeddVerres]]'s Birthday.... Nope, not at all... So go home... and take your TF sodas with you...&lt;br /&gt;
*June 7:[[nightshadow]]'s birthday.&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
*July 26: [[Whackamole]]'s birthday.&lt;br /&gt;
*July 27: [[Joat]]’s birthday.&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
*August 11: [[User:ChewyChunkyChocolateMonkey|ChewyChunkyChocolateMonkey]]'s birthday&lt;br /&gt;
*August 15: [[ChroniclerC]] somehow noticed from the womb that there would be a lack of important things going on in August, se he decided to be born on this specific day.&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
*September 15: [[Campsoup1988]]'s Birthday&lt;br /&gt;
*September 22: [[VOR]]'s Birthday&lt;br /&gt;
*September 22: [[Jbenant]]'s birthday.&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
*October 10: [[A Fan]]'s birthday&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
*November 19:  [[ProfessorTomoe]]'s birthday&lt;br /&gt;
*November 20: [[Loztein]]'s birthday, odd when it is, ain't it?&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
*December 24: The Inevitable Merry Christmas Thread&lt;/div&gt;</description>
			<pubDate>Wed, 21 Nov 2007 21:15:19 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Egs_Mayhem_talk:Community_Portal</comments>		</item>
		<item>
			<title>Egs Mayhem:Community Portal</title>
			<link>http://72.14.177.54/EGS_Mayhem/Egs_Mayhem:Community_Portal</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Upcoming Mayhem Events:==&lt;br /&gt;
Note: If you feel like it, put your birthday in here on the appropriate day.&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
*December 24: The Inevitable Merry Christmas Thread&lt;br /&gt;
===January===&lt;br /&gt;
*January 14: [[Cameo]]'s Birthday&lt;br /&gt;
*January 19: [[Teleros]]' 21st birthday&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
*March 15: [[Reverend_Hatman|Hatty birthday to you.]]&lt;br /&gt;
*March 16: [[Cheez|Cheez's birthday]]&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
*April 7: [[Kyrio|Kyrio's]] Birthday. As opposed to the 17, which is not.&lt;br /&gt;
*April 26: [[Ankhareon|Anky's]] Birthday.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
*May 3: Birthday of nobody in particular.&lt;br /&gt;
*May 11: Tamuru's birthday&lt;br /&gt;
*May 19: [[Piebunny]]'s Birthday&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
*June 3: NOT [[TeddVerres]]'s Birthday.... Nope, not at all... So go home... and take your TF sodas with you...&lt;br /&gt;
*June 7:[[nightshadow]]'s birthday.&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
*July 26: [[Whackamole]]'s birthday.&lt;br /&gt;
*July 27: [[Joat]]’s birthday.&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
*August 11: [[User:ChewyChunkyChocolateMonkey|ChewyChunkyChocolateMonkey]]'s birthday&lt;br /&gt;
*August 15: [[ChroniclerC]] somehow noticed from the womb that there would be a lack of important things going on in August, se he decided to be born on this specific day.&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
*September 15: [[Campsoup1988]]'s Birthday&lt;br /&gt;
*September 22: [[VOR]]'s Birthday&lt;br /&gt;
*September 22: [[Jbenant]]'s birthday.&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
*October 10: [[A Fan]]'s birthday&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
November 19:  [[ProfessorTomoe]]'s birthday&lt;br /&gt;
&lt;br /&gt;
November 20: [[Loztein]]'s birthday, odd when it is, ain't it?&lt;/div&gt;</description>
			<pubDate>Wed, 21 Nov 2007 21:14:02 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Egs_Mayhem_talk:Community_Portal</comments>		</item>
		<item>
			<title>Teleros</title>
			<link>http://72.14.177.54/EGS_Mayhem/Teleros</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Characters (Fantasy) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Daemon_Avatar.gif|thumb|right|Teleros' current avatar.]]&lt;br /&gt;
A 20 year old bunny currently at Exeter University, a big fan of science fiction &amp;amp; fantasy &amp;amp; debating, his first real foray into EGS Mayhem came when [[Fort Mayhem]] was established to defend against the [[Evil Overlords United]] webcomic. In the main EGS forum he has a habit of setting fire to newbies whilst glomping them, but does provide fire extinguishers free of charge. He also has a fondness for debating, role-playing, real-world (or at least self-consistent) physics, and TF guns. Make of it what you will.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should be noted that Teleros' avatar has no relation to any of his characters.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Teleros doesn't tend to bother with a physical form, preferring to remain as an invisible, disembodied intelligence. This doesn't stop him assuming a shape or creating a &amp;quot;puppet&amp;quot; to act through though.&lt;br /&gt;
&lt;br /&gt;
==Characters (Fantasy)==&lt;br /&gt;
*[[Arcia]]&lt;br /&gt;
*[[WRPDeath|Death]]&lt;br /&gt;
*[[Teleros Fireheart]] (EGS Defence Force)&lt;br /&gt;
*[[Turaer]]&lt;br /&gt;
&lt;br /&gt;
==Characters (Sci-Fi)==&lt;br /&gt;
*[[Alexander Stanley]]&lt;br /&gt;
*[[Lieutenant John Webb]] (EGS Defence Force)&lt;br /&gt;
*[[Major Adam Black]] (EGS Defence Force)&lt;br /&gt;
*[[Marc C DuQuesne]] (EGS Defence Force, missing)&lt;br /&gt;
*[[Mayhem Orbital Command]] (EGS Defence Force)&lt;br /&gt;
*[[Restricted Artificial Intelligence]] (EGS Defence Force)&lt;br /&gt;
*[[TSS Excalibur]] (EGS Defence Force)&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[http://forums.keenspot.com/viewtopic.php?t=98775 Mayhem Orbital Command: Physics Lab]&lt;br /&gt;
*[[Mayhem Physics Department]]&lt;br /&gt;
*DuQuesne's [[Sixth Order Knowledge]]&lt;br /&gt;
*[[The Yarn Balls]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bunnies]]&lt;br /&gt;
[[Category:Male]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Wed, 21 Nov 2007 21:12:49 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Teleros</comments>		</item>
		<item>
			<title>File:EGS-DF Signature 02.PNG</title>
			<link>http://72.14.177.54/EGS_Mayhem/File:EGS-DF_Signature_02.PNG</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Wed, 14 Nov 2007 17:37:29 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/File_talk:EGS-DF_Signature_02.PNG</comments>		</item>
		<item>
			<title>Turaer</title>
			<link>http://72.14.177.54/EGS_Mayhem/Turaer</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character created by [[Teleros]] for [[The World We Live In]] RP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*'''Name: '''Turaer&lt;br /&gt;
*'''Domains: '''Order &amp;amp; Discipline&lt;br /&gt;
*'''Usual Appearance: '''Usually a towering soldier - the precise armour etc varies though (think the Colossus of Rhodes). Of course he ''can'' be more subtle, but let's face it, he gets a kick out of it :lol: .&lt;br /&gt;
*'''Chosen Race: '''No specific race - rather, everyone from university professors to soldiers tend to worship or recognise him in some way. He does however have the &amp;quot;Champions of Turaer&amp;quot;. These are paladins and the like who have truly dedicated themselves to Turaer, and as such are lifted above their fellows through Turaer's magic.&lt;br /&gt;
*'''Personality: '''As his Domains suggest, Turaer is quite a serious deity, and something of an obsessive rule-maker too. He's not the humourless nitpicker some make him out to be though, but he can easily rub others the wrong way.&lt;br /&gt;
In addition, don't be fooled by his Domains - change &amp;amp; evolution are very much a part of the &amp;quot;natural order&amp;quot; of things for example.&lt;br /&gt;
*'''Organised Religion: '''The Church of Turaer is a fairly widespread religion, with (naturally) strict adherence to its doctrines. Obedience, stoicism, justice, rational thinking - concepts like these are highly valued by the Church and its followers. Of course it's not perfect - more than a few mobs have been whipped into a (very disorderly) frenzy by fiery priests - but they try :P .&lt;br /&gt;
*'''Lesser Powers: '''The more one dedicates oneself to Turaer, the more one adopts traits that reflect Turaer's power. It could be maintaining control over a class of students better, resisting magic / TF guns etc (well, if they existed :P ), or inspiring the troops to greater acts.&lt;br /&gt;
*'''Greater Powers: '''Most of the powers granted to Turaer's priests and the like are designed to encourage belief in him. Whilst some are more for show than anything else, others have serious benefits, from curing an &amp;quot;unnatural&amp;quot; wound to determining the truth of a witness in court. Most are protective or &amp;quot;support&amp;quot; spells.&lt;br /&gt;
*'''Champions of Turaer: '''These are soldiers who have dedicated themselves wholly to Turaer. Weapons and armour are empowered by powerful offensive and defensive spells, and their Lesser Powers are far beyond those of most other believers (eg, magical attacks against them are unlikely to do much). Most fall into two categories: front-line soldiers, and commanders. Whilst the former tend to take the fight to the enemy face to face, the latter tend to find their battle plans working better than expected, or their army fighting harder. A battle between two armies lead by such people is thus usually a bloody affair...&lt;br /&gt;
*'''Allies: '''Possibly Cruach (Turaer has a big thing about soldiers after all, but won't like random bloodshed)&lt;br /&gt;
*'''Enemies: '''Almost certainly Chewy&lt;br /&gt;
&lt;br /&gt;
==High Cathedral of Turaer==&lt;br /&gt;
Built in the rich Duchy of Cimmeros, the High Cathedral is a towering monument to Turaer's global reach. The biggest cathedral in the world, it mounts a mile-long nave capable of seating thousands of worshippers, whilst the ceiling above is decorated with scenes of heaven and the glory of Turaer. The architecture of the place is such that whoever is in the pulpit can project his voice fairly easily to the entire congregation (although many continue to use minor spells to aid them in this).&amp;lt;br /&amp;gt;&lt;br /&gt;
Such is the concentrated power of Turaer within the High Cathedral that rival gods find it supremely difficult to touch anyone - or anything - inside with their influence. This was used to great effect when the people of Cimmeros revolted two hundred years ago: the Duke at the time was able to lead them into the cathedral, where Turaer's influence was able to quell the revolt and restore order.&lt;br /&gt;
&lt;br /&gt;
==Heaven &amp;amp; Hell==&lt;br /&gt;
The heaven presided over by Turaer is in every detail an earthly paradise: rolling hills, beautiful countryside, with elegant classical structures dotting the landscape and fitting perfectly with the surrounding world. The House of Turaer houses the ruler of this domain and his divine servants, particularly the Varda.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Varda are all-female angels, clad in white cloth and polished gold armour. Rather than feathered wings they fly upon twisting, ethereal ones. When the gods war upon one another they form the bulk of Turaer's divine army, led by their Varda Captains and a Varda Marshal.&amp;lt;br /&amp;gt;&lt;br /&gt;
Occasionally, Varda have been seen amongst mortals, where their presence is seen as a mark of greatness from Turaer. A very few of Turaer's Divine Champions have even been able to request their aid, although there's never been a documented case of two Varda fighting one another.&amp;lt;br /&amp;gt;&lt;br /&gt;
The White Dragons meanwhile are something of a mystery to students of the divine realms. Appearing as an angular, almost crystalline dragon trailing streams of diffuse white light, it's not known where they come from or even if they are related to real dragons. Rarely seen even in Turaer's heaven, they appear to roost within his house, only coming out in emergencies or to fight alongside the Varda. Able to shoot beams of brilliant sunlight hot enough to even melt steel from their mouths, they are not to be taken lightly.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In contrast, there does not seem to be any true hell for Turaer's church: those souls not claimed by one of his rivals seem to be consigned to oblivion rather than an eternity in one hell or another.&amp;lt;br /&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 10 Nov 2007 01:21:26 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Turaer</comments>		</item>
		<item>
			<title>Restricted Artificial Intelligence</title>
			<link>http://72.14.177.54/EGS_Mayhem/Restricted_Artificial_Intelligence</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Another of [[Teleros]]'s creations, the RAI is from the same &amp;quot;Terran Alliance&amp;quot; universe as Lt John Webb, it was brought in to help with the defence of EGS against the [[Evil Overlords United]] comic. The RAI isn't a proper character as much as an aid for other characters: feel free to use it - I only ask that it stays in-character.&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*'''Name: '''Whatever you want to call it. Most previous users in the TA universe have called it &amp;quot;Rai&amp;quot; or &amp;quot;computer&amp;quot;.&lt;br /&gt;
*'''Computing Power: '''1e420 [http://en.wikipedia.org/wiki/FLOPS FLOPS] at full load. It is based on the Terran Alliance's sub-quantum technology.&lt;br /&gt;
*'''Storage Capacity: '''Enough.&lt;br /&gt;
*'''Physical Form: '''A two-metre high box, self-powered, and with forcefield generators, sensors &amp;amp; holographic projectors built into it.&lt;br /&gt;
*'''Holographic Form: '''Something like the typical Victorian schoolmistress is the &amp;quot;default&amp;quot; one, but it can change for the user.&lt;br /&gt;
*'''Font Colour: '''Orange&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Although it is an artificial intelligence, an RAI has something akin to the 3 laws of robotics programmed in, to ensure it can't go renegade. It is very good an intuition and making leaps of logic like humans in addition to more normal computer operations.&amp;lt;br /&amp;gt;&lt;br /&gt;
Don't be fooled by its generally cheerful disposition however: an RAI is emotionless - instead faking emotions so as to help achieve the desired affect on the person it is communicating with. It is only not polite when the situation actually warrants it: it doesn't have a temper to lose control of. It is willing and able to help in any matters it can, from psychology to astrophysics or literary criticism.&lt;br /&gt;
&lt;br /&gt;
==Forcefields==&lt;br /&gt;
These forcefields aren't very good at protecting things like shields, but are very good at manipulation of matter and energy and extremely accurate. They can handle a couple of tons safely, but any more would damage the physical computer tower itself. They are based on the forces found in reality, ie gravity, electromagnetism, the two nuclear forces and a single unified force. This gives the RAI some manufacturing capabilities, and it could work on something akin to a von Neumann machine to improve this.&lt;br /&gt;
&lt;br /&gt;
==Sensors==&lt;br /&gt;
The sensors come in just about every shape and size, from infra-red to TA subspace sensors that can detect objects cloaked or out of phase in the real universe. The subspace ones have a range of several hundred parsecs and work at millions of times lightspeed - those that operate merely at lightspeed are obviously much more limited in scope (like the forcefields).&lt;br /&gt;
&lt;br /&gt;
==Death Isn't Permanent==&lt;br /&gt;
*The RAI is, through its sensors and massive storage capacity, capable of keeping up-to-date backups of the total information about someone, from recent memories to the structure of individual cells.&lt;br /&gt;
*This can then be used to grow a perfect clone of the person over about 3 months. Memories will be downloaded directly into the new body: essentially it the new body will be identical to the original at the moment of death - minus the mortal injuries and the like of course.&lt;br /&gt;
*Given the situation, psychological counselling is usually recommended for those not used to the system (unlike members of the Alliance Guard and Alliance Navy, who have to be at least reasonably sound of mind after this procedure to sign up in the first place).&lt;br /&gt;
*In emergencies and when such facilities are available, a proper manufacturing facility (such as the ones aboard [[Mayhem Orbital Command]] may be used to create the perfect clone in a matter of seconds at most, literally atom by atom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Technology]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Tue, 06 Nov 2007 20:20:40 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Restricted_Artificial_Intelligence</comments>		</item>
		<item>
			<title>WRPDeath</title>
			<link>http://72.14.177.54/EGS_Mayhem/WRPDeath</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character first proposed by [[Teleros]] for [[The World We Live In]] RP, Death is also available to be auto'ed by people if need be.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note the name of this article is for &amp;quot;World RP Death&amp;quot;... I blame whoever created the original &amp;quot;Death&amp;quot; article -_- ...&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
'''Name: '''Death&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Job: '''Taking souls to the various heavens &amp;amp; hells. Has been known to kill on occasion.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Usual Appearance: '''The grim reaper. Face always hidden underneath the robes though.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Personality: '''Despite the job description, he's actually fairly nice, and isn't one to hold grudges either... well, not much, anyway. He's also quite compassionate, and has been known to relent or let people off on occasion, play the occasional prank and so on.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Powers: '''Given who and what he is, Death is something of a god amongst gods:&amp;lt;br /&amp;gt;&lt;br /&gt;
*If the gods could die, it'd be Death who'd go come to collect.&lt;br /&gt;
*Like a supernatural bloodhound, there's no way to shake him off your trail, although inevitably many have tried.&lt;br /&gt;
*Given his job he's also capable of appearing in ''many'' different places simultaneously. Each incarnation is also aware of what the other ones are doing.&lt;br /&gt;
*He has a sort of &amp;quot;death sense&amp;quot; - he's able to tell when and where deaths are sure to occur. It helps him get there on time.&lt;br /&gt;
*He's quite capable of changing his appearance for different species etc, although the basic grim reaper form is his favourite.&lt;br /&gt;
*He usually chooses to be visible only to those he's come to collect - but gods, some mages etc can see him too.&lt;br /&gt;
'''Auto'ing: '''Given the vast number of deaths that'll no doubt be occurring in [[The World We Live In]], if other people need to use Death then they're quite welcome to.&lt;/div&gt;</description>
			<pubDate>Tue, 06 Nov 2007 12:54:42 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:WRPDeath</comments>		</item>
		<item>
			<title>WRPDeath</title>
			<link>http://72.14.177.54/EGS_Mayhem/WRPDeath</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character first proposed by [[Teleros]] for [[The World We Live In]] RP, Death is also available to be auto'ed by people if need be.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note the name of this article is for &amp;quot;World RP Death&amp;quot;... I blame whoever created the original &amp;quot;Death&amp;quot; article -_- ...&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
'''Name: '''Death&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Job: '''Taking souls to the various heavens &amp;amp; hells. Has been known to kill on occasion.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Usual Appearance: '''The grim reaper. Face always hidden underneath the robes though.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Personality: '''Despite the job description, he's actually fairly nice, and isn't one to hold grudges either... well, not much, anyway. He's also quite compassionate, and has been known to relent or let people off on occasion, play the occasional prank and so on.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Powers: '''Given who and what he is, Death is something of a god amongst gods:&amp;lt;br /&amp;gt;&lt;br /&gt;
*If the gods could die, it'd be Death who'd go come to collect.&lt;br /&gt;
*Like a supernatural bloodhound, there's no way to shake him off your trail, although inevitably many have tried.&lt;br /&gt;
*Given his job he's also capable of appearing in ''many'' different places simultaneously. Each incarnation is also aware of what the other ones are doing.&lt;br /&gt;
*He has a sort of &amp;quot;death sense&amp;quot; - he's able to tell when and where deaths are sure to occur. It helps him get there on time.&lt;br /&gt;
*He's quite capable of changing his appearance for different species etc, although the basic grim reaper form is his favourite.&lt;br /&gt;
'''Auto'ing: '''Given the vast number of deaths that'll no doubt be occurring in [[The World We Live In]], if other people need to use Death then they're quite welcome to.&lt;/div&gt;</description>
			<pubDate>Tue, 06 Nov 2007 11:05:08 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:WRPDeath</comments>		</item>
		<item>
			<title>WRPDeath</title>
			<link>http://72.14.177.54/EGS_Mayhem/WRPDeath</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character first proposed by [[Teleros]] for [[The World We Live In]] RP, Death is also available to be auto'ed by people if need be.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note the name of this article is for &amp;quot;World RP Death&amp;quot;... I blame whoever created the original &amp;quot;Death&amp;quot; article -_- ...&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
'''Name: '''Death&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Job: '''Taking souls to the various heavens &amp;amp; hells. Has been known to kill on occasion.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Usual Appearance: '''The grim reaper. Face always hidden underneath the robes though.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Personality: '''Despite the job description, he's actually fairly nice, and isn't one to hold grudges either... well, not much, anyway. He's also quite compassionate, and has been known to relent or let people off on occasion, play the occasional prank and so on.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Powers: '''Given who and what he is, Death is something of a god amongst gods:&amp;lt;br /&amp;gt;&lt;br /&gt;
*If the gods could die, it'd be Death who'd go come to collect.&lt;br /&gt;
*Like a supernatural bloodhound, there's no way to shake him off your trail, although inevitably many have tried.&lt;br /&gt;
*Given his job he's also capable of appearing in many different places simultaneously. Each incarnation is also aware of what the other ones are doing.&lt;br /&gt;
*He has a sort of &amp;quot;death sense&amp;quot; - he's able to tell when and where deaths are sure to occur. It helps him get there on time.&lt;br /&gt;
*He's quite capable of changing his appearance for different species etc, although the basic grim reaper form is his favourite.&lt;br /&gt;
'''Auto'ing: '''Given the vast number of deaths that'll no doubt be occurring in [[The World We Live In]], if other people need to use Death then they're quite welcome to.&lt;/div&gt;</description>
			<pubDate>Tue, 06 Nov 2007 11:03:24 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:WRPDeath</comments>		</item>
		<item>
			<title>The World We Live In</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_World_We_Live_In</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
So, there's this planet, one of many millions in the universe. It seems to have drawn the attention of several godlike beings (we'll call them gods for now). And they've created life on this planet, each for their own purposes. But after a certain event has cut off a large amount of their powers, they are now in a position to ''really'' influence matters personally...&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
[[Reaver225]] (GM), as Flux, God of Evolution &amp;amp; Maintenance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Atashi-Cloud]] as Myst Kumorigachi, Goddess of Knowledge &amp;amp; Instinct&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Author-Man]] as Seigyoku Ryo, Goddess of Ice &amp;amp; Rain&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Brylian_Troy]] as Dream, Goddess of Imagination&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Cheez]] as [[Cruach]], God of War &amp;amp; Pain&amp;lt;br /&amp;gt;&lt;br /&gt;
[[ChewyChunkyChocolateMonkE]] as Chewy, God of Chaos &amp;amp; Insanity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[FerretBob]] as Fnarl Bostron, God of Atheism &amp;amp; Trade&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Jesse_God_of_Awesome]] as the Namless One or the God Mage, God of Change &amp;amp; Magic&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lohti]] as Blaze, God of Fire &amp;amp; Craftmanship&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Loztein]] as VersLarbae'''Shraek''', God of Beasts &amp;amp; Honour&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Piebunny]] as Omo, God of Laundry&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Teleros]] as [[Turaer]], God of Order &amp;amp; Discipline &amp;amp; [[Arcia]], Goddess of Space-time&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Twilightdusk]] as Lunia, Goddess of Dreams &amp;amp; Water&amp;lt;br /&amp;gt;&lt;br /&gt;
[[VOR]] as Vernik, God of Love &amp;amp; Poison&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Youwillneverknow]] as Gesk, God of Water &amp;amp; Balance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The World==&lt;br /&gt;
The latest version of the world map.&lt;br /&gt;
[http://img145.imageshack.us/img145/6193/twwirpmapbs0.png World Map]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nations of TWWLI RP|Nations]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''No Man's Jungle'''&amp;lt;br /&amp;gt;&lt;br /&gt;
No Man's Jungle is a sprawling, dense area stretching from the centre of the Bren Mountains to the western border of the Miritin Republic. Dark, forbidding and devoid of any traces of civilisation, it is one of the few places left unconquered by man or any of the other major races. Naturally, rumours abound as to what lies within - a Fallen Champion, dragons, beasts of Shraek, an ancient elven city - but none of them have been confirmed, and the gods aren't telling either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Starstruck Mountain'''&amp;lt;br /&amp;gt;&lt;br /&gt;
In ages past, a small asteroid struck the top of this mountain, destroying the peak and leaving a circular basin in its place, with the remains of the asteroid forming a small hill in the centre. Turaer noticed and, bored, decided to put the basin to use - namely as a meeting place for the gods (the last one in his own heaven having gone from bad to catastrophic when Chewy showed up). Crystal-clear water was added to create a small lake around the remains of the asteroid, and benches added around the outside. In the centre hovered a model of the world, accurate down to the last living thing and showing even the clouds as they moved. Rather predictably, the whole meeting place was perfectly symmetrical from any point of view, but it was eventually accepted as a useful meeting place, and has been used as such since then.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
[[Races of TWWLI RP|Detailed Information]]&lt;br /&gt;
*Humans&lt;br /&gt;
*Elves&lt;br /&gt;
*Dwarves&lt;br /&gt;
*Orcs&lt;br /&gt;
*Dragons&lt;br /&gt;
*Goblins&lt;br /&gt;
*Seakie (Lunia's chosen people)&lt;br /&gt;
*Kitsune (Myst Kumorigachi's chosen people)&lt;br /&gt;
*Kityumi (Subrace of the Kitsune)&lt;br /&gt;
*Mysidians (Seigyoku Ryo's chosen people)&lt;br /&gt;
*Slimes (Chewy's chosen people)&lt;br /&gt;
*Fallen Champions (Only 3 left, 2 imprisoned, the third in hiding)&lt;br /&gt;
*Ellarwi (Omo's chosen people)&lt;br /&gt;
*Reoars (Gesk's chosen people)&lt;br /&gt;
*Gnomes (Flux's chosen people)&lt;br /&gt;
*Vuylxcen (Shraek's chosen people)&lt;br /&gt;
*Fnarls (Fnarl's chosen people)&lt;br /&gt;
*Hirin (Fnarl's other chosen people)&lt;br /&gt;
*Trolls (Fnarl's other chosen people)&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
'''True Magic'''&amp;lt;br /&amp;gt;&lt;br /&gt;
True magic involves people going through various incantations and so on to cast spells - it takes a long time to cast (fastest for a simple spell is something like 20 minutes) but can have very powerful effects - eg massive cloak field, grand telekinesis etc etc. Limited by endurance/ability - using big stuff drains people, and you need experience to build up strength. This is why older people make better mages. Anyones races living very long would make good mages, but they wouldn't breed as much. It does not come from the gods, but is something inherent to the planet. The actual magic comes from concentrating on a certain ideal or particular way of thinking, which produces a corresponding external effect; this means that anything that is sentient or even mildly intelligent can produce True Magic to an extent. Almost all magic effects are endothaumic (requires energy input) barring countering magics - something skilled mages can do to disrupt other's spells.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Divine magic'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Magic that comes from the gods and is based around their domains. They come in two forms, Lesser Powers and Greater Powers. Lesser powers are inherent abilities (for example a fire god would probably grant his followers a lesser power of invunerability to heat, so they would be able to walk over lava without suffering, a goddess of water's people can turn into fishy things or something like that). Greater powers are more active stuff (Fire god grants fireballs! A knowledge goddess might get divination). Lesser powers are passed on by genetics and tend to stay race specific (if a god doesn't choose a race, no lesser power for them) and work even if they no longer worship you. Greater powers are given by the god personally, usually to clerics/whatever. They can only handle certain amounts, but it takes not much training and can do moderately big feats with the aid of their god. Can be given to any worshipper.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gods themselves have very great control over their individual domains, but cannot do anything outside them. So a Storm god wouldn't be able to do telekinesis for one. However, sucking out the heat out of the air is close enough to fire for a fire domain god to do that.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Arcane Magic'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Magic stolen from the gods. Some are born with the gift/curse that they can use god-powers. Arcane mages can use all the Greater powers instinctively but none of the Lesser ones, and it is possible for them to draw too much power, resulting in their gruesome and usually ironic death (overuse of water magic, they dehydrate. Senses magic? They go blind, deaf and numb. Fire magic? Burning to death?). They are also sometimes hunted for their impudence of using god's magic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Magic Notes'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Divine magic - pretty simple, though mortals can't handle all the energies that a god can so gods limit their total energy going to them to prevent them dying.&amp;lt;br /&amp;gt;&lt;br /&gt;
Arcane magic - Less control, and there's no god limiter. Take in too much divinelike energy, SPLORCH or other unpleasant sounds.&amp;lt;br /&amp;gt;&lt;br /&gt;
There aren't many continuous spells, most stuff would need constant power to keep going. Range requires more power, also stronger spells need more power too.&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh yes, some metals can block magic - placeholder for list&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:  RPs]]&lt;/div&gt;</description>
			<pubDate>Tue, 06 Nov 2007 10:24:04 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_World_We_Live_In</comments>		</item>
		<item>
			<title>TSS Excalibur</title>
			<link>http://72.14.177.54/EGS_Mayhem/TSS_Excalibur</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Weaponry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A famous warship from the Terran Alliance universe, called in by [[Teleros]] to help with the battles in space against the [[Evil Overlords United]], the ''Excalibur'' is a heavily modified Sirius class carrier.&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*'''Name: '''Captain John Gates&lt;br /&gt;
*'''Age: '''640 (looks like he's in his early 30s though)&lt;br /&gt;
*'''Gender: '''Male&lt;br /&gt;
*'''Species: '''Human (genetically modified, see elsewhere)&lt;br /&gt;
*'''Height: '''6ft&lt;br /&gt;
*'''Hair: '''Blonde, short&lt;br /&gt;
*'''Font Colour: '''Dark Red&lt;br /&gt;
&lt;br /&gt;
'''Personality:'''&lt;br /&gt;
Fond of the &amp;quot;old girl&amp;quot; as he calls the ''Excalibur'', Gates is quite the sarcastic type: it was once said that if put in the room with the leaders of any two powers it would take only 5 minutes for a war to break out. That said, he's very reliable and has centuries of experience as a starship commander.&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
*Captain John Gates&lt;br /&gt;
*Commander Martin Vines (executive officer)&lt;br /&gt;
*Lt Tom Eisenhart (navigation)&lt;br /&gt;
*Lt Andrew Burton (sensors &amp;amp; coms)&lt;br /&gt;
*Lt Tim Anderson (head of internal security, the &amp;quot;Bluejackets&amp;quot;)&lt;br /&gt;
*Lt Helena Jameson (tactical officer)&lt;br /&gt;
*Lt Barbara Dale (engineering)&lt;br /&gt;
*Lt Ian Simpson (quartermaster)&lt;br /&gt;
*Lt Walter Meyers (hangar crews)&lt;br /&gt;
*Doctor-Lt Sarah Farrow (medical bay)&lt;br /&gt;
*Father-Lt Bob Fisher (ship chaplain)&lt;br /&gt;
*27 [[Restricted Artificial Intelligence|RAI]] computers are present aboard the ''Excalibur''.&lt;br /&gt;
&lt;br /&gt;
==Ship Statistics==&lt;br /&gt;
*Hull Length: 1136m (excludes weapons)&lt;br /&gt;
*Hull Width: 231m (excludes weapons, plasma drive nacelles)&lt;br /&gt;
*Hull Height: 107m (excludes plasma drive nacelles, bridge tower)&lt;br /&gt;
*Crew: 709&lt;br /&gt;
*Maximum Acceleration: 5e5m/s^2&lt;br /&gt;
*Maximum FTL Speed: 88e6 lights&lt;br /&gt;
*Internal Space: Barracks for ~1000 infantrymen including equipment, APCs etc.&lt;br /&gt;
*Hangar Space: Empty upon arrival; normally room for 100 one-man fighters plus crew. Prow hangar contains 2 unarmed shuttles and 4 Viking Dropships capable of unloading a company (100 men) at a time, albeit without vehicles.&lt;br /&gt;
*Subspace Sensors: 5000pc maximum range.&lt;br /&gt;
*Realspace Sensors: Vary, 132AU maximum range for most.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
''Note that figures for pulse weapons are given per 0.1 second shot).''&lt;br /&gt;
*Raven Star Missile Launchers (2.5e20J kinetic energy per missile, 0.99c top speed; 50MT anti-matter warhead).&lt;br /&gt;
*Pulse Cannons (5e24J per broadside).&lt;br /&gt;
*Gravitic Beams (&amp;quot;encase&amp;quot; pulse cannon beams, designed to punch through enemy gravitic fields and the like).&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
The operating mechanisms behind Terran Alliance shields can be found [[TA Shields|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
''Note that figures for shields are given per 0.1 second incoming shot). Shields also &amp;quot;hug&amp;quot; the hull of the ship.''&lt;br /&gt;
*Pulse Shields: 2.5e26J (blocks pulse weapons only).&lt;br /&gt;
*Meteorite Shields: 2.5e26J (blocks physical objects only).&lt;br /&gt;
*EM Field: 6.25e29J (blocks all forms of electromagnetic radiation, eg lasers).&lt;br /&gt;
*Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles). At 350km, the field has a power of 1MT per square metre. Total power available: 6.44e27J.&lt;br /&gt;
*Gravitic Shield (bends light rays etc around the ship).&lt;br /&gt;
*Singularity Projector (creates miniature black holes for a fraction of a second).&lt;br /&gt;
*Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 50,000rpm).&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
*The ship runs on several Accumulator Cells. These are essentially batteries containing pocket dimensions: a single one contains more energy than the entire universe.&lt;br /&gt;
*However, the surface area of the accumulator cells limits the amount of power that can be drawn from the pocket dimension.&lt;br /&gt;
*Note that Accumulator Cells are perfectly safe: physical destruction will mean the energy inside is released into hyperspace, where it will go as an almost-unnoticed blip against the background energy levels.&lt;br /&gt;
*In case of emergencies, supplies exist for a variety of reactors to be built (fusion, fission and matter / anti-matter).&lt;br /&gt;
*Accumulator Cells are sited throughout the ship, wherever possible as close to the system they power as possible.&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
*The main sub-light engines are a pair of Plasma Generation Drive Nacelles (PGDNs or &amp;quot;pigeons&amp;quot;). These generate enormous amounts of high-energy plasma and, using forcefields, direct them out.&lt;br /&gt;
*Due to the design, the ship is fastest moving forwards or backwards, although the tiny manoeuvring jets around the nacelles make it highly manoeuvrable for a ship of its size.&lt;br /&gt;
*Inside the ship, a gravitic drive can push/pull on nearby objects such as stars, planets etc to move about in-system. Obviously, the reaction time of this drive is limited (gravity works at lightspeed), and it is ~85% as efficient as the PGDNs.&lt;br /&gt;
*A backup PGDN system exists on the main hull should they be forced to jettison the main nacelles for whatever reason.&lt;br /&gt;
*The hyperdrive does not actually move the ship faster than light, it merely &amp;quot;rotates&amp;quot; the ship into hyperspace.&lt;br /&gt;
*Travel in hyperspace is accomplished by means of the standard PGDNs.&lt;br /&gt;
*Note that any matter not protected by a hyperspace shield is dumped out of hyperspace relatively unharmed (minor radiation poisoning at worst): this is called the Anchor Effect. However, there's always the (tiny) chance it emerges within solid matter or a gravity well, with catastrophic results (not for the object it emerges in, due to the peculiarities of the realspace-hyperspace &amp;quot;wall&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Ship Tactics==&lt;br /&gt;
*Most carriers are used only for patrols and escort duty, as the fighters they carry simply cannot compete against capital ships.&lt;br /&gt;
*Due to this, the ''Excalibur'' had the rear hangars replaced with pulse cannons, giving it five times its normal broadside firepower - although this is still weak compared to ships of the line of the same hull size.&lt;br /&gt;
*Ship battles usually take place at lightsecond ranges, but a peculiarity of pulse energy means that pulse beams do not lose coherency as quickly as lasers: sieges have been known to take place across hundreds of AU, with both sides waiting days for the first shots to reach their targets. The missiles of course can simply fly ballistic towards their targets, only manoeuvring when avoiding enemy point defence guns is needed.&lt;br /&gt;
*Most ships are also capable of withstanding a broadside from two sister ships: this means that the key to fleet battles is concentrating your own firepower whilst limiting your opponent's ability to do the same.&lt;br /&gt;
*Boarding is rarely seen: ships are coated in a material that disrupt wormholes, shields are a problem for teleporters, and the chance of getting a boarding shuttle across whilst the meteorite shields are down is minute.&lt;br /&gt;
&lt;br /&gt;
==Ship Comparison==&lt;br /&gt;
*A Star Destroyer is 1.6km long.&lt;br /&gt;
*The sun emits 3.84e26J of EM radiation a second.&lt;br /&gt;
*The estimated kinetic energy of the asteriod that wiped out the dinosaurs is 5e23J.&lt;br /&gt;
*The main gun of the [http://www.b5tech.com/isa/excalibur/excalibur.html Victory class destroyers] in Babylon 5 has a [http://www.b5tech.com/science/weapons/excalibur_guns/exweapons.html maximum energy output] of up to 7e21J - 140% the firepower of a mere Alliance Navy frigate's broadside.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
*The [http://img252.imageshack.us/img252/7720/excaliburfp0.png TSS Excalibur], along with some of the statistics[[SDT|.]]&lt;br /&gt;
*The [http://img292.imageshack.us/img292/8530/siriusclasstemplatebridvh8.png bridge] of the ''TSS Excalibur'' and most other large Alliance Navy ships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Spaceships]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Fri, 02 Nov 2007 00:49:16 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:TSS_Excalibur</comments>		</item>
		<item>
			<title>Mayhem Orbital Command</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem_Orbital_Command</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Weaponry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combined defence station, shipyard and research facility, Mayhem Orbital Command is the headquarters of the [[EGS Defence Force]] Home Fleet. It is presided over by Port Admiral [[Teleros]], and the RAIs when he is unavailable.&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
*Brigadier Robert Maxwell (Chief of Station Security)&lt;br /&gt;
*Commander Henry Spears (Executive Officer)&lt;br /&gt;
*Lt Amanda Hathaway (sensors &amp;amp; coms)&lt;br /&gt;
*Lt Rachel Henderson (tactical officer)&lt;br /&gt;
*Lt Bill Clifford (engineering)&lt;br /&gt;
*Lt James Johnson (quartermaster)&lt;br /&gt;
*Lt Peter Thompson (hangar crews)&lt;br /&gt;
*Doctor-Lt Yuri Courts (medical bay)&lt;br /&gt;
*Father-Lt Martin Pitt (station chaplain)&lt;br /&gt;
*'''Font Colour: '''Indigo&lt;br /&gt;
*927 [[Restricted Artificial Intelligence|RAI]] computers are present aboard the MOC.&lt;br /&gt;
&lt;br /&gt;
==Station Crew==&lt;br /&gt;
*38 Administrative &amp;amp; Command staff&lt;br /&gt;
*9,030 Technicians responsible for maintaining the MOC&lt;br /&gt;
*3,617 Researchers &amp;amp; Assistants, plus their families&lt;br /&gt;
*10,317 Bluejacket security personnel (including command officers)&lt;br /&gt;
&lt;br /&gt;
==Station Statistics==&lt;br /&gt;
*Accomodation: Family suites for up to 20,000 families and a barracks accomodation for 10,000 soldiers.&lt;br /&gt;
*Laboratories: 2600.&lt;br /&gt;
*Hangar Space: 60 Ambassador class shuttles (unarmed), space for 2000 starfighters. Cargo ships can also be loaded via the shipyard.&lt;br /&gt;
*Subspace Sensors: 5000pc maximum range.&lt;br /&gt;
*Realspace Sensors: Vary, 132AU maximum range for most.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
''Note that figures for pulse weapons are given per 0.1 second shot).''&lt;br /&gt;
*Raven Star Missile Launchers (2.5e20J kinetic energy per missile, 0.99c top speed; 50MT anti-matter warhead).&lt;br /&gt;
*Pulse Cannons (6e26J per turret, enough to destroy the [[TSS Excalibur]] in a single shot).&lt;br /&gt;
*Gravitic Beams (&amp;quot;encase&amp;quot; pulse cannon beams, designed to punch through enemy gravitic fields and the like).&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
''Note that figures for shields are given per 0.1 second incoming shot). Shields also &amp;quot;hug&amp;quot; the hull of the ship.''&lt;br /&gt;
*Pulse Shields: 2.5e29J (blocks pulse weapons only).&lt;br /&gt;
*Meteorite Shields: 2.5e29J (blocks physical objects only).&lt;br /&gt;
*EM Field: 6.25e40J (blocks all forms of electromagnetic radiation, eg lasers).&lt;br /&gt;
*Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles). At 2000km, the field has a power of 1MT per square metre, or 100MT at 350km. Total available energy: 2.1e29J.&lt;br /&gt;
*Gravitic Shield (bends light rays etc around the ship).&lt;br /&gt;
*Singularity Projector (creates miniature black holes for a fraction of a second).&lt;br /&gt;
*Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 5,000rpm).&lt;br /&gt;
*Phase Shifter (Restores out-of-phase matter and energy to the normal phase, allowing it to be defeated by the defences).&lt;br /&gt;
*Magic and Anti-Magic (etc) defences provided by [[Teleros Fireheart|Teleros]].&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
*The station runs on several Accumulator Cells. These are essentially batteries containing pocket dimensions: a single one contains more energy than the entire universe.&lt;br /&gt;
*However, the surface area of the accumulator cells limits the amount of power that can be drawn from the pocket dimension.&lt;br /&gt;
*Note that Accumulator Cells are perfectly safe: physical destruction will mean the energy inside is released into hyperspace, where it will go as an almost-unnoticed blip against the background energy levels.&lt;br /&gt;
*The station also has a Trident Rift Generator, which draws energy from Hyperspace in order to charge up Accumulator Cells or power some systems directly.&lt;br /&gt;
*Various other reactors can be built within the largest laboratories (or even outside) for experimental purposes.&lt;br /&gt;
*Accumulator Cells are sited throughout the station, wherever possible as close to the system they power as possible.&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
*The MOC has a gravitic drive for sublight manoeuvring within a solar system.&lt;br /&gt;
*However, this is capable of reaching a maximum safe speed of only 0.3c, and is used principally to correct the orbit of the station.&lt;br /&gt;
*In emergencies, any (and all) of the daughter columns (see below) can be detached and forced away from the remainder of the station.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
*The MOC is based on the design of the Jupiter Research Station satellites, and consists of a central column &amp;quot;Home Tower&amp;quot; and four &amp;quot;daughter&amp;quot; columns (named after the four points of the compass).&lt;br /&gt;
*Home Tower contains most of the living space and administrative parts of the station.&lt;br /&gt;
*North Tower is where most research into biology and chemistry is done.&lt;br /&gt;
*South Tower is for magical and magitech research: in addition to physical safeguards it was also given arcane ones by [[Teleros Fireheart]] upon arrival. Despite this, accidents are most likely to occur in South Tower.&lt;br /&gt;
*West Tower is where the most of the physics research is conducted. Many of its own daughter columns have been replaced with various pieces of exotic equipment.&lt;br /&gt;
*East Tower is a shipyard capable of constructing simultaneously 12 Sirius Class Dreadnoughts (each one over 5km long, over 1km wide and over 600m in height) in just over 56 hours.&lt;br /&gt;
*The dome section below the East Tower shipyard contains a factory for other objects, from foodstuffs and cutlery to armoured vehicles and prefabricated structures.&lt;br /&gt;
*The part of East Tower above the shipyard is where research into physical materials is carried out.&lt;br /&gt;
*Each column has a hangar capable of receiving smaller warships. Home Tower's hangar can receive ships as large as the [[TSS Excalibur]].&lt;br /&gt;
&lt;br /&gt;
==Wormhole Network==&lt;br /&gt;
*The MOC can create wormholes to [[Fort Mayhem]] and the spaceport, allowing instantaneous transfer of personnel and materials.&lt;br /&gt;
*However, power requirements mean that the wormhole cannot be more than 5m in diameter, preventing larger objects from passing through.&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
*At 18,361m in height, Mayhem Orbital Command is even larger than a Super Star Destroyer (17km long), and 13.6 times the length of the ''TSS Excalibur''.&lt;br /&gt;
*The [http://img126.imageshack.us/img126/9241/mayhemorbitalcommandmn6.png MOC], along with a scale image of the [[TSS Excalibur]]. Note that North Tower is not visible from this viewpoint. Large image.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Space Stations]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Fri, 02 Nov 2007 00:48:55 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem_Orbital_Command</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* HAYDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Types of Yarn Ball==&lt;br /&gt;
''There are various different types of Yarn Ball out there: listed below are the forms known to exist.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard Type: '''&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Magical Defence Type: '''First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Physical Defence Type: '''These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lovecraftian Type: '''Designed for use against spirits, ghosts, multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape. As a consequence, most normal and even many magical attacks slip past them. Fortunately they're not very effective against normal objects either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Invisible Type:''' These yarn balls are particularly irritating: in addition to being invisible (but able to see one another), they also tend to team up to tangle people more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cute Type: '''These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
'''Mk 1 HAYDS: '''Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mk 2 HAYDS: '''These upgraded models also contain large volumes of milk contained under extremely high pressure - specifically, a million litres.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
*Chaotic Intentions RP (created here)&lt;br /&gt;
*OOC Killers&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
*Mega-Mall&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Thu, 01 Nov 2007 10:49:28 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>TSS Excalibur</title>
			<link>http://72.14.177.54/EGS_Mayhem/TSS_Excalibur</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Defences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A famous warship from the Terran Alliance universe, called in by [[Teleros]] to help with the battles in space against the [[Evil Overlords United]], the ''Excalibur'' is a heavily modified Sirius class carrier.&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*'''Name: '''Captain John Gates&lt;br /&gt;
*'''Age: '''640 (looks like he's in his early 30s though)&lt;br /&gt;
*'''Gender: '''Male&lt;br /&gt;
*'''Species: '''Human (genetically modified, see elsewhere)&lt;br /&gt;
*'''Height: '''6ft&lt;br /&gt;
*'''Hair: '''Blonde, short&lt;br /&gt;
*'''Font Colour: '''Dark Red&lt;br /&gt;
&lt;br /&gt;
'''Personality:'''&lt;br /&gt;
Fond of the &amp;quot;old girl&amp;quot; as he calls the ''Excalibur'', Gates is quite the sarcastic type: it was once said that if put in the room with the leaders of any two powers it would take only 5 minutes for a war to break out. That said, he's very reliable and has centuries of experience as a starship commander.&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
*Captain John Gates&lt;br /&gt;
*Commander Martin Vines (executive officer)&lt;br /&gt;
*Lt Tom Eisenhart (navigation)&lt;br /&gt;
*Lt Andrew Burton (sensors &amp;amp; coms)&lt;br /&gt;
*Lt Tim Anderson (head of internal security, the &amp;quot;Bluejackets&amp;quot;)&lt;br /&gt;
*Lt Helena Jameson (tactical officer)&lt;br /&gt;
*Lt Barbara Dale (engineering)&lt;br /&gt;
*Lt Ian Simpson (quartermaster)&lt;br /&gt;
*Lt Walter Meyers (hangar crews)&lt;br /&gt;
*Doctor-Lt Sarah Farrow (medical bay)&lt;br /&gt;
*Father-Lt Bob Fisher (ship chaplain)&lt;br /&gt;
*27 [[Restricted Artificial Intelligence|RAI]] computers are present aboard the ''Excalibur''.&lt;br /&gt;
&lt;br /&gt;
==Ship Statistics==&lt;br /&gt;
*Hull Length: 1136m (excludes weapons)&lt;br /&gt;
*Hull Width: 231m (excludes weapons, plasma drive nacelles)&lt;br /&gt;
*Hull Height: 107m (excludes plasma drive nacelles, bridge tower)&lt;br /&gt;
*Crew: 709&lt;br /&gt;
*Maximum Acceleration: 5e5m/s^2&lt;br /&gt;
*Maximum FTL Speed: 88e6 lights&lt;br /&gt;
*Internal Space: Barracks for ~1000 infantrymen including equipment, APCs etc.&lt;br /&gt;
*Hangar Space: Empty upon arrival; normally room for 100 one-man fighters plus crew. Prow hangar contains 2 unarmed shuttles and 4 Viking Dropships capable of unloading a company (100 men) at a time, albeit without vehicles.&lt;br /&gt;
*Subspace Sensors: 5000pc maximum range.&lt;br /&gt;
*Realspace Sensors: Vary, 132AU maximum range for most.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
''Note that figures for pulse weapons are given per 0.1 second shot).''&lt;br /&gt;
*Raven Star Missile Launchers (2e22J kinetic energy per missile, 0.95c top speed; 50MT anti-matter warhead).&lt;br /&gt;
*Pulse Cannons (5e24J per broadside).&lt;br /&gt;
*Gravitic Beams (&amp;quot;encase&amp;quot; pulse cannon beams, designed to punch through enemy gravitic fields and the like).&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
The operating mechanisms behind Terran Alliance shields can be found [[TA Shields|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
''Note that figures for shields are given per 0.1 second incoming shot). Shields also &amp;quot;hug&amp;quot; the hull of the ship.''&lt;br /&gt;
*Pulse Shields: 2.5e26J (blocks pulse weapons only).&lt;br /&gt;
*Meteorite Shields: 2.5e26J (blocks physical objects only).&lt;br /&gt;
*EM Field: 6.25e29J (blocks all forms of electromagnetic radiation, eg lasers).&lt;br /&gt;
*Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles). At 350km, the field has a power of 1MT per square metre. Total power available: 6.44e27J.&lt;br /&gt;
*Gravitic Shield (bends light rays etc around the ship).&lt;br /&gt;
*Singularity Projector (creates miniature black holes for a fraction of a second).&lt;br /&gt;
*Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 50,000rpm).&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
*The ship runs on several Accumulator Cells. These are essentially batteries containing pocket dimensions: a single one contains more energy than the entire universe.&lt;br /&gt;
*However, the surface area of the accumulator cells limits the amount of power that can be drawn from the pocket dimension.&lt;br /&gt;
*Note that Accumulator Cells are perfectly safe: physical destruction will mean the energy inside is released into hyperspace, where it will go as an almost-unnoticed blip against the background energy levels.&lt;br /&gt;
*In case of emergencies, supplies exist for a variety of reactors to be built (fusion, fission and matter / anti-matter).&lt;br /&gt;
*Accumulator Cells are sited throughout the ship, wherever possible as close to the system they power as possible.&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
*The main sub-light engines are a pair of Plasma Generation Drive Nacelles (PGDNs or &amp;quot;pigeons&amp;quot;). These generate enormous amounts of high-energy plasma and, using forcefields, direct them out.&lt;br /&gt;
*Due to the design, the ship is fastest moving forwards or backwards, although the tiny manoeuvring jets around the nacelles make it highly manoeuvrable for a ship of its size.&lt;br /&gt;
*Inside the ship, a gravitic drive can push/pull on nearby objects such as stars, planets etc to move about in-system. Obviously, the reaction time of this drive is limited (gravity works at lightspeed), and it is ~85% as efficient as the PGDNs.&lt;br /&gt;
*A backup PGDN system exists on the main hull should they be forced to jettison the main nacelles for whatever reason.&lt;br /&gt;
*The hyperdrive does not actually move the ship faster than light, it merely &amp;quot;rotates&amp;quot; the ship into hyperspace.&lt;br /&gt;
*Travel in hyperspace is accomplished by means of the standard PGDNs.&lt;br /&gt;
*Note that any matter not protected by a hyperspace shield is dumped out of hyperspace relatively unharmed (minor radiation poisoning at worst): this is called the Anchor Effect. However, there's always the (tiny) chance it emerges within solid matter or a gravity well, with catastrophic results (not for the object it emerges in, due to the peculiarities of the realspace-hyperspace &amp;quot;wall&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Ship Tactics==&lt;br /&gt;
*Most carriers are used only for patrols and escort duty, as the fighters they carry simply cannot compete against capital ships.&lt;br /&gt;
*Due to this, the ''Excalibur'' had the rear hangars replaced with pulse cannons, giving it five times its normal broadside firepower - although this is still weak compared to ships of the line of the same hull size.&lt;br /&gt;
*Ship battles usually take place at lightsecond ranges, but a peculiarity of pulse energy means that pulse beams do not lose coherency as quickly as lasers: sieges have been known to take place across hundreds of AU, with both sides waiting days for the first shots to reach their targets. The missiles of course can simply fly ballistic towards their targets, only manoeuvring when avoiding enemy point defence guns is needed.&lt;br /&gt;
*Most ships are also capable of withstanding a broadside from two sister ships: this means that the key to fleet battles is concentrating your own firepower whilst limiting your opponent's ability to do the same.&lt;br /&gt;
*Boarding is rarely seen: ships are coated in a material that disrupt wormholes, shields are a problem for teleporters, and the chance of getting a boarding shuttle across whilst the meteorite shields are down is minute.&lt;br /&gt;
&lt;br /&gt;
==Ship Comparison==&lt;br /&gt;
*A Star Destroyer is 1.6km long.&lt;br /&gt;
*The sun emits 3.84e26J of EM radiation a second.&lt;br /&gt;
*The estimated kinetic energy of the asteriod that wiped out the dinosaurs is 5e23J.&lt;br /&gt;
*The main gun of the [http://www.b5tech.com/isa/excalibur/excalibur.html Victory class destroyers] in Babylon 5 has a [http://www.b5tech.com/science/weapons/excalibur_guns/exweapons.html maximum energy output] of up to 7e21J - 140% the firepower of a mere Alliance Navy frigate's broadside.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
*The [http://img252.imageshack.us/img252/7720/excaliburfp0.png TSS Excalibur], along with some of the statistics[[SDT|.]]&lt;br /&gt;
*The [http://img292.imageshack.us/img292/8530/siriusclasstemplatebridvh8.png bridge] of the ''TSS Excalibur'' and most other large Alliance Navy ships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Spaceships]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Tue, 30 Oct 2007 20:35:46 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:TSS_Excalibur</comments>		</item>
		<item>
			<title>Mayhem Orbital Command</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem_Orbital_Command</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Defences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combined defence station, shipyard and research facility, Mayhem Orbital Command is the headquarters of the [[EGS Defence Force]] Home Fleet. It is presided over by Port Admiral [[Teleros]], and the RAIs when he is unavailable.&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
*Brigadier Robert Maxwell (Chief of Station Security)&lt;br /&gt;
*Commander Henry Spears (Executive Officer)&lt;br /&gt;
*Lt Amanda Hathaway (sensors &amp;amp; coms)&lt;br /&gt;
*Lt Rachel Henderson (tactical officer)&lt;br /&gt;
*Lt Bill Clifford (engineering)&lt;br /&gt;
*Lt James Johnson (quartermaster)&lt;br /&gt;
*Lt Peter Thompson (hangar crews)&lt;br /&gt;
*Doctor-Lt Yuri Courts (medical bay)&lt;br /&gt;
*Father-Lt Martin Pitt (station chaplain)&lt;br /&gt;
*'''Font Colour: '''Indigo&lt;br /&gt;
*927 [[Restricted Artificial Intelligence|RAI]] computers are present aboard the MOC.&lt;br /&gt;
&lt;br /&gt;
==Station Crew==&lt;br /&gt;
*38 Administrative &amp;amp; Command staff&lt;br /&gt;
*9,030 Technicians responsible for maintaining the MOC&lt;br /&gt;
*3,617 Researchers &amp;amp; Assistants, plus their families&lt;br /&gt;
*10,317 Bluejacket security personnel (including command officers)&lt;br /&gt;
&lt;br /&gt;
==Station Statistics==&lt;br /&gt;
*Accomodation: Family suites for up to 20,000 families and a barracks accomodation for 10,000 soldiers.&lt;br /&gt;
*Laboratories: 2600.&lt;br /&gt;
*Hangar Space: 60 Ambassador class shuttles (unarmed), space for 2000 starfighters. Cargo ships can also be loaded via the shipyard.&lt;br /&gt;
*Subspace Sensors: 5000pc maximum range.&lt;br /&gt;
*Realspace Sensors: Vary, 132AU maximum range for most.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
''Note that figures for pulse weapons are given per 0.1 second shot).''&lt;br /&gt;
*Raven Star Missile Launchers (2e22J kinetic energy per missile, 0.95c top speed; 50MT anti-matter warhead).&lt;br /&gt;
*Pulse Cannons (6e26J per turret, enough to destroy the [[TSS Excalibur]] in a single shot).&lt;br /&gt;
*Gravitic Beams (&amp;quot;encase&amp;quot; pulse cannon beams, designed to punch through enemy gravitic fields and the like).&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
''Note that figures for shields are given per 0.1 second incoming shot). Shields also &amp;quot;hug&amp;quot; the hull of the ship.''&lt;br /&gt;
*Pulse Shields: 2.5e29J (blocks pulse weapons only).&lt;br /&gt;
*Meteorite Shields: 2.5e29J (blocks physical objects only).&lt;br /&gt;
*EM Field: 6.25e40J (blocks all forms of electromagnetic radiation, eg lasers).&lt;br /&gt;
*Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles). At 2000km, the field has a power of 1MT per square metre, or 100MT at 350km. Total available energy: 2.1e29J.&lt;br /&gt;
*Gravitic Shield (bends light rays etc around the ship).&lt;br /&gt;
*Singularity Projector (creates miniature black holes for a fraction of a second).&lt;br /&gt;
*Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 5,000rpm).&lt;br /&gt;
*Phase Shifter (Restores out-of-phase matter and energy to the normal phase, allowing it to be defeated by the defences).&lt;br /&gt;
*Magic and Anti-Magic (etc) defences provided by [[Teleros Fireheart|Teleros]].&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
*The station runs on several Accumulator Cells. These are essentially batteries containing pocket dimensions: a single one contains more energy than the entire universe.&lt;br /&gt;
*However, the surface area of the accumulator cells limits the amount of power that can be drawn from the pocket dimension.&lt;br /&gt;
*Note that Accumulator Cells are perfectly safe: physical destruction will mean the energy inside is released into hyperspace, where it will go as an almost-unnoticed blip against the background energy levels.&lt;br /&gt;
*The station also has a Trident Rift Generator, which draws energy from Hyperspace in order to charge up Accumulator Cells or power some systems directly.&lt;br /&gt;
*Various other reactors can be built within the largest laboratories (or even outside) for experimental purposes.&lt;br /&gt;
*Accumulator Cells are sited throughout the station, wherever possible as close to the system they power as possible.&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
*The MOC has a gravitic drive for sublight manoeuvring within a solar system.&lt;br /&gt;
*However, this is capable of reaching a maximum safe speed of only 0.3c, and is used principally to correct the orbit of the station.&lt;br /&gt;
*In emergencies, any (and all) of the daughter columns (see below) can be detached and forced away from the remainder of the station.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
*The MOC is based on the design of the Jupiter Research Station satellites, and consists of a central column &amp;quot;Home Tower&amp;quot; and four &amp;quot;daughter&amp;quot; columns (named after the four points of the compass).&lt;br /&gt;
*Home Tower contains most of the living space and administrative parts of the station.&lt;br /&gt;
*North Tower is where most research into biology and chemistry is done.&lt;br /&gt;
*South Tower is for magical and magitech research: in addition to physical safeguards it was also given arcane ones by [[Teleros Fireheart]] upon arrival. Despite this, accidents are most likely to occur in South Tower.&lt;br /&gt;
*West Tower is where the most of the physics research is conducted. Many of its own daughter columns have been replaced with various pieces of exotic equipment.&lt;br /&gt;
*East Tower is a shipyard capable of constructing simultaneously 12 Sirius Class Dreadnoughts (each one over 5km long, over 1km wide and over 600m in height) in just over 56 hours.&lt;br /&gt;
*The dome section below the East Tower shipyard contains a factory for other objects, from foodstuffs and cutlery to armoured vehicles and prefabricated structures.&lt;br /&gt;
*The part of East Tower above the shipyard is where research into physical materials is carried out.&lt;br /&gt;
*Each column has a hangar capable of receiving smaller warships. Home Tower's hangar can receive ships as large as the [[TSS Excalibur]].&lt;br /&gt;
&lt;br /&gt;
==Wormhole Network==&lt;br /&gt;
*The MOC can create wormholes to [[Fort Mayhem]] and the spaceport, allowing instantaneous transfer of personnel and materials.&lt;br /&gt;
*However, power requirements mean that the wormhole cannot be more than 5m in diameter, preventing larger objects from passing through.&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
*At 18,361m in height, Mayhem Orbital Command is even larger than a Super Star Destroyer (17km long), and 13.6 times the length of the ''TSS Excalibur''.&lt;br /&gt;
*The [http://img126.imageshack.us/img126/9241/mayhemorbitalcommandmn6.png MOC], along with a scale image of the [[TSS Excalibur]]. Note that North Tower is not visible from this viewpoint. Large image.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Space Stations]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Tue, 30 Oct 2007 20:34:20 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem_Orbital_Command</comments>		</item>
		<item>
			<title>Mayhem Orbital Command</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem_Orbital_Command</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Defences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combined defence station, shipyard and research facility, Mayhem Orbital Command is the headquarters of the [[EGS Defence Force]] Home Fleet. It is presided over by Port Admiral [[Teleros]], and the RAIs when he is unavailable.&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
*Brigadier Robert Maxwell (Chief of Station Security)&lt;br /&gt;
*Commander Henry Spears (Executive Officer)&lt;br /&gt;
*Lt Amanda Hathaway (sensors &amp;amp; coms)&lt;br /&gt;
*Lt Rachel Henderson (tactical officer)&lt;br /&gt;
*Lt Bill Clifford (engineering)&lt;br /&gt;
*Lt James Johnson (quartermaster)&lt;br /&gt;
*Lt Peter Thompson (hangar crews)&lt;br /&gt;
*Doctor-Lt Yuri Courts (medical bay)&lt;br /&gt;
*Father-Lt Martin Pitt (station chaplain)&lt;br /&gt;
*'''Font Colour: '''Indigo&lt;br /&gt;
*927 [[Restricted Artificial Intelligence|RAI]] computers are present aboard the MOC.&lt;br /&gt;
&lt;br /&gt;
==Station Crew==&lt;br /&gt;
*38 Administrative &amp;amp; Command staff&lt;br /&gt;
*9,030 Technicians responsible for maintaining the MOC&lt;br /&gt;
*3,617 Researchers &amp;amp; Assistants, plus their families&lt;br /&gt;
*10,317 Bluejacket security personnel (including command officers)&lt;br /&gt;
&lt;br /&gt;
==Station Statistics==&lt;br /&gt;
*Accomodation: Family suites for up to 20,000 families and a barracks accomodation for 10,000 soldiers.&lt;br /&gt;
*Laboratories: 2600.&lt;br /&gt;
*Hangar Space: 60 Ambassador class shuttles (unarmed), space for 2000 starfighters. Cargo ships can also be loaded via the shipyard.&lt;br /&gt;
*Subspace Sensors: 5000pc maximum range.&lt;br /&gt;
*Realspace Sensors: Vary, 132AU maximum range for most.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
''Note that figures for pulse weapons are given per 0.1 second shot).''&lt;br /&gt;
*Raven Star Missile Launchers (2e22J kinetic energy per missile, 0.95c top speed; 50MT anti-matter warhead).&lt;br /&gt;
*Pulse Cannons (6e26J per turret, enough to destroy the [[TSS Excalibur]] in a single shot).&lt;br /&gt;
*Gravitic Beams (&amp;quot;encase&amp;quot; pulse cannon beams, designed to punch through enemy gravitic fields and the like).&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
''Note that figures for shields are given per 0.1 second incoming shot). Shields also &amp;quot;hug&amp;quot; the hull of the ship.''&lt;br /&gt;
*Pulse Shields: 2.5e29J (blocks pulse weapons only).&lt;br /&gt;
*Meteorite Shields: 2.5e29J (blocks physical objects only).&lt;br /&gt;
*EM Field: 6.25e40J (blocks all forms of electromagnetic radiation, eg lasers).&lt;br /&gt;
*Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles). At 2000km, the field has a power of 1MT per square metre, or 100MT at 350km.&lt;br /&gt;
*Gravitic Shield (bends light rays etc around the ship).&lt;br /&gt;
*Singularity Projector (creates miniature black holes for a fraction of a second).&lt;br /&gt;
*Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 5,000rpm).&lt;br /&gt;
*Phase Shifter (Restores out-of-phase matter and energy to the normal phase, allowing it to be defeated by the defences).&lt;br /&gt;
*Magic and Anti-Magic (etc) defences provided by [[Teleros Fireheart|Teleros]].&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
*The station runs on several Accumulator Cells. These are essentially batteries containing pocket dimensions: a single one contains more energy than the entire universe.&lt;br /&gt;
*However, the surface area of the accumulator cells limits the amount of power that can be drawn from the pocket dimension.&lt;br /&gt;
*Note that Accumulator Cells are perfectly safe: physical destruction will mean the energy inside is released into hyperspace, where it will go as an almost-unnoticed blip against the background energy levels.&lt;br /&gt;
*The station also has a Trident Rift Generator, which draws energy from Hyperspace in order to charge up Accumulator Cells or power some systems directly.&lt;br /&gt;
*Various other reactors can be built within the largest laboratories (or even outside) for experimental purposes.&lt;br /&gt;
*Accumulator Cells are sited throughout the station, wherever possible as close to the system they power as possible.&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
*The MOC has a gravitic drive for sublight manoeuvring within a solar system.&lt;br /&gt;
*However, this is capable of reaching a maximum safe speed of only 0.3c, and is used principally to correct the orbit of the station.&lt;br /&gt;
*In emergencies, any (and all) of the daughter columns (see below) can be detached and forced away from the remainder of the station.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
*The MOC is based on the design of the Jupiter Research Station satellites, and consists of a central column &amp;quot;Home Tower&amp;quot; and four &amp;quot;daughter&amp;quot; columns (named after the four points of the compass).&lt;br /&gt;
*Home Tower contains most of the living space and administrative parts of the station.&lt;br /&gt;
*North Tower is where most research into biology and chemistry is done.&lt;br /&gt;
*South Tower is for magical and magitech research: in addition to physical safeguards it was also given arcane ones by [[Teleros Fireheart]] upon arrival. Despite this, accidents are most likely to occur in South Tower.&lt;br /&gt;
*West Tower is where the most of the physics research is conducted. Many of its own daughter columns have been replaced with various pieces of exotic equipment.&lt;br /&gt;
*East Tower is a shipyard capable of constructing simultaneously 12 Sirius Class Dreadnoughts (each one over 5km long, over 1km wide and over 600m in height) in just over 56 hours.&lt;br /&gt;
*The dome section below the East Tower shipyard contains a factory for other objects, from foodstuffs and cutlery to armoured vehicles and prefabricated structures.&lt;br /&gt;
*The part of East Tower above the shipyard is where research into physical materials is carried out.&lt;br /&gt;
*Each column has a hangar capable of receiving smaller warships. Home Tower's hangar can receive ships as large as the [[TSS Excalibur]].&lt;br /&gt;
&lt;br /&gt;
==Wormhole Network==&lt;br /&gt;
*The MOC can create wormholes to [[Fort Mayhem]] and the spaceport, allowing instantaneous transfer of personnel and materials.&lt;br /&gt;
*However, power requirements mean that the wormhole cannot be more than 5m in diameter, preventing larger objects from passing through.&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
*At 18,361m in height, Mayhem Orbital Command is even larger than a Super Star Destroyer (17km long), and 13.6 times the length of the ''TSS Excalibur''.&lt;br /&gt;
*The [http://img126.imageshack.us/img126/9241/mayhemorbitalcommandmn6.png MOC], along with a scale image of the [[TSS Excalibur]]. Note that North Tower is not visible from this viewpoint. Large image.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Space Stations]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Tue, 30 Oct 2007 20:27:55 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem_Orbital_Command</comments>		</item>
		<item>
			<title>Mayhem Orbital Command</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem_Orbital_Command</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Errata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combined defence station, shipyard and research facility, Mayhem Orbital Command is the headquarters of the [[EGS Defence Force]] Home Fleet. It is presided over by Port Admiral [[Teleros]], and the RAIs when he is unavailable.&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
*Brigadier Robert Maxwell (Chief of Station Security)&lt;br /&gt;
*Commander Henry Spears (Executive Officer)&lt;br /&gt;
*Lt Amanda Hathaway (sensors &amp;amp; coms)&lt;br /&gt;
*Lt Rachel Henderson (tactical officer)&lt;br /&gt;
*Lt Bill Clifford (engineering)&lt;br /&gt;
*Lt James Johnson (quartermaster)&lt;br /&gt;
*Lt Peter Thompson (hangar crews)&lt;br /&gt;
*Doctor-Lt Yuri Courts (medical bay)&lt;br /&gt;
*Father-Lt Martin Pitt (station chaplain)&lt;br /&gt;
*'''Font Colour: '''Indigo&lt;br /&gt;
*927 [[Restricted Artificial Intelligence|RAI]] computers are present aboard the MOC.&lt;br /&gt;
&lt;br /&gt;
==Station Crew==&lt;br /&gt;
*38 Administrative &amp;amp; Command staff&lt;br /&gt;
*9,030 Technicians responsible for maintaining the MOC&lt;br /&gt;
*3,617 Researchers &amp;amp; Assistants, plus their families&lt;br /&gt;
*10,317 Bluejacket security personnel (including command officers)&lt;br /&gt;
&lt;br /&gt;
==Station Statistics==&lt;br /&gt;
*Accomodation: Family suites for up to 20,000 families and a barracks accomodation for 10,000 soldiers.&lt;br /&gt;
*Laboratories: 2600.&lt;br /&gt;
*Hangar Space: 60 Ambassador class shuttles (unarmed), space for 2000 starfighters. Cargo ships can also be loaded via the shipyard.&lt;br /&gt;
*Subspace Sensors: 5000pc maximum range.&lt;br /&gt;
*Realspace Sensors: Vary, 132AU maximum range for most.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
''Note that figures for pulse weapons are given per 0.1 second shot).''&lt;br /&gt;
*Raven Star Missile Launchers (2e22J kinetic energy per missile, 0.95c top speed; 50MT anti-matter warhead).&lt;br /&gt;
*Pulse Cannons (6e26J per turret, enough to destroy the [[TSS Excalibur]] in a single shot).&lt;br /&gt;
*Gravitic Beams (&amp;quot;encase&amp;quot; pulse cannon beams, designed to punch through enemy gravitic fields and the like).&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
''Note that figures for shields are given per 0.1 second incoming shot). Shields also &amp;quot;hug&amp;quot; the hull of the ship.''&lt;br /&gt;
*Pulse Shields: 2.5e29J (blocks pulse weapons only).&lt;br /&gt;
*Meteorite Shields: 2.5e29J (blocks physical objects only).&lt;br /&gt;
*EM Field: 6.25e40J (blocks all forms of electromagnetic radiation, eg lasers).&lt;br /&gt;
*Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles)&lt;br /&gt;
*Gravitic Shield (bends light rays etc around the ship).&lt;br /&gt;
*Singularity Projector (creates miniature black holes for a fraction of a second).&lt;br /&gt;
*Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 5,000rpm).&lt;br /&gt;
*Phase Shifter (Restores out-of-phase matter and energy to the normal phase, allowing it to be defeated by the defences).&lt;br /&gt;
*Magic and Anti-Magic (etc) defences provided by [[Teleros Fireheart|Teleros]].&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
*The station runs on several Accumulator Cells. These are essentially batteries containing pocket dimensions: a single one contains more energy than the entire universe.&lt;br /&gt;
*However, the surface area of the accumulator cells limits the amount of power that can be drawn from the pocket dimension.&lt;br /&gt;
*Note that Accumulator Cells are perfectly safe: physical destruction will mean the energy inside is released into hyperspace, where it will go as an almost-unnoticed blip against the background energy levels.&lt;br /&gt;
*The station also has a Trident Rift Generator, which draws energy from Hyperspace in order to charge up Accumulator Cells or power some systems directly.&lt;br /&gt;
*Various other reactors can be built within the largest laboratories (or even outside) for experimental purposes.&lt;br /&gt;
*Accumulator Cells are sited throughout the station, wherever possible as close to the system they power as possible.&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
*The MOC has a gravitic drive for sublight manoeuvring within a solar system.&lt;br /&gt;
*However, this is capable of reaching a maximum safe speed of only 0.3c, and is used principally to correct the orbit of the station.&lt;br /&gt;
*In emergencies, any (and all) of the daughter columns (see below) can be detached and forced away from the remainder of the station.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
*The MOC is based on the design of the Jupiter Research Station satellites, and consists of a central column &amp;quot;Home Tower&amp;quot; and four &amp;quot;daughter&amp;quot; columns (named after the four points of the compass).&lt;br /&gt;
*Home Tower contains most of the living space and administrative parts of the station.&lt;br /&gt;
*North Tower is where most research into biology and chemistry is done.&lt;br /&gt;
*South Tower is for magical and magitech research: in addition to physical safeguards it was also given arcane ones by [[Teleros Fireheart]] upon arrival. Despite this, accidents are most likely to occur in South Tower.&lt;br /&gt;
*West Tower is where the most of the physics research is conducted. Many of its own daughter columns have been replaced with various pieces of exotic equipment.&lt;br /&gt;
*East Tower is a shipyard capable of constructing simultaneously 12 Sirius Class Dreadnoughts (each one over 5km long, over 1km wide and over 600m in height) in just over 56 hours.&lt;br /&gt;
*The dome section below the East Tower shipyard contains a factory for other objects, from foodstuffs and cutlery to armoured vehicles and prefabricated structures.&lt;br /&gt;
*The part of East Tower above the shipyard is where research into physical materials is carried out.&lt;br /&gt;
*Each column has a hangar capable of receiving smaller warships. Home Tower's hangar can receive ships as large as the [[TSS Excalibur]].&lt;br /&gt;
&lt;br /&gt;
==Wormhole Network==&lt;br /&gt;
*The MOC can create wormholes to [[Fort Mayhem]] and the spaceport, allowing instantaneous transfer of personnel and materials.&lt;br /&gt;
*However, power requirements mean that the wormhole cannot be more than 5m in diameter, preventing larger objects from passing through.&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
*At 18,361m in height, Mayhem Orbital Command is even larger than a Super Star Destroyer (17km long), and 13.6 times the length of the ''TSS Excalibur''.&lt;br /&gt;
*The [http://img126.imageshack.us/img126/9241/mayhemorbitalcommandmn6.png MOC], along with a scale image of the [[TSS Excalibur]]. Note that North Tower is not visible from this viewpoint. Large image.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Space Stations]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Tue, 30 Oct 2007 19:10:39 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem_Orbital_Command</comments>		</item>
		<item>
			<title>Mayhem Orbital Command</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem_Orbital_Command</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Defences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combined defence station, shipyard and research facility, Mayhem Orbital Command is the headquarters of the [[EGS Defence Force]] Home Fleet. It is presided over by Port Admiral [[Teleros]], and the RAIs when he is unavailable.&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
*Brigadier Robert Maxwell (Chief of Station Security)&lt;br /&gt;
*Commander Henry Spears (Executive Officer)&lt;br /&gt;
*Lt Amanda Hathaway (sensors &amp;amp; coms)&lt;br /&gt;
*Lt Rachel Henderson (tactical officer)&lt;br /&gt;
*Lt Bill Clifford (engineering)&lt;br /&gt;
*Lt James Johnson (quartermaster)&lt;br /&gt;
*Lt Peter Thompson (hangar crews)&lt;br /&gt;
*Doctor-Lt Yuri Courts (medical bay)&lt;br /&gt;
*Father-Lt Martin Pitt (station chaplain)&lt;br /&gt;
*'''Font Colour: '''Indigo&lt;br /&gt;
*927 [[Restricted Artificial Intelligence|RAI]] computers are present aboard the MOC.&lt;br /&gt;
&lt;br /&gt;
==Station Crew==&lt;br /&gt;
*38 Administrative &amp;amp; Command staff&lt;br /&gt;
*9,030 Technicians responsible for maintaining the MOC&lt;br /&gt;
*3,617 Researchers &amp;amp; Assistants, plus their families&lt;br /&gt;
*10,317 Bluejacket security personnel (including command officers)&lt;br /&gt;
&lt;br /&gt;
==Station Statistics==&lt;br /&gt;
*Accomodation: Family suites for up to 20,000 families and a barracks accomodation for 10,000 soldiers.&lt;br /&gt;
*Laboratories: 2600.&lt;br /&gt;
*Hangar Space: 60 Ambassador class shuttles (unarmed), space for 2000 starfighters. Cargo ships can also be loaded via the shipyard.&lt;br /&gt;
*Subspace Sensors: 5000pc maximum range.&lt;br /&gt;
*Realspace Sensors: Vary, 132AU maximum range for most.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
''Note that figures for pulse weapons are given per 0.1 second shot).''&lt;br /&gt;
*Raven Star Missile Launchers (2e22J kinetic energy per missile, 0.95c top speed; 50MT anti-matter warhead).&lt;br /&gt;
*Pulse Cannons (6e26J per turret, enough to destroy the [[TSS Excalibur]] in a single shot).&lt;br /&gt;
*Gravitic Beams (&amp;quot;encase&amp;quot; pulse cannon beams, designed to punch through enemy gravitic fields and the like).&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
''Note that figures for shields are given per 0.1 second incoming shot). Shields also &amp;quot;hug&amp;quot; the hull of the ship.''&lt;br /&gt;
*Pulse Shields: 2.5e29J (blocks pulse weapons only).&lt;br /&gt;
*Meteorite Shields: 2.5e29J (blocks physical objects only).&lt;br /&gt;
*EM Field: 6.25e40J (blocks all forms of electromagnetic radiation, eg lasers).&lt;br /&gt;
*Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles)&lt;br /&gt;
*Gravitic Shield (bends light rays etc around the ship).&lt;br /&gt;
*Singularity Projector (creates miniature black holes for a fraction of a second).&lt;br /&gt;
*Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 5,000rpm).&lt;br /&gt;
*Phase Shifter (Restores out-of-phase matter and energy to the normal phase, allowing it to be defeated by the defences).&lt;br /&gt;
*Magic and Anti-Magic (etc) defences provided by [[Teleros Fireheart|Teleros]].&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
*The station runs on several Accumulator Cells. These are essentially batteries containing pocket dimensions: a single one contains more energy than the entire universe.&lt;br /&gt;
*However, the surface area of the accumulator cells limits the amount of power that can be drawn from the pocket dimension.&lt;br /&gt;
*Note that Accumulator Cells are perfectly safe: physical destruction will mean the energy inside is released into hyperspace, where it will go as an almost-unnoticed blip against the background energy levels.&lt;br /&gt;
*The station also has a Trident Rift Generator, which draws energy from Hyperspace in order to charge up Accumulator Cells or power some systems directly.&lt;br /&gt;
*Various other reactors can be built within the largest laboratories (or even outside) for experimental purposes.&lt;br /&gt;
*Accumulator Cells are sited throughout the station, wherever possible as close to the system they power as possible.&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
*The MOC has a gravitic drive for sublight manoeuvring within a solar system.&lt;br /&gt;
*However, this is capable of reaching a maximum safe speed of only 0.3c, and is used principally to correct the orbit of the station.&lt;br /&gt;
*In emergencies, any (and all) of the daughter columns (see below) can be detached and forced away from the remainder of the station.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
*The MOC is based on the design of the Jupiter Research Station satellites, and consists of a central column &amp;quot;Home Tower&amp;quot; and four &amp;quot;daughter&amp;quot; columns (named after the four points of the compass).&lt;br /&gt;
*Home Tower contains most of the living space and administrative parts of the station.&lt;br /&gt;
*North Tower is where most research into biology and chemistry is done.&lt;br /&gt;
*South Tower is for magical and magitech research: in addition to physical safeguards it was also given arcane ones by [[Teleros Fireheart]] upon arrival. Despite this, accidents are most likely to occur in South Tower.&lt;br /&gt;
*West Tower is where the most of the physics research is conducted. Many of its own daughter columns have been replaced with various pieces of exotic equipment.&lt;br /&gt;
*East Tower is a shipyard capable of constructing simultaneously 12 Sirius Class Dreadnoughts (each one over 5km long, over 1km wide and over 600m in height) in just over 56 hours.&lt;br /&gt;
*The dome section below the East Tower shipyard contains a factory for other objects, from foodstuffs and cutlery to armoured vehicles and prefabricated structures.&lt;br /&gt;
*The part of East Tower above the shipyard is where research into physical materials is carried out.&lt;br /&gt;
*Each column has a hangar capable of receiving smaller warships. Home Tower's hangar can receive ships as large as the [[TSS Excalibur]].&lt;br /&gt;
&lt;br /&gt;
==Wormhole Network==&lt;br /&gt;
*The MOC can create wormholes to [[Fort Mayhem]] and the spaceport, allowing instantaneous transfer of personnel and materials.&lt;br /&gt;
*However, power requirements mean that the wormhole cannot be more than 5m in diameter, preventing larger objects from passing through.&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
*At 18,361m in height, Mayhem Orbital Command is even larger than a Super Star Destroyer (17km long), and 13.6 times the length of the ''TSS Excalibur''.&lt;br /&gt;
*The [http://img126.imageshack.us/my.php?image=mayhemorbitalcommandmn6.png MOC], along with a scale image of the [[TSS Excalibur]]. Note that North Tower is not visible from this viewpoint. Large image.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Space Stations]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Mon, 29 Oct 2007 03:46:16 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem_Orbital_Command</comments>		</item>
		<item>
			<title>WRPDeath</title>
			<link>http://72.14.177.54/EGS_Mayhem/WRPDeath</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character first proposed by [[Teleros]] for [[The World We Live In]] RP, Death is also available to be auto'ed by people if need be.&amp;lt;br /&amp;gt;&lt;br /&gt;
Note the name of this article is for &amp;quot;World RP Death&amp;quot;... I blame whoever created the original &amp;quot;Death&amp;quot; article -_- ...&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
'''Name: '''Death&lt;br /&gt;
'''Job: '''Taking souls to the various heavens &amp;amp; hells. Has been known to kill on occasion.&lt;br /&gt;
'''Usual Appearance: '''The grim reaper. Face always hidden underneath the robes though.&lt;br /&gt;
'''Personality: '''Despite the job description, he's actually fairly nice, and isn't one to hold grudges either... well, not much, anyway. He's also quite compassionate, and has been known to relent or let people off on occasion, play the occasional prank and so on.&lt;br /&gt;
'''Powers: '''Given who and what he is, Death is something of a god amongst gods:&lt;br /&gt;
*If the gods could die, it'd be Death who'd go come to collect.&lt;br /&gt;
*Like a supernatural bloodhound, there's no way to shake him off your trail, although inevitably many have tried.&lt;br /&gt;
*Given his job he's also capable of appearing in many different places simultaneously. Each incarnation is also aware of what the other ones are doing.&lt;br /&gt;
*He has a sort of &amp;quot;death sense&amp;quot; - he's able to tell when and where deaths are sure to occur. It helps him get there on time.&lt;br /&gt;
*He's quite capable of changing his appearance for different species etc, although the basic grim reaper form is his favourite.&lt;br /&gt;
'''Auto'ing: '''Given the vast number of deaths that'll no doubt be occurring in [[The World We Live In]], if other people need to use Death then they're quite welcome to.&lt;/div&gt;</description>
			<pubDate>Sat, 27 Oct 2007 23:26:42 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:WRPDeath</comments>		</item>
		<item>
			<title>WRPDeath</title>
			<link>http://72.14.177.54/EGS_Mayhem/WRPDeath</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character first proposed by [[Teleros]] for [[The World We Live In]] RP, Death is also available to be auto'ed by people if need be.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
'''Name: '''Death&lt;br /&gt;
'''Job: '''Taking souls to the various heavens &amp;amp; hells. Has been known to kill on occasion.&lt;br /&gt;
'''Usual Appearance: '''The grim reaper. Face always hidden underneath the robes though.&lt;br /&gt;
'''Personality: '''Despite the job description, he's actually fairly nice, and isn't one to hold grudges either... well, not much, anyway. He's also quite compassionate, and has been known to relent or let people off on occasion, play the occasional prank and so on.&lt;br /&gt;
'''Powers: '''Given who and what he is, Death is something of a god amongst gods:&lt;br /&gt;
*If the gods could die, it'd be Death who'd go come to collect.&lt;br /&gt;
*Like a supernatural bloodhound, there's no way to shake him off your trail, although inevitably many have tried.&lt;br /&gt;
*Given his job he's also capable of appearing in many different places simultaneously. Each incarnation is also aware of what the other ones are doing.&lt;br /&gt;
*He has a sort of &amp;quot;death sense&amp;quot; - he's able to tell when and where deaths are sure to occur. It helps him get there on time.&lt;br /&gt;
*He's quite capable of changing his appearance for different species etc, although the basic grim reaper form is his favourite.&lt;br /&gt;
'''Auto'ing: '''Given the vast number of deaths that'll no doubt be occurring in [[The World We Live In]], if other people need to use Death then they're quite welcome to.&lt;/div&gt;</description>
			<pubDate>Sat, 27 Oct 2007 23:25:11 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:WRPDeath</comments>		</item>
		<item>
			<title>Teleros</title>
			<link>http://72.14.177.54/EGS_Mayhem/Teleros</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Characters (Fantasy) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Daemon_Avatar.gif|thumb|right|Teleros' current avatar.]]&lt;br /&gt;
A 20 year old bunny currently at Exeter University, a big fan of science fiction &amp;amp; fantasy &amp;amp; debating, his first real foray into EGS Mayhem came when [[Fort Mayhem]] was established to defend against the [[Evil Overlords United]] webcomic. In the main EGS forum he has a habit of setting fire to newbies whilst glomping them, but does provide fire extinguishers free of charge. He also has a fondness for debating, role-playing, real-world (or at least self-consistent) physics, and TF guns. Make of it what you will.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should be noted that Teleros' avatar has no relation to any of his characters.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Teleros doesn't tend to bother with a physical form, preferring to remain as an invisible, disembodied intelligence. This doesn't stop him assuming a shape or creating a &amp;quot;puppet&amp;quot; to act through though.&lt;br /&gt;
&lt;br /&gt;
==Characters (Fantasy)==&lt;br /&gt;
*[[Arcia]]&lt;br /&gt;
*[[WRPDeath|Death]]&lt;br /&gt;
*[[Teleros Fireheart]] (Formerly in the EGS Defence Force)&lt;br /&gt;
*[[Turaer]]&lt;br /&gt;
&lt;br /&gt;
==Characters (Sci-Fi)==&lt;br /&gt;
*[[Alexander Stanley]]&lt;br /&gt;
*[[Lieutenant John Webb]] (EGS Defence Force)&lt;br /&gt;
*[[Major Adam Black]] (EGS Defence Force)&lt;br /&gt;
*[[Marc C DuQuesne]] (EGS Defence Force, missing)&lt;br /&gt;
*[[Mayhem Orbital Command]] (EGS Defence Force)&lt;br /&gt;
*[[Restricted Artificial Intelligence]] (EGS Defence Force)&lt;br /&gt;
*[[TSS Excalibur]] (EGS Defence Force)&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[http://forums.keenspot.com/viewtopic.php?t=98775 Mayhem Orbital Command: Physics Lab]&lt;br /&gt;
*[[Mayhem Physics Department]]&lt;br /&gt;
*DuQuesne's [[Sixth Order Knowledge]]&lt;br /&gt;
*[[The Yarn Balls]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bunnies]]&lt;br /&gt;
[[Category:Male]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Oct 2007 23:16:33 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Teleros</comments>		</item>
		<item>
			<title>Teleros</title>
			<link>http://72.14.177.54/EGS_Mayhem/Teleros</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Characters (Fantasy) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Daemon_Avatar.gif|thumb|right|Teleros' current avatar.]]&lt;br /&gt;
A 20 year old bunny currently at Exeter University, a big fan of science fiction &amp;amp; fantasy &amp;amp; debating, his first real foray into EGS Mayhem came when [[Fort Mayhem]] was established to defend against the [[Evil Overlords United]] webcomic. In the main EGS forum he has a habit of setting fire to newbies whilst glomping them, but does provide fire extinguishers free of charge. He also has a fondness for debating, role-playing, real-world (or at least self-consistent) physics, and TF guns. Make of it what you will.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should be noted that Teleros' avatar has no relation to any of his characters.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Teleros doesn't tend to bother with a physical form, preferring to remain as an invisible, disembodied intelligence. This doesn't stop him assuming a shape or creating a &amp;quot;puppet&amp;quot; to act through though.&lt;br /&gt;
&lt;br /&gt;
==Characters (Fantasy)==&lt;br /&gt;
*[[Arcia]]&lt;br /&gt;
*[[Death]]&lt;br /&gt;
*[[Teleros Fireheart]] (Formerly in the EGS Defence Force)&lt;br /&gt;
*[[Turaer]]&lt;br /&gt;
&lt;br /&gt;
==Characters (Sci-Fi)==&lt;br /&gt;
*[[Alexander Stanley]]&lt;br /&gt;
*[[Lieutenant John Webb]] (EGS Defence Force)&lt;br /&gt;
*[[Major Adam Black]] (EGS Defence Force)&lt;br /&gt;
*[[Marc C DuQuesne]] (EGS Defence Force, missing)&lt;br /&gt;
*[[Mayhem Orbital Command]] (EGS Defence Force)&lt;br /&gt;
*[[Restricted Artificial Intelligence]] (EGS Defence Force)&lt;br /&gt;
*[[TSS Excalibur]] (EGS Defence Force)&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[http://forums.keenspot.com/viewtopic.php?t=98775 Mayhem Orbital Command: Physics Lab]&lt;br /&gt;
*[[Mayhem Physics Department]]&lt;br /&gt;
*DuQuesne's [[Sixth Order Knowledge]]&lt;br /&gt;
*[[The Yarn Balls]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bunnies]]&lt;br /&gt;
[[Category:Male]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Oct 2007 23:15:40 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Teleros</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;New &amp;amp; improved formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up.&lt;br /&gt;
&lt;br /&gt;
==Abilities &amp;amp; Types of Yarn Ball==&lt;br /&gt;
''There are various different types of Yarn Ball out there: listed below are the forms known to exist.''&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Standard Type: '''&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Magical Defence Type: '''First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Physical Defence Type: '''These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lovecraftian Type: '''Designed for use against spirits, ghosts, multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape. As a consequence, most normal and even many magical attacks slip past them. Fortunately they're not very effective against normal objects either.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Invisible Type:''' These yarn balls are particularly irritating: in addition to being invisible (but able to see one another), they also tend to team up to tangle people more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cute Type: '''These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
'''Mk 1 HAYDS: '''Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mk 2 HAYDS: '''These upgraded models also contain large volumes of milk contained under extremely high pressure.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
*Chaotic Intentions RP (created here)&lt;br /&gt;
*OOC Killers&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
*Mega-Mall&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Oct 2007 19:34:50 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>Category:This category does not exist.</title>
			<link>http://72.14.177.54/EGS_Mayhem/Category:This_category_does_not_exist.</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You've followed a link to a page that doesn't exist yet. To create the page, start typing in the box below (see the help page for more info). If you are here by mistake, just click your browser's back button.&lt;br /&gt;
&lt;br /&gt;
[[Category:Categories]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Oct 2007 19:04:15 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Category_talk:This_category_does_not_exist.</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Sightings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up.&lt;br /&gt;
&lt;br /&gt;
==Standard Yarn Balls==&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&lt;br /&gt;
&lt;br /&gt;
==Magic Defence==&lt;br /&gt;
First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&lt;br /&gt;
&lt;br /&gt;
==Physical Defence==&lt;br /&gt;
These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&lt;br /&gt;
&lt;br /&gt;
==Lovecraftian==&lt;br /&gt;
Designed for use against multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape.&lt;br /&gt;
&lt;br /&gt;
==Invisible==&lt;br /&gt;
These yarn balls are particularly irritating: in addition to being invisible (but able to see one another), they also tend to team up to tangle people more.&lt;br /&gt;
&lt;br /&gt;
==Cute==&lt;br /&gt;
These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
*Chaotic Intentions RP (created here)&lt;br /&gt;
*OOC Killers&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
*Mega-Mall&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Oct 2007 18:17:21 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Sightings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up.&lt;br /&gt;
&lt;br /&gt;
==Standard Yarn Balls==&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&lt;br /&gt;
&lt;br /&gt;
==Magic Defence==&lt;br /&gt;
First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&lt;br /&gt;
&lt;br /&gt;
==Physical Defence==&lt;br /&gt;
These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&lt;br /&gt;
&lt;br /&gt;
==Lovecraftian==&lt;br /&gt;
Designed for use against multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape.&lt;br /&gt;
&lt;br /&gt;
==Invisible==&lt;br /&gt;
These yarn balls are particularly irritating: in addition to being invisible (but able to see one another), they also tend to team up to tangle people more.&lt;br /&gt;
&lt;br /&gt;
==Cute==&lt;br /&gt;
These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
*Chaotic Intentions RP (created here)&lt;br /&gt;
*OOC Killers&lt;br /&gt;
*[[Fort Mayhem]]&lt;br /&gt;
*[[Let's Count to a Million!!!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Oct 2007 16:59:04 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up.&lt;br /&gt;
&lt;br /&gt;
==Standard Yarn Balls==&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&lt;br /&gt;
&lt;br /&gt;
==Magic Defence==&lt;br /&gt;
First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&lt;br /&gt;
&lt;br /&gt;
==Physical Defence==&lt;br /&gt;
These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&lt;br /&gt;
&lt;br /&gt;
==Lovecraftian==&lt;br /&gt;
Designed for use against multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape.&lt;br /&gt;
&lt;br /&gt;
==Invisible==&lt;br /&gt;
These yarn balls are particularly irritating: in addition to being invisible (but able to see one another), they also tend to team up to tangle people more.&lt;br /&gt;
&lt;br /&gt;
==Cute==&lt;br /&gt;
These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
*Chaotic Intentions RP (created here)&lt;br /&gt;
*OOC Killers&lt;br /&gt;
*Fort Mayhem&lt;br /&gt;
*Lets Count to a Million&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Oct 2007 16:57:21 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>Talk:Grey Howards</title>
			<link>http://72.14.177.54/EGS_Mayhem/Talk:Grey_Howards</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Modifications==&lt;br /&gt;
*He's a bit too old. I was kinda thinking 21 maximum&lt;br /&gt;
*History: No.... just no....&lt;br /&gt;
&lt;br /&gt;
*Why no on history?&lt;br /&gt;
**Afghan-Soviet War is a loooong time ago :P .&lt;/div&gt;</description>
			<pubDate>Sat, 27 Oct 2007 16:47:21 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Grey_Howards</comments>		</item>
		<item>
			<title>Teleros</title>
			<link>http://72.14.177.54/EGS_Mayhem/Teleros</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Daemon_Avatar.gif|thumb|right|Teleros' current avatar.]]&lt;br /&gt;
A 20 year old bunny currently at Exeter University, a big fan of science fiction &amp;amp; fantasy &amp;amp; debating, his first real foray into EGS Mayhem came when [[Fort Mayhem]] was established to defend against the [[Evil Overlords United]] webcomic. In the main EGS forum he has a habit of setting fire to newbies whilst glomping them, but does provide fire extinguishers free of charge. He also has a fondness for debating, role-playing, real-world (or at least self-consistent) physics, and TF guns. Make of it what you will.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should be noted that Teleros' avatar has no relation to any of his characters.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Teleros doesn't tend to bother with a physical form, preferring to remain as an invisible, disembodied intelligence. This doesn't stop him assuming a shape or creating a &amp;quot;puppet&amp;quot; to act through though.&lt;br /&gt;
&lt;br /&gt;
==Characters (Fantasy)==&lt;br /&gt;
*[[Arcia]]&lt;br /&gt;
*[[Teleros Fireheart]] (Formerly in the EGS Defence Force)&lt;br /&gt;
*[[Turaer]]&lt;br /&gt;
&lt;br /&gt;
==Characters (Sci-Fi)==&lt;br /&gt;
*[[Alexander Stanley]]&lt;br /&gt;
*[[Lieutenant John Webb]] (EGS Defence Force)&lt;br /&gt;
*[[Major Adam Black]] (EGS Defence Force)&lt;br /&gt;
*[[Marc C DuQuesne]] (EGS Defence Force, missing)&lt;br /&gt;
*[[Mayhem Orbital Command]] (EGS Defence Force)&lt;br /&gt;
*[[Restricted Artificial Intelligence]] (EGS Defence Force)&lt;br /&gt;
*[[TSS Excalibur]] (EGS Defence Force)&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[http://forums.keenspot.com/viewtopic.php?t=98775 Mayhem Orbital Command: Physics Lab]&lt;br /&gt;
*[[Mayhem Physics Department]]&lt;br /&gt;
*DuQuesne's [[Sixth Order Knowledge]]&lt;br /&gt;
*[[The Yarn Balls]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bunnies]]&lt;br /&gt;
[[Category:Male]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Fri, 26 Oct 2007 20:41:53 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Teleros</comments>		</item>
		<item>
			<title>Mayhem Orbital Command</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem_Orbital_Command</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Errata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combined defence station, shipyard and research facility, Mayhem Orbital Command is the headquarters of the [[EGS Defence Force]] Home Fleet. It is presided over by Port Admiral [[Teleros]], and the RAIs when he is unavailable.&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
*Brigadier Robert Maxwell (Chief of Station Security)&lt;br /&gt;
*Commander Henry Spears (Executive Officer)&lt;br /&gt;
*Lt Amanda Hathaway (sensors &amp;amp; coms)&lt;br /&gt;
*Lt Rachel Henderson (tactical officer)&lt;br /&gt;
*Lt Bill Clifford (engineering)&lt;br /&gt;
*Lt James Johnson (quartermaster)&lt;br /&gt;
*Lt Peter Thompson (hangar crews)&lt;br /&gt;
*Doctor-Lt Yuri Courts (medical bay)&lt;br /&gt;
*Father-Lt Martin Pitt (station chaplain)&lt;br /&gt;
*'''Font Colour: '''Indigo&lt;br /&gt;
*927 [[Restricted Artificial Intelligence|RAI]] computers are present aboard the MOC.&lt;br /&gt;
&lt;br /&gt;
==Station Crew==&lt;br /&gt;
*38 Administrative &amp;amp; Command staff&lt;br /&gt;
*9,030 Technicians responsible for maintaining the MOC&lt;br /&gt;
*3,617 Researchers &amp;amp; Assistants, plus their families&lt;br /&gt;
*10,317 Bluejacket security personnel (including command officers)&lt;br /&gt;
&lt;br /&gt;
==Station Statistics==&lt;br /&gt;
*Accomodation: Family suites for up to 20,000 families and a barracks accomodation for 10,000 soldiers.&lt;br /&gt;
*Laboratories: 2600.&lt;br /&gt;
*Hangar Space: 60 Ambassador class shuttles (unarmed), space for 2000 starfighters. Cargo ships can also be loaded via the shipyard.&lt;br /&gt;
*Subspace Sensors: 5000pc maximum range.&lt;br /&gt;
*Realspace Sensors: Vary, 132AU maximum range for most.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
''Note that figures for pulse weapons are given per 0.1 second shot).''&lt;br /&gt;
*Raven Star Missile Launchers (2e22J kinetic energy per missile, 0.95c top speed; 50MT anti-matter warhead).&lt;br /&gt;
*Pulse Cannons (6e26J per turret, enough to destroy the [[TSS Excalibur]] in a single shot).&lt;br /&gt;
*Gravitic Beams (&amp;quot;encase&amp;quot; pulse cannon beams, designed to punch through enemy gravitic fields and the like).&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
''Note that figures for shields are given per 0.1 second incoming shot). Shields also &amp;quot;hug&amp;quot; the hull of the ship.''&lt;br /&gt;
*Pulse Shields: 2.5e29J (blocks pulse weapons only).&lt;br /&gt;
*Meteorite Shields: 2.5e29J (blocks physical objects only).&lt;br /&gt;
*EM Field: 6.25e40J (blocks all forms of electromagnetic radiation, eg lasers).&lt;br /&gt;
*Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles)&lt;br /&gt;
*Gravitic Shield (bends light rays etc around the ship).&lt;br /&gt;
*Singularity Projector (creates miniature black holes for a fraction of a second).&lt;br /&gt;
*Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 5,000rpm).&lt;br /&gt;
*Phase Shifter (Restores out-of-phase matter and energy to the normal phase, allowing it to be defeated by the defences).&lt;br /&gt;
*Magic and Anti-Magic defences provided by [[Teleros Fireheart|Teleros]].&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
*The station runs on several Accumulator Cells. These are essentially batteries containing pocket dimensions: a single one contains more energy than the entire universe.&lt;br /&gt;
*However, the surface area of the accumulator cells limits the amount of power that can be drawn from the pocket dimension.&lt;br /&gt;
*Note that Accumulator Cells are perfectly safe: physical destruction will mean the energy inside is released into hyperspace, where it will go as an almost-unnoticed blip against the background energy levels.&lt;br /&gt;
*The station also has a Trident Rift Generator, which draws energy from Hyperspace in order to charge up Accumulator Cells or power some systems directly.&lt;br /&gt;
*Various other reactors can be built within the largest laboratories (or even outside) for experimental purposes.&lt;br /&gt;
*Accumulator Cells are sited throughout the station, wherever possible as close to the system they power as possible.&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
*The MOC has a gravitic drive for sublight manoeuvring within a solar system.&lt;br /&gt;
*However, this is capable of reaching a maximum safe speed of only 0.3c, and is used principally to correct the orbit of the station.&lt;br /&gt;
*In emergencies, any (and all) of the daughter columns (see below) can be detached and forced away from the remainder of the station.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
*The MOC is based on the design of the Jupiter Research Station satellites, and consists of a central column &amp;quot;Home Tower&amp;quot; and four &amp;quot;daughter&amp;quot; columns (named after the four points of the compass).&lt;br /&gt;
*Home Tower contains most of the living space and administrative parts of the station.&lt;br /&gt;
*North Tower is where most research into biology and chemistry is done.&lt;br /&gt;
*South Tower is for magical and magitech research: in addition to physical safeguards it was also given arcane ones by [[Teleros Fireheart]] upon arrival. Despite this, accidents are most likely to occur in South Tower.&lt;br /&gt;
*West Tower is where the most of the physics research is conducted. Many of its own daughter columns have been replaced with various pieces of exotic equipment.&lt;br /&gt;
*East Tower is a shipyard capable of constructing simultaneously 12 Sirius Class Dreadnoughts (each one over 5km long, over 1km wide and over 600m in height) in just over 56 hours.&lt;br /&gt;
*The dome section below the East Tower shipyard contains a factory for other objects, from foodstuffs and cutlery to armoured vehicles and prefabricated structures.&lt;br /&gt;
*The part of East Tower above the shipyard is where research into physical materials is carried out.&lt;br /&gt;
*Each column has a hangar capable of receiving smaller warships. Home Tower's hangar can receive ships as large as the [[TSS Excalibur]].&lt;br /&gt;
&lt;br /&gt;
==Wormhole Network==&lt;br /&gt;
*The MOC can create wormholes to [[Fort Mayhem]] and the spaceport, allowing instantaneous transfer of personnel and materials.&lt;br /&gt;
*However, power requirements mean that the wormhole cannot be more than 5m in diameter, preventing larger objects from passing through.&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
*At 18,361m in height, Mayhem Orbital Command is even larger than a Super Star Destroyer (17km long), and 13.6 times the length of the ''TSS Excalibur''.&lt;br /&gt;
*The [http://img126.imageshack.us/my.php?image=mayhemorbitalcommandmn6.png MOC], along with a scale image of the [[TSS Excalibur]]. Note that North Tower is not visible from this viewpoint. Large image.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Space Stations]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Fri, 26 Oct 2007 19:37:58 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem_Orbital_Command</comments>		</item>
		<item>
			<title>Lieutenant John Webb</title>
			<link>http://72.14.177.54/EGS_Mayhem/Lieutenant_John_Webb</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character used by [[Teleros]] in the defence of EGS. Head of an elite Special Combat Operatives platoon, Webb is a quiet, softly spoken man. Don't let that fool you though - with over two hundred years in the military he has complete confidence in his ability to kill people - and in the tradition of all SCOs puts the mission before everything else, his own life included.&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*'''Name: '''Lieutenant John Webb&lt;br /&gt;
*'''Unit: '''1st platoon, 1st company, 202nd Special Combat Operatives regiment&lt;br /&gt;
*'''Age: '''244 (looks like he's in his early 30s though)&lt;br /&gt;
*'''Gender: '''Male&lt;br /&gt;
*'''Species: '''Human (genetically modified, see below)&lt;br /&gt;
*'''Height: '''5ft 8&amp;quot;&lt;br /&gt;
*'''Hair: '''Very short, light brown&lt;br /&gt;
*'''Font Colour: '''Blue&lt;br /&gt;
&lt;br /&gt;
'''Personality:'''&lt;br /&gt;
He's a fairly quiet guy most of the time and rarely has to raise his voice. He's always got an eye on the welfare of the troops under his command. Don't mistake him for a softie though: he's spent over two hundred years in the ranks of the galaxy's elite special forces unit.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
''Also used by the other SCOs.''&lt;br /&gt;
*'''T41 Pulse Rifle:''' With a range limited only by the accuracy of its user (at least on a planetary scale), the T41 pulse rifle fires a beam of green energy in 0.1 second bursts. Each burst or shot can deliver ~80MJ of energy. Also comes in a pistol version for sergeants &amp;amp; officers like Webb. The muzzle has the same sensors as the helmet (below) for when you can't aim with the scope (eg through a small hole) and links to the helmet directly.&lt;br /&gt;
*'''Pulse Sword:''' Think lightsabre. Although mainly ceremonial, these things can be used in combat by sergeants &amp;amp; officers.&lt;br /&gt;
*'''Bayonet:''' Also doubles up as a knife.&lt;br /&gt;
*'''Armour:''' Helmet with visor with infra-red, night vision, brain / telepathic activity, intelligent IFF systems, and lots more besides. Also a comlink to the rest of the SCOs. Backpack with supplies (below). Shielded armour plating on chest, upper &amp;amp; lower arms, shoulders, thighs, shins and boots (can stand up to 400MJ / 0.1 second shot, 4GJ / 0.1 second shot if EM radiation). Hermetically sealed against the environment (uses air filters &amp;amp; small air tanks when in space - 30 mins max supply). Camouflaged and with a small full-body EM shield to mask heat presence on enemy infra-red systems.&lt;br /&gt;
*'''Other:''' The backpack has a small stash of rations, medical supplies and replacement power cells. At its base is a tiny plasma drive that can act as a jumpjet (but be careful - jokes about scorched backsides are so last century). The comlink has a planet-wide range and is subspace-based, as well as being very ''heavily'' encrypted.&lt;br /&gt;
*'''TF Shield:''' From Jfan, this is worn by Lt Webb only, and works to keep him in his normal form.&lt;br /&gt;
&lt;br /&gt;
==1st Platoon==&lt;br /&gt;
Five squads of ten SCOs, each lead by a sergeant &amp;amp; divided into two five-man fire teams lead by the sergeant and most senior corporal in the squad. All armed with the same pulse rifles as standard, although some members do go around with sniper rifles, missile launchers and other weapons (see below).&lt;br /&gt;
&lt;br /&gt;
==1st Platoon [http://img91.imageshack.us/my.php?image=nebulascytheravenlf3.png Vehicles] &amp;amp; Special Weaponry==&lt;br /&gt;
[[Image:Alliance Guard Infantry Weapons.PNG|thumb|Weaponry]]&lt;br /&gt;
*'''Nebula APC:''' A large, heavily armoured APC, can carry 20 men but usually only 10 (admin error that became policy :lol: ). Turret at the front with an anti-personnel pulse cannon. In addition, the sides of the vehicle can swing out and a &amp;quot;skirt&amp;quot; drops down to ground level to create an impromptu firebase, and allow troops to exit from the back ramp safely.&lt;br /&gt;
*'''Raven Transport Copter:''' Looks rather like a modern copter, but with two cylindrical plasma drives on either side near the top for hypersonic speeds. Two small &amp;quot;wings&amp;quot; below the cockpit have Scythe pulse cannons on them for clearing out a landing zone. A full squad can use zip-lines to get down from the passenger compartment.&lt;br /&gt;
*'''Scythe AFV:''' This vehicle is combination of supply vehicle, anti-air and anti-personnel armoured fighting vehicle. The single turret mounts two Scythe Pulse Cannons (see below) with up to kiloton yields per barrel. The turret is incredibly accurate and can track rapidly, and is capable of hitting ships in space accurately. Not for nothing has this vehicle become the best known machine of its type in the galaxy.&lt;br /&gt;
*'''T41 Sniper Rifle:''' Not unlike a normal one, but it has various stands etc to stabilise it and allow for greater accuracy. Up to 100MJ a shot.&lt;br /&gt;
*'''Raven Missile Launcher:''' Fires 1ft-long missiles at hypersonic speeds and transcontinental ranges. Warheads vary, but as an example, the anti-light-tank ones have a focused blast equivalent to a 3MT nuke. Missiles accurate to within a millimetre thanks to onboard AI &amp;amp; sensors.&lt;br /&gt;
*'''Scythe Pulse Cannon:''' 4 barrels. 5,000rpm. Unlimited ammunition. Mounted under the arm or on a combat suit. Moveable barrels to focus on one point or form a cone of death. What's not to like :evilgrin: ?&lt;br /&gt;
*'''Combat Suit:''' A harness really, it fits onto the backpack and under the arms. Has two shoulder weapon mounts on highly mobile &amp;quot;arms&amp;quot;, and one under each arm. Controlled by thoughts from the user &amp;amp; a built-in AI system.&lt;br /&gt;
*'''HECS:''' Hostile Environment Combat Suits are used when the environment is very, very dangerous. You know, the sun side of Mercury, or maybe Venus, Pluto etc. 7ft high, the soldier inside is fully enclosed in armour (a good analogy would be a Warhammer 40,000 Space Marine).&lt;br /&gt;
&lt;br /&gt;
==General Technology==&lt;br /&gt;
*'''Pulse Energy:''' It looks like your traditional visible laser beam, only it's not: shields designed to block physical or electromagnetic energy don't block pulse energy. My technobabbly way of having visible beams without messing with real lasers in other words.&lt;br /&gt;
*'''Shields:''' A shield will only go down if enough energy hits it in one go: it doesn't weaken like Star Trek ones do for example. In addition, unless the shield generator is taken out by this shot, it will pop back up once the energy stops or lessens enough that the shield can block it again. This applies to physical and pulse weapon firepower.&lt;br /&gt;
*'''EM Shields:''' These absorb the energy from lasers, x-rays, radiowaves etc - ie electromagnetic radiation - and pump it back into the shield generator's power cells. Only when more electromagnetic radiation than the shield can handle is thrown at it does some get through.&lt;br /&gt;
*'''Power cells:''' These use a pocket dimension to supply an effectively unlimited amount of power to the device it's connected to. In other words, no need to change ammo or batteries in a battle - these things last forever (well, years of continual use). They're also very safe: the nature of the pocket dimension means that if the power cell is destroyed, the energy is lost - no explosions or anything.&lt;br /&gt;
&lt;br /&gt;
==Genetic Modifications==&lt;br /&gt;
*'''Ageing:''' As seen with the Lieutenant's age, the human ageing process has been slowed considerably, and people can and do easily live for several centuries before needing a replacement body.&lt;br /&gt;
*'''Immune System:''' Since humans first expanded into space, genetic modification was used to make the immune system much tougher than it normally is. This is further enhanced for soldiers, so that the immune system will react strongly and quickly against even newly-encountered diseases, poisons and the like.&lt;br /&gt;
*'''Resistance to Radiation:''' Again, genetic modification has been used to copy the high levels of resistance present in some bacteria and other life forms, to allow people to survive thousands of times the radiation doses that would kill ordinary people, even without the highly advanced medical science of the Terran Alliance.&lt;br /&gt;
&lt;br /&gt;
==Look &amp;amp; Design==&lt;br /&gt;
'''[http://www.defendamerica.mil/images/photos/aug2005/photoessays/pi082605c1.jpg Basic Armour]: '''&lt;br /&gt;
*Think of all those helmets with a visor, small comlink-thingy on one side, and no goggles.&lt;br /&gt;
*The rifle is meant to be a realistic-looking piece of kit, so think modern weapons - they even use iron sights just in case. Just remove any magazine and add a scope.&lt;br /&gt;
*The major difference between their uniforms and that of an SCO's is that the latter is hermetically sealed around the neck &amp;amp; boots etc, has gloves, and can have a sort of lower face mask that fits onto the neck seal &amp;amp; helmet - lots of enemies use NBC weapons back in his universe, and I wouldn't put it past the EOU to try similar. The material is also proof against bullets, knives, hard vacuum and the like.&lt;br /&gt;
&lt;br /&gt;
'''[http://www.freewebs.com/theaquila/art-guardsman.jpg Armour]: '''&lt;br /&gt;
*Although it's not the best view, you can see the 40k Imperial Guardsman has shoulder plates &amp;amp; a breastplate: SCOs and other troops have similar, but underneath their camouflage (above). They also have elbow- / knee- pads, and plates on their upper / lower arms and legs (think shin guards). It's designed to provide good protection whilst not impeding mobility, and is no more than 1/2cm thick. In combat they'll be totally black (think 2D non-reflective black), due to the shielding (the armour plates literally conduct an energy shield that can survive entire-torso-vaporising shots or energy beams).&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
*[http://img525.imageshack.us/img525/4966/tabadgezq0.png Terran Alliance flag &amp;amp; SCO badge]&lt;br /&gt;
&lt;br /&gt;
[[Category:Male]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Fri, 26 Oct 2007 19:29:36 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Lieutenant_John_Webb</comments>		</item>
		<item>
			<title>TSS Excalibur</title>
			<link>http://72.14.177.54/EGS_Mayhem/TSS_Excalibur</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A famous warship from the Terran Alliance universe, called in by [[Teleros]] to help with the battles in space against the [[Evil Overlords United]], the ''Excalibur'' is a heavily modified Sirius class carrier.&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
*'''Name: '''Captain John Gates&lt;br /&gt;
*'''Age: '''640 (looks like he's in his early 30s though)&lt;br /&gt;
*'''Gender: '''Male&lt;br /&gt;
*'''Species: '''Human (genetically modified, see elsewhere)&lt;br /&gt;
*'''Height: '''6ft&lt;br /&gt;
*'''Hair: '''Blonde, short&lt;br /&gt;
*'''Font Colour: '''Dark Red&lt;br /&gt;
&lt;br /&gt;
'''Personality:'''&lt;br /&gt;
Fond of the &amp;quot;old girl&amp;quot; as he calls the ''Excalibur'', Gates is quite the sarcastic type: it was once said that if put in the room with the leaders of any two powers it would take only 5 minutes for a war to break out. That said, he's very reliable and has centuries of experience as a starship commander.&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
*Captain John Gates&lt;br /&gt;
*Commander Martin Vines (executive officer)&lt;br /&gt;
*Lt Tom Eisenhart (navigation)&lt;br /&gt;
*Lt Andrew Burton (sensors &amp;amp; coms)&lt;br /&gt;
*Lt Tim Anderson (head of internal security, the &amp;quot;Bluejackets&amp;quot;)&lt;br /&gt;
*Lt Helena Jameson (tactical officer)&lt;br /&gt;
*Lt Barbara Dale (engineering)&lt;br /&gt;
*Lt Ian Simpson (quartermaster)&lt;br /&gt;
*Lt Walter Meyers (hangar crews)&lt;br /&gt;
*Doctor-Lt Sarah Farrow (medical bay)&lt;br /&gt;
*Father-Lt Bob Fisher (ship chaplain)&lt;br /&gt;
*27 [[Restricted Artificial Intelligence|RAI]] computers are present aboard the ''Excalibur''.&lt;br /&gt;
&lt;br /&gt;
==Ship Statistics==&lt;br /&gt;
*Hull Length: 1136m (excludes weapons)&lt;br /&gt;
*Hull Width: 231m (excludes weapons, plasma drive nacelles)&lt;br /&gt;
*Hull Height: 107m (excludes plasma drive nacelles, bridge tower)&lt;br /&gt;
*Crew: 709&lt;br /&gt;
*Maximum Acceleration: 5e5m/s^2&lt;br /&gt;
*Maximum FTL Speed: 88e6 lights&lt;br /&gt;
*Internal Space: Barracks for ~1000 infantrymen including equipment, APCs etc.&lt;br /&gt;
*Hangar Space: Empty upon arrival; normally room for 100 one-man fighters plus crew. Prow hangar contains 2 unarmed shuttles and 4 Viking Dropships capable of unloading a company (100 men) at a time, albeit without vehicles.&lt;br /&gt;
*Subspace Sensors: 5000pc maximum range.&lt;br /&gt;
*Realspace Sensors: Vary, 132AU maximum range for most.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
''Note that figures for pulse weapons are given per 0.1 second shot).''&lt;br /&gt;
*Raven Star Missile Launchers (2e22J kinetic energy per missile, 0.95c top speed; 50MT anti-matter warhead).&lt;br /&gt;
*Pulse Cannons (5e24J per broadside).&lt;br /&gt;
*Gravitic Beams (&amp;quot;encase&amp;quot; pulse cannon beams, designed to punch through enemy gravitic fields and the like).&lt;br /&gt;
&lt;br /&gt;
==Defences==&lt;br /&gt;
The operating mechanisms behind Terran Alliance shields can be found [[TA Shields|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
''Note that figures for shields are given per 0.1 second incoming shot). Shields also &amp;quot;hug&amp;quot; the hull of the ship.''&lt;br /&gt;
*Pulse Shields: 2.5e26J (blocks pulse weapons only).&lt;br /&gt;
*Meteorite Shields: 2.5e26J (blocks physical objects only).&lt;br /&gt;
*EM Field: 6.25e29J (blocks all forms of electromagnetic radiation, eg lasers).&lt;br /&gt;
*Lightning Field (expanding bubble of pulse energy, designed to destroy objects it comes into contact with, eg missiles). At 350km, the field has a power of 1MT per square metre.&lt;br /&gt;
*Gravitic Shield (bends light rays etc around the ship).&lt;br /&gt;
*Singularity Projector (creates miniature black holes for a fraction of a second).&lt;br /&gt;
*Scythe Pulse Cannons: 4.5e12J (per barrel; 4 barrels per cannon; 50,000rpm).&lt;br /&gt;
&lt;br /&gt;
==Power Generation==&lt;br /&gt;
*The ship runs on several Accumulator Cells. These are essentially batteries containing pocket dimensions: a single one contains more energy than the entire universe.&lt;br /&gt;
*However, the surface area of the accumulator cells limits the amount of power that can be drawn from the pocket dimension.&lt;br /&gt;
*Note that Accumulator Cells are perfectly safe: physical destruction will mean the energy inside is released into hyperspace, where it will go as an almost-unnoticed blip against the background energy levels.&lt;br /&gt;
*In case of emergencies, supplies exist for a variety of reactors to be built (fusion, fission and matter / anti-matter).&lt;br /&gt;
*Accumulator Cells are sited throughout the ship, wherever possible as close to the system they power as possible.&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
*The main sub-light engines are a pair of Plasma Generation Drive Nacelles (PGDNs or &amp;quot;pigeons&amp;quot;). These generate enormous amounts of high-energy plasma and, using forcefields, direct them out.&lt;br /&gt;
*Due to the design, the ship is fastest moving forwards or backwards, although the tiny manoeuvring jets around the nacelles make it highly manoeuvrable for a ship of its size.&lt;br /&gt;
*Inside the ship, a gravitic drive can push/pull on nearby objects such as stars, planets etc to move about in-system. Obviously, the reaction time of this drive is limited (gravity works at lightspeed), and it is ~85% as efficient as the PGDNs.&lt;br /&gt;
*A backup PGDN system exists on the main hull should they be forced to jettison the main nacelles for whatever reason.&lt;br /&gt;
*The hyperdrive does not actually move the ship faster than light, it merely &amp;quot;rotates&amp;quot; the ship into hyperspace.&lt;br /&gt;
*Travel in hyperspace is accomplished by means of the standard PGDNs.&lt;br /&gt;
*Note that any matter not protected by a hyperspace shield is dumped out of hyperspace relatively unharmed (minor radiation poisoning at worst): this is called the Anchor Effect. However, there's always the (tiny) chance it emerges within solid matter or a gravity well, with catastrophic results (not for the object it emerges in, due to the peculiarities of the realspace-hyperspace &amp;quot;wall&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Ship Tactics==&lt;br /&gt;
*Most carriers are used only for patrols and escort duty, as the fighters they carry simply cannot compete against capital ships.&lt;br /&gt;
*Due to this, the ''Excalibur'' had the rear hangars replaced with pulse cannons, giving it five times its normal broadside firepower - although this is still weak compared to ships of the line of the same hull size.&lt;br /&gt;
*Ship battles usually take place at lightsecond ranges, but a peculiarity of pulse energy means that pulse beams do not lose coherency as quickly as lasers: sieges have been known to take place across hundreds of AU, with both sides waiting days for the first shots to reach their targets. The missiles of course can simply fly ballistic towards their targets, only manoeuvring when avoiding enemy point defence guns is needed.&lt;br /&gt;
*Most ships are also capable of withstanding a broadside from two sister ships: this means that the key to fleet battles is concentrating your own firepower whilst limiting your opponent's ability to do the same.&lt;br /&gt;
*Boarding is rarely seen: ships are coated in a material that disrupt wormholes, shields are a problem for teleporters, and the chance of getting a boarding shuttle across whilst the meteorite shields are down is minute.&lt;br /&gt;
&lt;br /&gt;
==Ship Comparison==&lt;br /&gt;
*A Star Destroyer is 1.6km long.&lt;br /&gt;
*The sun emits 3.84e26J of EM radiation a second.&lt;br /&gt;
*The estimated kinetic energy of the asteriod that wiped out the dinosaurs is 5e23J.&lt;br /&gt;
*The main gun of the [http://www.b5tech.com/isa/excalibur/excalibur.html Victory class destroyers] in Babylon 5 has a [http://www.b5tech.com/science/weapons/excalibur_guns/exweapons.html maximum energy output] of up to 7e21J - 140% the firepower of a mere Alliance Navy frigate's broadside.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
*The [http://img252.imageshack.us/img252/7720/excaliburfp0.png TSS Excalibur], along with some of the statistics[[SDT|.]]&lt;br /&gt;
*The [http://img292.imageshack.us/img292/8530/siriusclasstemplatebridvh8.png bridge] of the ''TSS Excalibur'' and most other large Alliance Navy ships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Lawful Good]]&lt;br /&gt;
[[Category:Spaceships]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Thu, 25 Oct 2007 15:45:22 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:TSS_Excalibur</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up.&lt;br /&gt;
&lt;br /&gt;
==Standard Yarn Balls==&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&lt;br /&gt;
&lt;br /&gt;
==Magic Defence==&lt;br /&gt;
First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&lt;br /&gt;
&lt;br /&gt;
==Physical Defence==&lt;br /&gt;
These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&lt;br /&gt;
&lt;br /&gt;
==Lovecraftian==&lt;br /&gt;
Designed for use against multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape.&lt;br /&gt;
&lt;br /&gt;
==Cute==&lt;br /&gt;
These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&lt;br /&gt;
&lt;br /&gt;
==HAYDS==&lt;br /&gt;
Short for &amp;quot;High Acceleration Yarn Delivery System&amp;quot;, these are specially designed missiles designed to deploy yarn balls inside enemy ships. Developed primarily to face the rogue Yarn Spheres allied to ChibiVOR.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Thu, 25 Oct 2007 15:40:44 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The yarn balls were first summoned up by [[Teleros Fireheart]] in the [[Chaotic Intentions]] RP, as a means of distracting some of the catgirl-esque characters in it. When several tried to tie up Kalga and got burnt to a cinder, the magically-protected ones were created to do the job instead. They proved popular enough for his creator to steal the idea, expand upon it, and begin to start using them elsewhere, such as the [[OOC Killers]] thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unfortunately, an unknown disappeared through a portal used by [[Cheez]] to summon barbarians from [[The World We Live In RP|Hyksos]], and escaped the thread. Quite what will happen now is not known. Will they breed? What happens if they find a Yarn Sphere?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up.&lt;br /&gt;
&lt;br /&gt;
==Standard Yarn Balls==&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&lt;br /&gt;
&lt;br /&gt;
==Magic Defence==&lt;br /&gt;
First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&lt;br /&gt;
&lt;br /&gt;
==Physical Defence==&lt;br /&gt;
These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&lt;br /&gt;
&lt;br /&gt;
==Lovecraftian==&lt;br /&gt;
Designed for use against multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape.&lt;br /&gt;
&lt;br /&gt;
==Cute==&lt;br /&gt;
These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Thu, 25 Oct 2007 12:13:17 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up.&lt;br /&gt;
&lt;br /&gt;
==Standard Yarn Balls==&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Can travel at up to 40mph&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&lt;br /&gt;
&lt;br /&gt;
==Magic Defence==&lt;br /&gt;
First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&lt;br /&gt;
&lt;br /&gt;
==Physical Defence==&lt;br /&gt;
These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&lt;br /&gt;
&lt;br /&gt;
==Lovecraftian==&lt;br /&gt;
Designed for use against multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape.&lt;br /&gt;
&lt;br /&gt;
==Cute==&lt;br /&gt;
These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Thu, 25 Oct 2007 11:52:56 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>The Yarn Balls</title>
			<link>http://72.14.177.54/EGS_Mayhem/The_Yarn_Balls</link>
			<description>&lt;p&gt;Teleros:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created by [[Teleros]], or more accurately, by [[Teleros Fireheart|his namesake]], these sentient balls of yarn first appeared in the [[Chaotic Intentions]] RP, where they proved devastating to the various cat-girls and the like there. Well, devastating ''distractions'' at any rate. They come in several different varieties, but all are imbued with a mischievous sense of fun, bounce well, are very resilient to claws, and enjoy tying people up. It's suspected they may be related to the [[Kitten Collective]], but any such link has yet to be proven.&lt;br /&gt;
&lt;br /&gt;
==Level of Sentience==&lt;br /&gt;
Yarn balls have a very limited intelligence: they (somehow) communicate through mouse-like squeaks (designed to lure unwary cats out of hiding), and don't usually seem bothered if one of their number dies. They will however get upset if they're consistently unable to tangle someone up.&lt;br /&gt;
&lt;br /&gt;
==Standard Yarn Balls==&lt;br /&gt;
These are the &amp;quot;basic&amp;quot; versions: all other yarn balls are based off these.&lt;br /&gt;
*10m of yarn&lt;br /&gt;
*Bounce up to 2m on Earth&lt;br /&gt;
*Natural ability to untangle themselves &amp;amp; roll back up into a yarn ball if unravelled&lt;br /&gt;
&lt;br /&gt;
==Magic Defence==&lt;br /&gt;
First created to let ordinary yarn balls tie up a burning [[Kalga]], these yarn balls are incredibly resilient to all forms of magic.&lt;br /&gt;
&lt;br /&gt;
==Physical Defence==&lt;br /&gt;
These ones are fairly easy to defeat with magic, but are very tough to cut, pull apart, and so on.&lt;br /&gt;
&lt;br /&gt;
==Lovecraftian==&lt;br /&gt;
Designed for use against multi-dimensional horrors and the like, these yarn-balls are here to ensure that not even Lovecraftian horrors can escape.&lt;br /&gt;
&lt;br /&gt;
==Cute==&lt;br /&gt;
These are perhaps the most dangerous yarn balls of all: let their aura of concentrated puppy dog eyes and hint of [[Sexy-Awesome|sexy-awesome]] distract for but a moment and it'll be too late...&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
So far there haven't been any combinations of the above forms - but given who their creator is, this is probably only a matter of time...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</description>
			<pubDate>Thu, 25 Oct 2007 11:47:31 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:The_Yarn_Balls</comments>		</item>
		<item>
			<title>Category:Objects</title>
			<link>http://72.14.177.54/EGS_Mayhem/Category:Objects</link>
			<description>&lt;p&gt;Teleros:&amp;#32;Deleted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pretty much anything that isn't alive. Locations don’t count.&lt;br /&gt;
:What about rocks? What about very big rocks?&lt;br /&gt;
::Only if the rocks have some sort of significance. That or if you have some humorous description for the said rocks. -Joat&lt;br /&gt;
&lt;br /&gt;
[[Category:Categories]]&lt;/div&gt;</description>
			<pubDate>Thu, 25 Oct 2007 11:31:34 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Category_talk:Objects</comments>		</item>
		<item>
			<title>Teleros</title>
			<link>http://72.14.177.54/EGS_Mayhem/Teleros</link>
			<description>&lt;p&gt;Teleros:&amp;#32;/* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Daemon_Avatar.gif|thumb|right|Teleros' current avatar.]]&lt;br /&gt;
A 20 year old bunny currently at Exeter University, a big fan of science fiction &amp;amp; fantasy &amp;amp; debating, his first real foray into EGS Mayhem came when [[Fort Mayhem]] was established to defend against the [[Evil Overlords United]] webcomic. In the main EGS forum he has a habit of setting fire to newbies whilst glomping them, but does provide fire extinguishers free of charge. He also has a fondness for debating, role-playing, real-world (or at least self-consistent) physics, and TF guns. Make of it what you will.&amp;lt;br /&amp;gt;&lt;br /&gt;
It should be noted that Teleros' avatar has no relation to any of his characters.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Teleros doesn't tend to bother with a physical form, preferring to remain as an invisible, disembodied intelligence. This doesn't stop him assuming a shape or creating a &amp;quot;puppet&amp;quot; to act through though.&lt;br /&gt;
&lt;br /&gt;
==Characters (Fantasy)==&lt;br /&gt;
*[[Arcia]]&lt;br /&gt;
*[[Teleros Fireheart]]&lt;br /&gt;
*[[Turaer]]&lt;br /&gt;
&lt;br /&gt;
==Characters (Sci-Fi)==&lt;br /&gt;
*[[Alexander Stanley]]&lt;br /&gt;
*[[Lieutenant John Webb]]&lt;br /&gt;
*[[Major Adam Black]]&lt;br /&gt;
*[[Marc C DuQuesne]]&lt;br /&gt;
*[[Mayhem Orbital Command]]&lt;br /&gt;
*[[Restricted Artificial Intelligence]]&lt;br /&gt;
*[[TSS Excalibur]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[http://forums.keenspot.com/viewtopic.php?t=98775 Mayhem Orbital Command: Physics Lab]&lt;br /&gt;
*[[Mayhem Physics Department]]&lt;br /&gt;
*DuQuesne's [[Sixth Order Knowledge]]&lt;br /&gt;
*[[The Yarn Balls]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bunnies]]&lt;br /&gt;
[[Category:Male]]&lt;br /&gt;
[[Category:EGS_Defence_Force]]&lt;/div&gt;</description>
			<pubDate>Thu, 25 Oct 2007 11:27:22 GMT</pubDate>			<dc:creator>Teleros</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Teleros</comments>		</item>
	</channel>
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