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		<title>Egs Mayhem - User contributions [en]</title>
		<link>http://72.14.177.54/EGS_Mayhem/Special:Contributions/Artmoogle_Drayco</link>
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		<item>
			<title>Lynxkin</title>
			<link>http://72.14.177.54/EGS_Mayhem/Lynxkin</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lynxkin, often scientifically referred to as &amp;quot;[[Wildkin]]&amp;quot;, are a race usually assumed to be related in some way to [[Catkin]]. Lynxkin first started appearing sometime after the [[War!]] timeline, and weren't noted for what a separate race at first, instead being thought to simply be large catkin. &lt;br /&gt;
&lt;br /&gt;
Even in the era of [[Frink!]] and the [[Thunderchild RP]], all Wildkin are still rare by comparison to the other races. By comparison, there's about 1 Wildkin for every 500 members of other races. This is an estimate, however, as most people have never seen more than one or two in their life, let alone in the same place. That, and most Wildkin would rather be busy killing things than standing around being counted... killing the counters, specifically. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
 &lt;br /&gt;
For the most part, Lynxkin essentally resemble larger, more well-built Catkin. The average adult  Lynxkin ranges from 6' to 7'. They range from the buff to the sleek, but Lynxkin are generally naturally athletic.&lt;br /&gt;
&lt;br /&gt;
Aside from the obvious physical characteristics, Lynxkin also have one other unique ability that sets them apart from ther kin - the ability to enter a feral &amp;quot;rage&amp;quot; upon being angered or injured severely enough. In this state, a Lynxkin's eyes change to look more feral, their claws extract, and they gain almost superhuman strength and ferocity due to a sudden spike in adrenaline. In addition, while in a rage a Lynxkin's metabolism sharply increases, making their wounds heal extremely quickly. Some of this effect carries over while they're not raging, making Lynxkin recover from injuries faster than other races.&lt;br /&gt;
Normally the rage activates only when a Lynxkin recieves an injury that could be life-threatening (or when you make them just THAT mad), but some Lynxkin actually have learned to train their rage to call upon it when they need it. Others have trained so that they can resist going into a rage unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
As for personality, most Lynxkin have a die-hard drive for personal betterment, and usually make the best attempts to be entirely self-sufficient. As such, most Lynxkin tend to be wanderers or loners, often opting for careers as mercenaries or bounty hunters. &lt;br /&gt;
However, the few Lynxkin that do form ties with allies or friends will defend those ties with their life.&lt;br /&gt;
&lt;br /&gt;
It is often said that Lynxkin have a bloodlust to an almost disturbing level, but in reality they just see everything in life as a challenge on the road to being the best, and the best is what they'll do. Lynxkin have a level of pride that prevents them from backing down from a challenge or threat. However, they aren't as stupid as their large bodies would make others think, and they know the value of &amp;quot;living to fight another day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Fur===&lt;br /&gt;
&lt;br /&gt;
A typical Lynxkin has tan fur of one shade or another, and either more brownish or golden colored hair on their head and tufts. About 50% of all Lynxkin have spots on their fur in some pattern, the spots usually being black.&lt;br /&gt;
&lt;br /&gt;
Lynxkin have tufts of longer fur on the tips of their ears that match the color of their hair. In addition, many male Lynxkin have longer fur on their chins and the sides of their head. This fur is usually the color of their hair, but on spotted Lynxkin it is usually the same color as their spots.&lt;br /&gt;
&lt;br /&gt;
===Tail===&lt;br /&gt;
&lt;br /&gt;
Unlike their Catkin relatives, a Lynxkin's tail isn't nearly as useful. Despite the difference in height between them and their Catkkin relatives, a Lynxkin's tail is never longer than a catkin's, instead usually much shorter. In addition, a Lynxkin's tail is thicker and less dextrous than a catkin's, making it more of a nuisance to try to do much of anything with it, and due to its shorter length it isn't useful as a weapon either. It barely even serves a purpose for balance.&lt;br /&gt;
&lt;br /&gt;
Most Lynxkin wear some kind of tail-ring just below the tuft on the tip of the tail. The rings are often made by the Lynxkin themselves, and the style of the ring is generally made to make a statement about the wearer's personality.&lt;br /&gt;
&lt;br /&gt;
===Ears===&lt;br /&gt;
&lt;br /&gt;
Same as Catkin ears, except larger and with tufts of fur on the tips.&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
&lt;br /&gt;
Aside from the tail, where a Lynxkin most differs is in their feet. More or less digitigrade, Lynxkin feet are LARGE and broad, sometimes with the bottom part of the foot as big as a catkin's whole foot. As a result.&lt;br /&gt;
&lt;br /&gt;
Unintentionally, this combined with the bigger ears, smaller tail, and short temper, has earned them a nickname as &amp;quot;evil rabbits&amp;quot; or &amp;quot;rabbitkin.&amp;quot; For obvious reasons, it's a bad idea to call them this.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
&lt;br /&gt;
Lynxkin live about as long as humans, the catlike aging offset by their natural vitality.&lt;br /&gt;
&lt;br /&gt;
==Senses==&lt;br /&gt;
&lt;br /&gt;
Lynxkin have better senses of sight and smell than both Catkin or Foxkin. A Lynxkin's hearing is slightly better than a catkin's, but still not as good as a [[Foxkin]]'s.&lt;br /&gt;
&lt;br /&gt;
==Varieties of Lynxkin== &lt;br /&gt;
 &lt;br /&gt;
Though Lynxkin are widely regarded as the base race, there are two other subraces that fall under the &amp;quot;Wildkin&amp;quot; moniker.&lt;br /&gt;
&lt;br /&gt;
Lynxkin - The main type, characterized by the statistics shown above. Lynxkin make up about 60% of all &amp;quot;Wildkin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bobkin - Nearly identical to Lynxkin, the only noticable difference is that they tend to be slightly  smaller on average, and have greyish shades of fur that are almost always spotted. Their hair and tufts are always white or black. Bobkin make up roughly 30% of all &amp;quot;Wildkin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ocelokin - Physically similar to Lynxkin, except their average adult heights max at about 6'6&amp;quot;, they almost always have spots, and their tails are essentially identical a catkin's in use and dexterity, except longer to match their comparatively larger size. To go with this, Ocelokin never wear the tail-rings common among the other two subraces, and instead wear a bracelet on their dominant hand that serve the same stylistic purpose. Ocelokin are quite rare, and make up only about 10% of all &amp;quot;Wildkin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History and Culture==&lt;br /&gt;
&lt;br /&gt;
Due to the fact that Lynxkin don't have an established group culture, they don't have a written history either. Currently, they have no real established culture for the same reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Dec 2011 01:58:12 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Lynxkin</comments>		</item>
		<item>
			<title>Lynxkin</title>
			<link>http://72.14.177.54/EGS_Mayhem/Lynxkin</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lynxkin, often scientifically referred to as &amp;quot;[[Wildkin]]&amp;quot;, are a race usually assumed to be related in some way to [[Catkin]]. Lynxkin first started appearing sometime after the [[War!]] timeline, and weren't noted for what a separate race at first, instead being thought to simply be large catkin. &lt;br /&gt;
&lt;br /&gt;
Even in the era of [[Frink!]] and the [[Thunderchild RP]], all Wildkin are still rare by comparison to the other races. By comparison, there's about 1 Wildkin for every 500 members of other races. This is an estimate, however, as most people have never seen more than one or two in their life, let alone in the same place. That, and most Wildkin would rather be busy killing things than standing around being counted... killing the counters, specifically. &lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
 &lt;br /&gt;
For the most part, Lynxkin essentally resemble larger, more well-built Catkin. The average adult  Lynxkin ranges from 6' to 7'. They range from the buff to the sleek, but Lynxkin are generally naturally athletic.&lt;br /&gt;
&lt;br /&gt;
Aside from the obvious physical characteristics, Lynxkin also have one other unique ability that sets them apart from ther kin - the ability to enter a feral &amp;quot;rage&amp;quot; upon being angered or injured severely enough. In this state, a Lynxkin's eyes change to look more feral, their claws extract, and they gain almost superhuman strength and ferocity due to a sudden spike in adrenaline. In addition, while in a rage a Lynxkin's metabolism sharply increases, making their wounds heal extremely quickly. Some of this effect carries over while they're not raging, making Lynxkin recover from injuries faster than other races.&lt;br /&gt;
Normally the rage activates only when a Lynxkin recieves an injury that could be life-threatening (or when you make them just THAT mad), but some Lynxkin actually have learned to train their rage to call upon it when they need it. Others have trained so that they can resist going into a rage unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
As for personality, most Lynxkin have a die-hard drive for personal betterment, and usually make the best attempts to be entirely self-sufficient. As such, most Lynxkin tend to be wanderers or loners, often opting for careers as mercenaries or bounty hunters. &lt;br /&gt;
However, the few Lynxkin that do form ties with allies or friends will defend those ties with their life.&lt;br /&gt;
&lt;br /&gt;
It is often said that Lynxkin have a bloodlust to an almost disturbing level, but in reality they just see everything in life as a challenge on the road to being the best, and the best is what they'll do. Lynxkin have a level of pride that prevents them from backing down from a challenge or threat. However, they aren't as stupid as their large bodies would make others think, and they know the value of &amp;quot;living to fight another day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Fur===&lt;br /&gt;
&lt;br /&gt;
A typical Lynxkin has tan fur of one shade or another, and either more brownish or golden colored hair on their head and tufts. About 50% of all Lynxkin have spots on their fur in some pattern, the spots usually being black.&lt;br /&gt;
&lt;br /&gt;
Lynxkin have tufts of longer fur on the tips of their ears and tail that match the color of their hair. In addition, many male Lynxkin have longer fur on their chins and the sides of their head. This fur is usually the color of their hair, but on spotted Lynxkin it is always the same color as their spots.&lt;br /&gt;
&lt;br /&gt;
===Tail===&lt;br /&gt;
&lt;br /&gt;
Unlike their Catkin relatives, a Lynxkin's tail isn't nearly as useful. Despite the 1-2 foot difference in height between them and their Catkkin relatives, a Lynxkin's tail is no longer than a catkin's. In addition, a Lynxkin's tail is thicker and less dextrous than a catkin's, making it more of a nuisance to try to do much of anything with it, and due to its shorter length it isn't useful as a weapon either. It can be maneuvered like a catkin's and it is possible to hold objects with it (though not very tightly), it's just far less useful than a catkin's tail.&lt;br /&gt;
&lt;br /&gt;
Most Lynxkin wear metal tail-rings just below the tuft on the tip of the tail. The rings are often made by the Lynxkin themselves, and the style of the ring is generally made to make a statement about the wearer's personality.&lt;br /&gt;
&lt;br /&gt;
===Ears===&lt;br /&gt;
&lt;br /&gt;
Same as Catkin ears, except slightly larger and with tufts of fur on the tips.&lt;br /&gt;
&lt;br /&gt;
===Claws===&lt;br /&gt;
&lt;br /&gt;
Lynxkin have longer, stronger claws, which are retractable like a cat's. The largest Lynxkin can have claws that are up to nearly 3&amp;quot; long.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
&lt;br /&gt;
Lynxkin live about as long as humans, the catlike aging offset by their natural vitality.&lt;br /&gt;
&lt;br /&gt;
==Senses==&lt;br /&gt;
&lt;br /&gt;
Lynxkin have better senses of sight and smell than both Catkin or Foxkin. A Lynxkin's hearing is slightly better than a catkin's, but still not as good as a [[Foxkin]]'s.&lt;br /&gt;
&lt;br /&gt;
==Varieties of Lynxkin== &lt;br /&gt;
 &lt;br /&gt;
Though Lynxkin are widely regarded as the base race, there are two other subraces that fall under the &amp;quot;Wildkin&amp;quot; moniker.&lt;br /&gt;
&lt;br /&gt;
Lynxkin - The main type, characterized by the statistics shown above. Lynxkin make up about 60% of all &amp;quot;Wildkin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bobkin - Nearly identical to Lynxkin, the only noticable difference is that they tend to be slightly  smaller on average, and have greyish shades of fur that are almost always spotted. Their hair and tufts are always white or black. Bobkin make up roughly 30% of all &amp;quot;Wildkin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ocelokin - Physically similar to Lynxkin, except their average adult heights max at about 6'6&amp;quot;, they almost always have spots, and their tails are essentially identical a catkin's in use and dexterity, except longer to match their comparatively larger size. To go with this, Ocelokin never wear the tail-rings common among the other two subraces, and instead wear a bracelet on their dominant hand that serve the same stylistic purpose. Ocelokin are quite rare, and make up only about 10% of all &amp;quot;Wildkin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History and Culture==&lt;br /&gt;
&lt;br /&gt;
Due to the fact that Lynxkin don't have an established group culture, they don't have a written history either. Currently, they have no real established culture for the same reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Dec 2011 01:45:58 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Lynxkin</comments>		</item>
		<item>
			<title>Artmoogle MKRP</title>
			<link>http://72.14.177.54/EGS_Mayhem/Artmoogle_MKRP</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Full Name''': The Artmoogle (including the &amp;quot;The&amp;quot;), universally shortened to ''Art''&lt;br /&gt;
&lt;br /&gt;
'''Age''': Technically 21 years old, mentally about 16 years old, physically in this current body 8 years old&lt;br /&gt;
&lt;br /&gt;
'''Species:''' Human turned anthro-moogle. Technically &amp;quot;Reality Mage&amp;quot; is a physical trait here as well.&lt;br /&gt;
&lt;br /&gt;
'''Sex''': Male, but he's a moogle so it's only really determinable by his voice.&lt;br /&gt;
&lt;br /&gt;
'''Nationality:''' ELSEWHERE!&lt;br /&gt;
&lt;br /&gt;
'''Played by:''' [[Drayco]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Appearance'''&lt;br /&gt;
&lt;br /&gt;
More or less this, though the outfit changes often. Most notably, he wears a lot of clothes that have a blue cloudprint pattern like that, since they're the easiest to create. In addition, he usually wears a headbandanna made of a deep blue fabric with wintry designs on it. His outfit also seems to always include at least one shirt pocket somewhere, which seems to be some kind of infinite holding space for anything he can fit inside it.&lt;br /&gt;
&lt;br /&gt;
Because of the headbandanna, he has a faint but usually noticable minty smell about him. In addition, his eyes are big and blue on the rare occasions he isn't squinting like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Demeanor'''&lt;br /&gt;
&lt;br /&gt;
Overly optimistic to a fault, a bit obsessive about helping people. Comes with the Reality Mage territory, really. Often comes off as too intelligent for how innocent and naive he usually acts, but sometimes can have bursts of seriousness and maturity. He also seems to have a bit of a blush reflex that comes with his innocent personality, when it comes to things that should come with a Tasteful Curtain...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Profession'''&lt;br /&gt;
&lt;br /&gt;
Reality Mage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable abilities'''&lt;br /&gt;
&lt;br /&gt;
''Mundane''&lt;br /&gt;
&lt;br /&gt;
Good at drawing, and apparently a decent cook, but that's about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Magical''&lt;br /&gt;
&lt;br /&gt;
'''Reality Magic:'''   Art's specialty, the power of the Reality Mages. In simplest terms, he snaps his fingers to focus, and in doing so changes aspects of reality itself to what he wants. It's been compared to lucid dreaming applied to real life. Beyond this, he can generate amorphous blue cartoonish-looking clouds that vary in shape, size, and texture, though usually have the consistency of a pillow made of marshmallow fluff, yet somehow solid as the aforementioned pillow.&lt;br /&gt;
&lt;br /&gt;
In the literal sense, he is powered by the unbridled, infinite Chaotic power of his Imagination. By applying his own willpower in the form of Lawful energy to it (focused through the snap of his fingers), he can manipulate this energy to transform the world around him.&lt;br /&gt;
&lt;br /&gt;
Subconsciously, the power itself is what makes him essentially exist. Art's physical form is a product of his Imagination, so if his powers were somehow completely negated (I don't know how, but if...), he would likely cease to exist. In addition, he and his muses are largely invincible unless they believe something can hurt them, or are unaware of the attack. So while Art is essentially made of clouds and doesn't have a discernible internal physical anatomy, if he's freaked out enough he can forget this and be as squishy and vulnerable as a normal living creature, and attacking him when he isn't expecting to be hit by anything (sniping, for example) is usually a problem as well, since he doesn't usually expect to be attacked at random.&lt;br /&gt;
&lt;br /&gt;
Reality Magic seems to have two main limitations. 1) It cannot in any way affect the minds of other people, because the mingling of two Imaginations directly is dangerous. Art is vulnerable to telepathic attacks, however anyone who spends too much time connected to his head will almost certainly go crazy from the force of Chaos present there. And 2) Reality Magic cannot directly affect other people unless they're consciously and willingly allowing it.&lt;br /&gt;
&lt;br /&gt;
In addition, Reality Mages are governed by a multitude of Rules, the three most important of which if broken tend to result in an immediate lack of existence. The three big ones are, in order:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- #1: Reality Mages must repair any Distortions in reality that they encounter. Distortions are any phenomena that should not exist within the laws of the universe they occur in.&lt;br /&gt;
&lt;br /&gt;
- #2: Reality Mages may not Create or Destroy sentient life forms, unless it is necessary to do so to accomplish Rule #1.&lt;br /&gt;
&lt;br /&gt;
- #3: Reality Mages may not directly use their powers against other Reality Mages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable objects'''&lt;br /&gt;
&lt;br /&gt;
- Almost always wears a wintry blue headband, which has a minty smell. It also seems to have the side effect of focusing one's mind, and in the case of two of Mossy Knoll's resident anthrofelines, helps to resist the effects of being in heat due to the wintry feel.&lt;br /&gt;
&lt;br /&gt;
- Emerald monocle of Reality-Sight: One of the items given to all Reality Mages, it allows him to see unseen things, as well as the trails left by people's &amp;quot;Personal Realities&amp;quot;. Seems to be in ill-repair, and mostly seems to be ignored as of late.&lt;br /&gt;
&lt;br /&gt;
'''House'''&lt;br /&gt;
&lt;br /&gt;
- The House That Roan Built... currently a large blue house in Mossy Knoll that houses the recent travelers to Mossy Knoll, though Art is planning on tweaking it a bit more and opening it as the &amp;quot;Blue Cloud Inn.&amp;quot; Which will serve the same purpose, but it'll look and sound cooler now. •-:D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
- Was apparently once a human from a Prime world (a &amp;quot;normal&amp;quot; world, without magic and anything extraordinary or supernatural), but around age 13 he visited the Sanctum of Reality Mages in a dream, and was then reborn as a Reality Mage in his moogly form, and given the new name &amp;quot;The Artmoogle&amp;quot;. He doesn't consciously remember anything from before becoming a Reality Mage.&lt;br /&gt;
&lt;br /&gt;
- Came to Mossy Knoll after a series of unpleasant incidents on a world ruled by giant amazon catgirls. He landed in Mossy Knoll accidentally, &lt;br /&gt;
&lt;br /&gt;
'''Other information'''&lt;br /&gt;
&lt;br /&gt;
- Has three [http://editthis.info/egs_mayhem/Art%27s_Muses_MKRP Muses], fragments of his personality given consciousness and independent physical forms by his powers. They often reside in his mind, but occasionally they head out and wander around the town. Most notably, however, Art's Reality Magic power is limited while he doesn't have all his Muses with him, and without them he seems limited to creating objects and forms of his blue clouds, and his pocket-accessed Itemspace.&lt;br /&gt;
&lt;br /&gt;
- Art and all of his Muses have a shared Itemspace, and can pull random items from it as needed. Art's takes the form of a shirt pocket, Roan's is accessed through his hat, Drayco's is a belt-pouch, and Marlee's is... betwixt her cleavage. &amp;gt;_&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: MKRP_Characters]]&lt;br /&gt;
[[Category: Drayco's Characters]]&lt;/div&gt;</description>
			<pubDate>Tue, 09 Feb 2010 20:08:15 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Artmoogle_MKRP</comments>		</item>
		<item>
			<title>Art's Muses MKRP</title>
			<link>http://72.14.177.54/EGS_Mayhem/Art%27s_Muses_MKRP</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;Created page with 'Art's Muses in MKRP, the three characters who hang around him.   == Drayco ==    == Roan ==    == Marlee =='&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Art's Muses in MKRP, the three characters who hang around him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Drayco ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Marlee ==&lt;/div&gt;</description>
			<pubDate>Tue, 09 Feb 2010 20:07:34 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Art%27s_Muses_MKRP</comments>		</item>
		<item>
			<title>Artmoogle MKRP</title>
			<link>http://72.14.177.54/EGS_Mayhem/Artmoogle_MKRP</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Full Name''': The Artmoogle (including the &amp;quot;The&amp;quot;), universally shortened to ''Art''&lt;br /&gt;
&lt;br /&gt;
'''Age''': Technically 21 years old, mentally about 16 years old, physically in this current body 8 years old&lt;br /&gt;
&lt;br /&gt;
'''Species:''' Human turned anthro-moogle. Technically &amp;quot;Reality Mage&amp;quot; is a physical trait here as well.&lt;br /&gt;
&lt;br /&gt;
'''Sex''': Male, but he's a moogle so it's only really determinable by his voice.&lt;br /&gt;
&lt;br /&gt;
'''Nationality:''' ELSEWHERE!&lt;br /&gt;
&lt;br /&gt;
'''Played by:''' [[Drayco]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Appearance'''&lt;br /&gt;
&lt;br /&gt;
More or less this, though the outfit changes often. Most notably, he wears a lot of clothes that have a blue cloudprint pattern like that, since they're the easiest to create. In addition, he usually wears a headbandanna made of a deep blue fabric with wintry designs on it. His outfit also seems to always include at least one shirt pocket somewhere, which seems to be some kind of infinite holding space for anything he can fit inside it.&lt;br /&gt;
&lt;br /&gt;
Because of the headbandanna, he has a faint but usually noticable minty smell about him. In addition, his eyes are big and blue on the rare occasions he isn't squinting like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Demeanor'''&lt;br /&gt;
&lt;br /&gt;
Overly optimistic to a fault, a bit obsessive about helping people. Comes with the Reality Mage territory, really. Often comes off as too intelligent for how innocent and naive he usually acts, but sometimes can have bursts of seriousness and maturity. He also seems to have a bit of a blush reflex that comes with his innocent personality, when it comes to things that should come with a Tasteful Curtain...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Profession'''&lt;br /&gt;
&lt;br /&gt;
Reality Mage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable abilities'''&lt;br /&gt;
&lt;br /&gt;
''Mundane''&lt;br /&gt;
&lt;br /&gt;
Good at drawing, and apparently a decent cook, but that's about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Magical''&lt;br /&gt;
&lt;br /&gt;
'''Reality Magic:'''   Art's specialty, the power of the Reality Mages. In simplest terms, he snaps his fingers to focus, and in doing so changes aspects of reality itself to what he wants. It's been compared to lucid dreaming applied to real life. Beyond this, he can generate amorphous blue cartoonish-looking clouds that vary in shape, size, and texture, though usually have the consistency of a pillow made of marshmallow fluff, yet somehow solid as the aforementioned pillow.&lt;br /&gt;
&lt;br /&gt;
In the literal sense, he is powered by the unbridled, infinite Chaotic power of his Imagination. By applying his own willpower in the form of Lawful energy to it (focused through the snap of his fingers), he can manipulate this energy to transform the world around him.&lt;br /&gt;
&lt;br /&gt;
Subconsciously, the power itself is what makes him essentially exist. Art's physical form is a product of his Imagination, so if his powers were somehow completely negated (I don't know how, but if...), he would likely cease to exist. In addition, he and his muses are largely invincible unless they believe something can hurt them, or are unaware of the attack. So while Art is essentially made of clouds and doesn't have a discernible internal physical anatomy, if he's freaked out enough he can forget this and be as squishy and vulnerable as a normal living creature, and attacking him when he isn't expecting to be hit by anything (sniping, for example) is usually a problem as well, since he doesn't usually expect to be attacked at random.&lt;br /&gt;
&lt;br /&gt;
Reality Magic seems to have two main limitations. 1) It cannot in any way affect the minds of other people, because the mingling of two Imaginations directly is dangerous. Art is vulnerable to telepathic attacks, however anyone who spends too much time connected to his head will almost certainly go crazy from the force of Chaos present there. And 2) Reality Magic cannot directly affect other people unless they're consciously and willingly allowing it.&lt;br /&gt;
&lt;br /&gt;
In addition, Reality Mages are governed by a multitude of Rules, the three most important of which if broken tend to result in an immediate lack of existence. The three big ones are, in order:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- #1: Reality Mages must repair any Distortions in reality that they encounter. Distortions are any phenomena that should not exist within the laws of the universe they occur in.&lt;br /&gt;
&lt;br /&gt;
- #2: Reality Mages may not Create or Destroy sentient life forms, unless it is necessary to do so to accomplish Rule #1.&lt;br /&gt;
&lt;br /&gt;
- #3: Reality Mages may not directly use their powers against other Reality Mages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable objects'''&lt;br /&gt;
&lt;br /&gt;
- Almost always wears a wintry blue headband, which has a minty smell. It also seems to have the side effect of focusing one's mind, and in the case of two of Mossy Knoll's resident anthrofelines, helps to resist the effects of being in heat due to the wintry feel.&lt;br /&gt;
&lt;br /&gt;
- Emerald monocle of Reality-Sight: One of the items given to all Reality Mages, it allows him to see unseen things, as well as the trails left by people's &amp;quot;Personal Realities&amp;quot;. Seems to be in ill-repair, and mostly seems to be ignored as of late.&lt;br /&gt;
&lt;br /&gt;
'''House'''&lt;br /&gt;
&lt;br /&gt;
- The House That Roan Built... currently a large blue house in Mossy Knoll that houses the recent travelers to Mossy Knoll, though Art is planning on tweaking it a bit more and opening it as the &amp;quot;Blue Cloud Inn.&amp;quot; Which will serve the same purpose, but it'll look and sound cooler now. •-:D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
- Was apparently once a human from a Prime world (a &amp;quot;normal&amp;quot; world, without magic and anything extraordinary or supernatural), but around age 13 he visited the Sanctum of Reality Mages in a dream, and was then reborn as a Reality Mage in his moogly form, and given the new name &amp;quot;The Artmoogle&amp;quot;. He doesn't consciously remember anything from before becoming a Reality Mage.&lt;br /&gt;
&lt;br /&gt;
- Came to Mossy Knoll after a series of unpleasant incidents on a world ruled by giant amazon catgirls. He landed in Mossy Knoll accidentally, &lt;br /&gt;
&lt;br /&gt;
'''Other information'''&lt;br /&gt;
&lt;br /&gt;
- Has three [http://editthis.info/egs_mayhem/?title=Art%27s_Muses_MKRP&amp;amp;action=edit&amp;amp;redlink=1 Muses], fragments of his personality given consciousness and independent physical forms by his powers. They often reside in his mind, but occasionally they head out and wander around the town. Most notably, however, Art's Reality Magic power is limited while he doesn't have all his Muses with him, and without them he seems limited to creating objects and forms of his blue clouds, and his pocket-accessed Itemspace.&lt;br /&gt;
&lt;br /&gt;
- Art and all of his Muses have a shared Itemspace, and can pull random items from it as needed. Art's takes the form of a shirt pocket, Roan's is accessed through his hat, Drayco's is a belt-pouch, and Marlee's is... betwixt her cleavage. &amp;gt;_&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: MKRP_Characters]]&lt;br /&gt;
[[Category: Drayco's Characters]]&lt;/div&gt;</description>
			<pubDate>Tue, 09 Feb 2010 20:05:56 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Artmoogle_MKRP</comments>		</item>
		<item>
			<title>Artmoogle MKRP</title>
			<link>http://72.14.177.54/EGS_Mayhem/Artmoogle_MKRP</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Full Name''': The Artmoogle (including the &amp;quot;The&amp;quot;), universally shortened to ''Art''&lt;br /&gt;
&lt;br /&gt;
'''Age''': Technically 21 years old, mentally about 16 years old, physically in this current body 8 years old&lt;br /&gt;
&lt;br /&gt;
'''Species:''' Human turned anthro-moogle. Technically &amp;quot;Reality Mage&amp;quot; is a physical trait here as well.&lt;br /&gt;
&lt;br /&gt;
'''Sex''': Male, but he's a moogle so it's only really determinable by his voice.&lt;br /&gt;
&lt;br /&gt;
'''Nationality:''' ELSEWHERE!&lt;br /&gt;
&lt;br /&gt;
'''Played by:''' [[Drayco]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Appearance'''&lt;br /&gt;
&lt;br /&gt;
More or less this, though the outfit changes often. Most notably, he wears a lot of clothes that have a blue cloudprint pattern like that, since they're the easiest to create. In addition, he usually wears a headbandanna made of a deep blue fabric with wintry designs on it. His outfit also seems to always include at least one shirt pocket somewhere, which seems to be some kind of infinite holding space for anything he can fit inside it.&lt;br /&gt;
&lt;br /&gt;
Because of the headbandanna, he has a faint but usually noticable minty smell about him. In addition, his eyes are big and blue on the rare occasions he isn't squinting like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Demeanor'''&lt;br /&gt;
&lt;br /&gt;
Overly optimistic to a fault, a bit obsessive about helping people. Comes with the Reality Mage territory, really. Often comes off as too intelligent for how innocent and naive he usually acts, but sometimes can have bursts of seriousness and maturity. He also seems to have a bit of a blush reflex that comes with his innocent personality, when it comes to things that should come with a Tasteful Curtain...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Profession'''&lt;br /&gt;
&lt;br /&gt;
Reality Mage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable abilities'''&lt;br /&gt;
&lt;br /&gt;
''Mundane''&lt;br /&gt;
&lt;br /&gt;
Good at drawing, and apparently a decent cook, but that's about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Magical''&lt;br /&gt;
&lt;br /&gt;
'''Reality Magic:'''   Art's specialty, the power of the Reality Mages. In simplest terms, he snaps his fingers to focus, and in doing so changes aspects of reality itself to what he wants. It's been compared to lucid dreaming applied to real life. Beyond this, he can generate amorphous blue cartoonish-looking clouds that vary in shape, size, and texture, though usually have the consistency of a pillow made of marshmallow fluff, yet somehow solid as the aforementioned pillow.&lt;br /&gt;
&lt;br /&gt;
In the literal sense, he is powered by the unbridled, infinite Chaotic power of his Imagination. By applying his own willpower in the form of Lawful energy to it (focused through the snap of his fingers), he can manipulate this energy to transform the world around him.&lt;br /&gt;
&lt;br /&gt;
Subconsciously, the power itself is what makes him essentially exist. Art's physical form is a product of his Imagination, so if his powers were somehow completely negated (I don't know how, but if...), he would likely cease to exist. In addition, he and his muses are largely invincible unless they believe something can hurt them, or are unaware of the attack. So while Art is essentially made of clouds and doesn't have a discernible internal physical anatomy, if he's freaked out enough he can forget this and be as squishy and vulnerable as a normal living creature, and attacking him when he isn't expecting to be hit by anything (sniping, for example) is usually a problem as well, since he doesn't usually expect to be attacked at random.&lt;br /&gt;
&lt;br /&gt;
Reality Magic seems to have two main limitations. 1) It cannot in any way affect the minds of other people, because the mingling of two Imaginations directly is dangerous. Art is vulnerable to telepathic attacks, however anyone who spends too much time connected to his head will almost certainly go crazy from the force of Chaos present there. And 2) Reality Magic cannot directly affect other people unless they're consciously and willingly allowing it.&lt;br /&gt;
&lt;br /&gt;
In addition, Reality Mages are governed by a multitude of Rules, the three most important of which if broken tend to result in an immediate lack of existence. The three big ones are, in order:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- #1: Reality Mages must repair any Distortions in reality that they encounter. Distortions are any phenomena that should not exist within the laws of the universe they occur in.&lt;br /&gt;
&lt;br /&gt;
- #2: Reality Mages may not Create or Destroy sentient life forms, unless it is necessary to do so to accomplish Rule #1.&lt;br /&gt;
&lt;br /&gt;
- #3: Reality Mages may not directly use their powers against other Reality Mages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable objects'''&lt;br /&gt;
&lt;br /&gt;
- Almost always wears a wintry blue headband, which has a minty smell. It also seems to have the side effect of focusing one's mind, and in the case of two of Mossy Knoll's resident anthrofelines, helps to resist the effects of being in heat due to the wintry feel.&lt;br /&gt;
&lt;br /&gt;
- Emerald monocle of Reality-Sight: One of the items given to all Reality Mages, it allows him to see unseen things, as well as the trails left by people's &amp;quot;Personal Realities&amp;quot;. Seems to be in ill-repair, and mostly seems to be ignored as of late.&lt;br /&gt;
&lt;br /&gt;
'''House'''&lt;br /&gt;
&lt;br /&gt;
- The House That Roan Built... currently a large blue house in Mossy Knoll that houses the recent travelers to Mossy Knoll, though Art is planning on tweaking it a bit more and opening it as the &amp;quot;Blue Cloud Inn.&amp;quot; Which will serve the same purpose, but it'll look and sound cooler now. •-:D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
- Was apparently once a human from a Prime world (a &amp;quot;normal&amp;quot; world, without magic and anything extraordinary or supernatural), but around age 13 he visited the Sanctum of Reality Mages in a dream, and was then reborn as a Reality Mage in his moogly form, and given the new name &amp;quot;The Artmoogle&amp;quot;. He doesn't consciously remember anything from before becoming a Reality Mage.&lt;br /&gt;
&lt;br /&gt;
- Came to Mossy Knoll after a series of unpleasant incidents on a world ruled by giant amazon catgirls. He landed in Mossy Knoll accidentally, &lt;br /&gt;
&lt;br /&gt;
'''Other information'''&lt;br /&gt;
&lt;br /&gt;
- Has three [[Muses]], fragments of his personality given consciousness and independent physical forms by his powers. They often reside in his mind, but occasionally they head out and wander around the town. Most notably, however, Art's Reality Magic power is limited while he doesn't have all his Muses with him, and without them he seems limited to creating objects and forms of his blue clouds, and his pocket-accessed Itemspace.&lt;br /&gt;
&lt;br /&gt;
- Art and all of his Muses have a shared Itemspace, and can pull random items from it as needed. Art's takes the form of a shirt pocket, Roan's is accessed through his hat, Drayco's is a belt-pouch, and Marlee's is... betwixt her cleavage. &amp;gt;_&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: MKRP_Characters]]&lt;br /&gt;
[[Category: Drayco's Characters]]&lt;/div&gt;</description>
			<pubDate>Tue, 09 Feb 2010 20:04:00 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Artmoogle_MKRP</comments>		</item>
		<item>
			<title>Artmoogle MKRP</title>
			<link>http://72.14.177.54/EGS_Mayhem/Artmoogle_MKRP</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Full Name''': The Artmoogle (including the &amp;quot;The&amp;quot;), universally shortened to ''Art''&lt;br /&gt;
&lt;br /&gt;
'''Age''': Technically 21 years old, mentally about 16 years old, physically in this current body 8 years old&lt;br /&gt;
&lt;br /&gt;
'''Species:''' Human turned anthro-moogle. Technically &amp;quot;Reality Mage&amp;quot; is a physical trait here as well.&lt;br /&gt;
&lt;br /&gt;
'''Sex''': Male, but he's a moogle so it's only really determinable by his voice.&lt;br /&gt;
&lt;br /&gt;
'''Nationality:''' ELSEWHERE!&lt;br /&gt;
&lt;br /&gt;
'''Played by:''' [[Drayco]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Appearance'''&lt;br /&gt;
&lt;br /&gt;
More or less this, though the outfit changes often. Most notably, he wears a lot of clothes that have a blue cloudprint pattern like that, since they're the easiest to create. In addition, he usually wears a headbandanna made of a deep blue fabric with wintry designs on it. His outfit also seems to always include at least one shirt pocket somewhere, which seems to be some kind of infinite holding space for anything he can fit inside it.&lt;br /&gt;
&lt;br /&gt;
Because of the headbandanna, he has a faint but usually noticable minty smell about him. In addition, his eyes are big and blue on the rare occasions he isn't squinting like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Demeanor'''&lt;br /&gt;
&lt;br /&gt;
Overly optimistic to a fault, a bit obsessive about helping people. Comes with the Reality Mage territory, really. Often comes off as too intelligent for how innocent and naive he usually acts, but sometimes can have bursts of seriousness and maturity. He also seems to have a bit of a blush reflex that comes with his innocent personality, when it comes to things that should come with a Tasteful Curtain...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Profession'''&lt;br /&gt;
&lt;br /&gt;
Reality Mage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable abilities'''&lt;br /&gt;
&lt;br /&gt;
''Mundane''&lt;br /&gt;
&lt;br /&gt;
Good at drawing, and apparently a decent cook, but that's about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Magical''&lt;br /&gt;
&lt;br /&gt;
'''Reality Magic:'''   Art's specialty, the power of the Reality Mages. In simplest terms, he snaps his fingers to focus, and in doing so changes aspects of reality itself to what he wants. It's been compared to lucid dreaming applied to real life. Beyond this, he can generate amorphous blue cartoonish-looking clouds that vary in shape, size, and texture, though usually have the consistency of a pillow made of marshmallow fluff, yet somehow solid as the aforementioned pillow.&lt;br /&gt;
&lt;br /&gt;
In the literal sense, he is powered by the unbridled, infinite Chaotic power of his Imagination. By applying his own willpower in the form of Lawful energy to it (focused through the snap of his fingers), he can manipulate this energy to transform the world around him.&lt;br /&gt;
&lt;br /&gt;
Subconsciously, the power itself is what makes him essentially exist. Art's physical form is a product of his Imagination, so if his powers were somehow completely negated (I don't know how, but if...), he would likely cease to exist. In addition, he and his muses are largely invincible unless they believe something can hurt them, or are unaware of the attack. So while Art is essentially made of clouds and doesn't have a discernible internal physical anatomy, if he's freaked out enough he can forget this and be as squishy and vulnerable as a normal living creature, and attacking him when he isn't expecting to be hit by anything (sniping, for example) is usually a problem as well, since he doesn't usually expect to be attacked at random.&lt;br /&gt;
&lt;br /&gt;
Reality Magic seems to have two main limitations. 1) It cannot in any way affect the minds of other people, because the mingling of two Imaginations directly is dangerous. Art is vulnerable to telepathic attacks, however anyone who spends too much time connected to his head will almost certainly go crazy from the force of Chaos present there. And 2) Reality Magic cannot directly affect other people unless they're consciously and willingly allowing it.&lt;br /&gt;
&lt;br /&gt;
In addition, Reality Mages are governed by a multitude of Rules, the three most important of which if broken tend to result in an immediate lack of existence. The three big ones are, in order:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- #1: Reality Mages must repair any Distortions in reality that they encounter. Distortions are any phenomena that should not exist within the laws of the universe they occur in.&lt;br /&gt;
&lt;br /&gt;
- #2: Reality Mages may not Create or Destroy sentient life forms, unless it is necessary to do so to accomplish Rule #1.&lt;br /&gt;
&lt;br /&gt;
- #3: Reality Mages may not directly use their powers against other Reality Mages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable objects'''&lt;br /&gt;
&lt;br /&gt;
- Almost always wears a wintry blue headband, which has a minty smell. It also seems to have the side effect of focusing one's mind, and in the case of two of Mossy Knoll's resident anthrofelines, helps to resist the effects of being in heat due to the wintry feel.&lt;br /&gt;
&lt;br /&gt;
- Emerald monocle of Reality-Sight: One of the items given to all Reality Mages, it allows him to see unseen things, as well as the trails left by people's &amp;quot;Personal Realities&amp;quot;. Seems to be in ill-repair, and mostly seems to be ignored as of late.&lt;br /&gt;
&lt;br /&gt;
'''House'''&lt;br /&gt;
&lt;br /&gt;
- The House That Roan Built... currently a large blue house in Mossy Knoll that houses the recent travelers to Mossy Knoll, though Art is planning on tweaking it a bit more and opening it as the &amp;quot;Blue Cloud Inn.&amp;quot; Which will serve the same purpose, but it'll look and sound cooler now. •-:D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
- Was apparently once a human from a Prime world (a &amp;quot;normal&amp;quot; world, without magic and anything extraordinary or supernatural), but around age 13 he visited the Sanctum of Reality Mages in a dream, and was then reborn as a Reality Mage in his moogly form, and given the new name &amp;quot;The Artmoogle&amp;quot;. He doesn't consciously remember anything from before becoming a Reality Mage.&lt;br /&gt;
&lt;br /&gt;
- Came to Mossy Knoll after a series of unpleasant incidents on a world ruled by giant amazon catgirls. He landed in Mossy Knoll accidentally, &lt;br /&gt;
&lt;br /&gt;
'''Other information'''&lt;br /&gt;
&lt;br /&gt;
- Has three Muses ( [Drayco_MKRP Drayco], [Roan_MKRP Roan_MKRP], and [Marlee_MKRP | Marlee] ), fragments of his personality given consciousness and independent physical forms by his powers. They often reside in his mind, but occasionally they head out and wander around the town. Most notably, however, Art's Reality Magic power is limited while he doesn't have all his Muses with him, and without them he seems limited to creating objects and forms of his blue clouds, and his pocket-accessed Itemspace.&lt;br /&gt;
&lt;br /&gt;
- Art and all of his Muses have a shared Itemspace, and can pull random items from it as needed. Art's takes the form of a shirt pocket, Roan's is accessed through his hat, Drayco's is a belt-pouch, and Marlee's is... betwixt her cleavage. &amp;gt;_&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: MKRP_Characters]]&lt;br /&gt;
[[Category: Drayco's Characters]]&lt;/div&gt;</description>
			<pubDate>Tue, 09 Feb 2010 20:03:06 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Artmoogle_MKRP</comments>		</item>
		<item>
			<title>Artmoogle MKRP</title>
			<link>http://72.14.177.54/EGS_Mayhem/Artmoogle_MKRP</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;Created page with ''''Full Name''': The Artmoogle (including the &amp;quot;The&amp;quot;), universally shortened to ''Art''  '''Age''': Technically 21 years old, mentally about 16 years old, physically in this curre…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Full Name''': The Artmoogle (including the &amp;quot;The&amp;quot;), universally shortened to ''Art''&lt;br /&gt;
&lt;br /&gt;
'''Age''': Technically 21 years old, mentally about 16 years old, physically in this current body 8 years old&lt;br /&gt;
&lt;br /&gt;
'''Species:''' Human turned anthro-moogle. Technically &amp;quot;Reality Mage&amp;quot; is a physical trait here as well.&lt;br /&gt;
&lt;br /&gt;
'''Sex''': Male, but he's a moogle so it's only really determinable by his voice.&lt;br /&gt;
&lt;br /&gt;
'''Nationality:''' ELSEWHERE!&lt;br /&gt;
&lt;br /&gt;
'''Played by:''' [[Drayco]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Appearance'''&lt;br /&gt;
&lt;br /&gt;
More or less this, though the outfit changes often. Most notably, he wears a lot of clothes that have a blue cloudprint pattern like that, since they're the easiest to create. In addition, he usually wears a headbandanna made of a deep blue fabric with wintry designs on it. His outfit also seems to always include at least one shirt pocket somewhere, which seems to be some kind of infinite holding space for anything he can fit inside it.&lt;br /&gt;
&lt;br /&gt;
Because of the headbandanna, he has a faint but usually noticable minty smell about him. In addition, his eyes are big and blue on the rare occasions he isn't squinting like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Demeanor'''&lt;br /&gt;
&lt;br /&gt;
Overly optimistic to a fault, a bit obsessive about helping people. Comes with the Reality Mage territory, really. Often comes off as too intelligent for how innocent and naive he usually acts, but sometimes can have bursts of seriousness and maturity. He also seems to have a bit of a blush reflex that comes with his innocent personality, when it comes to things that should come with a Tasteful Curtain...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Profession'''&lt;br /&gt;
&lt;br /&gt;
Reality Mage!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable abilities'''&lt;br /&gt;
&lt;br /&gt;
''Mundane''&lt;br /&gt;
&lt;br /&gt;
Good at drawing, and apparently a decent cook, but that's about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Magical''&lt;br /&gt;
&lt;br /&gt;
'''Reality Magic:'''   Art's specialty, the power of the Reality Mages. In simplest terms, he snaps his fingers to focus, and in doing so changes aspects of reality itself to what he wants. It's been compared to lucid dreaming applied to real life. Beyond this, he can generate amorphous blue cartoonish-looking clouds that vary in shape, size, and texture, though usually have the consistency of a pillow made of marshmallow fluff, yet somehow solid as the aforementioned pillow.&lt;br /&gt;
&lt;br /&gt;
In the literal sense, he is powered by the unbridled, infinite Chaotic power of his Imagination. By applying his own willpower in the form of Lawful energy to it (focused through the snap of his fingers), he can manipulate this energy to transform the world around him.&lt;br /&gt;
&lt;br /&gt;
Subconsciously, the power itself is what makes him essentially exist. Art's physical form is a product of his Imagination, so if his powers were somehow completely negated (I don't know how, but if...), he would likely cease to exist. In addition, he and his muses are largely invincible unless they believe something can hurt them, or are unaware of the attack. So while Art is essentially made of clouds and doesn't have a discernible internal physical anatomy, if he's freaked out enough he can forget this and be as squishy and vulnerable as a normal living creature, and attacking him when he isn't expecting to be hit by anything (sniping, for example) is usually a problem as well, since he doesn't usually expect to be attacked at random.&lt;br /&gt;
&lt;br /&gt;
Reality Magic seems to have two main limitations. 1) It cannot in any way affect the minds of other people, because the mingling of two Imaginations directly is dangerous. Art is vulnerable to telepathic attacks, however anyone who spends too much time connected to his head will almost certainly go crazy from the force of Chaos present there. And 2) Reality Magic cannot directly affect other people unless they're consciously and willingly allowing it.&lt;br /&gt;
&lt;br /&gt;
In addition, Reality Mages are governed by a multitude of Rules, the three most important of which if broken tend to result in an immediate lack of existence. The three big ones are, in order:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- #1: Reality Mages must repair any Distortions in reality that they encounter. Distortions are any phenomena that should not exist within the laws of the universe they occur in.&lt;br /&gt;
&lt;br /&gt;
- #2: Reality Mages may not Create or Destroy sentient life forms, unless it is necessary to do so to accomplish Rule #1.&lt;br /&gt;
&lt;br /&gt;
- #3: Reality Mages may not directly use their powers against other Reality Mages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable objects'''&lt;br /&gt;
&lt;br /&gt;
- Almost always wears a wintry blue headband, which has a minty smell. It also seems to have the side effect of focusing one's mind, and in the case of two of Mossy Knoll's resident anthrofelines, helps to resist the effects of being in heat due to the wintry feel.&lt;br /&gt;
&lt;br /&gt;
- Emerald monocle of Reality-Sight: One of the items given to all Reality Mages, it allows him to see unseen things, as well as the trails left by people's &amp;quot;Personal Realities&amp;quot;. Seems to be in ill-repair, and mostly seems to be ignored as of late.&lt;br /&gt;
&lt;br /&gt;
'''House'''&lt;br /&gt;
&lt;br /&gt;
- The House That Roan Built... currently a large blue house in Mossy Knoll that houses the recent travelers to Mossy Knoll, though Art is planning on tweaking it a bit more and opening it as the &amp;quot;Blue Cloud Inn.&amp;quot; Which will serve the same purpose, but it'll look and sound cooler now. •-:D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
- Was apparently once a human from a Prime world (a &amp;quot;normal&amp;quot; world, without magic and anything extraordinary or supernatural), but around age 13 he visited the Sanctum of Reality Mages in a dream, and was then reborn as a Reality Mage in his moogly form, and given the new name &amp;quot;The Artmoogle&amp;quot;. He doesn't consciously remember anything from before becoming a Reality Mage.&lt;br /&gt;
&lt;br /&gt;
- Came to Mossy Knoll after a series of unpleasant incidents on a world ruled by giant amazon catgirls. He landed in Mossy Knoll accidentally, &lt;br /&gt;
&lt;br /&gt;
'''Other information'''&lt;br /&gt;
&lt;br /&gt;
- Has three Muses ( [Drayco_MKRP Drayco], [Roan_MKRP Roan], and [Marlee_MKRP Marlee] ), fragments of his personality given consciousness and independent physical forms by his powers. They often reside in his mind, but occasionally they head out and wander around the town. Most notably, however, Art's Reality Magic power is limited while he doesn't have all his Muses with him, and without them he seems limited to creating objects and forms of his blue clouds, and his pocket-accessed Itemspace.&lt;br /&gt;
&lt;br /&gt;
- Art and all of his Muses have a shared Itemspace, and can pull random items from it as needed. Art's takes the form of a shirt pocket, Roan's is accessed through his hat, Drayco's is a belt-pouch, and Marlee's is... betwixt her cleavage. &amp;gt;_&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: MKRP_Characters]]&lt;br /&gt;
[[Category: Drayco's Characters]]&lt;/div&gt;</description>
			<pubDate>Tue, 09 Feb 2010 20:01:59 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Artmoogle_MKRP</comments>		</item>
		<item>
			<title>Drayco</title>
			<link>http://72.14.177.54/EGS_Mayhem/Drayco</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Artmoogle!==&lt;br /&gt;
As far as the forums go, Drayco is the moniker the Artmoogle uses to maintain his power of adorable secrecy. Or it was what he was calling himself at the time he made the account on the forums, anyway.&lt;br /&gt;
The Artmoogle is the real artist, with Drayco being the muse. Well, no, actually the Artmoogle is another muse as well, but the artist behind the computer uses his own personality as a rough base or the Artmoogle's, so he just seems like that.&lt;br /&gt;
STOP ASKING QUESTIONS DANGIT!&lt;br /&gt;
&lt;br /&gt;
He also is a lazy bum when it comes to these wiki things, sooooo the omly real info on the page is a [http://drayco587.deviantart.com/art/Artmoogle-dA-ID-Redux-104208715 link to his artistic persona], and the mention of aforementioned laziness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Anti-Sock Activists]]&lt;br /&gt;
[[Category: Artbunnies]]&lt;br /&gt;
[[Category: Articles That Fall Into Two Too Many Categories]]&lt;br /&gt;
[[Category: Bunnies]]&lt;br /&gt;
[[Category: Chaotic]]&lt;br /&gt;
[[Category: Chaotic Good]]&lt;br /&gt;
[[Category: Deviants]]&lt;br /&gt;
[[Category: KeenFansium]]&lt;br /&gt;
[[Category: GMs who are also PCs]]&lt;br /&gt;
[[Category: Good]]&lt;br /&gt;
[[Category: MKRP_Characters]]&lt;/div&gt;</description>
			<pubDate>Tue, 09 Feb 2010 19:11:53 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Drayco</comments>		</item>
		<item>
			<title>Aerich Lowell</title>
			<link>http://72.14.177.54/EGS_Mayhem/Aerich_Lowell</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerich is a Player Character from the [[Creation RP 2.0]].  Aerich is played by [[Drayco]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
* Age: 17&lt;br /&gt;
* Gender: Male&lt;br /&gt;
* Hair: Slightly curly dirty-blonde&lt;br /&gt;
* Eyes: Light-blue&lt;br /&gt;
&lt;br /&gt;
Appearance: Stands at about 6'2&amp;quot;, weighing in at about 210 pounds, so he's just a bit on the chubby side. He doesn't look the least bit athletic, which is entirely true, and aside from a bit of tone in his legs from years of hiking up and down stairs, he has no endurance to speak of. He has very light-blue eyes, resulting in him often having to squint a bit in bright light, and has untamed slightly curly dirty-blonde hair which poofs out a bit. He also has a small goatee on his chin.&lt;br /&gt;
&lt;br /&gt;
He normally wears a t-shirt with some sort of decal on it, preference going to blues and cool colors, and some form of cargo pants. He almost always wears a blue bandana on his head to keep his hair out of his eyes, and usually wears a &amp;quot;photojournalist&amp;quot; style vest (the kind with a ridiculous amount of pockets), and he normally keeps his sketchpad in the large pocket on the back (and drawing supplies in his pockets somewhere). Oh, and he basically wears sandals year-round.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
A bit distanced from most everything around him, so he tends to be a bit of the loner type. What few friends he does have though, he's very close to, and goes out of his way to help whenever possible. He's optimistic to the point it can irritate people, and empathic toward his friends to the level that he's dubbed being an &amp;quot;empathic chameleon&amp;quot;. Of course, said circle of friends all are currently on the opposite side of the country. Also has quite prominent ADD, and thus an extreme tendency to daydream and draw in class. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Lives a quiet life with his parents and younger sister. Is close to his family despite spending almost all of his free time in his room on the computer. Recently moved from across the country (not sure where exactly they'll be now), this is his first school year in this new town, and due to his reclusive nature hasn't made any friends yet.&lt;br /&gt;
&lt;br /&gt;
Spends most of his time drawing, playing video games, or on the internet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Post-Accident ==&lt;br /&gt;
=== Apperance ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;Height and overall mass won't change, but he'll become thinner, a bit more toned, almost superhumanly strong and athletic, and grow a prehenstile draconic tail (which will likely take practice to use) and greenish scales over much of his body, along with his feet each having only four toes and both his hands and feet becoming clawed. His pupils will fade into his irises almost entirely, his hair will become a bit straighter and more golden-blonde, and his teeth will become a bit more fanglike. He'll also have retractable draconic wings, but it'll likely take him a while to figure out how to retract and sprout them, as well as how to plain out work them.&amp;lt;/del&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The powers he got, listed above, were a side effect of his transformation being incomplete. Upon recapture, he gained the true power he was supposed to have, shapeshifting. He can use DNA stored in his body to turn into various humanoid forms, and can gain additional DNA data to use by ingesting the blood of whatever he wants to turn into.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;Other than visible physical changes, he can breath out bluish-white-hot flames, become effectively fireproof and much more tolerant to heat, and he has the ability to &amp;quot;switch&amp;quot; his eyes to see the spectrum of heat-vision. Again, like with the wings, there isn't exactly an instruction manual for the firebreath or the heat-vision, so he'll have to figure those out on his own.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With his powers fully completed, he still retains the ability to breathe fire due to the effective fusion reactor in his torso. The flames are VERY hot, and still have a bluish hue. He is naturally immune to heat and fire both inside and out (thankfully). He has the ability to see heat signatures, however his author can't remember if he even knows how to use it.&lt;br /&gt;
&lt;br /&gt;
He also has minor regeneration, but it's fairly slow-acting. He can recover from most injuries inside a week without medical attention, however major loss of blood is still a danger. He can entrely regrow lost body parts, but it'd take well over a month to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes and Errata ==&lt;br /&gt;
* None yet!&lt;br /&gt;
&lt;br /&gt;
[[Category: Creation RP 2.0 Characters]]&lt;br /&gt;
[[Category: Drayco's Characters]]&lt;/div&gt;</description>
			<pubDate>Fri, 04 Dec 2009 02:47:31 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Aerich_Lowell</comments>		</item>
		<item>
			<title>Dead RPs RP Redux</title>
			<link>http://72.14.177.54/EGS_Mayhem/Dead_RPs_RP_Redux</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Currently active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Essentially the same premise (more or less) as the original [[Death of Mayhem]] RP. There are a few differences, as this has a different GM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following has been taken from the first post of the [http://forums.keenspot.com/viewtopic.php?f=81&amp;amp;t=101690&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a discussion thread:]''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A small moogle (we're talking the FF9 variety here, folks) in a black robe patterned with stars walks in, the robe seeming to shift as though it was a window to the stars themselves.&lt;br /&gt;
&lt;br /&gt;
''Ahem.&lt;br /&gt;
&lt;br /&gt;
''You may call me the Moogle of Mayhem, kupo. I come here with a gift to you authors, who saw your creations fall into the ages before their time.&lt;br /&gt;
&lt;br /&gt;
''A place for them to live again, saved from their plight by the resurgence of creative force. Pretty neat, huh, kupo?''&lt;br /&gt;
&lt;br /&gt;
He pads along, then swirls his hand, generating an image of a simple structure looking like a building set entirely around a planet, not too big, but enough to accommodate a good number of people in relative comfort.&lt;br /&gt;
&lt;br /&gt;
''This is the Redux Hub, kupo. A haven for those who's worlds lost their creative power, but who themselves managed to retain the interest of their creators.''&lt;br /&gt;
&lt;br /&gt;
He then turns to the apparent camera, smiling. ''Authors, now is your chance to have that second chance, kupo. A chance for your creations to have a second chance at life. Welcome to the Dead RPs RP, kupo.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
''Note: &amp;quot;&amp;amp;&amp;quot; indicates that characters are a &amp;quot;pair&amp;quot; (same player, not able to be played separately);  &amp;quot;and&amp;quot; indicates that characters are from the same RP, but are not a pair.''&lt;br /&gt;
&lt;br /&gt;
=== Currently active ===&lt;br /&gt;
*[[Cory Delone]] ([[HHFO Again!]] RP)&lt;br /&gt;
*Marlee ([[HHFO Again!]] RP)&lt;br /&gt;
*Drayco Lowell ([[Moperville RP 2.0]])&lt;br /&gt;
*Jess ([[Moperville RP 2.0]])&lt;br /&gt;
*Myste Pshare (Rising Moon RP)&lt;br /&gt;
*[[Aerich Lowell|Aerich Lowell]] ([[Creation RP 2.0]])&lt;br /&gt;
*[[Sapphire Ryo]] ([[Creation RP 2.0]])&lt;br /&gt;
*[[Jodi]] (General Mayhem RP)&lt;br /&gt;
*Maxi Yakami (Twilight Symphony RP)&lt;br /&gt;
*Eve (Heroes and Villains RP)&lt;br /&gt;
*&amp;quot;[[Suit_(Frink)|The Suit]]&amp;quot; ([[Frink II]])&lt;br /&gt;
*Seamus O'Rourke ([[Classmates RP]])&lt;br /&gt;
*Mark Smith (Immortals RP)&lt;br /&gt;
*Duke Martin von Fabel ([[Villains RP]])&lt;br /&gt;
&lt;br /&gt;
=== Not currently active ===&lt;br /&gt;
*Christopher Miner ([[Classmates RP]])&lt;br /&gt;
*Atashi (Skies of Atmosia RP)&lt;br /&gt;
*&amp;quot;...&amp;quot; (Shards of the Heart RP)&lt;br /&gt;
*Richard Miller (Aftermath III RP)&lt;br /&gt;
*[[Esaris]] &amp;amp; [[Frost]] ([[Transgenics RP]])&lt;br /&gt;
*Marco &amp;amp; Marci Marcellis (various)&lt;br /&gt;
*Jake Marsh ([[Team 13 RP (Zombies 2)|Team 13 RP]])&lt;br /&gt;
*Xian and Zefrose (KHRP 2.0)&lt;br /&gt;
*Andrew Mage (Elemental RP)&lt;br /&gt;
*Abe ([[Creation RP 2.0]])&lt;br /&gt;
*[[Rubica &amp;quot;Ruby&amp;quot; Vermont]] ([[Nest RP]])&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
[[DRP Redux Backstory| Dead RP's RP Redux Backstory]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?f=81&amp;amp;t=101802 The thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RPs]]&lt;/div&gt;</description>
			<pubDate>Fri, 04 Dec 2009 02:37:58 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Dead_RPs_RP_Redux</comments>		</item>
		<item>
			<title>Aerich Lowell</title>
			<link>http://72.14.177.54/EGS_Mayhem/Aerich_Lowell</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;Created page with 'Aerich is a Player Character from the Creation RP 2.0.  Aerich is played by Drayco.  == Appearance == * Age: 17 * Gender: Male * Hair: Slightly curly dirty-blonde * Eyes:…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerich is a Player Character from the [[Creation RP 2.0]].  Aerich is played by [[Drayco]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
* Age: 17&lt;br /&gt;
* Gender: Male&lt;br /&gt;
* Hair: Slightly curly dirty-blonde&lt;br /&gt;
* Eyes: Light-blue&lt;br /&gt;
&lt;br /&gt;
Appearance: Stands at about 6'2&amp;quot;, weighing in at about 210 pounds, so he's just a bit on the chubby side. He doesn't look the least bit athletic, which is entirely true, and aside from a bit of tone in his legs from years of hiking up and down stairs, he has no endurance to speak of. He has very light-blue eyes, resulting in him often having to squint a bit in bright light, and has untamed slightly curly dirty-blonde hair which poofs out a bit. He also has a small goatee on his chin.&lt;br /&gt;
&lt;br /&gt;
He normally wears a t-shirt with some sort of decal on it, preference going to blues and cool colors, and some form of cargo pants. He almost always wears a blue bandana on his head to keep his hair out of his eyes, and usually wears a &amp;quot;photojournalist&amp;quot; style vest (the kind with a ridiculous amount of pockets), and he normally keeps his sketchpad in the large pocket on the back (and drawing supplies in his pockets somewhere). Oh, and he basically wears sandals year-round.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
A bit distanced from most everything around him, so he tends to be a bit of the loner type. What few friends he does have though, he's very close to, and goes out of his way to help whenever possible. He's optimistic to the point it can irritate people, and empathic toward his friends to the level that he's dubbed being an &amp;quot;empathic chameleon&amp;quot;. Of course, said circle of friends all are currently on the opposite side of the country. Also has quite prominent ADHD, and thus an extreme tendency to daydream and draw in class. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Lives a quiet life with his parents and younger sister. Is close to his family despite spending almost all of his free time in his room on the computer. Recently moved from across the country (not sure where exactly they'll be now), this is his first school year in this new town, and due to his reclusive nature hasn't made any friends yet.&lt;br /&gt;
&lt;br /&gt;
Spends most of his time drawing, playing video games, or on the internet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Post-Accident ==&lt;br /&gt;
=== Apperance ===&lt;br /&gt;
&lt;br /&gt;
Height and overall mass won't change, but he'll become thinner, a bit more toned, almost superhumanly strong and athletic, and grow a prehenstile draconic tail (which will likely take practice to use) and greenish scales over much of his body, along with his feet each having only four toes and both his hands and feet becoming clawed. His pupils will fade into his irises almost entirely, his hair will become a bit straighter and more golden-blonde, and his teeth will become a bit more fanglike. He'll also have retractable draconic wings, but it'll likely take him a while to figure out how to retract and sprout them, as well as how to plain out work them.  &lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
Other than visible physical changes, he can breath out bluish-white-hot flames, become effectively fireproof and much more tolerant to heat, and he has the ability to &amp;quot;switch&amp;quot; his eyes to see the spectrum of heat-vision. Again, like with the wings, there isn't exactly an instruction manual for the firebreath or the heat-vision, so he'll have to figure those out on his own.&lt;br /&gt;
&lt;br /&gt;
He also has minor regeneration, but it's fairly slow-acting. He can recover from most injuries inside a week without medical attention, however major loss of blood is still a danger. He can entrely regrow lost body parts, but it'd take well over a month to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes and Errata ==&lt;br /&gt;
* None yet!&lt;br /&gt;
&lt;br /&gt;
[[Category: Creation RP 2.0 Characters]]&lt;br /&gt;
[[Category: Drayco's Characters]]&lt;/div&gt;</description>
			<pubDate>Fri, 04 Dec 2009 02:37:16 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Aerich_Lowell</comments>		</item>
		<item>
			<title>Dead RPs RP Redux</title>
			<link>http://72.14.177.54/EGS_Mayhem/Dead_RPs_RP_Redux</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Essentially the same premise (more or less) as the original [[Death of Mayhem]] RP. There are a few differences, as this has a different GM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The following has been taken from the first post of the [http://forums.keenspot.com/viewtopic.php?f=81&amp;amp;t=101690&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a discussion thread:]''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A small moogle (we're talking the FF9 variety here, folks) in a black robe patterned with stars walks in, the robe seeming to shift as though it was a window to the stars themselves.&lt;br /&gt;
&lt;br /&gt;
''Ahem.&lt;br /&gt;
&lt;br /&gt;
''You may call me the Moogle of Mayhem, kupo. I come here with a gift to you authors, who saw your creations fall into the ages before their time.&lt;br /&gt;
&lt;br /&gt;
''A place for them to live again, saved from their plight by the resurgence of creative force. Pretty neat, huh, kupo?''&lt;br /&gt;
&lt;br /&gt;
He pads along, then swirls his hand, generating an image of a simple structure looking like a building set entirely around a planet, not too big, but enough to accommodate a good number of people in relative comfort.&lt;br /&gt;
&lt;br /&gt;
''This is the Redux Hub, kupo. A haven for those who's worlds lost their creative power, but who themselves managed to retain the interest of their creators.''&lt;br /&gt;
&lt;br /&gt;
He then turns to the apparent camera, smiling. ''Authors, now is your chance to have that second chance, kupo. A chance for your creations to have a second chance at life. Welcome to the Dead RPs RP, kupo.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
''Note: &amp;quot;&amp;amp;&amp;quot; indicates that characters are a &amp;quot;pair&amp;quot; (same player, not able to be played separately);  &amp;quot;and&amp;quot; indicates that characters are from the same RP, but are not a pair.''&lt;br /&gt;
&lt;br /&gt;
=== Currently active ===&lt;br /&gt;
*[[Cory Delone]] ([[HHFO Again!]] RP)&lt;br /&gt;
*Marlee ([[HHFO Again!]] RP)&lt;br /&gt;
*Drayco Lowell ([[Moperville RP 2.0]])&lt;br /&gt;
*Jess ([[Moperville RP 2.0]])&lt;br /&gt;
*Myste Pshare (Rising Moon RP)&lt;br /&gt;
*[[Eric Lowell|Aerich Lowell]] ([[Creation RP 2.0]])&lt;br /&gt;
*[[Sapphire Ryo]] ([[Creation RP 2.0]])&lt;br /&gt;
*[[Jodi]] (General Mayhem RP)&lt;br /&gt;
*Maxi Yakami (Twilight Symphony RP)&lt;br /&gt;
*Eve (Heroes and Villains RP)&lt;br /&gt;
*&amp;quot;[[Suit_(Frink)|The Suit]]&amp;quot; ([[Frink II]])&lt;br /&gt;
*Seamus O'Rourke ([[Classmates RP]])&lt;br /&gt;
*Mark Smith (Immortals RP)&lt;br /&gt;
*Duke Martin von Fabel ([[Villains RP]])&lt;br /&gt;
&lt;br /&gt;
=== Not currently active ===&lt;br /&gt;
*Christopher Miner ([[Classmates RP]])&lt;br /&gt;
*Atashi (Skies of Atmosia RP)&lt;br /&gt;
*&amp;quot;...&amp;quot; (Shards of the Heart RP)&lt;br /&gt;
*Richard Miller (Aftermath III RP)&lt;br /&gt;
*[[Esaris]] &amp;amp; [[Frost]] ([[Transgenics RP]])&lt;br /&gt;
*Marco &amp;amp; Marci Marcellis (various)&lt;br /&gt;
*Jake Marsh ([[Team 13 RP (Zombies 2)|Team 13 RP]])&lt;br /&gt;
*Xian and Zefrose (KHRP 2.0)&lt;br /&gt;
*Andrew Mage (Elemental RP)&lt;br /&gt;
*Abe ([[Creation RP 2.0]])&lt;br /&gt;
*[[Rubica &amp;quot;Ruby&amp;quot; Vermont]] ([[Nest RP]])&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
[[DRP Redux Backstory| Dead RP's RP Redux Backstory]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?f=81&amp;amp;t=101802 The thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RPs]]&lt;/div&gt;</description>
			<pubDate>Fri, 04 Dec 2009 02:35:28 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Dead_RPs_RP_Redux</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Willpower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' Air Aspect Ninja Librarian&lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal, Knowledge&lt;br /&gt;
*'''Negative intimacies:''' &lt;br /&gt;
*'''Anima:''' Giant blue-scaled serpentine dragon shrouded in clouds and lightning, a book held in one hand/paw/claw.&lt;br /&gt;
*'''Anima Effects:''' Triple Leaping distance, take no damage from falls, add Essence to Dodge DV against Archery and Thrown.&lt;br /&gt;
*'''Experience:''' 6/106&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
The nephew of Ledaal Kebok Omeger, son of his youngest sister and her arranged (also Ledaal) marriage, and because of it all the best potential heir to the throne. And yet Teridhu instead was raised as a scholar, a prodigy graduate of the Heptagram and a savant of Lore, ancient and present. He wished to be a leader, however among his House, it was easiest to be a leader by performing a single great thing for the house, or else inheriting it. And so when they were assembling a group of experts to deal with Anathema and whatnot that WASN'T just the Wyld Hunt, he immediately got himself involved, leaving behind the Ledaal library to go save the world and become famous and such.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Terudhu stands at 6 feet, and has a lithe physique fitting of an Air Aspect of his breeding. His skin is fair, almost white, and his hair is straight and back length, blue as the clear sky. He wears elegant yet practical robes and clothes in shades of blue, with blue jade accents on the boots (outfit's roughly the same style as [http://www.studiodink.com/Images/Dynasty_Warriors/DW4/ZhouYuA.jpg this], but no headband). A Blue Jade Collar of Dawn's Light with a hearthstone set into it rests at his collar, and his wrists are adorned with fine Blue Jade bracers.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness ●●       '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft            '''Dodge'''     ●●●      Investigation       Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●      Resistance       Presence  ●      Martial Arts  ●●●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Blue Storm): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●●&lt;br /&gt;
 Henchmen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action. Attack roll is Dex + Athletics.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' 13 base, 17/hour relaxing, 21/hour sleeping&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 22/35&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 2m perip Amulet Collar, 4m perip Bracers, 5m perip Chakram, 2m perip Chain Shirt&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●●●●●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 6/7&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●●&lt;br /&gt;
 Conviction ●●●&lt;br /&gt;
 Temperance ●●●●&lt;br /&gt;
 Valor      ●●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0/10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break:''' RAEG at those who do not live up to his moral standards and sense of purity.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Infinite Jade Fan &amp;quot;Blue Storm&amp;quot; - Blue jade war It can launch infinite phantom blades of Air Elemental power as a thrown attack. Mechanically an Infinite Jade Chakram except a fan.&lt;br /&gt;
* Hearthstone Bracers (Blue Jade) - Blue jade bracers emblazoned with the crest of House Ledaal&lt;br /&gt;
* Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.&lt;br /&gt;
* Blue Jade Chain Shirt - Simple but well-made Blue Jade chain shirt, emblazoned with the crest of House Ledaal.&lt;br /&gt;
* Fine War Fan - Very well made steel war fan, decorated with bits of blue jade and the House Ledaal crest. The weapon is designed for a lighter weight, and with it more control for parrying and defense. (Defense +1)&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (●●●●) [In Amulet Collar] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (●●) [In Bracers] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts (●●) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' 6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 5A/6L/6B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 3A/4L/5B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/2L/2B &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* ''Blue Storm (Thrown)'' - Attack 9, Damage 6L, Speed 3, Rate 4, Range 50, Tags: (Returns Instantly)&lt;br /&gt;
* ''Fine War Fan (Melee)'' - Attack 9, Damage 3L, Speed 4, Rate 3, Parry DV 6, Tags: -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 17 Jul 2009 21:36:35 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' Air Aspect Ninja Librarian&lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal, Knowledge&lt;br /&gt;
*'''Negative intimacies:''' &lt;br /&gt;
*'''Anima:''' Giant blue-scaled serpentine dragon shrouded in clouds and lightning, a book held in one hand/paw/claw.&lt;br /&gt;
*'''Anima Effects:''' Triple Leaping distance, take no damage from falls, add Essence to Dodge DV against Archery and Thrown.&lt;br /&gt;
*'''Experience:''' 6/106&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
The nephew of Ledaal Kebok Omeger, son of his youngest sister and her arranged (also Ledaal) marriage, and because of it all the best potential heir to the throne. And yet Teridhu instead was raised as a scholar, a prodigy graduate of the Heptagram and a savant of Lore, ancient and present. He wished to be a leader, however among his House, it was easiest to be a leader by performing a single great thing for the house, or else inheriting it. And so when they were assembling a group of experts to deal with Anathema and whatnot that WASN'T just the Wyld Hunt, he immediately got himself involved, leaving behind the Ledaal library to go save the world and become famous and such.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Terudhu stands at 6 feet, and has a lithe physique fitting of an Air Aspect of his breeding. His skin is fair, almost white, and his hair is straight and back length, blue as the clear sky. He wears elegant yet practical robes and clothes in shades of blue, with blue jade accents on the boots (outfit's roughly the same style as [http://www.studiodink.com/Images/Dynasty_Warriors/DW4/ZhouYuA.jpg this], but no headband). A Blue Jade Collar of Dawn's Light with a hearthstone set into it rests at his collar, and his wrists are adorned with fine Blue Jade bracers.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness ●●       '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft            '''Dodge'''     ●●●      Investigation       Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●      Resistance       Presence  ●      Martial Arts  ●●●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Blue Storm): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●●&lt;br /&gt;
 Henchmen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action. Attack roll is Dex + Athletics.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' 13 base, 17/hour relaxing, 21/hour sleeping&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 22/35&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 2m perip Amulet Collar, 4m perip Bracers, 5m perip Chakram, 2m perip Chain Shirt&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●●●●●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 7/7&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●●&lt;br /&gt;
 Conviction ●●●&lt;br /&gt;
 Temperance ●●●●&lt;br /&gt;
 Valor      ●●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0/10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break:''' RAEG at those who do not live up to his moral standards and sense of purity.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Infinite Jade Fan &amp;quot;Blue Storm&amp;quot; - Blue jade war It can launch infinite phantom blades of Air Elemental power as a thrown attack. Mechanically an Infinite Jade Chakram except a fan.&lt;br /&gt;
* Hearthstone Bracers (Blue Jade) - Blue jade bracers emblazoned with the crest of House Ledaal&lt;br /&gt;
* Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.&lt;br /&gt;
* Blue Jade Chain Shirt - Simple but well-made Blue Jade chain shirt, emblazoned with the crest of House Ledaal.&lt;br /&gt;
* Fine War Fan - Very well made steel war fan, decorated with bits of blue jade and the House Ledaal crest. The weapon is designed for a lighter weight, and with it more control for parrying and defense. (Defense +1)&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (●●●●) [In Amulet Collar] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (●●) [In Bracers] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts (●●) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' 6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 5A/6L/6B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 3A/4L/5B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/2L/2B &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* ''Blue Storm (Thrown)'' - Attack 9, Damage 6L, Speed 3, Rate 4, Range 50, Tags: (Returns Instantly)&lt;br /&gt;
* ''Fine War Fan (Melee)'' - Attack 9, Damage 3L, Speed 4, Rate 3, Parry DV 6, Tags: -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Sat, 11 Jul 2009 22:02:07 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' Air Aspect Ninja Librarian&lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal, Knowledge&lt;br /&gt;
*'''Negative intimacies:''' &lt;br /&gt;
*'''Anima:''' Giant blue-scaled serpentine dragon shrouded in clouds and lightning, a book held in one hand/paw/claw.&lt;br /&gt;
*'''Anima Effects:''' Triple Leaping distance, take no damage from falls, add Essence to Dodge DV against Archery and Thrown.&lt;br /&gt;
*'''Experience:''' 6/106&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
The nephew of Ledaal Kebok Omeger, son of his youngest sister and her arranged (also Ledaal) marriage, and because of it all the best potential heir to the throne. And yet Teridhu instead was raised as a scholar, a prodigy graduate of the Heptagram and a savant of Lore, ancient and present. He wished to be a leader, however among his House, it was easiest to be a leader by performing a single great thing for the house, or else inheriting it. And so when they were assembling a group of experts to deal with Anathema and whatnot that WASN'T just the Wyld Hunt, he immediately got himself involved, leaving behind the Ledaal library to go save the world and become famous and such.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Terudhu stands at 6 feet, and has a lithe physique fitting of an Air Aspect of his breeding. His skin is fair, almost white, and his hair is straight and back length, blue as the clear sky. He wears elegant yet practical robes and clothes in shades of blue, with blue jade accents on the boots (outfit's roughly the same style as [http://www.studiodink.com/Images/Dynasty_Warriors/DW4/ZhouYuA.jpg this], but no headband). A Blue Jade Collar of Dawn's Light with a hearthstone set into it rests at his collar, and his wrists are adorned with fine Blue Jade bracers.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness ●●       '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft            '''Dodge'''     ●●●      Investigation       Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●      Resistance       Presence  ●      Martial Arts  ●●●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Blue Storm): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●●&lt;br /&gt;
 Henchmen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action. Attack roll is Dex + Athletics.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 22/35&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 2m perip Amulet Collar, 4m perip Bracers, 5m perip Chakram, 2m perip Chain Shirt&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●●●●●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 7/7&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●●&lt;br /&gt;
 Conviction ●●●&lt;br /&gt;
 Temperance ●●●●&lt;br /&gt;
 Valor      ●●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0/10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break:''' RAEG at those who do not live up to his moral standards and sense of purity.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Infinite Jade Fan &amp;quot;Blue Storm&amp;quot; - Blue jade war It can launch infinite phantom blades of Air Elemental power as a thrown attack. Mechanically an Infinite Jade Chakram except a fan.&lt;br /&gt;
* Hearthstone Bracers (Blue Jade) - Blue jade bracers emblazoned with the crest of House Ledaal&lt;br /&gt;
* Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.&lt;br /&gt;
* Blue Jade Chain Shirt - Simple but well-made Blue Jade chain shirt, emblazoned with the crest of House Ledaal.&lt;br /&gt;
* Fine War Fan - Very well made steel war fan, decorated with bits of blue jade and the House Ledaal crest. The weapon is designed for a lighter weight, and with it more control for parrying and defense. (Defense +1)&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (●●●●) [In Amulet Collar] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (●●) [In Bracers] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts (●●) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' 6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 5A/6L/6B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 3A/4L/5B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/2L/2B &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* ''Blue Storm (Thrown)'' - Attack 9, Damage 6L, Speed 3, Rate 4, Range 50, Tags: (Returns Instantly)&lt;br /&gt;
* ''Fine War Fan (Melee)'' - Attack 9, Damage 3L, Speed 4, Rate 3, Parry DV 6, Tags: -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Sat, 11 Jul 2009 21:05:36 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Kyua</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Kyua</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Kyua&lt;br /&gt;
*'''Concept:''' Hearthcatgirl Assistant&lt;br /&gt;
*'''Caste/Aspect:''' Heroic mortal&lt;br /&gt;
*'''Motivation:''' Serve Ledaal Teridhu to the best of her ability&lt;br /&gt;
*'''Positive intimacies:''' [http://editthis.info/egs_mayhem/Exalted_Teridhu Teridhu], House Ledaal, Catnip&lt;br /&gt;
*'''Negative intimacies:''' &lt;br /&gt;
*'''Experience:''' 6/81&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Born into the line of Dragonblood-descended Wyld-warped hearthcat-person assistants of the Ledaal family, Kyua was assigned to Teridhu once she was old enough to serve properly, as many of the important members of the house opt for such a useful servant. She quickly learned that Teridhu had different needs than were normally required of simple servants, namely help with his normal duties in research and the like.&lt;br /&gt;
And so Kyua soon became more his full time assistant than servant, learning what she could over his shoulder, until he actually began taking the time to teach her the basics of what he was normally researching. Ancient texts, more recent history, knowledge of the occult, the Anathema, and even on Exaltation itself. That soon led to him allowing her to be surgically implanted with a Skin Mount Amulet, granting her a slight connection to the Essence power that Exalts bask in. From this point she was entirely devoted to Teridhu, as from her point of view he had given her the gift of his own Dragon-gifted power. Even now that she may be following him into battle, she vows to stand by his side. Which may be good, since Teridhu isn't one to be up close to a fight anyway.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Kyua stands roughly 5'7&amp;quot;, and has a fairly attractive form, though lithe and athletic without actually appearing very toned. Her hair is a deep orange and hangs in a shoulder-length ponytail, and she has feline ears and a tail with fur patterns like those of a tiger. She wears a simple blue outfit akin to the standard garb of an Air Aspect martial artist, a sleeveless blue top and loose pants, plain sandals on her feet. She wears a fairly thick belt, with her flame pieces in holsters in back, while the claw gloves hang off the sides of the belt.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●●        Charisma     ●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●        Intelligence ●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
* Enhanced Sense (Hearing) - +2 dice to all Awareness rolls involving hearing.&lt;br /&gt;
* Tail - +2 dice to Athletics from added balance.&lt;br /&gt;
* Warmth - As a Hearthcat, can radiate comfortable warmth at will.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 Linguistics ●      Awareness ●●●●       Athletics ●●●●      Bureaucracy         Archery ●●●    &lt;br /&gt;
 Lore        ●●      Craft ●●●           Dodge     ●●●      Investigation       Medicine    &lt;br /&gt;
 Occult      ●      Integrity        Melee           Larceny       ●●●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence        Martial Arts  ●●      Ride        &lt;br /&gt;
 Thrown            War              Socialize       Sail                Survival ●   &lt;br /&gt;
&lt;br /&gt;
* Craft (Air) ●●&lt;br /&gt;
* Craft (Water) ●●●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Mentor: ●●&lt;br /&gt;
 Manse: ●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' 4*&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 4/4&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●●●●●●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 8/8&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●●●●&lt;br /&gt;
 Conviction ●●●●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●●&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Blue Jade Skin Mount Amulet&lt;br /&gt;
* Fine Flame Pieces (2) - A set of well-crafted Flame Pieces, made by a branch of house V'Neef and imported for House Ledaal use. They feature a better sight than normal flame pieces, as well as a design that limits recoil. (Accuracy +1)&lt;br /&gt;
* Fine Tiger Claws (2) - Well-made tiger claws, augmented even further by Kyua herself, making them into oddly stylish gloves. The change in design strengthens the construction, allowing them to be better at parrying than normal claws. (Defense +1)&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crystal of the Frozen North (●●) [In Amulet] - Immunity to natural cold, and can cool drinks with a touch. 1 mote cools a hot sword's worth of metal, or freezes a square yard of water enough for a person to stand on it. More motes freezes more.&lt;br /&gt;
* Gem of Night Vision (●) - Can see clearly out to 10 yards in total darkness, and out to 20 yards murkily.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' 6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/2L/4B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/2L/4B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* ''Fine Flame Pieces (2)'' - Attack 9, Damage 8L, Speed 5, Rate 2, Range 8, Tags: F, S&lt;br /&gt;
* ''Fine Tiger Claws (2)'' - Attack 8, Damage 5L, Speed 5, Rate 3, Parry DV 6, Tags: M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Sat, 11 Jul 2009 05:04:35 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Kyua</comments>		</item>
		<item>
			<title>Exalted Kyua</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Kyua</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Kyua&lt;br /&gt;
*'''Concept:''' Hearthcatgirl Assistant&lt;br /&gt;
*'''Caste/Aspect:''' Heroic mortal&lt;br /&gt;
*'''Motivation:''' Serve Ledaal Teridhu to the best of her ability&lt;br /&gt;
*'''Positive intimacies:''' [[Exalted_Teridhu]], House Ledaal, Catnip&lt;br /&gt;
*'''Negative intimacies:''' &lt;br /&gt;
*'''Experience:''' 6/81&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Born into the line of Dragonblood-descended Wyld-warped hearthcat-person assistants of the Ledaal family, Kyua was assigned to Teridhu once she was old enough to serve properly, as many of the important members of the house opt for such a useful servant. She quickly learned that Teridhu had different needs than were normally required of simple servants, namely help with his normal duties in research and the like.&lt;br /&gt;
And so Kyua soon became more his full time assistant than servant, learning what she could over his shoulder, until he actually began taking the time to teach her the basics of what he was normally researching. Ancient texts, more recent history, knowledge of the occult, the Anathema, and even on Exaltation itself. That soon led to him allowing her to be surgically implanted with a Skin Mount Amulet, granting her a slight connection to the Essence power that Exalts bask in. From this point she was entirely devoted to Teridhu, as from her point of view he had given her the gift of his own Dragon-gifted power. Even now that she may be following him into battle, she vows to stand by his side. Which may be good, since Teridhu isn't one to be up close to a fight anyway.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Kyua stands roughly 5'7&amp;quot;, and has a fairly attractive form, though lithe and athletic without actually appearing very toned. Her hair is a deep orange and hangs in a shoulder-length ponytail, and she has feline ears and a tail with fur patterns like those of a tiger. She wears a simple blue outfit akin to the standard garb of an Air Aspect martial artist, a sleeveless blue top and loose pants, plain sandals on her feet. She wears a fairly thick belt, with her flame pieces in holsters in back, while the claw gloves hang off the sides of the belt.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●●        Charisma     ●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●        Intelligence ●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
* Enhanced Sense (Hearing) - +2 dice to all Awareness rolls involving hearing.&lt;br /&gt;
* Tail - +2 dice to Athletics from added balance.&lt;br /&gt;
* Warmth - As a Hearthcat, can radiate comfortable warmth at will.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 Linguistics ●      Awareness ●●●●       Athletics ●●●●      Bureaucracy         Archery ●●●    &lt;br /&gt;
 Lore        ●●      Craft ●●●           Dodge     ●●●      Investigation       Medicine    &lt;br /&gt;
 Occult      ●      Integrity        Melee           Larceny       ●●●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence        Martial Arts  ●●      Ride        &lt;br /&gt;
 Thrown            War              Socialize       Sail                Survival ●   &lt;br /&gt;
&lt;br /&gt;
* Craft (Air) ●●&lt;br /&gt;
* Craft (Water) ●●●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Mentor: ●●&lt;br /&gt;
 Manse: ●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' 4*&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 4/4&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●●●●●●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 8/8&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●●●●&lt;br /&gt;
 Conviction ●●●●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●●&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Blue Jade Skin Mount Amulet&lt;br /&gt;
* Fine Flame Pieces (2) - A set of well-crafted Flame Pieces, made by a branch of house V'Neef and imported for House Ledaal use. They feature a better sight than normal flame pieces, as well as a design that limits recoil. (Accuracy +1)&lt;br /&gt;
* Fine Tiger Claws (2) - Well-made tiger claws, augmented even further by Kyua herself, making them into oddly stylish gloves. The change in design strengthens the construction, allowing them to be better at parrying than normal claws. (Defense +1)&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crystal of the Frozen North (●●) [In Amulet] - Immunity to natural cold, and can cool drinks with a touch. 1 mote cools a hot sword's worth of metal, or freezes a square yard of water enough for a person to stand on it. More motes freezes more.&lt;br /&gt;
* Gem of Night Vision (●) - Can see clearly out to 10 yards in total darkness, and out to 20 yards murkily.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' 6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/2L/4B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/2L/4B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* ''Fine Flame Pieces (2)'' - Attack 9, Damage 8L, Speed 5, Rate 2, Range 8, Tags: F, S&lt;br /&gt;
* ''Fine Tiger Claws (2)'' - Attack 8, Damage 5L, Speed 5, Rate 3, Parry DV 6, Tags: M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Sat, 11 Jul 2009 05:03:43 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Kyua</comments>		</item>
		<item>
			<title>Exalted Kyua</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Kyua</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Kyua&lt;br /&gt;
*'''Concept:''' Hearthcatgirl Assistant&lt;br /&gt;
*'''Caste/Aspect:''' Heroic mortal&lt;br /&gt;
*'''Motivation:''' Serve Ledaal Teridhu to the best of her ability&lt;br /&gt;
*'''Positive intimacies:''' [[Exalted_Teridhu Teridhu]], House Ledaal, Catnip&lt;br /&gt;
*'''Negative intimacies:''' &lt;br /&gt;
*'''Experience:''' 6/81&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Born into the line of Dragonblood-descended Wyld-warped hearthcat-person assistants of the Ledaal family, Kyua was assigned to Teridhu once she was old enough to serve properly, as many of the important members of the house opt for such a useful servant. She quickly learned that Teridhu had different needs than were normally required of simple servants, namely help with his normal duties in research and the like.&lt;br /&gt;
And so Kyua soon became more his full time assistant than servant, learning what she could over his shoulder, until he actually began taking the time to teach her the basics of what he was normally researching. Ancient texts, more recent history, knowledge of the occult, the Anathema, and even on Exaltation itself. That soon led to him allowing her to be surgically implanted with a Skin Mount Amulet, granting her a slight connection to the Essence power that Exalts bask in. From this point she was entirely devoted to Teridhu, as from her point of view he had given her the gift of his own Dragon-gifted power. Even now that she may be following him into battle, she vows to stand by his side. Which may be good, since Teridhu isn't one to be up close to a fight anyway.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Kyua stands roughly 5'7&amp;quot;, and has a fairly attractive form, though lithe and athletic without actually appearing very toned. Her hair is a deep orange and hangs in a shoulder-length ponytail, and she has feline ears and a tail with fur patterns like those of a tiger. She wears a simple blue outfit akin to the standard garb of an Air Aspect martial artist, a sleeveless blue top and loose pants, plain sandals on her feet. She wears a fairly thick belt, with her flame pieces in holsters in back, while the claw gloves hang off the sides of the belt.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●●        Charisma     ●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●        Intelligence ●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
* Enhanced Sense (Hearing) - +2 dice to all Awareness rolls involving hearing.&lt;br /&gt;
* Tail - +2 dice to Athletics from added balance.&lt;br /&gt;
* Warmth - As a Hearthcat, can radiate comfortable warmth at will.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 Linguistics ●      Awareness ●●●●       Athletics ●●●●      Bureaucracy         Archery ●●●    &lt;br /&gt;
 Lore        ●●      Craft ●●●           Dodge     ●●●      Investigation       Medicine    &lt;br /&gt;
 Occult      ●      Integrity        Melee           Larceny       ●●●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence        Martial Arts  ●●      Ride        &lt;br /&gt;
 Thrown            War              Socialize       Sail                Survival ●   &lt;br /&gt;
&lt;br /&gt;
* Craft (Air) ●●&lt;br /&gt;
* Craft (Water) ●●●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Mentor: ●●&lt;br /&gt;
 Manse: ●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' 4*&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 4/4&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●●●●●●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 8/8&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●●●●&lt;br /&gt;
 Conviction ●●●●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●●&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Blue Jade Skin Mount Amulet&lt;br /&gt;
* Fine Flame Pieces (2) - A set of well-crafted Flame Pieces, made by a branch of house V'Neef and imported for House Ledaal use. They feature a better sight than normal flame pieces, as well as a design that limits recoil. (Accuracy +1)&lt;br /&gt;
* Fine Tiger Claws (2) - Well-made tiger claws, augmented even further by Kyua herself, making them into oddly stylish gloves. The change in design strengthens the construction, allowing them to be better at parrying than normal claws. (Defense +1)&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crystal of the Frozen North (●●) [In Amulet] - Immunity to natural cold, and can cool drinks with a touch. 1 mote cools a hot sword's worth of metal, or freezes a square yard of water enough for a person to stand on it. More motes freezes more.&lt;br /&gt;
* Gem of Night Vision (●) - Can see clearly out to 10 yards in total darkness, and out to 20 yards murkily.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' 6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/2L/4B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/2L/4B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* ''Fine Flame Pieces (2)'' - Attack 9, Damage 8L, Speed 5, Rate 2, Range 8, Tags: F, S&lt;br /&gt;
* ''Fine Tiger Claws (2)'' - Attack 8, Damage 5L, Speed 5, Rate 3, Parry DV 6, Tags: M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Sat, 11 Jul 2009 05:03:20 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Kyua</comments>		</item>
		<item>
			<title>Exalted Kyua</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Kyua</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Kyua&lt;br /&gt;
*'''Concept:''' Hearthcatgirl Assistant&lt;br /&gt;
*'''Caste/Aspect:''' Heroic mortal&lt;br /&gt;
*'''Motivation:''' Serve Ledaal Teridhu to the best of her ability&lt;br /&gt;
*'''Positive intimacies:''' [[http://editthis.info/egs_mayhem/Exalted_Teridhu Teridhu]], House Ledaal, Catnip&lt;br /&gt;
*'''Negative intimacies:''' &lt;br /&gt;
*'''Experience:''' 6/81&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Born into the line of Dragonblood-descended Wyld-warped hearthcat-person assistants of the Ledaal family, Kyua was assigned to Teridhu once she was old enough to serve properly, as many of the important members of the house opt for such a useful servant. She quickly learned that Teridhu had different needs than were normally required of simple servants, namely help with his normal duties in research and the like.&lt;br /&gt;
And so Kyua soon became more his full time assistant than servant, learning what she could over his shoulder, until he actually began taking the time to teach her the basics of what he was normally researching. Ancient texts, more recent history, knowledge of the occult, the Anathema, and even on Exaltation itself. That soon led to him allowing her to be surgically implanted with a Skin Mount Amulet, granting her a slight connection to the Essence power that Exalts bask in. From this point she was entirely devoted to Teridhu, as from her point of view he had given her the gift of his own Dragon-gifted power. Even now that she may be following him into battle, she vows to stand by his side. Which may be good, since Teridhu isn't one to be up close to a fight anyway.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Kyua stands roughly 5'7&amp;quot;, and has a fairly attractive form, though lithe and athletic without actually appearing very toned. Her hair is a deep orange and hangs in a shoulder-length ponytail, and she has feline ears and a tail with fur patterns like those of a tiger. She wears a simple blue outfit akin to the standard garb of an Air Aspect martial artist, a sleeveless blue top and loose pants, plain sandals on her feet. She wears a fairly thick belt, with her flame pieces in holsters in back, while the claw gloves hang off the sides of the belt.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●●        Charisma     ●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●        Intelligence ●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
* Enhanced Sense (Hearing) - +2 dice to all Awareness rolls involving hearing.&lt;br /&gt;
* Tail - +2 dice to Athletics from added balance.&lt;br /&gt;
* Warmth - As a Hearthcat, can radiate comfortable warmth at will.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 Linguistics ●      Awareness ●●●●       Athletics ●●●●      Bureaucracy         Archery ●●●    &lt;br /&gt;
 Lore        ●●      Craft ●●●           Dodge     ●●●      Investigation       Medicine    &lt;br /&gt;
 Occult      ●      Integrity        Melee           Larceny       ●●●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence        Martial Arts  ●●      Ride        &lt;br /&gt;
 Thrown            War              Socialize       Sail                Survival ●   &lt;br /&gt;
&lt;br /&gt;
* Craft (Air) ●●&lt;br /&gt;
* Craft (Water) ●●●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Mentor: ●●&lt;br /&gt;
 Manse: ●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' 4*&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 4/4&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●●●●●●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 8/8&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●●●●&lt;br /&gt;
 Conviction ●●●●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●●&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Blue Jade Skin Mount Amulet&lt;br /&gt;
* Fine Flame Pieces (2) - A set of well-crafted Flame Pieces, made by a branch of house V'Neef and imported for House Ledaal use. They feature a better sight than normal flame pieces, as well as a design that limits recoil. (Accuracy +1)&lt;br /&gt;
* Fine Tiger Claws (2) - Well-made tiger claws, augmented even further by Kyua herself, making them into oddly stylish gloves. The change in design strengthens the construction, allowing them to be better at parrying than normal claws. (Defense +1)&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crystal of the Frozen North (●●) [In Amulet] - Immunity to natural cold, and can cool drinks with a touch. 1 mote cools a hot sword's worth of metal, or freezes a square yard of water enough for a person to stand on it. More motes freezes more.&lt;br /&gt;
* Gem of Night Vision (●) - Can see clearly out to 10 yards in total darkness, and out to 20 yards murkily.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' 6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/2L/4B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/2L/4B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* ''Fine Flame Pieces (2)'' - Attack 9, Damage 8L, Speed 5, Rate 2, Range 8, Tags: F, S&lt;br /&gt;
* ''Fine Tiger Claws (2)'' - Attack 8, Damage 5L, Speed 5, Rate 3, Parry DV 6, Tags: M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Sat, 11 Jul 2009 05:02:56 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Kyua</comments>		</item>
		<item>
			<title>Exalted Kyua</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Kyua</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Kyua&lt;br /&gt;
*'''Concept:''' Hearthcatgirl Assistant&lt;br /&gt;
*'''Caste/Aspect:''' Heroic mortal&lt;br /&gt;
*'''Motivation:''' Serve Ledaal Teridhu to the best of her ability&lt;br /&gt;
*'''Positive intimacies:''' Teridhu, House Ledaal, Catnip&lt;br /&gt;
*'''Negative intimacies:''' &lt;br /&gt;
*'''Experience:''' 6/81&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
Born into the line of Dragonblood-descended Wyld-warped hearthcat-person assistants of the Ledaal family, Kyua was assigned to Teridhu once she was old enough to serve properly, as many of the important members of the house opt for such a useful servant. She quickly learned that Teridhu had different needs than were normally required of simple servants, namely help with his normal duties in research and the like.&lt;br /&gt;
And so Kyua soon became more his full time assistant than servant, learning what she could over his shoulder, until he actually began taking the time to teach her the basics of what he was normally researching. Ancient texts, more recent history, knowledge of the occult, the Anathema, and even on Exaltation itself. That soon led to him allowing her to be surgically implanted with a Skin Mount Amulet, granting her a slight connection to the Essence power that Exalts bask in. From this point she was entirely devoted to Teridhu, as from her point of view he had given her the gift of his own Dragon-gifted power. Even now that she may be following him into battle, she vows to stand by his side. Which may be good, since Teridhu isn't one to be up close to a fight anyway.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Kyua stands roughly 5'7&amp;quot;, and has a fairly attractive form, though lithe and athletic without actually appearing very toned. Her hair is a deep orange and hangs in a shoulder-length ponytail, and she has feline ears and a tail with fur patterns like those of a tiger. She wears a simple blue outfit akin to the standard garb of an Air Aspect martial artist, a sleeveless blue top and loose pants, plain sandals on her feet. She wears a fairly thick belt, with her flame pieces in holsters in back, while the claw gloves hang off the sides of the belt.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●●        Charisma     ●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●        Intelligence ●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
* Enhanced Sense (Hearing) - +2 dice to all Awareness rolls involving hearing.&lt;br /&gt;
* Tail - +2 dice to Athletics from added balance.&lt;br /&gt;
* Warmth - As a Hearthcat, can radiate comfortable warmth at will.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 Linguistics ●      Awareness ●●●●       Athletics ●●●●      Bureaucracy         Archery ●●●    &lt;br /&gt;
 Lore        ●●      Craft ●●●           Dodge     ●●●      Investigation       Medicine    &lt;br /&gt;
 Occult      ●      Integrity        Melee           Larceny       ●●●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence        Martial Arts  ●●      Ride        &lt;br /&gt;
 Thrown            War              Socialize       Sail                Survival ●   &lt;br /&gt;
&lt;br /&gt;
* Craft (Air) ●●&lt;br /&gt;
* Craft (Water) ●●●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Mentor: ●●&lt;br /&gt;
 Manse: ●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' 4*&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 4/4&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●●●●●●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 8/8&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●●●●&lt;br /&gt;
 Conviction ●●●●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●●&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Blue Jade Skin Mount Amulet&lt;br /&gt;
* Fine Flame Pieces (2) - A set of well-crafted Flame Pieces, made by a branch of house V'Neef and imported for House Ledaal use. They feature a better sight than normal flame pieces, as well as a design that limits recoil. (Accuracy +1)&lt;br /&gt;
* Fine Tiger Claws (2) - Well-made tiger claws, augmented even further by Kyua herself, making them into oddly stylish gloves. The change in design strengthens the construction, allowing them to be better at parrying than normal claws. (Defense +1)&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crystal of the Frozen North (●●) [In Amulet] - Immunity to natural cold, and can cool drinks with a touch. 1 mote cools a hot sword's worth of metal, or freezes a square yard of water enough for a person to stand on it. More motes freezes more.&lt;br /&gt;
* Gem of Night Vision (●) - Can see clearly out to 10 yards in total darkness, and out to 20 yards murkily.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' 4&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' 6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/2L/4B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/2L/4B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* ''Fine Flame Pieces (2)'' - Attack 9, Damage 8L, Speed 5, Rate 2, Range 8, Tags: F, S&lt;br /&gt;
* ''Fine Tiger Claws (2)'' - Attack 8, Damage 5L, Speed 5, Rate 3, Parry DV 6, Tags: M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Sat, 11 Jul 2009 05:00:50 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Kyua</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' Air Aspect Ninja Librarian&lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal, Knowledge&lt;br /&gt;
*'''Negative intimacies:''' &lt;br /&gt;
*'''Anima:''' Giant blue-scaled serpentine dragon shrouded in clouds and lightning, a book held in one hand/paw/claw.&lt;br /&gt;
*'''Anima Effects:''' Triple Leaping distance, take no damage from falls, add Essence to Dodge DV against Archery and Thrown.&lt;br /&gt;
*'''Experience:''' 6/106&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
The nephew of Ledaal Kebok Omeger, son of his youngest sister and her arranged (also Ledaal) marriage, and because of it all the best potential heir to the throne. And yet Teridhu instead was raised as a scholar, a prodigy graduate of the Heptagram and a savant of Lore, ancient and present. He wished to be a leader, however among his House, it was easiest to be a leader by performing a single great thing for the house, or else inheriting it. And so when they were assembling a group of experts to deal with Anathema and whatnot that WASN'T just the Wyld Hunt, he immediately got himself involved, leaving behind the Ledaal library to go save the world and become famous and such.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Terudhu stands at 6 feet, and has a lithe physique fitting of an Air Aspect of his breeding. His skin is fair, almost white, and his hair is straight and back length, blue as the clear sky. He wears elegant yet practical robes and clothes in shades of blue, with blue jade accents on the boots (outfit's roughly the same style as [http://www.studiodink.com/Images/Dynasty_Warriors/DW4/ZhouYuA.jpg this], but no headband). A Blue Jade Collar of Dawn's Light with a hearthstone set into it rests at his collar, and his wrists are adorned with fine Blue Jade bracers.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness ●●       '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft            '''Dodge'''     ●●●      Investigation       Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●      Resistance       Presence  ●      Martial Arts  ●●●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Blue Storm): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●●&lt;br /&gt;
 Henchmen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 22/35&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 2m perip Amulet Collar, 4m perip Bracers, 5m perip Chakram, 2m perip Chain Shirt&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●●●●●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 7/7&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●●&lt;br /&gt;
 Conviction ●●●&lt;br /&gt;
 Temperance ●●●●&lt;br /&gt;
 Valor      ●●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0/10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break:''' RAEG at those who do not live up to his moral standards and sense of purity.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Infinite Jade Fan &amp;quot;Blue Storm&amp;quot; - Blue jade war It can launch infinite phantom blades of Air Elemental power as a thrown attack. Mechanically an Infinite Jade Chakram except a fan.&lt;br /&gt;
* Hearthstone Bracers (Blue Jade) - Blue jade bracers emblazoned with the crest of House Ledaal&lt;br /&gt;
* Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.&lt;br /&gt;
* Blue Jade Chain Shirt - Simple but well-made Blue Jade chain shirt, emblazoned with the crest of House Ledaal.&lt;br /&gt;
* Fine War Fan - Very well made steel war fan, decorated with bits of blue jade and the House Ledaal crest. The weapon is designed for a lighter weight, and with it more control for parrying and defense. (Defense +1)&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (●●●●) [In Amulet Collar] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (●●) [In Bracers] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts (●●) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' 6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 5A/6L/6B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 3A/4L/5B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/2L/2B &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* ''Blue Storm (Thrown)'' - Attack 9, Damage 6L, Speed 3, Rate 4, Range 50, Tags: (Returns Instantly)&lt;br /&gt;
* ''Fine War Fan (Melee)'' - Attack 9, Damage 3L, Speed 4, Rate 3, Parry DV 6, Tags: -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 23:03:56 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' Air Aspect Ninja Librarian&lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal, Knowledge&lt;br /&gt;
*'''Negative intimacies:''' &lt;br /&gt;
*'''Anima:''' Giant blue-scaled serpentine dragon shrouded in clouds and lightning, a book held in one hand/paw/claw.&lt;br /&gt;
*'''Anima Effects:''' Triple Leaping distance, take no damage from falls, add Essence to Dodge DV against Archery and Thrown.&lt;br /&gt;
*'''Experience:''' 6/106&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
The nephew of Ledaal Kebok Omeger, son of his youngest sister and her arranged (also Ledaal) marriage, and because of it all the best potential heir to the throne. And yet Teridhu instead was raised as a scholar, a prodigy graduate of the Heptagram and a savant of Lore, ancient and present. He wished to be a leader, however among his House, it was easiest to be a leader by performing a single great thing for the house, or else inheriting it. And so when they were assembling a group of experts to deal with Anathema and whatnot that WASN'T just the Wyld Hunt, he immediately got himself involved, leaving behind the Ledaal library to go save the world and become famous and such.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Terudhu stands at 6 feet, and has a lithe physique fitting of an Air Aspect of his breeding. His skin is fair, almost white, and his hair is straight and back length, blue as the clear sky. He wears elegant yet practical robes and clothes in shades of blue, with blue jade accents on the boots (outfit's roughly the same style as [http://www.studiodink.com/Images/Dynasty_Warriors/DW4/ZhouYuA.jpg this], but no headband). A Blue Jade Collar of Dawn's Light with a hearthstone set into it rests at his collar, and his wrists are adorned with fine Blue Jade bracers.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  â��â��        Charisma     â��â��        Perception   â��â��â��&lt;br /&gt;
 Dexterity â��â��â��â��        Manipulation â��â��        Intelligence â��â��â��â��&lt;br /&gt;
 Stamina   â��â��â��        Appearance   â��â��â��â��        Wits         â��â��â��&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' â��â��      Awareness â��â��       '''Athletics''' â��â��â��      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        â��â��â��â��â��      Craft            '''Dodge'''     â��â��â��      Investigation       Medicine    &lt;br /&gt;
 '''Occult'''      â��â��â��      Integrity  â��â��      Melee     â��      '''Larceny'''       â��â��â��      Performance â��&lt;br /&gt;
 '''Stealth'''     â��â��â��â��      Resistance       Presence  â��      Martial Arts  â��â��â��      Ride        â��&lt;br /&gt;
 '''Thrown'''      â��â��â��â��â��      War        â��      Socialize â��â��      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: â��â��â��â��â��&lt;br /&gt;
 Backing (House Ledaal): â��â��â��â��&lt;br /&gt;
 Reputation: â��&lt;br /&gt;
 Manse: â��â��â��â��&lt;br /&gt;
 Artifact (Blue Storm): â��â��&lt;br /&gt;
 Arsenal: â��â��â��&lt;br /&gt;
 Resources: â��â��â��â��&lt;br /&gt;
 Henchmen: â��&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' â��â��â��&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 22/35&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 2m perip Amulet Collar, 4m perip Bracers, 5m perip Chakram, 2m perip Chain Shirt&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' â��â��â��â��â��â��â��&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 7/7&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion â��â��&lt;br /&gt;
 Conviction â��â��â��&lt;br /&gt;
 Temperance â��â��â��â��&lt;br /&gt;
 Valor      â��â��&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0/10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break:''' RAEG at those who do not live up to his moral standards and sense of purity.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Infinite Jade Fan &amp;quot;Blue Storm&amp;quot; - Blue jade war It can launch infinite phantom blades of Air Elemental power as a thrown attack. Mechanically an Infinite Jade Chakram except a fan.&lt;br /&gt;
* Hearthstone Bracers (Blue Jade) - Blue jade bracers emblazoned with the crest of House Ledaal&lt;br /&gt;
* Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.&lt;br /&gt;
* Blue Jade Chain Shirt - Simple but well-made Blue Jade chain shirt, emblazoned with the crest of House Ledaal.&lt;br /&gt;
* Fine War Fan - Very well made steel war fan, decorated with bits of blue jade and the House Ledaal crest. The weapon is designed for a lighter weight, and with it more control for parrying and defense. (Defense +1)&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (â��â��â��â��) [In Amulet Collar] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (â��â��) [In Bracers] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts (â��â��) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' 5&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' 6&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 5A/6L/6B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 3A/4L/5B &amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/2L/2B &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* ''Blue Storm (Thrown)'' - Attack 9, Damage 6L, Speed 3, Rate 4, Range 50, Tags: (Returns Instantly)&lt;br /&gt;
* ''Fine War Fan (Melee)'' - Attack 9, Damage 3L, Speed 4, Rate 3, Parry DV 6, Tags: -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
â�¡ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
â�¡ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
â�¡ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
â�¡ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
â�¡ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
â�¡ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
â�¡ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
â�¡ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 23:03:24 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Willpower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 26/35 • 8/8 (Skin Mount Bonus)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 2m Perip Amulet Collar, 5m Perip Chakram, 2m Perip Chain Shirt&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●●●●●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: 7/7&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Skin Mount Amulet - Blue jade amulet set into his chest, contains 1 heathstone, and gives bonus motes of Peripheral Essence equal to twice the Hearthstone's value.&lt;br /&gt;
* Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.&lt;br /&gt;
* Infinite Jade Chakram - Blue jade chakram that can launch infinite phantom blades of Air Elemental power.&lt;br /&gt;
* Blue Jade Chain Shirt - Simple but well-made Blue Jade chain shirt, emblazoned with the insignia of House Ledaal.&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (●●●●) [In Skin Mount Amulet] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (●●) [In Amulet Collar] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts (●●) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 16:54:57 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 26/35 • 8/8 (Skin Mount Bonus)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 2m Perip Amulet Collar, 5m Perip Chakram, 2m Perip Chain Shirt&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Skin Mount Amulet - Blue jade amulet set into his chest, contains 1 heathstone, and gives bonus motes of Peripheral Essence equal to twice the Hearthstone's value.&lt;br /&gt;
* Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.&lt;br /&gt;
* Infinite Jade Chakram - Blue jade chakram that can launch infinite phantom blades of Air Elemental power.&lt;br /&gt;
* Blue Jade Chain Shirt - Simple but well-made Blue Jade chain shirt, emblazoned with the insignia of House Ledaal.&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (●●●●) [In Skin Mount Amulet] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (●●) [In Amulet Collar] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts (●●) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 16:54:30 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 28/35&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 1m Perip Amulet, 1m Perip Collar, 5m Perip Chakram&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Skin Mount Amulet - Blue jade amulet set into his chest, contains 1 heathstone, and gives bonus motes of Peripheral Essence equal to twice the Hearthstone's value.&lt;br /&gt;
* Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.&lt;br /&gt;
* Infinite Jade Chakram - Blue jade chakram that can launch infinite phantom blades of Air Elemental power.&lt;br /&gt;
* Blue Jade Chain Shirt - Simple but well-made Blue Jade chain shirt, emblazoned with the insignia of House Ledaal.&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (●●●●) [In Skin Mount Amulet] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (●●) [In Amulet Collar] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts (●●) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 16:52:28 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 28/35&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 1m Perip Amulet, 1m Perip Collar, 5m Perip Chakram&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Skin Mount Amulet - Blue jade amulet set into his chest, contains 1 heathstone, and gives bonus motes of Peripheral Essence equal to twice the Hearthstone's value.&lt;br /&gt;
* Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.&lt;br /&gt;
* Infinite Jade Chakram - Blue jade chakram that can launch infinite phantom blades of Air Elemental power.&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (●●●●) [In Skin Mount Amulet] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (●●) [In Amulet Collar] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts (●●) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 16:51:05 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 28/35&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 1m Perip Amulet, 1m Perip Collar, 5m Perip Chakram&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* Skin Mount Amulet - Blue jade amulet set into his chest, contains 1 heathstone, and gives bonus motes of Peripheral Essence equal to twice the Hearthstone's value.&lt;br /&gt;
* Amulet Collar of Dawn's Cleansing Light (Blue Jade) - 2m to attune. Keeps the wearer clean no matter what, and adds 2 dice to Stamina or Resistance against poison or disease. 1 hearthstone socket, and if a hearthstone is in it, 1 additional mote regenerated per hour.&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (●●●●) [In Skin Mount Amulet] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (●●) [In Amulet Collar] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts (●●) - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 16:49:40 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 28/35&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 1m Perip Amulet, 1m Perip Collar, 5m Perip Chakram&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Stone of Airwalking (●●●●) [In Skin Mount Amulet] - Walk on air as you would on land.&lt;br /&gt;
* Wind Jewel (●●) [In Collar/Amulet] - Control winds around you. If extreme precision is needed, roll (Wits + Larceny) to accomplish it.&lt;br /&gt;
* Gem of Surface Thoughts - Focus on a target within (Essence x 10 yards) and roll (Perception + Awareness) to determine their thoughts.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 16:45:28 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' 15/15&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' 28/35&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt; 1m Perip Amulet, 1m Perip Collar, 5m Perip Chakram&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 16:28:39 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Elemental Bolt Attack''' 1m per 2L, Simple, Instant, Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental blast. Air buffets and subtracts 2 dice from target's next action.&lt;br /&gt;
*(Lore) '''Elemental Burst Technique''' 1m per 1L, Simple, Instant. Combo-OK, Cooperative, Elemental, Obvious. Air-Elemental AOE blast, range of (Essence x 20 yards). Air buffets and subtracts 2 dice from all targets' next action.&lt;br /&gt;
*(Lore) '''Elemental Concentration Trance''' 5m, 1wp. Simple, One day. One week's studying in one day.&lt;br /&gt;
*(Lore) '''Eternal Mind Meditation''' 2m, 1wp. Simple, Instant. Remember anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice, Reflexive 1/2. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Vengeful Gust Counterattack''' 2m or 4m. Reflexive, Combo-OK, Instant, Counterattack. Roll (Dex + Thrown) against a ranged attack, replacing your DV. If you beat their attack, the extra dice turn into your own attack dice. At 4m, can be used to protect an ally within (Essence) yards.&lt;br /&gt;
*(Thrown) '''Whirlwind Shield Form''' 3m + 1m per ally protected. Simple, One Scene, Combo-OK. Subtract Permanent Essence from all ranged attack dice pools aimed at you or an ally protected. Stacks with DV effects.&lt;br /&gt;
*(Thrown) '''Elemental Armor Technique''' 1m per 1B/1L of soak, 1wp flat + 2m per 1B/1L for each ally. Simple, One Scene, Combo-OK. Create armor of a spinning vortex of Air-element stuff. Air Aspect armor is full of ice and hail, adding half of Permanent Essence to soak against Ranged (in addition to normal soak bonuses). Can only protect others of same Element (Air).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Feeling-the-Air Technique''' 3m. Simple, One Scene, Combo-OK. You know where stuff is by feeling the air around you, negating blindness penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
''(write your essence pools as &amp;quot;current / maximum&amp;quot;. current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 16:26:35 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:''' House Ledaal&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
''(write your essence pools as &amp;quot;current / maximum&amp;quot;. current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 15:57:29 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:'''&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●●        Charisma     ●●        Perception   ●●●&lt;br /&gt;
 Dexterity ●●●●        Manipulation ●●        Intelligence ●●●●&lt;br /&gt;
 Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
''(write your essence pools as &amp;quot;current / maximum&amp;quot;. current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 15:56:13 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:'''&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●        Charisma     ●        Perception   ●&lt;br /&gt;
 Dexterity ●        Manipulation ●        Intelligence ●&lt;br /&gt;
 Stamina   ●        Appearance   ●        Wits         ●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 '''Linguistics''' ●●      Awareness        '''Athletics''' ●●●      Bureaucracy         Archery     &lt;br /&gt;
 '''Lore'''        ●●●●●      Craft      ●      '''Dodge'''     ●●●      Investigation ●●      Medicine    &lt;br /&gt;
 '''Occult'''      ●●●      Integrity  ●●      Melee     ●      '''Larceny'''       ●●●      Performance ●&lt;br /&gt;
 '''Stealth'''     ●●●●●      Resistance ●●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 '''Thrown'''      ●●●●●      War        ●      Socialize ●●      Sail                Survival    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
''(write your essence pools as &amp;quot;current / maximum&amp;quot;. current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 15:55:10 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:'''&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●        Charisma     ●        Perception   ●&lt;br /&gt;
 Dexterity ●        Manipulation ●        Intelligence ●&lt;br /&gt;
 Stamina   ●        Appearance   ●        Wits         ●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy   ●      Archery     ●&lt;br /&gt;
 Lore        ●      Craft      ●      Dodge     ●      Investigation ●      Medicine    ●&lt;br /&gt;
 Occult      ●      Integrity  ●      Melee     ●      Larceny       ●      Performance ●&lt;br /&gt;
 Stealth     ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Breeding: ●●●●●&lt;br /&gt;
 Backing (House Ledaal): ●●●●&lt;br /&gt;
 Reputation: ●&lt;br /&gt;
 Manse: ●●●●&lt;br /&gt;
 Artifact (Skin Mount Amulet): ●●&lt;br /&gt;
 Arsenal: ●●●&lt;br /&gt;
 Resources: ●●●&lt;br /&gt;
 Henchemen: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
''(write your essence pools as &amp;quot;current / maximum&amp;quot;. current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 15:52:44 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>List of Drayco's Characters</title>
			<link>http://72.14.177.54/EGS_Mayhem/List_of_Drayco%27s_Characters</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* One Piece RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Drayco's Characters| List of Drayco's Characters]]&lt;br /&gt;
==Main Canon / Multipurpose==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MKRP==&lt;br /&gt;
&lt;br /&gt;
'''The Moogle'''&lt;br /&gt;
&lt;br /&gt;
Name: (The) Artmoogle. Generally answers to any nicknames made out of that as well.&lt;br /&gt;
&lt;br /&gt;
Race: Formerly human, currently an anthromoogle.&lt;br /&gt;
&lt;br /&gt;
Height: 3'6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Uhhh... [http://www.deviantart.com/deviation/43917514 Like this] T-shirt and color of pants vary, but more or less that.&lt;br /&gt;
&lt;br /&gt;
Personality: Lazy, but fun and has a fairly short attention span. Likes playing video games, drawing, and eating... and the occasional tormenting of his muse.&lt;br /&gt;
&lt;br /&gt;
Powers: He's a version of a Reality Mage, which basically gives him the ability to create anything he can think up by snapping his fingers. Usually involves blue smoke/clouds. Also tends to have a flair for the flashy. Can also do various other things with his powers, including teleportation (think bamf), transforming his body, and alteration of any inanimate object. He can transform other people as well, only if they are willing to be affected. The exception is Drayco, whom he can change the form of even while not the current physical form.&lt;br /&gt;
It should be noted that he's a bit of a pacifist, and will never willingly harm other people. However, if he's in danger, Drayco usually takes over if they actually run into serious danger.&lt;br /&gt;
&lt;br /&gt;
Also, he has the secondary issue of having his main &amp;quot;muse&amp;quot; as an entirely separate personality who shares his body. Meaning they have mental conversations, and they can also switch forms. However, the switching of forms is not always willing, and they do tend to argue a bit... or a lot He can, however, will Drayco into an entirely separate body of his own when they become too intolerable of each other.&lt;br /&gt;
&lt;br /&gt;
(Note: Due to being polished in the RP, pretty much disregard this stuff besides the rough appearance. :x )&lt;br /&gt;
&lt;br /&gt;
==Bleach RP==&lt;br /&gt;
&lt;br /&gt;
Name: Shinka Drayco&lt;br /&gt;
&lt;br /&gt;
Rank: Vice-Captain, 9th Division&lt;br /&gt;
&lt;br /&gt;
Height: 6'4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
Drayco wears something loosely based on the standard outfit of a vice captain. The chest portion of his outfit is a red version of the normal vice-captain's garb, but the sleeves taper off about an inch or so past the shoulder. The lower portion of the uniform is replaced with wide-legged Hakama-style pants, in the normal black color of Shinigami clothing. He also desn't wear socks with his sandals, and wears red-and-black armguards on both arms.&lt;br /&gt;
His blond hair stands up towards the front and right, and is always tied back with a red headband. His eyes are the color of blue flame, matching the tassel of his sword.&lt;br /&gt;
&lt;br /&gt;
In combat, Drayco has incredible skill with both swordsmanship and Kidou, though his swordsmanship is the better of the two. He hasn't yet mastered Shunpo (flash-step), but he's still able to move fast enough that most can't keep up with him. He is quite fast enough to react to Shunpo attacks, though, just not fast enough to entirely do it himself.&lt;br /&gt;
&lt;br /&gt;
He tends to come off as somewhat rude to most people, but the few who know him better know that he is a surprisingly caring person. He is willing to do whatever is necessary to uphold his duty as a Vice-captain, and as a protector of all members of Soul Society.&lt;br /&gt;
&lt;br /&gt;
Zanpakuto:&lt;br /&gt;
Drayco's Zanpakuto's name is Shugoryuu (Guardian Dragon). In its sealed form, it looks like a normal katana, albeit the blade is about twice as broad as a normal katana. The hilt is brassy-gold in color, and has a predominantly square shaped crossgaurd, bearing a dragon design circling the blade. The crossguard curves downward slightly in both the front and back of the hilt. A solid metal ring adorns the bottom of the hilt. The hilt's wrapping is the color of blue flame, and it comes off the bottom after tying onto the ring as a ribbonlike tassel, about a foot and a half long.&lt;br /&gt;
Drayco also notes that his Zanpakuto looks exactly like the sword he wielded while he was alive, which oddly enough he also called Shugoryuu.&lt;br /&gt;
&lt;br /&gt;
Drayco knows how to release Shikai, but his sword does not allow him to use it unless it is absolutely necessary.&lt;br /&gt;
Its activation phrase is &amp;quot;Tsubasawoharu&amp;quot; (&amp;quot;Spread your Wings&amp;quot;), which prompts one of the most visible Shikai out there. He holds his sword out in front with both hands, and speaks the phrase. Instantly, translucent ghostly draconic wings formed out of his reiatsu sprout from his back, and spread around him. When they open up again, they reveal the drastic change in his sword (which for the sake of brevity, I'm just going to describe by saying &amp;quot;look at the picture&amp;quot;).&lt;br /&gt;
The &amp;quot;wings&amp;quot; are merely for show, though they do move as if they were flapping. His Shikai grants him the ability to jump to ridiculous hights, as well as increasing the distance of his flash-steps and greatly increasing his offensive strength, both in physical combat and use of Kidou. He can also hover at any height, and in any position.&lt;br /&gt;
The wings' true power lies in that Drayco can command Shugoryuu to use the wings to stop any incoming attack, as well as holding the attacker's weapon in place in tthe case of physical attacks.&lt;br /&gt;
Drayco can also launch off blue-flame colored blasts of explosive reiatsu, which Drayco calls &amp;quot;Ryuu Buresu&amp;quot; (Dragon Breath).&lt;br /&gt;
&lt;br /&gt;
He can't yet access Bankai. On the other hand, he can summon his avatar (and has been able to for some time), so many think he's close to it. He, on the other hand, has never bothered trying to reach Bankai. This is mostly because he knows that Shugoryuu wouldn't let him do it anyway, since he hardly lets him even use Shikai.&lt;br /&gt;
&lt;br /&gt;
His sword's summoned form is a silvery dragon with eyes of blue flame (like Drayco, except solid-colored), and most notably, huge wings. Drayco has been known to often have conversations with it, however these tend to have him visibly standing there blankly for some amount of time. He has been known to actually summon his avatar for various reasons. One of them is to express images, as the avatar form can transform itself into anything Drayco thinks of.&lt;br /&gt;
Shugoryuu has a very &amp;quot;wise man&amp;quot; type of personality, often offering advice on whether or not Drayco's current choices of action are good or not. It also wishes him to be the best warrior he can be, without relying on the powers that it grants to him (hence the &amp;quot;No Shikai for you!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
Only recently appointed to the position of Lt. Captain of the 9th Division (he's only been there for 5 years or so now), he got there by showing immense talent in combat, as well as excellent leadership skills. He was chosen specifically by the 9th Captain for his position. He is well-known among Seiretei as an excellent combatant, and most attribute that to his brief time in the 11th Division.&lt;br /&gt;
Before becoming a Shinigami, not much was known about Drayco. He lived in feudal era japan in the 1800's, and was a swordsman by training. He lived with his brother in a villiage out in the country. He died when he went over a waterfall onto sharp rocks while trying to save his brother (he saved his brother, but couldn't save himself). He lived as a spirit tied to his brother for some time afterwards, but was eventually given Konsoh by a passing Shinigami after he attempeted to defend his brother from a Hollow that had come after him (technically both of them - his brother was highly spirit-sensetive, and Drayco -was- a spirit).&lt;br /&gt;
Drayco posed a mystery to Soul Society when he first arrived, as he carried with him to the afterlife the sword he was buried with, Shugoryuu. It was not a Zanpakuto at this point, but the Shinigami who performed his Konsoh noted that the sword did have a very faint spiritual presence, even before he was even given Konsoh. He was given the choice to become a Shinigami as soon as he arrived, but he at first declined. He stayed in Rukongai for several decades, wishing to wait until his brother passed on so that he could see him again. He lived a quiet and uneventful life for fifty-something years, during which time he did odd jobs around the District he lived in. At that point, he knew his brother must have passed on by now, and set off to look for him.&lt;br /&gt;
Fifty years later, and he never found him. He decided that he had to take a new approach, and decided to see if he could accept the offer from Seiretei from before. Long story short, he ended up in the academy. His sword never visibly changed, so Drayco only knew that his weapon had gained Zanpakuto status when one day, it spoke to him. They have been best friends since, Shugoryuu often acting as Drayco's mentor, despite only being a portion of Drayco's soul himself. When he graduated from the Academy, he joined the 11th Division, under Kenpachi Zaraki, and served there as the 7th Seat for a few years. During that time, Yachiru seemed to take a liking to him, possibly because he was the only other person in the Division besides Kenpachi himself who wasn't annoyed by Yachiru's nature. He also made the mistake to give her candy as a present once, when she helped him out with his training by giving him some of &amp;quot;Ken-chan's advice.&amp;quot;&lt;br /&gt;
He was, however, soon chosen out-of-the-blue by Shousei Shidan to be his Vice-captain, after his former Vice-captain was killed while trying to put down a sudden Hollow attack in the Mortal world. He immediately agreed to the promotion, though he was sorry to leave the 11th Division. He has been a Vice-captain under Shidan since then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Celtar 2.0==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name: Rahn Zephyr&lt;br /&gt;
&lt;br /&gt;
Age: early 20's, exact age unknown&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Race: Chimerate (Mostly hyena, some wolverine, a very small bit of wolf)&lt;br /&gt;
&lt;br /&gt;
Height: ~6' give or take, changes often based on posture&lt;br /&gt;
&lt;br /&gt;
Job: Tracker/Guide, various odd jobs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Rahn looks more human than other Chimerates, but he still is very distinctly a Chimerate. His build is very lean and muscular, and it's generally visible, as his outfit often involves an open shirt if any at all.&lt;br /&gt;
His hair is ragged and a shade of slightly reddish tan, while his fur is more normal tan. His green eyes have slightly enlarged irises like a canid's, and his face is slightly turned forward like a Hyena's muzzle, though not into a true one. He does have quite prominent fangs, however, and his ears are pointed and wolflike, though positioned on his head like a human's. He keeps the small claws on his hands and feet sharp, and wears only thick leather wrappings or occasionally sandals for footwear. Oddly enough, his feet are slightly longer than normal as well as double-jointed, and he can effectively walk as a normal humanoid or in a digitigrade manner. His tail is a bit of an oddity, looking physically like a wolf's tail, but being unusually long at nearly 3 and a half feet long and fairly flexible.&lt;br /&gt;
He wears simple clothes and generally prefers earth tones, generally preferring a loose sleeveless vest if anything for a shirt. He normally wears a pair of faded greenish cargo pants that have been roughly cut off a little higher than normal, sporting numerous pockets. He has a sheath for his diamond knife on his upper right arm, a memento from his mentor Karaza, which he never takes off. He also usually carries a hooded garment of some sort, as he has found that not everyone is as tolerant of his appearance as the exploring company has come to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills/Abilities:&lt;br /&gt;
- Acute senses of smell and hearing, even by racial standards for a canid chimerate. Also is in near-peak physical condition, one advantage of having had to survive in he harsh wilds for his early life. He still trains in speed and strength when he's not busy reading or working, sometimes even while he's reading or working.&lt;br /&gt;
- Strong knowledge of plants and animals, and a lot of survival know-how, he is an extremely skilled tracker and guide. In addition, he knows enough that he can make potent medicines and remedies out of the local fauna.&lt;br /&gt;
- He has a spear he made several years ago from strong, flexible bamboo and a blade made from a shard of diamond. He has since trained it in many ways, both as a weapon and a tool. he is also very proficient at using his surroundings to his advantage both in combat and out of it, though much more so in the wilderness than in more urban settings. He carries the blade with him at all times, but normally only carries the staff whenever he's traveling.&lt;br /&gt;
- &amp;quot;Feral Rage&amp;quot; due to a very mild case of Schizophrania. When he gets a fairly serious wound, generally bordering on fatal or near-fatal, he tends to fly into a berserk rage where he usually tries to tear the nearest living target to shreds. He acts on pure adrenaline at this point, and nothing short of knocking him out will snap him out of it.&lt;br /&gt;
- And not that it has any special power, but he also has a laugh that definitely speaks of his Hyena chimerate heritage, which to those who haven't heard it before can a very disturbing noise... and can still tend to give the jitters even to those that have heard it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History:&lt;br /&gt;
As far as he remembers, he was found by a solitary Wolf Chimerate as a baby, who lived in one of the jungles on Foares. He was abandoned by his parents, though he knows neither who they are or why he was abandoned. He was raised by the Chimerate, known as Karaza Zephyr, and taught much about the land and how to live on it and with it. As well as more current skills, how to read and write, as well as geography of Foares and the cities that stood outside the jungles. Karaza had once lived among the outer world, he just chose this simple life over the cares he faced then. Rahn enjoyed this way of life until he was about 18, living entirely away from the advanced world... well, aside from the vehicles that flew overhead, something that always amazed Rahn.&lt;br /&gt;
But then, his mentor abruptly died of heart failure, not surprising as Karaza was nearing 60 years old, and had fallen ill shortly before. After mourning the loss, he lived on his own for a year longer, and then began to wonder of what was outside his jungle home.&lt;br /&gt;
&lt;br /&gt;
He ventured through the jungle, spear in hand, and soon came to a small city. After a brief period of curious exploration, he soon accidentally ended up in a job assisting a group of explorers mapping and studying the jungle he had once called home. He stayed with them afterwards, traveling with them to a major city on the planet, and has been assisting them in research ever since. He rarely has any scientific input, but the unusual insight he always has to offer on their projects has always been helpful to them, and he's also very strong and willing to assist whenever his physical ability is needed. He has been with them for almost 3 years, though he doesn't know how old he was exactly when he joined up with them. He currently lives at the institute on Foares the exploring company uses as a home base.&lt;br /&gt;
He is most fascinated with the technologies of the society he has found himself living in, and often gets in over his head with more advanced ones. He has, however, figured out the use of most common firearms, as well as the normal devices used on a daily basis by the explorers. He also likes to read quite a bit in his spare time, and generally has a book shoved somewhere in one of his many pockets, ranging from adventure novels to books on technology. He also someday dreams of learning how to pilot some kind of flying device, but so far that doesn't seem to be anything more than a dream (and letting him near the controls of anything of the sort is highly not reccommended).&lt;br /&gt;
&lt;br /&gt;
Family:&lt;br /&gt;
- Karaza Zephyr (dead)&lt;br /&gt;
- No known biological relatives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moperville 2.0==&lt;br /&gt;
&lt;br /&gt;
Name: Drayco Lowell&lt;br /&gt;
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Race: Human&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
&lt;br /&gt;
Height: 6'2&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Place of birth: Wouldn't you like to know&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like an average teenager, albeit on the athletic side. He wears a red hoodie sweatshirt with the sleeves cut off just past the elbow. He has a pair of black open-fingered gloves that he wears most of the time as well. He wears gray or khaki cargo pants, and always wears Birkenstock-style sandals.&lt;br /&gt;
He has blond hair, which is loose yet naturally spiky-ish, falling a bit towards his right. He has short bangs in front, which hang over the red headband that he always wears.&lt;br /&gt;
&lt;br /&gt;
He's a very social guy, though he doesn't have any close friends. He lives with his foster parents, neither of whom pay a great deal of attention to him.&lt;br /&gt;
&lt;br /&gt;
Abilities: Drayco is quite agile and alert for someone his age, as well as extremely athletic. He doesn't train in any fighting style or play any competetive sports either.&lt;br /&gt;
Some things to note, however. His most unusual trait is that he lacks fingerprints on his fingers. They simply lack a pattern. In addition, he is freakishly tolerant of temperatures, and so far he always seems to wear the same shortsleeved sweatshirt and sandals no matter what temperature it is outside.&lt;br /&gt;
In addition, his tongue is just long enough that he can touch the tip of his nose with it. Some find this disturbing, he doesn't understand why... though he has used it for the purpose of freaking people out on at least one occasion.&lt;br /&gt;
&lt;br /&gt;
Weaknesses: Among other things, Drayco seems to have one of the shortest attention spans ever. Some say he's just very curious, others take this as being somewhat paranoid, a few say he's on some sort of drugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secret Bio:&lt;br /&gt;
&lt;br /&gt;
Race: Greater Chimera (DNA includes Lespuko, Gecko, Flying Lizard, Basilisk Lizard. No actual Human DNA.)&lt;br /&gt;
[http://www.deviantart.com/deviation/42908714 Hybrid Form Pic]&lt;br /&gt;
&lt;br /&gt;
Abilities: Natural regeneration, improved metabolism, advanced agility, increased strength in legs, prehenstile tail, resistance to temperature&lt;br /&gt;
&lt;br /&gt;
Other Information: More backstory than I care to write up. X_X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thunderchild RP==&lt;br /&gt;
&lt;br /&gt;
Name: Drayco Rykael&lt;br /&gt;
&lt;br /&gt;
Age: 24 (or racial equivalent thereof)&lt;br /&gt;
&lt;br /&gt;
Race: [[Lynxkin]] (Wildcatkin)&lt;br /&gt;
&lt;br /&gt;
Height: 6' 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Rank/Occupation: Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance: [http://www.deviantart.com/deviation/41282902/ Color pic here]&lt;br /&gt;
&lt;br /&gt;
He's tall, and has an athletic build, but not bulky. The physique you would expect of a martial artist. He usually wears a red leather short-sleeved jacket that he has lined with bulletproof material, and generally wears gray or khaki cargo pants that have far more pockets than they should. He often wears an armored t-shirt under the jacket, which is usually white or light gray (no, really, they do have armored t-shirts). He usually wears a pair of leather sandals, but occasionally wears boots.&lt;br /&gt;
His hair is golden, almost brassy blond, while his body fur is a lighter shade. He always wears a red headband. His eyes are blue flame colored.&lt;br /&gt;
At any time, he always carrying his two &amp;quot;Fangs&amp;quot; - .44 automatic handguns modified with laser sights and redesigned to have carbon-steel 3-foot swords attached to them, so they function like a gunblade of sorts except they're still usable as guns.&lt;br /&gt;
&lt;br /&gt;
Backstory:&lt;br /&gt;
Originally from Felina, he grew up having a passion for tinkering with explosives and other weapons, as well as swordplay. He lost his parents at about age 16 when pirates raided the ship they were traveling on in order to move to a colony in outer space. He managed to escape the pirates, and stowed away on their ship. They soon had to dock at a spaceport for supplies, where Drayco snuck off the ship. Before he left, though, he stole several of their weapons, as well as rigged a small detonator to set off and open their cargo hold's bay doors once they got out into space (he would have just blown the whole thing up, but he couldn't find enough explosives). Needless to say, they were very pissed off.&lt;br /&gt;
&lt;br /&gt;
After that, he joined up with some other teenagers who lived as thieves on the spaceport, and spent a couple years with them. Despite his skill and access to weapons, he never actually killed anyone during those years, just stole food and the occasional other trinkets or money.&lt;br /&gt;
A year or two later, the group of thieves found themselves wanting more than what they were doing. One of them had caught wind of a smuggling ring that was operating out of the spaceport, and they agreed that would be a good place to steal some nice prizes from.&lt;br /&gt;
The plan actually went very well, until they got caught in the home stretch. &lt;br /&gt;
The group were forced to fight the pirates, outnumbered and outgunned. In a daring effort, Drayco split off from the group to go after the pirates' captain, and hold him hostage until the rest of his friends got to safety. He managed to sneak up on the captain, until the captain pulled a sword on him. He dodged away, and in the brief, violent battle that ensued, Drayco managed to outmaneuver and outmuscle the human captain. However, by that time, he was too late - the pirates had cornered and killed his friends.&lt;br /&gt;
Drayco also noticed one other thing. The man was the same pirate who led the raid on his shuttle years before, when his parents died.&lt;br /&gt;
Drayco lost it, and before the captain could call his lackeys, finished him off with his own sword. He then stole the pirates' ship, and left the spaceport.&lt;br /&gt;
&lt;br /&gt;
Since then, he's been a bounty hunter.&lt;br /&gt;
He recently signed on with the Thunderchild as a weapons and demolitions specialist, and all-around tough guy. He signed on for the most part because on his latest mission, his ship was damaged beyond repair, and he's currently in the low-income bracket (i.e. broke, aside from all his toys). As such, he's settled to working with a team again. For now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kingdom Hearts 2+ RP==&lt;br /&gt;
&lt;br /&gt;
Name: Drayco&lt;br /&gt;
&lt;br /&gt;
Race: Echoryu&lt;br /&gt;
&lt;br /&gt;
World of Origin: Echo Caverns, currently residing in Radiant Garden&lt;br /&gt;
&lt;br /&gt;
Height: 6'2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Age: Looks similar to a human of about age 16-18, but actual age is unknown. Not due to that he doesn't talk about it, but that he simply doesn't know. Echoryu live long enough that counting years is pointless.&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
[http://www.deviantart.com/deviation/46276943 Like this]&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
Drayco primarily depends on his sword, Shinryuuken, which he wields either one- or two-handed. (Shinryuuken translates to Dragon Heart Sword, which is representative of its power) The sword is essentially a projection of the power of his own heart, making it an extremely effective weapon against Heartless (better than a normal keyblade). Not quite as good against Nobodys, but still a good weapon. It can't cut people who do have a true heart, but it's still enough to hurt them because of how strong Drayco is.&lt;br /&gt;
However he still is an Echoryu, and thus can also use several magic spells, as well as charge his attacks with them for special attacks. He currently hasn't practiced much with his magic, and currently only knows Fire, Blizzard, Thunder, and Cure. He'll get the second level of them sometime down the road... maybe.&lt;br /&gt;
Spirit Trance:&lt;br /&gt;
Drayco's Spirit Trance allows him to align his Heart with any of the spells he knows, which alters his body and his sword. All of them cause him to grow wings and increase his attack speed, but aside from that they're all different.&lt;br /&gt;
Fire - Burst into flames, increases physical offense and makes all attacks Fire-charged. Sword has a red flaming blade.&lt;br /&gt;
Blizzard - Body looks like its covered in whitish-blue frost, and increases defense against everything but fire. Sword looks like its made of ice.&lt;br /&gt;
Thunder - Starts crackling with electricity, increasing the power of all magic spells, especially Thunder. Can cast spells of one level higher than the one he knows up to.&lt;br /&gt;
Cure - Unlike the others, doesn't increase his attack speed. He glows greenish-white slightly, and regenerates health over time. Will revive him once if slain while active, but that ends the mode and prevents him from using any magic until he rests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backstory:&lt;br /&gt;
When Echo Caverns was invaded by Heartless 5 years ago, the inhabitants weren't able to put up much of a threat. The Echoryu used their magic and physical strength to allow the Moogles at least time to flee to the surface. But eventually they were overwhelmed, and most of them were slain. Drayco was the unofficial leader of a band of the Echoryu who managed to escape during the first attack, intending to strike back once the Heartless dropped their guard.&lt;br /&gt;
Unfortunately, they were found out before they could make their attack, and were forced to fight their way to make an escape. The 20 or so Echoryu put up a good fight, and managed to escape into a deeper part of the Caverns, the long-since forgotten shrine to the dragon god. They made a last stand, and just as it seemed they were going to lose, Drayco heard the dragon god's voice in his mind. It told him that if he wanted to defeat his enemies and save his friends, it would give him the power to do it. He felt the dragon god's power touch him, and a sword appeared in his hand. The weapon seemed forged from some of the strange silver, red, and blue materials that made up the statue, and Drayco felt a power within it that he knew came from his own heart. And that meant it was a poer that gave him the advantage against his foes. With this new weapon against the Heartless, the remaining Echoryu managed to defeat and drive them off.&lt;br /&gt;
Unfortunately, the Heartless' mere presence had already done too much damage to the world. The nature of the crystal that made up the tunnel began to react violently with the portals the Heartless used to escape, and in a resulting mess of chaos, all of the Echoryu that were still alive were scattered across the various worlds. The world itself then broke apart, and much of it was sucked into the darkness itself.&lt;br /&gt;
&lt;br /&gt;
Drayco landed in Traverse Town, and still doesn't know where any of the other Echoryu are. He soon met up with some of the moogles again, finding that they too were split up, though due to the fact that there were more of them many landed in the same place. He also met up with the particular moogle he had been close friends with back on their homeworld, Mokuro.&lt;br /&gt;
He stayed with the moogles for a couple years, and also getting to know a few of the other residents of the town. Mostly just Cid Highwind, though, from whom the moogles learned about the Gummi ships. He helped deal with the Heartless when he was needed to, and stayed behind when Cid and the others left for Hollow Bastion, Cid telling him to stay behind incase anything else happened. It quieted down after that, and a year passed without much really happening. He went back to the daily life of running various errands for the moogles. During this time the moogles figured something out about his sword - it reacted and changed depending on what materials were placed in the base of the hilt, as if that acted as a lens to the power from his heart. However, only Mokuro seems to be able to properly Synth the new materials with his weapon, likely due to his friendship with Drayco. From that point on, the two became basically inseparable, the much smaller Mokuro often seen sitting on Drayco's shoulder with his blue scarf trailing behind.&lt;br /&gt;
&lt;br /&gt;
And then the Heartless suddenly returned. After fighting off a sudden outburst of Heartless, he heard rumors that something was going on in a place called Hollow Bastion. He remembered that to be the place that Cid had gone to a year before, and he knew that he should go there to see what was going on.&lt;br /&gt;
After staying with the moogles for a time longer to protect them from a few more small Heartless incidents, he got them to build him a Gummi ship to go to Hollow Bastion in. But since he didn't know how to pilot the ship, Mokuro went with him to do that for him.&lt;br /&gt;
&lt;br /&gt;
Of course, when he got to Hollow Bastion, all he found was the knowledge that some kid named Sora had come and saved the day already. He was a bit miffed that he had made the dangeous trip for nothing, but then he met the group of moogles that had taken up residence there, and quickly forgot all about it. He met Cid too, and soon enough he had something to do.&lt;br /&gt;
&lt;br /&gt;
As far as relations go, Drayco knows Cid pretty well from back in Traverse Town. On the other hand, he had hardly ever met any of the others until when he just recently came to Hollow Bastion/Radiant Garden. However, Leon and him managed to get off to a very bad start when they first met years ago due to the size of their respective egos, and both of them can't stand the other. Cid put him on the comittee as soon as they met again, knowing that he would be helpful. He'll have been there only for a week or so when the RP starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mokuro&lt;br /&gt;
&lt;br /&gt;
Height: 2'6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Race: Moogle&lt;br /&gt;
&lt;br /&gt;
Age: Unknown, but apparently it's close to Drayco's in racial comparison&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
Aside from the fact that he's a moogle, Mokuro has two distinguishing traits. One is that he wears clothes, specifically a blue scarf, a pair of goggles, and a specially-made utility belt that seems to be able to hold near-infinite amounts of Synthing materials. The second is that he has a much smaller nose than most of the other moogles, and it has a scar on it from an accident when he was smaller.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
Mokuro is extremely upbeat, even by moogle standards. He's cheerful, and always willing to help out with a bit of information, or at the very least some encouragement. He's also best friends with Drayco, and both of them would likely give their lives to save the other.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
Mokuro has a natural talent for Synthing, to an extent that he is slightly above average by moogle standards. He is also the only one who can modify Drayco's sword with various synthing materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Echo Caverns (background info):&lt;br /&gt;
Echo Caverns was a world that no longer truly exists, mostly thanks to the Heartless. It's mostly an huge underground network of caves lined with blue crystal, but in the deepest parts can be found many other precious materials. The area of the world that is above ground is a jungle surrounded by a ring of tall mountains on all sides. The most notable thing about the Echo Caverns is the two races native to the world: Echoryu, and Moogles. Moogles first pioneered the art of Synthing here, on their homeworld, due to the presence of the valuable materials in the deep areas of the Caverns.&lt;br /&gt;
Echoryu are a race descended from humans that once long ago came to the Caverns in exploration. The humans became lost and trapped in the caverns, and would have eventually died had they not stumbled into a shrine in a deep part of the Caverns that was dedicated to some long-lost dragonlike god. The spirit of the god awoke, and blessed the humans with its gift, transforming them into the Echoryu, and granting them more draconic appearances as well as improved physical ability.&lt;br /&gt;
&lt;br /&gt;
Echoryu are all natural mages, but their natural power makes them unable to learn the strongest levels of magic. They also can't use spells other than what they learn hrough their own power. However, they have the tradeoff of being able to charge their physical attacks with their spells, slightly increasing the damage of their attacks.&lt;br /&gt;
Echoryu also have one other power called a Spirit Trance, a mode that functions similar to a Drive. They can only use it in times of extreme desperation, basically as a last-resort to dying. The exact effects of a Spirit Trance differ between each Echoryu, but all of them involve them sprouting wings and thus gaining the ability to fly.&lt;br /&gt;
&lt;br /&gt;
The Echoryu formed a symbiotic relationship with the Moogles, the Echoryu offering physical strength and protection to the Moogles from the monsters that lived in the mineral-rich deep areas, while the native Moogles offered knowledge of things like how to obtain food and water in the caverns.&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 04:37:49 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:List_of_Drayco%27s_Characters</comments>		</item>
		<item>
			<title>List of Drayco's Characters</title>
			<link>http://72.14.177.54/EGS_Mayhem/List_of_Drayco%27s_Characters</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* MKRP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Drayco's Characters| List of Drayco's Characters]]&lt;br /&gt;
==Main Canon / Multipurpose==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MKRP==&lt;br /&gt;
&lt;br /&gt;
'''The Moogle'''&lt;br /&gt;
&lt;br /&gt;
Name: (The) Artmoogle. Generally answers to any nicknames made out of that as well.&lt;br /&gt;
&lt;br /&gt;
Race: Formerly human, currently an anthromoogle.&lt;br /&gt;
&lt;br /&gt;
Height: 3'6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Uhhh... [http://www.deviantart.com/deviation/43917514 Like this] T-shirt and color of pants vary, but more or less that.&lt;br /&gt;
&lt;br /&gt;
Personality: Lazy, but fun and has a fairly short attention span. Likes playing video games, drawing, and eating... and the occasional tormenting of his muse.&lt;br /&gt;
&lt;br /&gt;
Powers: He's a version of a Reality Mage, which basically gives him the ability to create anything he can think up by snapping his fingers. Usually involves blue smoke/clouds. Also tends to have a flair for the flashy. Can also do various other things with his powers, including teleportation (think bamf), transforming his body, and alteration of any inanimate object. He can transform other people as well, only if they are willing to be affected. The exception is Drayco, whom he can change the form of even while not the current physical form.&lt;br /&gt;
It should be noted that he's a bit of a pacifist, and will never willingly harm other people. However, if he's in danger, Drayco usually takes over if they actually run into serious danger.&lt;br /&gt;
&lt;br /&gt;
Also, he has the secondary issue of having his main &amp;quot;muse&amp;quot; as an entirely separate personality who shares his body. Meaning they have mental conversations, and they can also switch forms. However, the switching of forms is not always willing, and they do tend to argue a bit... or a lot He can, however, will Drayco into an entirely separate body of his own when they become too intolerable of each other.&lt;br /&gt;
&lt;br /&gt;
(Note: Due to being polished in the RP, pretty much disregard this stuff besides the rough appearance. :x )&lt;br /&gt;
&lt;br /&gt;
==Bleach RP==&lt;br /&gt;
&lt;br /&gt;
Name: Shinka Drayco&lt;br /&gt;
&lt;br /&gt;
Rank: Vice-Captain, 9th Division&lt;br /&gt;
&lt;br /&gt;
Height: 6'4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
Drayco wears something loosely based on the standard outfit of a vice captain. The chest portion of his outfit is a red version of the normal vice-captain's garb, but the sleeves taper off about an inch or so past the shoulder. The lower portion of the uniform is replaced with wide-legged Hakama-style pants, in the normal black color of Shinigami clothing. He also desn't wear socks with his sandals, and wears red-and-black armguards on both arms.&lt;br /&gt;
His blond hair stands up towards the front and right, and is always tied back with a red headband. His eyes are the color of blue flame, matching the tassel of his sword.&lt;br /&gt;
&lt;br /&gt;
In combat, Drayco has incredible skill with both swordsmanship and Kidou, though his swordsmanship is the better of the two. He hasn't yet mastered Shunpo (flash-step), but he's still able to move fast enough that most can't keep up with him. He is quite fast enough to react to Shunpo attacks, though, just not fast enough to entirely do it himself.&lt;br /&gt;
&lt;br /&gt;
He tends to come off as somewhat rude to most people, but the few who know him better know that he is a surprisingly caring person. He is willing to do whatever is necessary to uphold his duty as a Vice-captain, and as a protector of all members of Soul Society.&lt;br /&gt;
&lt;br /&gt;
Zanpakuto:&lt;br /&gt;
Drayco's Zanpakuto's name is Shugoryuu (Guardian Dragon). In its sealed form, it looks like a normal katana, albeit the blade is about twice as broad as a normal katana. The hilt is brassy-gold in color, and has a predominantly square shaped crossgaurd, bearing a dragon design circling the blade. The crossguard curves downward slightly in both the front and back of the hilt. A solid metal ring adorns the bottom of the hilt. The hilt's wrapping is the color of blue flame, and it comes off the bottom after tying onto the ring as a ribbonlike tassel, about a foot and a half long.&lt;br /&gt;
Drayco also notes that his Zanpakuto looks exactly like the sword he wielded while he was alive, which oddly enough he also called Shugoryuu.&lt;br /&gt;
&lt;br /&gt;
Drayco knows how to release Shikai, but his sword does not allow him to use it unless it is absolutely necessary.&lt;br /&gt;
Its activation phrase is &amp;quot;Tsubasawoharu&amp;quot; (&amp;quot;Spread your Wings&amp;quot;), which prompts one of the most visible Shikai out there. He holds his sword out in front with both hands, and speaks the phrase. Instantly, translucent ghostly draconic wings formed out of his reiatsu sprout from his back, and spread around him. When they open up again, they reveal the drastic change in his sword (which for the sake of brevity, I'm just going to describe by saying &amp;quot;look at the picture&amp;quot;).&lt;br /&gt;
The &amp;quot;wings&amp;quot; are merely for show, though they do move as if they were flapping. His Shikai grants him the ability to jump to ridiculous hights, as well as increasing the distance of his flash-steps and greatly increasing his offensive strength, both in physical combat and use of Kidou. He can also hover at any height, and in any position.&lt;br /&gt;
The wings' true power lies in that Drayco can command Shugoryuu to use the wings to stop any incoming attack, as well as holding the attacker's weapon in place in tthe case of physical attacks.&lt;br /&gt;
Drayco can also launch off blue-flame colored blasts of explosive reiatsu, which Drayco calls &amp;quot;Ryuu Buresu&amp;quot; (Dragon Breath).&lt;br /&gt;
&lt;br /&gt;
He can't yet access Bankai. On the other hand, he can summon his avatar (and has been able to for some time), so many think he's close to it. He, on the other hand, has never bothered trying to reach Bankai. This is mostly because he knows that Shugoryuu wouldn't let him do it anyway, since he hardly lets him even use Shikai.&lt;br /&gt;
&lt;br /&gt;
His sword's summoned form is a silvery dragon with eyes of blue flame (like Drayco, except solid-colored), and most notably, huge wings. Drayco has been known to often have conversations with it, however these tend to have him visibly standing there blankly for some amount of time. He has been known to actually summon his avatar for various reasons. One of them is to express images, as the avatar form can transform itself into anything Drayco thinks of.&lt;br /&gt;
Shugoryuu has a very &amp;quot;wise man&amp;quot; type of personality, often offering advice on whether or not Drayco's current choices of action are good or not. It also wishes him to be the best warrior he can be, without relying on the powers that it grants to him (hence the &amp;quot;No Shikai for you!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
Only recently appointed to the position of Lt. Captain of the 9th Division (he's only been there for 5 years or so now), he got there by showing immense talent in combat, as well as excellent leadership skills. He was chosen specifically by the 9th Captain for his position. He is well-known among Seiretei as an excellent combatant, and most attribute that to his brief time in the 11th Division.&lt;br /&gt;
Before becoming a Shinigami, not much was known about Drayco. He lived in feudal era japan in the 1800's, and was a swordsman by training. He lived with his brother in a villiage out in the country. He died when he went over a waterfall onto sharp rocks while trying to save his brother (he saved his brother, but couldn't save himself). He lived as a spirit tied to his brother for some time afterwards, but was eventually given Konsoh by a passing Shinigami after he attempeted to defend his brother from a Hollow that had come after him (technically both of them - his brother was highly spirit-sensetive, and Drayco -was- a spirit).&lt;br /&gt;
Drayco posed a mystery to Soul Society when he first arrived, as he carried with him to the afterlife the sword he was buried with, Shugoryuu. It was not a Zanpakuto at this point, but the Shinigami who performed his Konsoh noted that the sword did have a very faint spiritual presence, even before he was even given Konsoh. He was given the choice to become a Shinigami as soon as he arrived, but he at first declined. He stayed in Rukongai for several decades, wishing to wait until his brother passed on so that he could see him again. He lived a quiet and uneventful life for fifty-something years, during which time he did odd jobs around the District he lived in. At that point, he knew his brother must have passed on by now, and set off to look for him.&lt;br /&gt;
Fifty years later, and he never found him. He decided that he had to take a new approach, and decided to see if he could accept the offer from Seiretei from before. Long story short, he ended up in the academy. His sword never visibly changed, so Drayco only knew that his weapon had gained Zanpakuto status when one day, it spoke to him. They have been best friends since, Shugoryuu often acting as Drayco's mentor, despite only being a portion of Drayco's soul himself. When he graduated from the Academy, he joined the 11th Division, under Kenpachi Zaraki, and served there as the 7th Seat for a few years. During that time, Yachiru seemed to take a liking to him, possibly because he was the only other person in the Division besides Kenpachi himself who wasn't annoyed by Yachiru's nature. He also made the mistake to give her candy as a present once, when she helped him out with his training by giving him some of &amp;quot;Ken-chan's advice.&amp;quot;&lt;br /&gt;
He was, however, soon chosen out-of-the-blue by Shousei Shidan to be his Vice-captain, after his former Vice-captain was killed while trying to put down a sudden Hollow attack in the Mortal world. He immediately agreed to the promotion, though he was sorry to leave the 11th Division. He has been a Vice-captain under Shidan since then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Celtar 2.0==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name: Rahn Zephyr&lt;br /&gt;
&lt;br /&gt;
Age: early 20's, exact age unknown&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Race: Chimerate (Mostly hyena, some wolverine, a very small bit of wolf)&lt;br /&gt;
&lt;br /&gt;
Height: ~6' give or take, changes often based on posture&lt;br /&gt;
&lt;br /&gt;
Job: Tracker/Guide, various odd jobs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Rahn looks more human than other Chimerates, but he still is very distinctly a Chimerate. His build is very lean and muscular, and it's generally visible, as his outfit often involves an open shirt if any at all.&lt;br /&gt;
His hair is ragged and a shade of slightly reddish tan, while his fur is more normal tan. His green eyes have slightly enlarged irises like a canid's, and his face is slightly turned forward like a Hyena's muzzle, though not into a true one. He does have quite prominent fangs, however, and his ears are pointed and wolflike, though positioned on his head like a human's. He keeps the small claws on his hands and feet sharp, and wears only thick leather wrappings or occasionally sandals for footwear. Oddly enough, his feet are slightly longer than normal as well as double-jointed, and he can effectively walk as a normal humanoid or in a digitigrade manner. His tail is a bit of an oddity, looking physically like a wolf's tail, but being unusually long at nearly 3 and a half feet long and fairly flexible.&lt;br /&gt;
He wears simple clothes and generally prefers earth tones, generally preferring a loose sleeveless vest if anything for a shirt. He normally wears a pair of faded greenish cargo pants that have been roughly cut off a little higher than normal, sporting numerous pockets. He has a sheath for his diamond knife on his upper right arm, a memento from his mentor Karaza, which he never takes off. He also usually carries a hooded garment of some sort, as he has found that not everyone is as tolerant of his appearance as the exploring company has come to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills/Abilities:&lt;br /&gt;
- Acute senses of smell and hearing, even by racial standards for a canid chimerate. Also is in near-peak physical condition, one advantage of having had to survive in he harsh wilds for his early life. He still trains in speed and strength when he's not busy reading or working, sometimes even while he's reading or working.&lt;br /&gt;
- Strong knowledge of plants and animals, and a lot of survival know-how, he is an extremely skilled tracker and guide. In addition, he knows enough that he can make potent medicines and remedies out of the local fauna.&lt;br /&gt;
- He has a spear he made several years ago from strong, flexible bamboo and a blade made from a shard of diamond. He has since trained it in many ways, both as a weapon and a tool. he is also very proficient at using his surroundings to his advantage both in combat and out of it, though much more so in the wilderness than in more urban settings. He carries the blade with him at all times, but normally only carries the staff whenever he's traveling.&lt;br /&gt;
- &amp;quot;Feral Rage&amp;quot; due to a very mild case of Schizophrania. When he gets a fairly serious wound, generally bordering on fatal or near-fatal, he tends to fly into a berserk rage where he usually tries to tear the nearest living target to shreds. He acts on pure adrenaline at this point, and nothing short of knocking him out will snap him out of it.&lt;br /&gt;
- And not that it has any special power, but he also has a laugh that definitely speaks of his Hyena chimerate heritage, which to those who haven't heard it before can a very disturbing noise... and can still tend to give the jitters even to those that have heard it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History:&lt;br /&gt;
As far as he remembers, he was found by a solitary Wolf Chimerate as a baby, who lived in one of the jungles on Foares. He was abandoned by his parents, though he knows neither who they are or why he was abandoned. He was raised by the Chimerate, known as Karaza Zephyr, and taught much about the land and how to live on it and with it. As well as more current skills, how to read and write, as well as geography of Foares and the cities that stood outside the jungles. Karaza had once lived among the outer world, he just chose this simple life over the cares he faced then. Rahn enjoyed this way of life until he was about 18, living entirely away from the advanced world... well, aside from the vehicles that flew overhead, something that always amazed Rahn.&lt;br /&gt;
But then, his mentor abruptly died of heart failure, not surprising as Karaza was nearing 60 years old, and had fallen ill shortly before. After mourning the loss, he lived on his own for a year longer, and then began to wonder of what was outside his jungle home.&lt;br /&gt;
&lt;br /&gt;
He ventured through the jungle, spear in hand, and soon came to a small city. After a brief period of curious exploration, he soon accidentally ended up in a job assisting a group of explorers mapping and studying the jungle he had once called home. He stayed with them afterwards, traveling with them to a major city on the planet, and has been assisting them in research ever since. He rarely has any scientific input, but the unusual insight he always has to offer on their projects has always been helpful to them, and he's also very strong and willing to assist whenever his physical ability is needed. He has been with them for almost 3 years, though he doesn't know how old he was exactly when he joined up with them. He currently lives at the institute on Foares the exploring company uses as a home base.&lt;br /&gt;
He is most fascinated with the technologies of the society he has found himself living in, and often gets in over his head with more advanced ones. He has, however, figured out the use of most common firearms, as well as the normal devices used on a daily basis by the explorers. He also likes to read quite a bit in his spare time, and generally has a book shoved somewhere in one of his many pockets, ranging from adventure novels to books on technology. He also someday dreams of learning how to pilot some kind of flying device, but so far that doesn't seem to be anything more than a dream (and letting him near the controls of anything of the sort is highly not reccommended).&lt;br /&gt;
&lt;br /&gt;
Family:&lt;br /&gt;
- Karaza Zephyr (dead)&lt;br /&gt;
- No known biological relatives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Moperville 2.0==&lt;br /&gt;
&lt;br /&gt;
Name: Drayco Lowell&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
&lt;br /&gt;
Height: 6'2&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Place of birth: Wouldn't you like to know&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like an average teenager, albeit on the athletic side. He wears a red hoodie sweatshirt with the sleeves cut off just past the elbow. He has a pair of black open-fingered gloves that he wears most of the time as well. He wears gray or khaki cargo pants, and always wears Birkenstock-style sandals.&lt;br /&gt;
He has blond hair, which is loose yet naturally spiky-ish, falling a bit towards his right. He has short bangs in front, which hang over the red headband that he always wears.&lt;br /&gt;
&lt;br /&gt;
He's a very social guy, though he doesn't have any close friends. He lives with his foster parents, neither of whom pay a great deal of attention to him.&lt;br /&gt;
&lt;br /&gt;
Abilities: Drayco is quite agile and alert for someone his age, as well as extremely athletic. He doesn't train in any fighting style or play any competetive sports either.&lt;br /&gt;
Some things to note, however. His most unusual trait is that he lacks fingerprints on his fingers. They simply lack a pattern. In addition, he is freakishly tolerant of temperatures, and so far he always seems to wear the same shortsleeved sweatshirt and sandals no matter what temperature it is outside.&lt;br /&gt;
In addition, his tongue is just long enough that he can touch the tip of his nose with it. Some find this disturbing, he doesn't understand why... though he has used it for the purpose of freaking people out on at least one occasion.&lt;br /&gt;
&lt;br /&gt;
Weaknesses: Among other things, Drayco seems to have one of the shortest attention spans ever. Some say he's just very curious, others take this as being somewhat paranoid, a few say he's on some sort of drugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secret Bio:&lt;br /&gt;
&lt;br /&gt;
Race: Greater Chimera (DNA includes Lespuko, Gecko, Flying Lizard, Basilisk Lizard. No actual Human DNA.)&lt;br /&gt;
[http://www.deviantart.com/deviation/42908714 Hybrid Form Pic]&lt;br /&gt;
&lt;br /&gt;
Abilities: Natural regeneration, improved metabolism, advanced agility, increased strength in legs, prehenstile tail, resistance to temperature&lt;br /&gt;
&lt;br /&gt;
Other Information: More backstory than I care to write up. X_X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thunderchild RP==&lt;br /&gt;
&lt;br /&gt;
Name: Drayco Rykael&lt;br /&gt;
&lt;br /&gt;
Age: 24 (or racial equivalent thereof)&lt;br /&gt;
&lt;br /&gt;
Race: [[Lynxkin]] (Wildcatkin)&lt;br /&gt;
&lt;br /&gt;
Height: 6' 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Rank/Occupation: Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance: [http://www.deviantart.com/deviation/41282902/ Color pic here]&lt;br /&gt;
&lt;br /&gt;
He's tall, and has an athletic build, but not bulky. The physique you would expect of a martial artist. He usually wears a red leather short-sleeved jacket that he has lined with bulletproof material, and generally wears gray or khaki cargo pants that have far more pockets than they should. He often wears an armored t-shirt under the jacket, which is usually white or light gray (no, really, they do have armored t-shirts). He usually wears a pair of leather sandals, but occasionally wears boots.&lt;br /&gt;
His hair is golden, almost brassy blond, while his body fur is a lighter shade. He always wears a red headband. His eyes are blue flame colored.&lt;br /&gt;
At any time, he always carrying his two &amp;quot;Fangs&amp;quot; - .44 automatic handguns modified with laser sights and redesigned to have carbon-steel 3-foot swords attached to them, so they function like a gunblade of sorts except they're still usable as guns.&lt;br /&gt;
&lt;br /&gt;
Backstory:&lt;br /&gt;
Originally from Felina, he grew up having a passion for tinkering with explosives and other weapons, as well as swordplay. He lost his parents at about age 16 when pirates raided the ship they were traveling on in order to move to a colony in outer space. He managed to escape the pirates, and stowed away on their ship. They soon had to dock at a spaceport for supplies, where Drayco snuck off the ship. Before he left, though, he stole several of their weapons, as well as rigged a small detonator to set off and open their cargo hold's bay doors once they got out into space (he would have just blown the whole thing up, but he couldn't find enough explosives). Needless to say, they were very pissed off.&lt;br /&gt;
&lt;br /&gt;
After that, he joined up with some other teenagers who lived as thieves on the spaceport, and spent a couple years with them. Despite his skill and access to weapons, he never actually killed anyone during those years, just stole food and the occasional other trinkets or money.&lt;br /&gt;
A year or two later, the group of thieves found themselves wanting more than what they were doing. One of them had caught wind of a smuggling ring that was operating out of the spaceport, and they agreed that would be a good place to steal some nice prizes from.&lt;br /&gt;
The plan actually went very well, until they got caught in the home stretch. &lt;br /&gt;
The group were forced to fight the pirates, outnumbered and outgunned. In a daring effort, Drayco split off from the group to go after the pirates' captain, and hold him hostage until the rest of his friends got to safety. He managed to sneak up on the captain, until the captain pulled a sword on him. He dodged away, and in the brief, violent battle that ensued, Drayco managed to outmaneuver and outmuscle the human captain. However, by that time, he was too late - the pirates had cornered and killed his friends.&lt;br /&gt;
Drayco also noticed one other thing. The man was the same pirate who led the raid on his shuttle years before, when his parents died.&lt;br /&gt;
Drayco lost it, and before the captain could call his lackeys, finished him off with his own sword. He then stole the pirates' ship, and left the spaceport.&lt;br /&gt;
&lt;br /&gt;
Since then, he's been a bounty hunter.&lt;br /&gt;
He recently signed on with the Thunderchild as a weapons and demolitions specialist, and all-around tough guy. He signed on for the most part because on his latest mission, his ship was damaged beyond repair, and he's currently in the low-income bracket (i.e. broke, aside from all his toys). As such, he's settled to working with a team again. For now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kingdom Hearts 2+ RP==&lt;br /&gt;
&lt;br /&gt;
Name: Drayco&lt;br /&gt;
&lt;br /&gt;
Race: Echoryu&lt;br /&gt;
&lt;br /&gt;
World of Origin: Echo Caverns, currently residing in Radiant Garden&lt;br /&gt;
&lt;br /&gt;
Height: 6'2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Age: Looks similar to a human of about age 16-18, but actual age is unknown. Not due to that he doesn't talk about it, but that he simply doesn't know. Echoryu live long enough that counting years is pointless.&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
[http://www.deviantart.com/deviation/46276943 Like this]&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
Drayco primarily depends on his sword, Shinryuuken, which he wields either one- or two-handed. (Shinryuuken translates to Dragon Heart Sword, which is representative of its power) The sword is essentially a projection of the power of his own heart, making it an extremely effective weapon against Heartless (better than a normal keyblade). Not quite as good against Nobodys, but still a good weapon. It can't cut people who do have a true heart, but it's still enough to hurt them because of how strong Drayco is.&lt;br /&gt;
However he still is an Echoryu, and thus can also use several magic spells, as well as charge his attacks with them for special attacks. He currently hasn't practiced much with his magic, and currently only knows Fire, Blizzard, Thunder, and Cure. He'll get the second level of them sometime down the road... maybe.&lt;br /&gt;
Spirit Trance:&lt;br /&gt;
Drayco's Spirit Trance allows him to align his Heart with any of the spells he knows, which alters his body and his sword. All of them cause him to grow wings and increase his attack speed, but aside from that they're all different.&lt;br /&gt;
Fire - Burst into flames, increases physical offense and makes all attacks Fire-charged. Sword has a red flaming blade.&lt;br /&gt;
Blizzard - Body looks like its covered in whitish-blue frost, and increases defense against everything but fire. Sword looks like its made of ice.&lt;br /&gt;
Thunder - Starts crackling with electricity, increasing the power of all magic spells, especially Thunder. Can cast spells of one level higher than the one he knows up to.&lt;br /&gt;
Cure - Unlike the others, doesn't increase his attack speed. He glows greenish-white slightly, and regenerates health over time. Will revive him once if slain while active, but that ends the mode and prevents him from using any magic until he rests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backstory:&lt;br /&gt;
When Echo Caverns was invaded by Heartless 5 years ago, the inhabitants weren't able to put up much of a threat. The Echoryu used their magic and physical strength to allow the Moogles at least time to flee to the surface. But eventually they were overwhelmed, and most of them were slain. Drayco was the unofficial leader of a band of the Echoryu who managed to escape during the first attack, intending to strike back once the Heartless dropped their guard.&lt;br /&gt;
Unfortunately, they were found out before they could make their attack, and were forced to fight their way to make an escape. The 20 or so Echoryu put up a good fight, and managed to escape into a deeper part of the Caverns, the long-since forgotten shrine to the dragon god. They made a last stand, and just as it seemed they were going to lose, Drayco heard the dragon god's voice in his mind. It told him that if he wanted to defeat his enemies and save his friends, it would give him the power to do it. He felt the dragon god's power touch him, and a sword appeared in his hand. The weapon seemed forged from some of the strange silver, red, and blue materials that made up the statue, and Drayco felt a power within it that he knew came from his own heart. And that meant it was a poer that gave him the advantage against his foes. With this new weapon against the Heartless, the remaining Echoryu managed to defeat and drive them off.&lt;br /&gt;
Unfortunately, the Heartless' mere presence had already done too much damage to the world. The nature of the crystal that made up the tunnel began to react violently with the portals the Heartless used to escape, and in a resulting mess of chaos, all of the Echoryu that were still alive were scattered across the various worlds. The world itself then broke apart, and much of it was sucked into the darkness itself.&lt;br /&gt;
&lt;br /&gt;
Drayco landed in Traverse Town, and still doesn't know where any of the other Echoryu are. He soon met up with some of the moogles again, finding that they too were split up, though due to the fact that there were more of them many landed in the same place. He also met up with the particular moogle he had been close friends with back on their homeworld, Mokuro.&lt;br /&gt;
He stayed with the moogles for a couple years, and also getting to know a few of the other residents of the town. Mostly just Cid Highwind, though, from whom the moogles learned about the Gummi ships. He helped deal with the Heartless when he was needed to, and stayed behind when Cid and the others left for Hollow Bastion, Cid telling him to stay behind incase anything else happened. It quieted down after that, and a year passed without much really happening. He went back to the daily life of running various errands for the moogles. During this time the moogles figured something out about his sword - it reacted and changed depending on what materials were placed in the base of the hilt, as if that acted as a lens to the power from his heart. However, only Mokuro seems to be able to properly Synth the new materials with his weapon, likely due to his friendship with Drayco. From that point on, the two became basically inseparable, the much smaller Mokuro often seen sitting on Drayco's shoulder with his blue scarf trailing behind.&lt;br /&gt;
&lt;br /&gt;
And then the Heartless suddenly returned. After fighting off a sudden outburst of Heartless, he heard rumors that something was going on in a place called Hollow Bastion. He remembered that to be the place that Cid had gone to a year before, and he knew that he should go there to see what was going on.&lt;br /&gt;
After staying with the moogles for a time longer to protect them from a few more small Heartless incidents, he got them to build him a Gummi ship to go to Hollow Bastion in. But since he didn't know how to pilot the ship, Mokuro went with him to do that for him.&lt;br /&gt;
&lt;br /&gt;
Of course, when he got to Hollow Bastion, all he found was the knowledge that some kid named Sora had come and saved the day already. He was a bit miffed that he had made the dangeous trip for nothing, but then he met the group of moogles that had taken up residence there, and quickly forgot all about it. He met Cid too, and soon enough he had something to do.&lt;br /&gt;
&lt;br /&gt;
As far as relations go, Drayco knows Cid pretty well from back in Traverse Town. On the other hand, he had hardly ever met any of the others until when he just recently came to Hollow Bastion/Radiant Garden. However, Leon and him managed to get off to a very bad start when they first met years ago due to the size of their respective egos, and both of them can't stand the other. Cid put him on the comittee as soon as they met again, knowing that he would be helpful. He'll have been there only for a week or so when the RP starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mokuro&lt;br /&gt;
&lt;br /&gt;
Height: 2'6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Race: Moogle&lt;br /&gt;
&lt;br /&gt;
Age: Unknown, but apparently it's close to Drayco's in racial comparison&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
Aside from the fact that he's a moogle, Mokuro has two distinguishing traits. One is that he wears clothes, specifically a blue scarf, a pair of goggles, and a specially-made utility belt that seems to be able to hold near-infinite amounts of Synthing materials. The second is that he has a much smaller nose than most of the other moogles, and it has a scar on it from an accident when he was smaller.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
Mokuro is extremely upbeat, even by moogle standards. He's cheerful, and always willing to help out with a bit of information, or at the very least some encouragement. He's also best friends with Drayco, and both of them would likely give their lives to save the other.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
Mokuro has a natural talent for Synthing, to an extent that he is slightly above average by moogle standards. He is also the only one who can modify Drayco's sword with various synthing materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Echo Caverns (background info):&lt;br /&gt;
Echo Caverns was a world that no longer truly exists, mostly thanks to the Heartless. It's mostly an huge underground network of caves lined with blue crystal, but in the deepest parts can be found many other precious materials. The area of the world that is above ground is a jungle surrounded by a ring of tall mountains on all sides. The most notable thing about the Echo Caverns is the two races native to the world: Echoryu, and Moogles. Moogles first pioneered the art of Synthing here, on their homeworld, due to the presence of the valuable materials in the deep areas of the Caverns.&lt;br /&gt;
Echoryu are a race descended from humans that once long ago came to the Caverns in exploration. The humans became lost and trapped in the caverns, and would have eventually died had they not stumbled into a shrine in a deep part of the Caverns that was dedicated to some long-lost dragonlike god. The spirit of the god awoke, and blessed the humans with its gift, transforming them into the Echoryu, and granting them more draconic appearances as well as improved physical ability.&lt;br /&gt;
&lt;br /&gt;
Echoryu are all natural mages, but their natural power makes them unable to learn the strongest levels of magic. They also can't use spells other than what they learn hrough their own power. However, they have the tradeoff of being able to charge their physical attacks with their spells, slightly increasing the damage of their attacks.&lt;br /&gt;
Echoryu also have one other power called a Spirit Trance, a mode that functions similar to a Drive. They can only use it in times of extreme desperation, basically as a last-resort to dying. The exact effects of a Spirit Trance differ between each Echoryu, but all of them involve them sprouting wings and thus gaining the ability to fly.&lt;br /&gt;
&lt;br /&gt;
The Echoryu formed a symbiotic relationship with the Moogles, the Echoryu offering physical strength and protection to the Moogles from the monsters that lived in the mineral-rich deep areas, while the native Moogles offered knowledge of things like how to obtain food and water in the caverns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==One Piece RP==&lt;br /&gt;
&lt;br /&gt;
[http://www.deviantart.com/deviation/47279076/ The Brothers Zaraka]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name: Drayco Zaraka&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Height: 6' 4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Devil's Fruit? No, no fruitiness.&lt;br /&gt;
&lt;br /&gt;
Appearance: *see pic*&lt;br /&gt;
&lt;br /&gt;
Personality: Pirate. Treasure Hunter. Bounty Hunter. All-around upbeat badass. Also very protective of his little brother Roan, and will not hesitate to bust the heads of anyone who threatens him in the slightest.&lt;br /&gt;
&lt;br /&gt;
Combat-style: Has a sword roughly resembling a cross between an oversized cutlass and a Dao, worn sheathed behind the pouch on his belt when not in use, a weapon which he made himself several years ago. He's very athletic, and that also factors in, as kicks and the occasional acrobatics are a staple of his style, as well as the frequent use of improvised weaponry, whether in melee or as thrown objects.&lt;br /&gt;
Always carries his lucky dagger in his belt, though he rarely uses that as a weapon except as a last resort. Also usually carries some form of various explosives that he makes himself.&lt;br /&gt;
&lt;br /&gt;
Crew position: Pirate, Captain of his own ship, the Zaraka Zephyr. Well known treasure hunter who lives just outside the law, though is extremely good at avoiding the long arms of the law.&lt;br /&gt;
&lt;br /&gt;
~ ~ ~&lt;br /&gt;
&lt;br /&gt;
Name: Roan Zaraka&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Age: 14&lt;br /&gt;
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Height: 4' 4&amp;quot;&lt;br /&gt;
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No fruitiness either.&lt;br /&gt;
&lt;br /&gt;
Appearance: *see pic*&lt;br /&gt;
&lt;br /&gt;
Personality: A bit shy around new people, but overall is usually a friendly, innocent kid. Very attached to his older brother, especially when they're on a boat, during which time he'll rarely leave Drayco's side at all. Also tends to come off as the voice of reason when compared to his brother's usual hotheaded attitude.&lt;br /&gt;
Combat-style: None, really. He's got a roughly 4-foot metal staff that he carries around as a walking staff. In actuality, about half of the staff is hollow, and unscrewing one end reveals a compartment that contains a screwdriver and several lockpicking implements.&lt;br /&gt;
&lt;br /&gt;
Crew position: Pirate, First mate on his brother's ship.&lt;br /&gt;
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~ ~ ~&lt;br /&gt;
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Combined Back-ground info:&lt;br /&gt;
Drayco was born to a simple mother and father in a fishing village on a small island, the father an engineer and blacksmith, the mother a master fisher(wo)man. Lived a quiet life learning how to make explosives and swords and how to sail a ship, and lived a quiet life by and on the sea until he turned 10.&lt;br /&gt;
On his 10th birthday exactly, his brother Roan was born. It as a happy occasion, and Drayco immediately took a liking to his younger brother, as he considered the fact that their birthdays were on the same day of the year to be fate. They became fast friends, and until Roan turned 8, they still lived a peaceful life, Roan never far behing the older brother he idolized. Roan never had the interest in explosives or weaponry, however, but picked up other hobbies from some of the local sin the village, among them tailoring and lockpicking.&lt;br /&gt;
&lt;br /&gt;
Some months after Drayco's and Roan's 18th and 8th birthday respectively, however, a massive hurricane ravaged the island while Drayco and Roan were exploring some of the caves beneath the island. The majority of the people in the village were spared, but the village itself was mostly destroyed, and the rising waters trapped the two in the underground cavern for almost three days. However, their mother had been out at sea at the time of the storm, and she was killed when her boat was smashed against a rocky cliffside. Their father, having thought them lost as well as his love, was so overcome by grief that he threw himself off a cliff onto the same rocks that his wife was slain on, killing himself as well.&lt;br /&gt;
&lt;br /&gt;
When the cave filled up with water, Roan became trapped in a small rocky area the two were looking for treasure in. By the time Drayco managed to force his way into the smaller area (having to severely injure himself in the process), Roan had gone unconscious from near-drowning, and only barely survived.&lt;br /&gt;
Drayco and Roan finally returned to the village at sunset on the third day with the injured and hungry Roan riding on his slightly less injured but equally hungry brother's back, only hours after their father had killed himself. Due to the sudden combination of the two events, Roan has developed a great fear of the sea, and will not willingly set foot onto any ship unless directly accompanied by his brother.&lt;br /&gt;
Regardless of what they'd just been through, the villagers believed them responsible for calling the storm by snooping around the forbidden caverns below the island. They decided as a town that the two would be forced to leave the island and presumably never return, but the elder was merciful enough to allow them to leave on one of the better sailing ships the island had that survived the storm, as well as with enough supplies for them to get by for a short while. That ship is the one they still pilot to this day (though it's been broken, repaired, and modified many times since then), now called the Zaraka Zephyr.&lt;br /&gt;
They've been living on their own as off-and-on pirates since then, though they've never been outright extreme about it, often stealing just enough to get. They've still managed to rack up a fair mark on their heads, as well as an enemy or two. Oddly enough, some of those enemies are even other pirates, as on at least one occasion they've beaten and turned in said pirates for the bounty, despite having bounties on their heads themselves. The Zaraka Brothers are normally seen with the whole range of interest, from some who admire their noble acts, to the other end with all the people cursing the wake their silver-streaked ship leaves behind it.&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 04:35:34 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:List_of_Drayco%27s_Characters</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:'''&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
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=== Background ===&lt;br /&gt;
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=== Appearance ===&lt;br /&gt;
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== Attributes ==&lt;br /&gt;
 Strength  ●        Charisma     ●        Perception   ●&lt;br /&gt;
 Dexterity ●        Manipulation ●        Intelligence ●&lt;br /&gt;
 Stamina   ●        Appearance   ●        Wits         ●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy   ●      Archery     ●&lt;br /&gt;
 Lore        ●      Craft      ●      Dodge     ●      Investigation ●      Medicine    ●&lt;br /&gt;
 Occult      ●      Integrity  ●      Melee     ●      Larceny       ●      Performance ●&lt;br /&gt;
 Stealth     ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●&lt;br /&gt;
&lt;br /&gt;
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Languages: High Realm, Old Realm&lt;br /&gt;
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=== Specialties ===&lt;br /&gt;
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== Backgrounds ==&lt;br /&gt;
 Background 1: ●&lt;br /&gt;
 Background 2: ●&lt;br /&gt;
 Background 3: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Lore) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
*(Thrown) '''First Thrown Excellency''' 1m per 2 dice. Otherwise duh.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
*(Thrown) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
*(Stealth) '''Charm Name''' 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
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=== Combos ===&lt;br /&gt;
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== Essence ==&lt;br /&gt;
'''Essence:''' ●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
''(write your essence pools as &amp;quot;current / maximum&amp;quot;. current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
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== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
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== Inventory ==&lt;br /&gt;
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=== Manses and Hearthstones ===&lt;br /&gt;
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== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 04:30:48 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu, Whispered Storm Under A Blue Sky&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' Earn fame and a ruling place among the Heads of House Ledaal&lt;br /&gt;
*'''Positive intimacies:'''&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●        Charisma     ●        Perception   ●&lt;br /&gt;
 Dexterity ●        Manipulation ●        Intelligence ●&lt;br /&gt;
 Stamina   ●        Appearance   ●        Wits         ●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy   ●      Archery     ●&lt;br /&gt;
 Lore        ●      Craft      ●      Dodge     ●      Investigation ●      Medicine    ●&lt;br /&gt;
 Occult      ●      Integrity  ●      Melee     ●      Larceny       ●      Performance ●&lt;br /&gt;
 Stealth     ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Background 1: ●&lt;br /&gt;
 Background 2: ●&lt;br /&gt;
 Background 3: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
'''Combo Name''' 1wp 0m+&lt;br /&gt;
*Charm Name&lt;br /&gt;
*Adamant Skin Technique&lt;br /&gt;
*:Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
''(write your essence pools as &amp;quot;current / maximum&amp;quot;. current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 04:23:24 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' &lt;br /&gt;
*'''Positive intimacies:'''&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' /100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●        Charisma     ●        Perception   ●&lt;br /&gt;
 Dexterity ●        Manipulation ●        Intelligence ●&lt;br /&gt;
 Stamina   ●        Appearance   ●        Wits         ●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy   ●      Archery     ●&lt;br /&gt;
 Lore        ●      Craft      ●      Dodge     ●      Investigation ●      Medicine    ●&lt;br /&gt;
 Occult      ●      Integrity  ●      Melee     ●      Larceny       ●      Performance ●&lt;br /&gt;
 Stealth     ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: High Realm, Old Realm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Background 1: ●&lt;br /&gt;
 Background 2: ●&lt;br /&gt;
 Background 3: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
'''Combo Name''' 1wp 0m+&lt;br /&gt;
*Charm Name&lt;br /&gt;
*Adamant Skin Technique&lt;br /&gt;
*:Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
''(write your essence pools as &amp;quot;current / maximum&amp;quot;. current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 04:22:00 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Exalted Teridhu</title>
			<link>http://72.14.177.54/EGS_Mayhem/Exalted_Teridhu</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artmoogle/Anonymoogle here. This has nothing to do with the Mayhem wiki proper, but the 1d4chan wiki is busy being dead, so I'm putting it here. Don't mind the Exalted. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*'''Campaign:''' A Divided Center&lt;br /&gt;
*'''Name:''' Ledaal Teridhu&lt;br /&gt;
*'''Concept:''' &lt;br /&gt;
*'''Caste/Aspect:''' Air Aspect&lt;br /&gt;
*'''Motivation:''' &lt;br /&gt;
*'''Positive intimacies:'''&lt;br /&gt;
*'''Negative intimacies:'''&lt;br /&gt;
*'''Anima:'''&lt;br /&gt;
*'''Experience:''' /100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
 Strength  ●        Charisma     ●        Perception   ●&lt;br /&gt;
 Dexterity ●        Manipulation ●        Intelligence ●&lt;br /&gt;
 Stamina   ●        Appearance   ●        Wits         ●&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
 ''Terrestrial Block''&lt;br /&gt;
 Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy   ●      Archery     ●&lt;br /&gt;
 Lore        ●      Craft      ●      Dodge     ●      Investigation ●      Medicine    ●&lt;br /&gt;
 Occult      ●      Integrity  ●      Melee     ●      Larceny       ●      Performance ●&lt;br /&gt;
 Stealth     ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●&lt;br /&gt;
 Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival    ●&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages: Skytongue, Old Realm&lt;br /&gt;
&lt;br /&gt;
''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''&lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
''(Write here your specialties, if any)''&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
 Background 1: ●&lt;br /&gt;
 Background 2: ●&lt;br /&gt;
 Background 3: ●&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
'''Combo Name''' 1wp 0m+&lt;br /&gt;
*Charm Name&lt;br /&gt;
*Adamant Skin Technique&lt;br /&gt;
*:Cause Gem to explode.&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
'''Essence:''' ●●&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Personal Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Peripheral Essence Pool:''' /&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Committed Essence:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
''(write your essence pools as &amp;quot;current / maximum&amp;quot;. current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''&lt;br /&gt;
&lt;br /&gt;
== Willpower ==&lt;br /&gt;
'''Willpower:''' ●&amp;lt;br/&amp;gt;&lt;br /&gt;
Temporary: /&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
'''Virtues:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
 Compassion ●&lt;br /&gt;
 Conviction ●&lt;br /&gt;
 Temperance ●&lt;br /&gt;
 Valor      ●&lt;br /&gt;
'''Virtue Flaw:''' Temperance&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit:''' 0 /10&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Limit Break Condition:''' &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manses and Hearthstones ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Hardness:''' 0A/0L/0B ''(armor only)''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
□ -0&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -1&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -2&amp;lt;br/&amp;gt;&lt;br /&gt;
□ -4&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Incapacitated&amp;lt;br/&amp;gt;&lt;br /&gt;
□ Dying&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shopping list ===&lt;/div&gt;</description>
			<pubDate>Fri, 10 Jul 2009 04:21:22 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Exalted_Teridhu</comments>		</item>
		<item>
			<title>Mayhem Laws of Physics</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem_Laws_of_Physics</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Believe it or not, there are actually many laws of physics that govern [[Mayhem]], although even these are frequently broken. These generally are, however, vastly different from those of [[Earth]].&lt;br /&gt;
&lt;br /&gt;
==Some of the Laws==&lt;br /&gt;
0: The GM Rule: What GM says, goes. Meaning you if you don't listen.&lt;br /&gt;
&lt;br /&gt;
1: Don't piss off the bartender of the RP. You usually get blasted or hit by&lt;br /&gt;
&lt;br /&gt;
2: Super Bouncer. The bouncer of said [[Kylen's Interdimensional Bar|bar]] is uber strong.&lt;br /&gt;
&lt;br /&gt;
3: No ID Checks.&lt;br /&gt;
&lt;br /&gt;
4: If a character is being played by [[Kum-El]], someone will fall in love with him before the day is done.&amp;lt;br&amp;gt;&lt;br /&gt;
4a: She will, most likely, be someone played by [[10.0.0.1|10]].&amp;lt;br&amp;gt;&lt;br /&gt;
4b: Even if the character is deliberately anti-social.&amp;lt;br&amp;gt;&lt;br /&gt;
4c: The only exceptions seem to be if the RP dies a quick death.&lt;br /&gt;
&lt;br /&gt;
5: There WILL be one character everyone, including the writer, hates.&lt;br /&gt;
&lt;br /&gt;
6: If there are no powers or magic, expect Super Tech.&lt;br /&gt;
&lt;br /&gt;
7: 10 will play a female with a screwed up past.&lt;br /&gt;
&lt;br /&gt;
8: No matter how weird or abnormal, people will ALWAYS be accepted, and able to find 'true love'.&lt;br /&gt;
&lt;br /&gt;
9: 10's girl will likely prove the above rule correct.&lt;br /&gt;
&lt;br /&gt;
10: School RPs always have a love potion of some kind.&lt;br /&gt;
&lt;br /&gt;
11: [[Lesbians]] will always outnumber gay boys by a factor of at least 3.&lt;br /&gt;
&lt;br /&gt;
12: There will be at least one [[anthro]] or morphing character. Period.&amp;lt;br&amp;gt;&lt;br /&gt;
12a: [[vampiress_kat]]'s character will usually fill this role.&lt;br /&gt;
&lt;br /&gt;
13: Pay no attention to the man behind the curtain.&lt;br /&gt;
&lt;br /&gt;
14: The GM is always good to the people, but only if they think Stalin was a good guy.&lt;br /&gt;
&lt;br /&gt;
15: Nobody likes the Nurse. Nobody.&lt;br /&gt;
&lt;br /&gt;
16: If a character is A: female and B: played by Yun, she will invariably be mentally unbalanced.&amp;lt;br&amp;gt;&lt;br /&gt;
16a: This is also true of Author-Man, with the added bonus of angsty pasts.&lt;br /&gt;
&lt;br /&gt;
17: Creators MUST be evil to at least one character.&lt;br /&gt;
&lt;br /&gt;
18: If a character has an angsty background, they will no doubt Angst about it to as many other PC's as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
18a: Even if it would be out of character to do so.	&lt;br /&gt;
&lt;br /&gt;
19: Fear anything that has BTC after it unless you are a dirty Pervert. Also known as the Greg Rule.&lt;br /&gt;
&lt;br /&gt;
20: All of Kylen's characters are ethnically Irish, without exception.&lt;br /&gt;
&lt;br /&gt;
21: All of [[Sanchay]]'s characters are insufferably cute.&lt;br /&gt;
&lt;br /&gt;
22: Don't think hammerable thoug-*Hammered.*&lt;br /&gt;
&lt;br /&gt;
23 (Alexis Rule): This looks reeeeaal bad, but hear me ou---&lt;br /&gt;
&lt;br /&gt;
24: AkaraAri &amp;lt;strike&amp;gt;can play any role and do it well.&amp;lt;/strike&amp;gt; tries to play any role, and often phails miserably.&lt;br /&gt;
&lt;br /&gt;
25: The Hot Tub is for girls to make love.&lt;br /&gt;
&lt;br /&gt;
26: No, the boys cannot watch. Ever.&lt;br /&gt;
&amp;lt;br&amp;gt;26a: Unless it is important to the plot.&lt;br /&gt;
&lt;br /&gt;
27: There is a good chance 10's girl will have something wrong with her left arm, why is unknown.&lt;br /&gt;
&lt;br /&gt;
28: Anyone made by [[KylenPhylar|Kylen]] will control fire and/or have wolf ears and tail.&lt;br /&gt;
&lt;br /&gt;
29: Anyone made by [[Yun]] will involve lightning, ravens, and/or Korea.&lt;br /&gt;
&lt;br /&gt;
30: [[1337]] Will NOT be tolerated.&lt;br /&gt;
&lt;br /&gt;
31: No, you many NOT have a Katana called Masamune. Ever.&amp;lt;br&amp;gt;&lt;br /&gt;
31a: Unless the GM okays it, but it turns out to be a POC.&lt;br /&gt;
&lt;br /&gt;
32: There are two forms of Posting: Long, novel style and Short, POST NOW DAMN IT style.&lt;br /&gt;
&lt;br /&gt;
33: [[Lomgren]] posts like crazy.&amp;lt;br&amp;gt;&lt;br /&gt;
33a: So does Kalga. But not nearly as much as Lommy.&lt;br /&gt;
&lt;br /&gt;
34: The GM will never post fast enough, or be on long enough to move the plot.&amp;lt;br&amp;gt;&lt;br /&gt;
34a: Unless your [Kalga]. But he always posts too fast&lt;br /&gt;
&lt;br /&gt;
35: Every RP will have at least one page populated entirely by only two posters.&amp;lt;br&amp;gt;&lt;br /&gt;
35a: These posters' characters are almost always on the verge of at least making out.&amp;lt;br&amp;gt;&lt;br /&gt;
35b: These posters' character's are in extreme danger.&amp;lt;br&amp;gt;&lt;br /&gt;
35c: Or, you know, they're just really chatty.&lt;br /&gt;
&lt;br /&gt;
36: Someone will always be disconnected from the Internet at a critical plot point.&lt;br /&gt;
&lt;br /&gt;
37: There must be one Technomancer unless there is no tech.&amp;lt;br&amp;gt;&lt;br /&gt;
37a: And, if there is no tech, there will be an Inventor who can make tech.&lt;br /&gt;
&lt;br /&gt;
38: No one remains single for the whole RP, no matter how hard they try.&amp;lt;br&amp;gt;&lt;br /&gt;
38a: Except if controlled by [[Piebunny]]. See Rule 89.&amp;lt;br&amp;gt;&lt;br /&gt;
38b: Or if controlled by [[catldr24]].&amp;lt;br&amp;gt;&lt;br /&gt;
38c: Or Kalga. Cause he plays jerks.&amp;lt;br&amp;gt;&lt;br /&gt;
38d: ''Especially'' if played by [[Kum-El]].  See rules 4 and 86.&lt;br /&gt;
&lt;br /&gt;
39: If 10's girl is talking about a rose it always means the same thing: she is a virgin.&lt;br /&gt;
&lt;br /&gt;
40: There will always be a triangle.&lt;br /&gt;
&lt;br /&gt;
41: Law of Tableware Nonexistence: There is no Spoon.&amp;lt;br&amp;gt;&lt;br /&gt;
41a: There will be a long list of jokes only certain people will get.&amp;lt;br&amp;gt;&lt;br /&gt;
41b: Most of these will occur on Library Books.&lt;br /&gt;
&lt;br /&gt;
42: There will be one martial arts expert.&amp;lt;br&amp;gt;&lt;br /&gt;
42a: He will be an old man.&amp;lt;br&amp;gt;&lt;br /&gt;
42b: He will be Asian.&amp;lt;br&amp;gt;&lt;br /&gt;
42c: he will be replaced within 2 years, by some younger guy.&amp;lt;br&amp;gt;&lt;br /&gt;
42d: And probably a pervert.&lt;br /&gt;
&lt;br /&gt;
43: There will always be one ultra-feminist whom no one likes.&lt;br /&gt;
&lt;br /&gt;
44: There will be an evil organization.&amp;lt;br&amp;gt;&lt;br /&gt;
44a: They will be stronger than the good guys, but still lose to a bunch of students.&lt;br /&gt;
&lt;br /&gt;
45: If you get Deadlocked in a relationship with an inactive character, bad luck.&lt;br /&gt;
&lt;br /&gt;
46: If [[Avenara]] makes a male character, no matter if he was meant to be straight, he always ends up gay.&lt;br /&gt;
&lt;br /&gt;
47: There are always at least two characters who start out unable to speak English (or whatever alternate common language is in use, if not English).&amp;lt;br&amp;gt;&lt;br /&gt;
47a: But they will be able to communicate through other means.&amp;lt;br&amp;gt;&lt;br /&gt;
47b: The mute guy will still manage to be a smartarse.  It's amazing how well signs work for that purpose.&lt;br /&gt;
&lt;br /&gt;
48: At least one character will have/has a sibling with a military background.&lt;br /&gt;
&lt;br /&gt;
49: At least one char will have an animal cohort.&lt;br /&gt;
&lt;br /&gt;
50: Anyone who controls Electricity will have found out about their ability by frying their Computer/MP3 player/Phone/Robot Dog.&lt;br /&gt;
&lt;br /&gt;
51: All of Yun's characters are at least bilingual.&amp;lt;br&amp;gt;&lt;br /&gt;
51a: Even if he has to make up the second language himself.&lt;br /&gt;
&lt;br /&gt;
52: At least one of Kylen's characters will be curtained for violence or otherwise at least once in the first 200 pages of said character's involvement in RP.&lt;br /&gt;
&lt;br /&gt;
53: What happens BTC doesn't always stay BTC.&lt;br /&gt;
&lt;br /&gt;
54: BTC will always mean Behind the [[Tasteful Curtain|Curtain]].&lt;br /&gt;
&lt;br /&gt;
55: If a character has a secret that they want to keep hidden from other characters, it will always always be revealed when they think no-one is watching.&amp;lt;br&amp;gt;&lt;br /&gt;
55a: They will do one of two things: Tell nobody, or tell everybody. There is no middle ground.&lt;br /&gt;
&lt;br /&gt;
56: Certain characters always seem to be quiet for strangely long periods of time before suddenly speaking up, while others are always talking.&lt;br /&gt;
&lt;br /&gt;
57: If something is revealed OOC it will be revealed IC within a page or less.&lt;br /&gt;
&lt;br /&gt;
58: Fawe's characters will be stalkers at least once in the RP.&lt;br /&gt;
&lt;br /&gt;
59: the Mike Kent Rule: Romance Sense SUCKS!&lt;br /&gt;
&lt;br /&gt;
60: Any bad habits held by a character will be broken by another.&lt;br /&gt;
&lt;br /&gt;
61: Anything that is set up for a cliché ending will have said ending.&lt;br /&gt;
&lt;br /&gt;
62: There will be a Wiki in under a month or 2 of no plot movement.&lt;br /&gt;
&lt;br /&gt;
63: There will always be a diagram of the dorms, but not the important places.&lt;br /&gt;
&lt;br /&gt;
64: Six months of character development will be crammed into two days of action because the thread moves too slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
64a: No one is ever knocked out for a week.&lt;br /&gt;
&lt;br /&gt;
65: If a character says that he/she is &amp;quot;Invincible&amp;quot;, &amp;quot;Indestructible&amp;quot;, &amp;quot;Unbeatable&amp;quot; or &amp;quot;Immortal&amp;quot;, they will be proven very wrong in the next five pages.&lt;br /&gt;
&lt;br /&gt;
66: The little girl always kicks the big guy's butt.&lt;br /&gt;
&lt;br /&gt;
67: Kylen's characters get shagged within a day of meeting a significant other.&lt;br /&gt;
&lt;br /&gt;
68: There is always at least one catgirl.&lt;br /&gt;
&lt;br /&gt;
69: No, your character may not have 'One-Winged Angel' as their theme music.&lt;br /&gt;
&lt;br /&gt;
70: No PC is ever really unremarkable.&lt;br /&gt;
&lt;br /&gt;
71: The GM is not only god, but usually in love with irony.&lt;br /&gt;
&lt;br /&gt;
72: While a day may take 200 pages to go by, a plane trip will only take two.&lt;br /&gt;
&lt;br /&gt;
73: Nothing important happens during time warps.&lt;br /&gt;
&lt;br /&gt;
74: [Something in square brackets] always means a curse word.&lt;br /&gt;
&lt;br /&gt;
75: Themes are kick ass. All important characters have one.&lt;br /&gt;
&lt;br /&gt;
76: Anyone with a peculiar accent or speaking habit will generally drop it.&amp;lt;br&amp;gt;&lt;br /&gt;
76a: Any character who does not speak English will learn to do so improbably fast.&amp;lt;br&amp;gt;&lt;br /&gt;
76b: Or learn the Common language through magic and/or a dream.&lt;br /&gt;
&lt;br /&gt;
77: There will always be a reference to a webcomic.&amp;lt;br&amp;gt;&lt;br /&gt;
77a: This may end up becoming a meta joke.&lt;br /&gt;
&lt;br /&gt;
78: If someone makes a point to say something is useless or ordinary, it most likely just looks that way and is REALLY useful and exotic.&lt;br /&gt;
&lt;br /&gt;
79: One hour must take at least 3 days OOC.&lt;br /&gt;
&lt;br /&gt;
80: Wounds heal improbably fast as well.&lt;br /&gt;
&lt;br /&gt;
81: Don't question DEM. Ever.&amp;lt;br&amp;gt;&lt;br /&gt;
81a: DEM can be what ever the hell it wants to be.&lt;br /&gt;
&lt;br /&gt;
82: Evil plotting will always occur OOC, also Murphy's Law has particular sway IC.&lt;br /&gt;
&lt;br /&gt;
83: People in love are always at Murphy's mercy, of which there is none.&lt;br /&gt;
&lt;br /&gt;
84: Characters may have Asian names, even if they have no Asian heritage whatsoever.&lt;br /&gt;
&lt;br /&gt;
85: Knock!&lt;br /&gt;
&lt;br /&gt;
86: Kum-El will have a free male. Ten will have a free female.&amp;lt;br&amp;gt;&lt;br /&gt;
86a: They will get together. (See also: [[10-Kum-El Character Magnetism]].)&lt;br /&gt;
86aa: On a similar premise, when Drayco and KE have characters in an RP that has the PCs rooming together they -will- end up roommates.&lt;br /&gt;
&lt;br /&gt;
87: No matter what the RP is about, Piebunny will find some way to put [[Marco and Marci Marcellis]] in it.&amp;lt;br&amp;gt;&lt;br /&gt;
87a: They will become inactive very quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
87b: If the RP does not involve Marco and Marci, [[KFPB]] will be in it.&lt;br /&gt;
&lt;br /&gt;
88: No-one can resist the puppy dog eyes.&lt;br /&gt;
&lt;br /&gt;
89: None of Piebunny's characters will ever become romantically involved.&amp;lt;br&amp;gt;&lt;br /&gt;
89a: EVER.&amp;lt;br&amp;gt;&lt;br /&gt;
89b: Particularly and especially not Marco and Marci.&lt;br /&gt;
&lt;br /&gt;
90: [[Cameo]]'s RPs will be faster than light.&amp;lt;br&amp;gt;&lt;br /&gt;
90a: Piebunny's will crash and burn.&lt;br /&gt;
&lt;br /&gt;
91: If Cameo is involved, someone will have wings.&lt;br /&gt;
&lt;br /&gt;
92: [[FerretBob|FB]]'s characters will always like obscure music.&lt;br /&gt;
&lt;br /&gt;
93: [[VOR]]'s characters are evil.&amp;lt;br&amp;gt;&lt;br /&gt;
93a: If he creates a good character, either the RP or the character will die.&amp;lt;br&amp;gt;&lt;br /&gt;
93b: Unless the character slowly starts getting morally corrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
93c: Unless he stops participating in the RP before that can happen.&lt;br /&gt;
&lt;br /&gt;
94: Someone will try to work in an anime/manga reference.&lt;br /&gt;
&lt;br /&gt;
95: [[Joat]]'s characters are always overly and ridiculously epic.&amp;lt;br&amp;gt;&lt;br /&gt;
95a: None of them are powerless.&lt;br /&gt;
&lt;br /&gt;
96: [[Grim Atescu|Grim]]'s characters will always be hopeless romantics.&amp;lt;br&amp;gt;&lt;br /&gt;
96a: If they're not a hopeless romantic, they have no people skills.&lt;br /&gt;
&lt;br /&gt;
97: &amp;quot;The Fur Covers Everything&amp;quot;: If a fur-covered person has no clothing, their fur covers and conceals any parts of the anatomy which would be considered &amp;quot;indecent&amp;quot; or &amp;quot;objectionable&amp;quot; in public. They are thus not considered &amp;quot;naked&amp;quot;, except possibly by other fur-covered people.&lt;br /&gt;
&lt;br /&gt;
98: If there are Zombies involved, there will inevitably be a dance sequence.&amp;lt;br&amp;gt;&lt;br /&gt;
98a: No exceptions. Ever.&lt;br /&gt;
&lt;br /&gt;
99:  Don't get in the middle of a fight between [[Brylian_Troy]] and [[HomerNet]], you will get hurt, and that's Just The Way They Are.&lt;br /&gt;
&lt;br /&gt;
100:  Don't try to out-plot-twist [[HomerNet]], you will always fail.&lt;br /&gt;
&lt;br /&gt;
101:  If there is a hot-bodied female moogle, there must ''always'' be a leather-clad hot-bodied female moogle.&lt;br /&gt;
&lt;br /&gt;
102:  If something happens that ''still'' shouldn't happen, the reason is because &amp;quot;this is Mayhem&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
102a: Same statement is used to answer the phrase &amp;quot;This is Madness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
103:  [[Ajac]] will play a very moral good guy.&amp;lt;br&amp;gt;&lt;br /&gt;
103a: Expect many biblical references when he is around.&amp;lt;br&amp;gt;&lt;br /&gt;
103b: Also expect Discworld references.&lt;br /&gt;
&lt;br /&gt;
104:  [[Jstone]]'s characters are all action-movie cliches.&amp;lt;br&amp;gt;&lt;br /&gt;
104a: Unless he's been up way too late. Then they're a well-written, multidimensional character. Whether or not this effect is all in his head, however, is unapparent.&lt;br /&gt;
&lt;br /&gt;
105: If an RP involves [[Teleros]], [[Jstone]], or [[Saric Krass]], expect spaceships.&amp;lt;br&amp;gt;&lt;br /&gt;
105a: Expect [[Saric Krass]]'s space-ships to be powerful to the point of absurdity.&lt;br /&gt;
&lt;br /&gt;
106: [[Piebunny]]'s characters will be Australian. Even if he doesn't say they're Australian.&amp;lt;br&amp;gt;&lt;br /&gt;
106a: ESPECIALLY if he doesn't say they're Australian.&lt;br /&gt;
&lt;br /&gt;
107: If [[Piebunny]] and [[Author-Man]] both have female characters, those characters will wind up being naked together at some point in the RP. It's only a matter of time.&amp;lt;br&amp;gt;&lt;br /&gt;
107a: This will not necessarily mean they are lesbians, however.&lt;br /&gt;
&lt;br /&gt;
108: [[ChroniclerC]]'s characters are almost always non-morphic animals, shapeshifters, or both (shapeshifter with a non-morphic form).&amp;lt;br&amp;gt;&lt;br /&gt;
108a: Expect lycanthropy and/or white foxes.&lt;br /&gt;
&lt;br /&gt;
109: Any female that [[Kalga]] plays will completely overshadow his male characters.&amp;lt;br&amp;gt;&lt;br /&gt;
109a: She will be a crybaby at some point.&lt;br /&gt;
&lt;br /&gt;
110: All of [[vampiress_kat]]'s characters will either have a very large or infinite storage space of some sort. Even if it defies logic.&amp;lt;br&amp;gt;&lt;br /&gt;
110a: ESPECIALLY if it defies logic.&lt;br /&gt;
&lt;br /&gt;
111: All of Kalga's female characters will be catgirls. Or godesses. Or something like that.&lt;br /&gt;
&lt;br /&gt;
112: Don't let Kalga in a game. He WILL make it about catgirls.&lt;br /&gt;
&lt;br /&gt;
113: If it's funny and you've seen it in a Warner Bros. cartoon it probably either has happened or will happen to Will Page.&amp;lt;br&amp;gt;&lt;br /&gt;
113a: The odds of this increase if it's a Law of Cartoon Physics.&lt;br /&gt;
&lt;br /&gt;
114: 50% of characters involved with magic will end up with an Evil Clone or such. 10% of non-magical characters will also have this happen to them.&amp;lt;br&amp;gt;&lt;br /&gt;
114a:30% of those clones will be weaker than the main, 30% stronger, and 30% the same strength. The last 10% will be both stronger and weaker than the main.&amp;lt;br&amp;gt;&lt;br /&gt;
114a1: Refer to the quote &amp;quot;He may be stronger than you, but you have one thing he doesn't. 'Blank'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
115: Females played by Author-Man will probably be named after something he heard in an anime once. Or a gemstone. One or the other.&amp;lt;br&amp;gt;&lt;br /&gt;
115a: They also fall into one of three basic personality types. Antisocial bitch-queen, chronically insecure shy girl, or endearingly perky.&amp;lt;br&amp;gt;&lt;br /&gt;
115b: His males tend to be jerks.&lt;br /&gt;
&lt;br /&gt;
116. All Characters made by [[Bain]] are jerks.&amp;lt;br&amp;gt;&lt;br /&gt;
116a. Except for the [[Bain]] in Fort Mayhem.&lt;br /&gt;
&lt;br /&gt;
117. If the RP has any sort of fight, [[catldr24]]'s character will be knocked out, even if they have to do it themselves.&lt;br /&gt;
&lt;br /&gt;
118. When Mind-controlled-bunny@_@ RPs a female in a non-loose RP, the RP will fail for reasons unknown.&lt;br /&gt;
&lt;br /&gt;
119: Anyone who makes a joke about Kalga's character Hel, and things freezing, or having no chance in; will be executed.&lt;br /&gt;
&lt;br /&gt;
120: Characters belonging to [[MDM]] have an annoying tendency to perform a [[Super Headwall]], [[Mega-Headwall]],or [[Giga-Headwall]] when frustrated. They also have a tendency to, when near a body of water, perform the infamous [[Breaching Whale Attack]] on anyone who annoys them.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
There's always a few who want to go around breaking the rules, eh? Here are some of them.&lt;br /&gt;
&lt;br /&gt;
15: Magical School's Nurse.&lt;br /&gt;
&lt;br /&gt;
17: Kum-El, despite more than one attempt at it.&lt;br /&gt;
&lt;br /&gt;
18: Sarah, Sylva Xynthea, May Cottontail, and Kent 'Don' Donavan.&lt;br /&gt;
&lt;br /&gt;
41: [[Waffle House #4741]].  Spoons are abundant.  There is no Matrix.&lt;br /&gt;
&lt;br /&gt;
35a&amp;amp;35b: [[Grassvale Town RP]].&lt;br /&gt;
&lt;br /&gt;
50: Travis.&lt;br /&gt;
&lt;br /&gt;
57: Things revealed by [[Krid]] usually take several hundred pages - ''at least''.&lt;br /&gt;
&lt;br /&gt;
64a: Neko from the [[Moperville RP 2.0]] (though technically, the week was a timeskip, and he was asleep and not unconscious. And I think he woke up to eat once a day...)&lt;br /&gt;
&lt;br /&gt;
67: Kylie and Amber.&lt;br /&gt;
&lt;br /&gt;
70: Kevin.&lt;br /&gt;
&lt;br /&gt;
76: Ed Bunny, and Sharzaxeshexsssh.  Also Seamus O'Rourke, though the RP did die before he saw a lot of action.&lt;br /&gt;
&lt;br /&gt;
83: Draco Blazer and May Cottontail.&lt;br /&gt;
&lt;br /&gt;
87: H.G. Wells High, Magical School&lt;br /&gt;
&lt;br /&gt;
88: Leon Minnis, Sevilin, and Warlof.&lt;br /&gt;
&lt;br /&gt;
89: (Jenny&amp;amp;Rod) in Magical School&lt;br /&gt;
&lt;br /&gt;
90: Driftersverse and Wingies.&lt;br /&gt;
&amp;lt;br&amp;gt;90a: The Massive Flaming Plane Crash Thread. (Although, since the plane itself crashes and burns....)&lt;br /&gt;
&lt;br /&gt;
93: [[ICMe|ICVOR]].&lt;br /&gt;
&lt;br /&gt;
96: Phil Cartwright.&lt;br /&gt;
&lt;br /&gt;
101: The Artmoogle (aka [[Drayco]]) has final say with all things moogly. ''Always.''&lt;br /&gt;
&lt;br /&gt;
115b: Isaac Redmond is actually a fairly decent bloke.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</description>
			<pubDate>Thu, 30 Oct 2008 02:46:02 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem_Laws_of_Physics</comments>		</item>
		<item>
			<title>Mayhem</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mayhem''' is....&lt;br /&gt;
&amp;lt;br&amp;gt;*ahem* Mayhem is....&lt;br /&gt;
&amp;lt;br&amp;gt;...That's pretty much all you can say for sure about Mayhem. Mayhem ''is.''&lt;br /&gt;
&amp;lt;br&amp;gt;Mayhem takes many shapes and forms. It can be a city or a continent, a building or a planet. (There have even been suggestions that it is an Internet forum, but it's safe to say that theory's rubbish.) Mayhem exists because people acknowledge it does; it is shaped by the power of thought alone. Mayhem is whatever the observer believes it to be.&lt;br /&gt;
&lt;br /&gt;
Of course, that being the case, there are many different realities that are called Mayhem. There is the Mayhem of Ed Bunny's universe, the Mayhem that the Heroes must defend.... Pinning down Mayhem as being ''just one thing'' is definitively impossible. Not to say people haven't tried.&lt;br /&gt;
&lt;br /&gt;
==Ed Bunny's Mayhem==&lt;br /&gt;
&lt;br /&gt;
In [[Ed Bunny]]'s universe, Mayhem is a sprawling metropolis presided over by Mayor [[Dan|Dan Shive]]. Its Police Chief is [[Berk]]. There are three major gangs in Mayhem: [[Gal-Zabor]], led by the eccentric [[Kraggi]]; [[Felina]] led by [[Brylian_Troy|Brylian Troy]] and [[Svensylsquatostan]], led by both [[Sven8705|Sven]] and [[Squato]].&lt;br /&gt;
The ritzier end of town can be found near the corner of Steak and Kidney, on which can be found Kuching Towers, home of Brylian Troy.&lt;br /&gt;
&amp;lt;br&amp;gt;A massively complex sewer system runs underneath the city and connects every street corner with every other street corner, albeit in a not very straightforward manner. It is inadvisable to go down there, as the water glows green for some reason. However, many lost items somehow mysteriously turn up in the sewer.&lt;br /&gt;
&lt;br /&gt;
==The Heroes of Mayhem==&lt;br /&gt;
&lt;br /&gt;
Set on the same planetoid as Myth City, Mayhem is made of 5 island-continents (each about the size of Australia) and a vast archipelago. Shaped like the Wiccan star (a five pointed star, with an IC taking up the middle), each island-continent (IC)(will just call include the archipelago for simplicity's sake) has an elemental theme correlating with their position on the star (save for the middle, which has no purpose on the Wiccan star but is Aether, from the classical Greek element). The six are Earth, Fire, Water, Wind, Spirit, and Aether (pronounced &amp;quot;Ether&amp;quot;). Each is run by an Elemental Lord. &lt;br /&gt;
*'''Lord [[Jonixlord|Jonix]] the Blind''' is an archmage, and runs the Isle of Spirit.&lt;br /&gt;
*'''Paradox the Plot God''' is an enigma, and runs the Isle of Aether.&lt;br /&gt;
*'''Shive''' is a powerful squirrel-kin geomancer, and runs the Isle of Earth.&lt;br /&gt;
*'''Corran Star''' is an old dragon, and runs the Isle of Fire.&lt;br /&gt;
*'''Commodore Berk''' is a sailor of great influence, and runs the Isle of Water (which is really an archipelago).&lt;br /&gt;
*'''[[VOR|Vor]]''' is a [[lemur]] spirit, and runs the Isle of Wind.&lt;br /&gt;
&lt;br /&gt;
==Dead RP's RP Redux==&lt;br /&gt;
&lt;br /&gt;
Mayhem, in this case, is the general universe in which all Worlds (RP'verses) exist. Mayhem itself is a &amp;quot;dark matter&amp;quot; of pure amorphous chaos, with the worlds suspended in it like fruit in a jello mold. Mayhem, and the Redux Hub within it, is said to be overseen by the Moogle Of Mayhem, and The Elder Watchers, among other otherworldly beings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</description>
			<pubDate>Tue, 23 Sep 2008 20:15:20 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem</comments>		</item>
		<item>
			<title>Naruto TS</title>
			<link>http://72.14.177.54/EGS_Mayhem/Naruto_TS</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Roan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:RPs]]&lt;br /&gt;
&lt;br /&gt;
A new Naruto RP started by [[Jesse_God_of_Awesome]].&lt;br /&gt;
&lt;br /&gt;
==Teams and Character Bios==&lt;br /&gt;
There are three Genin teams, each lead by a Jounin.  The teams are currently referred to by the name of their Jounin.&lt;br /&gt;
&lt;br /&gt;
===Team Ossian===&lt;br /&gt;
====Ossian and Baeo====&lt;br /&gt;
'''Name:''' Inuzuka Ossian&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 29&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' Jounin&lt;br /&gt;
&lt;br /&gt;
'''Chakra:'''&lt;br /&gt;
*''Stamina:'' 4&lt;br /&gt;
*''Control:'' 5&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' (Link to picture goes here, re-drawing him for this)&lt;br /&gt;
&lt;br /&gt;
'''Village:''' Leaf&lt;br /&gt;
&lt;br /&gt;
'''Jutsu'''''&lt;br /&gt;
*'''Ninjutsu'''&lt;br /&gt;
**''Basic:'' As a Jounin, he knows almost everything. I’ll list the high-level stuff he knows/is good with later.&lt;br /&gt;
**''Elemental:'' His element is Earth (List of jutsu coming up later)&lt;br /&gt;
**''Medical:'' He knows basic first-aid jutsu, poison removal, restful sleep, and not much else.&lt;br /&gt;
**''Summons:'' None&lt;br /&gt;
*'''Genjutsu:''' Again, he knows a great deal of basics, plus many advanced techniques for psychological warfare and misdirection. (List forthcoming)&lt;br /&gt;
*'''Taijutsu:''' A lot of attacks based on speed, stealth, misdirection and two-person attacks.&lt;br /&gt;
&lt;br /&gt;
'''Bloodline:''' Inuzuka. His dog companion is a large wolf named Baeo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Roan====&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Higetsu Roan&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 13&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' Genin&lt;br /&gt;
&lt;br /&gt;
'''Chakra:'''&lt;br /&gt;
*''Stamina:'' 2&lt;br /&gt;
*''Control:'' 5&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' [http://www.deviantart.com/deviation/57868291/ The cute one with the hat.]&lt;br /&gt;
&lt;br /&gt;
'''Village:''' Leaf&lt;br /&gt;
&lt;br /&gt;
'''Jutsu'''&lt;br /&gt;
*'''Ninjutsu''' Altogether average.&lt;br /&gt;
**''Basic:'' Has these down extremely well, and can use them creatively.&lt;br /&gt;
***Clone (Bunshin)&lt;br /&gt;
***Transformation? (Henge)&lt;br /&gt;
***Replacement (Kawarimi)&lt;br /&gt;
**''Elemental:'' Higetsu clan members have no true element of their own, however their chakra is normally described as &amp;quot;like the moonlight reflected on the water&amp;quot;. It seems to have some tangible reasoning, as the members of the clan generally can all use Water-based jutsu with considerable skill. Roan included, though it's by far something he doen't practice as often for combat due to his almost pacifistic nature.&lt;br /&gt;
***Suiton: Water Jet (the common technique generally used by Konoha ninja to manipulate a source of water to extinguish fires and such, it doesn't have nearly enough force to be used for attacking)&lt;br /&gt;
***Suiton: Vapor Condensing - Allows the user to condense an amount of water vapor out of the air into a held container. Generally.&lt;br /&gt;
**''Medical:'' He's actively practicing this, he's figured out the most basic of Medical jutsu so far. Much of this is that he practices with Tomoko.&lt;br /&gt;
**''Summons:'' Nope. Maybe later, but not now or anytime soon.&lt;br /&gt;
*'''Genjutsu:''' The Higetsu clan are known masters of Genjutsu, and this is the one area where Roan shines. Much of this is just Kikan Getsu, as it's basically an all-purpose Genjutsu technique, like most others.&lt;br /&gt;
***Kikan Getsu (Moon Mirror) - Essentially, the user can create a Genjutsu illusion that directly affects the senses of those it affects. This means it can inflict damage by imitating an impact, cause freezing or burns using illusory ice or fire, blinding/deafening/muting/numbing someone by simply blocking their sensory input, or even prevent people from moving using illusory chains or other obstacles. In addition, it cannot be dispelled as easy as simply as other Genjutsu, and as it directly affects the senses, even such things as the Byakugan or other advanced senses can be just as easily fooled by it. As of now he's limited in what he can do with it, but his skill will get better as he practices it more.  However, it can be resisted by closing off the senses. Some can close off individual senses this with experience, though to close ALL the senses generally requires one to be unconscious (Naruto did this in the anime). In addition, to maintain the jutsu, the user generally has to concentrate entirely on it, as it requires immense force of will. Enough that the user generally cannot defend themselves if an enemy can overpower the effects of the illusion. It can be resisted through force of will combined with disbelief, which is why the user must concentrate so that the illusion acts properly. It also is limited to the range of the user's vision.  '''Fun Fact:''' The technique gets its name because it was originally used to imitate Ninjutsu techniques, and with a bit of practice it can be trained to confuse people as such.&lt;br /&gt;
***Tsukai Getsu (Moon Message) - Allows the user to send a single sensory &amp;quot;message&amp;quot; to the mind of another, though limited only to visual or auditory messages. Most often this is to send a message audible to only the intended recipients, a simple form of communicating in battle. It can also send a &amp;quot;copy&amp;quot; of exactly what the user is seeing or hearing at the moment. It only can send one sensory input at a time. It is an extremely versatile jutsu, and often also used as a less time-consuming form of the Kikan Getsu.&lt;br /&gt;
***Genjutsu Dispel (Sakura uses it, you know the one)&lt;br /&gt;
***Hell Viewing - creates an illusion of the targets fears, preceded by a swirl of leaves.&lt;br /&gt;
&lt;br /&gt;
*'''Taijutsu:''' TOTALLY INEPT. His skill in melee combat is almost nonexistant, though he is good with throwing weapons. He's the one to hide behind a much more skilled fighter. He's just as fast as everyone else, and quite good at dodging and running away from attackers, but he'd be in big trouble if anyone managed to keep him at close range.&lt;br /&gt;
&lt;br /&gt;
====Tomoko====&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Hyuuga Tomoko&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 12&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' Genin&lt;br /&gt;
&lt;br /&gt;
'''Chakra:'''&lt;br /&gt;
*''Stamina:'' 4&lt;br /&gt;
*''Control:'' 5&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Female&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Her hair is long, down about halfway on her back. She wears a white jacket over an orange T-shirt, with light blue pants and the normal sandals. Her headband dangles around her neck, very loosely tied.&lt;br /&gt;
&lt;br /&gt;
'''Village:''' Leaf&lt;br /&gt;
&lt;br /&gt;
'''Jutsu'''&lt;br /&gt;
*'''Ninjutsu'''&lt;br /&gt;
**''Basic:'' Passing, possibly a bit advanced.&lt;br /&gt;
**''Elemental:'' Nothing.&lt;br /&gt;
**''Medical:'' Very well done.&lt;br /&gt;
*'''Genjutsu:''' Only uses basics when necessary. Very good at identifying and escaping it, however, due to training with Roan.&lt;br /&gt;
*'''Taijutsu:''' ....Gentle Fist. Proficient at it.&lt;br /&gt;
&lt;br /&gt;
'''Bloodline:''' ....Byakugan. If you don't know what that is, go away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL NOTE ABOUT FIGHTING STYLE:'''&lt;br /&gt;
&lt;br /&gt;
Tomoko resolved, early in her life as a member of the main family of the Hyuuga clan, to become a medic-nin. Naturally, this is not the usual path for a Hyuuga. After a few demonstrations of medical jutsu, she realized that by simply combining the &amp;quot;Shōsen Jutsu&amp;quot; (Mystical Palm technique) with the Gentle fist style, she could quite literally stop an opponent even if they dodged the brunt of any blows. She then trained relentlessly to get her stamina up to snuff. As a Hyuuga, her chakra control was naturally good, but prior to training the Shōsen Jutsu took too much of her chakra to use practically.She can still fight effectively without using this combination, but it is significantly more powerful together. There is a major drawback to it however, any blows delivered with both jutsu tire her out a little more that doubly as quick, which means that anyone who dodges t repeatedly could have an easy time fighting her. And that she can't perform healing jutsu after some long battles.&lt;br /&gt;
&lt;br /&gt;
====Kino====&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Katsu Kino&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 13&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' Genin&lt;br /&gt;
&lt;br /&gt;
'''Chakra:'''&lt;br /&gt;
*''Stamina:'' 3&lt;br /&gt;
*''Control:'' 5&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' male&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' He has bright blue eyes and dirty blond hair. He wears tan colored shorts with normal blue sandals and a brown t-shirt.&lt;br /&gt;
&lt;br /&gt;
'''Village:''' Leaf&lt;br /&gt;
&lt;br /&gt;
'''Jutsu'''&lt;br /&gt;
*'''Ninjutsu'''&lt;br /&gt;
**''Basic:'' very proficient in ninjutsu but doesn't care to use it as much as taijutsu.&lt;br /&gt;
**''Elemental:'' Knows almost nothing what little he knows is fire.&lt;br /&gt;
**''Medical:'' Knows nothing&lt;br /&gt;
*'''Genjutsu:''' Very poor genjutsu user but can do it.&lt;br /&gt;
*'''Taijutsu:''' Studied more on taijutsu than anything else combined. He is very advanced at it and uses it above everything else. Combines it with his bloodline trait.&lt;br /&gt;
&lt;br /&gt;
'''Bloodline:''' His clans powers are based on mental and physical speed which in the physical form allows them to move incredibly fast for a period of time relative to the users mastery. Since Kino is only 13 his abilitys with his powers are still very limited but he has mastered mental speed perfectly. Every member f his clan, no matter their skill, does have a limit to their abilities in using their bloodline trait and once they reach that limit their chakra will be completely drained.&lt;br /&gt;
&lt;br /&gt;
Related combat info He specalizes in close range hand to hand combat he also is skilled at using kunai and other short bladed weapons. Ranging in sizes from shuriken to the wakizashi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Team Marlee===&lt;br /&gt;
&lt;br /&gt;
====Marlee====&lt;br /&gt;
&lt;br /&gt;
Name: Shirosaki Marlee&lt;br /&gt;
&lt;br /&gt;
Age: 25&lt;br /&gt;
&lt;br /&gt;
Rank: Jounin&lt;br /&gt;
&lt;br /&gt;
Chakra:&lt;br /&gt;
&lt;br /&gt;
-Stamina: 5&lt;br /&gt;
&lt;br /&gt;
-Control: 4&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Appearance: [http://www.deviantart.com/deviation/57868291/ Not the cute one with the hat.]&lt;br /&gt;
&lt;br /&gt;
Village: Leaf&lt;br /&gt;
&lt;br /&gt;
Jutsu&lt;br /&gt;
&lt;br /&gt;
-Ninjutsu&lt;br /&gt;
&lt;br /&gt;
--Basic: She's a friggin' Jounin. 'nuff said. One notable one she uses in her feral form though...&lt;br /&gt;
&lt;br /&gt;
• Needle Guardian&lt;br /&gt;
&lt;br /&gt;
--Elemental: Main element is Ice, she's best in this area. Her Ice is based more off Water than &lt;br /&gt;
Wind, however, so she's quite fluent with those elements as well, more so Water.&lt;br /&gt;
&lt;br /&gt;
• Ice Release: Breath of Winter Frost - A jutsu that condenses water vapor into the air in a &lt;br /&gt;
cone-shaped &amp;quot;Breath&amp;quot; pattern that freezes hose cauht in it with bitter cold.&lt;br /&gt;
&lt;br /&gt;
• Ice Release: Breath of Winter Death - Similar to &amp;quot;Breath of Winter Frost&amp;quot;, though this jutsu &lt;br /&gt;
creates sharpened shards of ice within the cone as well, freezing and cutting opponents viciously.&lt;br /&gt;
&lt;br /&gt;
--Medical: Mid-level skills, though more skilled with the basics.&lt;br /&gt;
&lt;br /&gt;
--Summons:&lt;br /&gt;
&lt;br /&gt;
• Byakuya-Tora: Essentially a huge white tiger (white w/ black stripes, and about 15 ft long and &lt;br /&gt;
almost 10ft at the shoulder) with a few distinct decorations. Has ice powers, and is very fast. Is &lt;br /&gt;
EXTREMELY loyal, and Marlee treats him almost like a pet.&lt;br /&gt;
&lt;br /&gt;
• Byakuya-Neko: Byakuya-Tora's cub. Summoned with the same scroll as his father, but shows up more &lt;br /&gt;
often when the elder is not available.&lt;br /&gt;
&lt;br /&gt;
• Toushou (&amp;quot;Frostbite&amp;quot;): Kept in a scroll on the inside of her bracelet (literally attached to the bracelet, it disappears when summoned). A white staff with one end covered in a layer of ice. If she calls out &amp;quot;Shatter&amp;quot; when summoning it, it appears with a lucerne hammer head on the frosted end. If she calls out &amp;quot;Impale&amp;quot;, it's atwo-pronged naginata-like polearm. Both weapon heads are bitterly cold to the touch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Genjutsu: Fairly little beyond the basics that any Jounin would know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Taijutsu: Extremely good in hand-to-hand combat, even more so when she uses her clan ability.&lt;br /&gt;
&lt;br /&gt;
• White Paw: General term for the Shirosaki style. Focuses on flexibility and confusing attacks, almost like a dance. Even more useful when in Shinko Moujuu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bloodline: The Shirosaki clan are known for two things: Having white catlike tails and pointed ears, and for the most part having similar &amp;quot;catlike&amp;quot; personalities that tend to unnerve many who aren't from the clan. The clan also has a pair of bloodline jutsu that change their form, one that gives them a feral form that dramatically increases their strength and reflexes, the other a cat form that is usable for infiltration and whatnot. They are, however, originally native to the Snow Country, but now are nomadic. The clan can, however, still use ice-based jutsu, though these are made by manipulating available water vapor into ice (think Frozone from the Incredibles). Besides that, the jutsu are simply ice-element clones of Water Release ninjutsu.&lt;br /&gt;
• Shinko Moujuu (True Beast/Predator): Makes her appearance look much more feral, something of a lycanthrope-like cat/human hybrid. Visibly increases her reflexes and strength, and she can maintain it for a fair amount of time, though it does drain chakra to keep active.&lt;br /&gt;
• Shinko Neko (True Cat): A form essentially identical to tha of a housecat. Due to lacking proper hands, she is unable to use nearly all jutsu in this form. The exceptions are the Genjutsu Dispelling technique, the ability to switch back into either her normal form or Shinko Moujuu forms, and Ice Release: Breath of Winter Frost (though the cone of effect is smaller given heer form).&lt;br /&gt;
&lt;br /&gt;
====Tachi====&lt;br /&gt;
&lt;br /&gt;
Name: Banjaku Tachiban (he gets called Tachi alot)&lt;br /&gt;
&lt;br /&gt;
Age: 14&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Rank: Genin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance: He has short brown hair that perks from beneath his bamboo hat. He has brown eyes and an average face. He wears a sleeveless t-shirt with his clans symbol imprinted on it. It is cut in two by a diagonal line, the upper half of it dark brown, the other half more like beige, his logo is on the beige side. He wears shorts combined with sandals(not the traditional Japanese ones but the Western type) and no socks. on his left index finger he wears a silver ring. Tachi is quite muscled to buff, but not over the top.&lt;br /&gt;
&lt;br /&gt;
Personality: Tachiban is an upbeat youngster with a bright look on the world.Tashiba is not scared easily He is quite naive and is easily fooled, but can have bright moments in rare situations. He has a moderate sense of sense of honor and will not allow his friends to be bullied, unless the bully is out of his league. Coming from a family of artist ninjas, Tachiba likes to sculpt in his free time, though he usually just punches the rock into shape. If you don't get that read below.&lt;br /&gt;
&lt;br /&gt;
Village: Konoha&lt;br /&gt;
&lt;br /&gt;
Chakra: 4, he has quite some of it, and needs it.&lt;br /&gt;
&lt;br /&gt;
-Stamina high to very high&lt;br /&gt;
&lt;br /&gt;
-Control: weak, but that is for later on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jutsu he knows all the basic jutsu, but is not so adept in it like the rest of his class&lt;br /&gt;
&lt;br /&gt;
-Ninjutsu&lt;br /&gt;
&lt;br /&gt;
--Combat tactics: Tachiba uses a style called 'Fist of the craftsmen.'&lt;br /&gt;
&lt;br /&gt;
It is a mixture of Ninjutsu and Taijutsu, mainly Taijutsu. When Tachiba forms the ox, dragon, ox seals, two symbols in the palms of his hands start to glow. Tashiba has enough power t crush rocks, but that would be quite useless in his situation. I could explain this in detail, but that would be quite useless.&lt;br /&gt;
Tachiba simply runs to the nearest rock and smashes it. His special fighting style allows him to reshape rocks by smashing them, he can't increase their volume though, but he can use up to 95% of it's mass. He knows the basic uses of this style. (smashing rocks into a volley of stone shuriken, reform it into a spike, or simply encase his fists in stone, making his punches pack more power.) The main disadvantege is that he needs rocks in the vicinity. Tachiban is trying to learn a ninjutsu to pull rocks out of the ground, but he still can't do that. When really left no choice, he can use basic ground ninjutsu and moderate taijutsue to defend himself. (Though Rock Lee would kick his ass anyday.)&lt;br /&gt;
&lt;br /&gt;
--Elemental: He is from the earth type&lt;br /&gt;
&lt;br /&gt;
--Medical: He will need to be patched up alot because he lacks any kind of medical jutsu&lt;br /&gt;
&lt;br /&gt;
--Summons: Tachiba has no summons, no one from his clan has any.&lt;br /&gt;
&lt;br /&gt;
-Genjutsu: None&lt;br /&gt;
&lt;br /&gt;
Bloodline: None, Tachiba prefers his own style &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jamara====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Name: Jiyuu Jamara&lt;br /&gt;
&lt;br /&gt;
Age: 14&lt;br /&gt;
&lt;br /&gt;
Rank: Genin&lt;br /&gt;
&lt;br /&gt;
Chakra:&lt;br /&gt;
&lt;br /&gt;
-Stamina 2&lt;br /&gt;
&lt;br /&gt;
-Control: 4&lt;br /&gt;
&lt;br /&gt;
Gender: Female&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
A slender and skinny girl, Jamara seems to enjoy the color white, as evident of her white sleeveless shirt and white slightly-mini skirt. She has an inch thick brown-colored afro atop her head. Her eyes are hazel.&lt;br /&gt;
She has another set of clothes that she wears for long term. A white cloak fashioned after the ANBU's that she wears over her regular clothes and a [http://img412.imageshack.us/img412/1750/jamarsmasksmallforforumrq2.png mask].&lt;br /&gt;
&lt;br /&gt;
Village: Leaf&lt;br /&gt;
&lt;br /&gt;
Jutsu&lt;br /&gt;
&lt;br /&gt;
-Ninjutsu&lt;br /&gt;
&lt;br /&gt;
--Basic: (Other than the school stuff, she has no other basic jutsus. Her skill in the Clone and Transformation jutsu is average, but she is exceptionally good with the Replacement jutsu)&lt;br /&gt;
&lt;br /&gt;
--Elemental:&lt;br /&gt;
&lt;br /&gt;
Suiton: Razor Water Palm (Not yet learned. With key chakra control, Jamara manipulate water around her hand into a cutting tool)&lt;br /&gt;
&lt;br /&gt;
--Medical:&lt;br /&gt;
&lt;br /&gt;
--Summons:&lt;br /&gt;
&lt;br /&gt;
-Genjutsu:&lt;br /&gt;
&lt;br /&gt;
-Taijutsu:&lt;br /&gt;
&lt;br /&gt;
Dancing Fist (The Jiyuu Family Style. Jamara knows only two dances so far)&lt;br /&gt;
&lt;br /&gt;
-- Dance of Fists (The most basic dance, it involves dancing around and opponent whilst landing hits. Rolling, jumping, and bending backwards are common movements, and kicking is the prefered form of attack)&lt;br /&gt;
&lt;br /&gt;
-- Dance of Logs (Utilizing the Replacement jutsu, this dance simply makes it harder to predict where Jamara will be after she's used it)&lt;br /&gt;
&lt;br /&gt;
Bloodline:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Kumori====&lt;br /&gt;
&lt;br /&gt;
Name: Kumori Ryuujin&lt;br /&gt;
&lt;br /&gt;
(Literal Translation: Shadow Dragon God/King)&lt;br /&gt;
&lt;br /&gt;
Age: 12&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Apperence: dark hair, with dark blue eyes that are almost black. His silver jacket also has a curled, multicolor dragon.&lt;br /&gt;
&lt;br /&gt;
Ablities:&lt;br /&gt;
&lt;br /&gt;
Dragon's Eye: Bloodline limit. Allows him to see perfectly in any light, and cancels out vision based illusions.&lt;br /&gt;
&lt;br /&gt;
Personal/Clan Jutsu:&lt;br /&gt;
&lt;br /&gt;
Shadow Dome Jutsu: Using a massive amount of chakra, the user sinks himself and everyone with in a certain radius of him into complete and total darkness. Only penetrated sight wise by Dragon's Eye and Sharingan&lt;br /&gt;
&lt;br /&gt;
Shadow Wall Jutsu: Using a good amount of Chakra, the user creates a solid wall of shadows, able to stop most projectiles, and some hand to hand weapons.&lt;br /&gt;
&lt;br /&gt;
Shadow Shard Jutsu: Used mainly in conjunction with Shadow Dome and Wall, the user takes pieces and parts of the Dome/Wall/nearby shadow and slings them like kunai at the enemy. Most deadly when used with Shadow dome.&lt;br /&gt;
&lt;br /&gt;
Shadow Clone: This is a Clan one. Not your usual Shadow Clone Jutsu.&lt;br /&gt;
&lt;br /&gt;
Wolf Summoning Jutsu: Can summon a wolf of Varying size, dependant on the strength of the user and the ammount of chakra used. Also comes in Wolf Pack Summoning form.&lt;br /&gt;
&lt;br /&gt;
Personality: This boy, though dressing in dark and light colors, is a very bright person, and loves to chat. His jacket is more of a vest. He loves sake and ramen, and is always pining for that one girl he can't seem to talk to.&lt;br /&gt;
&lt;br /&gt;
Likes: Girls, sake, and ramen&lt;br /&gt;
&lt;br /&gt;
Dislikes: Cocky people, and people who can't deal with differences.&lt;br /&gt;
&lt;br /&gt;
Fighting Style: Iron Palms. A variation to the Gentle Fist style, instead of just targeting the chakra points, a user of Iron Palms strikes to deal heavy damage, by coating their hands in a layer of highly damaging chakra. At the style's highest point, a user could take down a large tree in one blow. Kumori is no where near that yet.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Team Dano===&lt;br /&gt;
&lt;br /&gt;
====Dano====&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Bedouin Dano&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 30&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' Jounin&lt;br /&gt;
&lt;br /&gt;
'''Chakra:'''&lt;br /&gt;
*''Stamina:'' 4&lt;br /&gt;
*''Control:'' 5&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' He has the appearance of a typical nomad, all of his face except for his eyes covered by red/beige clothes. The rest of his body is bound together by robes of the same colour. He has a typical Arabian skin tone and appears to be slim underneath all his clothes. This makes his attacks more unpredictable, as he can simply raise his arms, and the enemy could not foresee how he would throw his shuriken or other objects at his enemy. On his belt he wears a beatifuly ornated crossbow.&lt;br /&gt;
&lt;br /&gt;
'''Personality:''' Dano is an introvert person, not talking alot. When he says something, it is hard to figure out what he means. Anything he says is out of experience. He is a bit overprotective over his pupils mostly sending some summoned soldiers to keep an eye on them. He is respected by the people from the Sand-village for his valorous acts during the war.&lt;br /&gt;
&lt;br /&gt;
'''Village:''' Sand&lt;br /&gt;
&lt;br /&gt;
'''Jutsu'''&lt;br /&gt;
&lt;br /&gt;
*'''Ninjutsu'''&lt;br /&gt;
**''Basic:'' He controls all the basic jutsu's but barely uses them.&lt;br /&gt;
**''Elemental:'' Wind, mainly used to blow something in the face of the enemy.&lt;br /&gt;
**''Medical:'' He only knows the medical jutsus that heal himself, but knows them allmost all. Not the less he has expertise on using herbs to heal his companions.&lt;br /&gt;
**''Summons:'' Bedouin Dano is one of the best summoning ninjas of the world. Dano has an army of 40 wind-based soldiers at his disposal, wich he uses for main combat. Mostly overwhelming his foe while finishing it off with his crossbow. He is also capabable of summoning other beasts of the dessert, including: gaint scorpions, enormous scarab beetles, rocs (those flying birds)and even a camel, wich he uses as transportation in the dessert.&lt;br /&gt;
*'''Genjutsu:''' Mainly the mirrage ones, this means decieving the foe's sight.&lt;br /&gt;
*'''Taijutsu:''' Knows the basics, but rarely uses it. This is because he allways has some soldiers guarding him.&lt;br /&gt;
&lt;br /&gt;
'''Bloodline:''' None, though rumor has it his summoned army is one. these rumors are wrong though.&lt;br /&gt;
&lt;br /&gt;
====Sunko====&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Sasura Sunko&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 12&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' Genin&lt;br /&gt;
&lt;br /&gt;
'''Chakra:'''&lt;br /&gt;
*''Stamina:'' 4&lt;br /&gt;
*''Control:'' 2&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Female&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Sunko is slightly on the tall side and her skin color is simmilar to that of desert sand. She has blonde hair in a long ponytail that comes down to her knees and is bound by a scrunchie. She wears a tan middrift tank top and very short jeans of the same color. Her eyes are blue and have a distinctly bloodthirsty look in them.&lt;br /&gt;
&lt;br /&gt;
'''Village:''' Sand&lt;br /&gt;
&lt;br /&gt;
'''Jutsu'''&lt;br /&gt;
*'''Ninjutsu'''&lt;br /&gt;
**''Basic:'' Only school stuff, she is very unskilled in the replacement jutsu&lt;br /&gt;
**''Elemental:'' &lt;br /&gt;
**''Medical:'' &lt;br /&gt;
**''Summons:'' &lt;br /&gt;
*'''Genjutsu:''' &lt;br /&gt;
*'''Taijutsu:''' &lt;br /&gt;
&lt;br /&gt;
'''Bloodline:''' 'Body of Sand'. Members of the Sasura clan can change their bodies into sand at will, allowing them to perform slight alterations to their body, such as changing their hands into claws or blades made out of compressed sand. They can change their whole bodies into sand and reform them elsewhere as long as there is sand where they intend to appear and they can survive there. They dispurse automatically when they're injured and are disoriented when they reform, but their abilities are short circuted by water, causing them to be vulnerable to normal attacks, 'melt' slightly and be essentially unable to move until they dry. All Sasura are innately and litterally bloodthirsty, enjoying the feel and taste of human blood.&lt;br /&gt;
&lt;br /&gt;
'''Personality:''' Like most of her clan, Sunko has nearly irresistable urges to spill and drink human blood. Unlike most of her clan, she feels a sense of loyalty to certain people and will not harm civilians except under extenuating circumstances. She has been known to injure her classmates in the acadamy, but usually refrains from killing unless she has permission. Below all this violence, though, she just wants to be accepted, even if it means loosing her bloodline limit. She previously harbored a slight crush on Kankuro, though she is now falling for her teammate, Kohaku.&lt;br /&gt;
&lt;br /&gt;
'''History:''' Unlike most Sasura, who left the villiage after the last Great Shinobi War, Sunko's mother stayed behind, feeling she owed the villiage. Due to complications before Sunko was born, her mother died in childbirth. For four years she was raised by her father, putting him under a lot of stress to keep an eye on a child who could go anywhere she wanted. Due to this stress he died on a mission when Sunko was four. After this, Sunko went to an orphanage, where she was feared, hated, and generally treated like a monster because of her liniage. Because of this she would often use her powers to leave the orphanage without anybody knowing where she had gone and wander the villiage. One night when she was six she witnessed Gaara killing an old drunk who bumped into her. Before this she had always been kept away from blood, and seeing it, especially in such large amounts, triggered something in her mind, bringing out the bloodlust her clan was known for. Six years later she has gone through the acadamy with average marks, often getting points taken off for breaking the rules and seriously injuring opponents in sparring matches. Now she is waiting for her team assignment without really caring who she's stuck with, while most of the graduating class hopes it isn't them&lt;br /&gt;
&lt;br /&gt;
====Kohaku====&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Himura Kohaku&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 13&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' Genin&lt;br /&gt;
&lt;br /&gt;
'''Chakra:'''&lt;br /&gt;
*''Stamina:'' 4&lt;br /&gt;
*''Control:'' 2&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' (Pictures go here) Heavy protective cape/robe, goggles, facemask, baggy mechanic’s jumpsuit, steel-toed Tabi/sandal combination, multiple tool belts, heavy gloves, more tool belts worn as bandoliers.&lt;br /&gt;
&lt;br /&gt;
'''Village:''' Sand&lt;br /&gt;
&lt;br /&gt;
'''Jutsu'''&lt;br /&gt;
*'''Ninjutsu'''&lt;br /&gt;
**''Basic:'' Unskilled but passable (list forthcoming)&lt;br /&gt;
**''Elemental:'' Lightning Element (List forthcoming)&lt;br /&gt;
**''Medical:'' to-be-named-first-aid jutsu&lt;br /&gt;
**''Summons:'' None yet&lt;br /&gt;
*'''Genjutsu:''' Average ability here (list forthcoming)&lt;br /&gt;
*'''Taijutsu:''' Very advanced ability, especially with setting traps/weapon use/item utilization (list forthcoming)&lt;br /&gt;
&lt;br /&gt;
'''Bloodline:''' No bloodline abilities. House Himura is well known for their artifice, and they are responsible for a lot of the ninja tools and gadgets one comes across in the world. Occasionally one decides to become a ‘field tester’. These artificer-ninjas (Ninja-engineers?) are formidable when they have access to their arsenal of gadgets and weaponry, and so long as they have some tools, they are never without equipment. They are recognizable by their heavy cloaks filled with pockets for scrolls and tools, and their goggles and voice-altering respirators they wear wherever they go. They wear these things out of habit, as one has to constantly have a respirator and eye protection on in the house of a Himura, as their forge and various experiments can create a very dangerous atmosphere one must protect themselves from. For all their craftiness, they have not yet invented a respirator that does not heavily alter someone's voice, and on the rare occasion they remove their facemasks, many cannot recognize them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Toukai====&lt;br /&gt;
&lt;br /&gt;
'''Name:''' Uindo Toukai&lt;br /&gt;
&lt;br /&gt;
'''Age:''' 14&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' Genin&lt;br /&gt;
&lt;br /&gt;
'''Chakra:'''&lt;br /&gt;
*''Stamina:'' 3&lt;br /&gt;
*''Control:'' 4&lt;br /&gt;
&lt;br /&gt;
'''Gender:''' Male&lt;br /&gt;
&lt;br /&gt;
'''Appearance:''' Lightly built, with short, sandy hair and pale blue eyes, Touki wears formfitting clothes that leave his arms and lower legs bare.&lt;br /&gt;
&lt;br /&gt;
'''Village:''' Sand&lt;br /&gt;
&lt;br /&gt;
'''Justu'''&lt;br /&gt;
*'''Ninjutsu'''&lt;br /&gt;
**''Basic:''&lt;br /&gt;
**''Elemental:'' Wind (Various techniques)&lt;br /&gt;
**''Medical:'' No&lt;br /&gt;
**''Summons:'' No&lt;br /&gt;
*'''Genjutsu:''' Basics&lt;br /&gt;
*'''Taijutsu:''' Kaze Hirate&lt;br /&gt;
&lt;br /&gt;
'''Bloodline/Clan:''' The Uindo clan is known for its mastery of the wind element. Their bloodline ability, Kuuki Hyouhi, and their fighting style, Kaze Hirate, being two of the more well known expressions.&lt;br /&gt;
Kuuki Hyouhi is a network of chakra channels that flow just beneath the skin. When chakra flows through these channels, they become visible as fine blue lines on the skin of the user. They are able to enhance the receptive abilities of touch to extend beyond the body into the very air, allowing them to feel everything around them.&lt;br /&gt;
&lt;br /&gt;
Kaze Hirate is a fighting style that focuses on speed and agility. Utilizing their natural affinity for the wind, members of the Uindo clan can leap around their opponents to stay out of their range while launching attacks of their own. Each attack gathers the air and launches it at their enemy, lengthening the range significantly, but lacking the stopping power of a blow dealt directly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Characters===&lt;br /&gt;
====Yamar====&lt;br /&gt;
Name: Youso Yamar&lt;br /&gt;
Age: 15&lt;br /&gt;
Rank: Genin&lt;br /&gt;
Chakra:&lt;br /&gt;
-Stamina: 3&lt;br /&gt;
-Control: 3&lt;br /&gt;
Gender: Male&lt;br /&gt;
Appearance: Looks like Avie. Wear white flare pants and flare shirt. Houkou no Gobi, the Five-Tailed Dog, is tatooed unto his back. He wears a [http://img110.imageshack.us/my.php?image=smaskzf1.png mask fashioned after his cousin's] but with his [http://img110.imageshack.us/img110/3592/yousosymbolbt2.png clan symbol] painted in the middle.&lt;br /&gt;
&lt;br /&gt;
Village: Leaf&lt;br /&gt;
Jutsu&lt;br /&gt;
-Ninjutsu&lt;br /&gt;
--Basic: (Freakishly good with henge, pretty average with others)&lt;br /&gt;
--Elemental: (See Bloodline)&lt;br /&gt;
Katon: Pheonix Flame&lt;br /&gt;
Suiton: Water Bullet (Fires a condensed ball of water)&lt;br /&gt;
Doton: Underground Fish&lt;br /&gt;
Doton: Inner Decapitation&lt;br /&gt;
Raiton: Shock Body (Body generate electricity. Harmful to touch)&lt;br /&gt;
--Medical:&lt;br /&gt;
--Summons:&lt;br /&gt;
-Genjutsu:&lt;br /&gt;
Vision of Houkou no Gobi (Not yet mastered. The recipitent of this jutsu hallucinates being attacked by the the Five-Tailed Dog)&lt;br /&gt;
-Taijutsu:&lt;br /&gt;
Dancing Fist:&lt;br /&gt;
Dance of Fists (He's not as proficient with it as Jamara is, but he definitley incorporates the style into his fighting)&lt;br /&gt;
Thousand Years of Pain (Renamed &amp;quot;Sexual Assault&amp;quot;)&lt;br /&gt;
Bloodline:&lt;br /&gt;
Omni-Elemental: The Youso clan is noted for their strange golden eyes and the fact that their chakra is alligned to all five element. Unlike other multi-elemental bloodlines, the cannot combine elements save for a few 'geniuses' and even then they only do that later in life.&lt;br /&gt;
Note: Yamar is Jamara's cousin. His mother was a Jiyuu.&lt;/div&gt;</description>
			<pubDate>Wed, 23 Jan 2008 17:11:56 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Naruto_TS</comments>		</item>
		<item>
			<title>Death of Mayhem</title>
			<link>http://72.14.177.54/EGS_Mayhem/Death_of_Mayhem</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's happened to you.  You spend a long time(or even a little time) making a backstory, personality, etc. etc. for your character...&lt;br /&gt;
And then the RP dies.&lt;br /&gt;
&lt;br /&gt;
Well this is an outlet for that.  A place where characters from dead RPs can hang out and possibly even do Mayhem some good.&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
[[LittleBeast]]&lt;br /&gt;
== Premise ==&lt;br /&gt;
&lt;br /&gt;
There is an organization in Mayhem.  A somewhat large yet undiscovered organization.  One branch of this organization has the job of monitoring RPs, watching the activity, and noting when they die.  One of the executives in this branch has the job title &amp;quot;Death of Mayhem&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Another executive in this branch, job title &amp;quot;Eyes of Mayhem&amp;quot;, is the chief in the monitoring department, and also has good critical and tactical thinking skills.  Seeing all the RPs which perished over the years, he began to consider useful things they contained and how he might utilize them.&amp;lt;br&amp;gt;&lt;br /&gt;
His conclusion was this: Make a team of characters from the dead RPs and have them obtain the items for the organization.&amp;lt;br&amp;gt;&lt;br /&gt;
He told the idea to his superiors, who approved and subsequently put him in charge of the project.  But this left him in a quandary, for while he had good critical and tactical thinking, his public speaking skills were rather on the other end of the scale.  So he went to his colleague and friend, &amp;quot;Death of Mayhem&amp;quot;, and asked if he might be his liaison.  An arrangement was promptly made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Occurrences thus far/Current events ==&lt;br /&gt;
&lt;br /&gt;
The RP has not yet really gotten started.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
*1. General forum rules apply, obviously.&lt;br /&gt;
*2. Unless otherwise stated by the GM, each poster may have only two characters in the organization at one time.&lt;br /&gt;
*3. All characters except &amp;quot;Death of Mayhem&amp;quot; and GM-operated characters must be from a dead RP.&lt;br /&gt;
*4. Bios may be copied from the original bios, but must include, in addition to standard bio fields, their original RP(or most recent, if they have transferred before) and a short summary of what occurred in the RP, if it is important.&lt;br /&gt;
*5. When posting, use a '''Bold location filter''' stating ''at least'' what RP you are in, though sublocations are preferred.  However, start from the top - if you simply state a location without an RP, it will be assumed you are in the Hub.&lt;br /&gt;
*6. Where possible, attempt to make the dead RPs flow about the same as they did whilst alive.  This includes, where possible: a. Having the original GM in charge of that thread and b. Having the original posters play their characters.  This does NOT include pulling in people otherwise not involved in the RP to GM or play characters in dead threads.  However, it does include any other posters autoing or whatever the characters to try to keep to their original spirit.  Also note that LittleBeast always has override GMity.  If the poster does not wish to GM or RP the character, or if they are not involved in the RP, it will pass to LittleBeast, who may in turn pass it to someone with more familiarity with the character or RP.  Also, if the poster does not wish the character to be interacted with at all, they may request 'revival immunity', which will prevent the character from doing anything.  Note that this cannot be done with entire threads.&lt;br /&gt;
*7. All characters will be activated in-character.  Please be patient and wait to be activated before posting.&lt;br /&gt;
&lt;br /&gt;
== Characters, Posters, and Original RPs ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character Name&lt;br /&gt;
! Bunny&lt;br /&gt;
! Original RP&lt;br /&gt;
|-&lt;br /&gt;
|[[&amp;quot;Eyes of Mayhem&amp;quot;]]&lt;br /&gt;
|[[LittleBeast]]&lt;br /&gt;
|Originates here&lt;br /&gt;
|-&lt;br /&gt;
|[[&amp;quot;Death of Mayhem&amp;quot;]]&lt;br /&gt;
|[[Ajac]]&lt;br /&gt;
|Originates here&lt;br /&gt;
|-&lt;br /&gt;
|Various Hub personnel/occupants&lt;br /&gt;
|Mostly [[Littlebeast]]&lt;br /&gt;
|Originate here&lt;br /&gt;
|-&lt;br /&gt;
|[[Leah Cunningham]]&lt;br /&gt;
|[[Whackamole]]&lt;br /&gt;
|[[Meta-Human Twilight RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodi]]&lt;br /&gt;
|[[Whackamole]]&lt;br /&gt;
|[[MFPCT]]&lt;br /&gt;
|-&lt;br /&gt;
|[[James Calliger]]&lt;br /&gt;
|[[Guessmyname]]&lt;br /&gt;
|[[A Cursed Few]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joanna Killgore]]&lt;br /&gt;
|[[Guessmyname]]&lt;br /&gt;
|[[Elements RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cypress Acacia]]&lt;br /&gt;
|[[Author-Man]]&lt;br /&gt;
|[[Fae RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellflower Acacia]]&lt;br /&gt;
|[[Author-Man]]&lt;br /&gt;
|[[Fae RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco and Marci Marcellis]]&lt;br /&gt;
|[[Piebunny]]&lt;br /&gt;
|Several RPs&lt;br /&gt;
|-&lt;br /&gt;
|Eric&lt;br /&gt;
(comes with puppet, Akuri)&lt;br /&gt;
|[[twilightdusk]]&lt;br /&gt;
|[[Chibi-Puppeteers RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Drayco D. Zaraka]]&lt;br /&gt;
|[[Drayco]]&lt;br /&gt;
|[[One Piece RP 2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roan Zaraka]]&lt;br /&gt;
|[[Drayco]]&lt;br /&gt;
|[[One Piece RP 2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[May]]&lt;br /&gt;
|[[Matthlord]]&lt;br /&gt;
|[[KH2 RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgen Queller]]&lt;br /&gt;
|[[Zacair]]&lt;br /&gt;
|[[Mages: The Awakening]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Connor Izauku]]&lt;br /&gt;
|[[jfan999]]&lt;br /&gt;
|[[Heroes and Villains RP 2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Melissa Baker]]&lt;br /&gt;
|[[LittleBeast]]&lt;br /&gt;
|[[Mages: The Awakening]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Esaris]]&lt;br /&gt;
|[[ChroniclerC]]&lt;br /&gt;
|[[Transgenics RP 2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kira Sithal]]&lt;br /&gt;
|[[ChroniclerC]]&lt;br /&gt;
|[[Frink!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tazaromer Namronemer]]&lt;br /&gt;
|[[LittleBeast]]&lt;br /&gt;
|[[Quest for the sacred Chest of MacGuffin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluffy]]&lt;br /&gt;
|[[Nokvok]]&lt;br /&gt;
|Unstated RP&lt;br /&gt;
|-&lt;br /&gt;
|[[May Zolkov]]&lt;br /&gt;
|[[A Fan]]&lt;br /&gt;
|[[Mages: The Awakening]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunep]]&lt;br /&gt;
|[[A Fan]]&lt;br /&gt;
|[[Golden Sun: Age of Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Qwerty Initithar]]&lt;br /&gt;
|[[catldr24]]&lt;br /&gt;
|[[Omega Battle League]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cory Delone]]&lt;br /&gt;
|[[OzLionHeart]]&lt;br /&gt;
|[[HHFO Again!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lennard Lewskin III]]&lt;br /&gt;
|[[Nokvok]]&lt;br /&gt;
|[[Colonies of Sol]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RPs]]&lt;/div&gt;</description>
			<pubDate>Wed, 23 Jan 2008 16:47:12 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Death_of_Mayhem</comments>		</item>
		<item>
			<title>Death of Mayhem</title>
			<link>http://72.14.177.54/EGS_Mayhem/Death_of_Mayhem</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's happened to you.  You spend a long time(or even a little time) making a backstory, personality, etc. etc. for your character...&lt;br /&gt;
And then the RP dies.&lt;br /&gt;
&lt;br /&gt;
Well this is an outlet for that.  A place where characters from dead RPs can hang out and possibly even do Mayhem some good.&lt;br /&gt;
&lt;br /&gt;
== GM ==&lt;br /&gt;
[[LittleBeast]]&lt;br /&gt;
== Premise ==&lt;br /&gt;
&lt;br /&gt;
There is an organization in Mayhem.  A somewhat large yet undiscovered organization.  One branch of this organization has the job of monitoring RPs, watching the activity, and noting when they die.  One of the executives in this branch has the job title &amp;quot;Death of Mayhem&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
Another executive in this branch, job title &amp;quot;Eyes of Mayhem&amp;quot;, is the chief in the monitoring department, and also has good critical and tactical thinking skills.  Seeing all the RPs which perished over the years, he began to consider useful things they contained and how he might utilize them.&amp;lt;br&amp;gt;&lt;br /&gt;
His conclusion was this: Make a team of characters from the dead RPs and have them obtain the items for the organization.&amp;lt;br&amp;gt;&lt;br /&gt;
He told the idea to his superiors, who approved and subsequently put him in charge of the project.  But this left him in a quandary, for while he had good critical and tactical thinking, his public speaking skills were rather on the other end of the scale.  So he went to his colleague and friend, &amp;quot;Death of Mayhem&amp;quot;, and asked if he might be his liaison.  An arrangement was promptly made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Occurrences thus far/Current events ==&lt;br /&gt;
&lt;br /&gt;
The RP has not yet really gotten started.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
*1. General forum rules apply, obviously.&lt;br /&gt;
*2. Unless otherwise stated by the GM, each poster may have only two characters in the organization at one time.&lt;br /&gt;
*3. All characters except &amp;quot;Death of Mayhem&amp;quot; and GM-operated characters must be from a dead RP.&lt;br /&gt;
*4. Bios may be copied from the original bios, but must include, in addition to standard bio fields, their original RP(or most recent, if they have transferred before) and a short summary of what occurred in the RP, if it is important.&lt;br /&gt;
*5. When posting, use a '''Bold location filter''' stating ''at least'' what RP you are in, though sublocations are preferred.  However, start from the top - if you simply state a location without an RP, it will be assumed you are in the Hub.&lt;br /&gt;
*6. Where possible, attempt to make the dead RPs flow about the same as they did whilst alive.  This includes, where possible: a. Having the original GM in charge of that thread and b. Having the original posters play their characters.  This does NOT include pulling in people otherwise not involved in the RP to GM or play characters in dead threads.  However, it does include any other posters autoing or whatever the characters to try to keep to their original spirit.  Also note that LittleBeast always has override GMity.  If the poster does not wish to GM or RP the character, or if they are not involved in the RP, it will pass to LittleBeast, who may in turn pass it to someone with more familiarity with the character or RP.  Also, if the poster does not wish the character to be interacted with at all, they may request 'revival immunity', which will prevent the character from doing anything.  Note that this cannot be done with entire threads.&lt;br /&gt;
*7. All characters will be activated in-character.  Please be patient and wait to be activated before posting.&lt;br /&gt;
&lt;br /&gt;
== Characters, Posters, and Original RPs ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Character Name&lt;br /&gt;
! Bunny&lt;br /&gt;
! Original RP&lt;br /&gt;
|-&lt;br /&gt;
|[[&amp;quot;Eyes of Mayhem&amp;quot;]]&lt;br /&gt;
|[[LittleBeast]]&lt;br /&gt;
|Originates here&lt;br /&gt;
|-&lt;br /&gt;
|[[&amp;quot;Death of Mayhem&amp;quot;]]&lt;br /&gt;
|[[Ajac]]&lt;br /&gt;
|Originates here&lt;br /&gt;
|-&lt;br /&gt;
|Various Hub personnel/occupants&lt;br /&gt;
|Mostly [[Littlebeast]]&lt;br /&gt;
|Originate here&lt;br /&gt;
|-&lt;br /&gt;
|[[Leah Cunningham]]&lt;br /&gt;
|[[Whackamole]]&lt;br /&gt;
|[[Meta-Human Twilight RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodi]]&lt;br /&gt;
|[[Whackamole]]&lt;br /&gt;
|[[MFPCT]]&lt;br /&gt;
|-&lt;br /&gt;
|[[James Calliger]]&lt;br /&gt;
|[[Guessmyname]]&lt;br /&gt;
|[[A Cursed Few]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joanna Killgore]]&lt;br /&gt;
|[[Guessmyname]]&lt;br /&gt;
|[[Elements RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cypress Acacia]]&lt;br /&gt;
|[[Author-Man]]&lt;br /&gt;
|[[Fae RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellflower Acacia]]&lt;br /&gt;
|[[Author-Man]]&lt;br /&gt;
|[[Fae RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Marco and Marci Marcellis]]&lt;br /&gt;
|[[Piebunny]]&lt;br /&gt;
|Several RPs&lt;br /&gt;
|-&lt;br /&gt;
|Eric&lt;br /&gt;
(comes with puppet, Akuri)&lt;br /&gt;
|[[twilightdusk]]&lt;br /&gt;
|[[Chibi-Puppeteers RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Drayco D. Zaraka]]&lt;br /&gt;
|[[Drayco]]&lt;br /&gt;
|[[One Piece RP 2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roan Zaraka]]&lt;br /&gt;
|[[Drayco]]&lt;br /&gt;
|[[One Piece RP 2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|May&lt;br /&gt;
|[[Matthlord]]&lt;br /&gt;
|KH2 RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Morgen Queller]]&lt;br /&gt;
|[[Zacair]]&lt;br /&gt;
|[[Mages: The Awakening]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Connor Izauku]]&lt;br /&gt;
|[[jfan999]]&lt;br /&gt;
|[[Heroes and Villains RP 2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Melissa Baker]]&lt;br /&gt;
|[[LittleBeast]]&lt;br /&gt;
|[[Mages: The Awakening]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Esaris]]&lt;br /&gt;
|[[ChroniclerC]]&lt;br /&gt;
|[[Transgenics RP 2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kira Sithal]]&lt;br /&gt;
|[[ChroniclerC]]&lt;br /&gt;
|[[Frink!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tazaromer Namronemer]]&lt;br /&gt;
|[[LittleBeast]]&lt;br /&gt;
|[[Quest for the sacred Chest of MacGuffin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fluffy]]&lt;br /&gt;
|[[Nokvok]]&lt;br /&gt;
|Unstated RP&lt;br /&gt;
|-&lt;br /&gt;
|[[May Zolkov]]&lt;br /&gt;
|[[A Fan]]&lt;br /&gt;
|[[Mages: The Awakening]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunep]]&lt;br /&gt;
|[[A Fan]]&lt;br /&gt;
|[[Golden Sun: Age of Alchemy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roan Lunare]]&lt;br /&gt;
|[[Drayco]]&lt;br /&gt;
|[[Aftermath III RP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Qwerty Initithar]]&lt;br /&gt;
|[[catldr24]]&lt;br /&gt;
|[[Omega Battle League]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cory Delone]]&lt;br /&gt;
|[[OzLionHeart]]&lt;br /&gt;
|[[HHFO Again!]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lennard Lewskin III]]&lt;br /&gt;
|[[Nokvok]]&lt;br /&gt;
|[[Colonies of Sol]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RPs]]&lt;/div&gt;</description>
			<pubDate>Sat, 19 Jan 2008 06:35:15 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Death_of_Mayhem</comments>		</item>
		<item>
			<title>Moperville RP 2.0</title>
			<link>http://72.14.177.54/EGS_Mayhem/Moperville_RP_2.0</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Gag Reel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
This RP is about a set of characters living there own story in generally the same world as EGS is based&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
a picture of the characters:[http://i143.photobucket.com/albums/r138/jfan999/mvrp-1.jpg]&lt;br /&gt;
&lt;br /&gt;
*Rose&lt;br /&gt;
Name: Idonea Roslyn Stark (Likes to be called “Rose”) &lt;br /&gt;
&lt;br /&gt;
Age: 17 &lt;br /&gt;
&lt;br /&gt;
Gender: Female &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: Chicago &lt;br /&gt;
&lt;br /&gt;
Physical description: Idonea is an imposing young woman. She’s taller than most her classmates at an even six foot, and her well-built athletic figure can make her seem even more terrifying to some. She has long, straight, bright-red hair, that’s naturally a very nice amber color. She usually wears it in a ponytail with bangs, or simply loose. She dresses like somewhat of a tomboy, wearing things that look like they could survive a war-zone, or already have. She always wears a single red gemstone on a worn necklace, and never takes it off for any reason. &lt;br /&gt;
&lt;br /&gt;
Personality: Rose’s very outgoing. She never seems to be in a rush, and always has time to sit down for a chat. She’s late to classes and appointments all the time, but that doesn’t seem to bother her at all. She’s easy to talk to, and an incredible listener. Her imagination is through the roof, and she can tell stories like a professional. She’s an expert at public speaking, and can actually get a group of teenagers to sit down and listen to a report on ancient Greece or the like. She’s outgoing, and a very physical person, which can send the wrong signals sometimes, but she seems to shrug off embarrassing situations like water off a ducks back. &lt;br /&gt;
&lt;br /&gt;
Brief history: Rose moved to Moperville a year ago with her guardian, Dominik Tygrave, an older man who owns an antique shop a little off the beaten path on the outskirts of town, tucked behind a small strip of stores and a thick grove of trees. Both of them live there, though Rose does spend most of her time around town or at school. &lt;br /&gt;
&lt;br /&gt;
The reason they moved to Moperville is “Because of the schools”, although there was an impetus to move that both Rose and Dominik seem reluctant to talk about, and it’s completely possible that whatever it was is the same reason that Rose is living with Dominik, rather than her parents. &lt;br /&gt;
&lt;br /&gt;
Abilities: Rose has a crazily good memory for trivia and facts, and as such is possibly the school’s greatest history resource. She can tell you about ancient civilizations or battlefields like she was there. Rose is also in very good physical condition, though she doesn’t do any school sports or attend any martial arts dojo. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: Rose can get sidetracked by anyone who wants to talk to her. Her schedule is really only a polite suggestion, as she is late to almost everything. She is also very helpful, even to the point where she’ll abandon her own work to lend a hand.&lt;br /&gt;
&lt;br /&gt;
*Wally&lt;br /&gt;
Name: Wally Warren &lt;br /&gt;
&lt;br /&gt;
Age: 16 &lt;br /&gt;
&lt;br /&gt;
Gender: Male &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: London (although he hasn't an accent) &lt;br /&gt;
&lt;br /&gt;
Physical description: Wally is keen to usually wear purple. His eye are brown, and his head is bald, but obviously shaven. &lt;br /&gt;
&lt;br /&gt;
Personality: Wally pretends to treat everything in an indifferent manner. Watching, listening. He is, however, keen to try new things, but only if he can't watch it otherwise. He is curious, but only as if he is required to know. &lt;br /&gt;
&lt;br /&gt;
Brief history: Seriously, he mostly been watching events unfold in the Moperville for a long time (if you 13 years to be a long time). &lt;br /&gt;
&lt;br /&gt;
Abilities: A keen eye for detail, a superb concept artist (like those found with the police), photogenic memory, Divination, and a natural Third Eye. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: &lt;br /&gt;
&lt;br /&gt;
*[[Zerras]]&lt;br /&gt;
Name: Zerras Z Zeranati &lt;br /&gt;
&lt;br /&gt;
Age: 18 &lt;br /&gt;
&lt;br /&gt;
Gender: m &lt;br /&gt;
&lt;br /&gt;
Race: Mexican &lt;br /&gt;
&lt;br /&gt;
Place of Birth: Michigan &lt;br /&gt;
&lt;br /&gt;
Physical description: 6'1&amp;quot;, 140, brown eyes, black long shoulder length, very skinny, wears A LOT of black clothing with draped with at least 3' of chains on each leg of his pants.&lt;br /&gt;
&lt;br /&gt;
Personality: Extremely twitchy and paranoid, tends to go on rants and conspiracy theories, looks very gothic. straight &lt;br /&gt;
&lt;br /&gt;
Brief history: Not much of an extraordinary student but somehow managed to be &amp;quot;Invited&amp;quot; to go to Moperville. Said to have been expelled from his last school for chewing out a teacher and changing his grades. Refuses to talk about his family.&lt;br /&gt;
&lt;br /&gt;
Abilities: decent dj, decent fighter, average athlete, can eat A LOT. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: Rather anti-social in the sense that he can drive people away with minimal effort, tends to have crippling headaches when deprived of caffeine&lt;br /&gt;
&lt;br /&gt;
*[[List_of_Drayco's_Characters#Moperville_2.0|Drayco]]&lt;br /&gt;
Name: Drayco Lowell &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Age: 17 &lt;br /&gt;
&lt;br /&gt;
Height: 6'2 &lt;br /&gt;
&lt;br /&gt;
Gender: Male &lt;br /&gt;
&lt;br /&gt;
Place of birth: Wouldn't you like to know &lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like an average teenager, albeit on the athletic side. He wears a red hoodie sweatshirt with the sleeves cut off just past the elbow. He has a pair of black open-fingered gloves that he wears most of the time as well. He wears grey or khaki cargo pants, and always wears Birkenstock-style sandals. &lt;br /&gt;
He has blond hair, which is loose yet naturally spiky-ish, falling a bit towards his right. He has short bangs in front, which hang over the red headband that he always wears. &lt;br /&gt;
&lt;br /&gt;
He's a very social guy, though he doesn't have any close friends. He lives with his foster parents, neither of whom pay a great deal of attention to him. &lt;br /&gt;
&lt;br /&gt;
Abilities: Drayco is quite agile and alert for someone his age, as well as extremely athletic. He doesn't train in any fighting style or play any competitive sports either. &lt;br /&gt;
Some things to note, however. His most unusual trait is that he lacks fingerprints on his fingers. They simply lack a pattern. In addition, he is freakishly tolerant of temperatures, and so far he always seems to wear the same short sleeved sweatshirt and sandals no matter what temperature it is outside. &lt;br /&gt;
In addition, his tongue is just long enough that he can touch the tip of his nose with it. Some find this disturbing, he doesn't understand why... though he has used it for the purpose of freaking people out on at least one occasion. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: Among other things, Drayco seems to have one of the shortest attention spans ever. Some say he's just very curious, others take this as being somewhat paranoid, a few say he's on some sort of drugs.&lt;br /&gt;
*Neko&lt;br /&gt;
&lt;br /&gt;
Name: goes by 'Neko' &lt;br /&gt;
&lt;br /&gt;
Age: 15 &lt;br /&gt;
&lt;br /&gt;
Gender: Male &lt;br /&gt;
&lt;br /&gt;
Race: Seyunolu (Lesser, Cat and Human) &lt;br /&gt;
&lt;br /&gt;
Place of Birth: *wiggles fingers* A secret lab.... in Australia. &lt;br /&gt;
&lt;br /&gt;
Physical Description: 5'0&amp;quot;, long (shoulder-length) brown hair. Pigeon-toed, always wears sandals, at least until snow falls. Wears a fake cat tail most of the time. Wears anime t-shirts. &lt;br /&gt;
&lt;br /&gt;
Personality: Tries to always act happy, even when very sad. More concerned about others than himself. &lt;br /&gt;
&lt;br /&gt;
Brief History: Has lived in Moperville since he was 10. 2 grades ahead. Doesn't have many friends, but everyone knows who he is. &lt;br /&gt;
&lt;br /&gt;
Family:&lt;br /&gt;
&lt;br /&gt;
Abilities: Cat-form; has heightened agility, hearing, and sight always. &lt;br /&gt;
Weaknesses: ...doesn't much care for cold. No real upper body strength.&lt;br /&gt;
&lt;br /&gt;
*Jess&lt;br /&gt;
&lt;br /&gt;
Name: Jessica Airiest &lt;br /&gt;
&lt;br /&gt;
Age: 16 &lt;br /&gt;
&lt;br /&gt;
Gender: female &lt;br /&gt;
&lt;br /&gt;
Race: human &lt;br /&gt;
&lt;br /&gt;
Place of birth: Alberta, Canada &lt;br /&gt;
&lt;br /&gt;
Physical description: she is relatively pretty. She is very trim considering she doesn’t to much physical activity. Wears reading glasses but doesn’t seem to need them at times. She has green eyes that glow some times, though she has yet to notice. &lt;br /&gt;
&lt;br /&gt;
Personality: Jess is an introvert, and spends most of her time reading. She has few close friends and no casual friends. Is nice to people and doesn’t like to hurt their feelings. Reads lots of fantasy and believes that magic works the same way it dose in her books but hasn’t actively tried it. &lt;br /&gt;
&lt;br /&gt;
Brief history: born and raised to the age of 10 in Edmonton. The reason she left was because of an embarrassing incident including a fire hose, trolley of books, and a giant fan. Since then she has lived in Moperville with her parents. After arriving at Moperville people began calling her a freak. She doesn’t know why they do this. &lt;br /&gt;
&lt;br /&gt;
Abilities: can remember any thing she reads in a story, eyes glow sometimes, handless hammer, while reading a hammer will appear by it self and hammer an offender with out her having to put down her book, has amazing empathy &lt;br /&gt;
&lt;br /&gt;
Weaknesses: reads constantly, she can’t stop reading once she starts with out good reason ie. Food, money, or friends, doesn’t pay attention to much while reading, sucks at video games, has very poor self esteem and doesn’t like feeling different.&lt;br /&gt;
&lt;br /&gt;
*[[Lohti]]&lt;br /&gt;
Name: Lohti&lt;br /&gt;
&lt;br /&gt;
Age: 18 &lt;br /&gt;
&lt;br /&gt;
Gender: male &lt;br /&gt;
&lt;br /&gt;
Race: human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: New York City &lt;br /&gt;
&lt;br /&gt;
Physical description: He stands about 6'0&amp;quot;, weighs about 190, and has brown hair with green eyes. &lt;br /&gt;
&lt;br /&gt;
Personality: he's a hopeless romantic, and finds anyone of the opposite gender beautiful, and will ask each one out at least once. He's not lecherous, or perverted, but rather just wants to go on dates. &lt;br /&gt;
&lt;br /&gt;
Brief history: He doesn't say why he moved to Moperville, and seems to avoid the subject. &lt;br /&gt;
&lt;br /&gt;
Abilities: no public records exist of abilities. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: He's overly fond of women, as stated before, but he is also afraid of heights. &lt;br /&gt;
&lt;br /&gt;
Family: He lives with his mother, Adrianna, and his brother, Shamus.&lt;br /&gt;
&lt;br /&gt;
*sparx&lt;br /&gt;
Name: Claude &amp;quot;Sparx&amp;quot; D. Ragunfli &lt;br /&gt;
&lt;br /&gt;
Age: 16 &lt;br /&gt;
&lt;br /&gt;
Gender: Male &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: Sydney, Australia &lt;br /&gt;
&lt;br /&gt;
Physical description: Claude is about Average height, but little stocky. He has Brown hair that flops down to almost cover his eyes which are brown. He just looks very average, very easy to lose in a crowd (just like his father). He wears dark grey pants and a grey shirt that has &amp;quot; &lt;br /&gt;
&lt;br /&gt;
Personality: Claude is calm, collected, quiet, and mildly paranoid although when he opens up to people, he can become quite talkative. Claude generally only talks to people when they talk to him first so that he doesn't accidentally reveal too much information. He happens to like video games, has an affinity for cats, squirrels and foxes, and dislikes people who think law is good and chaos is bad. &lt;br /&gt;
&lt;br /&gt;
Brief history: Claude was born in Sydney, and he lived there for most of his life, until his father received a job offer across the sea and they moved to Moperville. His mother is apparently deceased. &lt;br /&gt;
&lt;br /&gt;
Abilities: Happens to be deadly/accurate with just about any weapon, melee or Projectile, he also has knowledge of and sometimes even access to many helpful artefacts. Is beyond Gracelike when playing video games. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: Has very bad vision without good light and has a morbid phoebia of fierce looking Dogs, so much so that he freezes up in fear when he sees one. He also dislikes turning down challenges when it's in video games. &lt;br /&gt;
&lt;br /&gt;
* peter&lt;br /&gt;
Name: Peter O'Gorrman &lt;br /&gt;
&lt;br /&gt;
Age: 17 &lt;br /&gt;
&lt;br /&gt;
Gender: Male &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: Ireland &lt;br /&gt;
&lt;br /&gt;
Physical Description: Average height and slight build, his red hair is worn long and tied back with a series of bands to keep it under control. Has pale skin and blue eyes. &lt;br /&gt;
&lt;br /&gt;
Personality: Peter is quiet and doesn't like to be the focus of attention. He isn't very athletic and prefers to stay indoors and either read a book or play video games. &lt;br /&gt;
&lt;br /&gt;
Brief History: Peter and his parents moved to Moperville a couple years ago, James, the eldest staying behind. &lt;br /&gt;
&lt;br /&gt;
Family: Martin and Brigid, Peter's parents and his elder brother James. &lt;br /&gt;
&lt;br /&gt;
Abilities: A brilliant gamer, regardless of what system or style, save racing. He is also a decent cook and has a rather good 'weather nose'. Able to predict the weather with a reasonable degree of accuracy. AND HE'S A PYROMANCER! (That's-a a spicy meat-a-ball. :P )&lt;br /&gt;
&lt;br /&gt;
Weaknesses: The weather; Peter is rather susceptible to any form of weather. He's the first to have a jumper on when the weather turns cold, hot weather makes him drowsy and he has an irrational fear of thunder storms.&lt;br /&gt;
&lt;br /&gt;
*Lorena&lt;br /&gt;
Name: Lorena Lako &lt;br /&gt;
&lt;br /&gt;
Age: 17 &lt;br /&gt;
&lt;br /&gt;
Gender: Female &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: Montana &lt;br /&gt;
&lt;br /&gt;
Physical description: Lorena is 4’8”, with a wiry thin build. What she lacks in height and assets, she makes up for in her hair which is both naturally straight and red. Nearing the end of the summer, it has recently been cut back short to allow for it to grow in some before the coming fall semester. As a finishing touch her eyes are brown. &lt;br /&gt;
&lt;br /&gt;
In concern to clothing, while still in the summer semester, she wears a calf length light grey skirt, matching grey tennis shoes, white ankle socks, and white blouse. &lt;br /&gt;
&lt;br /&gt;
Personality: Lorena is a somewhat atypical example of the strong silent type. While small and nontalkative, she doesn’t carry herself with a shy presence. Instead, she carries herself with a no nonsense directness with all her actions. To some extent she almost seems antisocial, though she has been shown to be strongly protective both in and outside her small private social circle. &lt;br /&gt;
&lt;br /&gt;
Brief history: Lorena’s family has lived in Moperville for the past ten years and are the proud owners of a styling salon. Their reasons for coming to Moperville to begin with has mostly to do with the parents desire to get their two daughters out of the middle of nowhere: aka Montana. Lorena’s older sister has moved away to an out of state college for the past two years. &lt;br /&gt;
&lt;br /&gt;
School wise, Lorena is a solid B student, and currently in her Junior year. She’s otherwise very unremarkable, spending most of her time hanging out with a trio of guys who have adopted her as their protector: Robert, a bookish fellow who is even smaller then Lorena, Rodney, a somewhat tall and thin nerd, and Steven, an anime geek who the most out of place in the group. &lt;br /&gt;
&lt;br /&gt;
Outside of school, she’s mostly been seen with the same group of friends, and odd fact since aside from a more subdued version of Steven’s anime interest she doesn’t seem to share any of their interests. She doesn’t appear to have any extracurricular activities, though she has been holding a stable job at a clerk at a discount clothing store recently. &lt;br /&gt;
&lt;br /&gt;
In more recent news, her family recently spent the summer visiting her great grandmother in Nevada and has only just returned to Moperville. &lt;br /&gt;
&lt;br /&gt;
Abilities: Aside from the basic skills and talents of a student of her capabilities (straight B), a fairly plain student. She has a decent awareness of what is going on around her, noticing things even her attention appear to be focused elsewhere. While not athletic, she does have at least decent reflexes. She also has a unflinching determination... literally. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: For all her attitude, Lorena is only able to back up her personality by not backing down. She has no physical strength to speak of, and as substantial her will power is, it can only keep her standing up, not keep her from getting knocked down. With that said, her inner defender seems a little misplaced in someone of her stature, and she sometimes steps into situations that get her hurt.&lt;br /&gt;
&lt;br /&gt;
*Violet&lt;br /&gt;
&lt;br /&gt;
Name: Violet Lovell&lt;br /&gt;
 &lt;br /&gt;
Age: 17 &lt;br /&gt;
&lt;br /&gt;
Gender: Female &lt;br /&gt;
&lt;br /&gt;
Race: Caucasian (mostly Irish and French) &lt;br /&gt;
&lt;br /&gt;
Place of Birth: New York, New York &lt;br /&gt;
&lt;br /&gt;
Physical description: Straight, sapphire blue hair that brushes her shoulders, big hazel eyes. Hair is frequently left loose. Rectangular, black rimmed glasses used for seeing distances (i.e., reading blackboards in classes, reading signs, etc) but doesn’t wear all the time; also sometimes wears contact lenses that change her eye color. Very fair skinned, no freckles; about 5’4, 120 pounds. Tends to wear only black. Always wears black eyeliner and usually eyeshadow of whatever shade or color best fits her mood and outfit. Rather pretty, but tends to dress fairly modestly (i.e., little if any cleavage, etc..) and will almost never be seen without her plain black messenger bag, which contains much more than it seems to be capable of, without even seeming particularly full. &lt;br /&gt;
&lt;br /&gt;
Personality: Covers up shyness by seeming cool, detached, and disinterested in meeting people. Tends to be sarcastic/cynical, will make little effort to seek out new people on her own. Is largely disinclined to act energetically; tends to be startled easily. Violet can be incredibly focused, to the point of forgetting even to eat. She is quite intelligent, but wary/suspicious of those who put forth great effort to be friendly towards her, as she is generally unused to such efforts and has low regards for herself. However, she is loyal to people she does trust. She can be funny, quick-witted, lively, creative and attentive, sometimes even quite cheerful. She will do almost anything to get out of gym class, especially if she can do something useful in that time (i.e., something she wants.) Violet is straight, but so far uninterruptedly single. She can also barely function if she doesn’t have some form of coffee in the morning, and even over the course of the day. &lt;br /&gt;
&lt;br /&gt;
Brief History: As an only child, she has spent her whole life with her long-divorced mother, Karen. Born and lived in New York City, until she was about seven. After that they moved to what was felt to be a ‘safer’ suburban town, where Violet had a hard time with others. She made a few friends, with whom she has agreed to keep contact after moving to Moperville with her mother, but is uncertain as to of how long that will last. Her closest friends tend to be books, her mp3 player, and her laptop computer. Her mother initiated the move to Moperville because she had once lived there, and missed the town. &lt;br /&gt;
&lt;br /&gt;
Abilities: Very artistically talented, relatedly also very observant. Is very good at picking up the stronger emotions of those around her, and at sensing when someone is nervous or tense. This tends to make her edgy, so she usually ignores this (to the point of ‘turning it off’.) She can (and will always) close her mind off to telepathy, though she can’t explain how. Good with hammers. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: Suffers migraines from being exposed to fluorescent lights for too long, gets lightheaded easily (low blood pressure, forgets to eat;) Violet also tends to have insomnia, especially if stressed or anxious, and so has a rather low energy level to begin with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Table of contents==&lt;br /&gt;
*the opening&lt;br /&gt;
the first day of the RP all the caracters meet, Drayco and Neko steal a TF-Gun&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0]&lt;br /&gt;
*Dreams&lt;br /&gt;
a lot of dream sequences also Zerras meets aliens&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=300]&lt;br /&gt;
*the fight&lt;br /&gt;
Wally gets drugged then chased by Nerigal, the others come to the rescue &lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=320]&lt;br /&gt;
*pizza&lt;br /&gt;
the fights over, Nerigals gone for now, what do you do? eat pizza of course&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=500]&lt;br /&gt;
*the shooting&lt;br /&gt;
the next day the characters are meeting up again when zerras' past comes back to bite him; in the form of a bullet to the stumac&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=760]&lt;br /&gt;
*battle training&lt;br /&gt;
Jess atemts to control her powers, as drayco trains Neko in the park&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=940]&lt;br /&gt;
*intermision&lt;br /&gt;
Lohti comes to moperville and gets a tour from rose, wally learns matial arts, Drayco and Neko have icecream, Jess' mom and Drayco's mom fight, peter gets lost in the woods&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=1060]&lt;br /&gt;
*mall&lt;br /&gt;
all the characters meet up at the mall&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=1160]&lt;br /&gt;
*Johnny&lt;br /&gt;
all the characters get pulled into another big fight against Zerras' rival&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=1440]&lt;br /&gt;
*aftermath&lt;br /&gt;
Resolution of introduction&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=1880]&lt;br /&gt;
*The camping trip&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?p=2875067#2875067]&lt;br /&gt;
==Gag Reel==&lt;br /&gt;
recently alot of us have been making jokes on the Gag reel thread. I decided to add them here so they won't ever be lost beyond the thrid page.&lt;br /&gt;
&lt;br /&gt;
-Jfan999&lt;br /&gt;
&lt;br /&gt;
a clip of an interview of one of the villains from Moperville RP 2.0 &lt;br /&gt;
&lt;br /&gt;
Reporter: &amp;quot;So, Nerigal, how do you get into character every day for filming?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nerigal: &amp;quot;It's hard. Psychosis isn't exactly an easy thing for me to do, but it's a challenging role, and I've never backed down from a challenge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;Is there any sort of preparation?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
N: &amp;quot;Mostly I just watch Martha Stewart Living. That's usually enough to drive me into a genocidal rage after about five minutes.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;Interesting... so, do you have any other acting jobs lined up?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
N: &amp;quot;I'm actually talking with my agent about some traditional theater. Shakespeare was always my favorite. I can do a great Hamlet.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;Really?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
N: &amp;quot;Something about the character just resonates with me I guess. Oddly enough, I'm also fond of Nick Bottom from Midsummer Night's Dream.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;I never would have guessed... any parting words?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
N: &amp;quot;Oh yes. Don't bother locking your doors and windows, it won't save you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;Getting into character again?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
N: &amp;quot;No, just giving you fair warning.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;... Running away now.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*maniacal laughter*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [[Blinkdog]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moperville: Deleted Scene &lt;br /&gt;
&amp;quot;The Shower&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jess: *She is taking a shower with the steam tastefully hiding her naughty bites. Suddenly, she recieves a telepathic message* &lt;br /&gt;
TM: I'm watching you, Jessica. &lt;br /&gt;
Jess: .... WAAAALLYYYYYYYY!!!!! &lt;br /&gt;
&lt;br /&gt;
Later.... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Jess is chasing Wally, throwing large objects at him telekinetically. Wally, on his part, is running like the demons of hell are at his back*&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Behind nearby bushes... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Drayco, Neko, Rose, Peter, and Zeras are sitting in concealment, watching the spectactle. In Drayco lap is a strange device connected to a microphone in Peter's hand. Next to Zerras is a yellow box displaying a picture of said device with the label &amp;quot;Telepathy Inducer.&amp;quot; It displays advertisents like &amp;quot;Fool Telepathic Friends&amp;quot; and &amp;quot;Can't Back at Nosy Seers.&amp;quot; Also it had a brand called &amp;quot;Mom Approved&amp;quot; with a chibby version of Drayco's mom winking, smiling, and giving on thumbs up*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
by [[Jesse_God_of_Awesome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=860]&lt;br /&gt;
&lt;br /&gt;
Zerras begins to speak saying,” Kerri? What are you doing here? I missed you, I met this girl, but I’m not feeling anything, maybe I’m just lonely...her name's jess, kinda nice, kinda cute...but she's not you, I don't think I’ll ever get over you.....remember I love love you Kerri...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jess jumps on his bed and begins making out with zerras &lt;br /&gt;
&lt;br /&gt;
&amp;quot;CUT! Jess you're supposed to run out of the room crying&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ya I know but he's just so cute and sensitive&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I like this version better.&amp;quot; said Zerras from the bed &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No one asked you! What ever lets try this again, and remember you're suppose to be upset.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==Take 2==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Zerras begins to speak saying,” Kerri? What are you doing here? I missed you, I met this girl, but I’m not feeling anything, maybe I’m just lonely...her name's jess, kinda nice, kinda cute...but she's not you, I don't think I’ll ever get over you.....remember I love love you Kerri...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jess crushes Zerras and the bed with her powers then turns towards the door and runs out with tears in her eyes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm... I don't think I like the crushing the bed part we can edit that out later. OK everyone take five&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Mrs. Lowell walked by the set when she heard a small cry of pain from the crushed bed, &amp;quot;medic&amp;quot; &lt;br /&gt;
&amp;quot;What do you expect me to do I'm not a real doctor I'm an actress.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
by [[Jfan999]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moperville 2.0 RP off camera &lt;br /&gt;
&lt;br /&gt;
Jess: hey I want to talk about this script &lt;br /&gt;
&lt;br /&gt;
Jfan: ya what about it &lt;br /&gt;
&lt;br /&gt;
Jess: how come I get a crush on every boy I meet? &lt;br /&gt;
&lt;br /&gt;
Jfan: um... you don't get a crush on every boy &lt;br /&gt;
&lt;br /&gt;
Jess: every boy except Wally, Neko, and peter &lt;br /&gt;
&lt;br /&gt;
Wally: ya why doesn’t she get a crush on me? &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*insert graphic violence here*&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Jess: where did that stupid writer get to, hey what’s this note say &lt;br /&gt;
&lt;br /&gt;
note: your complaints have been dully noted and I really don't care because you will never find me ever&lt;br /&gt;
 &lt;br /&gt;
Jess: ... &lt;br /&gt;
&lt;br /&gt;
Jess: hey get back here I'm not finished making you feel inadequate yet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Kneeling over his character*&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Jesse: As a seer, you should've seen that coming. &lt;br /&gt;
&lt;br /&gt;
Wally: F^ck.... you... &lt;br /&gt;
&lt;br /&gt;
Jesse: Sound like someone wants to be ressurected as a girl. &lt;br /&gt;
&lt;br /&gt;
Wally: Wouldn't be.... half bad... &lt;br /&gt;
&lt;br /&gt;
Jesse: ... &lt;br /&gt;
&lt;br /&gt;
Wally: What?.... You created me....&lt;br /&gt;
&lt;br /&gt;
story by [[Jfan999]] ending by [[Jesse_God_of_Awesome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year laters after the Moperville RP, Jess and Zerras started dating, but eventually broke up for reason Jess explains to Rose. &lt;br /&gt;
&lt;br /&gt;
Jess: I knew it was over after is 23rd ex held me hostage. &lt;br /&gt;
&lt;br /&gt;
Then she started dating Drayco. &lt;br /&gt;
&lt;br /&gt;
Jess: After he ran out of gas half-way to the restaraunt, thus losing our reservations, he wouldn't eat for a week. &lt;br /&gt;
&lt;br /&gt;
Then Neko... &lt;br /&gt;
&lt;br /&gt;
Jess: At first, shedding was the only problem. Then I caught him cheating on me..... with Drayco. &lt;br /&gt;
&lt;br /&gt;
Hitting rock bottom, Wally... &lt;br /&gt;
&lt;br /&gt;
Jess: Big Bother's watching me.... &lt;br /&gt;
&lt;br /&gt;
Eventually, she hookecd up with Drayco's brother, Ky... &lt;br /&gt;
&lt;br /&gt;
.... &lt;br /&gt;
&lt;br /&gt;
They're now married. &lt;br /&gt;
&lt;br /&gt;
by [[Jesse_God_of_Awesome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a clip from the behind the scenes documentery &amp;quot;the making of 'Mopreville 2.0' &amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras: &amp;quot;Has anyone seen Drayco?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jessica: &amp;quot;I saw him headed to Neko's trailer, why?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras: &amp;quot;I need to talk to him about this 'GGJohnny' that we have coming up soon.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jessica: &amp;quot;Oh ok.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras gets to the door of Neko's trailer and knocks on the door only to hear a stifled squeak, and see Neko open the door a crack, just enough for Neko to stick his hed out. &lt;br /&gt;
&lt;br /&gt;
Neko: &amp;quot;What do you want? I'm kinda bus here...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras: &amp;quot;Have you seen Drayco? I heard he's was headed this way....wait, why is your voice so high? &lt;br /&gt;
&lt;br /&gt;
Neko: &amp;quot;What are you talking about?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras: He blushes a deep red after realizing that Neko was most likely in FV-5 and what was really going on in the trailer probably involved Drayco. &amp;quot;Igottagodosomethingattheplace, bye!&amp;quot; He took off running in the other direction. He ran into Jessica who stopped him. &lt;br /&gt;
&lt;br /&gt;
Jessica: &amp;quot;Why are you running?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras: &amp;quot;I found Drayco and Neko..........by the way you won the pool. They really are lovers....&amp;quot; &lt;br /&gt;
&lt;br /&gt;
else where...&lt;br /&gt;
&lt;br /&gt;
Peter: Wait, where's Wally? &lt;br /&gt;
&lt;br /&gt;
Rose: Oh, he's been staring at Neko's trailer for the half hour grinning like a maniac.&lt;br /&gt;
&lt;br /&gt;
story by [[Zerras]] ending by [[Jesse_God_of_Awesome]]&lt;br /&gt;
&lt;br /&gt;
*Drayco, Peter, Wally, and Jess are playing X-Box. Ky and Neko watch from the couch behind them* &lt;br /&gt;
&lt;br /&gt;
Game: TEAM DRAGON FIRE, DOMINATING!!! &lt;br /&gt;
&lt;br /&gt;
Wally: *sighs* Jessica, take both controls with you telekenesis, please. &lt;br /&gt;
&lt;br /&gt;
Jess: Wha? This isn't the time for a bathroom break, Wally. &lt;br /&gt;
&lt;br /&gt;
Wally: Just trust me. &lt;br /&gt;
&lt;br /&gt;
Jess: K *Wally's and Jess's controls are now floating* &lt;br /&gt;
&lt;br /&gt;
Wally: *Snake his hand around Jess's head and put his hand on her forehead. His pupils disappear* &lt;br /&gt;
&lt;br /&gt;
Jess: *Jess's pupils follow suit* Oh, I see. &lt;br /&gt;
&lt;br /&gt;
Wally: You See. &lt;br /&gt;
&lt;br /&gt;
Minutes later... &lt;br /&gt;
&lt;br /&gt;
Game: TEAM PSIONIC, DOMINATING!!! &lt;br /&gt;
&lt;br /&gt;
Drayco: Stupid cheating seer.&lt;br /&gt;
&lt;br /&gt;
by [[Jesse_God_of_Awesome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
from Moperville 2.0:&lt;br /&gt;
&lt;br /&gt;
Rose had winced at the hammering, then sighed. &amp;quot;Well... at least Jess's powers are all back.&amp;quot; She looked down at the embedded Drayco. &amp;quot;... Someone's going to have to dig you out so a Squirrel doesn't turn your skull into a food-shed.&amp;quot; Inspecting her clothes, she also decided it was a good a time as any to change into her swimsuit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold on a sec, I'll help you out right after I get changed.&amp;quot; She immediately kicked off her shoes and socks, slipped out of her pants, and pulled her shirt over her head, revealing a matching set of striped undergarments. She blushed and tried to cover herself up, and yelled out, &amp;quot;damn you Blinkdog! you forgot to narrate my costume change!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*rofl's and flrrd*&lt;br /&gt;
&lt;br /&gt;
by [[Zerras]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johnny then paused for a moment, and the purple orb on the desk briefly pulsed brighter, then returned normal. And then a voice flowed into Zerras' mind. &amp;quot;Well hello there, beautiful. What's a marvelous work of cybernetic art like you hangin' out with a guy like Triple-Z here?&amp;quot;&lt;br /&gt;
-- &lt;br /&gt;
Zerras: &amp;quot;Dude! stop coming on to me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Somewhere in Zerras' field of vision, near where Cortana hovered, a digital version of Johnny appeared, clad in the trenchcoat and shades he had been wearing while they were fighting him. &amp;quot;Johnny, or as they call me in the technological circle, GGjohnny. A humble master of hardware, and the best cybermancer this planet has ever seen.&amp;quot; He gave a slight bow, and took Cortana's hand and kissed it once.&lt;br /&gt;
---&lt;br /&gt;
Cortana then glomped Johhny's avatar and commenced to do things that would require a tasteful curtain to be posted here. However a tastefull curtain was not a luxury that Zerras had. He was unfortunate enough to be an un-willing witness to Cortana and Johhny's actions. &lt;br /&gt;
&lt;br /&gt;
by [[Zerras]]&lt;br /&gt;
&lt;br /&gt;
[[Category:RPs]]&lt;/div&gt;</description>
			<pubDate>Fri, 19 Oct 2007 12:36:32 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Moperville_RP_2.0</comments>		</item>
		<item>
			<title>Moperville RP 2.0</title>
			<link>http://72.14.177.54/EGS_Mayhem/Moperville_RP_2.0</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* == */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
This RP is about a set of characters living there own story in generally the same world as EGS is based&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
a picture of the characters:[http://i143.photobucket.com/albums/r138/jfan999/mvrp-1.jpg]&lt;br /&gt;
&lt;br /&gt;
*Rose&lt;br /&gt;
Name: Idonea Roslyn Stark (Likes to be called “Rose”) &lt;br /&gt;
&lt;br /&gt;
Age: 17 &lt;br /&gt;
&lt;br /&gt;
Gender: Female &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: Chicago &lt;br /&gt;
&lt;br /&gt;
Physical description: Idonea is an imposing young woman. She’s taller than most her classmates at an even six foot, and her well-built athletic figure can make her seem even more terrifying to some. She has long, straight, bright-red hair, that’s naturally a very nice amber color. She usually wears it in a ponytail with bangs, or simply loose. She dresses like somewhat of a tomboy, wearing things that look like they could survive a war-zone, or already have. She always wears a single red gemstone on a worn necklace, and never takes it off for any reason. &lt;br /&gt;
&lt;br /&gt;
Personality: Rose’s very outgoing. She never seems to be in a rush, and always has time to sit down for a chat. She’s late to classes and appointments all the time, but that doesn’t seem to bother her at all. She’s easy to talk to, and an incredible listener. Her imagination is through the roof, and she can tell stories like a professional. She’s an expert at public speaking, and can actually get a group of teenagers to sit down and listen to a report on ancient Greece or the like. She’s outgoing, and a very physical person, which can send the wrong signals sometimes, but she seems to shrug off embarrassing situations like water off a ducks back. &lt;br /&gt;
&lt;br /&gt;
Brief history: Rose moved to Moperville a year ago with her guardian, Dominik Tygrave, an older man who owns an antique shop a little off the beaten path on the outskirts of town, tucked behind a small strip of stores and a thick grove of trees. Both of them live there, though Rose does spend most of her time around town or at school. &lt;br /&gt;
&lt;br /&gt;
The reason they moved to Moperville is “Because of the schools”, although there was an impetus to move that both Rose and Dominik seem reluctant to talk about, and it’s completely possible that whatever it was is the same reason that Rose is living with Dominik, rather than her parents. &lt;br /&gt;
&lt;br /&gt;
Abilities: Rose has a crazily good memory for trivia and facts, and as such is possibly the school’s greatest history resource. She can tell you about ancient civilizations or battlefields like she was there. Rose is also in very good physical condition, though she doesn’t do any school sports or attend any martial arts dojo. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: Rose can get sidetracked by anyone who wants to talk to her. Her schedule is really only a polite suggestion, as she is late to almost everything. She is also very helpful, even to the point where she’ll abandon her own work to lend a hand.&lt;br /&gt;
&lt;br /&gt;
*Wally&lt;br /&gt;
Name: Wally Warren &lt;br /&gt;
&lt;br /&gt;
Age: 16 &lt;br /&gt;
&lt;br /&gt;
Gender: Male &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: London (although he hasn't an accent) &lt;br /&gt;
&lt;br /&gt;
Physical description: Wally is keen to usually wear purple. His eye are brown, and his head is bald, but obviously shaven. &lt;br /&gt;
&lt;br /&gt;
Personality: Wally pretends to treat everything in an indifferent manner. Watching, listening. He is, however, keen to try new things, but only if he can't watch it otherwise. He is curious, but only as if he is required to know. &lt;br /&gt;
&lt;br /&gt;
Brief history: Seriously, he mostly been watching events unfold in the Moperville for a long time (if you 13 years to be a long time). &lt;br /&gt;
&lt;br /&gt;
Abilities: A keen eye for detail, a superb concept artist (like those found with the police), photogenic memory, Divination, and a natural Third Eye. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: &lt;br /&gt;
&lt;br /&gt;
*[[Zerras]]&lt;br /&gt;
Name: Zerras Z Zeranati &lt;br /&gt;
&lt;br /&gt;
Age: 18 &lt;br /&gt;
&lt;br /&gt;
Gender: m &lt;br /&gt;
&lt;br /&gt;
Race: Mexican &lt;br /&gt;
&lt;br /&gt;
Place of Birth: Michigan &lt;br /&gt;
&lt;br /&gt;
Physical description: 6'1&amp;quot;, 140, brown eyes, black long shoulder length, very skinny, wears A LOT of black clothing with draped with at least 3' of chains on each leg of his pants.&lt;br /&gt;
&lt;br /&gt;
Personality: Extremely twitchy and paranoid, tends to go on rants and conspiracy theories, looks very gothic. straight &lt;br /&gt;
&lt;br /&gt;
Brief history: Not much of an extraordinary student but somehow managed to be &amp;quot;Invited&amp;quot; to go to Moperville. Said to have been expelled from his last school for chewing out a teacher and changing his grades. Refuses to talk about his family.&lt;br /&gt;
&lt;br /&gt;
Abilities: decent dj, decent fighter, average athlete, can eat A LOT. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: Rather anti-social in the sense that he can drive people away with minimal effort, tends to have crippling headaches when deprived of caffeine&lt;br /&gt;
&lt;br /&gt;
*[[List_of_Drayco's_Characters#Moperville_2.0|Drayco]]&lt;br /&gt;
Name: Drayco Lowell &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Age: 17 &lt;br /&gt;
&lt;br /&gt;
Height: 6'2 &lt;br /&gt;
&lt;br /&gt;
Gender: Male &lt;br /&gt;
&lt;br /&gt;
Place of birth: Wouldn't you like to know &lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like an average teenager, albeit on the athletic side. He wears a red hoodie sweatshirt with the sleeves cut off just past the elbow. He has a pair of black open-fingered gloves that he wears most of the time as well. He wears grey or khaki cargo pants, and always wears Birkenstock-style sandals. &lt;br /&gt;
He has blond hair, which is loose yet naturally spiky-ish, falling a bit towards his right. He has short bangs in front, which hang over the red headband that he always wears. &lt;br /&gt;
&lt;br /&gt;
He's a very social guy, though he doesn't have any close friends. He lives with his foster parents, neither of whom pay a great deal of attention to him. &lt;br /&gt;
&lt;br /&gt;
Abilities: Drayco is quite agile and alert for someone his age, as well as extremely athletic. He doesn't train in any fighting style or play any competitive sports either. &lt;br /&gt;
Some things to note, however. His most unusual trait is that he lacks fingerprints on his fingers. They simply lack a pattern. In addition, he is freakishly tolerant of temperatures, and so far he always seems to wear the same short sleeved sweatshirt and sandals no matter what temperature it is outside. &lt;br /&gt;
In addition, his tongue is just long enough that he can touch the tip of his nose with it. Some find this disturbing, he doesn't understand why... though he has used it for the purpose of freaking people out on at least one occasion. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: Among other things, Drayco seems to have one of the shortest attention spans ever. Some say he's just very curious, others take this as being somewhat paranoid, a few say he's on some sort of drugs.&lt;br /&gt;
*Neko&lt;br /&gt;
&lt;br /&gt;
Name: goes by 'Neko' &lt;br /&gt;
&lt;br /&gt;
Age: 15 &lt;br /&gt;
&lt;br /&gt;
Gender: Male &lt;br /&gt;
&lt;br /&gt;
Race: Seyunolu (Lesser, Cat and Human) &lt;br /&gt;
&lt;br /&gt;
Place of Birth: *wiggles fingers* A secret lab.... in Australia. &lt;br /&gt;
&lt;br /&gt;
Physical Description: 5'0&amp;quot;, long (shoulder-length) brown hair. Pigeon-toed, always wears sandals, at least until snow falls. Wears a fake cat tail most of the time. Wears anime t-shirts. &lt;br /&gt;
&lt;br /&gt;
Personality: Tries to always act happy, even when very sad. More concerned about others than himself. &lt;br /&gt;
&lt;br /&gt;
Brief History: Has lived in Moperville since he was 10. 2 grades ahead. Doesn't have many friends, but everyone knows who he is. &lt;br /&gt;
&lt;br /&gt;
Family:&lt;br /&gt;
&lt;br /&gt;
Abilities: Cat-form; has heightened agility, hearing, and sight always. &lt;br /&gt;
Weaknesses: ...doesn't much care for cold. No real upper body strength.&lt;br /&gt;
&lt;br /&gt;
*Jess&lt;br /&gt;
&lt;br /&gt;
Name: Jessica Airiest &lt;br /&gt;
&lt;br /&gt;
Age: 16 &lt;br /&gt;
&lt;br /&gt;
Gender: female &lt;br /&gt;
&lt;br /&gt;
Race: human &lt;br /&gt;
&lt;br /&gt;
Place of birth: Alberta, Canada &lt;br /&gt;
&lt;br /&gt;
Physical description: she is relatively pretty. She is very trim considering she doesn’t to much physical activity. Wears reading glasses but doesn’t seem to need them at times. She has green eyes that glow some times, though she has yet to notice. &lt;br /&gt;
&lt;br /&gt;
Personality: Jess is an introvert, and spends most of her time reading. She has few close friends and no casual friends. Is nice to people and doesn’t like to hurt their feelings. Reads lots of fantasy and believes that magic works the same way it dose in her books but hasn’t actively tried it. &lt;br /&gt;
&lt;br /&gt;
Brief history: born and raised to the age of 10 in Edmonton. The reason she left was because of an embarrassing incident including a fire hose, trolley of books, and a giant fan. Since then she has lived in Moperville with her parents. After arriving at Moperville people began calling her a freak. She doesn’t know why they do this. &lt;br /&gt;
&lt;br /&gt;
Abilities: can remember any thing she reads in a story, eyes glow sometimes, handless hammer, while reading a hammer will appear by it self and hammer an offender with out her having to put down her book, has amazing empathy &lt;br /&gt;
&lt;br /&gt;
Weaknesses: reads constantly, she can’t stop reading once she starts with out good reason ie. Food, money, or friends, doesn’t pay attention to much while reading, sucks at video games, has very poor self esteem and doesn’t like feeling different.&lt;br /&gt;
&lt;br /&gt;
*[[Lohti]]&lt;br /&gt;
Name: Lohti&lt;br /&gt;
&lt;br /&gt;
Age: 18 &lt;br /&gt;
&lt;br /&gt;
Gender: male &lt;br /&gt;
&lt;br /&gt;
Race: human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: New York City &lt;br /&gt;
&lt;br /&gt;
Physical description: He stands about 6'0&amp;quot;, weighs about 190, and has brown hair with green eyes. &lt;br /&gt;
&lt;br /&gt;
Personality: he's a hopeless romantic, and finds anyone of the opposite gender beautiful, and will ask each one out at least once. He's not lecherous, or perverted, but rather just wants to go on dates. &lt;br /&gt;
&lt;br /&gt;
Brief history: He doesn't say why he moved to Moperville, and seems to avoid the subject. &lt;br /&gt;
&lt;br /&gt;
Abilities: no public records exist of abilities. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: He's overly fond of women, as stated before, but he is also afraid of heights. &lt;br /&gt;
&lt;br /&gt;
Family: He lives with his mother, Adrianna, and his brother, Shamus.&lt;br /&gt;
&lt;br /&gt;
*sparx&lt;br /&gt;
Name: Claude &amp;quot;Sparx&amp;quot; D. Ragunfli &lt;br /&gt;
&lt;br /&gt;
Age: 16 &lt;br /&gt;
&lt;br /&gt;
Gender: Male &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: Sydney, Australia &lt;br /&gt;
&lt;br /&gt;
Physical description: Claude is about Average height, but little stocky. He has Brown hair that flops down to almost cover his eyes which are brown. He just looks very average, very easy to lose in a crowd (just like his father). He wears dark grey pants and a grey shirt that has &amp;quot; &lt;br /&gt;
&lt;br /&gt;
Personality: Claude is calm, collected, quiet, and mildly paranoid although when he opens up to people, he can become quite talkative. Claude generally only talks to people when they talk to him first so that he doesn't accidentally reveal too much information. He happens to like video games, has an affinity for cats, squirrels and foxes, and dislikes people who think law is good and chaos is bad. &lt;br /&gt;
&lt;br /&gt;
Brief history: Claude was born in Sydney, and he lived there for most of his life, until his father received a job offer across the sea and they moved to Moperville. His mother is apparently deceased. &lt;br /&gt;
&lt;br /&gt;
Abilities: Happens to be deadly/accurate with just about any weapon, melee or Projectile, he also has knowledge of and sometimes even access to many helpful artefacts. Is beyond Gracelike when playing video games. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: Has very bad vision without good light and has a morbid phoebia of fierce looking Dogs, so much so that he freezes up in fear when he sees one. He also dislikes turning down challenges when it's in video games. &lt;br /&gt;
&lt;br /&gt;
* peter&lt;br /&gt;
Name: Peter O'Gorrman &lt;br /&gt;
&lt;br /&gt;
Age: 17 &lt;br /&gt;
&lt;br /&gt;
Gender: Male &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: Ireland &lt;br /&gt;
&lt;br /&gt;
Physical Description: Average height and slight build, his red hair is worn long and tied back with a series of bands to keep it under control. Has pale skin and blue eyes. &lt;br /&gt;
&lt;br /&gt;
Personality: Peter is quiet and doesn't like to be the focus of attention. He isn't very athletic and prefers to stay indoors and either read a book or play video games. &lt;br /&gt;
&lt;br /&gt;
Brief History: Peter and his parents moved to Moperville a couple years ago, James, the eldest staying behind. &lt;br /&gt;
&lt;br /&gt;
Family: Martin and Brigid, Peter's parents and his elder brother James. &lt;br /&gt;
&lt;br /&gt;
Abilities: A brilliant gamer, regardless of what system or style, save racing. He is also a decent cook and has a rather good 'weather nose'. Able to predict the weather with a reasonable degree of accuracy. AND HE'S A PYROMANCER! (That's-a a spicy meat-a-ball. :P )&lt;br /&gt;
&lt;br /&gt;
Weaknesses: The weather; Peter is rather susceptible to any form of weather. He's the first to have a jumper on when the weather turns cold, hot weather makes him drowsy and he has an irrational fear of thunder storms.&lt;br /&gt;
&lt;br /&gt;
*Lorena&lt;br /&gt;
Name: Lorena Lako &lt;br /&gt;
&lt;br /&gt;
Age: 17 &lt;br /&gt;
&lt;br /&gt;
Gender: Female &lt;br /&gt;
&lt;br /&gt;
Race: Human &lt;br /&gt;
&lt;br /&gt;
Place of Birth: Montana &lt;br /&gt;
&lt;br /&gt;
Physical description: Lorena is 4’8”, with a wiry thin build. What she lacks in height and assets, she makes up for in her hair which is both naturally straight and red. Nearing the end of the summer, it has recently been cut back short to allow for it to grow in some before the coming fall semester. As a finishing touch her eyes are brown. &lt;br /&gt;
&lt;br /&gt;
In concern to clothing, while still in the summer semester, she wears a calf length light grey skirt, matching grey tennis shoes, white ankle socks, and white blouse. &lt;br /&gt;
&lt;br /&gt;
Personality: Lorena is a somewhat atypical example of the strong silent type. While small and nontalkative, she doesn’t carry herself with a shy presence. Instead, she carries herself with a no nonsense directness with all her actions. To some extent she almost seems antisocial, though she has been shown to be strongly protective both in and outside her small private social circle. &lt;br /&gt;
&lt;br /&gt;
Brief history: Lorena’s family has lived in Moperville for the past ten years and are the proud owners of a styling salon. Their reasons for coming to Moperville to begin with has mostly to do with the parents desire to get their two daughters out of the middle of nowhere: aka Montana. Lorena’s older sister has moved away to an out of state college for the past two years. &lt;br /&gt;
&lt;br /&gt;
School wise, Lorena is a solid B student, and currently in her Junior year. She’s otherwise very unremarkable, spending most of her time hanging out with a trio of guys who have adopted her as their protector: Robert, a bookish fellow who is even smaller then Lorena, Rodney, a somewhat tall and thin nerd, and Steven, an anime geek who the most out of place in the group. &lt;br /&gt;
&lt;br /&gt;
Outside of school, she’s mostly been seen with the same group of friends, and odd fact since aside from a more subdued version of Steven’s anime interest she doesn’t seem to share any of their interests. She doesn’t appear to have any extracurricular activities, though she has been holding a stable job at a clerk at a discount clothing store recently. &lt;br /&gt;
&lt;br /&gt;
In more recent news, her family recently spent the summer visiting her great grandmother in Nevada and has only just returned to Moperville. &lt;br /&gt;
&lt;br /&gt;
Abilities: Aside from the basic skills and talents of a student of her capabilities (straight B), a fairly plain student. She has a decent awareness of what is going on around her, noticing things even her attention appear to be focused elsewhere. While not athletic, she does have at least decent reflexes. She also has a unflinching determination... literally. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: For all her attitude, Lorena is only able to back up her personality by not backing down. She has no physical strength to speak of, and as substantial her will power is, it can only keep her standing up, not keep her from getting knocked down. With that said, her inner defender seems a little misplaced in someone of her stature, and she sometimes steps into situations that get her hurt.&lt;br /&gt;
&lt;br /&gt;
*Violet&lt;br /&gt;
&lt;br /&gt;
Name: Violet Lovell&lt;br /&gt;
 &lt;br /&gt;
Age: 17 &lt;br /&gt;
&lt;br /&gt;
Gender: Female &lt;br /&gt;
&lt;br /&gt;
Race: Caucasian (mostly Irish and French) &lt;br /&gt;
&lt;br /&gt;
Place of Birth: New York, New York &lt;br /&gt;
&lt;br /&gt;
Physical description: Straight, sapphire blue hair that brushes her shoulders, big hazel eyes. Hair is frequently left loose. Rectangular, black rimmed glasses used for seeing distances (i.e., reading blackboards in classes, reading signs, etc) but doesn’t wear all the time; also sometimes wears contact lenses that change her eye color. Very fair skinned, no freckles; about 5’4, 120 pounds. Tends to wear only black. Always wears black eyeliner and usually eyeshadow of whatever shade or color best fits her mood and outfit. Rather pretty, but tends to dress fairly modestly (i.e., little if any cleavage, etc..) and will almost never be seen without her plain black messenger bag, which contains much more than it seems to be capable of, without even seeming particularly full. &lt;br /&gt;
&lt;br /&gt;
Personality: Covers up shyness by seeming cool, detached, and disinterested in meeting people. Tends to be sarcastic/cynical, will make little effort to seek out new people on her own. Is largely disinclined to act energetically; tends to be startled easily. Violet can be incredibly focused, to the point of forgetting even to eat. She is quite intelligent, but wary/suspicious of those who put forth great effort to be friendly towards her, as she is generally unused to such efforts and has low regards for herself. However, she is loyal to people she does trust. She can be funny, quick-witted, lively, creative and attentive, sometimes even quite cheerful. She will do almost anything to get out of gym class, especially if she can do something useful in that time (i.e., something she wants.) Violet is straight, but so far uninterruptedly single. She can also barely function if she doesn’t have some form of coffee in the morning, and even over the course of the day. &lt;br /&gt;
&lt;br /&gt;
Brief History: As an only child, she has spent her whole life with her long-divorced mother, Karen. Born and lived in New York City, until she was about seven. After that they moved to what was felt to be a ‘safer’ suburban town, where Violet had a hard time with others. She made a few friends, with whom she has agreed to keep contact after moving to Moperville with her mother, but is uncertain as to of how long that will last. Her closest friends tend to be books, her mp3 player, and her laptop computer. Her mother initiated the move to Moperville because she had once lived there, and missed the town. &lt;br /&gt;
&lt;br /&gt;
Abilities: Very artistically talented, relatedly also very observant. Is very good at picking up the stronger emotions of those around her, and at sensing when someone is nervous or tense. This tends to make her edgy, so she usually ignores this (to the point of ‘turning it off’.) She can (and will always) close her mind off to telepathy, though she can’t explain how. Good with hammers. &lt;br /&gt;
&lt;br /&gt;
Weaknesses: Suffers migraines from being exposed to fluorescent lights for too long, gets lightheaded easily (low blood pressure, forgets to eat;) Violet also tends to have insomnia, especially if stressed or anxious, and so has a rather low energy level to begin with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Table of contents==&lt;br /&gt;
*the opening&lt;br /&gt;
the first day of the RP all the caracters meet, Drayco and Neko steal a TF-Gun&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0]&lt;br /&gt;
*Dreams&lt;br /&gt;
a lot of dream sequences also Zerras meets aliens&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=300]&lt;br /&gt;
*the fight&lt;br /&gt;
Wally gets drugged then chased by Nerigal, the others come to the rescue &lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=320]&lt;br /&gt;
*pizza&lt;br /&gt;
the fights over, Nerigals gone for now, what do you do? eat pizza of course&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=500]&lt;br /&gt;
*the shooting&lt;br /&gt;
the next day the characters are meeting up again when zerras' past comes back to bite him; in the form of a bullet to the stumac&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=760]&lt;br /&gt;
*battle training&lt;br /&gt;
Jess atemts to control her powers, as drayco trains Neko in the park&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=940]&lt;br /&gt;
*intermision&lt;br /&gt;
Lohti comes to moperville and gets a tour from rose, wally learns matial arts, Drayco and Neko have icecream, Jess' mom and Drayco's mom fight, peter gets lost in the woods&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=1060]&lt;br /&gt;
*mall&lt;br /&gt;
all the characters meet up at the mall&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=1160]&lt;br /&gt;
*Johnny&lt;br /&gt;
all the characters get pulled into another big fight against Zerras' rival&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=1440]&lt;br /&gt;
*aftermath&lt;br /&gt;
Resolution of introduction&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=1880]&lt;br /&gt;
*The camping trip&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?p=2875067#2875067]&lt;br /&gt;
==Gag Reel==&lt;br /&gt;
recently alot of us have been making jokes on the Gag reel thread. I decided to add them here so they won't ever be lost beyond the thrid page.&lt;br /&gt;
&lt;br /&gt;
-Jfan999&lt;br /&gt;
&lt;br /&gt;
a clip of an interview of one of the villains from Moperville RP 2.0 &lt;br /&gt;
&lt;br /&gt;
Reporter: &amp;quot;So, Nerigal, how do you get into character every day for filming?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Nerigal: &amp;quot;It's hard. Psychosis isn't exactly an easy thing for me to do, but it's a challenging role, and I've never backed down from a challenge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;Is there any sort of preparation?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
N: &amp;quot;Mostly I just watch Martha Stewart Living. That's usually enough to drive me into a genocidal rage after about five minutes.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;Interesting... so, do you have any other acting jobs lined up?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
N: &amp;quot;I'm actually talking with my agent about some traditional theater. Shakespeare was always my favorite. I can do a great Hamlet.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;Really?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
N: &amp;quot;Something about the character just resonates with me I guess. Oddly enough, I'm also fond of Nick Bottom from Midsummer Night's Dream.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;I never would have guessed... any parting words?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
N: &amp;quot;Oh yes. Don't bother locking your doors and windows, it won't save you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;Getting into character again?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
N: &amp;quot;No, just giving you fair warning.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
R: &amp;quot;... Running away now.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*maniacal laughter*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [[Blinkdog]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moperville: Deleted Scene &lt;br /&gt;
&amp;quot;The Shower&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jess: *She is taking a shower with the steam tastefully hiding her naughty bites. Suddenly, she recieves a telepathic message* &lt;br /&gt;
TM: I'm watching you, Jessica. &lt;br /&gt;
Jess: .... WAAAALLYYYYYYYY!!!!! &lt;br /&gt;
&lt;br /&gt;
Later.... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Jess is chasing Wally, throwing large objects at him telekinetically. Wally, on his part, is running like the demons of hell are at his back*&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Behind nearby bushes... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Drayco, Neko, Rose, Peter, and Zeras are sitting in concealment, watching the spectactle. In Drayco lap is a strange device connected to a microphone in Peter's hand. Next to Zerras is a yellow box displaying a picture of said device with the label &amp;quot;Telepathy Inducer.&amp;quot; It displays advertisents like &amp;quot;Fool Telepathic Friends&amp;quot; and &amp;quot;Can't Back at Nosy Seers.&amp;quot; Also it had a brand called &amp;quot;Mom Approved&amp;quot; with a chibby version of Drayco's mom winking, smiling, and giving on thumbs up*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
by [[Jesse_God_of_Awesome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://forums.keenspot.com/viewtopic.php?t=91694&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=860]&lt;br /&gt;
&lt;br /&gt;
Zerras begins to speak saying,” Kerri? What are you doing here? I missed you, I met this girl, but I’m not feeling anything, maybe I’m just lonely...her name's jess, kinda nice, kinda cute...but she's not you, I don't think I’ll ever get over you.....remember I love love you Kerri...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jess jumps on his bed and begins making out with zerras &lt;br /&gt;
&lt;br /&gt;
&amp;quot;CUT! Jess you're supposed to run out of the room crying&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ya I know but he's just so cute and sensitive&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I like this version better.&amp;quot; said Zerras from the bed &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No one asked you! What ever lets try this again, and remember you're suppose to be upset.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==Take 2==&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Zerras begins to speak saying,” Kerri? What are you doing here? I missed you, I met this girl, but I’m not feeling anything, maybe I’m just lonely...her name's jess, kinda nice, kinda cute...but she's not you, I don't think I’ll ever get over you.....remember I love love you Kerri...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jess crushes Zerras and the bed with her powers then turns towards the door and runs out with tears in her eyes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmm... I don't think I like the crushing the bed part we can edit that out later. OK everyone take five&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Mrs. Lowell walked by the set when she heard a small cry of pain from the crushed bed, &amp;quot;medic&amp;quot; &lt;br /&gt;
&amp;quot;What do you expect me to do I'm not a real doctor I'm an actress.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
by [[Jfan999]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moperville 2.0 RP off camera &lt;br /&gt;
&lt;br /&gt;
Jess: hey I want to talk about this script &lt;br /&gt;
&lt;br /&gt;
Jfan: ya what about it &lt;br /&gt;
&lt;br /&gt;
Jess: how come I get a crush on every boy I meet? &lt;br /&gt;
&lt;br /&gt;
Jfan: um... you don't get a crush on every boy &lt;br /&gt;
&lt;br /&gt;
Jess: every boy except Wally, Neko, and peter &lt;br /&gt;
&lt;br /&gt;
Wally: ya why doesn’t she get a crush on me? &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*insert graphic violence here*&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Jess: where did that stupid writer get to, hey what’s this note say &lt;br /&gt;
&lt;br /&gt;
note: your complaints have been dully noted and I really don't care because you will never find me ever&lt;br /&gt;
 &lt;br /&gt;
Jess: ... &lt;br /&gt;
&lt;br /&gt;
Jess: hey get back here I'm not finished making you feel inadequate yet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Kneeling over his character*&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Jesse: As a seer, you should've seen that coming. &lt;br /&gt;
&lt;br /&gt;
Wally: F^ck.... you... &lt;br /&gt;
&lt;br /&gt;
Jesse: Sound like someone wants to be ressurected as a girl. &lt;br /&gt;
&lt;br /&gt;
Wally: Wouldn't be.... half bad... &lt;br /&gt;
&lt;br /&gt;
Jesse: ... &lt;br /&gt;
&lt;br /&gt;
Wally: What?.... You created me....&lt;br /&gt;
&lt;br /&gt;
story by [[Jfan999]] ending by [[Jesse_God_of_Awesome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Year laters after the Moperville RP, Jess and Zerras started dating, but eventually broke up for reason Jess explains to Rose. &lt;br /&gt;
&lt;br /&gt;
Jess: I knew it was over after is 23rd ex held me hostage. &lt;br /&gt;
&lt;br /&gt;
Then she started dating Drayco. &lt;br /&gt;
&lt;br /&gt;
Jess: After he ran out of gas half-way to the restaraunt, thus losing our reservations, he wouldn't eat for a week. &lt;br /&gt;
&lt;br /&gt;
Then Neko... &lt;br /&gt;
&lt;br /&gt;
Jess: At first, shedding was the only problem. Then I caught him cheating on me..... with Drayco. &lt;br /&gt;
&lt;br /&gt;
Hitting rock bottom, Wally... &lt;br /&gt;
&lt;br /&gt;
Jess: Big Bother's watching me.... &lt;br /&gt;
&lt;br /&gt;
Eventually, she hookecd up with Drayco's brother, Ky... &lt;br /&gt;
&lt;br /&gt;
.... &lt;br /&gt;
&lt;br /&gt;
They're now married. &lt;br /&gt;
&lt;br /&gt;
by [[Jesse_God_of_Awesome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a clip from the behind the scenes documentery &amp;quot;the making of 'Mopreville 2.0' &amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras: &amp;quot;Has anyone seen Drayco?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jessica: &amp;quot;I saw him headed to Neko's trailer, why?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras: &amp;quot;I need to talk to him about this 'GGJohnny' that we have coming up soon.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Jessica: &amp;quot;Oh ok.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras gets to the door of Neko's trailer and knocks on the door only to hear a stifled squeak, and see Neko open the door a crack, just enough for Neko to stick his hed out. &lt;br /&gt;
&lt;br /&gt;
Neko: &amp;quot;What do you want? I'm kinda bus here...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras: &amp;quot;Have you seen Drayco? I heard he's was headed this way....wait, why is your voice so high? &lt;br /&gt;
&lt;br /&gt;
Neko: &amp;quot;What are you talking about?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras: He blushes a deep red after realizing that Neko was most likely in FV-5 and what was really going on in the trailer probably involved Drayco. &amp;quot;Igottagodosomethingattheplace, bye!&amp;quot; He took off running in the other direction. He ran into Jessica who stopped him. &lt;br /&gt;
&lt;br /&gt;
Jessica: &amp;quot;Why are you running?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Zerras: &amp;quot;I found Drayco and Neko..........by the way you won the pool. They really are lovers....&amp;quot; &lt;br /&gt;
&lt;br /&gt;
else where...&lt;br /&gt;
&lt;br /&gt;
Peter: Wait, where's Wally? &lt;br /&gt;
&lt;br /&gt;
Rose: Oh, he's been staring at Neko's trailer for the half hour grinning like a maniac.&lt;br /&gt;
&lt;br /&gt;
story by [[Zerras]] ending by [[Jesse_God_of_Awesome]]&lt;br /&gt;
&lt;br /&gt;
*Drayco, Peter, Wally, and Jess are playing X-Box. Ky and Neko watch from the couch behind them* &lt;br /&gt;
&lt;br /&gt;
Game: TEAM DRAGON FIRE, DOMINATING!!! &lt;br /&gt;
&lt;br /&gt;
Wally: *sighs* Jessica, take both controls with you telekenesis, please. &lt;br /&gt;
&lt;br /&gt;
Jess: Wha? This isn't the time for a bathroom break, Wally. &lt;br /&gt;
&lt;br /&gt;
Wally: Just trust me. &lt;br /&gt;
&lt;br /&gt;
Jess: K *Wally's and Jess's controls are now floating* &lt;br /&gt;
&lt;br /&gt;
Wally: *Snake his hand around Jess's head and put his hand on her forehead. His pupils disappear* &lt;br /&gt;
&lt;br /&gt;
Jess: *Jess's pupils follow suit* Oh, I see. &lt;br /&gt;
&lt;br /&gt;
Wally: You See. &lt;br /&gt;
&lt;br /&gt;
Minutes later... &lt;br /&gt;
&lt;br /&gt;
Game: TEAM PSIONIC, DOMINATING!!! &lt;br /&gt;
&lt;br /&gt;
Drayco: Stupid cheating seer.&lt;br /&gt;
&lt;br /&gt;
by [[Jesse_God_of_Awesome]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
from Moperville 2.0:&lt;br /&gt;
&lt;br /&gt;
Rose had winced at the hammering, then sighed. &amp;quot;Well... at least Jess's powers are all back.&amp;quot; She looked down at the embedded Drayco. &amp;quot;... Someone's going to have to dig you out so a Squirrel doesn't turn your skull into a food-shed.&amp;quot; Inspecting her clothes, she also decided it was a good a time as any to change into her swimsuit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold on a sec, I'll help you out right after I get changed.&amp;quot; She immediately kicked off her shoes and socks, slipped out of her pants, and pulled her shirt over her head, revealing a matching set of striped undergarments. She blushed and tried to cover herself up, and yelled out, &amp;quot;damn you Blinkdog! you forgot to narrate my costume change!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*rofl's and flrrd*&lt;br /&gt;
&lt;br /&gt;
by [[Zerras]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Johnny then paused for a moment, and the purple orb on the desk briefly pulsed brighter, then returned normal. And then a voice flowed into Zerras' mind. &amp;quot;Well hello there, beautiful. What's a marvelous work of cybernetic art like you hangin' out with a guy like Triple-Z here?&amp;quot;&lt;br /&gt;
-- &lt;br /&gt;
Zerras: &amp;quot;Dude! stop coming on to me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RPs]]&lt;/div&gt;</description>
			<pubDate>Fri, 19 Oct 2007 12:35:58 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Moperville_RP_2.0</comments>		</item>
		<item>
			<title>Mayhem Laws of Physics</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem_Laws_of_Physics</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Exceptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Believe it or not, there are actually many laws of physics that govern [[Mayhem]], although even these are frequently broken. These generally are, however, vastly different from those of [[Earth]].&lt;br /&gt;
&lt;br /&gt;
==Some of the Laws==&lt;br /&gt;
0: The GM Rule: What GM says, goes. Meaning you if you don't listen.&lt;br /&gt;
&lt;br /&gt;
1: Don't piss off the bartender of the RP. You usually get blasted or hit by&lt;br /&gt;
&lt;br /&gt;
2: Super Bouncer. The bouncer of said [[Kylen's Interdimensional Bar|bar]] is uber strong.&lt;br /&gt;
&lt;br /&gt;
3: No ID Checks.&lt;br /&gt;
&lt;br /&gt;
4: If a character is being played by [[Kum-El]], someone will fall in love with him before the day is done.&amp;lt;br&amp;gt;&lt;br /&gt;
4a: She will, most likely, be someone played by [[10.0.0.1|10]].&amp;lt;br&amp;gt;&lt;br /&gt;
4b: Even if the character is deliberately anti-social.&lt;br /&gt;
&lt;br /&gt;
5: There WILL be one character everyone, including the writer, hates.&lt;br /&gt;
&lt;br /&gt;
6: If there are no powers or magic, expect Super Tech.&lt;br /&gt;
&lt;br /&gt;
7: 10 will play a female with a screwed up past.&lt;br /&gt;
&lt;br /&gt;
8: No matter how weird or abnormal, people will ALWAYS be accepted, and able to find 'true love'.&lt;br /&gt;
&lt;br /&gt;
9: 10's girl will likely prove the above rule correct.&lt;br /&gt;
&lt;br /&gt;
10: School RPs always have a love potion of some kind.&lt;br /&gt;
&lt;br /&gt;
11: [[Lesbians]] will always outnumber gay boys by a factor of at least 3.&lt;br /&gt;
&lt;br /&gt;
12: There will be at least one [[anthro]] or morphing character. Period.&lt;br /&gt;
&lt;br /&gt;
13: Pay no attention to the man behind the curtain.&lt;br /&gt;
&lt;br /&gt;
14: The GM is always good to the people, but only if they think Stalin was a good guy.&lt;br /&gt;
&lt;br /&gt;
15: Nobody likes the Nurse. Nobody.&lt;br /&gt;
&lt;br /&gt;
16: If a character is A: female and B: played by Yun, she will invariably be mentally unbalanced.&lt;br /&gt;
&lt;br /&gt;
17: Creators MUST be evil to at least one character.&lt;br /&gt;
&lt;br /&gt;
18: If a character has an angsty background, they will no doubt Angst about it to as many other PC's as possible.	&lt;br /&gt;
&lt;br /&gt;
19: Fear anything that has BTC after it unless you are a dirty Pervert. Also known as the Greg Rule.&lt;br /&gt;
&lt;br /&gt;
20: All of Kylen's characters are ethnically Irish, without exception.&lt;br /&gt;
&lt;br /&gt;
21: All of [[Sanchay]]'s characters are insufferably cute.&lt;br /&gt;
&lt;br /&gt;
22: Don't think hammerable thoug-*Hammered.*&lt;br /&gt;
&lt;br /&gt;
23 (Alexis Rule): This looks reeeeaal bad, but hear me ou---&lt;br /&gt;
&lt;br /&gt;
24: AkaraAri &amp;lt;strike&amp;gt;can play any role and do it well.&amp;lt;/strike&amp;gt; tries to play any role, and often phails miserably.&lt;br /&gt;
&lt;br /&gt;
25: The Hot Tub is for girls to make love.&lt;br /&gt;
&lt;br /&gt;
26: No, the boys cannot watch. Ever.&lt;br /&gt;
&amp;lt;br&amp;gt;26a: Unless it is important to the plot.&lt;br /&gt;
&lt;br /&gt;
27: There is a good chance 10's girl will have something wrong with her left arm, why is unknown.&lt;br /&gt;
&lt;br /&gt;
28: Anyone made by [[KylenPhylar|Kylen]] will control fire and/or have wolf ears and tail.&lt;br /&gt;
&lt;br /&gt;
29: Anyone made by [[Yun]] will involve lightning, ravens, and/or Korea.&lt;br /&gt;
&lt;br /&gt;
30: [[1337]] Will NOT be tolerated.&lt;br /&gt;
&lt;br /&gt;
31: No, you many NOT have a Katana called Masamune. Ever.&amp;lt;br&amp;gt;&lt;br /&gt;
31a: Unless the GM okays it, but it turns out to be a POC.&lt;br /&gt;
&lt;br /&gt;
32: There are two forms of Posting: Long, novel style and Short, POST NOW DAMN IT style.&lt;br /&gt;
&lt;br /&gt;
33: [[Lomgren]] posts like crazy.&lt;br /&gt;
&lt;br /&gt;
34: The GM will never post fast enough, or be on long enough to move the plot.&lt;br /&gt;
&lt;br /&gt;
35: Every RP will have at least one page populated entirely by only two posters.&amp;lt;br&amp;gt;&lt;br /&gt;
35a: These posters' characters are almost always on the verge of at least making out.&amp;lt;br&amp;gt;&lt;br /&gt;
35b: These posters' character's are in extreme danger.&amp;lt;br&amp;gt;&lt;br /&gt;
35c: Or, you know, they're just really chatty.&lt;br /&gt;
&lt;br /&gt;
36: Someone will always be disconnected from the Internet at a critical plot point.&lt;br /&gt;
&lt;br /&gt;
37: There must be one Technomancer unless there is no tech.&amp;lt;br&amp;gt;&lt;br /&gt;
37a: And, if there is no tech, there will be an Inventor who can make tech.&lt;br /&gt;
&lt;br /&gt;
38: No one remains single for the whole RP, no matter how hard they try.&amp;lt;br&amp;gt;&lt;br /&gt;
38a: Except if controlled by [[Piebunny]]. See Rule 89.&amp;lt;br&amp;gt;&lt;br /&gt;
38b: Or if controlled by [[catldr24]].&lt;br /&gt;
&lt;br /&gt;
39: If 10's girl is talking about a rose it always means the same thing: she is a virgin.&lt;br /&gt;
&lt;br /&gt;
40: There will always be a triangle.&lt;br /&gt;
&lt;br /&gt;
41: Law of Tableware Nonexistence: There is no Spoon.&amp;lt;br&amp;gt;&lt;br /&gt;
41a: There will be a long list of jokes only certain people will get.&amp;lt;br&amp;gt;&lt;br /&gt;
41b: Most of these will occur on Library Books.&lt;br /&gt;
&lt;br /&gt;
42: There will be one martial arts expert.&amp;lt;br&amp;gt;&lt;br /&gt;
42a: He will be an old man.&amp;lt;br&amp;gt;&lt;br /&gt;
42b: He will be Asian.&amp;lt;br&amp;gt;&lt;br /&gt;
42c: he will be replaced within 2 years, by some younger guy.&lt;br /&gt;
&lt;br /&gt;
43: There will always be one ultra-feminist whom no one likes.&lt;br /&gt;
&lt;br /&gt;
44: There will be an evil organization.&amp;lt;br&amp;gt;&lt;br /&gt;
44a: They will be stronger than the good guys, but still lose to a bunch of students.&lt;br /&gt;
&lt;br /&gt;
45: If you get Deadlocked in a relationship with an inactive character, bad luck.&lt;br /&gt;
&lt;br /&gt;
46: If [[Avenara]] makes a male character, no matter if he was meant to be straight, he always ends up gay.&lt;br /&gt;
&lt;br /&gt;
47: There are always at least two characters who start out unable to speak English (or whatever alternate common language is in use, if not English).&amp;lt;br&amp;gt;&lt;br /&gt;
47a: But they will be able to communicate through other means.&lt;br /&gt;
&lt;br /&gt;
48: At least one character will have/has a sibling with a military background.&lt;br /&gt;
&lt;br /&gt;
49: At least one char will have an animal cohort.&lt;br /&gt;
&lt;br /&gt;
50: Anyone who controls Electricity will have found out about their ability by frying their Computer/MP3 player/Phone/Robot Dog.&lt;br /&gt;
&lt;br /&gt;
51: All of Yun's characters are at least bilingual.&amp;lt;br&amp;gt;&lt;br /&gt;
51a: Even if he has to make up the second language himself.&lt;br /&gt;
&lt;br /&gt;
52: At least one of Kylen's characters will be curtained for violence or otherwise at least once in the first 200 pages of said character's involvement in RP.&lt;br /&gt;
&lt;br /&gt;
53: What happens BTC doesn't always stay BTC.&lt;br /&gt;
&lt;br /&gt;
54: BTC will always mean Behind the [[Tasteful Curtain|Curtain]].&lt;br /&gt;
&lt;br /&gt;
55: If a character has a secret that they want to keep hidden from other characters, it will always always be revealed when they think no-one is watching.&amp;lt;br&amp;gt;&lt;br /&gt;
55a: They will do one of two things: Tell nobody, or tell everybody. There is no middle ground.&lt;br /&gt;
&lt;br /&gt;
56: Certain characters always seem to be quiet for strangely long periods of time before suddenly speaking up, while others are always talking.&lt;br /&gt;
&lt;br /&gt;
57: If something is revealed OOC it will be revealed IC within a page or less.&lt;br /&gt;
&lt;br /&gt;
58: Fawe's characters will be stalkers at least once in the RP.&lt;br /&gt;
&lt;br /&gt;
59: Romance Sense SUCKS!&lt;br /&gt;
&lt;br /&gt;
60: Any bad habits held by a character will be broken by another.&lt;br /&gt;
&lt;br /&gt;
61: Anything that is set up for a cliché ending will have said ending.&lt;br /&gt;
&lt;br /&gt;
62: There will be a Wiki in under a month or 2 of no plot movement.&lt;br /&gt;
&lt;br /&gt;
63: There will always be a diagram of the dorms, but not the important places.&lt;br /&gt;
&lt;br /&gt;
64: Six months of character development will be crammed into two days of action because the thread moves too slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
64a: No one is ever knocked out for a week.&lt;br /&gt;
&lt;br /&gt;
65: If a character says that he/she is &amp;quot;Invincible&amp;quot;, &amp;quot;Indestructible&amp;quot;, &amp;quot;Unbeatable&amp;quot; or &amp;quot;Immortal&amp;quot;, they will be proven very wrong in the next five pages.&lt;br /&gt;
&lt;br /&gt;
66: The little girl always kicks the big guy's butt.&lt;br /&gt;
&lt;br /&gt;
67: Kylen's characters get shagged within a day of meeting a significant other.&lt;br /&gt;
&lt;br /&gt;
68: There is always at least one catgirl.&lt;br /&gt;
&lt;br /&gt;
69: No, your character may not have 'One-Winged Angel' as their theme music.&lt;br /&gt;
&lt;br /&gt;
70: No PC is ever really unremarkable.&lt;br /&gt;
&lt;br /&gt;
71: The GM is not only god, but usually in love with irony.&lt;br /&gt;
&lt;br /&gt;
72: While a day may take 200 pages to go by, a plane trip will only take two.&lt;br /&gt;
&lt;br /&gt;
73: Nothing important happens during time warps.&lt;br /&gt;
&lt;br /&gt;
74: [Something in square brackets] always means a curse word.&lt;br /&gt;
&lt;br /&gt;
75: Themes are kick ass. All important characters have one.&lt;br /&gt;
&lt;br /&gt;
76: Anyone with a peculiar accent or speaking habit will generally drop it.&amp;lt;br&amp;gt;&lt;br /&gt;
76a: Any character who does not speak English will learn to do so improbably fast.&amp;lt;br&amp;gt;&lt;br /&gt;
76b: Or learn the Common language through magic and/or a dream.&lt;br /&gt;
&lt;br /&gt;
77: There will always be a reference to a webcomic.&lt;br /&gt;
&lt;br /&gt;
78: If someone makes a point to say something is useless or ordinary, it most likely just looks that way and is REALLY useful and exotic.&lt;br /&gt;
&lt;br /&gt;
79: One hour must take at least 3 days OOC.&lt;br /&gt;
&lt;br /&gt;
80: Wounds heal improbably fast as well.&lt;br /&gt;
&lt;br /&gt;
81: Don't question DEM. Ever.&amp;lt;br&amp;gt;&lt;br /&gt;
81a: DEM can be what ever the hell it wants to be.&lt;br /&gt;
&lt;br /&gt;
82: Evil plotting will always occur OOC, also Murphy's Law has particular sway IC.&lt;br /&gt;
&lt;br /&gt;
83: People in love are always at Murphy's mercy, of which there is none.&lt;br /&gt;
&lt;br /&gt;
84: Characters may have Asian names, even if they have no Asian heritage whatsoever.&lt;br /&gt;
&lt;br /&gt;
85: Knock!&lt;br /&gt;
&lt;br /&gt;
86: Kum-El will have a free male. Ten will have a free female.&amp;lt;br&amp;gt;&lt;br /&gt;
86a: They will get together. (See also: [[10-Kum-El Character Magnetism]].)&lt;br /&gt;
&lt;br /&gt;
87: No matter what the RP is about, Piebunny will find some way to put [[Marco and Marci Marcellis]] in it.&amp;lt;br&amp;gt;&lt;br /&gt;
87a: They will become inactive very quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
87b: If the RP does not involve Marco and Marci, [[KFPB]] will be in it.&lt;br /&gt;
&lt;br /&gt;
88: No-one can resist the puppy dog eyes.&lt;br /&gt;
&lt;br /&gt;
89: None of Piebunny's characters will ever become romantically involved.&amp;lt;br&amp;gt;&lt;br /&gt;
89a: EVER.&amp;lt;br&amp;gt;&lt;br /&gt;
89b: Particularly and especially not Marco and Marci.&lt;br /&gt;
&lt;br /&gt;
90: [[Cameo]]'s RPs will be faster than light.&amp;lt;br&amp;gt;&lt;br /&gt;
90a: Piebunny's will crash and burn.&lt;br /&gt;
&lt;br /&gt;
91: If Cameo is involved, someone will have wings.&lt;br /&gt;
&lt;br /&gt;
92: [[FerretBob|FB]]'s characters will always like obscure music.&lt;br /&gt;
&lt;br /&gt;
93: [[VOR]]'s characters are evil.&amp;lt;br&amp;gt;&lt;br /&gt;
93a: If he creates a good character, either the RP or the character will die.&amp;lt;br&amp;gt;&lt;br /&gt;
93b: Unless the character slowly starts getting morally corrupted.&lt;br /&gt;
&lt;br /&gt;
94: Someone will try to work in an anime/manga reference.&lt;br /&gt;
&lt;br /&gt;
95: [[Joat]]'s characters are always overly and ridiculously epic.&amp;lt;br&amp;gt;&lt;br /&gt;
95a: None of them are powerless.&lt;br /&gt;
&lt;br /&gt;
96: [[Grim Atescu|Grim]]'s characters will always be hopeless romantics.&amp;lt;br&amp;gt;&lt;br /&gt;
96a: If they're not a hopeless romantic, they have no people skills.&lt;br /&gt;
&lt;br /&gt;
97: &amp;quot;The Fur Covers Everything&amp;quot;: If a fur-covered person has no clothing, their fur covers and conceals any parts of the anatomy which would be considered &amp;quot;indecent&amp;quot; or &amp;quot;objectionable&amp;quot; in public. They are thus not considered &amp;quot;naked&amp;quot;, except possibly by other fur-covered people.&lt;br /&gt;
&lt;br /&gt;
98: If there are Zombies involved, there will inevitably be a dance sequence.&lt;br /&gt;
&lt;br /&gt;
99:  Don't get in the middle of a fight between [[Brylian_Troy]] and [[HomerNet]], you will get hurt, and that's Just The Way They Are.&lt;br /&gt;
&lt;br /&gt;
100:  Don't try to out-plot-twist [[HomerNet]], you will always fail.&lt;br /&gt;
&lt;br /&gt;
101:  If there is a hot-bodied female moogle, there must ''always'' be a leather-clad hot-bodied female moogle.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
There's always a few who want to go around breaking the rules, eh? Here are some of them.&lt;br /&gt;
&lt;br /&gt;
15: Magical School's Nurse.&lt;br /&gt;
&lt;br /&gt;
17: Kum-El, despite more than one attempt at it.&lt;br /&gt;
&lt;br /&gt;
18: Sarah, Sylva Xynthea, May Cottontail, and Kent 'Don' Donavan.&lt;br /&gt;
&lt;br /&gt;
41: [[Waffle House #4741]].  Spoons are abundant.  There is no Matrix.&lt;br /&gt;
&lt;br /&gt;
35a&amp;amp;35b: [[Grassvale Town RP]].&lt;br /&gt;
&lt;br /&gt;
50: Travis.&lt;br /&gt;
&lt;br /&gt;
64a: Neko from the [[Moperville RP 2.0]] (though technically, the week was a timeskip, and he was asleep and not unconscious. And I think he woke up to eat once a day...)&lt;br /&gt;
&lt;br /&gt;
67: Kylie and Amber.&lt;br /&gt;
&lt;br /&gt;
70: Kevin.&lt;br /&gt;
&lt;br /&gt;
76: Ed Bunny, and Sharzaxeshexsssh.&lt;br /&gt;
&lt;br /&gt;
83: Draco Blazer and May Cottontail.&lt;br /&gt;
&lt;br /&gt;
85: Will.&lt;br /&gt;
&lt;br /&gt;
88: Leon Minnis, Sevilin, and Warlof.&lt;br /&gt;
&lt;br /&gt;
90: Driftersverse and Wingies.&lt;br /&gt;
&amp;lt;br&amp;gt;90a: The Massive Flaming Plane Crash Thread. (Although, since the plane itself crashes and burns....)&lt;br /&gt;
&lt;br /&gt;
93: [[ICMe|ICVOR]].&lt;br /&gt;
&lt;br /&gt;
96: Phil Cartwright.&lt;br /&gt;
&lt;br /&gt;
101: The Artmoogle (aka [[Drayco]]) has final say with all things moogly. ''Always.''&lt;br /&gt;
&lt;br /&gt;
*Note- [[Author-Man]] has broken 99.999999% of these rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</description>
			<pubDate>Fri, 19 Oct 2007 12:32:42 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem_Laws_of_Physics</comments>		</item>
		<item>
			<title>Mayhem Laws of Physics</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem_Laws_of_Physics</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Exceptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Believe it or not, there are actually many laws of physics that govern [[Mayhem]], although even these are frequently broken. These generally are, however, vastly different from those of [[Earth]].&lt;br /&gt;
&lt;br /&gt;
==Some of the Laws==&lt;br /&gt;
0: The GM Rule: What GM says, goes. Meaning you if you don't listen.&lt;br /&gt;
&lt;br /&gt;
1: Don't piss off the bartender of the RP. You usually get blasted or hit by&lt;br /&gt;
&lt;br /&gt;
2: Super Bouncer. The bouncer of said [[Kylen's Interdimensional Bar|bar]] is uber strong.&lt;br /&gt;
&lt;br /&gt;
3: No ID Checks.&lt;br /&gt;
&lt;br /&gt;
4: If a character is being played by [[Kum-El]], someone will fall in love with him before the day is done.&amp;lt;br&amp;gt;&lt;br /&gt;
4a: She will, most likely, be someone played by [[10.0.0.1|10]].&amp;lt;br&amp;gt;&lt;br /&gt;
4b: Even if the character is deliberately anti-social.&lt;br /&gt;
&lt;br /&gt;
5: There WILL be one character everyone, including the writer, hates.&lt;br /&gt;
&lt;br /&gt;
6: If there are no powers or magic, expect Super Tech.&lt;br /&gt;
&lt;br /&gt;
7: 10 will play a female with a screwed up past.&lt;br /&gt;
&lt;br /&gt;
8: No matter how weird or abnormal, people will ALWAYS be accepted, and able to find 'true love'.&lt;br /&gt;
&lt;br /&gt;
9: 10's girl will likely prove the above rule correct.&lt;br /&gt;
&lt;br /&gt;
10: School RPs always have a love potion of some kind.&lt;br /&gt;
&lt;br /&gt;
11: [[Lesbians]] will always outnumber gay boys by a factor of at least 3.&lt;br /&gt;
&lt;br /&gt;
12: There will be at least one [[anthro]] or morphing character. Period.&lt;br /&gt;
&lt;br /&gt;
13: Pay no attention to the man behind the curtain.&lt;br /&gt;
&lt;br /&gt;
14: The GM is always good to the people, but only if they think Stalin was a good guy.&lt;br /&gt;
&lt;br /&gt;
15: Nobody likes the Nurse. Nobody.&lt;br /&gt;
&lt;br /&gt;
16: If a character is A: female and B: played by Yun, she will invariably be mentally unbalanced.&lt;br /&gt;
&lt;br /&gt;
17: Creators MUST be evil to at least one character.&lt;br /&gt;
&lt;br /&gt;
18: If a character has an angsty background, they will no doubt Angst about it to as many other PC's as possible.	&lt;br /&gt;
&lt;br /&gt;
19: Fear anything that has BTC after it unless you are a dirty Pervert. Also known as the Greg Rule.&lt;br /&gt;
&lt;br /&gt;
20: All of Kylen's characters are ethnically Irish, without exception.&lt;br /&gt;
&lt;br /&gt;
21: All of [[Sanchay]]'s characters are insufferably cute.&lt;br /&gt;
&lt;br /&gt;
22: Don't think hammerable thoug-*Hammered.*&lt;br /&gt;
&lt;br /&gt;
23 (Alexis Rule): This looks reeeeaal bad, but hear me ou---&lt;br /&gt;
&lt;br /&gt;
24: AkaraAri &amp;lt;strike&amp;gt;can play any role and do it well.&amp;lt;/strike&amp;gt; tries to play any role, and often phails miserably.&lt;br /&gt;
&lt;br /&gt;
25: The Hot Tub is for girls to make love.&lt;br /&gt;
&lt;br /&gt;
26: No, the boys cannot watch. Ever.&lt;br /&gt;
&amp;lt;br&amp;gt;26a: Unless it is important to the plot.&lt;br /&gt;
&lt;br /&gt;
27: There is a good chance 10's girl will have something wrong with her left arm, why is unknown.&lt;br /&gt;
&lt;br /&gt;
28: Anyone made by [[KylenPhylar|Kylen]] will control fire and/or have wolf ears and tail.&lt;br /&gt;
&lt;br /&gt;
29: Anyone made by [[Yun]] will involve lightning, ravens, and/or Korea.&lt;br /&gt;
&lt;br /&gt;
30: [[1337]] Will NOT be tolerated.&lt;br /&gt;
&lt;br /&gt;
31: No, you many NOT have a Katana called Masamune. Ever.&amp;lt;br&amp;gt;&lt;br /&gt;
31a: Unless the GM okays it, but it turns out to be a POC.&lt;br /&gt;
&lt;br /&gt;
32: There are two forms of Posting: Long, novel style and Short, POST NOW DAMN IT style.&lt;br /&gt;
&lt;br /&gt;
33: [[Lomgren]] posts like crazy.&lt;br /&gt;
&lt;br /&gt;
34: The GM will never post fast enough, or be on long enough to move the plot.&lt;br /&gt;
&lt;br /&gt;
35: Every RP will have at least one page populated entirely by only two posters.&amp;lt;br&amp;gt;&lt;br /&gt;
35a: These posters' characters are almost always on the verge of at least making out.&amp;lt;br&amp;gt;&lt;br /&gt;
35b: These posters' character's are in extreme danger.&amp;lt;br&amp;gt;&lt;br /&gt;
35c: Or, you know, they're just really chatty.&lt;br /&gt;
&lt;br /&gt;
36: Someone will always be disconnected from the Internet at a critical plot point.&lt;br /&gt;
&lt;br /&gt;
37: There must be one Technomancer unless there is no tech.&amp;lt;br&amp;gt;&lt;br /&gt;
37a: And, if there is no tech, there will be an Inventor who can make tech.&lt;br /&gt;
&lt;br /&gt;
38: No one remains single for the whole RP, no matter how hard they try.&amp;lt;br&amp;gt;&lt;br /&gt;
38a: Except if controlled by [[Piebunny]]. See Rule 89.&amp;lt;br&amp;gt;&lt;br /&gt;
38b: Or if controlled by [[catldr24]].&lt;br /&gt;
&lt;br /&gt;
39: If 10's girl is talking about a rose it always means the same thing: she is a virgin.&lt;br /&gt;
&lt;br /&gt;
40: There will always be a triangle.&lt;br /&gt;
&lt;br /&gt;
41: Law of Tableware Nonexistence: There is no Spoon.&amp;lt;br&amp;gt;&lt;br /&gt;
41a: There will be a long list of jokes only certain people will get.&amp;lt;br&amp;gt;&lt;br /&gt;
41b: Most of these will occur on Library Books.&lt;br /&gt;
&lt;br /&gt;
42: There will be one martial arts expert.&amp;lt;br&amp;gt;&lt;br /&gt;
42a: He will be an old man.&amp;lt;br&amp;gt;&lt;br /&gt;
42b: He will be Asian.&amp;lt;br&amp;gt;&lt;br /&gt;
42c: he will be replaced within 2 years, by some younger guy.&lt;br /&gt;
&lt;br /&gt;
43: There will always be one ultra-feminist whom no one likes.&lt;br /&gt;
&lt;br /&gt;
44: There will be an evil organization.&amp;lt;br&amp;gt;&lt;br /&gt;
44a: They will be stronger than the good guys, but still lose to a bunch of students.&lt;br /&gt;
&lt;br /&gt;
45: If you get Deadlocked in a relationship with an inactive character, bad luck.&lt;br /&gt;
&lt;br /&gt;
46: If [[Avenara]] makes a male character, no matter if he was meant to be straight, he always ends up gay.&lt;br /&gt;
&lt;br /&gt;
47: There are always at least two characters who start out unable to speak English (or whatever alternate common language is in use, if not English).&amp;lt;br&amp;gt;&lt;br /&gt;
47a: But they will be able to communicate through other means.&lt;br /&gt;
&lt;br /&gt;
48: At least one character will have/has a sibling with a military background.&lt;br /&gt;
&lt;br /&gt;
49: At least one char will have an animal cohort.&lt;br /&gt;
&lt;br /&gt;
50: Anyone who controls Electricity will have found out about their ability by frying their Computer/MP3 player/Phone/Robot Dog.&lt;br /&gt;
&lt;br /&gt;
51: All of Yun's characters are at least bilingual.&amp;lt;br&amp;gt;&lt;br /&gt;
51a: Even if he has to make up the second language himself.&lt;br /&gt;
&lt;br /&gt;
52: At least one of Kylen's characters will be curtained for violence or otherwise at least once in the first 200 pages of said character's involvement in RP.&lt;br /&gt;
&lt;br /&gt;
53: What happens BTC doesn't always stay BTC.&lt;br /&gt;
&lt;br /&gt;
54: BTC will always mean Behind the [[Tasteful Curtain|Curtain]].&lt;br /&gt;
&lt;br /&gt;
55: If a character has a secret that they want to keep hidden from other characters, it will always always be revealed when they think no-one is watching.&amp;lt;br&amp;gt;&lt;br /&gt;
55a: They will do one of two things: Tell nobody, or tell everybody. There is no middle ground.&lt;br /&gt;
&lt;br /&gt;
56: Certain characters always seem to be quiet for strangely long periods of time before suddenly speaking up, while others are always talking.&lt;br /&gt;
&lt;br /&gt;
57: If something is revealed OOC it will be revealed IC within a page or less.&lt;br /&gt;
&lt;br /&gt;
58: Fawe's characters will be stalkers at least once in the RP.&lt;br /&gt;
&lt;br /&gt;
59: Romance Sense SUCKS!&lt;br /&gt;
&lt;br /&gt;
60: Any bad habits held by a character will be broken by another.&lt;br /&gt;
&lt;br /&gt;
61: Anything that is set up for a cliché ending will have said ending.&lt;br /&gt;
&lt;br /&gt;
62: There will be a Wiki in under a month or 2 of no plot movement.&lt;br /&gt;
&lt;br /&gt;
63: There will always be a diagram of the dorms, but not the important places.&lt;br /&gt;
&lt;br /&gt;
64: Six months of character development will be crammed into two days of action because the thread moves too slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
64a: No one is ever knocked out for a week.&lt;br /&gt;
&lt;br /&gt;
65: If a character says that he/she is &amp;quot;Invincible&amp;quot;, &amp;quot;Indestructible&amp;quot;, &amp;quot;Unbeatable&amp;quot; or &amp;quot;Immortal&amp;quot;, they will be proven very wrong in the next five pages.&lt;br /&gt;
&lt;br /&gt;
66: The little girl always kicks the big guy's butt.&lt;br /&gt;
&lt;br /&gt;
67: Kylen's characters get shagged within a day of meeting a significant other.&lt;br /&gt;
&lt;br /&gt;
68: There is always at least one catgirl.&lt;br /&gt;
&lt;br /&gt;
69: No, your character may not have 'One-Winged Angel' as their theme music.&lt;br /&gt;
&lt;br /&gt;
70: No PC is ever really unremarkable.&lt;br /&gt;
&lt;br /&gt;
71: The GM is not only god, but usually in love with irony.&lt;br /&gt;
&lt;br /&gt;
72: While a day may take 200 pages to go by, a plane trip will only take two.&lt;br /&gt;
&lt;br /&gt;
73: Nothing important happens during time warps.&lt;br /&gt;
&lt;br /&gt;
74: [Something in square brackets] always means a curse word.&lt;br /&gt;
&lt;br /&gt;
75: Themes are kick ass. All important characters have one.&lt;br /&gt;
&lt;br /&gt;
76: Anyone with a peculiar accent or speaking habit will generally drop it.&amp;lt;br&amp;gt;&lt;br /&gt;
76a: Any character who does not speak English will learn to do so improbably fast.&amp;lt;br&amp;gt;&lt;br /&gt;
76b: Or learn the Common language through magic and/or a dream.&lt;br /&gt;
&lt;br /&gt;
77: There will always be a reference to a webcomic.&lt;br /&gt;
&lt;br /&gt;
78: If someone makes a point to say something is useless or ordinary, it most likely just looks that way and is REALLY useful and exotic.&lt;br /&gt;
&lt;br /&gt;
79: One hour must take at least 3 days OOC.&lt;br /&gt;
&lt;br /&gt;
80: Wounds heal improbably fast as well.&lt;br /&gt;
&lt;br /&gt;
81: Don't question DEM. Ever.&amp;lt;br&amp;gt;&lt;br /&gt;
81a: DEM can be what ever the hell it wants to be.&lt;br /&gt;
&lt;br /&gt;
82: Evil plotting will always occur OOC, also Murphy's Law has particular sway IC.&lt;br /&gt;
&lt;br /&gt;
83: People in love are always at Murphy's mercy, of which there is none.&lt;br /&gt;
&lt;br /&gt;
84: Characters may have Asian names, even if they have no Asian heritage whatsoever.&lt;br /&gt;
&lt;br /&gt;
85: Knock!&lt;br /&gt;
&lt;br /&gt;
86: Kum-El will have a free male. Ten will have a free female.&amp;lt;br&amp;gt;&lt;br /&gt;
86a: They will get together. (See also: [[10-Kum-El Character Magnetism]].)&lt;br /&gt;
&lt;br /&gt;
87: No matter what the RP is about, Piebunny will find some way to put [[Marco and Marci Marcellis]] in it.&amp;lt;br&amp;gt;&lt;br /&gt;
87a: They will become inactive very quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
87b: If the RP does not involve Marco and Marci, [[KFPB]] will be in it.&lt;br /&gt;
&lt;br /&gt;
88: No-one can resist the puppy dog eyes.&lt;br /&gt;
&lt;br /&gt;
89: None of Piebunny's characters will ever become romantically involved.&amp;lt;br&amp;gt;&lt;br /&gt;
89a: EVER.&amp;lt;br&amp;gt;&lt;br /&gt;
89b: Particularly and especially not Marco and Marci.&lt;br /&gt;
&lt;br /&gt;
90: [[Cameo]]'s RPs will be faster than light.&amp;lt;br&amp;gt;&lt;br /&gt;
90a: Piebunny's will crash and burn.&lt;br /&gt;
&lt;br /&gt;
91: If Cameo is involved, someone will have wings.&lt;br /&gt;
&lt;br /&gt;
92: [[FerretBob|FB]]'s characters will always like obscure music.&lt;br /&gt;
&lt;br /&gt;
93: [[VOR]]'s characters are evil.&amp;lt;br&amp;gt;&lt;br /&gt;
93a: If he creates a good character, either the RP or the character will die.&amp;lt;br&amp;gt;&lt;br /&gt;
93b: Unless the character slowly starts getting morally corrupted.&lt;br /&gt;
&lt;br /&gt;
94: Someone will try to work in an anime/manga reference.&lt;br /&gt;
&lt;br /&gt;
95: [[Joat]]'s characters are always overly and ridiculously epic.&amp;lt;br&amp;gt;&lt;br /&gt;
95a: None of them are powerless.&lt;br /&gt;
&lt;br /&gt;
96: [[Grim Atescu|Grim]]'s characters will always be hopeless romantics.&amp;lt;br&amp;gt;&lt;br /&gt;
96a: If they're not a hopeless romantic, they have no people skills.&lt;br /&gt;
&lt;br /&gt;
97: &amp;quot;The Fur Covers Everything&amp;quot;: If a fur-covered person has no clothing, their fur covers and conceals any parts of the anatomy which would be considered &amp;quot;indecent&amp;quot; or &amp;quot;objectionable&amp;quot; in public. They are thus not considered &amp;quot;naked&amp;quot;, except possibly by other fur-covered people.&lt;br /&gt;
&lt;br /&gt;
98: If there are Zombies involved, there will inevitably be a dance sequence.&lt;br /&gt;
&lt;br /&gt;
99:  Don't get in the middle of a fight between [[Brylian_Troy]] and [[HomerNet]], you will get hurt, and that's Just The Way They Are.&lt;br /&gt;
&lt;br /&gt;
100:  Don't try to out-plot-twist [[HomerNet]], you will always fail.&lt;br /&gt;
&lt;br /&gt;
101:  If there is a hot-bodied female moogle, there must ''always'' be a leather-clad hot-bodied female moogle.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
There's always a few who want to go around breaking the rules, eh? Here are some of them.&lt;br /&gt;
&lt;br /&gt;
15: Magical School's Nurse.&lt;br /&gt;
&lt;br /&gt;
17: Kum-El, despite more than one attempt at it.&lt;br /&gt;
&lt;br /&gt;
18: Sarah, Sylva Xynthea, May Cottontail, and Kent 'Don' Donavan.&lt;br /&gt;
&lt;br /&gt;
41: [[Waffle House #4741]].  Spoons are abundant.  There is no Matrix.&lt;br /&gt;
&lt;br /&gt;
35a&amp;amp;35b: [[Grassvale Town RP]].&lt;br /&gt;
&lt;br /&gt;
50: Travis.&lt;br /&gt;
&lt;br /&gt;
67: Kylie and Amber.&lt;br /&gt;
&lt;br /&gt;
70: Kevin.&lt;br /&gt;
&lt;br /&gt;
76: Ed Bunny, and Sharzaxeshexsssh.&lt;br /&gt;
&lt;br /&gt;
83: Draco Blazer and May Cottontail.&lt;br /&gt;
&lt;br /&gt;
85: Will.&lt;br /&gt;
&lt;br /&gt;
88: Leon Minnis, Sevilin, and Warlof.&lt;br /&gt;
&lt;br /&gt;
90: Driftersverse and Wingies.&lt;br /&gt;
&amp;lt;br&amp;gt;90a: The Massive Flaming Plane Crash Thread. (Although, since the plane itself crashes and burns....)&lt;br /&gt;
&lt;br /&gt;
93: [[ICMe|ICVOR]].&lt;br /&gt;
&lt;br /&gt;
96: Phil Cartwright.&lt;br /&gt;
&lt;br /&gt;
101: The Artmoogle (aka [[Drayco]]) has final say with all things moogly. ''Always.''&lt;br /&gt;
&lt;br /&gt;
*Note- [[Author-Man]] has broken 99.999999% of these rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</description>
			<pubDate>Thu, 18 Oct 2007 20:16:23 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem_Laws_of_Physics</comments>		</item>
		<item>
			<title>Mayhem Laws of Physics</title>
			<link>http://72.14.177.54/EGS_Mayhem/Mayhem_Laws_of_Physics</link>
			<description>&lt;p&gt;Artmoogle Drayco:&amp;#32;/* Exceptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Believe it or not, there are actually many laws of physics that govern [[Mayhem]], although even these are frequently broken. These generally are, however, vastly different from those of [[Earth]].&lt;br /&gt;
&lt;br /&gt;
==Some of the Laws==&lt;br /&gt;
0: The GM Rule: What GM says, goes. Meaning you if you don't listen.&lt;br /&gt;
&lt;br /&gt;
1: Don't piss off the bartender of the RP. You usually get blasted or hit by&lt;br /&gt;
&lt;br /&gt;
2: Super Bouncer. The bouncer of said [[Kylen's Interdimensional Bar|bar]] is uber strong.&lt;br /&gt;
&lt;br /&gt;
3: No ID Checks.&lt;br /&gt;
&lt;br /&gt;
4: If a character is being played by [[Kum-El]], someone will fall in love with him before the day is done.&amp;lt;br&amp;gt;&lt;br /&gt;
4a: She will, most likely, be someone played by [[10.0.0.1|10]].&amp;lt;br&amp;gt;&lt;br /&gt;
4b: Even if the character is deliberately anti-social.&lt;br /&gt;
&lt;br /&gt;
5: There WILL be one character everyone, including the writer, hates.&lt;br /&gt;
&lt;br /&gt;
6: If there are no powers or magic, expect Super Tech.&lt;br /&gt;
&lt;br /&gt;
7: 10 will play a female with a screwed up past.&lt;br /&gt;
&lt;br /&gt;
8: No matter how weird or abnormal, people will ALWAYS be accepted, and able to find 'true love'.&lt;br /&gt;
&lt;br /&gt;
9: 10's girl will likely prove the above rule correct.&lt;br /&gt;
&lt;br /&gt;
10: School RPs always have a love potion of some kind.&lt;br /&gt;
&lt;br /&gt;
11: [[Lesbians]] will always outnumber gay boys by a factor of at least 3.&lt;br /&gt;
&lt;br /&gt;
12: There will be at least one [[anthro]] or morphing character. Period.&lt;br /&gt;
&lt;br /&gt;
13: Pay no attention to the man behind the curtain.&lt;br /&gt;
&lt;br /&gt;
14: The GM is always good to the people, but only if they think Stalin was a good guy.&lt;br /&gt;
&lt;br /&gt;
15: Nobody likes the Nurse. Nobody.&lt;br /&gt;
&lt;br /&gt;
16: If a character is A: female and B: played by Yun, she will invariably be mentally unbalanced.&lt;br /&gt;
&lt;br /&gt;
17: Creators MUST be evil to at least one character.&lt;br /&gt;
&lt;br /&gt;
18: If a character has an angsty background, they will no doubt Angst about it to as many other PC's as possible.	&lt;br /&gt;
&lt;br /&gt;
19: Fear anything that has BTC after it unless you are a dirty Pervert. Also known as the Greg Rule.&lt;br /&gt;
&lt;br /&gt;
20: All of Kylen's characters are ethnically Irish, without exception.&lt;br /&gt;
&lt;br /&gt;
21: All of [[Sanchay]]'s characters are insufferably cute.&lt;br /&gt;
&lt;br /&gt;
22: Don't think hammerable thoug-*Hammered.*&lt;br /&gt;
&lt;br /&gt;
23 (Alexis Rule): This looks reeeeaal bad, but hear me ou---&lt;br /&gt;
&lt;br /&gt;
24: AkaraAri &amp;lt;strike&amp;gt;can play any role and do it well.&amp;lt;/strike&amp;gt; tries to play any role, and often phails miserably.&lt;br /&gt;
&lt;br /&gt;
25: The Hot Tub is for girls to make love.&lt;br /&gt;
&lt;br /&gt;
26: No, the boys cannot watch. Ever.&lt;br /&gt;
&amp;lt;br&amp;gt;26a: Unless it is important to the plot.&lt;br /&gt;
&lt;br /&gt;
27: There is a good chance 10's girl will have something wrong with her left arm, why is unknown.&lt;br /&gt;
&lt;br /&gt;
28: Anyone made by [[KylenPhylar|Kylen]] will control fire and/or have wolf ears and tail.&lt;br /&gt;
&lt;br /&gt;
29: Anyone made by [[Yun]] will involve lightning, ravens, and/or Korea.&lt;br /&gt;
&lt;br /&gt;
30: [[1337]] Will NOT be tolerated.&lt;br /&gt;
&lt;br /&gt;
31: No, you many NOT have a Katana called Masamune. Ever.&amp;lt;br&amp;gt;&lt;br /&gt;
31a: Unless the GM okays it, but it turns out to be a POC.&lt;br /&gt;
&lt;br /&gt;
32: There are two forms of Posting: Long, novel style and Short, POST NOW DAMN IT style.&lt;br /&gt;
&lt;br /&gt;
33: [[Lomgren]] posts like crazy.&lt;br /&gt;
&lt;br /&gt;
34: The GM will never post fast enough, or be on long enough to move the plot.&lt;br /&gt;
&lt;br /&gt;
35: Every RP will have at least one page populated entirely by only two posters.&amp;lt;br&amp;gt;&lt;br /&gt;
35a: These posters' characters are almost always on the verge of at least making out.&amp;lt;br&amp;gt;&lt;br /&gt;
35b: These posters' character's are in extreme danger.&amp;lt;br&amp;gt;&lt;br /&gt;
35c: Or, you know, they're just really chatty.&lt;br /&gt;
&lt;br /&gt;
36: Someone will always be disconnected from the Internet at a critical plot point.&lt;br /&gt;
&lt;br /&gt;
37: There must be one Technomancer unless there is no tech.&amp;lt;br&amp;gt;&lt;br /&gt;
37a: And, if there is no tech, there will be an Inventor who can make tech.&lt;br /&gt;
&lt;br /&gt;
38: No one remains single for the whole RP, no matter how hard they try.&amp;lt;br&amp;gt;&lt;br /&gt;
38a: Except if controlled by [[Piebunny]]. See Rule 89.&amp;lt;br&amp;gt;&lt;br /&gt;
38b: Or if controlled by [[catldr24]].&lt;br /&gt;
&lt;br /&gt;
39: If 10's girl is talking about a rose it always means the same thing: she is a virgin.&lt;br /&gt;
&lt;br /&gt;
40: There will always be a triangle.&lt;br /&gt;
&lt;br /&gt;
41: Law of Tableware Nonexistence: There is no Spoon.&amp;lt;br&amp;gt;&lt;br /&gt;
41a: There will be a long list of jokes only certain people will get.&amp;lt;br&amp;gt;&lt;br /&gt;
41b: Most of these will occur on Library Books.&lt;br /&gt;
&lt;br /&gt;
42: There will be one martial arts expert.&amp;lt;br&amp;gt;&lt;br /&gt;
42a: He will be an old man.&amp;lt;br&amp;gt;&lt;br /&gt;
42b: He will be Asian.&amp;lt;br&amp;gt;&lt;br /&gt;
42c: he will be replaced within 2 years, by some younger guy.&lt;br /&gt;
&lt;br /&gt;
43: There will always be one ultra-feminist whom no one likes.&lt;br /&gt;
&lt;br /&gt;
44: There will be an evil organization.&amp;lt;br&amp;gt;&lt;br /&gt;
44a: They will be stronger than the good guys, but still lose to a bunch of students.&lt;br /&gt;
&lt;br /&gt;
45: If you get Deadlocked in a relationship with an inactive character, bad luck.&lt;br /&gt;
&lt;br /&gt;
46: If [[Avenara]] makes a male character, no matter if he was meant to be straight, he always ends up gay.&lt;br /&gt;
&lt;br /&gt;
47: There are always at least two characters who start out unable to speak English (or whatever alternate common language is in use, if not English).&amp;lt;br&amp;gt;&lt;br /&gt;
47a: But they will be able to communicate through other means.&lt;br /&gt;
&lt;br /&gt;
48: At least one character will have/has a sibling with a military background.&lt;br /&gt;
&lt;br /&gt;
49: At least one char will have an animal cohort.&lt;br /&gt;
&lt;br /&gt;
50: Anyone who controls Electricity will have found out about their ability by frying their Computer/MP3 player/Phone/Robot Dog.&lt;br /&gt;
&lt;br /&gt;
51: All of Yun's characters are at least bilingual.&amp;lt;br&amp;gt;&lt;br /&gt;
51a: Even if he has to make up the second language himself.&lt;br /&gt;
&lt;br /&gt;
52: At least one of Kylen's characters will be curtained for violence or otherwise at least once in the first 200 pages of said character's involvement in RP.&lt;br /&gt;
&lt;br /&gt;
53: What happens BTC doesn't always stay BTC.&lt;br /&gt;
&lt;br /&gt;
54: BTC will always mean Behind the [[Tasteful Curtain|Curtain]].&lt;br /&gt;
&lt;br /&gt;
55: If a character has a secret that they want to keep hidden from other characters, it will always always be revealed when they think no-one is watching.&amp;lt;br&amp;gt;&lt;br /&gt;
55a: They will do one of two things: Tell nobody, or tell everybody. There is no middle ground.&lt;br /&gt;
&lt;br /&gt;
56: Certain characters always seem to be quiet for strangely long periods of time before suddenly speaking up, while others are always talking.&lt;br /&gt;
&lt;br /&gt;
57: If something is revealed OOC it will be revealed IC within a page or less.&lt;br /&gt;
&lt;br /&gt;
58: Fawe's characters will be stalkers at least once in the RP.&lt;br /&gt;
&lt;br /&gt;
59: Romance Sense SUCKS!&lt;br /&gt;
&lt;br /&gt;
60: Any bad habits held by a character will be broken by another.&lt;br /&gt;
&lt;br /&gt;
61: Anything that is set up for a cliché ending will have said ending.&lt;br /&gt;
&lt;br /&gt;
62: There will be a Wiki in under a month or 2 of no plot movement.&lt;br /&gt;
&lt;br /&gt;
63: There will always be a diagram of the dorms, but not the important places.&lt;br /&gt;
&lt;br /&gt;
64: Six months of character development will be crammed into two days of action because the thread moves too slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
64a: No one is ever knocked out for a week.&lt;br /&gt;
&lt;br /&gt;
65: If a character says that he/she is &amp;quot;Invincible&amp;quot;, &amp;quot;Indestructible&amp;quot;, &amp;quot;Unbeatable&amp;quot; or &amp;quot;Immortal&amp;quot;, they will be proven very wrong in the next five pages.&lt;br /&gt;
&lt;br /&gt;
66: The little girl always kicks the big guy's butt.&lt;br /&gt;
&lt;br /&gt;
67: Kylen's characters get shagged within a day of meeting a significant other.&lt;br /&gt;
&lt;br /&gt;
68: There is always at least one catgirl.&lt;br /&gt;
&lt;br /&gt;
69: No, your character may not have 'One-Winged Angel' as their theme music.&lt;br /&gt;
&lt;br /&gt;
70: No PC is ever really unremarkable.&lt;br /&gt;
&lt;br /&gt;
71: The GM is not only god, but usually in love with irony.&lt;br /&gt;
&lt;br /&gt;
72: While a day may take 200 pages to go by, a plane trip will only take two.&lt;br /&gt;
&lt;br /&gt;
73: Nothing important happens during time warps.&lt;br /&gt;
&lt;br /&gt;
74: [Something in square brackets] always means a curse word.&lt;br /&gt;
&lt;br /&gt;
75: Themes are kick ass. All important characters have one.&lt;br /&gt;
&lt;br /&gt;
76: Anyone with a peculiar accent or speaking habit will generally drop it.&amp;lt;br&amp;gt;&lt;br /&gt;
76a: Any character who does not speak English will learn to do so improbably fast.&amp;lt;br&amp;gt;&lt;br /&gt;
76b: Or learn the Common language through magic and/or a dream.&lt;br /&gt;
&lt;br /&gt;
77: There will always be a reference to a webcomic.&lt;br /&gt;
&lt;br /&gt;
78: If someone makes a point to say something is useless or ordinary, it most likely just looks that way and is REALLY useful and exotic.&lt;br /&gt;
&lt;br /&gt;
79: One hour must take at least 3 days OOC.&lt;br /&gt;
&lt;br /&gt;
80: Wounds heal improbably fast as well.&lt;br /&gt;
&lt;br /&gt;
81: Don't question DEM. Ever.&amp;lt;br&amp;gt;&lt;br /&gt;
81a: DEM can be what ever the hell it wants to be.&lt;br /&gt;
&lt;br /&gt;
82: Evil plotting will always occur OOC, also Murphy's Law has particular sway IC.&lt;br /&gt;
&lt;br /&gt;
83: People in love are always at Murphy's mercy, of which there is none.&lt;br /&gt;
&lt;br /&gt;
84: Characters may have Asian names, even if they have no Asian heritage whatsoever.&lt;br /&gt;
&lt;br /&gt;
85: Knock!&lt;br /&gt;
&lt;br /&gt;
86: Kum-El will have a free male. Ten will have a free female.&amp;lt;br&amp;gt;&lt;br /&gt;
86a: They will get together. (See also: [[10-Kum-El Character Magnetism]].)&lt;br /&gt;
&lt;br /&gt;
87: No matter what the RP is about, Piebunny will find some way to put [[Marco and Marci Marcellis]] in it.&amp;lt;br&amp;gt;&lt;br /&gt;
87a: They will become inactive very quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
87b: If the RP does not involve Marco and Marci, [[KFPB]] will be in it.&lt;br /&gt;
&lt;br /&gt;
88: No-one can resist the puppy dog eyes.&lt;br /&gt;
&lt;br /&gt;
89: None of Piebunny's characters will ever become romantically involved.&amp;lt;br&amp;gt;&lt;br /&gt;
89a: EVER.&amp;lt;br&amp;gt;&lt;br /&gt;
89b: Particularly and especially not Marco and Marci.&lt;br /&gt;
&lt;br /&gt;
90: [[Cameo]]'s RPs will be faster than light.&amp;lt;br&amp;gt;&lt;br /&gt;
90a: Piebunny's will crash and burn.&lt;br /&gt;
&lt;br /&gt;
91: If Cameo is involved, someone will have wings.&lt;br /&gt;
&lt;br /&gt;
92: [[FerretBob|FB]]'s characters will always like obscure music.&lt;br /&gt;
&lt;br /&gt;
93: [[VOR]]'s characters are evil.&amp;lt;br&amp;gt;&lt;br /&gt;
93a: If he creates a good character, either the RP or the character will die.&amp;lt;br&amp;gt;&lt;br /&gt;
93b: Unless the character slowly starts getting morally corrupted.&lt;br /&gt;
&lt;br /&gt;
94: Someone will try to work in an anime/manga reference.&lt;br /&gt;
&lt;br /&gt;
95: [[Joat]]'s characters are always overly and ridiculously epic.&amp;lt;br&amp;gt;&lt;br /&gt;
95a: None of them are powerless.&lt;br /&gt;
&lt;br /&gt;
96: [[Grim Atescu|Grim]]'s characters will always be hopeless romantics.&amp;lt;br&amp;gt;&lt;br /&gt;
96a: If they're not a hopeless romantic, they have no people skills.&lt;br /&gt;
&lt;br /&gt;
97: &amp;quot;The Fur Covers Everything&amp;quot;: If a fur-covered person has no clothing, their fur covers and conceals any parts of the anatomy which would be considered &amp;quot;indecent&amp;quot; or &amp;quot;objectionable&amp;quot; in public. They are thus not considered &amp;quot;naked&amp;quot;, except possibly by other fur-covered people.&lt;br /&gt;
&lt;br /&gt;
98: If there are Zombies involved, there will inevitably be a dance sequence.&lt;br /&gt;
&lt;br /&gt;
99:  Don't get in the middle of a fight between [[Brylian_Troy]] and [[HomerNet]], you will get hurt, and that's Just The Way They Are.&lt;br /&gt;
&lt;br /&gt;
100:  Don't try to out-plot-twist [[HomerNet]], you will always fail.&lt;br /&gt;
&lt;br /&gt;
101:  If there is a hot-bodied female moogle, there must ''always'' be a leather-clad hot-bodied female moogle.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
There's always a few who want to go around breaking the rules, eh? Here are some of them.&lt;br /&gt;
&lt;br /&gt;
15: Magical School's Nurse.&lt;br /&gt;
&lt;br /&gt;
17: Kum-El, despite more than one attempt at it.&lt;br /&gt;
&lt;br /&gt;
18: Sarah, Sylva Xynthea, May Cottontail, and Kent 'Don' Donavan.&lt;br /&gt;
&lt;br /&gt;
41: [[Waffle House #4741]].  Spoons are abundant.  There is no Matrix.&lt;br /&gt;
&lt;br /&gt;
35a&amp;amp;35b: [[Grassvale Town RP]].&lt;br /&gt;
&lt;br /&gt;
50: Travis.&lt;br /&gt;
&lt;br /&gt;
67: Kylie and Amber.&lt;br /&gt;
&lt;br /&gt;
70: Kevin.&lt;br /&gt;
&lt;br /&gt;
76: Ed Bunny, and Sharzaxeshexsssh.&lt;br /&gt;
&lt;br /&gt;
83: Draco Blazer and May Cottontail.&lt;br /&gt;
&lt;br /&gt;
85: Will.&lt;br /&gt;
&lt;br /&gt;
88: Leon Minnis, Sevilin, and Warlof.&lt;br /&gt;
&lt;br /&gt;
90: Driftersverse and Wingies.&lt;br /&gt;
&amp;lt;br&amp;gt;90a: The Massive Flaming Plane Crash Thread. (Although, since the plane itself crashes and burns....)&lt;br /&gt;
&lt;br /&gt;
93: [[ICMe|ICVOR]].&lt;br /&gt;
&lt;br /&gt;
96: Phil Cartwright.&lt;br /&gt;
&lt;br /&gt;
101: The Artmoogle (aka Drayco) has final say with all things moogly. ''Always.''&lt;br /&gt;
&lt;br /&gt;
*Note- [[Author-Man]] has broken 99.999999% of these rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</description>
			<pubDate>Thu, 18 Oct 2007 20:15:53 GMT</pubDate>			<dc:creator>Artmoogle Drayco</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:Mayhem_Laws_of_Physics</comments>		</item>
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