Munchkin
From Egs Mayhem
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(→Anti-Paragon: *repairs* Sorry that I'm spamming upgrades. >.>) |
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'''''Abilities:''''' | '''''Abilities:''''' | ||
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''Gnome'' | ''Gnome'' | ||
-1 to Run Away | -1 to Run Away |
Revision as of 16:03, 7 June 2007
ChroniclerC is currently running a Munchkin game. The players are currently catldr24, Beacon, Anti-Paragon, eternaljwh, Drayco, and AlmostReadytoFly.
Link to the thread.
Link to the rules thread.
Contents |
catldr24
Last updated 4/13/07
Level 1 Male Elf with no class
Effective level of 3
Five cards in hand (5 dungeon, 0 treasure)
Equipment:
The Other Ring
+2 Bonus
You may automatically Run Away from any combat, regardless of other cards played on you, but you lose a level. You may also use it as a Wishing Ring (i.e., to cancel a Curse), discarding it afterward.
1,000 Gold Pieces
Beacon
Level 4 Male Orc
Effective level of 8
Three Cards in hand (2 dungeon, 1 treasure)
Equipment:
Right Hand: Sword of Slaying Everything Except Squid +4
Pile of Stuff:
Potion of Apathy
Play during any combat after someone is chosen to aid in the combat. That munchkin wanders away and cannot participate; he gets back any cards he had played in the combat. Another helper may be chosen, if there are volunteers.
Usable once only.
No Value - but who cares?
Mace of Sharpness +4
Usable by Clerics only.
Anti-Paragon
Last updated 4/19/07
Level 7 Female Half-Gnome Wizard
Effective level of 19
Five cards in hand (0 dungeon, 5 treasure)
Abilities:
Gnome -1 to Run Away In combat alone, you may play one monster from your hand as an Illusion; cards may enhance this monster normally. Its levels add to yours for one combat only; then it vanishes. Monsters treat you as a Halfling; they are too dumb to know the difference. Exception: The Floating Nose and Shadow Nose will never pursue you.
Halfling -1 to Run Away. You may sell one item each turn for double price (other items are at normal price).
Wizard Flight Spell: Discard a card to get a +1 to fleeing. (max 3) Charm Spell: Dump hand to cancel out a monster. You get treasure, but no level.
Equipment:
The Occasionally Reliable Amulet
When a curse hits you, roll a die. On a roll of 1-3, the curse takes effect and the amulet is discarded. On a 4-6 the curse is blocked; discard the curse. On a 6, you also go up a level!
600 Gold Pieces
Gnomex Suit
+4 Bonus
Usable by Gnome Only
This may be worn over other armor, but if something makes you lose your armor, you lose it ALL.
Armor, 600 Gold Pieces
Familiar
+3 Bonus
Usable by Wizard Only
400 Gold Pieces
Chainsaw Of Bloody Dismemberment (Attached to Poisoned)
+3 Bonus (+5 with Poisoned)
2 Hands, Big, 800 Gold Pieces
Poisoned (Attached to Chainsaw Of Bloody Dismemberment)
+2 Bonus
This card must be placed with an item that gives a level bonus.
That item is now the Poisoned (whatever), and is worth an extra +2 in combat. This card goes with the item if it is lost, stolen, or discarded. It can also be used with the Rat on a Stick to make it a +4 bonus item. Yum!
Davecom3
Last updated 4/14/07
Level 3 Male Dwarf with no class
Effective level of 3
One card in hand (1 dungeon, 2 treasure)
Equipment:
Drayco
Last updated 4/13/07
Level 2 Male Gnome Warrior
Effective level of 2
Five cards in hand (5 dungeon, 0 treasure)
Equipment:
Sandals Of Protection
Curse cards which you draw when kicking down a door have no effect. (Curses cast by other players will still effect you.)
Footgear, 700 Gold Pieces
AlmostReadytoFly
Last updated 4/20/07
Level 3 Male Human bard
Effective level of 6
Five cards in hand (3 dungeon, 2 treasure)
Equipment:
Slay Bells
+3 Bonus
Usable by Bard Only
1 Hand, 400 Gold Pieces
Stepladder (Not equipped)
+3 Bonus
Usable by Halfing Only
Big, 400 Gold Pieces