Munchkin

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[[ChroniclerC]] is currently running a Munchkin game.  The players are currently [[catldr24]], [[Beacon]], [[Anti-Paragon]], [[eternaljwh]], [[Drayco]], and [[AlmostReadytoFly]].
+
[[Davecom3]] is currently running a Munchkin game.  The players are currently [[Anti-Paragon]], [[ChroniclerC]], [[Lomgren]], [[Catldr24]], [[MOOMANiBE]], and [[Twilightdusk]]. Waiting list: KylenPhylar, SaricKrass, Drayco, mind controlled bunny, theopenandclosedbook, Brylian_Troy
-
[http://forums.keenspot.com/viewtopic.php?t=93985 Link to the thread.]<br>
+
[http://forums.keenspot.com/viewtopic.php?f=81&t=102457&st=0&sk=t&sd=a Link to the thread.]<br>
[http://forums.keenspot.com/viewtopic.php?t=77291&postdays=0&postorder=asc&start=0 Link to the rules thread.]
[http://forums.keenspot.com/viewtopic.php?t=77291&postdays=0&postorder=asc&start=0 Link to the rules thread.]
[[Category: Games]]
[[Category: Games]]
-
==catldr24==
+
==First Game==
-
<small>Last updated 4/13/07</small>
+
==Anti-Paragon==
-
Level 1 Male Elf with no class<br>
+
Level 5 Male Human Bard
-
Effective level of 3<br>
+
-
Five cards in hand (5 dungeon, 0 treasure)
+
-
'''''Equipment:'''''<br>
+
Effective level of 16
-
'''The Other Ring'''<br>
+
 
-
<small>+2 Bonus<br>
+
Five cards in hand (1 dungeon, 2 treasure)
-
You may automatically Run Away from any combat, regardless of other cards played on you, but you lose a level.  You may also use it as a Wishing Ring (i.e., to cancel a Curse), discarding it afterward.<br>
+
-
1,000 Gold Pieces</small>
+
-
==Beacon==
 
-
Level 5 Male Orc Warrior<br>
 
-
Effective level of 14<br>
 
-
1 Card in hand (1 dungeon, 0 treasure)
 
-
'''''Equipment:'''''<br>
 
-
<b>Right Hand:</b> Sword of Slaying Everything Except Squid +4<br>
 
-
<b>Left Hand:</b> Funny-Looking Sword +4<br>
 
-
<b>Armor:</b> Leather Armor +1<br>
 
-
<br>
 
'''''Abilities:'''''
'''''Abilities:'''''
-
<b>'''Warrior'''</b><br>
+
''Bard''
-
<small><i>Berserking</i>: You may discard up to 3 cards in combat; each one gives you a +1 bonus.<br>
+
* Enthrall:When facing a monster, you may discard 3 cards and select a rival. Each of you rolls a die; if your roll ties or beats his, he must help you and cannot ask for a reward.
-
You win ties in combat<br></small>
+
-
<b>'''Orc'''</b><br>
+
-
<small>An Orc who is hit with a curse can always choose to ignore the curse and lose a level instead - unless he's already at Level 1.<br>
+
-
When an Orc fighting alone defeats a monster by more than 10, he goes up an extra level.</small>
+
 +
*Bardic Luck:When you win a combat on '''any''' (house rule) turn, alone or assisted, draw one extra Treasure. Look at them all, and immediately discard one(your choice).
-
'''''Pile of Stuff:'''''<br>
 
-
'''Potion of Apathy'''<br>
 
-
<small>Play during any combat after someone is chosen to aid in the combat. That munchkin wanders away and cannot participate; he gets back any cards he had played in the combat. Another helper may be chosen, if there are volunteers.<br>
 
-
Usable once only.<br>
 
-
No Value - but who cares?</small><br>
 
-
'''Mace of Sharpness''' +4<br>
 
-
<small>Usable by Clerics only.
 
-
1 Hand - 600 Gold Pieces</small>
 
-
==Anti-Paragon==
 
-
<small>Last updated 4/19/07</small>
 
-
Level 9 Female Half-Gnome Wizard<br>
+
 
-
Effective level of 21<br>
+
'''''Equipment:'''''
 +
* Random Axe of Kindness(+2 1 hand, 500 Gold Pieces): By discarding a card, you can give +3 to help the munchkins in a combat you are not in. Should they be so unlucky as to lose anyway, they are at -1 to Run Away past your wild swings.
 +
 
 +
* Short Sword(+1 Bonus, 1 Hand, 300 gold)
 +
 
 +
* Casting Couch: While reclining on this couch, you are treated as a Wizard for all purposes, in addition to your usual class(es). You may decide whether to use the Casting Couch at the beginning of each combat. If you do, you are at -1 to Run Away. Big, 800 Gold Pieces.
 +
 
 +
* Knight Light (+2 bonus Headgear, 400 Gold Pieces): This item may be worn over another piece of headgear, but if something makes you lose your headgear, the Knight Light goes, too.
 +
 
 +
* Spandex Chainmail(+3 Bonus, Armor, 500 Gold Pieces)
 +
 
 +
 
 +
'''''Mount'''''
 +
 
 +
Giant Mutant, Gerbil Steed(+3 Bonus, Steed, Big only for curse purposes, 700 Gold Pieces): The Giant Mutant Gerbil is so low to the ground that some Traps and Curses will miss you. On a roll of 5 or 6, you may disregard any Trap or Curse. You may only have one steed in Play. It can be treated as a monster for twice bonus. Monster bonuses are usable in the same way as hirelings. If treated as a monster, bonuses work normally. Good for one treasure, and 1 level. Naturally, failing to defeat a steed costs you a level.
 +
 
 +
 
 +
 
 +
'''''Pile of stuff:'''''
 +
 
 +
Slug Thrower(+5 Bonus, 2 Hands, 800 Gold Pieces) Usable by Orc Only
 +
 
 +
==ChroniclerC==
 +
http://i18.photobucket.com/albums/b144/ChroniclerC/Stats.png
 +
 
 +
Level 8 Male Human Wizard
 +
 
 +
Effective level of 17 (21 when wearing Awful Socks)
 +
 
Four cards in hand (1 dungeon, 3 treasure)
Four cards in hand (1 dungeon, 3 treasure)
'''''Abilities:'''''
'''''Abilities:'''''
 +
*Flight Spell: You may discard up to 3 cards while running Away; each one gives you a +1 Bonus to flee.
 +
*Charm Spell: You may discard your whole hand to charm a single Monster and take its Treasure, but don't gain levels. If there are other monsters in the combat, fight them normally.
-
'''Gnome'''<br>
+
'''''Equipment:'''''
-
<small>-1 to Run Away<br>
+
*Helm of Courage
-
In combat alone, you may play one monster from your hand as an thingy; cards may enhance this monster normally. Its levels add to yours for one combat only; then it vanishes.<br>
+
**+1
-
Monsters treat you as a Halfling; they are too dumb to know the difference. Exception: The Floating Nose and Shadow Nose will never pursue you.</small>
+
**Headgear, 200 GP
 +
*Flaming Armor
 +
**+2
 +
**Armor, 400 GP
 +
*Sword of Slaying Everything except Squid-a-Matic
 +
**"Sword of Slaying Everything except Squid" enhanced with "...a-Matic"
 +
**+6 (originally +4)
 +
**Does not give any bonus against Squidzilla. If you have this sword in play and you encounter Squidzilla, you must try to run away.
 +
**1-handed, 800 GP
-
'''Halfling'''<br>
 
-
<small>-1 to Run Away.<br>
 
-
You may sell one item each turn for double price (other items are at normal price).</small>
 
-
'''Wizard'''<br>
+
'''''Carried Lewt'''''
-
<small>Flight Spell: Discard a card to get a +1 to fleeing. (max 3)<br>
+
*Awful Socks (Worn during my turn, carried during other turns)
-
Stuff Spell: Dump hand to cancel out a monster. You get treasure, but no level.</small>
+
**+4
 +
**Not usable by Gnome.
 +
**They are exceptionally ripe, and give an extra +5 vs.. the Floating Nose or its Shadow.  However, no other player will accept your help while you wear them.  They may still help YOU, if you beg enough.  You may wear these under other Footgear, but if something makes you lose your Footgear, it all goes.
 +
**Footgear, 200 GP
 +
*Rapier of Unfairness
 +
**+3
 +
**Usable only by Elves
 +
**1-handed, 600 GP
 +
==Lomgren==
-
'''''Equipment:'''''<br>
+
Level 2 Dwarf with No Class, being followed by a lovely Elf Maiden (hireling, +5 combat with headgear)
-
'''The Occasionally Reliable Amulet'''<br>
+
-
<small>When a curse hits you, roll a die. On a roll of 1-3, the curse takes effect and the amulet is discarded. On a 4-6 the curse is blocked; discard the curse. On a 6, you also go up a level!<br>
+
-
600 Gold Pieces</small><br>
+
-
'''Gnomex Suit'''<br>
+
-
<small>+4 Bonus<br>
+
-
Usable by Gnome Only<br>
+
-
This may be worn over other armor, but if something makes you lose your armor, you lose it ALL.<br>
+
-
Armor, 600 Gold Pieces</small><br>
+
-
'''Familiar'''<br>
+
-
<small>+3 Bonus<br>
+
-
Usable by Wizard Only<br>
+
-
400 Gold Pieces</small>
+
-
'''Chainsaw Of Bloody Dismemberment''' (Attached to Poisoned)<br>
+
Combat Level 10
-
<small>+3 Bonus (+5 with '''Poisoned''')<br>
+
-
2 Hands, Big, 800 Gold Pieces</small><br>
+
-
'''Poisoned''' (Attached to Chainsaw Of Bloody Dismemberment)<br>
+
-
<small>+2 Bonus<br>
+
-
This card must be placed with an item that gives a level bonus.
+
-
That item is now the Poisoned (whatever), and is worth an extra +2 in combat. This card goes with the item if it is lost, stolen, or discarded.  It can also be used with the Rat on a Stick to make it a +4 bonus item. Yum! </small><br>
+
-
==Davecom3==
+
Six cards in hand (3 dungeon, 3 treasure)
-
<small>Last updated 4/14/07</small>
+
-
Level 5 Male Dwarf Bard<br>
 
-
Effective level of 8<br>
 
-
One card in hand (2 dungeon, 2 treasure)
 
-
'''''Equipment:'''''<br>
 
-
'''Short Wide Armor'''
 
-
+3 Bonus
 
-
Usable by Dwarf Only
+
'''''Abilities:'''''
-
Armor, 400 Gold Pieces
+
None, yet.
-
==Drayco==
 
-
<small>Last updated 4/13/07</small>
 
-
Level 2 Male Gnome Warrior<br>
 
-
Effective level of 2<br>
 
-
Five cards in hand (5 dungeon, 0 treasure)
 
-
'''''Equipment:'''''<br>
 
-
'''Sandals Of Protection'''<br>
 
-
<small>Curse cards which you draw when kicking down a door have no effect. (Curses cast by other players will still effect you.)<br>
 
-
Footgear, 700 Gold Pieces</small>
 
-
==AlmostReadytoFly==
+
'''''Equipment:'''''
-
<small>Last updated 12/06/07</small>
+
 
 +
Horny Helmet (+1 (+3 for Elves), Headgear, 600 Gold Pieces)
 +
 
 +
Pantyhose of Giant Strength (+3, Not Usable by Warrior, 600 Gold Pieces)
 +
 
 +
 
 +
 
 +
 
 +
'''''Pile of stuff:'''''
 +
 
 +
None, yet.
 +
 
 +
==Catldr24==
 +
 
 +
 
 +
Level 3 Male Human with no class followed by a Wizard Hireling(+2 Bonus) Can carry and use any one item that is legal for a Wizard to use. Its bonuses or abilities count for you.
 +
 
 +
Effective level of 5
-
Level 4 Male Human bard<br>
 
-
Effective level of 12<br>
 
Five cards in hand (3 dungeon, 2 treasure)
Five cards in hand (3 dungeon, 2 treasure)
-
'''''Equipment:'''''<br>
 
-
'''Slay Bells'''<br>
 
-
<small>+3 Bonus<br>
 
-
Usable by Bard Only<br>
 
-
1 Hand, 400 Gold Pieces</small><br>
 
-
'''Pantyhose Of Giant Strength'''<br>
 
-
<small>+3 Bonus<br>
 
-
Not usable by Warriors<br>
 
-
600 Gold Pieces</small><br>
 
-
'''Helm of Peripheral Vision'''<br>
 
-
<small>+2 Bonus<br>
 
-
This helmet also gives complete immunity to thiefly powers. The wearer cannot be backstabbed, not can anything be stolen from him by a Thief.<br>
 
-
Headgear<br>
 
-
600 Gold Pieces</small><br>
 
-
'''Stepladder''' (Not equipped)<br>
+
'''''Abilities:'''''
-
<small>+3 Bonus<br>
+
 
-
Usable by Halfing Only<br>
+
None, yet.
-
Big, 400 Gold Pieces</small><br>
+
 
 +
 
 +
 
 +
 
 +
'''''Equipment:'''''
 +
 
 +
None, yet.
 +
 
 +
 
 +
 
 +
 
 +
'''''Pile of stuff:'''''
 +
 
 +
None, yet.
 +
 
 +
==MOOMANiBE==
 +
 
 +
Level 2 Male Human with no class
 +
 
 +
Effective level of 9
 +
 
 +
Two cards in hand (2 dungeon, 0 treasure)
 +
 
 +
 
 +
'''''Abilities:'''''
 +
 
 +
'''(From Equipment)'''
 +
 
 +
Draw an extra Treasure for each Undead that you defeat.
 +
 
 +
Discard up to 3 cards in combat vs Undead, getting a +3 bonus for each.
 +
 
 +
 
 +
'''(From Class/Race)'''
 +
 
 +
None
 +
 
 +
 
 +
 
 +
'''''Equipment:'''''
 +
 
 +
'''Blessed Mallet of St. Eeeeeuuuuuuuw'''
 +
+4 Bonus
 +
 
 +
The wielder of this Mallet has the powers of a Cleric with respect to Undead.
 +
 
 +
He may discard up to 3 cards in combat, getting a +3 bonus for each.
 +
 
 +
(2 Hands, Big) 1200 Gold Pieces
 +
 
 +
 
 +
'''Exorcise Wheel'''
 +
(+1 Headgear, 300 Gold Pieces)
 +
 
 +
Draw an extra Treasure for each Undead that you defeat while wearing the Exorcise Wheel.
 +
 
 +
 
 +
'''Mighty Warhorse'''
 +
+2 Bonus
 +
 
 +
You may carry one extra Big item.
 +
 
 +
Steed, Big(for curse purposes only), 500 Gold Pieces,
 +
 
 +
May only have one steed in Play. Can be treated as a monster for twice bonus.
 +
 
 +
Monster bonuses are usable in the same way as hirelings.
 +
 
 +
If treated as a monster, bonuses work normally. Good for one treasure, and 1 level.
 +
 
 +
 
 +
 
 +
'''''Pile of stuff:'''''
 +
 
 +
None, yet.
 +
 
 +
==Twilightdusk==
 +
 
 +
Level 2 Male Elf with no class
 +
 
 +
Effective level of 6
 +
 
 +
four cards in hand (4 dungeon)
 +
 
 +
 
 +
 
 +
 
 +
'''''Abilities:'''''
 +
 
 +
Elf:+1 to Run Away
 +
You go up 1 Level for every monster you help someone else kill.
 +
 
 +
 
 +
 
 +
 
 +
'''''Equipment:'''''
 +
 
 +
Invisible Helmet +2 Bonus Headgear, 500 Gold Pieces
 +
 
 +
Boots of Butt-Kicking +2 Bonus Footgear, 400 Gold Pieces
 +
 
 +
 
 +
'''''Pile of stuff:'''''
 +
 
 +
None, yet.
 +
 
 +
 
 +
 
 +
'''''Curses:'''''
 +
 
 +
None at the moment.
 +
 
 +
==Discard Pile==
 +
Current Door discards: Curse! Clerical Error, Munchkin Sphinx, Snails on Speed, Leperchaun, Lame Goblin, Tooth Fairy, Pack Rat, Santa, Warrior, Rapier Twit, Auntie Paladin, Curse! New Edition Rules, The Brothers Grimm, Cleric, Magic-Resistant, Wandering Monster, Cat Girl, Judge Fredd, Bullrog, Squidzilla
 +
 
 +
Current Item discards: Carbonated Holy Water, GUAL, Gnomex Suit, GUAL, GUAL, Slimy Armor, Of Doom!, Board of Education, Electric Radioactive Acid Potion, Semi-Final Strike, Hag of Bolding, GUAL, Druid Fluid.
 +
 
 +
 
 +
==Second Game==

Current revision as of 20:11, 14 September 2008

Davecom3 is currently running a Munchkin game. The players are currently Anti-Paragon, ChroniclerC, Lomgren, Catldr24, MOOMANiBE, and Twilightdusk. Waiting list: KylenPhylar, SaricKrass, Drayco, mind controlled bunny, theopenandclosedbook, Brylian_Troy

Link to the thread.
Link to the rules thread.

Contents

First Game

Anti-Paragon

Level 5 Male Human Bard

Effective level of 16

Five cards in hand (1 dungeon, 2 treasure)



Abilities:

Bard

  • Enthrall:When facing a monster, you may discard 3 cards and select a rival. Each of you rolls a die; if your roll ties or beats his, he must help you and cannot ask for a reward.
  • Bardic Luck:When you win a combat on any (house rule) turn, alone or assisted, draw one extra Treasure. Look at them all, and immediately discard one(your choice).



Equipment:

  • Random Axe of Kindness(+2 1 hand, 500 Gold Pieces): By discarding a card, you can give +3 to help the munchkins in a combat you are not in. Should they be so unlucky as to lose anyway, they are at -1 to Run Away past your wild swings.
  • Short Sword(+1 Bonus, 1 Hand, 300 gold)
  • Casting Couch: While reclining on this couch, you are treated as a Wizard for all purposes, in addition to your usual class(es). You may decide whether to use the Casting Couch at the beginning of each combat. If you do, you are at -1 to Run Away. Big, 800 Gold Pieces.
  • Knight Light (+2 bonus Headgear, 400 Gold Pieces): This item may be worn over another piece of headgear, but if something makes you lose your headgear, the Knight Light goes, too.
  • Spandex Chainmail(+3 Bonus, Armor, 500 Gold Pieces)


Mount

Giant Mutant, Gerbil Steed(+3 Bonus, Steed, Big only for curse purposes, 700 Gold Pieces): The Giant Mutant Gerbil is so low to the ground that some Traps and Curses will miss you. On a roll of 5 or 6, you may disregard any Trap or Curse. You may only have one steed in Play. It can be treated as a monster for twice bonus. Monster bonuses are usable in the same way as hirelings. If treated as a monster, bonuses work normally. Good for one treasure, and 1 level. Naturally, failing to defeat a steed costs you a level.


Pile of stuff:

Slug Thrower(+5 Bonus, 2 Hands, 800 Gold Pieces) Usable by Orc Only

ChroniclerC

Stats.png

Level 8 Male Human Wizard

Effective level of 17 (21 when wearing Awful Socks)

Four cards in hand (1 dungeon, 3 treasure)

Abilities:

  • Flight Spell: You may discard up to 3 cards while running Away; each one gives you a +1 Bonus to flee.
  • Charm Spell: You may discard your whole hand to charm a single Monster and take its Treasure, but don't gain levels. If there are other monsters in the combat, fight them normally.

Equipment:

  • Helm of Courage
    • +1
    • Headgear, 200 GP
  • Flaming Armor
    • +2
    • Armor, 400 GP
  • Sword of Slaying Everything except Squid-a-Matic
    • "Sword of Slaying Everything except Squid" enhanced with "...a-Matic"
    • +6 (originally +4)
    • Does not give any bonus against Squidzilla. If you have this sword in play and you encounter Squidzilla, you must try to run away.
    • 1-handed, 800 GP


Carried Lewt

  • Awful Socks (Worn during my turn, carried during other turns)
    • +4
    • Not usable by Gnome.
    • They are exceptionally ripe, and give an extra +5 vs.. the Floating Nose or its Shadow. However, no other player will accept your help while you wear them. They may still help YOU, if you beg enough. You may wear these under other Footgear, but if something makes you lose your Footgear, it all goes.
    • Footgear, 200 GP
  • Rapier of Unfairness
    • +3
    • Usable only by Elves
    • 1-handed, 600 GP

Lomgren

Level 2 Dwarf with No Class, being followed by a lovely Elf Maiden (hireling, +5 combat with headgear)

Combat Level 10

Six cards in hand (3 dungeon, 3 treasure)



Abilities:

None, yet.



Equipment:

Horny Helmet (+1 (+3 for Elves), Headgear, 600 Gold Pieces)

Pantyhose of Giant Strength (+3, Not Usable by Warrior, 600 Gold Pieces)



Pile of stuff:

None, yet.

Catldr24

Level 3 Male Human with no class followed by a Wizard Hireling(+2 Bonus) Can carry and use any one item that is legal for a Wizard to use. Its bonuses or abilities count for you.

Effective level of 5

Five cards in hand (3 dungeon, 2 treasure)



Abilities:

None, yet.



Equipment:

None, yet.



Pile of stuff:

None, yet.

MOOMANiBE

Level 2 Male Human with no class

Effective level of 9

Two cards in hand (2 dungeon, 0 treasure)


Abilities:

(From Equipment)

Draw an extra Treasure for each Undead that you defeat.

Discard up to 3 cards in combat vs Undead, getting a +3 bonus for each.


(From Class/Race)

None


Equipment:

Blessed Mallet of St. Eeeeeuuuuuuuw +4 Bonus

The wielder of this Mallet has the powers of a Cleric with respect to Undead.

He may discard up to 3 cards in combat, getting a +3 bonus for each.

(2 Hands, Big) 1200 Gold Pieces


Exorcise Wheel (+1 Headgear, 300 Gold Pieces)

Draw an extra Treasure for each Undead that you defeat while wearing the Exorcise Wheel.


Mighty Warhorse +2 Bonus

You may carry one extra Big item.

Steed, Big(for curse purposes only), 500 Gold Pieces,

May only have one steed in Play. Can be treated as a monster for twice bonus.

Monster bonuses are usable in the same way as hirelings.

If treated as a monster, bonuses work normally. Good for one treasure, and 1 level.


Pile of stuff:

None, yet.

Twilightdusk

Level 2 Male Elf with no class

Effective level of 6

four cards in hand (4 dungeon)



Abilities:

Elf:+1 to Run Away You go up 1 Level for every monster you help someone else kill.



Equipment:

Invisible Helmet +2 Bonus Headgear, 500 Gold Pieces

Boots of Butt-Kicking +2 Bonus Footgear, 400 Gold Pieces


Pile of stuff:

None, yet.


Curses:

None at the moment.

Discard Pile

Current Door discards: Curse! Clerical Error, Munchkin Sphinx, Snails on Speed, Leperchaun, Lame Goblin, Tooth Fairy, Pack Rat, Santa, Warrior, Rapier Twit, Auntie Paladin, Curse! New Edition Rules, The Brothers Grimm, Cleric, Magic-Resistant, Wandering Monster, Cat Girl, Judge Fredd, Bullrog, Squidzilla

Current Item discards: Carbonated Holy Water, GUAL, Gnomex Suit, GUAL, GUAL, Slimy Armor, Of Doom!, Board of Education, Electric Radioactive Acid Potion, Semi-Final Strike, Hag of Bolding, GUAL, Druid Fluid.


Second Game

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