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		<title>EGSDF Force Recon - Revision history</title>
		<link>http://72.14.177.54/EGS_Mayhem/?title=EGSDF_Force_Recon&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
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			<title>Jstone:&amp;#32;/* M17 Heavy Combat Rifle */</title>
			<link>http://72.14.177.54/EGS_Mayhem/?title=EGSDF_Force_Recon&amp;diff=13889&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;M17 Heavy Combat Rifle&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:44, 22 February 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M17 Heavy Combat Rifle===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M17 Heavy Combat Rifle===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The M17 combines a 7.62mm machinegun and a short-barreled 20mm autocannon in a package that is as big as it sounds. The sheer size of this weapon makes it impractical for any but the largest and strongest combatants, making it perfectly suited for Force Recon use. A variety of munitions, both guided and unguided, can be fired from this rifle. Standard payload for the autocannon consists of a multipurpose high-explosive incendiary/armor piercing round, which combines an incendiary mixture, high explosive payload, and kinetic energy penetrator. Other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible rounds &lt;/del&gt;include shaped charge warheads, fin-stabilized discarding sabot slugs, thermobaric charges, and programmable airburst munitions, among other specialized payloads. Ammunition selection for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;machinegun &lt;/del&gt;component is far less varied, consisting of the full metal jacket, soft-tip, hollow point, and tungsten-core armor penetrating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The M17 combines a 7.62mm machinegun and a short-barreled 20mm autocannon in a package that is as big as it sounds. The sheer size of this weapon makes it impractical for any but the largest and strongest combatants, making it perfectly suited for Force Recon use. A variety of munitions, both guided and unguided, can be fired from this rifle. Standard payload for the autocannon consists of a multipurpose high-explosive incendiary/armor piercing round, which combines an incendiary mixture, high explosive payload, and kinetic energy penetrator. Other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ammunition types &lt;/ins&gt;include shaped charge warheads, fin-stabilized discarding sabot slugs, thermobaric charges, and programmable airburst munitions, among other&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, more &lt;/ins&gt;specialized&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;payloads. Ammunition selection for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;machine gun &lt;/ins&gt;component is far less varied, consisting of the full metal jacket, soft-tip, hollow point, and tungsten-core armor penetrating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M19 Plasma Torch===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M19 Plasma Torch===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-02 18:47:21 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 22 Feb 2010 02:44:45 GMT</pubDate>			<dc:creator>Jstone</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:EGSDF_Force_Recon</comments>		</item>
		<item>
			<title>Jstone at 02:41, 22 February 2010</title>
			<link>http://72.14.177.54/EGS_Mayhem/?title=EGSDF_Force_Recon&amp;diff=13888&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:41, 22 February 2010&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Marine Force Recon is the special operations branch of the EGSDF Marine Corps. There are two distinct missions that Force Recon performs; deep reconnaissance &amp;quot;green &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sides&lt;/del&gt;', and direct action &amp;quot;black &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sides&lt;/del&gt;&amp;quot;. Both mission types are typically performed while vastly outnumbered and deep behind enemy lines and, as such, Marine Force Recon are among the best-trained and most well-equipped soldiers in the entire EGSDF.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Marine Force Recon is the special operations branch of the EGSDF Marine Corps. There are two distinct missions that Force Recon performs; deep reconnaissance &amp;quot;green &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side&lt;/ins&gt;', and direct action &amp;quot;black &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;missions&lt;/ins&gt;. Both mission types are typically performed while vastly outnumbered and deep behind enemy lines and, as such, Marine Force Recon are among the best-trained and most well-equipped soldiers in the entire EGSDF.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Equipment==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Equipment==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M27 Assault Powersuit===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M27 Assault Powersuit===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The M27 APS is a formidable machine: standing seven feet tall and weighing in at a ton and a half, it is as large as many small cars. Contained within this armor's massive shell is a high-output reactor, nanotube-reinforced endoskeleton, artificial musculature, and jump system. This gives the wearer/pilot an incredible load-bearing capacity as well as unprecedented battlefield maneuverability. This maneuverability is especially important in &amp;quot;green &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sides&lt;/del&gt;&amp;quot; scouting missions, where the primary objective is to observe the enemy, and direct engagement is typically avoided. The jump system is also useful in the direct-action, or &amp;quot;black &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sides&lt;/del&gt;&amp;quot; role, where it gives the pilot the ability to choose when/where they will engage the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The M27 APS is a formidable machine: standing seven feet tall and weighing in at a ton and a half, it is as large as many small cars. Contained within this armor's massive shell is a high-output reactor, nanotube-reinforced endoskeleton, artificial musculature, and jump system. This gives the wearer/pilot an incredible load-bearing capacity as well as unprecedented battlefield maneuverability. This maneuverability is especially important in &amp;quot;green &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side&lt;/ins&gt;&amp;quot; scouting missions, where the primary objective is to observe the enemy, and direct engagement is typically avoided. The jump system is also useful in the direct-action, or &amp;quot;black &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side&lt;/ins&gt;&amp;quot; role, where it gives the pilot the ability to choose when/where they will engage the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The suit is also designed to accommodate a large loadout, which is typically carried in shoulder/back pods. For a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;green sides &lt;/del&gt;mission, this consists primarily of long-range sensors, including high-resolution multi-spectrum imaging, synthetic-aperture radar, magnetic and gravitic anomaly detection gear, and signals analysis equipment. These various sensors provide real-time battlefield intelligence to Marine command, which can be used to coordinate ground operations.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The suit is also designed to accommodate a large loadout, which is typically carried in shoulder/back pods. For a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deep reconnaissance &lt;/ins&gt;mission, this consists primarily of long-range sensors, including high-resolution multi-spectrum imaging, synthetic-aperture radar, magnetic and gravitic anomaly detection gear, and signals analysis equipment. These various sensors provide real-time battlefield intelligence to Marine command, which can be used to coordinate ground operations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Conversely, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;black sides &lt;/del&gt;loadout consists primarily of heavy weaponry; including dumb grenades, micromissiles, and even long-range tactical antimatter munitions. This armament makes a black &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sides &lt;/del&gt;operator one of the most fearsome units on any battlefield.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Conversely, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;direct-action &lt;/ins&gt;loadout consists primarily of heavy weaponry; including dumb grenades, micromissiles, and even long-range tactical antimatter munitions. This armament makes a black&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-side &lt;/ins&gt;operator one of the most fearsome units on any battlefield.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M17 Heavy Combat Rifle===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M17 Heavy Combat Rifle===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Tactics and Function==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Tactics and Function==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Force Recon typically deploys in small numbers by way of orbital drop-pod. Force Recon will often be the first on the ground in any planetary-assault situation, and will work from behind enemy lines in much the same way as paratroopers. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Black Sides &lt;/del&gt;operations, operating in concert with Navy air and orbital strikes, play a crucial part in securing landing zones for marine dropships. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Green sides &lt;/del&gt;operations are instrumental in the fight, as eyes on the ground can often offer a better vantage point than ships and/or aircraft. Without the support and intelligence provided by Force Recon, many Marine operations would fail early on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Force Recon typically deploys in small numbers by way of orbital drop-pod. Force Recon will often be the first on the ground in any planetary-assault situation, and will work from behind enemy lines in much the same way as paratroopers. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Direct action &lt;/ins&gt;operations, operating in concert with Navy air and orbital strikes, play a crucial part in securing landing zones for marine dropships. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deep reconnaissance &lt;/ins&gt;operations are instrumental in the fight, as eyes on the ground can often offer a better vantage point than ships and/or aircraft. Without the support and intelligence provided by Force Recon, many Marine operations would fail early on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-02 18:47:21 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 22 Feb 2010 02:41:15 GMT</pubDate>			<dc:creator>Jstone</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:EGSDF_Force_Recon</comments>		</item>
		<item>
			<title>Jstone:&amp;#32;/* M17 Heavy Combat Rifle */</title>
			<link>http://72.14.177.54/EGS_Mayhem/?title=EGSDF_Force_Recon&amp;diff=11399&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;M17 Heavy Combat Rifle&lt;/span&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:52, 18 December 2008&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M17 Heavy Combat Rifle===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M17 Heavy Combat Rifle===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The M17 combines a 7.62mm machinegun and a short-barreled 20mm autocannon in a package that is as big as it sounds. The sheer size of this weapon makes it impractical for any but the largest and strongest combatants, making it perfectly suited for Force Recon use. A variety of munitions, both guided and unguided, can be fired from this rifle. Standard payload for the autocannon consists of a multipurpose high-explosive incendiary/armor piercing round, which combines an incendiary mixture, high explosive payload, and kinetic energy penetrator. Other possible rounds include shaped charge warheads, fin-stabilized discarding sabot slugs, and programmable airburst munitions. Ammunition selection for the machinegun component is far less varied, consisting of the full metal jacket, soft-tip, hollow point, and tungsten-core armor penetrating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The M17 combines a 7.62mm machinegun and a short-barreled 20mm autocannon in a package that is as big as it sounds. The sheer size of this weapon makes it impractical for any but the largest and strongest combatants, making it perfectly suited for Force Recon use. A variety of munitions, both guided and unguided, can be fired from this rifle. Standard payload for the autocannon consists of a multipurpose high-explosive incendiary/armor piercing round, which combines an incendiary mixture, high explosive payload, and kinetic energy penetrator. Other possible rounds include shaped charge warheads, fin-stabilized discarding sabot slugs&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, thermobaric charges&lt;/ins&gt;, and programmable airburst munitions&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, among other specialized payloads&lt;/ins&gt;. Ammunition selection for the machinegun component is far less varied, consisting of the full metal jacket, soft-tip, hollow point, and tungsten-core armor penetrating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M19 Plasma Torch===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===M19 Plasma Torch===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-10-02 18:47:21 --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 18 Dec 2008 03:52:47 GMT</pubDate>			<dc:creator>Jstone</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:EGSDF_Force_Recon</comments>		</item>
		<item>
			<title>Jstone at 04:57, 5 December 2008</title>
			<link>http://72.14.177.54/EGS_Mayhem/?title=EGSDF_Force_Recon&amp;diff=11281&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:57, 5 December 2008&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The M19 is a close-quarters weapon that uses a projects a high-heat stream of charged gas. A magnetic aperture in the nozzle can focus this stream down to a knife edge that is capable of cutting through blast doors, or open the stream up into a cloud that is capable of filling entire hallways with searing-hot gas. This weapon is typically used for door breaching procedures, or in close-combat scenarios against multiple hostiles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The M19 is a close-quarters weapon that uses a projects a high-heat stream of charged gas. A magnetic aperture in the nozzle can focus this stream down to a knife edge that is capable of cutting through blast doors, or open the stream up into a cloud that is capable of filling entire hallways with searing-hot gas. This weapon is typically used for door breaching procedures, or in close-combat scenarios against multiple hostiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Tactics and Function==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Force Recon typically deploys in small numbers by way of orbital drop-pod. Force Recon will often be the first on the ground in any planetary-assault situation, and will work from behind enemy lines in much the same way as paratroopers. Black Sides operations, operating in concert with Navy air and orbital strikes, play a crucial part in securing landing zones for marine dropships. Green sides operations are instrumental in the fight, as eyes on the ground can often offer a better vantage point than ships and/or aircraft. Without the support and intelligence provided by Force Recon, many Marine operations would fail early on.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Fri, 05 Dec 2008 04:57:35 GMT</pubDate>			<dc:creator>Jstone</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:EGSDF_Force_Recon</comments>		</item>
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			<title>Jstone:&amp;#32;created page</title>
			<link>http://72.14.177.54/EGS_Mayhem/?title=EGSDF_Force_Recon&amp;diff=11274&amp;oldid=prev</link>
			<description>&lt;p&gt;created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Marine Force Recon is the special operations branch of the EGSDF Marine Corps. There are two distinct missions that Force Recon performs; deep reconnaissance &amp;quot;green sides', and direct action &amp;quot;black sides&amp;quot;. Both mission types are typically performed while vastly outnumbered and deep behind enemy lines and, as such, Marine Force Recon are among the best-trained and most well-equipped soldiers in the entire EGSDF.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
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===M27 Assault Powersuit===&lt;br /&gt;
&lt;br /&gt;
The M27 APS is a formidable machine: standing seven feet tall and weighing in at a ton and a half, it is as large as many small cars. Contained within this armor's massive shell is a high-output reactor, nanotube-reinforced endoskeleton, artificial musculature, and jump system. This gives the wearer/pilot an incredible load-bearing capacity as well as unprecedented battlefield maneuverability. This maneuverability is especially important in &amp;quot;green sides&amp;quot; scouting missions, where the primary objective is to observe the enemy, and direct engagement is typically avoided. The jump system is also useful in the direct-action, or &amp;quot;black sides&amp;quot; role, where it gives the pilot the ability to choose when/where they will engage the enemy.&lt;br /&gt;
&lt;br /&gt;
The suit is also designed to accommodate a large loadout, which is typically carried in shoulder/back pods. For a green sides mission, this consists primarily of long-range sensors, including high-resolution multi-spectrum imaging, synthetic-aperture radar, magnetic and gravitic anomaly detection gear, and signals analysis equipment. These various sensors provide real-time battlefield intelligence to Marine command, which can be used to coordinate ground operations.&lt;br /&gt;
&lt;br /&gt;
Conversely, a black sides loadout consists primarily of heavy weaponry; including dumb grenades, micromissiles, and even long-range tactical antimatter munitions. This armament makes a black sides operator one of the most fearsome units on any battlefield.&lt;br /&gt;
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===M17 Heavy Combat Rifle===&lt;br /&gt;
&lt;br /&gt;
The M17 combines a 7.62mm machinegun and a short-barreled 20mm autocannon in a package that is as big as it sounds. The sheer size of this weapon makes it impractical for any but the largest and strongest combatants, making it perfectly suited for Force Recon use. A variety of munitions, both guided and unguided, can be fired from this rifle. Standard payload for the autocannon consists of a multipurpose high-explosive incendiary/armor piercing round, which combines an incendiary mixture, high explosive payload, and kinetic energy penetrator. Other possible rounds include shaped charge warheads, fin-stabilized discarding sabot slugs, and programmable airburst munitions. Ammunition selection for the machinegun component is far less varied, consisting of the full metal jacket, soft-tip, hollow point, and tungsten-core armor penetrating.&lt;br /&gt;
&lt;br /&gt;
===M19 Plasma Torch===&lt;br /&gt;
&lt;br /&gt;
The M19 is a close-quarters weapon that uses a projects a high-heat stream of charged gas. A magnetic aperture in the nozzle can focus this stream down to a knife edge that is capable of cutting through blast doors, or open the stream up into a cloud that is capable of filling entire hallways with searing-hot gas. This weapon is typically used for door breaching procedures, or in close-combat scenarios against multiple hostiles.&lt;/div&gt;</description>
			<pubDate>Fri, 05 Dec 2008 04:39:02 GMT</pubDate>			<dc:creator>Jstone</dc:creator>			<comments>http://72.14.177.54/EGS_Mayhem/Talk:EGSDF_Force_Recon</comments>		</item>
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