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		<title>Crusaderkings - New pages [en]</title>
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			<title>Portugal</title>
			<link>http://72.14.177.54/CrusaderKings/Portugal</link>
			<description>&lt;p&gt;Rodrig3D:&amp;#32;/* Kingdom of Portugal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kingdom of Portugal ==&lt;br /&gt;
&lt;br /&gt;
== What is Portugal ? ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Portugal and a kingdom in southwestern Europe, whose territory is located in the western part of the Iberian Peninsula.&lt;br /&gt;
&lt;br /&gt;
== How create the Kingdom of Portugal ==&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</description>
			<pubDate>Wed, 30 Sep 2015 17:53:28 GMT</pubDate>			<dc:creator>Rodrig3D</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Portugal</comments>		</item>
		<item>
			<title>Index.php</title>
			<link>http://72.14.177.54/CrusaderKings/Index.php</link>
			<description>&lt;p&gt;Shwxnita71:&amp;#32;School Payments Software system For any More appropriate Tun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== School Payments Software system For any More appropriate Tun ==&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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			<pubDate>Sat, 05 Jan 2013 03:39:03 GMT</pubDate>			<dc:creator>Shwxnita71</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Index.php</comments>		</item>
		<item>
			<title>Sunni</title>
			<link>http://72.14.177.54/CrusaderKings/Sunni</link>
			<description>&lt;p&gt;Darth Weevil:&amp;#32;Created page with ''''Game Description''': ''This character belongs to the Sunni denomination of the Muslim faith.''  '''Practical Description''':   '''Statistic Modifers''': None'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''This character belongs to the Sunni denomination of the Muslim faith.''&lt;br /&gt;
&lt;br /&gt;
'''Practical Description''': &lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': None&lt;/div&gt;</description>
			<pubDate>Thu, 24 May 2012 22:12:33 GMT</pubDate>			<dc:creator>Darth Weevil</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Sunni</comments>		</item>
		<item>
			<title>Prodigy</title>
			<link>http://72.14.177.54/CrusaderKings/Prodigy</link>
			<description>&lt;p&gt;Darth Weevil:&amp;#32;Created page with ''''Game Description''': ''This character is unusually gifted in all fields of statecraft and is likely to be destined for great things.''  '''Practical Description''':   '''Stati…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''This character is unusually gifted in all fields of statecraft and is likely to be destined for great things.''&lt;br /&gt;
&lt;br /&gt;
'''Practical Description''': &lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': +3 [[Martial]] / +3 [[Diplomacy]] / +3 [[Intrigue]] / +3 [[Stewardship]]&lt;/div&gt;</description>
			<pubDate>Thu, 24 May 2012 06:13:19 GMT</pubDate>			<dc:creator>Darth Weevil</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Prodigy</comments>		</item>
		<item>
			<title>Selfish</title>
			<link>http://72.14.177.54/CrusaderKings/Selfish</link>
			<description>&lt;p&gt;Darth Weevil:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''The character displays the desire to acquire material wealth and luxury items.  The character spends their days seeking to acquire the material things in life, while sometimes compromising their ability to rule or govern and get along with others.''&lt;br /&gt;
&lt;br /&gt;
'''Practical Description''': &lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': +1 [[Stewardship]] / -2 yearly [[Prestige]] / -1 yearly [[Piety]]&lt;/div&gt;</description>
			<pubDate>Thu, 24 May 2012 05:58:33 GMT</pubDate>			<dc:creator>Darth Weevil</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Selfish</comments>		</item>
		<item>
			<title>Suspicious</title>
			<link>http://72.14.177.54/CrusaderKings/Suspicious</link>
			<description>&lt;p&gt;Darth Weevil:&amp;#32;Created page with ''''Game Description''': ''The character is very wary of what is said by others.  While being suspicious is a good trait for a leader in these times to have, being too suspicious …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''The character is very wary of what is said by others.  While being suspicious is a good trait for a leader in these times to have, being too suspicious is going to lead to jealousy and ineffective decision making as the ruler may become so involved with rooting out conspiracies and plots they devote nothing to governance.''&lt;br /&gt;
&lt;br /&gt;
'''Practical Description''': &lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': +1 [[Intrigue]] / -2 [[Diplomacy]]&lt;/div&gt;</description>
			<pubDate>Thu, 24 May 2012 05:49:09 GMT</pubDate>			<dc:creator>Darth Weevil</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Suspicious</comments>		</item>
		<item>
			<title>Stubborn</title>
			<link>http://72.14.177.54/CrusaderKings/Stubborn</link>
			<description>&lt;p&gt;Darth Weevil:&amp;#32;Created page with ''''Game Description''': ''This character shows an unusual strength of willpower, which is advantageous in a number of situations.  Patient plans relying on convincing others can …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''This character shows an unusual strength of willpower, which is advantageous in a number of situations.  Patient plans relying on convincing others can be a problem though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Practical Description''': &lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': +1 [[Martial]] / -1 [[Intrigue]]&lt;/div&gt;</description>
			<pubDate>Thu, 24 May 2012 05:46:00 GMT</pubDate>			<dc:creator>Darth Weevil</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Stubborn</comments>		</item>
		<item>
			<title>Intricate Webweaver</title>
			<link>http://72.14.177.54/CrusaderKings/Intricate_Webweaver</link>
			<description>&lt;p&gt;Darth Weevil:&amp;#32;Created page with ''''Game Description''': ''The character has mastered the art of politics.  They are talented at devising plots and dreaming up elaborate schemes that almost never fail to succeed…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''The character has mastered the art of politics.  They are talented at devising plots and dreaming up elaborate schemes that almost never fail to succeed as planned.''&lt;br /&gt;
&lt;br /&gt;
'''Practical Description''': &lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': +4 [[Intrigue]] / +2 [[Diplomacy]] / +1 [[Martial]] / +1 [[Stewardship]]&lt;/div&gt;</description>
			<pubDate>Thu, 24 May 2012 05:44:33 GMT</pubDate>			<dc:creator>Darth Weevil</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Intricate_Webweaver</comments>		</item>
		<item>
			<title>Coward</title>
			<link>http://72.14.177.54/CrusaderKings/Coward</link>
			<description>&lt;p&gt;Darth Weevil:&amp;#32;Created page with ''''Game Description''': ''The character is consumed with fear at the very thought of direct physical danger.  They spend their time in life avoiding dangers, even scheming to arr…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''The character is consumed with fear at the very thought of direct physical danger.  They spend their time in life avoiding dangers, even scheming to arrange for others to stand in their place, and thus tend to make rather poor warriors.  They would rather have others do the fighting as they sit at home where it is safe.''&lt;br /&gt;
&lt;br /&gt;
'''Practical Description''': &lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': +1 [[Intrigue]] / -1 [[Martial]]&lt;/div&gt;</description>
			<pubDate>Thu, 24 May 2012 05:42:12 GMT</pubDate>			<dc:creator>Darth Weevil</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Coward</comments>		</item>
		<item>
			<title>Trusting</title>
			<link>http://72.14.177.54/CrusaderKings/Trusting</link>
			<description>&lt;p&gt;Darth Weevil:&amp;#32;Created page with ''''Game Description''': ''The character takes what is said from people to be the truth more often than not.  In these turbulent times, trusting all and anyone is a very poor idea…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''The character takes what is said from people to be the truth more often than not.  In these turbulent times, trusting all and anyone is a very poor idea.  Having a healthy dose of suspicion and being wary of signing their name to every deal offered them is something they need to work on.''&lt;br /&gt;
&lt;br /&gt;
'''Practical Description''': &lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': +1 [[Diplomacy]] / -2 [[Intrigue]]&lt;/div&gt;</description>
			<pubDate>Thu, 24 May 2012 05:40:11 GMT</pubDate>			<dc:creator>Darth Weevil</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Trusting</comments>		</item>
		<item>
			<title>Energetic</title>
			<link>http://72.14.177.54/CrusaderKings/Energetic</link>
			<description>&lt;p&gt;Darth Weevil:&amp;#32;Created page with ''''Game Description''': ''The character is a very active person with boundless amounts of vigor and has great work ethic.  These are the characters that worked extremely hard at …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''The character is a very active person with boundless amounts of vigor and has great work ethic.  These are the characters that worked extremely hard at all tasks they became involved with.  The comparable Christian virtue is Industry.  The character regarded as hard-working and reliable, although perhaps a little too flamboyant at times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Practical Description''': &lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': +1 [[Martial]] / +1 [[Diplomacy]] / -1 [[Intrigue]]&lt;/div&gt;</description>
			<pubDate>Thu, 24 May 2012 05:38:07 GMT</pubDate>			<dc:creator>Darth Weevil</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Energetic</comments>		</item>
		<item>
			<title>Technology Discovery</title>
			<link>http://72.14.177.54/CrusaderKings/Technology_Discovery</link>
			<description>&lt;p&gt;RedKing:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MTTH to discover a new technology varies, but is generally 50 months for a Tier I advance, 100 for Tier II, 250 for Tier III, 500 for Tier IV and 1500 for Tier V. Each technology advance has numerous modifiers that will increase or decrease this time. These can include:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-the terrain type of the province&amp;lt;br&amp;gt;&lt;br /&gt;
-the presence or absence of certain buildings&amp;lt;br&amp;gt;&lt;br /&gt;
-your ruler's Characteristic scores and traits&amp;lt;br&amp;gt;&lt;br /&gt;
-the scores and traits of certain ministers&amp;lt;br&amp;gt;&lt;br /&gt;
-the level of the realm (kingdom, duchy, county)&amp;lt;br&amp;gt;&lt;br /&gt;
-whether the realm is at war (war speeds up military advances and slows down all others)&amp;lt;br&amp;gt;&lt;br /&gt;
-the presence of other technologies (particularly the &amp;quot;Thought&amp;quot; tree)&amp;lt;br&amp;gt;&lt;br /&gt;
-the stability level of the realm&amp;lt;br&amp;gt;&lt;br /&gt;
-the power level of certain estates (peasantry, burghers, clergy, nobility) in the province&amp;lt;br&amp;gt;&lt;br /&gt;
-the current year (discovery rate increases as the timeframe advances)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consider the following example (Goats, the Tier II Herding technology):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base MTTH is 125 months, modified as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
School: -10% (i.e. 10% less time)&amp;lt;br&amp;gt;&lt;br /&gt;
University: -15%&amp;lt;br&amp;gt;&lt;br /&gt;
Library: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
Civilian Harbor: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
Naval Harbor: -15%&amp;lt;br&amp;gt;&lt;br /&gt;
Grand Shipyard: -25%&amp;lt;br&amp;gt;&lt;br /&gt;
Road Network: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Extensive Road Network: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Peasant power is at least 30%: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
Peasant power is at least 45%: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
Ruler's Stewardship is 8+: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Ruler's Stewardship is 10+: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
Ruler's Stewardship is 13+: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ruler traits:&amp;lt;br&amp;gt;&lt;br /&gt;
'Court Education': -5%&amp;lt;br&amp;gt;&lt;br /&gt;
'Hole in the Pocket': +5% (takes longer)&amp;lt;br&amp;gt;&lt;br /&gt;
'Proven Accountant': -10%&amp;lt;br&amp;gt;&lt;br /&gt;
'Scholarly Theologian': -10%&amp;lt;br&amp;gt;&lt;br /&gt;
'Fortune Builder': -15%&amp;lt;br&amp;gt;&lt;br /&gt;
'Midas Touched': -20%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ruler is a King: -25%&amp;lt;br&amp;gt;&lt;br /&gt;
Ruler is a Duke: -15%&amp;lt;br&amp;gt;&lt;br /&gt;
Realm is not at war: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
Province has bubonic plague: +400%&amp;lt;br&amp;gt;&lt;br /&gt;
Province has pneumonic plague: +400%&amp;lt;br&amp;gt;&lt;br /&gt;
Province has malaria: +150%&amp;lt;br&amp;gt;&lt;br /&gt;
Province has dysentery: +150%&amp;lt;br&amp;gt;&lt;br /&gt;
Province has smallpox: +150%&amp;lt;br&amp;gt;&lt;br /&gt;
Province has typhoid fever: +150%&amp;lt;br&amp;gt;&lt;br /&gt;
Province is Struggling: -20%&amp;lt;br&amp;gt;&lt;br /&gt;
Province is Poor: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
Province is Prosperous: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
Province is Rich: +20%&amp;lt;br&amp;gt;&lt;br /&gt;
Province is looted: +15%&amp;lt;br&amp;gt;&lt;br /&gt;
Province is in revolt: +150%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Province technologies:&amp;lt;br&amp;gt;&lt;br /&gt;
Aristotelian Logic: -2%&amp;lt;br&amp;gt;&lt;br /&gt;
Scholastics: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Astrology: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Philosophy: -20%&amp;lt;br&amp;gt;&lt;br /&gt;
Science: -20%&amp;lt;br&amp;gt;&lt;br /&gt;
Ascetism: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Apostolic Poverty: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Bible Interpretations: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Bible Translations: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
Critical Thinking: -5%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stability 1+: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
Stability 2+: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
Stability 3: -10%&amp;lt;br&amp;gt;&lt;br /&gt;
Stability 0 or worse: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
Stability -1 or worse: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
Stability -2 or worse: +10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Year is at least 1250: -20%&amp;lt;br&amp;gt;&lt;br /&gt;
Year is at least 1350: -20%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All modifiers are multiplicative, meaning that two -10% modifiers = -19% (1 x 0.9 x 0.9 = 0.81) rather than -20%. This means they also stack, with the exception of some improvement modifiers, only because certain buildings replace others (e.g., a Naval Harbor replaces a Civilian Harbor, so a province would only get the Naval Harbor modifier). These modifiers can make a huge difference in the final MTTH.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A +3 Stability Kingdom with a University, Grand Shipyard, Library, and a Ruler who is Midas Touched with a 13+ Stewardship would have:&lt;br /&gt;
(0.9x0.9x0.9)x0.75x0.85x0.9x0.75x0.8x(0.95x0.9x0.9)=0.193 x 125 month base = just over 24 months.&lt;/div&gt;</description>
			<pubDate>Wed, 04 May 2011 14:59:30 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Technology_Discovery</comments>		</item>
		<item>
			<title>Elective Law</title>
			<link>http://72.14.177.54/CrusaderKings/Elective_Law</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with ''''Elective Law''' is designed mostly to replicate meritocratic or electoral forms of succession. The main use in-game is in merchant republics like Venice and Genoa, [[b…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Elective Law''' is designed mostly to replicate meritocratic or electoral forms of succession. The main use in-game is in merchant republics like [[Venice]] and [[Genoa]], [[bishopric|bishoprics]] and [[archbishopric|archbishoprics]], and the Byzantine Emperor (at least initially).&lt;br /&gt;
&lt;br /&gt;
In an Elective Law system, the strongest vassal (as measured by a composite of titles, prestige and personal characteristic scores) inherits the title. While this insures a string of better-than-average rulers, it's very dangerous from the standpoint of preserving dynastic power. Unless your dynasty has spread so far and wide that most of your vassals are also dynastic members (the Rurikovich clan in Russia is a good example).&lt;/div&gt;</description>
			<pubDate>Mon, 18 Apr 2011 20:58:08 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Elective_Law</comments>		</item>
		<item>
			<title>Various questions</title>
			<link>http://72.14.177.54/CrusaderKings/Various_questions</link>
			<description>&lt;p&gt;Joeyeti:&amp;#32;Created page with 'This is a collection of various questions posted all around the net, that pertaint to game features or gameplay. Everything is sorted by broad (and finer) topics. Feel free to co…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of various questions posted all around the net, that pertaint to game features or gameplay. Everything is sorted by broad (and finer) topics.&lt;br /&gt;
Feel free to contribute!&lt;br /&gt;
&lt;br /&gt;
=== Church and religion ===&lt;br /&gt;
&lt;br /&gt;
'''1. How do bishops/archbishops give you more piety?''' (I don't see a modifier with the piety, while I can see modifiers from church donations and traits...)&lt;br /&gt;
&lt;br /&gt;
''A: Creating a bishop gives you a 1-time piety bonus (can range from 150 to 300 piety); giving more provinces or a duke-title to a bishop doesn't give extra piety but instead improves your reputation.''&lt;br /&gt;
&lt;br /&gt;
'''2. What does a diocese bishop do? And what is his most important stat?'''&lt;br /&gt;
''A: A diocese bishop is there as a trigger or modifier for a lot of events, and there are to much of them to name them all here. His education level is the most important, the higher the better.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Character interactions ===&lt;br /&gt;
&lt;br /&gt;
'''1. Does the 'opinion' modifier from the interaction between two persons' traits (in traits.txt) have an effect?'''&lt;br /&gt;
''A: Yes, it has. When you hover your mouse over the loyalty rating of a vassal, you will see a modifier called 'because of traits'. This is the opinion-modifier, it is capped at + or - 5.0 a month.''&lt;br /&gt;
&lt;br /&gt;
'''2. When does the 'pay homage' event trigger?'''&lt;br /&gt;
''A: The pay homage event fires whenever your liege dies. If you click &amp;quot;yes&amp;quot; you are acknowledging that your liege's heir is the rightful ruler and if you click &amp;quot;no&amp;quot; you are declaring independence.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Titles and claims ===&lt;br /&gt;
&lt;br /&gt;
'''1. Grab Title / Ursurp Title, what is the difference?'''&lt;br /&gt;
''A: All you need to do to '''grab''' a title is Prestige. One example of how this would work is in a tourney event: &amp;quot;Oh - this guy has insulted me - he now owes me the County of Meissen&amp;quot;. This adds to your [[Badboy]] score (or reputation), which is bad! However, if you already control a substantial portion of an already claimed title, you can '''usurp''' it from them, which I believe does not affect badboy. This is like saying &amp;quot;I own 2/3 of France, I am therefore true King of France by right.&amp;quot;&lt;br /&gt;
Another difference is, is that though usurping titles costs prestige you don't need the amount of prestige. With usurping you can go into negative prestige. An example: A ruler has 200 prestige, claiming a title would cost him 300 prestige. He doesn't have 300 prestige so he can't claim it. But the same ruler also controls 2/3 of the provinces that make up another title, usurping it costs 300 prestige. If he then usurps it he will end up with -100 prestige. He will win back this prestige once he has actually taken possession of this title.''&lt;/div&gt;</description>
			<pubDate>Mon, 28 Feb 2011 09:29:06 GMT</pubDate>			<dc:creator>Joeyeti</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Various_questions</comments>		</item>
		<item>
			<title>Ministers</title>
			<link>http://72.14.177.54/CrusaderKings/Ministers</link>
			<description>&lt;p&gt;RedKing:&amp;#32;added disclaimer about demesne penalty calculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You have five minister positions:&lt;br /&gt;
&lt;br /&gt;
*[[Chancellor]]&lt;br /&gt;
*[[Steward]]&lt;br /&gt;
*[[Marshal]]&lt;br /&gt;
*[[Spy Master]]&lt;br /&gt;
*[[Diocese Bishop]]&lt;br /&gt;
&lt;br /&gt;
The first four characters are tied to a specific [[Statistics|statistic]], and will add their score in that ability to your ruler's.&lt;br /&gt;
''Example'': Duke Gustav has a [[Diplomacy]] score of 7. His [[Chancellor]] has a Diplomacy score of 12. Duke Gustav's effective diplomacy score is 19, and would be reported on his character screen as Diplomacy    7 (19). One exception to this is in determining the maximum size of your demesne before taking a penalty. In this calculation, only the ruler's [[Intrigue]] is considered, not the [[Spy Master]].&lt;br /&gt;
&lt;br /&gt;
Of the five ministers, the Marshal and Diocese Bishop '''must''' be male, while the Chancellor, Steward, and Spy Master can be either male or female.&lt;/div&gt;</description>
			<pubDate>Wed, 09 Jun 2010 17:01:16 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Ministers</comments>		</item>
		<item>
			<title>The Court</title>
			<link>http://72.14.177.54/CrusaderKings/The_Court</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'Your court is the assembly of all characters (known as courtiers) in your immediate employ. Courtiers can be employed as ministers. Having a large court is useful, …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your court is the assembly of all characters (known as courtiers) in your immediate employ. Courtiers can be employed as [[Ministers|ministers]]. Having a large court is useful, as it provides more options to choose from in appointing ministers, and provides backup characters in case something unfortunate happens to your best ministers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courtiers as military officers ==&lt;br /&gt;
It is also critical if your demense is large and you thus have multiple regiments that you can field. The first regiment fielded will be commanded by your [[Ruler|ruler]], the second by your [[Marshal|marshal]], and the remainder by your other ministers, in diminishing order of martial ability. Beyond that, unassigned male courtiers will command the regiments, again in decreasing order of martial ability. If you have a small court and a large number of available regiments, you may find many of them commanded by &amp;quot;Anonymous Commanders&amp;quot;, who have an effective [[Martial]] score of 0, making these regiments far less effective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects of large courts ==&lt;br /&gt;
&lt;br /&gt;
Beyond the obvious effect of having more options for ministers and marrying off your dynastic members, large courts also have some effect on events. Specifically, they decrease the MTTH of plague events spreading in your court, and increase the MTTH for the &amp;quot;miracle-worker&amp;quot; event which can be used to remove illness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effects of small courts ==&lt;br /&gt;
&lt;br /&gt;
Conversely, small courts are generally undesirable, but this is compensated somewhat by making it harder for plagues to spread in the court and making it more likely to get the &amp;quot;miracle-worker&amp;quot; event for sick characters in the court. This comes into play much more in the 1300's when the Black Plague events are firing, and courtiers are dropping like flies.&lt;/div&gt;</description>
			<pubDate>Wed, 09 Jun 2010 16:56:20 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:The_Court</comments>		</item>
		<item>
			<title>Piercing Weapons</title>
			<link>http://72.14.177.54/CrusaderKings/Piercing_Weapons</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'Assorted sharp bits on the end of a long stick. This includes both pikes and polearms for your light infantry and lances for your knights.   '''Longspear''' (Level 1):&amp;lt;br /&amp;gt; ''Mi…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assorted sharp bits on the end of a long stick. This includes both pikes and polearms for your light infantry and lances for your knights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Longspear''' (Level 1):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Militia'': Attack 5&amp;lt;br /&amp;gt;&lt;br /&gt;
''Pikemen'': Attack 7, +30% vs knights&lt;br /&gt;
&lt;br /&gt;
'''Pike''' (Level 2):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Militia'': Attack 6&amp;lt;br /&amp;gt;&lt;br /&gt;
''Pikemen'': Attack 9, +50% vs knights, +50% vs light cavalry&lt;br /&gt;
&lt;br /&gt;
'''Lance''' (Level 3):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights'': Attack 15, +50% vs militia, +50% vs archers&lt;br /&gt;
&lt;br /&gt;
'''Polearm''' (Level 4):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Militia'': Attack 7&amp;lt;br /&amp;gt;&lt;br /&gt;
''Pikemen'': Attack 12, +100% vs knights, +100% vs light cavalry&lt;br /&gt;
&lt;br /&gt;
'''Heavy Lance''' (Level 5):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights'': Attack 20, +150% vs militia, +150% vs archers, +50% vs pikemen, +100% vs heavy infantry&lt;/div&gt;</description>
			<pubDate>Wed, 09 Jun 2010 13:09:00 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Piercing_Weapons</comments>		</item>
		<item>
			<title>Slash Weapons</title>
			<link>http://72.14.177.54/CrusaderKings/Slash_Weapons</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'This is the collection of sword technologies. These will be used primarily by your knights, light cavalry and heavy infantry. Slightly higher attack values than [[Crush Weapons|c…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the collection of sword technologies. These will be used primarily by your knights, light cavalry and heavy infantry. Slightly higher attack values than [[Crush Weapons|crushing weapons]], but lower bonuses--although the first three tiers are unsurpassed for allowing your light cavalry to skirmish against horse archers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shortsword''' (Level 1):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Cavalry'': Attack 8&amp;lt;br /&amp;gt;&lt;br /&gt;
''Light Cavalry'': Attack 7, +50% vs horse archers&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': Attack 7&lt;br /&gt;
&lt;br /&gt;
'''Broadsword''' (Level 2):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Cavalry'': Attack 10&amp;lt;br /&amp;gt;&lt;br /&gt;
''Light Cavalry'': Attack 9, +100% vs horse archers&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': Attack 9&lt;br /&gt;
&lt;br /&gt;
'''Longsword''' (Level 3):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Cavalry'': Attack 12&amp;lt;br /&amp;gt;&lt;br /&gt;
''Light Cavalry'': Attack 11, +150% vs horse archers&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': Attack 11&lt;br /&gt;
&lt;br /&gt;
'''Bastard Sword''' (Level 4):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Cavalry'': Attack 14&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': Attack 13, +50% vs militia&lt;br /&gt;
&lt;br /&gt;
'''Greatsword''' (Level 5):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': Attack 16, +100% vs militia, +50% vs archers&lt;/div&gt;</description>
			<pubDate>Wed, 09 Jun 2010 12:54:11 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Slash_Weapons</comments>		</item>
		<item>
			<title>Crush Weapons</title>
			<link>http://72.14.177.54/CrusaderKings/Crush_Weapons</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'This category includes a variety of both blunt weapons like hammers and maces as well as axes. These are the weapons of your heavy infantry (and at the lower levels, possibly lig…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category includes a variety of both blunt weapons like hammers and maces as well as axes. These are the weapons of your heavy infantry (and at the lower levels, possibly light cavalry as well).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Handaxe''' (Level 1):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Light Cavalry'': Attack 7&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': Attack 7, +30% vs militia&lt;br /&gt;
&lt;br /&gt;
'''Warhammer''' (Level 2):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Light Cavalry'': Attack 9&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': Attack 9, +50% vs militia, +30% vs archers&lt;br /&gt;
&lt;br /&gt;
'''Mace''' (Level 3):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Light Cavalry'': Attack 11&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': Attack 11, +70% vs militia, +40% vs archers&lt;br /&gt;
&lt;br /&gt;
'''Morningstar''' (Level 4)&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': Attack 13, +90% vs militia, +50% vs archers, +30% vs pikemen&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' (Level 5)&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': Attack 15, +100% vs militia, +70% vs archers, +50% vs pikemen&lt;/div&gt;</description>
			<pubDate>Wed, 09 Jun 2010 12:34:07 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Crush_Weapons</comments>		</item>
		<item>
			<title>Defensive Tactics</title>
			<link>http://72.14.177.54/CrusaderKings/Defensive_Tactics</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'These are various tactical advances made during the Middle Ages. Despite the default text indicating &amp;quot;+1 Shock&amp;quot; for all units for each advance, the actual effects are quite diffe…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are various tactical advances made during the Middle Ages. Despite the default text indicating &amp;quot;+1 Shock&amp;quot; for all units for each advance, the actual effects are quite different, at least by DV2.1beta + DVIP. Most of these are focused on making your &amp;quot;soft&amp;quot; troops more survivable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Defensive Tactics''' (Level 1):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Archers'': +5% Shock&amp;lt;br /&amp;gt;&lt;br /&gt;
''Pikemen'': +5% Morale&amp;lt;br /&amp;gt;&lt;br /&gt;
''Militia'': +10% Morale&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Positional Combat''' (Level 2):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': +10% Morale&amp;lt;br /&amp;gt;&lt;br /&gt;
''Pikemen'': +10% Morale&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Missile Barrage''' (Level 3):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Archers'': +10% Shock&amp;lt;br /&amp;gt;&lt;br /&gt;
''Horse Archers'': +10% Shock&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Drilled Pikers''' (Levell 4):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Pikemen'': +20% Morale, +20% Shock&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Unit Organization''' (Level 5):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights'': +10% Morale&amp;lt;br /&amp;gt;&lt;br /&gt;
''Heavy Infantry'': +10% Morale&amp;lt;br /&amp;gt;&lt;br /&gt;
''Pikemen'': +10% Morale&amp;lt;br /&amp;gt;&lt;br /&gt;
''Militia'': +10% Morale&amp;lt;br /&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 08 Jun 2010 18:18:19 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Defensive_Tactics</comments>		</item>
		<item>
			<title>Plate Armor</title>
			<link>http://72.14.177.54/CrusaderKings/Plate_Armor</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'Plate armor is heavy armor which covers most of the body, granting superior protection. It is heavy and expensive however, so its use is restricted to the heaviest troops: knight…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plate armor is heavy armor which covers most of the body, granting superior protection. It is heavy and expensive however, so its use is restricted to the heaviest troops: knights and heavy infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Quilted Coat''' (Level 1): Armor 9&lt;br /&gt;
&lt;br /&gt;
'''Scalemail''' (Level 2): Armor 12&lt;br /&gt;
&lt;br /&gt;
'''Half Plate''' (Level 3): Armor 15&lt;br /&gt;
&lt;br /&gt;
'''Platemail''' (Level 4): Armor 18&lt;br /&gt;
&lt;br /&gt;
'''Full Plate''' (Level 5): Armor 20&lt;/div&gt;</description>
			<pubDate>Tue, 08 Jun 2010 17:35:28 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Plate_Armor</comments>		</item>
		<item>
			<title>Chain Armor</title>
			<link>http://72.14.177.54/CrusaderKings/Chain_Armor</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'Chain armor is constructed of interlinked metal rings, providing a good compromise between protection and mobility. It is considerably more expensive than leather or cloth armors…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chain armor is constructed of interlinked metal rings, providing a good compromise between protection and mobility. It is considerably more expensive than leather or cloth armors however, and so its use is restricted to the professional soldiery: Knights, light cavalry, heavy infantry, and pikemen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Chained Leather (Level 1)''':&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights, light cavalry, heavy infantry, pikemen'': Armor 8&lt;br /&gt;
&lt;br /&gt;
'''Light Chainmail (Level 2)''':&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights, light cavalry, heavy infantry, pikemen'': Armor 10&lt;br /&gt;
&lt;br /&gt;
'''Chainmail (Level 3)''':&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights, light cavalry, heavy infantry, pikemen'': Armor 12&lt;br /&gt;
&lt;br /&gt;
'''Full Chainmail (Level 4)''':&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights, heavy infantry'': Armor 14&amp;lt;br /&amp;gt;&lt;br /&gt;
''Light cavalry, pikemen'': Armor 13&lt;br /&gt;
&lt;br /&gt;
'''Plated Chainmail (Level 5)''':&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights, heavy infantry'': Armor 15&amp;lt;br /&amp;gt;&lt;br /&gt;
''Light cavalry, pikemen'': Armor 14&lt;/div&gt;</description>
			<pubDate>Tue, 08 Jun 2010 17:19:19 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Chain_Armor</comments>		</item>
		<item>
			<title>Leather Armor</title>
			<link>http://72.14.177.54/CrusaderKings/Leather_Armor</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'Leather armor is typically made of soft leather reinforced with cloth padding, or later with metal rings or rivets. Hard leather is typically thick leather boiled into stiff plat…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leather armor is typically made of soft leather reinforced with cloth padding, or later with metal rings or rivets. Hard leather is typically thick leather boiled into stiff plates which are then pieced together similar to metal plate armor, known as ''cuir bouilli'' (French for &amp;quot;boiled leather&amp;quot;). In CK, these armors will be typically be protecting your lightest troops, although if you have no research in metal armors at all, you can have knights in hard leather!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soft Leather''' (Level 1):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Archers, Militia, Horse Archers'': Armor 5&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights, Light Cavalry, Heavy Infantry, Pikemen'': Armor 6&lt;br /&gt;
&lt;br /&gt;
'''Reinforced Leather''' (Level 2):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Archers, Militia, Horse Archers'': Armor 6&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights, Light Cavalry, Heavy Infantry, Pikemen'': Armor 7&lt;br /&gt;
&lt;br /&gt;
'''Boiled Leather''' (Level 3):&amp;lt;br /&amp;gt;&lt;br /&gt;
''Knights'': Armor 8&amp;lt;br /&amp;gt;&lt;br /&gt;
''All others'': Armor 7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Rigid Leather''' (Level 4):&amp;lt;br /&amp;gt;&lt;br /&gt;
''All units'': Armor 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scaled Leather''' (Level 5):&amp;lt;br /&amp;gt;&lt;br /&gt;
''All units'': Armor 9&amp;lt;br /&amp;gt;&lt;/div&gt;</description>
			<pubDate>Tue, 08 Jun 2010 15:44:44 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Leather_Armor</comments>		</item>
		<item>
			<title>Crossbows</title>
			<link>http://72.14.177.54/CrusaderKings/Crossbows</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'Crossbows are hand-held ranged weapons with a shorter range than bows, but greater striking power, especially later in the Middle Ages. They were the preferred missile weapon in …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crossbows are hand-held ranged weapons with a shorter range than bows, but greater striking power, especially later in the Middle Ages. They were the preferred missile weapon in Central Europe and the Dutch city-states. Bows are generally a better weapon in CK, but crossbows have considerably better modifiers against heavy infantry. Note also that bows will upgrade both Archer and Horse Archer troops, while crossbows will only upgrade archer troops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slinged Javelin''' (Level 1): Attack 5&amp;lt;br /&amp;gt;&lt;br /&gt;
''Archers'': No bonus.&lt;br /&gt;
&lt;br /&gt;
'''Light Crossbow''' (Level 2): Attack 7&amp;lt;br /&amp;gt;&lt;br /&gt;
''Archers'': +30% against heavy infantry&lt;br /&gt;
&lt;br /&gt;
'''Medium Crossbow''' (Level 3): Attack 9&amp;lt;br /&amp;gt;&lt;br /&gt;
''Archers'': +60% against heavy infantry, +30% against knights&lt;br /&gt;
&lt;br /&gt;
'''Heavy Crossbow''' (Level 4): Attack 12&amp;lt;br /&amp;gt;&lt;br /&gt;
''Archers'': +100% against heavy infantry, +60% against knights&lt;br /&gt;
&lt;br /&gt;
'''Arbalest''' (level 5): Attack 15&amp;lt;br /&amp;gt;&lt;br /&gt;
''Archers'': +150% against heavy infantry, +100% against knights&lt;/div&gt;</description>
			<pubDate>Tue, 08 Jun 2010 15:24:03 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Crossbows</comments>		</item>
		<item>
			<title>Antithesis</title>
			<link>http://72.14.177.54/CrusaderKings/Antithesis</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'Most personality traits in Crusader Kings have an opposite (antithesis). For example, Forgiving and Vengeful or Loyalist and Rebellious.  There are a few importan…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most personality traits in Crusader Kings have an opposite (antithesis). For example, [[Forgiving]] and [[Vengeful]] or [[Loyalist]] and [[Rebellious]].&lt;br /&gt;
&lt;br /&gt;
There are a few important things to note about antithesis pairs.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Reaction modifiers are typically very negative between them, from -5 to -10 (-0.5% to -1.0% loyalty).&lt;br /&gt;
&lt;br /&gt;
'''2.''' Other than the occasional bug, they cannnot simultaneously exist on the same character. If a character has a trait, and then gains (through an event) its antithesis trait, the first trait will be removed and only the second will remain. This is important to remember if you're looking to get rid of a certain trait or specifically want to retain a certain trait.&lt;br /&gt;
&lt;br /&gt;
'''3.''' Physical traits like [[Leper]] and [[Hunchback]] have no antithesis, nor do &amp;quot;condition&amp;quot; traits such as [[Depression]], [[Excommunicated]], [[Heretic]] or [[Bastard]], nor do [[Vocational traits|vocational traits]].&lt;br /&gt;
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&lt;br /&gt;
== Antithesis Pairs ==&lt;br /&gt;
&lt;br /&gt;
* [[Amiable]] &amp;lt;-&amp;gt; [[Hostile]]&lt;br /&gt;
* [[Arbitrary]] &amp;lt;-&amp;gt; [[Just]]&lt;br /&gt;
* [[Chaste]] &amp;lt;-&amp;gt; [[Lustful]]&lt;br /&gt;
* [[Coward]] &amp;lt;-&amp;gt; [[Valorous]]&lt;br /&gt;
* [[Cruel]] &amp;lt;-&amp;gt; [[Merciful]]&lt;br /&gt;
* [[Deceitful]] &amp;lt;-&amp;gt; [[Honest]]&lt;br /&gt;
* [[Energetic]] &amp;lt;-&amp;gt; [[Lazy]]&lt;br /&gt;
* [[Forgiving]] &amp;lt;-&amp;gt; [[Vengeful]]&lt;br /&gt;
* [[Generous]] &amp;lt;-&amp;gt; [[Selfish]]&lt;br /&gt;
* [[Gregarious]] &amp;lt;-&amp;gt; [[Shy]]&lt;br /&gt;
* [[Indulgent]] &amp;lt;-&amp;gt; [[Temperate]]&lt;br /&gt;
* [[Loyalist]] &amp;lt;-&amp;gt; [[Rebellious]]&lt;br /&gt;
* [[Modest]] &amp;lt;-&amp;gt; [[Proud]]&lt;br /&gt;
* [[Pragmatic]] &amp;lt;-&amp;gt; [[Romantic]]&lt;br /&gt;
* [[Reckless]] &amp;lt;-&amp;gt; [[Wise]]&lt;br /&gt;
* [[Sceptical]] &amp;lt;-&amp;gt; [[Zealous]]&lt;br /&gt;
* [[Stubborn]] &amp;lt;-&amp;gt; [[Weak Willed]]&lt;br /&gt;
* [[Suspicious]] &amp;lt;-&amp;gt; [[Trusting]]&lt;/div&gt;</description>
			<pubDate>Mon, 07 Jun 2010 11:58:17 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Antithesis</comments>		</item>
		<item>
			<title>Charismatic Negotiator</title>
			<link>http://72.14.177.54/CrusaderKings/Charismatic_Negotiator</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with ''''Game Description''': ''Placeholder.''   '''Practical Description''': This is the Tier 3 Chancellor vocational trait. This character is an excellent negotiator, helping to …'&lt;/p&gt;
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&lt;div&gt;'''Game Description''': ''Placeholder.''&lt;br /&gt;
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&lt;br /&gt;
'''Practical Description''': This is the Tier 3 [[Chancellor]] vocational trait. This character is an excellent negotiator, helping to keep your vassals loyal and neighboring realms friendly. Not as good as a [[Grey Eminence]], but still a positive trait all around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Psychology''': Placeholder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': +4 [[Diplomacy]] / +2 [[Intrigue]] / +1 [[Stewardship]]&lt;/div&gt;</description>
			<pubDate>Mon, 07 Jun 2010 11:36:35 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Charismatic_Negotiator</comments>		</item>
		<item>
			<title>Celibate</title>
			<link>http://72.14.177.54/CrusaderKings/Celibate</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with ''''Game Description''': ''Placeholder.''   '''Practical Description''': This character has renounced sexual activity. While this makes them more pious, it also pretty much makes …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''Placeholder.''&lt;br /&gt;
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&lt;br /&gt;
'''Practical Description''': This character has renounced sexual activity. While this makes them more pious, it also pretty much makes it impossible for them to have any more offspring. Not a bad thing for your 70-year old warrior-king with numerous offspring who needs to shore up his piety before death, or your random diocese bishop, but not a good idea for your 18-year old heir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Psychology''': Placeholder.&lt;br /&gt;
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'''Statistic Modifers''': -50 [[Fertility]]&lt;/div&gt;</description>
			<pubDate>Mon, 07 Jun 2010 11:30:40 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Celibate</comments>		</item>
		<item>
			<title>Blind</title>
			<link>http://72.14.177.54/CrusaderKings/Blind</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with ''''Game Description''': ''Placeholder.''   '''Practical Description''': The character is blind, which imparts a significant penalty to martial ability. Unlike the oth…'&lt;/p&gt;
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&lt;div&gt;'''Game Description''': ''Placeholder.''&lt;br /&gt;
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&lt;br /&gt;
'''Practical Description''': The character is blind, which imparts a significant penalty to [[Martial|martial]] ability. Unlike the other physical impairment traits, blindness is not viewed as a &amp;quot;sinful&amp;quot; condition by CK society, and in fact even imparts a certain aura of holiness, resulting in increased reaction modifers with clerical-type characters.&lt;br /&gt;
&lt;br /&gt;
'''Psychology''': Placeholder.&lt;br /&gt;
&lt;br /&gt;
'''Statistic Modifers''': -4 [[Martial]] / -1 [[Stewardship]] / +1 [[Diplomacy]] / +1 [[Intrigue]] / -1 [[Health]]&lt;/div&gt;</description>
			<pubDate>Mon, 07 Jun 2010 11:26:39 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Blind</comments>		</item>
		<item>
			<title>Aquitaine (1066)</title>
			<link>http://72.14.177.54/CrusaderKings/Aquitaine_(1066)</link>
			<description>&lt;p&gt;RedKing:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Starting Character''': Guilliame d'Aquitaine (William VIII of Aquitaine)&lt;br /&gt;
&lt;br /&gt;
'''Historical Background''': An ancient Roman province, Aquitania was a semi-independent duchy/kingdom during much of the Dark Ages. Eventually, when threatened by the Moorish invasion from Iberia in the 700's, it sought protection from Charles Martel, giving up its independence and becoming a duchy in the Carolingian empire. William VIII was a supporter of the Iberian kingdoms, marrying his daughters to the kings of Castille and Aragon, and directly supporting military operations against the Muslims in Spain.&lt;br /&gt;
&lt;br /&gt;
'''Practical Background''': You have a sizable demesne (4 provinces), numerous vassals, and multiple ducal titles. Your only immediate problem is the lack of a male heir, compounded by an infertile wife. Historically William divorced her, remarried Hildegarde of Burgundy, and she bore him a male heir. Since there is no divorce option in CK, it's time to call in the assassins. Since she's an infertile wife, the cost is generally low (~100 gold) and seems to be almost guaranteed to succeed. Once this is done, it's time to pick out a suitable blushing bride. Hildegarde is a good option, but you must act quickly to off your wife before Hildegarde is married off to some other lord.&lt;br /&gt;
&lt;br /&gt;
Once succession is assured, you can afford to bide your time. Your realm is one of the strongest in France, and you are but a few provinces shy of re-establishing the Kingdom of Aquitania and breaking free of Frankish domination. Following William's lead of allying with the Castillian kingdoms is certainly one viable option, although if you wait until either Castille or Aragon has been heavily overrun and *then* intervene, you may be able to claim much of their lands for yourself. Another option is to build up a strong relationship with the Duchy of Toulouse. If you inherit the Duke of Toulouse, you will be able to create Aquitania without ever having gone to war. &lt;br /&gt;
&lt;br /&gt;
Alternately, you can wait until the Capets stumble. If a Capetian king of France develops Realm Duress, you may be able to rebel and pick off enough provinces to establish the Kingdom of Aquitania and then try to vassalize the disaffected French nobles. With some luck and good diplomatic skills, you may wind up with most of France under the Aquitanian banner and an Occitan king.&lt;/div&gt;</description>
			<pubDate>Wed, 02 Jun 2010 16:11:34 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Aquitaine_(1066)</comments>		</item>
		<item>
			<title>Apulia (1066)</title>
			<link>http://72.14.177.54/CrusaderKings/Apulia_(1066)</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with ''''Starting Character:''' Robert Guiscard de Hauteville  '''Historical Background:''' A Norman mercenary and adventurer, Robert came to southern Italy with his brothers in the mi…'&lt;/p&gt;
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&lt;div&gt;'''Starting Character:''' Robert Guiscard de Hauteville&lt;br /&gt;
&lt;br /&gt;
'''Historical Background:''' A Norman mercenary and adventurer, Robert came to southern Italy with his brothers in the middle of the 11th century. He became Count of Apulia and Calabria in 1057, and inherited the title of Duke upon his brother Humphrey's death in 1059. A brilliant warlord, Robert Guiscard went on to consolidate his base of power in Naples (southern Italy) and then conquered Sicily from 1064-1072. He eventually took on the Byzantine Empire itself, defeating the Empreror Alexius Commenus at the Battle of Dyrrachion, before returning to Italy to come to the aid of Pope Gregory VII, besieged by the Holy Roman Emperor Henry IV. His descendants would go on to found the Norman Kingdom of Sicily in 1130, which had a unique blend of Norman and Arab culture.&lt;br /&gt;
&lt;br /&gt;
'''Practical Background:''' You have a number of relatives at your disposal, and if there is one trait that is deeply embedded in the ''de Hauteville'' DNA, it's [[Martial|martial]] ability. A ridiculous number of your kin have scores over 10, enabling you to field effective armies. Recreating Robert Guiscard's conquest of Naples and Sicily is well within your grasp and should be your first goal. Most of Sicily's provinces are rich and lie along multiple trade routes, which will boost your technology advances and allow you to raise significant armies. Sicily also makes for a convenient jumping-off point for forays against Egypt, the Balkans, or Provence. Long-term, you will want to decide how to deal with northern Italy. You can side with the Pope and attempt to confront Germany and hope to pick off provinces in repeated wars, or ally with Germany and attempt to conquer Italy for yourself.&lt;/div&gt;</description>
			<pubDate>Wed, 02 Jun 2010 13:36:06 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Apulia_(1066)</comments>		</item>
		<item>
			<title>Hastings (1066)</title>
			<link>http://72.14.177.54/CrusaderKings/Hastings_(1066)</link>
			<description>&lt;p&gt;RedKing:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the earliest scenario in Crusader Kings, and one of the most common for players seeking a &amp;quot;Grand Campaign&amp;quot; experience. 1066 is not an easy starting point, however. The vast majority of provinces are barely developed at all, technology is almost non-existent, and incomes are very low. Western Europe is just coming out of the Dark Ages, and it shows. Eastern Europe, especially the Byzantine areas, are somewhat more developed but still lacking overall. Another note worth mentioning is that starting from this point and playing to the end means keeping your dynasty in power for 350+ years. NONE of the royal dynasties that are in power at the beginning of this scenario were historically still in power by the end of the game's timeframe.&lt;br /&gt;
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Suggested starting points:&lt;br /&gt;
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'''Kingdoms'''&lt;br /&gt;
*[[England (1066)|England]]&lt;br /&gt;
*[[France (1066)|France]]&lt;br /&gt;
*[[Germany (1066)|Germany]]&lt;br /&gt;
*[[Castile (1066)|Castile]]&lt;br /&gt;
*[[Aragon (1066)|Aragon]]&lt;br /&gt;
*[[Leon (1066)|Leon]]&lt;br /&gt;
*[[Denmark (1066)|Denmark]]&lt;br /&gt;
*[[Sweden (1066)|Sweden]]&lt;br /&gt;
*[[Norway (1066)|Norway]]&lt;br /&gt;
*[[Poland (1066)|Poland]]&lt;br /&gt;
*[[Hungary (1066)|Hungary]]&lt;br /&gt;
*[[Scotland (1066)|Scotland]]&lt;br /&gt;
*[[Byzantine Empire (1066)|Byzantium]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Duchies/Principalities'''&lt;br /&gt;
*[[Apulia (1066)|Apulia]]&lt;br /&gt;
*[[Aquitaine (1066)|Aquitaine]]&lt;br /&gt;
*[[Austria (1066)|Austria]]&lt;br /&gt;
*[[Bavaria (1066)|Bavaria]]&lt;br /&gt;
*[[Bohemia (1066)|Bohemia]]&lt;br /&gt;
*[[Carinthia (1066)|Carinthia]]&lt;br /&gt;
*[[Chernigov (1066)|Chernigov]]&lt;br /&gt;
*[[Flanders (1066)|Flanders]]&lt;br /&gt;
*[[Holland (1066)|Holland]]&lt;br /&gt;
*[[Kiev (1066)|Kiev]]&lt;br /&gt;
*[[Lothian (1066)|Lothian]]&lt;br /&gt;
*[[Muscovy (1066)|Muscovy]]&lt;br /&gt;
*[[Novgorod (1066)|Novgorod]]&lt;br /&gt;
*[[Pereyaslavl (1066)|Pereyaslavl]]&lt;br /&gt;
*[[Polotsk (1066)|Polotsk]]&lt;br /&gt;
*[[Saxony (1066)|Saxony]]&lt;br /&gt;
*[[Slavonia (1066)|Slavonia]]&lt;br /&gt;
*[[Swabia (1066)|Swabia]]&lt;br /&gt;
*[[Toscana (1066)|Toscana]]&lt;/div&gt;</description>
			<pubDate>Wed, 02 Jun 2010 13:05:14 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Hastings_(1066)</comments>		</item>
		<item>
			<title>Starting Points</title>
			<link>http://72.14.177.54/CrusaderKings/Starting_Points</link>
			<description>&lt;p&gt;RedKing:&amp;#32;Created page with 'There are literally hundreds of options for starting points in each scenario. One important point to remember in Crusader Kings is that, unlike the other Paradox &amp;quot;Europa&amp;quot; games, …'&lt;/p&gt;
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&lt;div&gt;There are literally hundreds of options for starting points in each scenario. One important point to remember in Crusader Kings is that, unlike the other Paradox &amp;quot;Europa&amp;quot; games, you are not playing a particular realm but rather a particular family. This is important because if your dynasty loses control of your starting realm but still has a title somewhere else, the game is not over. From here, each scenario starting point is listed below, with a selection of suggested starting points and some historical background on each.&lt;br /&gt;
&lt;br /&gt;
* [[Hastings (1066)]]&lt;br /&gt;
* [[The Third Crusade (1187)]]&lt;br /&gt;
* [[Hundred Years War (1337)]]&lt;br /&gt;
&lt;br /&gt;
Additionally, DVIP adds a fourth scenario:&lt;br /&gt;
&lt;br /&gt;
* [[The Fourth Crusade (1204)]]&lt;/div&gt;</description>
			<pubDate>Wed, 02 Jun 2010 12:44:12 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Starting_Points</comments>		</item>
		<item>
			<title>Brilliant Strategist</title>
			<link>http://72.14.177.54/CrusaderKings/Brilliant_Strategist</link>
			<description>&lt;p&gt;RedKing:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Game Description''': ''This character is a genius of tactics and strategy. This character has mastered fully the art of war, and is more at ease on the battlefield than anywhere else. His plans are so devious and effective, he is able to devise strategies that win battles again and again. In this chaotic world, few are capable enough to be called brilliant strategists.''&lt;br /&gt;
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'''Practical Description''': The Brilliant Strategist is the highest tier of the [[Marshal]] [[vocational trait|Vocational Traits]], and represents a military genius. This adds a whopping +9 to his [[Martial]] statistic, as well as some assorted bonuses to other stats, although a minor penalty to [[Diplomacy]] (who needs to talk when you can crush your opponent?).&lt;br /&gt;
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Additionally, Brilliant Strategists are almost universally admired so they gain positive reaction modifiers from a number of traits. A character with this trait could either be an empire builder, or the trusted marshal of an empire builder.&lt;br /&gt;
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Noted historical figures who have this trait are William the Conqueror, El Cid, Robert Guiscard (the Norman adventurer and conqueror of Sicily) and Alp Arslan (2nd Sultan of the Seljuks, who crushed the Byzantine army and conquered most of Anatolia).&lt;br /&gt;
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&lt;br /&gt;
'''Psychology''': The Brilliant Strategist admires those traits which are useful in war, and dislikes those with physical ailments or mental instabilities. He also highly respects high-performing members of other vocations, such as [[Grey Eminence]] and [[Illusive Shadow]], as well as [[Crusaders|Crusader]].&lt;br /&gt;
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'''Statistic Modifers''': +9 [[Martial]] / +1 [[Stewardship]] / -1 [[Diplomacy]] / +3 [[Intrigue]] / +3 [[Health]]&lt;/div&gt;</description>
			<pubDate>Tue, 01 Jun 2010 16:06:16 GMT</pubDate>			<dc:creator>RedKing</dc:creator>			<comments>http://72.14.177.54/CrusaderKings/Talk:Brilliant_Strategist</comments>		</item>
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