Technology Creation

From Crusaderkings

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Production Technology Development:
Production Technology Development:
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*Muslim and Jewish feudal realms
+
*[[Farming Techniques]]
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*[[Republic]]s
+
*[[Farming Equipment]]
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*[[Military order]]s
+
-
*[[Bishopric]]s
+
-
*The [[Holy Roman Church|Papacy]]
+
-
*[[Mongols|Mongol horde]]s
+
 +
*[[Cattle Herding]]
 +
*[[Handicraft]]
 +
*[[Mining]]
 +
*[[Architecture]]
 +
*[[Power]]
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Cultural Technology Development:
+
*[[Commerce Institutions]]
 +
*[[Trade Practices]]
 +
*[[Fairs and Routes]]
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*[[Bows]]
 
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*[[Crossbows]]
 
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*[[Leather Armor]]
+
Cultural Technology Development:
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*[[Chain Armor]]
+
-
*[[Plate Armor]]
+
-
*[[Crush Weapons]]
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*[[Noble Customs]]
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*[[Slash Weapons]]
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*[[Popular Customs]]
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*[[Piercing Weapons]]
+
-
*[[Siege Equipment]]
+
*[[Schools]]
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*[[Castles]]
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*[[Thought]]
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*[[Defensive Tactics]]
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*[[Profane Art]]
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*[[Offensive Tactics]]
+
*[[Spiritual Art]]
 +
*[[Religious Stringency]]
 +
*[[Religious Flexibility]]

Current revision as of 01:52, 1 March 2010

Military Technology Development:


Production Technology Development:


Cultural Technology Development:

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