Bows

From Crusaderkings

(Difference between revisions)
Line 10: Line 10:
condition = { type = advance_focus value = shortbow }
condition = { type = advance_focus value = shortbow }
}
}
 +
 +
mean_time_to_happen = {
 +
months = 50
 +
 +
modifier = {
 +
condition = {
 +
type = terrain
 +
value = Forest
 +
}
 +
factor = 0.95
 +
}
 +
modifier = {
 +
condition = {
 +
type = has_improvement
 +
value = { forestry = yes }
 +
}
 +
factor = 0.9
 +
}
 +
modifier = {
 +
condition = {
 +
type = has_improvement
 +
value = { civilian_harbour = yes }
 +
}
 +
factor = 0.9
 +
}
 +
modifier = {
 +
condition = {
 +
type = has_improvement
 +
value = { naval_harbour = yes }
 +
}
 +
factor = 0.85
 +
}
 +
modifier = {
 +
condition = {
 +
type = has_improvement
 +
value = { grand_shipyard = yes }
 +
}
 +
factor = 0.75
 +
}
 +
modifier = {
 +
condition = {
 +
type = has_improvement
 +
value = { roadnet = yes }
 +
}
 +
factor = 0.95
 +
}
 +
modifier = {
 +
condition = {
 +
type = has_improvement
 +
value = { extensive_roadnet = yes }
 +
}
 +
factor = 0.95
 +
}
 +
modifier = {
 +
condition = {
 +
type = ruler_martial
 +
value = 8
 +
}
 +
factor = 0.95
 +
}
 +
modifier = {
 +
condition = {
 +
type = ruler_martial
 +
value = 10
 +
}
 +
factor = 0.9
 +
}
 +
modifier = {
 +
condition = {
 +
type = ruler_martial
 +
value = 13
 +
}
 +
factor = 0.9
 +
}
 +
modifier = {
 +
condition = { type = trait value = martial_education }
 +
factor = 0.9
 +
}
 +
modifier = {
 +
condition = { type = trait value = misguided_warrior }
 +
factor = 0.95
 +
}
 +
modifier = {
 +
condition = { type = trait value = tough_soldier }
 +
factor = 0.9
 +
}
 +
modifier = {
 +
condition = { type = trait value = martial_cleric }
 +
factor = 0.9
 +
}
 +
modifier = {
 +
condition = { type = trait value = knowledged_tactician }
 +
factor = 0.85
 +
}
 +
modifier = {
 +
condition = { type = trait value = brilliant_strategist }
 +
factor = 0.8
 +
}
 +
modifier = {
 +
condition = { type = owner
 +
condition = { type = kingdom }
 +
}
 +
factor = 0.75
 +
}
 +
modifier = {
 +
condition = { type = owner
 +
condition = { type = duchy }
 +
}
 +
factor = 0.85
 +
}
 +
modifier = {
 +
condition = { type = owner
 +
condition = { type = atwar }
 +
}
 +
factor = 0.8
 +
}
 +
modifier = {
 +
condition = { type = has_advance value = { aristotelian_logics = yes } }
 +
factor = 0.95
 +
}
 +
modifier = {
 +
condition = { type = has_advance value = { scholastics = yes } }
 +
factor = 0.97
 +
}
 +
modifier = {
 +
condition = { type = has_advance value = { astrology = yes } }
 +
factor = 0.98
 +
}
 +
modifier = {
 +
condition = { type = has_advance value = { natural_philosophy = yes } }
 +
factor = 0.98
 +
}
 +
modifier = {
 +
condition = { type = has_advance value = { science = yes } }
 +
factor = 0.9
 +
}
 +
modifier = {
 +
condition = { type = owner
 +
condition = { type = stability value = 1 }
 +
}
 +
factor = 0.9
 +
}
 +
modifier = {
 +
condition = { type = owner
 +
condition = { type = stability value = 2 }
 +
}
 +
factor = 0.9
 +
}
 +
modifier = {
 +
condition = {
 +
 +
type = owner
 +
 +
condition = { type = stability value = 3 }
 +
}
 +
 +
factor = 0.9
 +
}
 +
 +
modifier = {
 +
 +
condition = {
 +
 +
type = owner
 +
 +
 +
condition = { type = not value = { type = stability value = 0 } }
 +
}
 +
 +
factor = 1.1
 +
}
 +
 +
modifier = {
 +
 +
condition = {
 +
type = owner
 +
 +
 +
condition = { type = not value = { type = stability value = -1 } }
 +
}
 +
 +
factor = 1.1
 +
}
 +
 +
modifier = {
 +
 +
condition = {
 +
 +
type = owner
 +
 +
condition = { type = not value =
 +
{ type = stability value = -2 } }
 +
}
 +
 +
factor = 1.1
 +
}
 +
 +
modifier = {
 +
 +
condition = {
 +
 +
type = year value = 1150 }
 +
 +
factor = 0.8
 +
}
 +
 +
modifier = {
 +
 +
condition = {
 +
 +
type = year value = 1250 }
 +
 +
factor = 0.8
 +
}
 +
 +
modifier = {
 +
 +
condition = { type = year value = 1350 }
 +
 +
factor = 0.8
 +
}
 +
}
 +
 +
 +
immidiate = {
 +
 +
effect = {
 +
 +
type = add_advance
 +
 +
value = shortbow
 +
}
 +
}
 +
}

Revision as of 02:00, 1 March 2010

province_event = { id = 3000

name = "TECH_DISCOVERY" map = yes tag = shortbow picture = event_techinvention trigger = { condition = { type = capital value = yes } condition = { type = not value = { type = has_advance value = { shortbow = yes } } } condition = { type = advance_focus value = shortbow } }

mean_time_to_happen = { months = 50

modifier = { condition = { type = terrain value = Forest } factor = 0.95 } modifier = { condition = { type = has_improvement value = { forestry = yes } } factor = 0.9 } modifier = { condition = { type = has_improvement value = { civilian_harbour = yes } } factor = 0.9 } modifier = { condition = { type = has_improvement value = { naval_harbour = yes } } factor = 0.85 } modifier = { condition = { type = has_improvement value = { grand_shipyard = yes } } factor = 0.75 } modifier = { condition = { type = has_improvement value = { roadnet = yes } } factor = 0.95 } modifier = { condition = { type = has_improvement value = { extensive_roadnet = yes } } factor = 0.95 } modifier = { condition = { type = ruler_martial value = 8 } factor = 0.95 } modifier = { condition = { type = ruler_martial value = 10 } factor = 0.9 } modifier = { condition = { type = ruler_martial value = 13 } factor = 0.9 } modifier = { condition = { type = trait value = martial_education } factor = 0.9 } modifier = { condition = { type = trait value = misguided_warrior } factor = 0.95 } modifier = { condition = { type = trait value = tough_soldier } factor = 0.9 } modifier = { condition = { type = trait value = martial_cleric } factor = 0.9 } modifier = { condition = { type = trait value = knowledged_tactician } factor = 0.85 } modifier = { condition = { type = trait value = brilliant_strategist } factor = 0.8 } modifier = { condition = { type = owner condition = { type = kingdom } } factor = 0.75 } modifier = { condition = { type = owner condition = { type = duchy } } factor = 0.85 } modifier = { condition = { type = owner condition = { type = atwar } } factor = 0.8 } modifier = { condition = { type = has_advance value = { aristotelian_logics = yes } } factor = 0.95 } modifier = { condition = { type = has_advance value = { scholastics = yes } } factor = 0.97 } modifier = { condition = { type = has_advance value = { astrology = yes } } factor = 0.98 } modifier = { condition = { type = has_advance value = { natural_philosophy = yes } } factor = 0.98 } modifier = { condition = { type = has_advance value = { science = yes } } factor = 0.9 } modifier = { condition = { type = owner condition = { type = stability value = 1 } } factor = 0.9 } modifier = { condition = { type = owner condition = { type = stability value = 2 } } factor = 0.9 } modifier = { condition = {

type = owner

condition = { type = stability value = 3 } }

factor = 0.9 }

modifier = {

condition = {

type = owner


condition = { type = not value = { type = stability value = 0 } } }

factor = 1.1 }

modifier = {

condition = { type = owner


condition = { type = not value = { type = stability value = -1 } } }

factor = 1.1 }

modifier = {

condition = {

type = owner

condition = { type = not value = { type = stability value = -2 } } }

factor = 1.1 }

modifier = {

condition = {

type = year value = 1150 }

factor = 0.8 }

modifier = {

condition = {

type = year value = 1250 }

factor = 0.8 }

modifier = {

condition = { type = year value = 1350 }

factor = 0.8 } }


immidiate = {

effect = {

type = add_advance

value = shortbow } } }

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