Bows

From Crusaderkings

(Difference between revisions)
(Created page with '########################### #shortbow discovery # ########################### province_event = { id = 3000 name = "TECH_DISCOVERY" map = yes tag = shortbow p…')
(Replaced content with 'province_event = { id = 3000 name = "TECH_DISCOVERY" map = yes tag = shortbow picture = event_techinvention trigger = { condition = { type = capital value = yes } c…')
Line 1: Line 1:
-
###########################
 
-
#shortbow discovery   #  
 
-
###########################
 
-
 
 
province_event = {
province_event = {
id = 3000
id = 3000
Line 17: Line 13:
mean_time_to_happen = {
mean_time_to_happen = {
months = 50
months = 50
-
 
-
modifier = {
 
-
condition = {
 
-
type = terrain
 
-
value = Forest
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { forestry = yes }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { civilian_harbour = yes }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { naval_harbour = yes }
 
-
}
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { grand_shipyard = yes }
 
-
}
 
-
factor = 0.75
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { roadnet = yes }
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { extensive_roadnet = yes }
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 8
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 10
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 13
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = martial_education }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = misguided_warrior }
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = tough_soldier }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = martial_cleric }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = knowledged_tactician }
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = brilliant_strategist }
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = kingdom }
 
-
}
 
-
factor = 0.75
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = duchy }
 
-
}
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = atwar }
 
-
}
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { aristotelian_logics = yes } }
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { scholastics = yes } }
 
-
factor = 0.97
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { astrology = yes } }
 
-
factor = 0.98
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { natural_philosophy = yes } }
 
-
factor = 0.98
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { science = yes } }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 1 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 2 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 3 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = 0 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = -1 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = -2 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = year value = 1150 }
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = year value = 1250 }
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = year value = 1350 }
 
-
factor = 0.8
 
-
}
 
-
}
 
-
 
-
immidiate = {
 
-
effect = {
 
-
type = add_advance
 
-
value = shortbow
 
-
}
 
-
}
 
-
}
 
-
###########################
 
-
#longbow discovery   #  
 
-
###########################
 
-
 
 
-
province_event = {
 
-
id = 3001
 
-
 
-
name = "TECH_DISCOVERY"
 
-
map = yes tag = longbow
 
-
picture = event_techinvention
 
-
trigger = {
 
-
condition = { type = capital value = yes }
 
-
condition = {
 
-
type = not
 
-
value = {
 
-
type = has_advance
 
-
value = { longbow = yes }
 
-
}
 
-
}
 
-
condition = {
 
-
type = has_advance
 
-
value = { shortbow = yes }
 
-
}
 
-
condition = { type = advance_focus value = longbow }
 
-
}
 
-
 
-
mean_time_to_happen = {
 
-
months = 100
 
-
 
-
modifier = {
 
-
condition = {
 
-
type = terrain
 
-
value = Forest
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { forestry = yes }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { civilian_harbour = yes }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { naval_harbour = yes }
 
-
}
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { grand_shipyard = yes }
 
-
}
 
-
factor = 0.75
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { roadnet = yes }
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { extensive_roadnet = yes }
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 8
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 10
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 13
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = martial_education }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = misguided_warrior }
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = tough_soldier }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = martial_cleric }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = knowledged_tactician }
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = brilliant_strategist }
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = kingdom }
 
-
}
 
-
factor = 0.75
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = duchy }
 
-
}
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = atwar }
 
-
}
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { aristotelian_logics = yes } }
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { scholastics = yes } }
 
-
factor = 0.97
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { astrology = yes } }
 
-
factor = 0.98
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { natural_philosophy = yes } }
 
-
factor = 0.98
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { science = yes } }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 1 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 2 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 3 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = 0 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = -1 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = -2 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = year value = 1250 }
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = year value = 1350 }
 
-
factor = 0.8
 
-
}
 
-
}
 
-
 
-
immidiate = {
 
-
effect = {
 
-
type = add_advance
 
-
value = longbow
 
-
}
 
-
}
 
-
}
 
-
###########################
 
-
#composite_longbow discovery   #  
 
-
###########################
 
-
 
 
-
province_event = {
 
-
id = 3002
 
-
 
-
name = "TECH_DISCOVERY"
 
-
map = yes tag = composite_longbow
 
-
picture = event_techinvention
 
-
trigger = {
 
-
condition = { type = capital value = yes }
 
-
condition = {
 
-
type = not
 
-
value = {
 
-
type = has_advance
 
-
value = { composite_longbow = yes }
 
-
}
 
-
}
 
-
condition = {
 
-
type = has_advance
 
-
value = { longbow = yes }
 
-
}
 
-
condition = { type = advance_focus value = composite_longbow }
 
-
}
 
-
 
-
mean_time_to_happen = {
 
-
months = 250
 
-
 
-
modifier = {
 
-
condition = {
 
-
type = terrain
 
-
value = Forest
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { forestry = yes }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { civilian_harbour = yes }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { naval_harbour = yes }
 
-
}
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { grand_shipyard = yes }
 
-
}
 
-
factor = 0.75
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { roadnet = yes }
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { extensive_roadnet = yes }
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 8
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 10
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 13
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = martial_education }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = misguided_warrior }
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = tough_soldier }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = martial_cleric }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = knowledged_tactician }
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = brilliant_strategist }
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = kingdom }
 
-
}
 
-
factor = 0.75
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = duchy }
 
-
}
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = atwar }
 
-
}
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { aristotelian_logics = yes } }
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { scholastics = yes } }
 
-
factor = 0.97
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { astrology = yes } }
 
-
factor = 0.98
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { natural_philosophy = yes } }
 
-
factor = 0.98
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { science = yes } }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 1 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 2 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 3 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = 0 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = -1 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = -2 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = not value = { type = year value = 1150 } }
 
-
factor = 1.25
 
-
}
 
-
modifier = {
 
-
condition = { type = year value = 1350 }
 
-
factor = 0.8
 
-
}
 
-
}
 
-
 
-
immidiate = {
 
-
effect = {
 
-
type = add_advance
 
-
value = composite_longbow
 
-
}
 
-
}
 
-
}
 
-
###########################
 
-
#reinforced_longbow discovery   #  
 
-
###########################
 
-
 
 
-
province_event = {
 
-
id = 3003
 
-
 
-
name = "TECH_DISCOVERY"
 
-
map = yes tag = reinforced_longbow
 
-
picture = event_techinvention
 
-
trigger = {
 
-
condition = { type = capital value = yes }
 
-
condition = {
 
-
type = not
 
-
value = {
 
-
type = has_advance
 
-
value = { reinforced_longbow = yes }
 
-
}
 
-
}
 
-
condition = {
 
-
type = has_advance
 
-
value = { composite_longbow = yes }
 
-
}
 
-
condition = { type = advance_focus value = reinforced_longbow }
 
-
}
 
-
 
-
mean_time_to_happen = {
 
-
months = 500
 
-
 
-
modifier = {
 
-
condition = {
 
-
type = terrain
 
-
value = Forest
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { forestry = yes }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { civilian_harbour = yes }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { naval_harbour = yes }
 
-
}
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { grand_shipyard = yes }
 
-
}
 
-
factor = 0.75
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { roadnet = yes }
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { extensive_roadnet = yes }
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 8
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 10
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 13
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = martial_education }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = misguided_warrior }
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = tough_soldier }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = martial_cleric }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = knowledged_tactician }
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = brilliant_strategist }
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = kingdom }
 
-
}
 
-
factor = 0.75
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = duchy }
 
-
}
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = atwar }
 
-
}
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { aristotelian_logics = yes } }
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { scholastics = yes } }
 
-
factor = 0.97
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { astrology = yes } }
 
-
factor = 0.98
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { natural_philosophy = yes } }
 
-
factor = 0.98
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { science = yes } }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 1 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 2 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 3 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = 0 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = -1 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = -2 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = not value = { type = year value = 1150 } }
 
-
factor = 1.25
 
-
}
 
-
modifier = {
 
-
condition = { type = not value = { type = year value = 1250 } }
 
-
factor = 1.25
 
-
}
 
-
}
 
-
 
-
immidiate = {
 
-
effect = {
 
-
type = add_advance
 
-
value = reinforced_longbow
 
-
}
 
-
}
 
-
}
 
-
###########################
 
-
#marksman_longbow discovery   #  
 
-
###########################
 
-
 
 
-
province_event = {
 
-
id = 3004
 
-
 
-
name = "TECH_DISCOVERY"
 
-
map = yes tag = marksman_longbow
 
-
picture = event_techinvention
 
-
trigger = {
 
-
condition = { type = capital value = yes }
 
-
condition = {
 
-
type = not
 
-
value = {
 
-
type = has_advance
 
-
value = { marksman_longbow = yes }
 
-
}
 
-
}
 
-
condition = {
 
-
type = has_advance
 
-
value = { reinforced_longbow = yes }
 
-
}
 
-
condition = { type = advance_focus value = marksman_longbow }
 
-
}
 
-
 
-
mean_time_to_happen = {
 
-
months = 1500
 
-
 
-
modifier = {
 
-
condition = {
 
-
type = terrain
 
-
value = Forest
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { forestry = yes }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { civilian_harbour = yes }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { naval_harbour = yes }
 
-
}
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { grand_shipyard = yes }
 
-
}
 
-
factor = 0.75
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { roadnet = yes }
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = has_improvement
 
-
value = { extensive_roadnet = yes }
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 8
 
-
}
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 10
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = {
 
-
type = ruler_martial
 
-
value = 13
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = martial_education }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = misguided_warrior }
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = tough_soldier }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = martial_cleric }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = knowledged_tactician }
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = { type = trait value = brilliant_strategist }
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = kingdom }
 
-
}
 
-
factor = 0.75
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = duchy }
 
-
}
 
-
factor = 0.85
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = atwar }
 
-
}
 
-
factor = 0.8
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { aristotelian_logics = yes } }
 
-
factor = 0.95
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { scholastics = yes } }
 
-
factor = 0.97
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { astrology = yes } }
 
-
factor = 0.98
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { natural_philosophy = yes } }
 
-
factor = 0.98
 
-
}
 
-
modifier = {
 
-
condition = { type = has_advance value = { science = yes } }
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 1 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 2 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = stability value = 3 }
 
-
}
 
-
factor = 0.9
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = 0 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = -1 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = owner
 
-
condition = { type = not value = { type = stability value = -2 } }
 
-
}
 
-
factor = 1.1
 
-
}
 
-
modifier = {
 
-
condition = { type = not value = { type = year value = 1150 } }
 
-
factor = 1.25
 
-
}
 
-
modifier = {
 
-
condition = { type = not value = { type = year value = 1250 } }
 
-
factor = 1.25
 
-
}
 
-
modifier = {
 
-
condition = { type = not value = { type = year value = 1350 } }
 
-
factor = 1.25
 
-
}
 
-
}
 
-
 
-
immidiate = {
 
-
effect = {
 
-
type = add_advance
 
-
value = marksman_longbow
 
-
}
 
-
}
 
-
}
 

Revision as of 01:56, 1 March 2010

province_event = { id = 3000

name = "TECH_DISCOVERY" map = yes tag = shortbow picture = event_techinvention trigger = { condition = { type = capital value = yes } condition = { type = not value = { type = has_advance value = { shortbow = yes } } } condition = { type = advance_focus value = shortbow } }

mean_time_to_happen = { months = 50

Personal tools