WAS: Let Acrom get close enough to strike with you

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Revision as of 22:09, 30 January 2010 by Fletcher Peninsula (Talk | contribs)
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The two of you meet in the centre of the pick and begin to exchange flurries of strikes between each other. The mercenaries cheer wildly but it’s more of an feeling out process. You throw quick strikes without much power to get a sense of his guard. He on the other hand seems to be loading up for an powerful right hand, something which you take notice of. Then Acrom lets it fly, he telegraphs his right swing so badly that it gives you enough time to choose you counter.


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