D&D: Listen at the door with the light

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Revision as of 20:18, 9 October 2011

After carefully listening at the door with the light under it you hear some type of slithering sound but can't make out what it is. You open the door and see a magical torch on the far wall. The torch will magically light up if it's extinguished without the command word for more than 5 minutes. So even if it's put into water, 5 minutes later it will light itself as long as it's not underwater still. It works like a normal torch otherwise.

In between you and the torch however is an odd looking plant, or maybe it's more than one plant you can't be sure. It looks like the torch is just held by a normal loop of rope and would be easy to remove from the wall assuming you can get over there.


Do you:

D&D: Nimbly walk over to the torch

D&D: Examine the plant and see if you can ID it

D&D: Search the room for other traps

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