Dementa/Search the Room

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< Dementa(Difference between revisions)
(Created page with 'You realize that the room you are in serves as some kind of slaughterhouse. The great wooden table covered with bloodstains takes up the center of the room, while large slabs of…')
 
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You realize that the room you are in serves as some kind of slaughterhouse. The great wooden table covered with bloodstains takes up the center of the room, while large slabs of meat, ''hopefully not human'', dangle from metal hooks all around you. A small window, with metal bars, lets in the chilled evening breeze.  Rain falls heavily on the grass beyond your reach, bringing water through the window and down the roughly hewn stone walls of the room.
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Using the stone wall as leverage, you pull yourself to your feet, barely able to stand on your shaking legs. From the looks of it, the room probably serves as some sort of slaughterhouse. A great wooden table, stained crimson, takes up the center of the room, while large slabs of meat, ''hopefully not human'', dangle from metal hooks all around you. From the smell of things, not ''all'' of the meat is fresh.  
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The rain and cold wind cause you to shiver, your teeth chattering from the temperature and from fear.  You realize that you're trapped in a building with no immediate chance of escape.  And are the bars meant to keep things from ''getting in''... or things from ''getting out''? Tears form on your soft, pale cheeks and run down your face.  They are the warmest thing you've felt since awakening, as you wonder ''why'' some one has held you here.
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There is a small, barred window on the far wall. As you approach it, the cold evening breeze drifts easily through the thin sheet shielding you and teases a trail of goosebumps across your bare skin.  A heavy rain falls on the grass beyond your reach, bringing water through the window and down the rough-hewn stone walls of the room. You shiver - whether it's more from the cold or fear is anyone's guess.  You realise that you're trapped in a building with no immediate way to escape.  What's worse, you're not sure if the bars are meant to keep things from ''getting in''... or to keep something from ''getting out''. Tears form on your soft, pale cheeks and run down your face.  They are the warmest thing you've felt since awakening, as you wonder ''why'' some one has held you here.
Wiping away the tears, you notice a narrow stairwell in the corner that blends in with the stonework.
Wiping away the tears, you notice a narrow stairwell in the corner that blends in with the stonework.

Current revision as of 06:43, 8 July 2011

Using the stone wall as leverage, you pull yourself to your feet, barely able to stand on your shaking legs. From the looks of it, the room probably serves as some sort of slaughterhouse. A great wooden table, stained crimson, takes up the center of the room, while large slabs of meat, hopefully not human, dangle from metal hooks all around you. From the smell of things, not all of the meat is fresh.

There is a small, barred window on the far wall. As you approach it, the cold evening breeze drifts easily through the thin sheet shielding you and teases a trail of goosebumps across your bare skin. A heavy rain falls on the grass beyond your reach, bringing water through the window and down the rough-hewn stone walls of the room. You shiver - whether it's more from the cold or fear is anyone's guess. You realise that you're trapped in a building with no immediate way to escape. What's worse, you're not sure if the bars are meant to keep things from getting in... or to keep something from getting out. Tears form on your soft, pale cheeks and run down your face. They are the warmest thing you've felt since awakening, as you wonder why some one has held you here.

Wiping away the tears, you notice a narrow stairwell in the corner that blends in with the stonework.


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