Adventures in Space/AiS Dock with the Jarif

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(Created page with '"Khapp, what can you tell me about that ship?"<br> "Well, it's called the ''Nebulous'', and it's banged up good and proper. I think you're going to have problems docking the ''Ja…')
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"Excellent, good work Khapp, you're a fine engineer."<br><br>
"Excellent, good work Khapp, you're a fine engineer."<br><br>
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Once the ''Jarif'' has maneuvered around to a small port, the pilots figure out how to create the seal that will allow you to go aboard the ''Nebulous''. This is it! You take twenty staff - comms experts, engineers, medical staff etc and cross over to the mysterious cargo ship.  
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Once the ''Jarif'' has maneuvered around to a small port, the pilots figure out how to create the seal that will allow you to go aboard the ''Nebulous''. This is it! You take twenty staff - comms experts, engineers, medical staff etc and cross over to the mysterious cargo ship. <br><br>
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[to be completed]
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You step from the depressurisation chamber to the reception chamber of the ''Nebulous''. The room is long and thin like a corridor, but where the walls would be are two banks of decontamination units. These will assess incoming people for diseases known to it, dangerous chemicals and radiation. There is a wall at the far end, bare except for an old intercom. The place looks disused and dirty. One of your engineers picks up a loose piece of pipe on the floor whilst another inspects the outside of a decontamination chamber. There doesn't seem to be an alternative way in. Comms expert Sappre can't get the old fashioned intercom to work. <br><br>
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Do you:
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*[[Adventures in Space/AiS Decontamination 1 | Ask Sappre to enter a decontamination unit]]
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*[[Adventures in Space/AiS Blast your way in | Use explosives to blast your way in]]
[[Category: Adventures in Space]]
[[Category: Adventures in Space]]

Current revision as of 21:54, 10 January 2011

"Khapp, what can you tell me about that ship?"
"Well, it's called the Nebulous, and it's banged up good and proper. I think you're going to have problems docking the Jarif to its main port, commander."
"Hmm.. are there any other ways we could get aboard?"
"Well, I reckon that one of their minor ports would just about fit one of your minor ports. It's right around the other side."
"Excellent, good work Khapp, you're a fine engineer."

Once the Jarif has maneuvered around to a small port, the pilots figure out how to create the seal that will allow you to go aboard the Nebulous. This is it! You take twenty staff - comms experts, engineers, medical staff etc and cross over to the mysterious cargo ship.

You step from the depressurisation chamber to the reception chamber of the Nebulous. The room is long and thin like a corridor, but where the walls would be are two banks of decontamination units. These will assess incoming people for diseases known to it, dangerous chemicals and radiation. There is a wall at the far end, bare except for an old intercom. The place looks disused and dirty. One of your engineers picks up a loose piece of pipe on the floor whilst another inspects the outside of a decontamination chamber. There doesn't seem to be an alternative way in. Comms expert Sappre can't get the old fashioned intercom to work.

Do you:

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