Survival of the Colossi

From Create Your Own Story

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*[[Release the Convicted]]
*[[Release the Convicted]]
*[[Punish the Convicted]]
*[[Punish the Convicted]]
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[[Category: Survival of the Colossi]]
[[Category: Survival of the Colossi]]

Current revision as of 01:12, 21 December 2009

You live in 3200 B.C. Greece, in a stone building, which is repeated in a pattern every 10 metres, like city blocks. You see, you live in the most advanced city on earth. The city is called Vox. Vox has conquered all the surrounding regions, and is the most powerful force on the continent. You work as Chief Assistant to the High Councillor. You answer only to him. You are a tall, strong, forbidding man, with cold eyes. You wear red robes, with a long hood hanging down over your face, blocking others from seeing your face. Your hood is painted with fifteen gold vertical lines. The gold lines indicate status- the more, the better. You are on your way to work, walking down a gravel path set with silver stones to the Room of Consequence. Your job is judging the Convicted, those who have committed offense against your city. The Room of Consequence is a room of judging. You walk along the path, and reach the pavilion, a large semi-circle of stone set into the ground just outside the building. The perimeters are guarded by an elite troop of warriors, each wearing blue and green full, monk-like robes, each emblazoned with a gold star in the middle. Each are holding a long wooden spear, topped with a gold head. You walk towards the biggest of these guards, one who is wearing a dull, bronze helmet.


A large crowd is gathered on the semi-circle. They step aside for you, and you pass by the captain of the guards with a nod. The building is rectangular shaped, with no walls, but lots of vertical columns placed strategically in diagonal rows so that no one from the outside can see inside. You walk between these columns, drawing nearer to the center, where the prisoner will be interrogated and then judged by you.

You enter the small circular ring. You sit down at your stone desk. On it is the Convicted's case. In front of you is the prisoner, staring up at you with pleading eyes, being held from behind by an elite guard. You hear the crowd outside, and know they are waiting for an answer. You decide to:

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