Segon: M, Infi, Prologue, start
From Create Your Own Story
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You run an inventory before advancing: a dagger at each hip, a rope slung across your shoulder, your lockpick, several smokebombs, and your "lucky" ring. All was accounted for, and all was primed for use. | You run an inventory before advancing: a dagger at each hip, a rope slung across your shoulder, your lockpick, several smokebombs, and your "lucky" ring. All was accounted for, and all was primed for use. | ||
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* [[Segon: M, Infi, Prologue, 1|No time like the present.]] | * [[Segon: M, Infi, Prologue, 1|No time like the present.]] | ||
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[[Category: Segon]] | [[Category: Segon]] |
Current revision as of 06:11, 28 December 2014
You drop from a branch onto the dusty road below without a sound, and under the cover of darkness you close the distance to the estate. When you're within 100 meters you lower yourself to the ground and survey the area. Red Hill is neither red nor hilly - though it was the site of an ancient battle so gruesome disfigured and dismembered bodies were piled into small, red hills - and most of the area is farmland. A village was roughly three kilometers to the east of here, but no houses surrounded Daren's estate. The fortress itself is massive: it has at least three stone towers and walls that must be two meters thick. Two guards stand on opposite sides of the main gate armed with Halberds, and more guards armed with crossbows patrol the walls. The land is relatively flat so the fortress doesn't sit on a hill, though the walls are tall enough that it isn't necessary. Still, the walls look easy to scale, and height isn't an issue for you.
You run an inventory before advancing: a dagger at each hip, a rope slung across your shoulder, your lockpick, several smokebombs, and your "lucky" ring. All was accounted for, and all was primed for use.