D&D: FHW: Carefully back down the way you came and wait to see what she does

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You slowly back down the way you came, and standing a distance away watch the evil slut, she stands outside the door looking around, she casts dancing lights, paranoidly standing in front of the portcullis door until it closes. Then she starts walking along the narrow path beside the sewer towards you.

Knowing she will feel you if she walks into regardless of your invisibility spell, you carefully pick your way along the side of the sewer, avoiding the very unpleasant mess in the deeper channel. Slowly you realize she very familiar with the path and is catching up to you.

Starting to sweat you pick up the place, knowing you can let her pass you at the junction. But when you arrive at the junction you find half a dozen Kobolds there. They spot the evil witch behind you and fearfully move out of her way blocking the way you came in.

With no choice you continue down the passageway towards the digging noise, going as fast you dare, you keep glancing back and she keeps getting closer and closer.

Just up ahead is a corner which you will have to slow to get around. Hoping for the best you slow and grab the wall carefully getting around the corner.

She slows too but is right next to you as you round the corner, you feel her hand brush lightly at your hair and start to worry she will hear your panting.

She frowns puzzled, pauses a second glancing around and then starts walking, you just got very lucky.

Around the corner you find a punt boat sitting in the sewage channel. Kobolds emerge from a hole in the wall and walk down a plank carrying a load of dirt, dump it into the punt and walk back into the hole.

You hurry towards the where the kobolds are, it is your only option, as once again she is catching up to you. The kobolds spotted her coming, or were warned, as by the time you arrive at the side passage it is empty. You head down the newly dug very dark side passage with the evil slut right behind you. The tunnel is dark and you have to go slowly, you can feel her breath on the back of your neck and every step you expect her breasts to collide with your back, then you exit the tunnel.

You emerge into a large stone hall lit with magical continual flames spaced regularly spaced along the walls. You have entered through a hole in the side wall about 10' from one end, the hall s about 35' height, 35' across, and 60' or longer, the length hard to tell as dirt slopes upward from where you enter to the roof 50' to your right. Scattered all over the earth are digging Kobolds, the 10' by 30' area in front of you is filled with close packed Kobold sized mud huts. 10' to left, you spot the shadow of an alcove that you could hide in and let her so by.

With her right on your heels, you can't hesitate, you dart to the alcove and spin to see what she does.

She has exited the tunnel turned and it walking directly towards the alcove she is 5' away and closing.

You back into the dimly lit alcove one hand brushing the wall as a guide, the wall curves, and your foot finds a stone step, the alcove is the entrance to a spiral staircase you realize. Reaching out with your other hand you amend that to a narrow spiral staircase, as you watch her slow and step into the dimly lit alcove in front of you. Again out of options you turn and head quietly up the spiral stairs.

You hear the evil slut's rapid footsteps as she hurries up the stairs, if you keep walking quietly she will crash into you, hoping the sound her footsteps will cover your noise, you increase your speed, your booted feet seem loud to your ears as you race up what you guess is about 20' or 2 stories.

Just in front of you, the light from a continual flame lit room spills out onto the stairs, trying to be quick and quiet you hurry the last few steps. You have a second to take in the 20' long 10' wide room, you entered on one half of the 10' wide side on the other next to the stairway is a door. The room has a 3' high wall with pillar running the length of one side and continual flames spaced down the other. You have seen a similar at a castle you visit for musicians to play in above a great hall. This room is set up for someone to live in, with a large double bed taking up the far end, with a large couch a table with a few chairs and a second table beside a large comfy chair.

You can tell the room:

D&D: FHW: Belongs to her

D&D: FHW: Is a guy's room

D&D: FHW: Is a different female's room

D&D: FHW: Has multiple people living in it

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