2T4U/Supernatural Beings Abilities

From Create Your Own Story

< 2T4U
Revision as of 09:37, 14 October 2014 by Elerneron (Talk | contribs)

Supernatural Beings Abilities

Ghost, Spirit, Specter, etc.

  • Naturally Invisible: Ghosts cannot be seen by normal means. With practice a ghost can make itself visible as a translucent figure.
  • Naturally Intangible: Ghosts cannot normally interact with physical objects. With practice a ghost can interact with physical objects to varying degrees.
  • Chilling Presence: Passing through a ghost causes a chill in living beings. With practice a ghost can lower the temperature of a small area.
  • Possession: With practice a ghost can possess the bodies of the living. Animals are relatively easy. In humans the willpower of the individual limits if the ghost can possess them and for how long.
  • Electromagnetism: Ghosts emit a unique form of electromagnetism that can be detected by an EMF meter.
  • Salt Barriers: Ghosts cannot pass over or under a line of salt.
  • Ectoplasm: With practice a ghost can produce the metaphysical material called ectoplasm.
    • Ectoplasm is generally wet and slimy, but with enough practice it can be made to feel like any form of matter.
    • Ectoplasm glows faintly.
    • Ectoplasm is transient, it never lasts longer than an hour.
    • Very powerful ghosts can use their ectoplasm like semen to impregnate an ovulating female host with a "death-touched" child.

Death-Touched

  • Ghost Sensitive: Death-touched people can sense ghosts. Powerful and/or practiced death-touched people can see, and sometimes even touch ghosts.
  • Immune to Ghost Possession: Death-touched people cannot normally be possessed by ghosts. The exception is below.
  • Medium: Death-touched people can open themselves to ghosts, allowing the ghosts to speak through them at the risk of the ghost possessing them.
  • Natural Ghost: Death-touched people who die and do not move on to the afterlife are much more skilled as ghosts, requiring little practice to master their abilities.

Witch, Warlock, Bruja, etc.

  • Natural Magic: The witch is distinguished from other spell-casters in that they are born with the ability to use magic.
    • Training and/or practice are required to become skilled; but no training is necessary to perform small feats of magic.
    • Witches do not "cast spells" so much as they will things to change. Witches do not require incantations, magic circles or odd assortments of objects to perform magic.
    • Witches can learn the craft of the wizard to cast spells beyond their power; which does require components. For the purposes of those abilities they are considered a wizard.
  • Magic: Magic is very versatile. A witch's magic is only limited by their knowledge and power. A powerful enough witch can do anything with magic.
  • Witches Familiar: While not a natural ability, many witches have animal pets that they have enhanced through magic. They can use the pet's senses, and telepathically communicate with them at any distance within the same universe. Many witches have a sexual relationship with their familiars.

Personal tools