D&D: Check the local taverns for adventuring opportunities

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Revision as of 02:04, 2 August 2014 by Chief (Talk | contribs)

While it may be intriguing to blackmail the man you saw or go to the Thieves guild's hideout, you can't help but be more interested in any adventuring opportunities. "Show me the adventuring boards and job requests in the local taverns" you command. The mirror glazes over and shows you a blackboard with several requests for help from people throughout the town and other work.

Most of the notices were too mundane and dull to catch your attention but you find a few tasks that catch your interest. A request from the temple of Silvanus for any willing adventurers to investigate the disappearances of several clergy members in the Ardeep Forest, the priests were sent to the forest after receiving information about a deforestation attempt but curiously after they arrived they found no evidence of such attempt and shortly afterwards all human and half elf members of the expedition vanished. The priesthood is willing to pay for any information on the fates of the members but much more if someone finds and brings them back to the temple in Waterdeep.

Below you see a bounty carrying the sigil of the Town Guard, the guard are hiring adventurers to pursue and confront a heavily armed group who murdered a traveling company of Selûne, Sune and Sharess priestesses near the Maiden's Tomb Tor and how opened an entrance into old the tunnels underneath the tomb. The guard fear that Dark Justiciars of Shar are behind the murders and warn any investigators to be extremely cautious but they also note that these dark cultists are rumored for their heinous human sacrifices to their dark goddess so if any members of the traveling priestess are found alive the Guard and the priestess's temple will reward a huge sum for the hero.

Finally the Watch Captain of the City of the Dead posts that the undead in the City of the Dead have recently became more active, the walking dead are known to wonder throughout Waterdeep's graveyard during night time but never in day time and never in these numbers. The captain fears that a necromancer has laid roots in the walled wards of the graveyard and is hiring adventurers to investigate. Adventurers are to discover the reason behind the increasing undead and if they find a necromancer they are free to kill them but a higher reward has been posted for if the necromancer is brought back alive to stand trial.


With all these requests in mind, you decide to

D&D: Travel to Ardeep Forest and find the missing priests

D&D: Travel to the Maiden's Tomb Tor and discover the perpetrator of the murders

D&D: Go to the City of the Dead and investigate the rising undead numbers

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