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		<title>Create Your Own Story - User contributions [en]</title>
		<link>http://72.14.177.54/Create_Your_Own_Story/Special:Contributions/Pandorym</link>
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		<item>
			<title>Tiragarde Keep (M L): Go turn in your forms to Sergeant Willins?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Go_turn_in_your_forms_to_Sergeant_Willins%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willins isn't a likable person, and enforces discipline mostly because he enjoys having power over others; making him wait would give him an excuse to discipline you, and that's not something you want before you even land on Kalimdor. You swing yourself out of your hammock and walk through the darkened middle deck, passing various off-duty sailors and marines talking in low voices or trying to catch up on sleep. As the commander of third company, Willins has his own cabin toward the front of the ship; by the time you're halfway there, you can already hear shouting, and you know that something's going on that you probably don't want to get involved in. But you have to get your forms to Willins soon, so you keep going.&lt;br /&gt;
&lt;br /&gt;
The cabin door is ajar, and three people stand in the gaudily-furnished room beyond. One of them is Willins himself; he looks flustered, hands rubbing one another agitatedly on top of his potbelly. Though normally loud and obnoxious, he doesn't seem to be able to get a word in edgewise. On his right is Jayli, the ship's mage. A raven-haired beauty wrapped in a cloak of mystery, her face, normally occupied by a seductive smile, is contorted into a look of rage and frustration. She's yelling insults at Ensign Garth, a sailor a little younger than you, who is doing his best to defend himself while remaining civil; he doesn't want to insult a superior officer, though he clearly is just as angry as Jayli.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;You clumsy, clumsy imbecile! You could've blown us all to bits! What by the Light were you thinking?&amp;quot;''' She's practically spitting, and looks like she would like to slap Garth and is barely restraining herself from doing so. '''&amp;quot;With all due respect, madam,&amp;quot;''' the young officer begins, but he's cut off. '''&amp;quot;That powder isn't snuff, or somesuch! A pinch of it and this ship could be driftwood!&amp;quot;''' Still trying to keep his calm as much as possible, Garth replies again. '''&amp;quot;As I've been trying to tell you, madam, the gunnery sergeant sent me to...&amp;quot;''' Jayli cuts him off again. '''&amp;quot;I could care less about what the Gunnery Sergeant told you! Check with me first, you moron!&amp;quot;''' Finally losing his cool completely, Garth shouts back in her face. '''&amp;quot;See here, madam! I was told to get the powder, so I went and got it. No one was harmed!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
They stare into each other's faces, both of them incredibly angry; just then Sergeant Willins notices you and, looking relieved, speaks. '''&amp;quot;Private! Report!&amp;quot;''' You stand at attention and salute; he looks like he would take any excuse to get out of the room, including having you flogged for improper protocol. '''&amp;quot;Delivering my forms, sir,&amp;quot;''' you tell him. '''&amp;quot;It's about damn time,&amp;quot;''' he says, likely referring to both the interruption and your delivery. You're about to hand the papers over to him when Garth turns to you. '''&amp;quot;Could you please help me talk some sense into this woman? I was trying to carry out my orders efficiently, as requested, and I...&amp;quot;''' '''&amp;quot;Talk sense into me?&amp;quot;''' Jayli explodes, her lovely features contorting further. '''&amp;quot;This man could've killed us all with his 'efficiency'.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Side with Garth?|Side with Garth?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Side with Jayli?| Side with Jayli?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Decide to keep out of it?|Decide to keep out of it?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 04 Apr 2010 05:25:18 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Go_turn_in_your_forms_to_Sergeant_Willins%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Go turn in your forms to Sergeant Willins?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Go_turn_in_your_forms_to_Sergeant_Willins%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'Willins isn't a likable person, and enforces discipline mostly because he enjoys having power over others; making him wait would give him an excuse to discipline you, and that's …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willins isn't a likable person, and enforces discipline mostly because he enjoys having power over others; making him wait would give him an excuse to discipline you, and that's not something you want before you even land on Kalimdor. You swing yourself out of your hammock and walk through the darkened middle deck, passing various off-duty sailors and marines talking in low voices or trying to catch up on sleep. As the commander of third company, Willins has his own cabin toward the front of the ship; by the time you're halfway there, you can already hear shouting, and you know that something's going on that you probably don't want to get involved in. But you have to get your forms to Willins soon, so you keep going.&lt;br /&gt;
&lt;br /&gt;
The cabin door is ajar, and three people stand in the gaudily-furnished room beyond. One of them is Willins himself; he looks flustered, hands rubbing one another agitatedly on top of his potbelly. Though normally loud and obnoxious, he doesn't seem to be able to get a word in edgewise. On his right is Jayli, the ship's mage. A raven-haired beauty wrapped in a cloak of mystery, her face, normally occupied by a seductive smile, is contorted into a look of rage and frustration. She's yelling insults at Ensign Garth, a sailor a little younger than you, who is doing his best to defend himself while remaining civil; he doesn't want to insult a superior officer, though he clearly is just as angry as Jayli.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;You clumsy, clumsy imbecile! You could've blown us all to bits! What by the Light were you thinking?&amp;quot;''' She's practically spitting, and looks like she would like to slap Garth and is barely restraining herself from doing so. '''&amp;quot;With all due respect, madam,&amp;quot;''' the young officer begins, but he's cut off. '''&amp;quot;That powder isn't snuff, or somesuch! A pinch of it and this ship could be driftwood!&amp;quot;''' Still trying to keep his calm as much as possible, Garth replies again. '''&amp;quot;As I've been trying to tell you, madam, the gunnery sergeant sent me to...&amp;quot;''' Jayli cuts him off again. '''&amp;quot;I could care less about what the Gunnery Sergeant told you! Check with me first, you moron!&amp;quot;''' Finally losing his cool completely, Garth shouts back in her face. '''&amp;quot;See here, madam! I was told to get the powder, so I went and got it. No one was harmed!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
They stare into each other's faces, both of them incredibly angry; just then Sergeant Willins notices you and, looking relieved, speaks. '''&amp;quot;Private! Report!&amp;quot;''' You stand at attention and salute; he looks like he would take any excuse to get out of the room, including having you flogged for improper protocol. '''&amp;quot;Delivering my forms, sir,&amp;quot;''' you tell him. '''&amp;quot;It's about damn time,&amp;quot;''' he says, likely referring to both the interruption and your delivery. You're about to hand the papers over to him when Garth turns to you. '''&amp;quot;Could you please help me talk some sense into this woman? I was trying to carry out my orders efficiently, as requested, and I...&amp;quot;''' '''&amp;quot;Talk sense into me?&amp;quot;''' Jayli explodes, her lovely features contorting further. '''&amp;quot;This man could've killed us all with his 'efficiency'.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Side with Garth?|Side with Garth?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Side with Jayli?| Side with Jayli?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Decide to keep out of it?|Decide to keep out of it?]]&lt;/div&gt;</description>
			<pubDate>Sun, 04 Apr 2010 05:21:20 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Go_turn_in_your_forms_to_Sergeant_Willins%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Attack Pavel aggressively?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Attack_Pavel_aggressively%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'You know that Pavel has very great skill indeed, and decide that your only chance is to surprise him and end the fight quickly, before he can bring too much of that skill to bear…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You know that Pavel has very great skill indeed, and decide that your only chance is to surprise him and end the fight quickly, before he can bring too much of that skill to bear. Giving you the first move was his first mistake, and you take advantage of it. Letting your sword dangle by your side, you dash toward your foe, turning in mid run for a slow slice at his right, the side he probably wasn't expecting to defend. He sidesteps right into your outstretched buckler, but since you put all your momentum into your sword he manages to push that arm aside and escape the attack. You twist back the other way, using his momentum against him by allowing him to run himself into the blade, but he manages to duck just in time, and your sword whooshes over him.&lt;br /&gt;
&lt;br /&gt;
All the twisting and swift attacking you've done has left you off-balance, and Pavel takes advantage of it. He swings down at your left shoulder, and when you parry with your sword, he smashes his buckler into the side of your head, sending you sideways. By taking several steps you manage to keep your feet, even swiping at the back of his knee as you pass, but he deflects the strike with his blade. Turning around, you find yourself at the edge of the circle, a greatly undesirable position. You face Pavel and charge again, blade outstretched as though to impale him through the abdomen, head kept low to get inside his guard without being shredded. Unfortunately, it seems to be exactly what he was prepared for.&lt;br /&gt;
&lt;br /&gt;
Mere moments before you would reach him, he sidesteps and smashes downward with his buckler. Still carried forward by the force of your charge, you slide a little ways along the deck before coming to rest. Though winded, you manage to get back to your feet before Pavel reaches you. Jumping at him, you strike several times, and each time you are met by a parry. After a moment of frenzied exchange, your blades lock, leaving you face to face. It lasts a few seconds, each of you pushing against the other, before he slides his wrist around your blade and hits you in the chin with his hilt, finally flooring you. Applause breaks out over your dizzy, bruised head, and you know that the fight is over.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Not bad, Private, not bad. You've got a good start, but you need to be careful to analyze my position before trying to attack it. Here, I'll walk you through some drills.&amp;quot;''' The drills, long, difficult, and arduous, last the rest of the day; Pavel is as brutal a taskmaster as a fighter, pressuring you to attempt a strike or parry again and again until it's up to his sky-high standards. You know you're making progress, and you did about as well as anyone who ever challenged the seasoned veteran, but you still feel a little disappointed about your performance. By the time night falls, however, such thoughts are a distant memory; you've only got enough energy left to stagger back to your hammock and sleep.&lt;br /&gt;
&lt;br /&gt;
[[Tiragarde Keep (M L): Your ship arrives in Duotar...|You sleep soundly.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Wed, 03 Feb 2010 20:07:36 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Attack_Pavel_aggressively%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Fight Pavel defensively?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Fight_Pavel_defensively%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'You decide to play it safe; Pavel has great skill, and you're sure you'd be overwhelmed and annihilated in a short fight, but if you let his age work for you, you might be able t…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You decide to play it safe; Pavel has great skill, and you're sure you'd be overwhelmed and annihilated in a short fight, but if you let his age work for you, you might be able to find victory. You lunge forward and swipe once, intentionally glancing off of the Master Sergeant's buckler before pulling back into your defensive stance. In response, your foe unleashes a quick flurry of blows, raining down a series of overhead swipes which you manage to ward off with your sword and shield. He tries to strike you across the face with his buckler, but you intercept it with the flat of your blade and turn the strike aside. It all happens within a few seconds; unsuccessful in breaching your defenses, he retreats and begins to circle, waiting for an opening.&lt;br /&gt;
&lt;br /&gt;
Sweat pours down your face and into your eyes, and as you take an instant to shake it away, Pavel moves forward again. His blade arcs upward at your torso, but you slap it away and deflect a punch with your buckler. He steps forward a little too far, and you try a strike of your own, but he's inside your guard and strikes you in the upper arm with his wrist, sending your attack reeling backwards. He takes the time to step back into a more favorable position, but just when you think he's going to go back to circling, he kicks out one leg and sweeps you from your feet. You land hard on the deck, certain that you'll have a hell of a bruise on the back of your head tomorrow morning.&lt;br /&gt;
&lt;br /&gt;
The Master Sergeant points his blade at you in victory, but you're not finished yet. You slap his sword aside with your own and curve your strike around to cut toward his legs, forcing him backwards and giving you time to scramble back to your feet. Your head is spinning, and little spots of light dance before your eyes; as it turns out, one of those spots hides Pavel as he charges forward again and slaps your hastily resumed guard aside. You flail with your shield and sword, trying to drive him back, but your strikes have become clumsy, and it's all you can do to prevent his sword from sending you back down to the deck. Suddenly, your foe plants his booted foot on your torso and shoves, sending you backwards. Applause begins around you, and you realize you've been shoved out of the circle.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Not bad, Private, not bad. You've got a good start, you just need to adjust your guard better. Here, I'll walk you through some drills.&amp;quot;''' The drills, long, difficult, and arduous, last the rest of the day; Pavel is as brutal a taskmaster as a fighter, pressuring you to attempt a strike or parry again and again until it's up to his sky-high standards. You know you're making progress, and you did about as well as anyone who ever challenged the seasoned veteran, but you still feel a little disappointed about your performance. By the time night falls, however, such thoughts are a distant memory; you've only got enough energy left to stagger back to your hammock and sleep.&lt;br /&gt;
&lt;br /&gt;
[[Tiragarde Keep (M L): Your ship arrives in Duotar...|You sleep soundly.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Wed, 03 Feb 2010 19:43:29 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Fight_Pavel_defensively%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep: A World of Warcraft Adventure</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_World_of_Warcraft_Adventure</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, and welcome to Tiragarde Keep, my attempt at combining my love of writing, love of Warcraft lore, and love of Choose your own Adventure stories. Though I hope any fan of fantasy novels will find the story enjoyable, those who have knowledge of the Warcraft setting will be better off; I explain many of the references through the text, but this is a story, not a guide. If you're confused about lore, I recommend that you check [http://www.wowwiki.com/Portal:Main WoWWiki], which is an excellent source of information about the setting. Just do a search for whatever you're confused about; there's an article for pretty much everything.&lt;br /&gt;
&lt;br /&gt;
The story revolves around a minor plotline in the Orc and Troll starting zone in World of Warcraft, Durotar. You take the role of a Human marine sent by the seafaring kingdom of Kul Tiras to retake the ruined stronghold of Tiragarde Keep and hold it against the Horde, which controls the region. Your choices will determine whether the keep and its defenders survive and drive back their enemies or are utterly crushed, and indeed whether or not you yourself survive in the harsh new land to which you have been sent.&lt;br /&gt;
&lt;br /&gt;
I should say that this story is much more text-heavy than most of the ones on this site; I personally like it that way, as it helps me feel more immersed, but I can tell that many people don't. If you're one of those people, there are plenty of other stories on this site that provide more instant gratification. I also give the following warning: this story will, at times, deal with mature themes. There will be no explicit sexual content, but it is possible to achieve a &amp;quot;fade to black&amp;quot; moment in several places in the story. There will also be a good deal of violence and some blood and gore.&lt;br /&gt;
&lt;br /&gt;
Finally, there will be RPG elements in the form of &amp;quot;code words&amp;quot;. &amp;quot;Code words&amp;quot; provide a reward for readers who make choices that improve their character or establish meaningful relationships within the story; it's possible to go all the way through without using them, but events unfold better if you find and take advantage of them. On certain pages, you will be told that a &amp;quot;code word&amp;quot; can be used, in which case you can type it into the URL to get to an otherwise inaccessible story page that reflects earlier choices you made. Please keep track of any &amp;quot;code words&amp;quot; you discover, and remember that the type of character you choose determines which code words you can get.&lt;br /&gt;
&lt;br /&gt;
Without further ado, enjoy the story!&lt;br /&gt;
&lt;br /&gt;
[[Tiragarde Keep: Introduction]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Wed, 03 Feb 2010 19:09:03 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_World_of_Warcraft_Adventure</comments>		</item>
		<item>
			<title>Tiragarde Keep: A World of Warcraft Adventure</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_World_of_Warcraft_Adventure</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, and welcome to Tiragarde Keep, my attempt at combining my love of writing, love of Warcraft lore, and love of Choose your own Adventure stories. Though I hope any fan of fantasy novels will find the story enjoyable, those who have knowledge of the Warcraft setting will be better off; I explain many of the references through the text, but this is a story, not a guide. If you're confused about lore, I recommend that you check [http://www.wowwiki.com/Portal:Main WoWWiki], which is an excellent source of information about the setting. Just do a search for whatever you're confused about; there's an article for pretty much everything.&lt;br /&gt;
&lt;br /&gt;
The story revolves around a minor plotline in the Orc and Troll starting zone in World of Warcraft, Durotar. You take the role of a Human marine sent by the seafaring kingdom of Kul Tiras to retake the ruined stronghold of Tiragarde Keep and hold it against the Horde, which controls the region. Your choices will determine whether the keep and its defenders survive and drive back their enemies or are utterly crushed, and indeed whether or not you yourself survive in the harsh new land to which you have been sent.&lt;br /&gt;
&lt;br /&gt;
I should say that this story is much more text-heavy than most of the ones on this site; I personally like it that way, as it helps me feel more immersed, but I can tell that many people don't. If you're one of those people, there are plenty of other stories on this site that provide more instant gratification. I also give the following warning: this story will, at times, deal with mature themes. There will be no explicit sexual content, but it is possible to achieve a &amp;quot;fade to black&amp;quot; moment in several places in the story. There will also be a good deal of violence and some blood and gore.&lt;br /&gt;
&lt;br /&gt;
Finally, there will be RPG elements in the form of &amp;quot;code words&amp;quot;. &amp;quot;Code words&amp;quot; provide a reward for readers who make choices that improve their character or establish meaningful relationships within the story; it's possible to go all the way through without using them, but events unfold better if you find and take advantage of them. On certain pages, you will be told that a &amp;quot;code word&amp;quot; can be used, in which case you can type it into the URL to get to an otherwise inaccessible story page that reflects earlier choices you made. Please keep track of any &amp;quot;code words&amp;quot; you discover, and remember that the type of character you choose has effects on which code words you can get.&lt;br /&gt;
&lt;br /&gt;
Without further ado, enjoy the story!&lt;br /&gt;
&lt;br /&gt;
[[Tiragarde Keep: Introduction]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Wed, 03 Feb 2010 19:08:31 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_World_of_Warcraft_Adventure</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Your ship arrives in Duotar...</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Your_ship_arrives_in_Duotar...</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shout awakens you from your slumber, though you're not sure what was shouted. Opening your eyes, you roll out of your hammock, nursing an arm you slept on wrong. The middle deck has become a place of frenzied activity: marines are hurriedly donning their armor while sailors straighten their uniforms. Listening to their excited voices, you can make out one word that seems to be on everyone's lips: land. Your voyage, it seems, is over at last. Reaching down, you quickly unlatch your footlocker and pull out your armor, the silver of well-polished metal looking fine indeed next to the moss-green of Kul Tiras. Your tabard goes on over your breastplate, its golden anchor insignia displayed proudly. At last, you don your sword belt and slip you arm into your shield.&lt;br /&gt;
&lt;br /&gt;
Now fully armored, you ascend the steep stairs to the topdeck. Many of the other marines are already standing at attention within their companies; you scan the deck, then quickly fall into place at the front of Third Company. Sergeant Willins, cutlass in hand and belly protruding far over his belt, stands proudly in front of you, looking as pompous and unpleasant as ever; you wonder how on all Azeroth he got himself promoted. Behind him, over the ship's rail, you see only open water for a moment. But as the ships move on, land at last comes into view for those denied the benefit of the crow's nest. You aren't sure what you expected Durotar to look like, but it seems to be a nightmare wasteland; beyond the pale sands of the beach lies a vast expanse of burnt orange dust and rocks, occasionally interspersed with pathetic shrubs and twisted trees. Kul Tiras isn't half as beautiful as Lordaeron, but this place makes it look like paradise.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Officer on deck!&amp;quot;''' The shout prompts everyone, marine and sailor alike, to quickly and smartly salute. A man walks out from the captain's cabin, his head bald but a well-trimmed beard upon his face. His shoulders are broad, his stance strong, and he bears the colors of Kul Tiras with pride. You know him to be Lieutenant Benedict, right hand to Admiral Proudmoore and the commander for the reclaiming of Tiragarde Keep. He walks to the front of the assembled crew, then moves down the line, staring into the face of each soldier in turn. His gaze is fiery and filled with passion, and when his eyes meet yours you feel some of that fire leap into your own body, screaming for the blood of those who slew your predecessors. At last he turns, walks to the rail, and steps up onto it before halting.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Soldiers and sailors of Kul Tiras, you know why we're here. We're here to take back what's rightfully ours, and to be paid in blood for the blood of our comrades. We've all heard of the Orcs; most of us have seen them, and some have fought them. We all know that they're savage brutes, obsessed with war and conquest. There will be no peace while they infest Azeroth. Remember the First War, and the Second; should we fail here, should we allow them to grow so strong again, history will repeat itself. Humanity has suffered grievous blows of late, and we are the best chance to restore our people's hope, and our pride. We will cull this green-skinned menace, and any who would join them, from the face of the world, and in so doing, we will show that Humans are strong yet!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Benedict's speech is greeted by a deafening chorus of cheers, and you have to admit, he's a good speaker. A rowboat is lowered, and the Lieutenant and his aides quickly enter it; they must be the first to touch the shores of this new continent upon which so much will be decided. First company lowers their boats; there's only enough for one company at a time, so this will take a while. You suppress a groan as Sergeant Willins turns around to address the soldiers subjected to his command; unfortunately, he'll have plenty of time. '''&amp;quot;Third Company, we've been assigned to the southern edge of the keep, which is likely the most dangerous; Lieutenant Benedict recognizes my skill as a commander. Now, I won't have any of you causing problems for MY company. Don't think I won't have you whipped if you endanger the promotion I so richly deserve.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
It's not smart, but you're sorely, sorely tempted to say something witty to take him down a peg; the man is completely intolerable, and you've had about enough.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Risk insulting Willins?|Risk insulting Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Grit your teeth and keep quiet?|Grit your teeth and keep quiet?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Wed, 03 Feb 2010 05:18:31 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Your_ship_arrives_in_Duotar...</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Your ship arrives in Duotar...</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Your_ship_arrives_in_Duotar...</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shout awakens you from your slumber, though you're not sure what was shouted. Opening your eyes, you roll out of your hammock, nursing an arm you slept on wrong. The middle deck has become a place of frenzied activity: marines are hurriedly donning their armor while sailors straighten their uniforms. Listening to their excited voices, you can make out one word that seems to be on everyone's lips: land. Your voyage, it seems, is over at last. Reaching down, you quickly unlatch your footlocker and pull out your armor, the silver of well-polished metal looking fine indeed next to the moss-green of Kul Tiras. Your tabard goes on over your breastplate, its golden anchor insignia displayed proudly. At last, you don your sword belt and slip you arm into your shield.&lt;br /&gt;
&lt;br /&gt;
Now fully armored, you ascend the steep stairs to the topdeck. Many of the other marines are already standing at attention within their companies; you scan the deck, then quickly fall into place at the front of Third Company. Sergeant Willins, cutlass in hand and belly protruding far over his belt, stands proudly in front of you, looking as pompous and unpleasant as ever; you wonder how on all Azeroth he got himself promoted. Behind him, over the ship's rail, you see only open water for a moment. But as the ships move on, land at last comes into view for those denied the benefit of the crow's nest. You aren't sure what you expected Durotar to look like, but it seems to be a nightmare wasteland; beyond the pale sands of the beach lies a vast expanse of burnt orange dust and rocks, occasionally interspersed with pathetic shrubs and twisted trees. Kul Tiras isn't half as beautiful as Lordaeron, but this place makes it look like paradise.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Officer on deck!&amp;quot;''' The shout prompts everyone, marine and sailor alike, to quickly and smartly salute. A man walks out from the captain's cabin, his head bald but a well-trimmed beard upon his face. His shoulders are broad, his stance strong, and he bears the colors of Kul Tiras with pride. You know him to be Lieutenant Benedict, right hand to Admiral Proudmoore and the commander for the reclaiming of Tiragarde Keep. He walks to the front of the assembled crew, then moves down the line, staring into the face of each soldier in turn. His gaze is fiery and filled with passion, and when his eyes meet yours you feel some of that fire leap into your own body, screaming for the blood of those who slew your predecessors. At last he turns, walks to the rail, and steps up onto it before halting.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Soldiers and sailors of Kul Tiras, you know why we're here. We're here to take back what's rightfully ours, and to be paid in blood for the blood of our comrades. We've all heard of the Orcs; most of us have seen them, and some have fought them. We all know that they're savage brutes, obsessed with war and conquest. There will be no peace while they infest Azeroth. Remember the First War, and the Second; should we fail here, should we allow them to grow so strong again, history will repeat itself. Humanity has suffered grievous blows of late, and we are the best chance to restore our people's hope, and our pride. We will cull this green-skinned menace, and any who would join them, from the face of the world, and in so doing, we will show that Humans are strong yet!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Benedict's speech is greeted by a deafening chorus of cheers, and you have to admit, he's a good speaker. A rowboat is lowered, and the Lieutenant and his aides quickly enter it; they must be the first to touch the shores of this new continent upon which so much will be decided. First company lowers their boats; there's only enough for one company at a time, so this will take a while. You suppress a groan as Sergeant Willins turns around to address the soldiers subjected to his command; unfortunately, he'll have plenty of time. '''&amp;quot;Third Company, we've been assigned to the southern edge of the keep, which is likely the most dangerous; Lieutenant Benedict recognizes my skill as a commander. Now, I won't have any of you causing problems for MY company. Don't think I won't have you whipped if you endanger the promotion I so richly deserve.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
It's not smart, but you're sorely, sorely tempted to say something witty to take him down a peg; the man is completely intolerable, and you've had about enough.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Risk insulting Willins?|Risk insulting Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Grit your teeth and keep quiet?|Grit your teeth and keep quiet?]]&lt;br /&gt;
&lt;br /&gt;
*[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Wed, 03 Feb 2010 05:18:11 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Your_ship_arrives_in_Duotar...</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Your ship arrives in Duotar...</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Your_ship_arrives_in_Duotar...</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'A shout awakens you from your slumber, though you're not sure what was shouted. Opening your eyes, you roll out of your hammock, nursing an arm you slept on wrong. The middle dec…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shout awakens you from your slumber, though you're not sure what was shouted. Opening your eyes, you roll out of your hammock, nursing an arm you slept on wrong. The middle deck has become a place of frenzied activity: marines are hurriedly donning their armor while sailors straighten their uniforms. Listening to their excited voices, you can make out one word that seems to be on everyone's lips: land. Your voyage, it seems, is over at last. Reaching down, you quickly unlatch your footlocker and pull out your armor, the silver of well-polished metal looking fine indeed next to the moss-green of Kul Tiras. Your tabard goes on over your breastplate, its golden anchor insignia displayed proudly. At last, you don your sword belt and slip you arm into your shield.&lt;br /&gt;
&lt;br /&gt;
Now fully armored, you ascend the steep stairs to the topdeck. Many of the other marines are already standing at attention within their companies; you scan the deck, then quickly fall into place at the front of Third Company. Sergeant Willins, cutlass in hand and belly protruding far over his belt, stands proudly in front of you, looking as pompous and unpleasant as ever; you wonder how on all Azeroth he got himself promoted. Behind him, over the ship's rail, you see only open water for a moment. But as the ships move on, land at last comes into view for those denied the benefit of the crow's nest. You aren't sure what you expected Durotar to look like, but it seems to be a nightmare wasteland; beyond the pale sands of the beach lies a vast expanse of burnt orange dust and rocks, occasionally interspersed with pathetic shrubs and twisted trees. Kul Tiras isn't half as beautiful as Lordaeron, but this place makes it look like paradise.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Officer on deck!&amp;quot;''' The shout prompts everyone, marine and sailor alike, to quickly and smartly salute. A man walks out from the captain's cabin, his head bald but a well-trimmed beard upon his face. His shoulders are broad, his stance strong, and he bears the colors of Kul Tiras with pride. You know him to be Lieutenant Benedict, right hand to Admiral Proudmoore and the commander for the reclaiming of Tiragarde Keep. He walks to the front of the assembled crew, then moves down the line, staring into the face of each soldier in turn. His gaze is fiery and filled with passion, and when his eyes meet yours you feel some of that fire leap into your own body, screaming for the blood of those who slew your predecessors. At last he turns, walks to the rail, and steps up onto it before halting.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Soldiers and sailors of Kul Tiras, you know why we're here. We're here to take back what's rightfully ours, and to be paid in blood for the blood of our comrades. We've all heard of the Orcs; most of us have seen them, and some have fought them. We all know that they're savage brutes, obsessed with war and conquest. There will be no peace while they infest Azeroth. Remember the First War, and the Second; should we fail here, should we allow them to grow so strong again, history will repeat itself. Humanity has suffered grievous blows of late, and we are the best chance to restore our people's hope, and our pride. We will cull this green-skinned menace, and any who would join them, from the face of the world, and in so doing, we will show that Humans are strong yet!&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Benedict's speech is greeted by a deafening chorus of cheers, and you have to admit, he's a good speaker. A rowboat is lowered, and the Lieutenant and his aides quickly enter it; they must be the first to touch the shores of this new continent upon which so much will be decided. First company lowers their boats; there's only enough for one company at a time, so this will take a while. You suppress a groan as Sergeant Willins turns around to address the soldiers subjected to his command; unfortunately, he'll have plenty of time. '''&amp;quot;Third Company, we've been assigned to the southern edge of the keep, which is likely the most dangerous; Lieutenant Benedict recognizes my skill as a commander. Now, I won't have any of you causing problems for MY company. Don't think I won't have you whipped if you endanger the promotion I so richly deserve.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
It's not smart, but you're sorely, sorely tempted to say something witty to take him down a peg; the man is completely intolerable, and you've had about enough.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Risk insulting Willins?|Risk insulting Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Grit your teeth and keep quiet?|Grit your teeth and keep quiet?]]&lt;/div&gt;</description>
			<pubDate>Wed, 03 Feb 2010 05:16:45 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Your_ship_arrives_in_Duotar...</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Try to take Pavel down with a kick?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Try_to_take_Pavel_down_with_a_kick%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pavel remains in his defensive stance, which suits you perfectly. You waste no time circling; you're not sure how long the opportunity provided by his footwork will persist, and you want to take advantage of it. Rushing at the Master Sergeant, you feint a high strike, which he effortlessly slaps aside with the flat of his blade. While he does so, you wrap your right foot around the back of his left knee and pull with all your might. He clearly wasn't expecting the move; leaning back with all your weight, you pull him off-balance and swipe in horizontally with your sword. His arms have been thrown from their guard position, and he's forced to block with the inside of his buckler. Though he turns your strike aside, the little wooden shield flies from his arm.&lt;br /&gt;
&lt;br /&gt;
Twisting his body with surprising speed and agility, he whips his sword over his head and slices down at you. Knowing that the impact could easily dislocate a poorly-placed blocking arm, you step back and to the side while raising your own weapon, allowing his blade to slide off of yours. With your right foot behind your left you're not in a good position to lunge, so you pull your right foot around behind you, keeping your body low and your sword out to your side. Your foot connects hard with the back of his calf, pushing his thigh toward your sword for what would be a crippling strike if the blade were sharp. Somehow, despite being off balance, he manages to dive-roll over your weapon, regaining his feet at the edge of the circle.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;You're a brute, Private! There's hope for you in a real fight, then; allow me to show you a trick or two, and I'll build that hope up a tad.&amp;quot;''' Pavel is still grinning, though it's clear that he half expected the fight to be over by now. You've certainly impressed the spectators, who clap and cheer. Yet despite these successes, you feel sweat running down your face and arms; the opening moments of the conflict were strenuous ones, and though you have the advantage, you're not sure how to press it. The Master Sergeant, however, never seems to have been in doubt. All at once he charges you, the blunted point of his sword headed straight for your chest. You have plenty of time to prepare, and manage to trap the blade between your sword and buckler and pull it from your opponent's grasp.&lt;br /&gt;
&lt;br /&gt;
Just then, a tremendous weight strikes you in the side of the head, sending you reeling. You manage to keep your feet, but all you can see is a blur coming right at you. You try to raise your guard again, but you're too late; Pavel tackles you around the midsection and into the deck, sending the air painfully from your lungs and causing your sword to slide out of your grasp. Raising your left wrist, the buckler still strapped to it, you push it into your opponent's chest and heave with all your might while your right arm tries to keep both of the Master Sergeant's pinning arms at bay. Grunting with effort, you manage to raise him a half inch, then an inch, then two inches; then, all at once, it's too much for you. You finally collapse beneath his weight, your energy spent.&lt;br /&gt;
&lt;br /&gt;
A round of applause breaks out from the spectators as Pavel gets up, then offers you a hand; you're still quite dizzy, and your chest is frantically pumping as your depleted lungs draw in all the air they were denied. Nevertheless, you know you did very well, better than anyone would have expected. '''&amp;quot;That was good, Private. Just remember: if you use yourself as a weapon, expect a good opponent to do the same. Here, why don't you go lie down. You look a little woozy still; I hit you pretty hard.&amp;quot;''' You take his advice; some marine you don't know gives you a hand back down the steep stairs, and you manage to reach your hammock before falling into a deep, deep sleep.&lt;br /&gt;
&lt;br /&gt;
''Code Word Discovered: Dirty_Fighting''&lt;br /&gt;
&lt;br /&gt;
[[Tiragarde Keep (M L): Your ship arrives in Duotar...|You sleep soundly.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Wed, 03 Feb 2010 01:51:03 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Try_to_take_Pavel_down_with_a_kick%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Try to take Pavel down with a kick?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Try_to_take_Pavel_down_with_a_kick%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pavel remains in his defensive stance, which suits you perfectly. You waste no time circling; you're not sure how long the opportunity provided by his footwork will persist, and you want to take advantage of it. Rushing at the Master Sergeant, you feint a high strike, which he effortlessly slaps aside with the flat of his blade. While he does so, you wrap your right foot around the back of his left knee and pull with all your might. He clearly wasn't expecting the move; leaning back with all your weight, you pull him off-balance and swipe in horizontally with your sword. His arms have been thrown from their guard position, and he's forced to block with the inside of his buckler. Though he turns your strike aside, the little wooden shield flies from his arm.&lt;br /&gt;
&lt;br /&gt;
Twisting his body with surprising speed and agility, he whips his sword over his head and slices down at you. Knowing that the impact could easily dislocate a poorly-placed blocking arm, you step back and to the side while raising your own weapon, allowing his blade to slide off of yours. With your right foot behind your left you're not in a good position to lunge, so you pull your right foot around behind you, keeping your body low and your sword out to your side. Your foot connects hard with the back of his calf, pushing his thigh toward your sword for what would be a crippling strike if the blade were sharp. Somehow, despite being off balance, he manages to dive-roll over your weapon, regaining his feet at the edge of the circle.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;You're a brute, Private! There's hope for you in a real fight, then; allow me to show you a trick or two, and I'll build that hope up a tad.&amp;quot;''' Pavel is still grinning, though it's clear that he half expected the fight to be over by now. You've certainly impressed the spectators, who clap and cheer. Yet despite these successes, you feel sweat running down your face and arms; the opening moments of the conflict were strenuous ones, and though you have the advantage, you're not sure how to press it. The Master Sergeant, however, never seems to have been in doubt. All at once he charges you, the blunted point of his sword headed straight for your chest. You have plenty of time to prepare, and manage to trap the blade between your sword and buckler and pull it from your opponent's grasp.&lt;br /&gt;
&lt;br /&gt;
Just then, a tremendous weight strikes you in the side of the head, sending you reeling. You manage to keep your feet, but all you can see is a blur coming right at you. You try to raise your guard again, but you're too late; Pavel tackles you around the midsection and into the deck, sending the air painfully from your lungs and causing your sword to slide out of your grasp. Raising your left wrist, the buckler still strapped to it, you push it into your opponent's chest and heave with all your might while your right arm tries to keep both of the Master Sergeant's pinning arms at bay. Grunting with effort, you manage to raise him a half inch, then an inch, then two inches; then, all at once, it's too much for you. You finally collapse beneath his weight, your energy spent.&lt;br /&gt;
&lt;br /&gt;
A round of applause breaks out from the spectators as Pavel gets up, then offers you a hand; you're still quite dizzy, and your chest is frantically pumping as your depleted lungs draw in all the air they were denied. Nevertheless, you know you did very well, better than anyone would have expected. '''&amp;quot;That was good, Private. Just remember: if you use yourself as a weapon, expect a good opponent to do the same. Here, why don't you go lie down. You look a little woozy still; I hit you pretty hard.&amp;quot;''' You take his advice; some marine you don't know gives you a hand back down the steep stairs, and you manage to reach your hammock before falling into a deep, deep sleep.&lt;br /&gt;
&lt;br /&gt;
''Code Word Unlocked: Dirty_Fighting''&lt;br /&gt;
&lt;br /&gt;
[[Tiragarde Keep (M L): Your ship arrives in Duotar...|You sleep soundly.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Tue, 02 Feb 2010 03:54:20 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Try_to_take_Pavel_down_with_a_kick%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Try to take Pavel down with a kick?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Try_to_take_Pavel_down_with_a_kick%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pavel remains in his defensive stance, which suits you perfectly. You waste no time circling; you're not sure how long the opportunity provided by his footwork will persist, and you want to take advantage of it. Rushing at the Master Sergeant, you feint a high strike, which he effortlessly slaps aside with the flat of his blade. While he does so, you wrap your right foot around the back of his left knee and pull with all your might. He clearly wasn't expecting the move; leaning back with all your weight, you pull him off-balance and swipe in horizontally with your sword. His arms have been thrown from their guard position, and he's forced to block with the inside of his buckler. Though he turns your strike aside, the little wooden shield flies from his arm.&lt;br /&gt;
&lt;br /&gt;
Twisting his body with surprising speed and agility, he whips his sword over his head and slices down at you. Knowing that the impact could easily dislocate a poorly-placed blocking arm, you step back and to the side while raising your own weapon, allowing his blade to slide off of yours. With your right foot behind your left you're not in a good position to lunge, so you pull your right foot around behind you, keeping your body low and your sword out to your side. Your foot connects hard with the back of his calf, pushing his thigh toward your sword for what would be a crippling strike if the blade were sharp. Somehow, despite being off balance, he manages to dive-roll over your weapon, regaining his feet at the edge of the circle.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;You're a brute, Private! There's hope for you in a real fight, then; allow me to show you a trick or two, and I'll build that hope up a tad.&amp;quot;''' Pavel is still grinning, though it's clear that he half expected the fight to be over by now. You've certainly impressed the spectators, who clap and cheer. Yet despite these successes, you feel sweat running down your face and arms; the opening moments of the conflict were strenuous ones, and though you have the advantage, you're not sure how to press it. The Master Sergeant, however, never seems to have been in doubt. All at once he charges you, the blunted point of his sword headed straight for your chest. You have plenty of time to prepare, and manage to trap the blade between your sword and buckler and pull it from your opponent's grasp.&lt;br /&gt;
&lt;br /&gt;
Just then, a tremendous weight strikes you in the side of the head, sending you reeling. You manage to keep your feet, but all you can see is a blur coming right at you. You try to raise your guard again, but you're too late; Pavel tackles you around the midsection and into the deck, sending the air painfully from your lungs and causing your sword to slide out of your grasp. Raising your left wrist, the buckler still strapped to it, you push it into your opponent's chest and heave with all your might while your right arm tries to keep both of the Master Sergeant's pinning arms at bay. Grunting with effort, you manage to raise him a half inch, then an inch, then two inches; then, all at once, it's too much for you. You finally collapse beneath his weight, your energy spent.&lt;br /&gt;
&lt;br /&gt;
A round of applause breaks out from the spectators as Pavel gets up, then offers you a hand; you're still quite dizzy, and your chest is frantically pumping as your depleted lungs draw in all the air they were denied. Nevertheless, you know you did very well, better than anyone would have expected. '''&amp;quot;That was good, Private. Just remember: if you use yourself as a weapon, expect a good opponent to do the same. Here, why don't you go lie down. You look a little woozy still; I hit you pretty hard.&amp;quot;''' You take his advice; some marine you don't know gives you a hand back down the steep stairs, and you manage to reach your hammock before falling into a deep, deep sleep.&lt;br /&gt;
&lt;br /&gt;
''Code Word Unlocked: Dirty_Fighting''&lt;br /&gt;
&lt;br /&gt;
[[Your ship arrives in Duotar...|You sleep soundly.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Tue, 02 Feb 2010 03:53:26 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Try_to_take_Pavel_down_with_a_kick%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Ask Master Sergeant Pavel to spar?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Ask_Master_Sergeant_Pavel_to_spar%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Making up your mind, you walk over to Pavel. His eyes are closed, the wind tugging at his hair and little droplets of water spotting his scraggly beard; he looks entirely at peace, which is much better than you can do with your first assignment ahead of you. After a moment, he turns to face you, and you salute crisply. '''&amp;quot;At ease, Private,&amp;quot;''' he says, smiling. '''&amp;quot;What can I do for you?&amp;quot;''' When you tell him you'd like to spar, his grin widens; he loves to be made to feel useful, you've learned, perhaps fearing that he'll be forced into retirement soon. '''&amp;quot;Gladly! Let's just clear a space.&amp;quot;''' He pulls a piece of chalk out from the leather satchel at his side and marks out a ten foot diameter circle on the deck, then walks over to a rack of practice equipment and tosses you a blunted sword and buckler.&lt;br /&gt;
&lt;br /&gt;
By the time he grabs his own gear and steps into the circle, a small crowd of idle sailors has gathered to watch, and many more look down from the rigging; it's been quite some time since anyone's gotten up the nerve to challenge the famous Master Sergeant, and you can see why. Lean and fit despite his advancing age, his practice swings are swift and perfectly controlled by his strong wrists and calloused fingers. You begin to wonder what you've gotten yourself into, but judging by the grin that still fills your opponent's face, he has no intention of simply crushing you and moving on. He loves to teach, you remember; hopefully his lessons aren't terribly painful.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Ready when you are, then,&amp;quot;''' he says, moving his sword and shield to a guard position. It's clear he's waiting for you to make the first move, and you know that how you do that will greatly affect the outcome of the fight. You could go in for a fast and furious assault, battering at his defenses and trying to bring him down quickly but leaving yourself vulnerable to counterattack, or you could play it safe and only strike to lure him out; since you're younger and more energetic, you might be able to wear him down if you fight defensively. Then you spot the positions of his feet, and realize that you might be able to take him down with a good kick to the backs of the knees, though that has little to do with swordsmanship.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Attack Pavel aggressively?|Attack Pavel aggressively?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Fight Pavel defensively?|Fight Pavel defensively?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Try to take Pavel down with a kick?|Try to take Pavel down with a kick?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Tue, 02 Feb 2010 03:47:36 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Ask_Master_Sergeant_Pavel_to_spar%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Try to take Pavel down with a kick?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Try_to_take_Pavel_down_with_a_kick%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pavel remains in his defensive stance, which suits you perfectly. You waste no time circling; you're not sure how long the opportunity provided by his footwork will persist, and you want to take advantage of it. Rushing at the Master Sergeant, you feint a high strike, which he effortlessly slaps aside with the flat of his blade. While he does so, you wrap your right foot around the back of his left knee and pull with all your might. He clearly wasn't expecting the move; leaning back with all your weight, you pull him off-balance and swipe in horizontally with your sword. His arms have been thrown from their guard position, and he's forced to block with the inside of his buckler. Though he turns your strike aside, the little wooden shield flies from his arm.&lt;br /&gt;
&lt;br /&gt;
Twisting his body with surprising speed and agility, he whips his sword over his head and slices down at you. Knowing that the impact could easily dislocate a poorly-placed blocking arm, you step back and to the side while raising your own weapon, allowing his blade to slide off of yours. With your right foot behind your left you're not in a good position to lunge, so you pull your right foot around behind you, keeping your body low and your sword out to your side. Your foot connects hard with the back of his calf, pushing his thigh toward your sword for what would be a crippling strike if the blade were sharp. Somehow, despite being off balance, he manages to dive-roll over your weapon, regaining his feet at the edge of the circle.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;You're a brute, Private! There's hope for you in a real fight, then; allow me to show you a trick or two, and I'll build that hope up a tad.&amp;quot;''' Pavel is still grinning, though it's clear that he half expected the fight to be over by now. You've certainly impressed the spectators, who clap and cheer. Yet despite these successes, you feel sweat running down your face and arms; the opening moments of the conflict were strenuous ones, and though you have the advantage, you're not sure how to press it. The Master Sergeant, however, never seems to have been in doubt. All at once he charges you, the blunted point of his sword headed straight for your chest. You have plenty of time to prepare, and manage to trap the blade between your sword and buckler and pull it from your opponent's grasp.&lt;br /&gt;
&lt;br /&gt;
Just then, a tremendous weight strikes you in the side of the head, sending you reeling. You manage to keep your feet, but all you can see is a blur coming right at you. You try to raise your guard again, but you're too late; Pavel tackles you around the midsection and into the deck, sending the air painfully from your lungs and causing your sword to slide out of your grasp. Raising your left wrist, the buckler still strapped to it, you push it into your opponent's chest and heave with all your might while your right arm tries to keep both of the Master Sergeant's pinning arms at bay. Grunting with effort, you manage to raise him a half inch, then an inch, then two inches; then, all at once, it's too much for you. You finally collapse beneath his weight, your energy spent.&lt;br /&gt;
&lt;br /&gt;
A round of applause breaks out from the spectators as Pavel gets up, then offers you a hand; you're still quite dizzy, and your chest is frantically pumping as your depleted lungs draw in all the air they were denied. Nevertheless, you know you did very well, better than anyone would have expected. '''&amp;quot;That was good, Private. Just remember: if you use yourself as a weapon, expect a good opponent to do the same. Here, why don't you go lie down. You look a little woozy still; I hit you pretty hard.&amp;quot;''' You take his advice; some marine you don't know gives you a hand back down the steep stairs, and you manage to reach your hammock before falling into a deep, deep sleep.&lt;br /&gt;
&lt;br /&gt;
''Code Word Unlocked: Dirty_Fighting''&lt;br /&gt;
&lt;br /&gt;
[[PLACEHOLDER (CONTINUE)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Tue, 02 Feb 2010 03:47:13 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Try_to_take_Pavel_down_with_a_kick%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Try to take Pavel down with a kick?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Try_to_take_Pavel_down_with_a_kick%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'Pavel remains in his defensive stance, which suits you perfectly. You waste no time circling; you're not sure how long the opportunity provided by his footwork will persist, and …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pavel remains in his defensive stance, which suits you perfectly. You waste no time circling; you're not sure how long the opportunity provided by his footwork will persist, and you want to take advantage of it. Rushing at the Master Sergeant, you feint a high strike, which he effortlessly slaps aside with the flat of his blade. While he does so, you wrap your right foot around the back of his left knee and pull with all your might. He clearly wasn't expecting the move; leaning back with all your weight, you pull him off-balance and swipe in horizontally with your sword. His arms have been thrown from their guard position, and he's forced to block with the inside of his buckler. Though he turns your strike aside, the little wooden shield flies from his arm.&lt;br /&gt;
&lt;br /&gt;
Twisting his body with surprising speed and agility, he whips his sword over his head and slices down at you. Knowing that the impact could easily dislocate a poorly-placed blocking arm, you step back and to the side while raising your own weapon, allowing his blade to slide off of yours. With your right foot behind your left you're not in a good position to lunge, so you pull your right foot around behind you, keeping your body low and your sword out to your side. Your foot connects hard with the back of his calf, pushing his thigh toward your sword for what would be a crippling strike if the blade were sharp. Somehow, despite being off balance, he manages to dive-roll over your weapon, regaining his feet at the edge of the circle.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;You're a brute, Private! There's hope for you in a real fight, then; allow me to show you a trick or two, and I'll build that hope up a tad.&amp;quot;''' Pavel is still grinning, though it's clear that he half expected the fight to be over by now. You've certainly impressed the spectators, who clap and cheer. Yet despite these successes, you feel sweat running down your face and arms; the opening moments of the conflict were strenuous ones, and though you have the advantage, you're not sure how to press it. The Master Sergeant, however, never seems to have been in doubt. All at once he charges you, the blunted point of his sword headed straight for your chest. You have plenty of time to prepare, and manage to trap the blade between your sword and buckler and pull it from your opponent's grasp.&lt;br /&gt;
&lt;br /&gt;
Just then, a tremendous weight strikes you in the side of the head, sending you reeling. You manage to keep your feet, but all you can see is a blur coming right at you. You try to raise your guard again, but you're too late; Pavel tackles you around the midsection and into the deck, sending the air painfully from your lungs and causing your sword to slide out of your grasp. Raising your left wrist, the buckler still strapped to it, you push it into your opponent's chest and heave with all your might while your right arm tries to keep both of the Master Sergeant's pinning arms at bay. Grunting with effort, you manage to raise him a half inch, then an inch, then two inches; then, all at once, it's too much for you. You finally collapse beneath his weight, your energy spent.&lt;br /&gt;
&lt;br /&gt;
A round of applause breaks out from the spectators as Pavel gets up, then offers you a hand; you're still quite dizzy, and your chest is frantically pumping as your depleted lungs draw in all the air they were denied. Nevertheless, you know you did very well, better than anyone would have expected. '''&amp;quot;That was good, Private. Just remember: if you use yourself as a weapon, expect a good opponent to do the same. Here, why don't you go lie down. You look a little woozy still; I hit you pretty hard.&amp;quot;''' You take his advice; some marine you don't know gives you a hand back down the steep stairs, and you manage to reach your hammock before falling into a deep, deep sleep.&lt;br /&gt;
&lt;br /&gt;
''Code Word Unlocked: Dirty_Fighting''&lt;br /&gt;
&lt;br /&gt;
[[PLACEHOLDER (CONTINUE)]]&lt;/div&gt;</description>
			<pubDate>Tue, 02 Feb 2010 03:46:35 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Try_to_take_Pavel_down_with_a_kick%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Ask Master Sergeant Pavel to spar?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Ask_Master_Sergeant_Pavel_to_spar%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Making up your mind, you walk over to Pavel. His eyes are closed, the wind tugging at his hair and little droplets of water spotting his scraggly beard; he looks entirely at peace, which is much better than you can do with your first assignment ahead of you. After a moment, he turns to face you, and you salute crisply. '''&amp;quot;At ease, son,&amp;quot;''' he says, smiling. '''&amp;quot;What can I do for you?&amp;quot;''' When you tell him you'd like to spar, his grin widens; he loves to be made to feel useful, you've learned, perhaps fearing that he'll be forced into retirement soon. '''&amp;quot;Gladly! Let's just clear a space.&amp;quot;''' He pulls a piece of chalk out from the leather satchel at his side and marks out a ten foot diameter circle on the deck, then walks over to a rack of practice equipment and tosses you a blunted sword and buckler.&lt;br /&gt;
&lt;br /&gt;
By the time he grabs his own gear and steps into the circle, a small crowd of idle sailors has gathered to watch, and many more look down from the rigging; it's been quite some time since anyone's gotten up the nerve to challenge the famous Master Sergeant, and you can see why. Lean and fit despite his advancing age, his practice swings are swift and perfectly controlled by his strong wrists and calloused fingers. You begin to wonder what you've gotten yourself into, but judging by the grin that still fills your opponent's face, he has no intention of simply crushing you and moving on. He loves to teach, you remember; hopefully his lessons aren't terribly painful.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Ready when you are, then,&amp;quot;''' he says, moving his sword and shield to a guard position. It's clear he's waiting for you to make the first move, and you know that how you do that will greatly affect the outcome of the fight. You could go in for a fast and furious assault, battering at his defenses and trying to bring him down quickly but leaving yourself vulnerable to counterattack, or you could play it safe and only strike to lure him out; since you're younger and more energetic, you might be able to wear him down if you fight defensively. Then you spot the positions of his feet, and realize that you might be able to take him down with a good kick to the backs of the knees, though that has little to do with swordsmanship.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Attack Pavel aggressively?|Attack Pavel aggressively?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Fight Pavel defensively?|Fight Pavel defensively?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Try to take Pavel down with a kick?|Try to take Pavel down with a kick?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 05:59:46 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Ask_Master_Sergeant_Pavel_to_spar%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Ask Master Sergeant Pavel to spar?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Ask_Master_Sergeant_Pavel_to_spar%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Making up your mind, you walk over to Pavel. His eyes are closed, the wind tugging at his hair and little droplets of water spotting his scraggly beard; he looks entirely at peace, which is much better than you can do with your first assignment ahead of you. After a moment, he turns to face you, and you salute crisply. '''&amp;quot;At ease, son,&amp;quot;''' he says, smiling. '''&amp;quot;What can I do for you?&amp;quot;''' When you tell him you'd like to spar, his grin widens; he loves to be made to feel useful, you've learned, perhaps fearing that he'll be forced into retirement soon. '''&amp;quot;Gladly! Let's just clear a space.&amp;quot;''' He pulls a piece of chalk out from the leather satchel at his side and marks out ten foot diameter circle on the deck, then walks over to a rack of practice equipment and tosses you a blunted sword and buckler.&lt;br /&gt;
&lt;br /&gt;
By the time he grabs his own gear and steps into the circle, a small crowd of idle sailors has gathered to watch, and many more look down from the rigging; it's been quite some time since anyone's gotten up the nerve to challenge the famous Master Sergeant, and you can see why. Lean and fit despite his advancing age, his practice swings are swift and perfectly controlled by his strong wrists and calloused fingers. You begin to wonder what you've gotten yourself into, but judging by the grin that still fills your opponent's face, he has no intention of simply crushing you and moving on. He loves to teach, you remember; hopefully his lessons aren't terribly painful.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Ready when you are, then,&amp;quot;''' he says, moving his sword and shield to a guard position. It's clear he's waiting for you to make the first move, and you know that how you do that will greatly affect the outcome of the fight. You could go in for a fast and furious assault, battering at his defenses and trying to bring him down quickly but leaving yourself vulnerable to counterattack, or you could play it safe and only strike to lure him out; since you're younger and more energetic, you might be able to wear him down if you fight defensively. Then you spot the positions of his feet, and realize that you might be able to take him down with a good kick to the backs of the knees, though that has little to do with swordsmanship.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Attack Pavel aggressively?|Attack Pavel aggressively?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Fight Pavel defensively?|Fight Pavel defensively?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Try to take Pavel down with a kick?|Try to take Pavel down with a kick?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 05:59:01 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Ask_Master_Sergeant_Pavel_to_spar%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Ask Master Sergeant Pavel to spar?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Ask_Master_Sergeant_Pavel_to_spar%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'Making up your mind, you walk over to Pavel. His eyes are closed, the wind tugging at his hair and little droplets of water spotting his scraggly beard; he looks entirely at peac…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Making up your mind, you walk over to Pavel. His eyes are closed, the wind tugging at his hair and little droplets of water spotting his scraggly beard; he looks entirely at peace, which is much better than you can do with your first assignment ahead of you. After a moment, he turns to face you, and you salute crisply. '''&amp;quot;At ease, son,&amp;quot;''' he says, smiling. '''&amp;quot;What can I do for you?&amp;quot;''' When you tell him you'd like to spar, his grin widens; he loves to be made to feel useful, you've learned, perhaps fearing that he'll be forced into retirement soon. '''&amp;quot;Gladly! Let's just clear a space.&amp;quot;''' He pulls a piece of chalk out from the leather satchel at his side and marks out ten foot diameter circle on the deck, then walks over to a rack of practice equipment and tosses you a blunted sword and buckler.&lt;br /&gt;
&lt;br /&gt;
By the time he grabs his own gear and steps into the circle, a small crowd of idle sailors has gathered to watch, and many more look down from the rigging; it's been quite some time since anyone's gotten up the nerve to challenge the famous Master Sergeant, and you can see why. Lean and fit despite his advancing age, his practice swings are swift and perfectly controlled by his strong wrists and calloused fingers. You begin to wonder what you've gotten yourself into, but judging by the grin that still fills your opponent's face, he has no intention of simply crushing you and moving on. He loves to teach, you remember; hopefully his lessons aren't terribly painful.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Ready when you are, then,&amp;quot;''' he says, moving his sword and shield to a guard position. It's clear he's waiting for you to make the first move, and you know that how you do that will greatly affect the outcome of the fight. You could go in for a fast and furious assault, battering at his defenses and trying to bring him down quickly but leaving yourself vulnerable to counterattack, or you could play it safe and only strike to lure him out; since you're younger and more energetic, you might be able to wear him down if you fight defensively. Then you spot the positions of his feet, and realize that you might be able to take him down with a good kick to the backs of the knees, though that has little to do with swordsmanship.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Attack Pavel aggressively?|Attack Pavel aggressively?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Fight Pavel defensively?|Fight Pavel defensively?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Try to take Pavel down with a kick?|Try to take Pavel down with a kick?]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 05:29:02 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Ask_Master_Sergeant_Pavel_to_spar%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Look for a sparring partner?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Look_for_a_sparring_partner%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You decide a little sparring would do you good; pompous Sergeant Willins can wait. Swinging out of your hammock, you walk past the various sailors and marines relaxing on the middle deck and ascend the steep stairs to the topdeck, carefully ducking your head to save it from a violent encounter with the low doorframe. The sun is almost at its zenith, and with it beating down on you it's even more stifling hot than it was belowdecks. Still, there's a good breeze in the ''Blaze of Glory'''s sails, and it washes over you as well, refreshing you somewhat. Sailors are everywhere, climbing in the rigging, mending sails, and casting nets into the water; in the Kul Tirasian navy, it's considered bad form to eat rations if you can catch enough fish to support your crew.&lt;br /&gt;
&lt;br /&gt;
Leaning on the starboard rail and staring out into the sea spray is the grizzled, scarred veteran you know as Master Sergeant Pavel. You've got a lot of respect for the man; he was aboard the ship that rescued you from the shores of Lordaeron, and his professional conduct and well-told tales of his long years of service contributed hugely to your decision to join the marines. He served in all three wars, and is one of the few aboard the ship who has actually been to Kalimdor before, though only briefly. You're sure that you could learn a lot by sparring with him, and probably earn a few bruises as well; he's know as one of the best swordsmen in the service, even if he is getting a little old.&lt;br /&gt;
&lt;br /&gt;
A little ways down the deck, a young woman with tanned skin and long, lustrous brown hair is practicing on a wooden pole with her cutlass. After a moment, you remember her as Ensign Capra, a newly-commissioned navy officer; it's her first voyage as well, from what you've heard. Though you've not met her, she is, by all reports, friendly and outgoing, as well as determined to prove herself as an officer. Her technique lacks the finesse of a experienced swordsman, but she puts enough energy and zeal into each strike that you're pretty sure she'd do fine in a real battle. Whether or not you'd learn anything against her you can't say, but it would make for a good fight, and you can't help but notice that she's very, very pretty.&lt;br /&gt;
&lt;br /&gt;
At the back of the ship, just below the wheel, two male sailors and a female marine are playing a game of cards; you only just spotted them because they've hidden themselves behind a stack of crates. You'd guess they're wagering money, which isn't allowed under the strict code of discipline aboard Kul Tirasian ships. Then again, you're heading into hostile territory, and it's not a bad idea to have a little extra money; you have to buy from the quartermaster any supplies you're not issued, and that's usually a luxury only officers can afford. There's the risk that you might lose the little store of money you've already been paid, which is all you've got, but you know the players fairly well, and they're not very good.&lt;br /&gt;
&lt;br /&gt;
It crosses your mind that you could turn them in to an officer, but nobody likes or trusts a snitch, officers included, so you'd be better off either playing or leaving them alone.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Ask Master Sergeant Pavel to spar?|Ask Master Sergeant Pavel to spar?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Ask Ensign Capra to spar?|Ask Ensign Capra to spar?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Decide to join the gamblers?|Decide to join the gamblers?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Change your mind and go talk to Sergeant Willins?|Change your mind and go talk to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 03:52:06 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Look_for_a_sparring_partner%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Look for a sparring partner?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Look_for_a_sparring_partner%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You decide a little sparring would do you good; pompous Sergeant Willins can wait. Swinging out of your hammock, you walk past the various sailors and marines relaxing on the middle deck and ascend the steep stairs to the topdeck, carefully ducking your head to save it from a violent encounter with the low doorframe. The sun is almost at its zenith, and with it beating down on you it's even more stifling hot than it was belowdecks. Still, there's a good breeze in the ''Blaze of Glory'''s sails, and it washes over you as well, refreshing you somewhat. Sailors are everywhere, climbing in the rigging, mending sails, and casting nets into the water; in the Kul Tirasian navy, it's considered bad form to eat rations if you can catch enough fish to support your crew.&lt;br /&gt;
&lt;br /&gt;
Leaning on the starboard rail and staring out into the sea spray is the grizzled, scarred veteran you know as Master Sergeant Pavel. You've got a lot of respect for the man; he was aboard the ship that rescued you from the shores of Lordaeron, and his professional conduct and well-told tales of his long years of service contributed hugely to your decision to join the marines. He served in all three wars, and is one of the few aboard the ship who has actually been to Kalimdor before, though only briefly. You're sure that you could learn a lot by sparring with him, and probably earn a few bruises as well; he's know as one of the best swordsmen in the service, even if he is getting a little old.&lt;br /&gt;
&lt;br /&gt;
A little ways down the deck, a young woman with tanned skin and long, lustrous brown hair is practicing on a wooden pole with her cutlass. After a moment, you remember her as Ensign Capra, a newly-commissioned navy officer; it's her first voyage as well, from what you've heard. Though you've not met her, she is, by all reports, friendly and outgoing, as well as determined to prove herself as an officer. Her technique lacks the finesse of a experienced swordsman, but she puts enough energy and zeal into each strike that you're pretty sure she'd do fine in a real battle. Whether or not you'd learn anything against her you can't say, but it would make for a good fight, and you can't help but notice that she's very, very pretty.&lt;br /&gt;
&lt;br /&gt;
At the back of the ship, just below the wheel, two male sailors and a female marine are playing a game of cards; you only just spotted them because they've hidden themselves behind a stack of crates. You'd guess they're wagering money, which isn't allowed under the strict code of discipline aboard Kul Tirasian ships. Then again, you're heading into hostile territory, and it's not a bad idea to have a little extra money; you have to buy from the quartermaster any supplies you're not issued, and that's usually a luxury only officers can afford. There's the risk that you might lose the little store of money you've already been paid, which is all you've got, but you know the players fairly well, and they're not very good.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Ask Master Sergeant Pavel to spar?|Ask Master Sergeant Pavel to spar?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Ask Ensign Capra to spar?|Ask Ensign Capra to spar?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Decide to join the gamblers?|Decide to join the gamblers?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 03:47:47 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Look_for_a_sparring_partner%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep (M L): Look for a sparring partner?</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep_(M_L):_Look_for_a_sparring_partner%3F</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'You decide a little sparring would do you good; pompous Sergeant Willins can wait. Swinging out of your hammock, you walk past the various sailors and marines relaxing on the mid…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You decide a little sparring would do you good; pompous Sergeant Willins can wait. Swinging out of your hammock, you walk past the various sailors and marines relaxing on the middle deck and ascend the steep stairs to the topdeck, carefully ducking your head to save it from a violent encounter with the low doorframe. The sun is almost at its zenith, and with it beating down on you it's even more stifling hot than it was belowdecks. Still, there's a good breeze in the ''Blaze of Glory'''s sails, and it washes over you as well, refreshing you somewhat. Sailors are everywhere, climbing in the rigging, mending sails, and casting nets into the water; in the Kul Tirasian navy, it's considered bad form to eat rations if you can catch enough fish to support your crew.&lt;br /&gt;
&lt;br /&gt;
Leaning on the starboard rail and staring out into the sea spray is the grizzled, scarred veteran you know as Master Sergeant Pavel. You've got a lot of respect for the man; he was aboard the ship that rescued you from the shores of Lordaeron, and his professional conduct and well-told tales of his long years of service contributed hugely to your decision to join the marines. He served in all three wars, and is one of the few aboard the ship who has actually been to Kalimdor before, though only briefly. You're sure that you could learn a lot by sparring with him, and probably earn a few bruises as well; he's know as one of the best swordsmen in the service, even if he is getting a little old.&lt;br /&gt;
&lt;br /&gt;
A little ways down the deck, a young woman with tanned skin and long, lustrous brown hair is practicing on a wooden pole with her cutlass. After a moment, you remember her as Ensign Capra, a newly-commissioned navy officer; it's her first voyage as well, from what you've heard. Though you've not met her, she is, by all reports, friendly and outgoing, as well as determined to prove herself as an officer. Her technique lacks the finesse of a experienced swordsman, but she puts enough energy and zeal into each strike that you're pretty sure she'd do fine in a real battle. Whether or not you'd learn anything against her you can't say, but it would make for a good fight, and you can't help but notice that she's very, very pretty.&lt;br /&gt;
&lt;br /&gt;
At the back of the ship, just below the wheel, two male sailors and a female marine are playing a game of cards; you only just spotted them because they've hidden themselves behind a stack of crates. You'd guess they're wagering money, which isn't allowed under the strict code of discipline aboard Kul Tirasian ships. Then again, you're heading into hostile territory, and it's not a bad idea to have a little extra money; you have to buy any supplies you're not issued from the quartermaster, and that's usually a luxury only officers can afford. There's the risk that you might lose the little store of money you've already been paid, which is all you've got, but you know the players fairly well, and they're not very good.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Ask Master Sergeant Pavel to spar?|Ask Master Sergeant Pavel to spar?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Ask Ensign Capra to spar?|Ask Ensign Capra to spar?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Decide to join the gamblers?|Decide to join the gamblers?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 03:44:51 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep_(M_L):_Look_for_a_sparring_partner%3F</comments>		</item>
		<item>
			<title>Tiragarde Keep: Introduction</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_Introduction</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You've heard of your destination, but in all you know about it, there's nothing that makes you want to get there any faster.&lt;br /&gt;
&lt;br /&gt;
The only outpost of the Alliance in all of Orc and Troll occupied Durotar (which lies on the mysterious continent of Kalimdor, far away from the known world of the Eastern Kingdoms), Tiragarde Keep was constructed by the invading admiral Daelin Proudmoore of Kul Tiras, who intended to establish a base from which he and his men could expand outward and claim new territory in the name of his realm. Not long after it was built, however, the Orcs assembled a great Horde of allies and assailed it.&lt;br /&gt;
&lt;br /&gt;
They might have failed if it were not for the actions of Proudmoore's own daughter, Jaina, who had her own colony in Kalimdor and wished for peace with the Orcs. She held back her forces, watching her father die at the hands of those with whom she had signed her pact, before returning home and doing her best to forget Tiragarde. But Daelin was clever, and had established backup plans in case he and his invasion force should perish.&lt;br /&gt;
&lt;br /&gt;
A year after the keep fell, these backup plans came into effect. A second wave of soldiers was dispatched from Kul Tiras to attack the shores of Durotar once more, with the intention of taking back the ruined stronghold and defending it from the Horde. You were dispatched along with this wave, making the long journey from your homeland to a mysterious and dangerous place halfway around the world. Some say that the Orcs have infested the entire continent, but the officers dismiss this as panic-inspiring foolishness. You hope that they are right, for if the Horde was able to defeat Daelin Proudmoore, you will need all the wit and strength you can muster if you are to survive against one region filled with them, let alone a vast empire.&lt;br /&gt;
&lt;br /&gt;
The middle deck of the frigate ''Blaze of Glory'' is dark and damp, but perfectly-kept, as is the custom of the proud Kul Tirisian Navy. You sit in your hammock, your armor and sword in the trunk beside you and a sheet of parchment and an inkwell on your lap. You are a recent addition to the Marines, and that means not only many drills but also a good deal of paperwork. Blessed with the ability to read and write, you do not require a scribe to do your work for you, and thus you squint at it as you try to fill it in by what light trickles down through the deck hatches and is cast by flickering lanterns.&lt;br /&gt;
&lt;br /&gt;
You write that you are:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful man of Lordaeron|A vengeful man of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful woman of Lordaeron|A vengeful woman of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty man of Stormwind|A hearty man of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty woman of Stormwind|A hearty woman of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined man of Alterac|A determined man of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined woman of Alterac|A determined woman of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 01:08:46 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_Introduction</comments>		</item>
		<item>
			<title>Tiragarde Keep: A vengeful woman of Lordaeron</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_vengeful_woman_of_Lordaeron</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back in Lordaeron you were the daughter of a simple farmer, and it seemed certain that you would follow in your father's footsteps; despite your curiosity about the outside world, you were bound by tradition and family pride. Your farm was isolated enough that the rumors of a terrible plague sweeping through the land seemed far removed, but you still remember the harried faces of refugees from destroyed settlements and the horrifying tales of undead monsters they told. You remember the day your older brother Garrick left to serve in the army under Prince Arthas, sailing far to the north on some unknown mission intended to stop the kingdom's fall.&lt;br /&gt;
&lt;br /&gt;
Garrick never came back, but Prince Arthas did, though not the way anyone remembered him. He had become a slave of the undead menace, and immediately slew his father and set about directing the transformation of Lordaeron into a kingdom of the dead. You remember hastily packing all your belongings into a wagon and fleeing across the countryside, just ahead of your fallen leader's terrible army. Sometimes, when you dream, you can still smell the putrid scent that proceeded them, the scent that drove you before them; to you, it is the smell of fear. You see your mother's body pierced by terrible arrows, and your father impaled on pikes held by skeletons, their jaws clacking as though in laughter.&lt;br /&gt;
&lt;br /&gt;
But what you remember most of all is the day you saw Arthas himself, astride a skeletal horse and wielding a terrible sword covered in runes and frozen blood. His hair and skin had been bleached to a grey-white somewhere between corpse and snow, and his eyes burned with an unholy blue light. With casual ease he had cut down the brave guards holding the bridge behind you, and his army had closed around the rest of the refugee caravan. He had raised one first, as though pulling some invisible thing from the ground, and tendrils of shadow had burst through the bridge, leaving the stones to sink to the bottom. Then he looked up at you, the only survivor; there are no words to describe the malevolence you saw in his eyes.&lt;br /&gt;
&lt;br /&gt;
It was a long, hard journey to the coast, but you never looked back; to do so was to invite not only death, but undeath. When a ship from Kul Tiras arrived to pick up survivors, you were one of only five they found; you're almost sure no more than a hundred of your people got away by sea, and you don't know of any other way they could have managed to escape, so it's likely you're one of the last survivors of Lordaeron. When you arrived on the islands that comprise Kul Tiras, your only thoughts were of revenge. You joined the marines at once and trained for years, ready to strike back at the Scourge. But when you were finally mobilized, it wasn't to Lordaeron; instead, you're sailing to the far side of the world.&lt;br /&gt;
&lt;br /&gt;
You're not sure whether to be bitter or relieved; you've been denied your one goal, but logic tells you that you would probably do something foolish and get yourself killed if you went back home. Still, it sounds like this assignment will provide plenty of opportunities to get killed, as well. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and let out some aggression. You could always go to sleep, too; perhaps this time you won't be plagued by nightmares.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F L): Go turn in your forms to Sergeant Willins?|Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F L): Look for a sparring partner?|Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F L): Go to sleep?|Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 01:07:05 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_vengeful_woman_of_Lordaeron</comments>		</item>
		<item>
			<title>Tiragarde Keep: A hearty woman of Stormwind</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_hearty_woman_of_Stormwind</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You were just an infant when the Orcish Horde sacked your home city of Stormwind, burning it to the ground; your family was lucky enough to escape north, into the kingdom of Lordaeron. Though war raged all around you as a child when the Horde attempted an invasion of your new home as well, you were kept well away from it; your father was a skilled blacksmith, and was considered much too valuable to risk anywhere near the front lines. Even so, you heard tales of the slaughter wrought by the savage invaders; close friends of yours lost siblings and parents to the brutal war, some for the second time. The mere mention of Orcs inspires great hatred in you to this day.&lt;br /&gt;
&lt;br /&gt;
When the Second War ended at last, you and your family returned to the ruins of the city where you had been born and became some of the first to work on restoring it. It proved to be a long and difficult process; the Alliance had been shaken during the invasion, and many of the kingdoms that comprised it were now too wrapped up in their own concerns to contribute to the rebuilding of someone else's territory. You grew up working hard beside your parents, ferrying messages and later driving supply wagons between the various groups of workers. When the city was finally rebuilt, the Stonemasons' Guild demanded payment; given the amount of work they'd done, it was only fair. And yet the local nobles, greedy and petty, refused to pay.&lt;br /&gt;
&lt;br /&gt;
The result was a terrible riot that threatened to tear down the city a second time; Varian Wrynn, the city's king, lost his queen, and you lost your father. Your mother, though strong, was never the same, and you were thrust into the difficult position of caring both for her and for your younger sister, Haylan. It was this responsibility that kept you out of the Third War; you were forced to depend on thirdhand reports about the fall of Lordaeron to the terrible Undead Scourge and the discovery of the continent of Kalimdor. Stormwind itself was never threatened, but you lost more good friends to war when the city dispatched troops to aid the other kingdoms of the Alliance.&lt;br /&gt;
&lt;br /&gt;
The war drew to a close, and both survivors from Lordaeron and hardened veterans of those troops trickled into the city with such terrible tales that they rivaled the ones of your childhood. You heard that the hated Orcish Horde had been rebuilt and was strong upon the continent of Kalimdor, a dishonor to the many brave heroes who had died to prevent them from destroying the Alliance the first time around. Reports that they had helped Stormwind's troops fight demons were quickly dismissed; you knew the true nature of the Horde, and also that, without demons to fight, they would soon turn on anyone else who happened to be nearby.&lt;br /&gt;
&lt;br /&gt;
Your mother recently passed away, and your sister came of age and went into training as a priestess. You, perhaps out of a desire to make up for lost opportunities, finally went into the military, training to become a marine in the seafaring kingdom of Kul Tiras. It's clearly the hand of fate that pits you against Orcs on your first assignment. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and get a little practice. You could always go to sleep, too; the voyage has been long and arduous, and you want to be well-rested when you arrive.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F S): Go turn in your forms to Sergeant Willins?|Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F S): Look for a sparring partner?|Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F S): Go to sleep?|Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 01:06:56 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_hearty_woman_of_Stormwind</comments>		</item>
		<item>
			<title>Tiragarde Keep: A hearty man of Stormwind</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_hearty_man_of_Stormwind</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You were just an infant when the Orcish Horde sacked your home city of Stormwind, burning it to the ground; your family was lucky enough to escape north, into the kingdom of Lordaeron. Though war raged all around you as a child when the Horde attempted an invasion of your new home as well, you were kept well away from it; your father was a skilled blacksmith, and was considered much too valuable to risk anywhere near the front lines. Even so, you heard tales of the slaughter wrought by the savage invaders; close friends of yours lost siblings and parents to the brutal war, some for the second time. The mere mention of Orcs inspires great hatred in you to this day.&lt;br /&gt;
&lt;br /&gt;
When the Second War ended at last, you and your family returned to the ruins of the city where you had been born and became some of the first to work on restoring it. It proved to be a long and difficult process; the Alliance had been shaken during the invasion, and many of the kingdoms that comprised it were now too wrapped up in their own concerns to contribute to the rebuilding of someone else's territory. You grew up working hard beside your parents, ferrying messages and later driving supply wagons between the various groups of workers. When the city was finally rebuilt, the Stonemasons' Guild demanded payment; given the amount of work they'd done, it was only fair. And yet the local nobles, greedy and petty, refused to pay.&lt;br /&gt;
&lt;br /&gt;
The result was a terrible riot that threatened to tear down the city a second time; Varian Wrynn, the city's king, lost his queen, and you lost your father. Your mother, though strong, was never the same, and you were thrust into the difficult position of caring both for her and for your younger sister, Haylan. It was this responsibility that kept you out of the Third War; you were forced to depend on thirdhand reports about the fall of Lordaeron to the terrible Undead Scourge and the discovery of the continent of Kalimdor. Stormwind itself was never threatened, but you lost more good friends to war when the city dispatched troops to aid the other kingdoms of the Alliance.&lt;br /&gt;
&lt;br /&gt;
The war drew to a close, and both survivors from Lordaeron and hardened veterans of those troops trickled into the city with such terrible tales that they rivaled the ones of your childhood. You heard that the hated Orcish Horde had been rebuilt and was strong upon the continent of Kalimdor, a dishonor to the many brave heroes who had died to prevent them from destroying the Alliance the first time around. Reports that they had helped Stormwind's troops fight demons were quickly dismissed; you knew the true nature of the Horde, and also that, without demons to fight, they would soon turn on anyone else who happened to be nearby.&lt;br /&gt;
&lt;br /&gt;
Your mother recently passed away, and your sister came of age and went into training as a priestess. You, perhaps out of a desire to make up for lost opportunities, finally went into the military, training to become a marine in the seafaring kingdom of Kul Tiras. It's clearly the hand of fate that pits you against Orcs on your first assignment. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and get a little practice. You could always go to sleep, too; the voyage has been long and arduous, and you want to be well-rested when you arrive.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M S): Go turn in your forms to Sergeant Willins?|Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M S): Look for a sparring partner?|Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M S): Go to sleep?|Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 01:06:47 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_hearty_man_of_Stormwind</comments>		</item>
		<item>
			<title>Tiragarde Keep: A determined woman of Alterac</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_determined_woman_of_Alterac</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your life, when it began, was one of privilege; you had the good fortune to be born into one of the minor noble families of Alterac, the eldest of seven children. Groomed from birth to manage your family's estate and survive the political labyrinth of the Alliance, your education persisted throughout the First War, and you knew little of the terrible conflict raging to the south. Servants talked of seeing the last survivors of Stormwind fleeing the destroyed remnants of their city, but you were kept sheltered from it all by your tutor, Kessa, who was more of a mother to you than the woman who bore you. From Kessa you learned history, arithmetic, and rhetoric; she never did cave to your constant requests to learn swordplay.&lt;br /&gt;
&lt;br /&gt;
When the Second War broke out, there was nothing Kessa could do to shield you from the general state of panic in the kingdom. You remember your parents meeting behind closed doors with many other nobles, always looking nervously over their shoulders and never taking any notice of you. Your tutor's lessons changed in tone; she told you repeatedly and strongly that the Alliance was going to win the war, and that the Horde was evil and would always be the enemy. One day, a visiting nobleman passed one of your lessons and heard Kessa telling you these things; the next day, your tutor vanished. You never saw her again, and your parents never explained what had happened.&lt;br /&gt;
&lt;br /&gt;
Soon enough, you found out for yourself; a coalition of the nobles of Alterac, your parents included, officially left the Alliance and joined the Horde. Like many of the common people, you were shocked; unlike most of the common people, you were not won over by speeches about the inevitability of the Horde's victory. You remembered your lessons, and though you were still young, you knew that there would be terrible and lasting consequences for the traitor kingdom you inhabited. You were right. The neighboring kingdom of Stromgarde promptly invaded and crushed Alterac, forcing your parents and their co-conspirators to flee into the hills and remain in exile. They left you behind, and you had the good sense to keep your heritage hidden.&lt;br /&gt;
&lt;br /&gt;
The war ended in an Alliance victory, and the ruler of Stromgarde was perfectly happy to keep Alterac as the newest province of his kingdom. Your survived by your wits, dodging bandits and bounty hunters alike, and eventually managed to get yourself enrolled in a prestigious military academy in the island kingdom of Kul Tiras. The night before your graduation, however, you were recognized, and a promising career as an officer ended before it could begin; no one wanted to serve under the progeny of hated traitors. You spent the Third War under house arrest while the courts decided what to do with you; ultimately, they sent you back to the military as a humble marine with a clear warning: desertion means execution.&lt;br /&gt;
&lt;br /&gt;
You're certainly unhappy with the way things turned out; your one chance at a clean slate was stolen from you by simple bad luck, and now you're the least popular marine in the navy. Perhaps you're still there because you want to prove that you're not the same kind of person your parents were, or perhaps it's solely the threat of death that keeps you around. Either way, you're stuck here. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and prove your skill. You could always go to sleep, too; no one really wants to associate with you anyway.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F A): Go turn in your forms to Sergeant Willins?|Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F A): Look for a sparring partner?|Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F A): Go to sleep?|Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 01:06:34 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_determined_woman_of_Alterac</comments>		</item>
		<item>
			<title>Tiragarde Keep: A determined man of Alterac</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_determined_man_of_Alterac</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your life, when it began, was one of privilege; you had the good fortune to be born into one of the minor noble families of Alterac, the eldest of seven children. Groomed from birth to take over your family's estate and survive the political labyrinth of the Alliance, your education persisted throughout the First War, and you knew little of the terrible conflict raging to the south. Servants talked of seeing the last survivors of Stormwind fleeing the destroyed remnants of their city, but you were kept sheltered from it all by your tutor, Miles, who was more of a father to you than the man who had conceived you. From Miles you learned history, arithmetic, and rhetoric; he was much too old to educate you in the ways of swordplay, and your parents never hired an instructor, much to your chagrin.&lt;br /&gt;
&lt;br /&gt;
When the Second War broke out, there was nothing Miles could do to shield you from the general state of panic in the kingdom. You remember your parents meeting behind closed doors with many other nobles, always looking nervously over their shoulders and never taking any notice of you. Your tutor's lessons changed in tone; he told you repeatedly and strongly that the Alliance was going to win the war, and that the Horde was evil and would always be the enemy. One day, a visiting nobleman passed one of your lessons and heard Miles telling you these things; the next day, your tutor vanished. You never saw him again, and your parents never explained what had happened.&lt;br /&gt;
&lt;br /&gt;
Soon enough, you found out for yourself; a coalition of the nobles of Alterac, your parents included, officially left the Alliance and joined the Horde. Like many of the common people, you were shocked; unlike most of the common people, you were not won over by speeches about the inevitability of the Horde's victory. You remembered your lessons, and though you were still young, you knew that there would be terrible and lasting consequences for the traitor kingdom you inhabited. You were right. The neighboring kingdom of Stromgarde promptly invaded and crushed Alterac, forcing your parents and their co-conspirators to flee into the hills and remain in exile. They left you behind, and you had the good sense to keep your heritage hidden.&lt;br /&gt;
&lt;br /&gt;
The war ended in an Alliance victory, and the ruler of Stromgarde was perfectly happy to keep Alterac as the newest province of his kingdom. Your survived by your wits, dodging bandits and bounty hunters alike, and eventually managed to get yourself enrolled in a prestigious military academy in the island kingdom of Kul Tiras. The night before your graduation, however, you were recognized, and a promising career as an officer ended before it could begin; no one wanted to serve under the progeny of hated traitors. You spent the Third War under house arrest while the courts decided what to do with you; ultimately, they sent you back to the military as a humble marine with a clear warning: desertion means execution.&lt;br /&gt;
&lt;br /&gt;
You're certainly unhappy with the way things turned out; your one chance at a clean slate was stolen from you by simple bad luck, and now you're the least popular marine in the navy. Perhaps you're still there because you want to prove that you're not the same kind of person your parents were, or perhaps it's solely the threat of death that keeps you around. Either way, you're stuck here. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and prove your skill. You could always go to sleep, too; no one really wants to associate with you anyway.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M A): Go turn in your forms to Sergeant Willins?|Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M A): Look for a sparring partner?|Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M A): Go to sleep?|Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 01:05:43 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_determined_man_of_Alterac</comments>		</item>
		<item>
			<title>Tiragarde Keep: A vengeful man of Lordaeron</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_vengeful_man_of_Lordaeron</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back in Lordaeron you were the son of a simple farmer, and it seemed certain that you would follow in your father's footsteps; despite your curiosity about the outside world, you were bound by tradition and family pride. Your farm was isolated enough that the rumors of a terrible plague sweeping through the land seemed far removed, but you still remember the harried faces of refugees from destroyed settlements and the horrifying tales of undead monsters they told. You remember the day your older brother Garrick left to serve in the army under Prince Arthas, sailing far to the north on some unknown mission intended to stop the kingdom's fall.&lt;br /&gt;
&lt;br /&gt;
Garrick never came back, but Prince Arthas did, though not the way anyone remembered him. He had become a slave of the undead menace, and immediately slew his father and set about directing the transformation of Lordaeron into a kingdom of the dead. You remember hastily packing all your belongings into a wagon and fleeing across the countryside, just ahead of your fallen leader's terrible army. Sometimes, when you dream, you can still smell the putrid scent that proceeded them, the scent that drove you before them; to you, it is the smell of fear. You see your mother's body pierced by terrible arrows, and your father impaled on pikes held by skeletons, their jaws clacking as though in laughter.&lt;br /&gt;
&lt;br /&gt;
But what you remember most of all is the day you saw Arthas himself, astride a skeletal horse and wielding a terrible sword covered in runes and frozen blood. His hair and skin had been bleached to a grey-white somewhere between corpse and snow, and his eyes burned with an unholy blue light. With casual ease he had cut down the brave guards holding the bridge behind you, and his army had closed around the rest of the refugee caravan. He had raised one first, as though pulling some invisible thing from the ground, and tendrils of shadow had burst through the bridge, leaving the stones to sink to the bottom. Then he looked up at you, the only survivor; there are no words to describe the malevolence you saw in his eyes.&lt;br /&gt;
&lt;br /&gt;
It was a long, hard journey to the coast, but you never looked back; to do so was to invite not only death, but undeath. When a ship from Kul Tiras arrived to pick up survivors, you were one of only five they found; you're almost sure no more than a hundred of your people got away by sea, and you don't know of any other way they could have managed to escape, so it's likely you're one of the last survivors of Lordaeron. When you arrived on the islands that comprise Kul Tiras, your only thoughts were of revenge. You joined the marines at once and trained for years, ready to strike back at the Scourge. But when you were finally mobilized, it wasn't to Lordaeron; instead, you're sailing to the far side of the world.&lt;br /&gt;
&lt;br /&gt;
You're not sure whether to be bitter or relieved; you've been denied your one goal, but logic tells you that you would probably do something foolish and get yourself killed if you went back home. Still, it sounds like this assignment will provide plenty of opportunities to get killed, as well. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and let out some aggression. You could always go to sleep, too; perhaps this time you won't be plagued by nightmares.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Go turn in your forms to Sergeant Willins?|Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Look for a sparring partner?|Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Go to sleep?|Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 01 Feb 2010 01:05:24 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_vengeful_man_of_Lordaeron</comments>		</item>
		<item>
			<title>Tiragarde Keep: A determined woman of Alterac</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_determined_woman_of_Alterac</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'Your life, when it began, was one of privilege; you had the good fortune to be born into one of the minor noble families of Alterac, the eldest of seven children. Groomed from bi…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your life, when it began, was one of privilege; you had the good fortune to be born into one of the minor noble families of Alterac, the eldest of seven children. Groomed from birth to manage your family's estate and survive the political labyrinth of the Alliance, your education persisted throughout the First War, and you knew little of the terrible conflict raging to the south. Servants talked of seeing the last survivors of Stormwind fleeing the destroyed remnants of their city, but you were kept sheltered from it all by your tutor, Kessa, who was more of a mother to you than the woman who bore you. From Kessa you learned history, arithmetic, and rhetoric; she never did cave to your constant requests to learn swordplay.&lt;br /&gt;
&lt;br /&gt;
When the Second War broke out, there was nothing Kessa could do to shield you from the general state of panic in the kingdom. You remember your parents meeting behind closed doors with many other nobles, always looking nervously over their shoulders and never taking any notice of you. Your tutor's lessons changed in tone; she told you repeatedly and strongly that the Alliance was going to win the war, and that the Horde was evil and would always be the enemy. One day, a visiting nobleman passed one of your lessons and heard Kessa telling you these things; the next day, your tutor vanished. You never saw her again, and your parents never explained what had happened.&lt;br /&gt;
&lt;br /&gt;
Soon enough, you found out for yourself; a coalition of the nobles of Alterac, your parents included, officially left the Alliance and joined the Horde. Like many of the common people, you were shocked; unlike most of the common people, you were not won over by speeches about the inevitability of the Horde's victory. You remembered your lessons, and though you were still young, you knew that there would be terrible and lasting consequences for the traitor kingdom you inhabited. You were right. The neighboring kingdom of Stromgarde promptly invaded and crushed Alterac, forcing your parents and their co-conspirators to flee into the hills and remain in exile. They left you behind, and you had the good sense to keep your heritage hidden.&lt;br /&gt;
&lt;br /&gt;
The war ended in an Alliance victory, and the ruler of Stromgarde was perfectly happy to keep Alterac as the newest province of his kingdom. Your survived by your wits, dodging bandits and bounty hunters alike, and eventually managed to get yourself enrolled in a prestigious military academy in the island kingdom of Kul Tiras. The night before your graduation, however, you were recognized, and a promising career as an officer ended before it could begin; no one wanted to serve under the progeny of hated traitors. You spent the Third War under house arrest while the courts decided what to do with you; ultimately, they sent you back to the military as a humble marine with a clear warning: desertion means execution.&lt;br /&gt;
&lt;br /&gt;
You're certainly unhappy with the way things turned out; your one chance at a clean slate was stolen from you by simple bad luck, and now you're the least popular marine in the navy. Perhaps you're still there because you want to prove that you're not the same kind of person your parents were, or perhaps it's solely the threat of death that keeps you around. Either way, you're stuck here. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and prove your skill. You could always go to sleep, too; no one really wants to associate with you anyway.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F A): Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F A): Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F A): Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 21:58:33 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_determined_woman_of_Alterac</comments>		</item>
		<item>
			<title>Tiragarde Keep: A determined man of Alterac</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_determined_man_of_Alterac</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'Your life, when it began, was one of privilege; you had the good fortune to be born into one of the minor noble families of Alterac, the eldest of seven children. Groomed from bi…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your life, when it began, was one of privilege; you had the good fortune to be born into one of the minor noble families of Alterac, the eldest of seven children. Groomed from birth to take over your family's estate and survive the political labyrinth of the Alliance, your education persisted throughout the First War, and you knew little of the terrible conflict raging to the south. Servants talked of seeing the last survivors of Stormwind fleeing the destroyed remnants of their city, but you were kept sheltered from it all by your tutor, Miles, who was more of a father to you than the man who had conceived you. From Miles you learned history, arithmetic, and rhetoric; he was much too old to educate you in the ways of swordplay, and your parents never hired an instructor, much to your chagrin.&lt;br /&gt;
&lt;br /&gt;
When the Second War broke out, there was nothing Miles could do to shield you from the general state of panic in the kingdom. You remember your parents meeting behind closed doors with many other nobles, always looking nervously over their shoulders and never taking any notice of you. Your tutor's lessons changed in tone; he told you repeatedly and strongly that the Alliance was going to win the war, and that the Horde was evil and would always be the enemy. One day, a visiting nobleman passed one of your lessons and heard Miles telling you these things; the next day, your tutor vanished. You never saw him again, and your parents never explained what had happened.&lt;br /&gt;
&lt;br /&gt;
Soon enough, you found out for yourself; a coalition of the nobles of Alterac, your parents included, officially left the Alliance and joined the Horde. Like many of the common people, you were shocked; unlike most of the common people, you were not won over by speeches about the inevitability of the Horde's victory. You remembered your lessons, and though you were still young, you knew that there would be terrible and lasting consequences for the traitor kingdom you inhabited. You were right. The neighboring kingdom of Stromgarde promptly invaded and crushed Alterac, forcing your parents and their co-conspirators to flee into the hills and remain in exile. They left you behind, and you had the good sense to keep your heritage hidden.&lt;br /&gt;
&lt;br /&gt;
The war ended in an Alliance victory, and the ruler of Stromgarde was perfectly happy to keep Alterac as the newest province of his kingdom. Your survived by your wits, dodging bandits and bounty hunters alike, and eventually managed to get yourself enrolled in a prestigious military academy in the island kingdom of Kul Tiras. The night before your graduation, however, you were recognized, and a promising career as an officer ended before it could begin; no one wanted to serve under the progeny of hated traitors. You spent the Third War under house arrest while the courts decided what to do with you; ultimately, they sent you back to the military as a humble marine with a clear warning: desertion means execution.&lt;br /&gt;
&lt;br /&gt;
You're certainly unhappy with the way things turned out; your one chance at a clean slate was stolen from you by simple bad luck, and now you're the least popular marine in the navy. Perhaps you're still there because you want to prove that you're not the same kind of person your parents were, or perhaps it's solely the threat of death that keeps you around. Either way, you're stuck here. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and prove your skill. You could always go to sleep, too; no one really wants to associate with you anyway.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M A): Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M A): Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M A): Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 21:55:27 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_determined_man_of_Alterac</comments>		</item>
		<item>
			<title>Tiragarde Keep: A hearty woman of Stormwind</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_hearty_woman_of_Stormwind</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You were just an infant when the Orcish Horde sacked your home city of Stormwind, burning it to the ground; your family was lucky enough to escape north, into the kingdom of Lordaeron. Though war raged all around you as a child when the Horde attempted an invasion of your new home as well, you were kept well away from it; your father was a skilled blacksmith, and was considered much too valuable to risk anywhere near the front lines. Even so, you heard tales of the slaughter wrought by the savage invaders; close friends of yours lost siblings and parents to the brutal war, some for the second time. The mere mention of Orcs inspires great hatred in you to this day.&lt;br /&gt;
&lt;br /&gt;
When the Second War ended at last, you and your family returned to the ruins of the city where you had been born and became some of the first to work on restoring it. It proved to be a long and difficult process; the Alliance had been shaken during the invasion, and many of the kingdoms that comprised it were now too wrapped up in their own concerns to contribute to the rebuilding of someone else's territory. You grew up working hard beside your parents, ferrying messages and later driving supply wagons between the various groups of workers. When the city was finally rebuilt, the Stonemasons' Guild demanded payment; given the amount of work they'd done, it was only fair. And yet the local nobles, greedy and petty, refused to pay.&lt;br /&gt;
&lt;br /&gt;
The result was a terrible riot that threatened to tear down the city a second time; Varian Wrynn, the city's king, lost his queen, and you lost your father. Your mother, though strong, was never the same, and you were thrust into the difficult position of caring both for her and for your younger sister, Haylan. It was this responsibility that kept you out of the Third War; you were forced to depend on thirdhand reports about the fall of Lordaeron to the terrible Undead Scourge and the discovery of the continent of Kalimdor. Stormwind itself was never threatened, but you lost more good friends to war when the city dispatched troops to aid the other kingdoms of the Alliance.&lt;br /&gt;
&lt;br /&gt;
The war drew to a close, and both survivors from Lordaeron and hardened veterans of those troops trickled into the city with such terrible tales that they rivaled the ones of your childhood. You heard that the hated Orcish Horde had been rebuilt and was strong upon the continent of Kalimdor, a dishonor to the many brave heroes who had died to prevent them from destroying the Alliance the first time around. Reports that they had helped Stormwind's troops fight demons were quickly dismissed; you knew the true nature of the Horde, and also that, without demons to fight, they would soon turn on anyone else who happened to be nearby.&lt;br /&gt;
&lt;br /&gt;
Your mother recently passed away, and your sister came of age and went into training as a priestess. You, perhaps out of a desire to make up for lost opportunities, finally went into the military, training to become a marine in the seafaring kingdom of Kul Tiras. It's clearly the hand of fate that pits you against Orcs on your first assignment. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and get a little practice. You could always go to sleep, too; the voyage has been long and arduous, and you want to be well-rested when you arrive.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F S): Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F S): Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F S): Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 07:14:34 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_hearty_woman_of_Stormwind</comments>		</item>
		<item>
			<title>Tiragarde Keep: A hearty woman of Stormwind</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_hearty_woman_of_Stormwind</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'You were just an infant when the Orcish Horde sacked your home city of Stormwind, burning it to the ground; your family was lucky enough to escape north, into the kingdom of Lord…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You were just an infant when the Orcish Horde sacked your home city of Stormwind, burning it to the ground; your family was lucky enough to escape north, into the kingdom of Lordaeron. Though war raged all around you as a child when the Horde attempted an invasion of your new home as well, you were kept well away from it; your father was a skilled blacksmith, and was considered much too valuable to risk anywhere near the front lines. Even so, you heard tales of the slaughter wrought by the savage invaders; close friends of yours lost siblings and parents to the brutal war, some for the second time. The mere mention of Orcs inspires great hatred in you to this day.&lt;br /&gt;
&lt;br /&gt;
When the Second War ended at last, you and your family returned to the ruins of the city where you had been born and became some of the first to work on restoring it. It proved to be a long and difficult process; the Alliance had been shaken during the invasion, and many of the kingdoms that comprised it were now too wrapped up in their own concerns to contribute to the rebuilding of someone else's territory. You grew up working hard beside your parents, ferrying messages and later driving supply wagons between the various groups of workers. When the city was finally rebuilt, the Stonemasons' Guild demanded payment; given the amount of work they'd done, it was only fair. And yet the local nobles, greedy and petty, refused to pay.&lt;br /&gt;
&lt;br /&gt;
The result was a terrible riot that threatened to tear down the city a second time; Varian Wrynn, the city's king, lost his queen, and you lost your father. Your mother, though strong, was never the same, and you were thrust into the difficult position of caring both for her and for your younger sister, Haylan. It was this responsibility that kept you out of the Third War; you were forced to depend on thirdhand reports about the fall of Lordaeron to the terrible Undead Scourge and the discovery of the continent of Kalimdor. Stormwind itself was never threatened, but you lost more good friends to war when the city dispatched troops to aid the other kingdoms of the Alliance.&lt;br /&gt;
&lt;br /&gt;
The war drew to a close, and both survivors from Lordaeron and hardened veterans of those troops trickled into the city with such terrible tales that they rivaled the ones of your childhood. You heard that the hated Orcish Horde had been rebuilt and was strong upon the continent of Kalimdor, a dishonor to the many brave heroes who had died to prevent them from destroying the Alliance the first time around. Reports that they had helped Stormwind's troops fight demons were quickly dismissed; you knew the true nature of the Horde, and also that, without demons to fight, they would soon turn on anyone else who happened to be nearby.&lt;br /&gt;
&lt;br /&gt;
Your mother recently passed away, and your sister came of age and went into training as a priestess. You, perhaps out of a desire to make up for lost opportunities, finally went into the military, training to become a marine in the seafaring kingdom of Kul Tiras. It's clearly the hand of fate that pits you against Orcs on your first assignment. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and get a little practice. You could always go to sleep, too; the voyage has been long and arduous, and you want to be well-rested when you arrive.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M S): Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M S): Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M S): Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 07:14:13 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_hearty_woman_of_Stormwind</comments>		</item>
		<item>
			<title>Tiragarde Keep: A hearty man of Stormwind</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_hearty_man_of_Stormwind</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'You were just an infant when the Orcish Horde sacked your home city of Stormwind, burning it to the ground; your family was lucky enough to escape north, into the kingdom of Lord…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You were just an infant when the Orcish Horde sacked your home city of Stormwind, burning it to the ground; your family was lucky enough to escape north, into the kingdom of Lordaeron. Though war raged all around you as a child when the Horde attempted an invasion of your new home as well, you were kept well away from it; your father was a skilled blacksmith, and was considered much too valuable to risk anywhere near the front lines. Even so, you heard tales of the slaughter wrought by the savage invaders; close friends of yours lost siblings and parents to the brutal war, some for the second time. The mere mention of Orcs inspires great hatred in you to this day.&lt;br /&gt;
&lt;br /&gt;
When the Second War ended at last, you and your family returned to the ruins of the city where you had been born and became some of the first to work on restoring it. It proved to be a long and difficult process; the Alliance had been shaken during the invasion, and many of the kingdoms that comprised it were now too wrapped up in their own concerns to contribute to the rebuilding of someone else's territory. You grew up working hard beside your parents, ferrying messages and later driving supply wagons between the various groups of workers. When the city was finally rebuilt, the Stonemasons' Guild demanded payment; given the amount of work they'd done, it was only fair. And yet the local nobles, greedy and petty, refused to pay.&lt;br /&gt;
&lt;br /&gt;
The result was a terrible riot that threatened to tear down the city a second time; Varian Wrynn, the city's king, lost his queen, and you lost your father. Your mother, though strong, was never the same, and you were thrust into the difficult position of caring both for her and for your younger sister, Haylan. It was this responsibility that kept you out of the Third War; you were forced to depend on thirdhand reports about the fall of Lordaeron to the terrible Undead Scourge and the discovery of the continent of Kalimdor. Stormwind itself was never threatened, but you lost more good friends to war when the city dispatched troops to aid the other kingdoms of the Alliance.&lt;br /&gt;
&lt;br /&gt;
The war drew to a close, and both survivors from Lordaeron and hardened veterans of those troops trickled into the city with such terrible tales that they rivaled the ones of your childhood. You heard that the hated Orcish Horde had been rebuilt and was strong upon the continent of Kalimdor, a dishonor to the many brave heroes who had died to prevent them from destroying the Alliance the first time around. Reports that they had helped Stormwind's troops fight demons were quickly dismissed; you knew the true nature of the Horde, and also that, without demons to fight, they would soon turn on anyone else who happened to be nearby.&lt;br /&gt;
&lt;br /&gt;
Your mother recently passed away, and your sister came of age and went into training as a priestess. You, perhaps out of a desire to make up for lost opportunities, finally went into the military, training to become a marine in the seafaring kingdom of Kul Tiras. It's clearly the hand of fate that pits you against Orcs on your first assignment. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and get a little practice. You could always go to sleep, too; the voyage has been long and arduous, and you want to be well-rested when you arrive.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M S): Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M S): Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M S): Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 07:13:24 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_hearty_man_of_Stormwind</comments>		</item>
		<item>
			<title>Tiragarde Keep: Introduction</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_Introduction</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You've heard of your destination, but in all you know about it, there's nothing that makes you want to get there any faster.&lt;br /&gt;
&lt;br /&gt;
The only outpost of the Alliance in all of Orc and Troll occupied Durotar (which lies on the mysterious continent of Kalimdor, far away from the known world of the Eastern Kingdoms), Tiragarde Keep was constructed by the invading admiral Daelin Proudmoore of Kul Tiras, who intended to establish a base from which he and his men could expand outward and claim new territory in the name of his realm. Not long after it was built, however, the Orcs assembled a great Horde of allies and assailed it.&lt;br /&gt;
&lt;br /&gt;
They might have failed if it were not for the actions of Proudmoore's own daughter, Jaina, who had her own colony in Kalimdor and wished for peace with the Orcs. She held back her forces, watching her father die at the hands of those with whom she had signed her pact, before returning home and doing her best to forget Tiragarde. But Daelin was clever, and had established backup plans in case he and his invasion force should perish.&lt;br /&gt;
&lt;br /&gt;
A year after the keep fell, these backup plans came into effect. A second wave of soldiers was dispatched from Kul Tiras to attack the shores of Durotar once more, with the intention of taking back the ruined stronghold and defending it from the Horde. You were dispatched along with this wave, making the long journey from your homeland to a mysterious and dangerous place halfway around the world. Some say that the Orcs have infested the entire continent, but the officers dismiss this as panic-inspiring foolishness. You hope that they are right, for if the Horde was able to defeat Daelin Proudmoore, you will need all the wit and strength you can muster if you are to survive against one region filled with them, let alone a vast empire.&lt;br /&gt;
&lt;br /&gt;
The middle deck of the frigate ''Blaze of Glory'' is dark and damp, but perfectly-kept, as is the custom of the proud Kul Tirisian Navy. You sit in your hammock, your armor and sword in the trunk beside you and a sheet of parchment and an inkwell on your lap. You are a recent addition to the Marines, and that means not only many drills but also a good deal of paperwork. Blessed with the ability to read and write, you do not require a scribe to do your work for you, and thus you squint at it as you try to fill it in by what light trickles down through the deck hatches and is cast by flickering lanterns.&lt;br /&gt;
&lt;br /&gt;
You write that you are:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful man of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful woman of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty man of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty woman of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined man of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined woman of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 06:17:08 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_Introduction</comments>		</item>
		<item>
			<title>Tiragarde Keep: Introduction</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_Introduction</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You've heard of your destination, but in all you know about it, there's nothing that makes you want to get there any faster.&lt;br /&gt;
&lt;br /&gt;
The only outpost of the Alliance in all of Orc and Troll occupied Durotar (which lies on the mysterious continent of Kalimdor, far away from the known world of the Eastern Kingdoms), Tiragarde Keep was constructed by the invading admiral Daelin Proudmoore of Kul Tiras, who intended to establish a base from which he and his men could expand outward and claim new territory in the name of his realm. Not long after it was built, however, the Orcs assembled a great Horde of allies and assailed it.&lt;br /&gt;
&lt;br /&gt;
They might have failed if it were not for the actions of Proudmoore's own daughter, Jaina, who had her own colony in Kalimdor and wished for peace with the Orcs. She held back her forces, watching her father die at the hands of those with whom she had signed her pact, before returning home and doing her best to forget Tiragarde. But Daelin was clever, and had established backup plans in case he and his invasion force should perish.&lt;br /&gt;
&lt;br /&gt;
A year after the keep fell, these backup plans came into effect. A second wave of soldiers was dispatched from Kul Tiras to attack the shores of Durotar once more, with the intention of taking back the ruined stronghold and defending it from the Horde. You were dispatched along with this wave, making the long journey from your homeland to a mysterious and dangerous place halfway around the world. Some say that the Orcs have infested the entire continent, but the officers dismiss this as panic-inspiring foolishness. You hope that they are right, for if the Horde was able to defeat Daelin Proudmoore, you will need all the wit and strength you can muster if you are to survive against one region filled with them, let alone a vast empire.&lt;br /&gt;
&lt;br /&gt;
The middle deck of the frigate ''Blaze of Glory'' is dark and damp, but perfectly-kept, as is the custom of the proud Kul Tirisian Navy. You sit in your hammock, your armor and sword in the trunk beside you and a sheet of parchment and an inkwell on your lap. You are a recent addition to the Marines, and that means not only many drills but also a good deal of paperwork. Blessed with the ability to read and write, you do not require a scribe to do your work for you, and thus you squint at it as you try to fill it in by what light trickles down through the deck hatches.&lt;br /&gt;
&lt;br /&gt;
You write that you are:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful man of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful woman of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty man of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty woman of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined man of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined woman of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 06:16:36 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_Introduction</comments>		</item>
		<item>
			<title>Tiragarde Keep: Introduction</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_Introduction</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You've heard of your destination, but in all you know about it, there's nothing that makes you want to get there any faster.&lt;br /&gt;
&lt;br /&gt;
The only outpost of the Alliance in all of Orc and Troll occupied Durotar (which lies on the mysterious continent of Kalimdor, far away from the known world of the Eastern Kingdoms), Tiragarde Keep was constructed by the invading admiral Daelin Proudmoore of Kul Tiras, who intended to establish a base from which he and his men could expand outward and claim new territory in the name of his realm. Not long after it was built, however, the Orcs assembled a great Horde of allies and assailed it.&lt;br /&gt;
&lt;br /&gt;
They might have failed if it were not for the actions of Proudmoore's own daughter, Jaina, who had her own colony in Kalimdor and wished for peace with the Orcs. She held back her forces, watching her father die at the hands of those with whom she had signed her pact, before returning home and doing her best to forget Tiragarde. But Daelin was clever, and had established backup plans in case he and his invasion force should perish.&lt;br /&gt;
&lt;br /&gt;
A year after the keep fell, these backup plans came into effect. A second wave of soldiers was dispatched from Kul Tiras to attack the shores of Durotar once more, with the intention of taking back the ruined stronghold and defending it from the Horde. You were dispatched along with this wave, making the long journey from your homeland to a mysterious and dangerous place halfway around the world. Some say that the Orcs have infested the entire continent, but the officers dismiss this as panic-inspiring foolishness. You hope that they are right, for if the Horde was able to defeat Daelin Proudmoore, you will need all the wit and strength you can muster if you are to survive.&lt;br /&gt;
&lt;br /&gt;
The middle deck of the frigate ''Blaze of Glory'' is dark and damp, but perfectly-kept, as is the custom of the proud Kul Tirisian Navy. You sit in your hammock, your armor and sword in the trunk beside you and a sheet of parchment and an inkwell on your lap. You are a recent addition to the Marines, and that means not only many drills but also a good deal of paperwork. Blessed with the ability to read and write, you do not require a scribe to do your work for you, and thus you squint at it as you try to fill it in by what light trickles down through the deck hatches.&lt;br /&gt;
&lt;br /&gt;
You write that you are:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful man of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful woman of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty man of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty woman of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined man of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined woman of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 06:13:09 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_Introduction</comments>		</item>
		<item>
			<title>Tiragarde Keep: Introduction</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_Introduction</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You've heard of your destination, but in all you know about it, there's nothing that makes you want to get there any faster.&lt;br /&gt;
&lt;br /&gt;
The only outpost of the Alliance in all of Orc and Troll occupied Durotar (which lies on the mysterious continent of Kalimdor, far away from the known world of the Eastern Kingdoms), Tiragarde Keep was constructed by the invading admiral Daelin Proudmoore of Kul Tiras, who intended to establish a base from which he and his men could expand outward and claim new territory in the name of his realm. Not long after it was built, however, the Orcs assembled a great Horde of allies and assailed it.&lt;br /&gt;
&lt;br /&gt;
They might have failed if it were not for the actions of Proudmoore's own daughter, Jaina, who had her own colony in Kalimdor and wished for peace with the Orcs. She held back her forces, watching her father die at the hands of those with whom she had signed her pact, before returning home and doing her best to forget Tiragarde. But Daelin was clever, and had established backup plans in case he and his invasion force should perish.&lt;br /&gt;
&lt;br /&gt;
Some time after the keep fell, these backup plans came into effect. A second wave of soldiers was dispatched from Kul Tiras to attack the shores of Durotar once more, with the intention of taking back the ruined stronghold and defending it from the Horde. You were dispatched along with this wave, making the long journey from your homeland to a mysterious and dangerous place halfway around the world. Some say that the Orcs have infested the entire continent, but the officers dismiss this as panic-inspiring foolishness. You hope that they are right, for if the Horde was able to defeat Daelin Proudmoore, you will need all the wit and strength you can muster if you are to survive.&lt;br /&gt;
&lt;br /&gt;
The middle deck of the frigate ''Blaze of Glory'' is dark and damp, but perfectly-kept, as is the custom of the proud Kul Tirisian Navy. You sit in your hammock, your armor and sword in the trunk beside you and a sheet of parchment and an inkwell on your lap. You are a recent addition to the Marines, and that means not only many drills but also a good deal of paperwork. Blessed with the ability to read and write, you do not require a scribe to do your work for you, and thus you squint at it as you try to fill it in by what light trickles down through the deck hatches.&lt;br /&gt;
&lt;br /&gt;
You write that you are:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful man of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful woman of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty man of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty woman of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined man of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined woman of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 06:11:04 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_Introduction</comments>		</item>
		<item>
			<title>Tiragarde Keep: A World of Warcraft Adventure</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_World_of_Warcraft_Adventure</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, and welcome to Tiragarde Keep, my attempt at combining my love of writing, love of Warcraft lore, and love of Choose your own Adventure stories. Though I hope any fan of fantasy novels will find the story enjoyable, those who have knowledge of the Warcraft setting will be better off; I explain many of the references through the text, but this is a story, not a guide. If you're confused about lore, I recommend that you check [http://www.wowwiki.com/Portal:Main WoWWiki], which is an excellent source of information about the setting. Just do a search for whatever you're confused about; there's an article for pretty much everything.&lt;br /&gt;
&lt;br /&gt;
The story revolves around a minor plotline in the Orc and Troll starting zone in World of Warcraft, Durotar. You take the role of a Human marine sent by the seafaring kingdom of Kul Tiras to retake the ruined stronghold of Tiragarde Keep and hold it against the Horde, which controls the region. Your choices will determine whether the keep and its defenders survive and drive back their enemies or are utterly crushed, and indeed whether or not you yourself survive in the harsh new land to which you have been sent.&lt;br /&gt;
&lt;br /&gt;
I should say that this story is much more text-heavy than most of the ones on this site; I personally like it that way, as it helps me feel more immersed, but I can tell that many people don't. If you're one of those people, there are plenty of other stories on this site that provide more instant gratification. I also give the following warning: this story will, at times, deal with mature themes. There will be no explicit sexual content, but it is possible to achieve a &amp;quot;fade to black&amp;quot; moment in several places in the story. There will also be a good deal of violence and some blood and gore.&lt;br /&gt;
&lt;br /&gt;
Finally, there will be RPG elements in the form of &amp;quot;code words&amp;quot;. &amp;quot;Code words&amp;quot; provide a reward for readers who make choices that improve their character or establish meaningful relationships within the story; it's possible to go all the way through without using them, but events unfold better if you find and take advantage of them. On certain pages, you will be told that a &amp;quot;code word&amp;quot; can be used, in which case you can type it into the URL to get to an otherwise inaccessible story page that reflects earlier choices you made. Please keep track of any &amp;quot;code words&amp;quot; you discover.&lt;br /&gt;
&lt;br /&gt;
Without further ado, enjoy the story!&lt;br /&gt;
&lt;br /&gt;
[[Tiragarde Keep: Introduction]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 06:10:20 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_World_of_Warcraft_Adventure</comments>		</item>
		<item>
			<title>Tiragarde Keep: A World of Warcraft Adventure</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_World_of_Warcraft_Adventure</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, and welcome to Tiragarde Keep, my attempt at combining my love of writing, love of Warcraft lore, and love of Choose your own Adventure stories. Though I hope any fan of fantasy novels will find the story enjoyable, those who have knowledge of the Warcraft setting will be better off; I explain many of the references through the text, but this is a story, not a guide. If you're confused about lore, I recommend that you check [http://www.wowwiki.com/Portal:Main WoWWiki], which is an excellent source of information about the setting. Just do a search for whatever you're confused about; there's an article for pretty much everything.&lt;br /&gt;
&lt;br /&gt;
The story revolves around a minor plotline in the Orc and Troll starting zone in World of Warcraft, Durotar. You take the role of a marine sent by the seafaring kingdom of Kul Tiras to retake the ruined stronghold of Tiragarde Keep and hold it against the Horde, which controls the region. Your choices will determine whether the keep and its defenders survive and drive back their enemies or are utterly crushed, and indeed whether or not you yourself survive in the harsh new land to which you have been sent.&lt;br /&gt;
&lt;br /&gt;
I should say that this story is much more text-heavy than most of the ones on this site; I personally like it that way, as it helps me feel more immersed, but I can tell that many people don't. If you're one of those people, there are plenty of other stories on this site that provide more instant gratification. I also give the following warning: this story will, at times, deal with mature themes. There will be no explicit sexual content, but it is possible to achieve a &amp;quot;fade to black&amp;quot; moment in several places in the story. There will also be a good deal of violence and some blood and gore.&lt;br /&gt;
&lt;br /&gt;
Finally, there will be RPG elements in the form of &amp;quot;code words&amp;quot;. &amp;quot;Code words&amp;quot; provide a reward for readers who make choices that improve their character or establish meaningful relationships within the story; it's possible to go all the way through without using them, but events unfold better if you find and take advantage of them. On certain pages, you will be told that a &amp;quot;code word&amp;quot; can be used, in which case you can type it into the URL to get to an otherwise inaccessible story page that reflects earlier choices you made. Please keep track of any &amp;quot;code words&amp;quot; you discover.&lt;br /&gt;
&lt;br /&gt;
Without further ado, enjoy the story!&lt;br /&gt;
&lt;br /&gt;
[[Tiragarde Keep: Introduction]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 06:10:01 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_World_of_Warcraft_Adventure</comments>		</item>
		<item>
			<title>Tiragarde Keep: Introduction</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_Introduction</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'You've heard of your destination, but in all you know about it, there's nothing that makes you want to get there any faster.  The only outpost of the Alliance in all of Orc and T…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You've heard of your destination, but in all you know about it, there's nothing that makes you want to get there any faster.&lt;br /&gt;
&lt;br /&gt;
The only outpost of the Alliance in all of Orc and Troll occupied Durotar (which lies on the mysterious continent of Kalimdor, far away from the known world of the Eastern Kingdoms), Tiragarde Keep was constructed by the invading admiral Daelin Proudmoore of Kul Tiras, who intended to establish a base from which he and his men could expand outward and claim new territory in the name of his realm. Not long after it was built, however, the Orcs assembled a great Horde of allies and assailed it.&lt;br /&gt;
&lt;br /&gt;
They might have failed if it were not for the actions of Proudmoore's own daughter, Jaina, who had her own colony in Kalimdor and wished for peace with the Orcs. She held back her forces, watching her father die at the hands of those with whom she had signed her pact, before returning home and doing her best to forget Tiragarde. But Daelin was clever, and had established backup plans in case he and his invasion force should perish.&lt;br /&gt;
&lt;br /&gt;
Some time after the keep fell, these backup plans came into effect. A second wave of soldiers was dispatched from Kul Tiras to attack the shores of Durotar once more, with the intention of taking back the ruined stronghold and defending it from the Horde. You were dispatched along with this wave, making the long journey from your homeland to a mysterious and dangerous place halfway around the world. Some say that the Orcs have infested the entire continent, but the officers dismiss this as panic-inspiring foolishness. You hope that they are right, for if the Horde was able to defeat Daelin Proudmoore, you will need all the wit and strength you can muster if you are to survive.&lt;br /&gt;
&lt;br /&gt;
The middle deck of the frigate ''Blaze of Glory'' is dark and damp, but perfectly-kept, as is the custom of the proud Kul Tirisian Navy. You sit in your hammock, your armor and sword in the trunk beside you and a sheet of parchment and an inkwell on your lap. You are a recent addition to the Marines, and that means not only many drills but also a good deal of paperwork. Blessed with the ability to read and write, you do not require a scribe to do your work for you, and thus you squint at it as you try to fill it in by what light trickles down through the deck hatches.&lt;br /&gt;
&lt;br /&gt;
You write that you are:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful man of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful woman of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty man of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty woman of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined man of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined woman of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 06:06:15 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_Introduction</comments>		</item>
		<item>
			<title>Tiragarde Keep: A World of Warcraft Adventure</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_World_of_Warcraft_Adventure</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, and welcome to Tiragarde Keep, my attempt at combining my love of writing, love of Warcraft lore, and love of Choose your own Adventure stories. Though I hope any fan of fantasy novels will find the story enjoyable, those who have knowledge of the Warcraft setting will be better off; I explain many of the references through the text, but this is a story, not a guide. If you're confused about lore, I recommend that you check [http://www.wowwiki.com/Portal:Main WoWWiki], which is an excellent source of information about the setting. Just do a search for whatever you're confused about; there's an article for pretty much everything.&lt;br /&gt;
&lt;br /&gt;
I should say that this story is much more text-heavy than most of the ones on this site; I personally like it that way, as it helps me feel more immersed, but I can tell that many people don't; if you're one of those people, there are plenty of other stories on this site that provide more instant gratification. I also give the following warning: this story will, at times, deal with mature themes. There will be no explicit sexual content, but it is possible to achieve a &amp;quot;fade to black&amp;quot; moment in several places in the story. There will also be a good deal of violence and some blood and gore.&lt;br /&gt;
&lt;br /&gt;
Finally, there will be RPG elements in the form of &amp;quot;code words&amp;quot;. &amp;quot;Code words&amp;quot; provide a reward for readers who make choices that improve their character or establish meaningful relationships within the story; it's possible to go all the way through without using them, but events unfold better if you find and take advantage of them. On certain pages, you will be told that a &amp;quot;code word&amp;quot; can be used, in which case you can type it into the URL to get to an otherwise inaccessible story page that reflects earlier choices you made. Please keep track of any &amp;quot;code words&amp;quot; you discover.&lt;br /&gt;
&lt;br /&gt;
Without further ado, enjoy the story!&lt;br /&gt;
&lt;br /&gt;
[[Tiragarde Keep: Introduction]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 06:05:37 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_World_of_Warcraft_Adventure</comments>		</item>
		<item>
			<title>Tiragarde Keep: A vengeful woman of Lordaeron</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_vengeful_woman_of_Lordaeron</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back in Lordaeron you were the daughter of a simple farmer, and it seemed certain that you would follow in your father's footsteps; despite your curiosity about the outside world, you were bound by tradition and family pride. Your farm was isolated enough that the rumors of a terrible plague sweeping through the land seemed far removed, but you still remember the harried faces of refugees from destroyed settlements and the horrifying tales of undead monsters they told. You remember the day your older brother Garrick left to serve in the army under Prince Arthas, sailing far to the north on some unknown mission intended to stop the kingdom's fall.&lt;br /&gt;
&lt;br /&gt;
Garrick never came back, but Prince Arthas did, though not the way anyone remembered him. He had become a slave of the undead menace, and immediately slew his father and set about directing the transformation of Lordaeron into a kingdom of the dead. You remember hastily packing all your belongings into a wagon and fleeing across the countryside, just ahead of your fallen leader's terrible army. Sometimes, when you dream, you can still smell the putrid scent that proceeded them, the scent that drove you before them; to you, it is the smell of fear. You see your mother's body pierced by terrible arrows, and your father impaled on pikes held by skeletons, their jaws clacking as though in laughter.&lt;br /&gt;
&lt;br /&gt;
But what you remember most of all is the day you saw Arthas himself, astride a skeletal horse and wielding a terrible sword covered in runes and frozen blood. His hair and skin had been bleached to a grey-white somewhere between corpse and snow, and his eyes burned with an unholy blue light. With casual ease he had cut down the brave guards holding the bridge behind you, and his army had closed around the rest of the refugee caravan. He had raised one first, as though pulling some invisible thing from the ground, and tendrils of shadow had burst through the bridge, leaving the stones to sink to the bottom. Then he looked up at you, the only survivor; there are no words to describe the malevolence you saw in his eyes.&lt;br /&gt;
&lt;br /&gt;
It was a long, hard journey to the coast, but you never looked back; to do so was to invite not only death, but undeath. When a ship from Kul Tiras arrived to pick up survivors, you were one of only five they found; you're almost sure no more than a hundred of your people got away by sea, and you don't know of any other way they could have managed to escape, so it's likely you're one of the last survivors of Lordaeron. When you arrived on the islands that comprise Kul Tiras, your only thoughts were of revenge. You joined the marines at once and trained for years, ready to strike back at the Scourge. But when you were finally mobilized, it wasn't to Lordaeron; instead, you're sailing to the far side of the world.&lt;br /&gt;
&lt;br /&gt;
You're not sure whether to be bitter or relieved; you've been denied your one goal, but logic tells you that you would probably do something foolish and get yourself killed if you went back home. Still, it sounds like this assignment will provide plenty of opportunities to get killed, as well. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and let out some aggression. You could always go to sleep, too; perhaps this time you won't be plagued by nightmares.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F L): Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F L): Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F L): Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 05:48:47 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_vengeful_woman_of_Lordaeron</comments>		</item>
		<item>
			<title>Tiragarde Keep: A vengeful man of Lordaeron</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_vengeful_man_of_Lordaeron</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back in Lordaeron you were the son of a simple farmer, and it seemed certain that you would follow in your father's footsteps; despite your curiosity about the outside world, you were bound by tradition and family pride. Your farm was isolated enough that the rumors of a terrible plague sweeping through the land seemed far removed, but you still remember the harried faces of refugees from destroyed settlements and the horrifying tales of undead monsters they told. You remember the day your older brother Garrick left to serve in the army under Prince Arthas, sailing far to the north on some unknown mission intended to stop the kingdom's fall.&lt;br /&gt;
&lt;br /&gt;
Garrick never came back, but Prince Arthas did, though not the way anyone remembered him. He had become a slave of the undead menace, and immediately slew his father and set about directing the transformation of Lordaeron into a kingdom of the dead. You remember hastily packing all your belongings into a wagon and fleeing across the countryside, just ahead of your fallen leader's terrible army. Sometimes, when you dream, you can still smell the putrid scent that proceeded them, the scent that drove you before them; to you, it is the smell of fear. You see your mother's body pierced by terrible arrows, and your father impaled on pikes held by skeletons, their jaws clacking as though in laughter.&lt;br /&gt;
&lt;br /&gt;
But what you remember most of all is the day you saw Arthas himself, astride a skeletal horse and wielding a terrible sword covered in runes and frozen blood. His hair and skin had been bleached to a grey-white somewhere between corpse and snow, and his eyes burned with an unholy blue light. With casual ease he had cut down the brave guards holding the bridge behind you, and his army had closed around the rest of the refugee caravan. He had raised one first, as though pulling some invisible thing from the ground, and tendrils of shadow had burst through the bridge, leaving the stones to sink to the bottom. Then he looked up at you, the only survivor; there are no words to describe the malevolence you saw in his eyes.&lt;br /&gt;
&lt;br /&gt;
It was a long, hard journey to the coast, but you never looked back; to do so was to invite not only death, but undeath. When a ship from Kul Tiras arrived to pick up survivors, you were one of only five they found; you're almost sure no more than a hundred of your people got away by sea, and you don't know of any other way they could have managed to escape, so it's likely you're one of the last survivors of Lordaeron. When you arrived on the islands that comprise Kul Tiras, your only thoughts were of revenge. You joined the marines at once and trained for years, ready to strike back at the Scourge. But when you were finally mobilized, it wasn't to Lordaeron; instead, you're sailing to the far side of the world.&lt;br /&gt;
&lt;br /&gt;
You're not sure whether to be bitter or relieved; you've been denied your one goal, but logic tells you that you would probably do something foolish and get yourself killed if you went back home. Still, it sounds like this assignment will provide plenty of opportunities to get killed, as well. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and let out some aggression. You could always go to sleep, too; perhaps this time you won't be plagued by nightmares.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Go to sleep?]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 05:48:13 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_vengeful_man_of_Lordaeron</comments>		</item>
		<item>
			<title>Tiragarde Keep: A vengeful woman of Lordaeron</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_vengeful_woman_of_Lordaeron</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'Back in Lordaeron you were the daughter of a simple farmer, and it seemed certain that you would follow in your father's footsteps; despite your curiosity about the outside world…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back in Lordaeron you were the daughter of a simple farmer, and it seemed certain that you would follow in your father's footsteps; despite your curiosity about the outside world, you were bound by tradition and family pride. Your farm was isolated enough that the rumors of a terrible plague sweeping through the land seemed far removed, but you still remember the harried faces of refugees from destroyed settlements and the horrifying tales of undead monsters they told. You remember the day your older brother Garrick left to serve in the army under Prince Arthas, sailing far to the north on some unknown mission intended to stop the kingdom's fall.&lt;br /&gt;
&lt;br /&gt;
Garrick never came back, but Prince Arthas did, though not the way anyone remembered him. He had become a slave of the undead menace, and immediately slew his father and set about directing the transformation of Lordaeron into a kingdom of the dead. You remember hastily packing all your belongings into a wagon and fleeing across the countryside, just ahead of your fallen leader's terrible army. Sometimes, when you dream, you can still smell the putrid scent that proceeded them, the scent that drove you before them; to you, it is the smell of fear. You see your mother's body pierced by terrible arrows, and your father impaled on pikes held by skeletons, their jaws clacking as though in laughter.&lt;br /&gt;
&lt;br /&gt;
But what you remember most of all is the day you saw Arthas himself, astride a skeletal horse and wielding a terrible sword covered in runes and frozen blood. His hair and skin had been bleached to a grey-white somewhere between corpse and snow, and his eyes burned with an unholy blue light. With casual ease he had cut down the brave guards holding the bridge behind you, and his army had closed around the rest of the refugee caravan. He had raised one first, as though pulling some invisible thing from the ground, and tendrils of shadow had burst through the bridge, leaving the stones to sink to the bottom. Then he looked up at you, the only survivor; there are no words to describe the malevolence you saw in his eyes.&lt;br /&gt;
&lt;br /&gt;
It was a long, hard journey to the coast, but you never looked back; to do so was to invite not only death, but undeath. When a ship from Kul Tiras arrived to pick up survivors, you were one of only five they found; you're almost sure no more than a hundred of your people got away by sea, and you don't know of any other way they could have managed to escape, so it's likely you're one of the last survivors of Lordaeron. When you arrived on the islands that comprise Kul Tiras, your only thoughts were of revenge. You joined the marines at once and trained for years, ready to strike back at the Scourge. But when you were finally mobilized, it wasn't to Lordaeron; instead, you're sailing to the far side of the world.&lt;br /&gt;
&lt;br /&gt;
You're not sure whether to be bitter or relieved; you've been denied your one goal, but logic tells you that you would probably do something foolish and get yourself killed if you went back home. Still, it sounds like this assignment will provide plenty of opportunities to get killed, as well. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and let out some aggression. You could always go to sleep, too; perhaps this time you won't be plagued by nightmares.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F L): Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F L): Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (F L): Go to sleep?]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 05:43:34 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_vengeful_woman_of_Lordaeron</comments>		</item>
		<item>
			<title>Tiragarde Keep: A vengeful man of Lordaeron</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_vengeful_man_of_Lordaeron</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;Created page with 'Back in Lordaeron you were the son of a simple farmer, and it seemed certain that you would follow in your father's footsteps; despite your curiosity about the outside world, you…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back in Lordaeron you were the son of a simple farmer, and it seemed certain that you would follow in your father's footsteps; despite your curiosity about the outside world, you were bound by tradition and family pride. Your farm was isolated enough that the rumors of a terrible plague sweeping through the land seemed far removed, but you still remember the harried faces of refugees from destroyed settlements and the horrifying tales of undead monsters they told. You remember the day your older brother Garrick left to serve in the army under Prince Arthas, sailing far to the north on some unknown mission intended to stop the kingdom's fall.&lt;br /&gt;
&lt;br /&gt;
Garrick never came back, but Prince Arthas did, though not the way anyone remembered him. He had become a slave of the undead menace, and immediately slew his father and set about directing the transformation of Lordaeron into a kingdom of the dead. You remember hastily packing all your belongings into a wagon and fleeing across the countryside, just ahead of your fallen leader's terrible army. Sometimes, when you dream, you can still smell the putrid scent that proceeded them, the scent that drove you before them; to you, it is the smell of fear. You see your mother's body pierced by terrible arrows, and your father impaled on pikes held by skeletons, their jaws clacking as though in laughter.&lt;br /&gt;
&lt;br /&gt;
But what you remember most of all is the day you saw Arthas himself, astride a skeletal horse and wielding a terrible sword covered in runes and frozen blood. His hair and skin had been bleached to a grey-white somewhere between corpse and snow, and his eyes burned with an unholy blue light. With casual ease he had cut down the brave guards holding the bridge behind you, and his army had closed around the rest of the refugee caravan. He had raised one first, as though pulling some invisible thing from the ground, and tendrils of shadow had burst through the bridge, leaving the stones to sink to the bottom. Then he looked up at you, the only survivor; there are no words to describe the malevolence you saw in his eyes.&lt;br /&gt;
&lt;br /&gt;
It was a long, hard journey to the coast, but you never looked back; to do so was to invite not only death, but undeath. When a ship from Kul Tiras arrived to pick up survivors, you were one of only five they found; you're almost sure no more than a hundred of your people got away by sea, and you don't know of any other way they could have managed to escape, so it's likely you're one of the last survivors of Lordaeron. When you arrived on the islands that comprise Kul Tiras, your only thoughts were of revenge. You joined the marines at once and trained for years, ready to strike back at the Scourge. But when you were finally mobilized, it wasn't to Lordaeron; instead, you're sailing to the far side of the world.&lt;br /&gt;
&lt;br /&gt;
You're not sure whether to be bitter or relieved; you've been denied your one goal, but logic tells you that you would probably do something foolish and get yourself killed if you went back home. Still, it sounds like this assignment will provide plenty of opportunities to get killed, as well. You finally finish filling out your forms, doing your best to shut out the memories they summon up, and blow the ink dry. You ought to take them to your superior, the overbearing Sergeant Willins, but you feel a strong urge to find a sparring partner and let out some aggression. You could always go to sleep, too; perhaps this time you won't be plagued by nightmares.&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Go turn in your forms to Sergeant Willins?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Look for a sparring partner?]]&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep (M L): Go to sleep?]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 05:41:57 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_vengeful_man_of_Lordaeron</comments>		</item>
		<item>
			<title>Tiragarde Keep: A World of Warcraft Adventure</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_World_of_Warcraft_Adventure</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You've heard of your destination, but in all you know about it, there's nothing that makes you want to get there any faster.&lt;br /&gt;
&lt;br /&gt;
The only outpost of the Alliance in all of Orc and Troll occupied Durotar (which lies on the mysterious continent of Kalimdor, far away from the known world of the Eastern Kingdoms), Tiragarde Keep was constructed by the invading admiral Daelin Proudmoore of Kul Tiras, who intended to establish a base from which he and his men could expand outward and claim new territory in the name of his realm. Not long after it was built, however, the Orcs assembled a great Horde of allies and assailed it.&lt;br /&gt;
&lt;br /&gt;
They might have failed if it were not for the actions of Proudmoore's own daughter, Jaina, who had her own colony in Kalimdor and wished for peace with the Orcs. She held back her forces, watching her father die at the hands of those with whom she had signed her pact, before returning home and doing her best to forget Tiragarde. But Daelin was clever, and had established backup plans in case he and his invasion force should perish.&lt;br /&gt;
&lt;br /&gt;
Some time after the keep fell, these backup plans came into effect. A second wave of soldiers was dispatched from Kul Tiras to attack the shores of Durotar once more, with the intention of taking back the ruined stronghold and defending it from the Horde. You were dispatched along with this wave, making the long journey from your homeland to a mysterious and dangerous place halfway around the world. Some say that the Orcs have infested the entire continent, but the officers dismiss this as panic-inspiring foolishness. You hope that they are right, for if the Horde was able to defeat Daelin Proudmoore, you will need all the wit and strength you can muster if you are to survive.&lt;br /&gt;
&lt;br /&gt;
The middle deck of the frigate ''Blaze of Glory'' is dark and damp, but perfectly-kept, as is the custom of the proud Kul Tirisian Navy. You sit in your hammock, your armor and sword in the trunk beside you and a sheet of parchment and an inkwell on your lap. You are a recent addition to the Marines, and that means not only many drills but also a good deal of paperwork. Blessed with the ability to read and write, you do not require a scribe to do your work for you, and thus you squint at it as you try to fill it in by what light trickles down through the deck hatches.&lt;br /&gt;
&lt;br /&gt;
You write that you are:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful man of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful woman of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty man of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty woman of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined man of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined woman of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Sun, 31 Jan 2010 04:55:59 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_World_of_Warcraft_Adventure</comments>		</item>
		<item>
			<title>Tiragarde Keep: A World of Warcraft Adventure</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_World_of_Warcraft_Adventure</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The only outpost of the Alliance in all of Orc and Troll occupied Durotar (which lies on the mysterious continent of Kalimdor, far away from the known world of the Eastern Kingdoms), Tiragarde Keep was constructed by the invading admiral Daelin Proudmoore of Kul Tiras, who intended to establish a base from which he and his men could expand outward and claim new territory in the name of his realm. Not long after it was built, however, the Orcs assembled a great Horde of allies and assailed it.&lt;br /&gt;
&lt;br /&gt;
They might have failed if it were not for the efforts of Proudmoore's own daughter, Jaina, who had her own colony in Kalimdor and wished for peace with the Orcs. She held back her forces, watching her father die at the hands of those with whom she had signed her pact, before returning home and doing her best to forget Tiragarde. But Daelin was clever, and had established backup plans in case he and his invasion force should perish.&lt;br /&gt;
&lt;br /&gt;
Some time after the keep fell, these backup plans came into effect. A second wave of soldiers was dispatched from Kul Tiras to attack the shores of Durotar once more, with the intention of taking back the ruined stronghold and defending it from the Horde. You were dispatched along with this wave, making the long journey from your homeland to a mysterious and dangerous place halfway around the world. Some say that the Orcs have infested the entire continent, but the officers dismiss this as panic-inspiring foolishness. You hope that they are right, for if the Horde was able to defeat Daelin Proudmoore, you will need all the wit and strength you can muster if you are to survive.&lt;br /&gt;
&lt;br /&gt;
The middle deck of the frigate ''Blaze of Glory'' is dark and damp, but perfectly-kept, as is the custom of the proud Kul Tirisian Navy. You sit in your hammock, your armor and sword in the trunk beside you and a sheet of parchment and an inkwell on your lap. You are a recent addition to the Marines, and that means not only many drills but also a good deal of paperwork. Blessed with the ability to read and write, you do not require a scribe to do your work for you, and thus you squint at it as you try to fill it in by what light trickles down through the deck hatches.&lt;br /&gt;
&lt;br /&gt;
You write that you are:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful man of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge?&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful woman of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge?&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty man of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before?&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty woman of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before?&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined man of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times?&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined woman of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are changed in the face of fast-approaching dark times?&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Tue, 26 May 2009 00:34:48 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_World_of_Warcraft_Adventure</comments>		</item>
		<item>
			<title>Category:Tiragarde Keep</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Category:Tiragarde_Keep</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages have to do with  the story &amp;quot;Tiragarde Keep: A World of Warcraft Adventure&amp;quot;&lt;/div&gt;</description>
			<pubDate>Mon, 25 May 2009 23:38:56 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Category_talk:Tiragarde_Keep</comments>		</item>
		<item>
			<title>Tiragarde Keep: A World of Warcraft Adventure</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Tiragarde_Keep:_A_World_of_Warcraft_Adventure</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The only outpost of the Alliance in all of Orc and Troll occupied Durotar (which lies on the mysterious continent of Kalimdor, far away from the known world of the Eastern Kingdoms), Tiragarde Keep was constructed by the invading admiral Daelin Proudmoore of Kul Tiras, who intended to establish a base from which he and his men could expand outward and claim new territory in the name of his realm. Not long after it was built, however, the Orcs assembled a great Horde of allies and assailed it.&lt;br /&gt;
&lt;br /&gt;
They might have failed if it were not for the efforts of Proudmoore's own daughter, Jaina, who had her own colony in Kalimdor and wished for peace with the Orcs. She held back her forces, watching her father die at the hands of those with whom she had signed her pact, before returning home and doing her best to forget Tiragarde. But Daelin was clever, and had established backup plans in case he and his invasion force should perish.&lt;br /&gt;
&lt;br /&gt;
Some time after the keep fell, these backup plans came into effect. A second wave of soldiers was dispatched from Kul Tiras to attack the shores of Durotar once more, with the intention of taking back the ruined stronghold and defending it from the Horde. You were dispatched along with this wave, making the long journey from your homeland to a mysterious and dangerous place halfway around the world. Some say that the Orcs have infested the entire continent, but the officers dismiss this as panic-inspiring foolishness. You hope that they are right, for if the Horde was able to defeat Daelin Proudmoore, you will need all the wit and strength you can muster if you are to survive.&lt;br /&gt;
&lt;br /&gt;
The middle deck of the frigate ''Blaze of Glory'' is dark and damp, but perfectly-kept, as is the custom of the proud Kul Tirisian Navy. You sit in your hammock, your armor and sword in the trunk beside you and a sheet of parchment and an inkwell on your lap. You are a recent addition to the Marines, and that means not only many drills but also a good deal of paperwork. Blessed with the ability to read and write, you do not require a scribe to do your work for you, and thus you squint at it as you try to fill it in by what light trickles down through the deck hatches.&lt;br /&gt;
&lt;br /&gt;
You write that you are:&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful man of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge?&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A vengeful woman of Lordaeron]], the once-powerful Human kingdom in the northern part of the Eastern Kingdoms which survived the Orc invasion only to be broken by the Undead Scourge?&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty man of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before?&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A hearty woman of Stormwind]], the last of the original Human kingdoms, destroyed by the Orcish Horde but rebuilt stronger than ever before?&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined man of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are now changed in the face of fast-approaching dark times?&lt;br /&gt;
&lt;br /&gt;
*[[Tiragarde Keep: A determined woman of Alterac]], the former kingdom that betrayed the Alliance to side with the Horde and must now prove that its citizens are now changed in the face of fast-approaching dark times?&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiragarde Keep]]&lt;/div&gt;</description>
			<pubDate>Mon, 25 May 2009 23:38:01 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Tiragarde_Keep:_A_World_of_Warcraft_Adventure</comments>		</item>
		<item>
			<title>Main Page</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Main_Page</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;/* Normal Stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Choose Your Own Adventure is a wiki that contains stories where the reader assumes the role of the main character. In each page you choose how the story should progress. If you don't see an option that you would like to pursue, click the edit tab on the top of the page and add a new path to the page. Then you get to write in your own adventure for the hero.&lt;br /&gt;
&lt;br /&gt;
Please note that this site is specifically for Choose Your Own Adventure stories.  If you choose to post stories that have no choices, your story will be deleted as such stories are not appropriate for this site.&lt;br /&gt;
&lt;br /&gt;
We're currently running [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]].&lt;br /&gt;
&lt;br /&gt;
[[Spellcheck]]&lt;br /&gt;
&lt;br /&gt;
[[How to Edit]]&lt;br /&gt;
&lt;br /&gt;
[[Idea Pitches]]&lt;br /&gt;
&lt;br /&gt;
*Hint: If you don't care enough about your writing to attempt to use proper grammar or spelling, chances are people won't care to read it.&lt;br /&gt;
&lt;br /&gt;
==Kid Stories==&lt;br /&gt;
'''FOR ALL AGES:'''Please keep it G-PG. Please remove any other content that exceeds this. &lt;br /&gt;
{|&lt;br /&gt;
|Story||Status&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Another Story Of Another Random Person]]||(60+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[BauBaus!]] (for critter lovers and trainers alike!)|| (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Dog]]|| (5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Carnival]]||(15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Show]]|| (Under Construction)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Giant Chocolate Chip Cookie]] || (35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goosebumps in Horrorland]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Harry Potter]] And the Adventure Chosen by You||(130+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitchhiker's Guide to the Galaxy]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kalew]] || (65+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kitty in the Window]] (Now with PG, hard to find LOTR expansion!)|| (360 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario and Luigi: Superstar Saga]] || (3 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Penguins (just click &amp;quot;Three times a day&amp;quot;)]] || (7 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Penguins (The Frozen Adventure)]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess Carkegee]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiz Show]] || (20+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Time Machine]]||(15+ page)&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Vortex]]|| (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Visiting the Zoo]] || (130+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[You Gotta Read This]] || (10 pages)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Normal Stories==&lt;br /&gt;
'''FOR 10+:''' Please keep it G - PG-13. Please remove any content that exceeds this.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Amazing Adventure]] || (40+ pages DO NOT EDIT!!!)&lt;br /&gt;
|-&lt;br /&gt;
|[[At the Mall with Weevil]] || (10+ pages; Charlotte5 currently editing; WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[Attempt]] || (Under Construction, Editing Welcome)&lt;br /&gt;
|-&lt;br /&gt;
|[[Atom Kid|Atom Kid (a super hero adventure)]] || (30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Average Guy]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Battle of the Best]] || (24+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Blood Thirsty Mime]] || (12+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloody Tofu]] || (12+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Boromir's Quest (an LOTR adventure)]] || (90+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Boss]]|| (Under Construction)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Clown]] || (50+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazieness]] || (12+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazy Fantasy Adventure]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusader (an action-adventure fantasy)]] || (337 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin (Crusader 2)|Crusader 2: Paladin]] || (375+ pages; [[User:I Lion Heart I|I Lion Heart I]] currently editing)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyberspace Invaders]]||(Under Construction by Holygiant)&lt;br /&gt;
|-&lt;br /&gt;
|[[Day In the Life of a Total Loser]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Kid]] || (100+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Death by zombies]] || (40+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Doctor Who: Cracked Reality]] || (Under Construction by Captain LN)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon]]||(14+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Easily Random]]||(20+ Still being made though by Unkowhero23)&lt;br /&gt;
|-&lt;br /&gt;
|[[An Easy Path to Victory]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Evolution|Evolution (an adventure of insignificance)]] || (25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Evolution II]] || (20 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Evolution III]] (Not Affiliated With The Above) || (0 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Family Easter Quest]] || (Noob WIP - please don't edit yet, making skeleton story first)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fantasy Quest]] ||  (110+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[First Adventure]] ||  (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fugitive Something]] || (under construction, currently 10 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting a Job]] || (5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[High School.]] || (3 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[high school]] || (1 page)&lt;br /&gt;
|-&lt;br /&gt;
|[[How to Write a Book (Or Not)]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunting again for Red October]] || (100+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Inside the Dark Room]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jo-Ann the Librarian (a Comedy)]] || (30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[THE KINGDOM OF ADVENTURE!]] || (25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Life of a School Kid]] || (30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[LoA's Adventure]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Memories]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The many rooms]] || (1200+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Morrowind|Morrowind (An exciting action adventure)]] || (25+pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[My nose hurts!!! (An exciting action adventure about your nose)]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Penguin Named Evan]] || (15+ Pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralife]] || (Under construction) &lt;br /&gt;
|-&lt;br /&gt;
|[[Pirates of the Caribbean (action-adventure)]] ||(50+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pokemon - Your Adventure]] ||(Under Construction)&lt;br /&gt;
|-&lt;br /&gt;
|[[Portal]]||(40+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Quest of the magician]] || (200+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Radio]]||(5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ralos]] ||(35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Random]]|| (25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Mercenary]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rise of Ginyu force. another DBZ story :P ]] || (10+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock, Paper, Scissors]] || (25 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock, Paper, Scissors 2]] || (110+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rock Paper Scissors game]] || (JUST STARTED)&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiragarde Keep: A World of Warcraft Adventure]] || (Starting)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatoge (a Star Trek: TNG adventure)]] || (About 10 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Save YouTube Poop!!! ]](Definitely rated PG-13 || (15 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The_secret_island_of_Utobi|The Secret Island of Utobi]] || (38 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Star trek]] (Another adventure) || (65+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Wars: Jedi Chronicles ]] || (20+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Wars: Republic]] || (26 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Story Of My Life]]  || (12 pages)  &lt;br /&gt;
|-&lt;br /&gt;
|[[Superhero]]  || (25+ pages Its public, so you can add on as well)&lt;br /&gt;
|-&lt;br /&gt;
|[[Superdickery|Superdickery Superman Adventure]] || (150 + pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Tales of Symphonia]] || (Under Construction)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Tasty Breakfast]]||(20+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Tribute|Tribute: The Greatest and Best Quest in the World]] || (14+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Trigger And The Hilt]] (a free-roaming action game)  ||  (20+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Video Game Trivia I]]||(6+ pages. This might be adapted into a series.)&lt;br /&gt;
|-&lt;br /&gt;
|[[War of Nations]]|| (65+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Wanna be a hobo?]]||(20+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[What have they done?]]||(Under construction)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R-Rated Stories==&lt;br /&gt;
'''Content normally found in R-rated movies, no adult content:''' &lt;br /&gt;
{|&lt;br /&gt;
|[[Absurd choose your own adventure collection (UPDATED)]]|| (Work in progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Day In The Life Of A Dangerous Hitman]]||(14+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Amnesia]]||(50+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Anal City, USA]]||(10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[An Apocolyptic city of darkness]]||(10 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Another Pointless Story]] (The Ultimate Showdown)|| (85+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Royale]] || (150+ pages) Public Story, Help Work On It!&lt;br /&gt;
|-&lt;br /&gt;
|[[The Bulletman]]||(W.I.P.)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Call]]||(Just Started)&lt;br /&gt;
|-&lt;br /&gt;
|[[City Life]]||(12+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[City Life Manhattan]]||(17+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Collection of Awesome Stories]]||(5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Complete,Utter Randomness]]||(12+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkened Hope]]||(30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[DARKNESS]]|| (100+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dating Game]]|| (34+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Death is Coming]]|| (W.I.P.)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogfight over Europe]]|| (35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fogwood High: The Game]]|| (Just started)&lt;br /&gt;
|-&lt;br /&gt;
|[[First Year]]|| (Just started)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Giant Building With A Million Rooms]] ||(175+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Girl Down the Street]] ||(20 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[I like Cookie]]||(10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[In The Army]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jim's Barbeque]] (MANY IDEAS. UNLIMITED POSSIBILITIES AND DELICIOUS RIBS) || (15.5+ PAGES BUT SO MANY MORE THINGS)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucy In The Sky With Diamonds]] || (Open to pubic add on as you please:) )&lt;br /&gt;
|-&lt;br /&gt;
|[[Luigi and Mario Stories]]||(175+ pages)(11 stories)&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Quest]]|| (10+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenary]]||(under construction)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Never-Ending Quest]]||(30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[A New Life]]||(40+ pages Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Peasant's Story]]||(5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[A random story]]||(333+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Random Story About Random Stuff]]||(100+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Random III]]||(25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Four]]|| (25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident evil]] || (53 pages. From now on not public.)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruined Earth]] || (1 page)&lt;br /&gt;
|-&lt;br /&gt;
|[[Run From The Mob]]||(10+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Serial X]]|| (15+ pages. Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Short And Random Stories]]||(250+ pages)(25 stories)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Short But True Story of The Secret Passage]]||(25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Slasher]]||(10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[So you Want to be an Evil Overlord?]]||(W.I.P)&lt;br /&gt;
|-&lt;br /&gt;
|[[Spongebob's Day Off]]||(80+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Spongebob VS Patrick]]||(40+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Wars: Dawn of the New Republic]] || (Just started)&lt;br /&gt;
|-&lt;br /&gt;
|[[Survival]] || (1+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndrome]]||(work in progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[Tesco Midnight Run]]||(25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thought Of Me]]||(200+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Transylvanian terror]]||(50+ pages, in progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[Trivia Time]]||(15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Violence]]|| (+20 Pages, in progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Vampire Hunter's Love Story(for girls)]]|| (in progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[We Are Hitmen]]||(10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Week of the Zombies]]||(25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Worlds End]] (A game of survival)||(35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[World Undone]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[YOUR CRAZY]] || (12 People can work on this) &lt;br /&gt;
|-&lt;br /&gt;
|[[Zach]]||(15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie blood]]||(35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Overlord]] (Mmm...Brains)||(35+ Pages,Work on It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Invasion]] || (Just started)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zelda Quest]] || (Just started, Public please work on it)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adult Stories== '''FOR 18+:''' No limits to content. &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[All Alone]] (lesbian)||(35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Aftermath]]||(By Falar: Just started- its public. If you're gonna write  in it, please do it well =/)&lt;br /&gt;
|-&lt;br /&gt;
|[[Archie's Gay Adventure]]||(25+ pages. Work on it, it's public!)&lt;br /&gt;
|- &lt;br /&gt;
|[[Band Forming thing]] || (100+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Blackmailed]]||(115+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Choose Your Destiny]]||(80+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[College Girls]]||(35+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Days in the Life of Sammy Simm]]||(25+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Death Will Come]] || (10+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Down The Rabbit Hole]]||(300+ pages)(Hail Eris!) &lt;br /&gt;
|- &lt;br /&gt;
|[[Druglord]]||(25 pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Freelancer: The Universe of Possibility]]||(10+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[Friday the 13th: Revenge]] || (2 pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[Furry World]]||(100+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Genie]] ||(make a wish)&lt;br /&gt;
|- &lt;br /&gt;
|[[Girlngirl High]] (lesbian)||(30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardon High]] (Gay)||(30+ pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[Hollywood Romp]]||(10+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[I'll Be Gentle...]]|| (30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Incubus]] (Bisexual Pirate Fantasy)||(35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade Rogue]]|| (Just Started...kitana134 editing) (12+ pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[A Job]] || (22 pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Legend of the Trailer Park]]||(100+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[Mage Games]] (Gay Fantasy)||(25+ pages, Work on It, It's Public)&lt;br /&gt;
|- &lt;br /&gt;
|[[Mob Story]]|| (10 pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Neighborhood]]|| (15+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[Nice'n'Tight]] || (0 pages- open to edit)&lt;br /&gt;
|- &lt;br /&gt;
|[[Oops! You're Naked!]] || (21 pages - open to edit)&lt;br /&gt;
|-&lt;br /&gt;
|[[Our Little Secret]] (lesbian)||(8 pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[Perverted Thirteen-Year-Old]]||(10+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[The Quest For Treguards Treasure]]|| (210+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Rampage]]||(300+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[Red Mobster]]||(30+ pages, work on it, it's public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sensual Realms]]|| (15+ pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[Slave to the Mist]]|| (30+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Smutty Sex Romp]]||(8200+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Star Trek: A Night with Troi]]|| (12+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Star Wars: The Complete Erotic Saga]]||(30 pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[The Story of Jack Foster]]||(200+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Survival Story]] || (35+ pages)	&lt;br /&gt;
|-&lt;br /&gt;
|[[Supervillain]] || (new, work on this one and be creative)&lt;br /&gt;
|-&lt;br /&gt;
|[[Teehee!]] || (30+ pages, public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Teenager]] || (60+ pages)	&lt;br /&gt;
|-&lt;br /&gt;
|[[The 007 Stories]] || (20+ pages, public, so you may edit, but ask for permission from me first)&lt;br /&gt;
|-&lt;br /&gt;
|[[This Story Will Piss You Off]]||(55+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Adventures Of The Hypnotist]]||(Public, please work on it)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tormentor's eyes]]|| (just started 1 page)&lt;br /&gt;
|-	&lt;br /&gt;
|[[Tree of Doom]] || (30+ pages)&lt;br /&gt;
|-	&lt;br /&gt;
|[[University Daze]]|| (500+ pages)	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Victim]]|| (150+ pages)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pit of Abandoned Stories]]==&lt;br /&gt;
Stories of less than ten pages that haven't been worked on by anyone in some time go in the pit.  Feel free to retrieve stories from the Pit and put them back here on the Main Page if you get inspired and add to one.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#ccffcc&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===Starting Template===&lt;br /&gt;
'''Copy and paste this for new pages:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Page text here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
*[[Adventure/Option 1]]&lt;br /&gt;
*[[Adventure/Option 2]]&lt;br /&gt;
*[[Adventure/Option 3]]&lt;br /&gt;
{{Status|Equipment=''Equipment''|Health=#|MP=#|Level=#}}&lt;br /&gt;
[[Category: name of story you're working on]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next to the last line here is the ''status indicator''.  The status indicator shown here is the ''basic'' status indicator.  Different stories use different status indicators, and some use none at all.  Look at the edit screen for the page you're starting from and copy that status indicator to the new page you're adding.  Modify as necessary.&lt;br /&gt;
&lt;br /&gt;
===To edit a page===&lt;br /&gt;
Just click the edit tab on the top of the page&lt;br /&gt;
&lt;br /&gt;
===To add an option===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[Adventure name/New option name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Options that appear &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt; on the page have no content. Click the link, paste in the above template, and then add your own content.&lt;br /&gt;
&lt;br /&gt;
This is for fun!&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*To make it easier to add a page. Copy the text from the previous page into the current page&lt;br /&gt;
*To make the story better, you can make the story go comepletely different directions, like one way you go to the moon, and the other way you'll die and go to hell.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
People have a tendency to create branches where the character dies. To prevent the story from being just a tree with all dead ends:&lt;br /&gt;
*for each page where you kill the character, you must create at least 2 pages (with content) where he can go on.&lt;br /&gt;
*whenever you fill out the last option's page, add another one so the story can go another way.&lt;br /&gt;
*please stick to the theme and setting of the story.  Although creativity is encouraged, radical plot changes and inconsistencies will ruin the flow.&lt;br /&gt;
*If something is off topic, remove it.&lt;br /&gt;
*Try to capitalize and spell your words correctly. We have a spell checker [[Spellcheck|here]].&lt;br /&gt;
*'''ADD OPTIONS AND NOT JUST TEXT!'''  Complete pages include options so the story can continue (unless the page is an ending).  Incomplete pages will be editted or deleted.&lt;br /&gt;
&lt;br /&gt;
==To Do List==&lt;br /&gt;
*Go through and fix or remove status indicators from pages.&lt;br /&gt;
**Some are not needed in stories and were copied and pasted from the template.&lt;br /&gt;
**Some are missing the level and MP from the line of code.&lt;br /&gt;
*Remove off-topic pages.&lt;br /&gt;
*Correct capitalization and spelling mistakes.&lt;br /&gt;
*Add a basic, or main, timeline of background events during the period that the character is making choices in - those events are usually out of the character's control. This will help add consistency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No One Should Read These==&lt;br /&gt;
&lt;br /&gt;
'''FOR 21+''' No limits to content.  Don't blame us.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuckin Screwed Up]]||(75+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Guy Who Held His Breath Forever]]||(Work in Progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[High School]]||(Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill As Many People As You Can]]||(5+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill The President]]||(5+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[One Messed Up Story]] (A Story For Guys)||(100+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Short and Funny.]]||(5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T.]]||(Just Started, PLEASE HELP WITH IDEAS, ITS PUBLIC)&lt;br /&gt;
|-&lt;br /&gt;
|[[Would You, Could You, Fuck A Goat?!]]||(Just Started, Work On It(please), It's Public)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: System Pages]]&lt;/div&gt;</description>
			<pubDate>Mon, 25 May 2009 21:16:04 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Main_Page</comments>		</item>
		<item>
			<title>Main Page</title>
			<link>http://72.14.177.54/Create_Your_Own_Story/Main_Page</link>
			<description>&lt;p&gt;Pandorym:&amp;#32;/* Normal Stories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Choose Your Own Adventure is a wiki that contains stories where the reader assumes the role of the main character. In each page you choose how the story should progress. If you don't see an option that you would like to pursue, click the edit tab on the top of the page and add a new path to the page. Then you get to write in your own adventure for the hero.&lt;br /&gt;
&lt;br /&gt;
Please note that this site is specifically for Choose Your Own Adventure stories.  If you choose to post stories that have no choices, your story will be deleted as such stories are not appropriate for this site.&lt;br /&gt;
&lt;br /&gt;
We're currently running [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]].&lt;br /&gt;
&lt;br /&gt;
[[Spellcheck]]&lt;br /&gt;
&lt;br /&gt;
[[How to Edit]]&lt;br /&gt;
&lt;br /&gt;
[[Idea Pitches]]&lt;br /&gt;
&lt;br /&gt;
*Hint: If you don't care enough about your writing to attempt to use proper grammar or spelling, chances are people won't care to read it.&lt;br /&gt;
&lt;br /&gt;
==Kid Stories==&lt;br /&gt;
'''FOR ALL AGES:'''Please keep it G-PG. Please remove any other content that exceeds this. &lt;br /&gt;
{|&lt;br /&gt;
|Story||Status&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Another Story Of Another Random Person]]||(60+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[BauBaus!]] (for critter lovers and trainers alike!)|| (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Dog]]|| (5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Carnival]]||(15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Game Show]]|| (Under Construction)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Giant Chocolate Chip Cookie]] || (35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goosebumps in Horrorland]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Harry Potter]] And the Adventure Chosen by You||(130+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitchhiker's Guide to the Galaxy]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kalew]] || (65+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kitty in the Window]] (Now with PG, hard to find LOTR expansion!)|| (360 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario and Luigi: Superstar Saga]] || (3 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Penguins (just click &amp;quot;Three times a day&amp;quot;)]] || (7 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Penguins (The Frozen Adventure)]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess Carkegee]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiz Show]] || (20+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Time Machine]]||(15+ page)&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Vortex]]|| (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Visiting the Zoo]] || (130+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[You Gotta Read This]] || (10 pages)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Normal Stories==&lt;br /&gt;
'''FOR 10+:''' Please keep it G - PG-13. Please remove any content that exceeds this.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Amazing Adventure]] || (40+ pages DO NOT EDIT!!!)&lt;br /&gt;
|-&lt;br /&gt;
|[[At the Mall with Weevil]] || (10+ pages; Charlotte5 currently editing; WIP)&lt;br /&gt;
|-&lt;br /&gt;
|[[Attempt]] || (Under Construction, Editing Welcome)&lt;br /&gt;
|-&lt;br /&gt;
|[[Atom Kid|Atom Kid (a super hero adventure)]] || (30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Average Guy]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Battle of the Best]] || (24+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Blood Thirsty Mime]] || (12+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloody Tofu]] || (12+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Boromir's Quest (an LOTR adventure)]] || (90+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Boss]]|| (Under Construction)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Clown]] || (50+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazieness]] || (12+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazy Fantasy Adventure]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusader (an action-adventure fantasy)]] || (337 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin (Crusader 2)|Crusader 2: Paladin]] || (375+ pages; [[User:I Lion Heart I|I Lion Heart I]] currently editing)&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyberspace Invaders]]||(Under Construction by Holygiant)&lt;br /&gt;
|-&lt;br /&gt;
|[[Day In the Life of a Total Loser]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Kid]] || (100+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Death by zombies]] || (40+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Doctor Who: Cracked Reality]] || (Under Construction by Captain LN)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon]]||(14+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Easily Random]]||(20+ Still being made though by Unkowhero23)&lt;br /&gt;
|-&lt;br /&gt;
|[[An Easy Path to Victory]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Evolution|Evolution (an adventure of insignificance)]] || (25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Evolution II]] || (20 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Evolution III]] (Not Affiliated With The Above) || (0 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Family Easter Quest]] || (Noob WIP - please don't edit yet, making skeleton story first)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fantasy Quest]] ||  (110+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[First Adventure]] ||  (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fugitive Something]] || (under construction, currently 10 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Getting a Job]] || (5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[High School.]] || (3 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[high school]] || (1 page)&lt;br /&gt;
|-&lt;br /&gt;
|[[How to Write a Book (Or Not)]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunting again for Red October]] || (100+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Inside the Dark Room]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jo-Ann the Librarian (a Comedy)]] || (30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[THE KINGDOM OF ADVENTURE!]] || (25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Life of a School Kid]] || (30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[LoA's Adventure]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Memories]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The many rooms]] || (1200+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Morrowind|Morrowind (An exciting action adventure)]] || (25+pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[My nose hurts!!! (An exciting action adventure about your nose)]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Penguin Named Evan]] || (15+ Pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralife]] || (Under construction) &lt;br /&gt;
|-&lt;br /&gt;
|[[Pirates of the Caribbean (action-adventure)]] ||(50+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pokemon - Your Adventure]] ||(Under Construction)&lt;br /&gt;
|-&lt;br /&gt;
|[[Portal]]||(40+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Quest of the magician]] || (200+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Radio]]||(5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ralos]] ||(35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Random]]|| (25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Mercenary]] || (10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rise of Ginyu force. another DBZ story :P ]] || (10+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[Rock, Paper, Scissors]] || (25 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock, Paper, Scissors 2]] || (110+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rock Paper Scissors game]] || (JUST STARTED)&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiragarde Keep: A World of Warcraft Adventure]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatoge (a Star Trek: TNG adventure)]] || (About 10 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Save YouTube Poop!!! ]](Definitely rated PG-13 || (15 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The_secret_island_of_Utobi|The Secret Island of Utobi]] || (38 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Star trek]] (Another adventure) || (65+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Wars: Jedi Chronicles ]] || (20+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Wars: Republic]] || (26 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Story Of My Life]]  || (12 pages)  &lt;br /&gt;
|-&lt;br /&gt;
|[[Superhero]]  || (25+ pages Its public, so you can add on as well)&lt;br /&gt;
|-&lt;br /&gt;
|[[Superdickery|Superdickery Superman Adventure]] || (150 + pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Tales of Symphonia]] || (Under Construction)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Tasty Breakfast]]||(20+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Tribute|Tribute: The Greatest and Best Quest in the World]] || (14+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Trigger And The Hilt]] (a free-roaming action game)  ||  (20+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Video Game Trivia I]]||(6+ pages. This might be adapted into a series.)&lt;br /&gt;
|-&lt;br /&gt;
|[[War of Nations]]|| (65+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Wanna be a hobo?]]||(20+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[What have they done?]]||(Under construction)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R-Rated Stories==&lt;br /&gt;
'''Content normally found in R-rated movies, no adult content:''' &lt;br /&gt;
{|&lt;br /&gt;
|[[Absurd choose your own adventure collection (UPDATED)]]|| (Work in progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Day In The Life Of A Dangerous Hitman]]||(14+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Amnesia]]||(50+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Anal City, USA]]||(10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[An Apocolyptic city of darkness]]||(10 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Another Pointless Story]] (The Ultimate Showdown)|| (85+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Royale]] || (150+ pages) Public Story, Help Work On It!&lt;br /&gt;
|-&lt;br /&gt;
|[[The Bulletman]]||(W.I.P.)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Call]]||(Just Started)&lt;br /&gt;
|-&lt;br /&gt;
|[[City Life]]||(12+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[City Life Manhattan]]||(17+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Collection of Awesome Stories]]||(5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Complete,Utter Randomness]]||(12+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkened Hope]]||(30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[DARKNESS]]|| (100+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dating Game]]|| (34+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Death is Coming]]|| (W.I.P.)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dogfight over Europe]]|| (35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fogwood High: The Game]]|| (Just started)&lt;br /&gt;
|-&lt;br /&gt;
|[[First Year]]|| (Just started)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Giant Building With A Million Rooms]] ||(175+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Girl Down the Street]] ||(20 pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[I like Cookie]]||(10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[In The Army]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jim's Barbeque]] (MANY IDEAS. UNLIMITED POSSIBILITIES AND DELICIOUS RIBS) || (15.5+ PAGES BUT SO MANY MORE THINGS)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucy In The Sky With Diamonds]] || (Open to pubic add on as you please:) )&lt;br /&gt;
|-&lt;br /&gt;
|[[Luigi and Mario Stories]]||(175+ pages)(11 stories)&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Quest]]|| (10+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenary]]||(under construction)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Never-Ending Quest]]||(30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[A New Life]]||(40+ pages Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Peasant's Story]]||(5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[A random story]]||(333+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Random Story About Random Stuff]]||(100+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Random III]]||(25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Four]]|| (25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident evil]] || (53 pages. From now on not public.)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruined Earth]] || (1 page)&lt;br /&gt;
|-&lt;br /&gt;
|[[Run From The Mob]]||(10+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Serial X]]|| (15+ pages. Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Short And Random Stories]]||(250+ pages)(25 stories)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Short But True Story of The Secret Passage]]||(25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Slasher]]||(10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[So you Want to be an Evil Overlord?]]||(W.I.P)&lt;br /&gt;
|-&lt;br /&gt;
|[[Spongebob's Day Off]]||(80+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Spongebob VS Patrick]]||(40+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Wars: Dawn of the New Republic]] || (Just started)&lt;br /&gt;
|-&lt;br /&gt;
|[[Survival]] || (1+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndrome]]||(work in progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[Tesco Midnight Run]]||(25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thought Of Me]]||(200+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Transylvanian terror]]||(50+ pages, in progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[Trivia Time]]||(15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Violence]]|| (+20 Pages, in progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[A Vampire Hunter's Love Story(for girls)]]|| (in progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[We Are Hitmen]]||(10+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Week of the Zombies]]||(25+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Worlds End]] (A game of survival)||(35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[World Undone]] || (15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[YOUR CRAZY]] || (12 People can work on this) &lt;br /&gt;
|-&lt;br /&gt;
|[[Zach]]||(15+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie blood]]||(35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Overlord]] (Mmm...Brains)||(35+ Pages,Work on It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Invasion]] || (Just started)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zelda Quest]] || (Just started, Public please work on it)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adult Stories== '''FOR 18+:''' No limits to content. &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[All Alone]] (lesbian)||(35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Aftermath]]||(By Falar: Just started- its public. If you're gonna write  in it, please do it well =/)&lt;br /&gt;
|-&lt;br /&gt;
|[[Archie's Gay Adventure]]||(25+ pages. Work on it, it's public!)&lt;br /&gt;
|- &lt;br /&gt;
|[[Band Forming thing]] || (100+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Blackmailed]]||(115+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Choose Your Destiny]]||(80+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[College Girls]]||(35+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Days in the Life of Sammy Simm]]||(25+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Death Will Come]] || (10+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Down The Rabbit Hole]]||(300+ pages)(Hail Eris!) &lt;br /&gt;
|- &lt;br /&gt;
|[[Druglord]]||(25 pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Freelancer: The Universe of Possibility]]||(10+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[Friday the 13th: Revenge]] || (2 pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[Furry World]]||(100+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Genie]] ||(make a wish)&lt;br /&gt;
|- &lt;br /&gt;
|[[Girlngirl High]] (lesbian)||(30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardon High]] (Gay)||(30+ pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[Hollywood Romp]]||(10+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[I'll Be Gentle...]]|| (30+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Incubus]] (Bisexual Pirate Fantasy)||(35+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jade Rogue]]|| (Just Started...kitana134 editing) (12+ pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[A Job]] || (22 pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Legend of the Trailer Park]]||(100+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[Mage Games]] (Gay Fantasy)||(25+ pages, Work on It, It's Public)&lt;br /&gt;
|- &lt;br /&gt;
|[[Mob Story]]|| (10 pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Neighborhood]]|| (15+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[Nice'n'Tight]] || (0 pages- open to edit)&lt;br /&gt;
|- &lt;br /&gt;
|[[Oops! You're Naked!]] || (21 pages - open to edit)&lt;br /&gt;
|-&lt;br /&gt;
|[[Our Little Secret]] (lesbian)||(8 pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[Perverted Thirteen-Year-Old]]||(10+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[The Quest For Treguards Treasure]]|| (210+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Rampage]]||(300+ pages) &lt;br /&gt;
|-&lt;br /&gt;
|[[Red Mobster]]||(30+ pages, work on it, it's public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sensual Realms]]|| (15+ pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[Slave to the Mist]]|| (30+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Smutty Sex Romp]]||(8200+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Star Trek: A Night with Troi]]|| (12+ pages) &lt;br /&gt;
|- &lt;br /&gt;
|[[Star Wars: The Complete Erotic Saga]]||(30 pages)&lt;br /&gt;
|- &lt;br /&gt;
|[[The Story of Jack Foster]]||(200+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[Survival Story]] || (35+ pages)	&lt;br /&gt;
|-&lt;br /&gt;
|[[Supervillain]] || (new, work on this one and be creative)&lt;br /&gt;
|-&lt;br /&gt;
|[[Teehee!]] || (30+ pages, public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Teenager]] || (60+ pages)	&lt;br /&gt;
|-&lt;br /&gt;
|[[The 007 Stories]] || (20+ pages, public, so you may edit, but ask for permission from me first)&lt;br /&gt;
|-&lt;br /&gt;
|[[This Story Will Piss You Off]]||(55+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Adventures Of The Hypnotist]]||(Public, please work on it)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tormentor's eyes]]|| (just started 1 page)&lt;br /&gt;
|-	&lt;br /&gt;
|[[Tree of Doom]] || (30+ pages)&lt;br /&gt;
|-	&lt;br /&gt;
|[[University Daze]]|| (500+ pages)	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Victim]]|| (150+ pages)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Pit of Abandoned Stories]]==&lt;br /&gt;
Stories of less than ten pages that haven't been worked on by anyone in some time go in the pit.  Feel free to retrieve stories from the Pit and put them back here on the Main Page if you get inspired and add to one.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#ccffcc&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
===Starting Template===&lt;br /&gt;
'''Copy and paste this for new pages:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Page text here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you:&lt;br /&gt;
*[[Adventure/Option 1]]&lt;br /&gt;
*[[Adventure/Option 2]]&lt;br /&gt;
*[[Adventure/Option 3]]&lt;br /&gt;
{{Status|Equipment=''Equipment''|Health=#|MP=#|Level=#}}&lt;br /&gt;
[[Category: name of story you're working on]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next to the last line here is the ''status indicator''.  The status indicator shown here is the ''basic'' status indicator.  Different stories use different status indicators, and some use none at all.  Look at the edit screen for the page you're starting from and copy that status indicator to the new page you're adding.  Modify as necessary.&lt;br /&gt;
&lt;br /&gt;
===To edit a page===&lt;br /&gt;
Just click the edit tab on the top of the page&lt;br /&gt;
&lt;br /&gt;
===To add an option===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[[Adventure name/New option name]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Options that appear &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt; on the page have no content. Click the link, paste in the above template, and then add your own content.&lt;br /&gt;
&lt;br /&gt;
This is for fun!&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*To make it easier to add a page. Copy the text from the previous page into the current page&lt;br /&gt;
*To make the story better, you can make the story go comepletely different directions, like one way you go to the moon, and the other way you'll die and go to hell.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
People have a tendency to create branches where the character dies. To prevent the story from being just a tree with all dead ends:&lt;br /&gt;
*for each page where you kill the character, you must create at least 2 pages (with content) where he can go on.&lt;br /&gt;
*whenever you fill out the last option's page, add another one so the story can go another way.&lt;br /&gt;
*please stick to the theme and setting of the story.  Although creativity is encouraged, radical plot changes and inconsistencies will ruin the flow.&lt;br /&gt;
*If something is off topic, remove it.&lt;br /&gt;
*Try to capitalize and spell your words correctly. We have a spell checker [[Spellcheck|here]].&lt;br /&gt;
*'''ADD OPTIONS AND NOT JUST TEXT!'''  Complete pages include options so the story can continue (unless the page is an ending).  Incomplete pages will be editted or deleted.&lt;br /&gt;
&lt;br /&gt;
==To Do List==&lt;br /&gt;
*Go through and fix or remove status indicators from pages.&lt;br /&gt;
**Some are not needed in stories and were copied and pasted from the template.&lt;br /&gt;
**Some are missing the level and MP from the line of code.&lt;br /&gt;
*Remove off-topic pages.&lt;br /&gt;
*Correct capitalization and spelling mistakes.&lt;br /&gt;
*Add a basic, or main, timeline of background events during the period that the character is making choices in - those events are usually out of the character's control. This will help add consistency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No One Should Read These==&lt;br /&gt;
&lt;br /&gt;
'''FOR 21+''' No limits to content.  Don't blame us.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuckin Screwed Up]]||(75+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[The Guy Who Held His Breath Forever]]||(Work in Progress)&lt;br /&gt;
|-&lt;br /&gt;
|[[High School]]||(Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill As Many People As You Can]]||(5+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill The President]]||(5+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[One Messed Up Story]] (A Story For Guys)||(100+ pages, Work On It, It's Public)&lt;br /&gt;
|-&lt;br /&gt;
|[[Short and Funny.]]||(5+ pages)&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T.]]||(Just Started, PLEASE HELP WITH IDEAS, ITS PUBLIC)&lt;br /&gt;
|-&lt;br /&gt;
|[[Would You, Could You, Fuck A Goat?!]]||(Just Started, Work On It(please), It's Public)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: System Pages]]&lt;/div&gt;</description>
			<pubDate>Mon, 25 May 2009 21:15:02 GMT</pubDate>			<dc:creator>Pandorym</dc:creator>			<comments>http://72.14.177.54/Create_Your_Own_Story/Talk:Main_Page</comments>		</item>
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