Tales from Ahtora
From Create Your Own Story
A far off world whose natural laws and physical attributes are far unlike the mundane world of Earth. Adventurers, treasure-hunters, and shcolars seek fame, fortune, and knowledge (not necessarily in that order, and not necessarily exclusive); wizards do battle in Guild Tournaments; thieves play by the rules they themselves conjure; warrior-priests defend cities from undead hordes, and dragons talk philosophy while playing Trynoprétypon. Gods walk in human flesh, sustained by conscious thought alone, guiding or hindering mortals for their own amusement (though the stories say that Deitic Council imposed strong limitations on interactions with morals sometime during the Second Era by international calendar, though many scholars attest otherwise, citing the priesthoods and clerical guilds). Now, let us see what legends you can forge. What paths will you take?
(There are a lot of races. To make this project feasible, I had to limit it, and choosing which races to include was DIFFICULT, and I may add more in the future.)
You are a(n):
- Aurorai, one of the hawk-winged humanoid race in the Northern and Southern Reaches of the world.
- Dragonborn, a member of the bipedal, wingless drakes of a time and land unknown.
- Drow, tracing your Dark Elf heritage back to one of the great Deepearth cities, or the surface province of Waymirk.
- Dwarf, the stout, hardy, and proud race of Khazd-Nadun.
- Elf, born on Ahtora like your father, but your mother hails from the Fey.
- Gnome, a mischievous feyfolk, quick in wit and in reflexes.
- Human, an adaptable and determined folk.
- Orc, intimidating in stature and in intellectual capacity.