Leave the warehouse

From Create Your Own Story

(Difference between revisions)
m
 
Line 1: Line 1:
-
Knowing that the other men are far too busy worrying about the dangerous barrels in their hands to realize right away that you are not following them, you wait for them to have a head start. After a moment, you close the trap door with your foot and place your heavy barrel on top of it just in case they tried to come back and see what happened to you. You keep your backpack, knowing that you may need one of the barrels of warpstone to prove your story to whoever has the power to thwart von Carstein's insane scheme. You then walk out of the warehouse into the warm night. You hesitate between warning the legitimate authorities ([[the city watch]]) or your employer ([[the Church of Sigmar]]).
+
Knowing that the other men are far too busy worrying about the dangerous barrels in their hands to realize right away that you are not following them, you wait for them to have a head start. After a moment, you close the trap door with your foot and place your heavy barrels of warpstone on top of it just in case they try to come back and see what happened to you. You then walk out of the warehouse into the warm night. You hesitate between warning the legitimate authorities ([[the city watch]]) or your employer ([[the Church of Sigmar]]).
[[Category: Warhammer: Sartosa, City of Pirates]]
[[Category: Warhammer: Sartosa, City of Pirates]]

Current revision as of 15:06, 1 July 2009

Knowing that the other men are far too busy worrying about the dangerous barrels in their hands to realize right away that you are not following them, you wait for them to have a head start. After a moment, you close the trap door with your foot and place your heavy barrels of warpstone on top of it just in case they try to come back and see what happened to you. You then walk out of the warehouse into the warm night. You hesitate between warning the legitimate authorities (the city watch) or your employer (the Church of Sigmar).

Personal tools