Spell Book

From Create Your Own Story

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(Created page with 'This book contains the spells known by the sorcerers of Analland, as discovered and passed down from generation to generation from the earliest days of the Eastern world. == '…')
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When cast at a creature, this spell will make the target clumsy and uncoordinated. It will drop whatever it is holding and fumble to pick things up.
When cast at a creature, this spell will make the target clumsy and uncoordinated. It will drop whatever it is holding and fumble to pick things up.
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== ''BIG'' ==
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When this spell is cast on the caster's own body, it will inflate the body to three times normal size. This increases the power of the caster, but must be used with caution in confined spaces.
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== ''WOK'' ==
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When the spell is cast, it will summon any metal object of the caster's choice, up to three feet across in size. Can be used, for example, to conjure a shield protect oneself in combat.
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== ''DOP'' ==
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This spell may be used to open any locked door. Casting the spell works directly on the lock tumblers  or bolts and the door may be opened freely. The spell will not work on doors sealed by magic.
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== ''RAZ'' ==
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By rubbing a hand along any surface and casting this spell, the surface will become razor-sharp and able to cut through nearly any material.
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== ''SUS'' ==
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This spell may be cast when the caster suspects a trap of some kind, whereupon it will indicate telepathically to the caster whether or not to beware of a trap and their best protective action. If already trapped, this spell may be used to minimize the threat.

Revision as of 00:00, 25 March 2025

This book contains the spells known by the sorcerers of Analland, as discovered and passed down from generation to generation from the earliest days of the Eastern world.


Contents

ZAP

An extremely powerful weapon, this spell creates a blast of lightning which shoots from the caster's hand. It is effective against virtually all living creatures without a magical defence. But it takes great concentration to use.


HOT

As it is cast, this spell creates a burning fireball in the caster's hand which can be thrown in any direction desired. The fireball so created causes severe burns on impact, but extinguishes soon after hitting its target.


FOF

This powerful spell creates a physical barrier in front of the caster which is capable of keeping out all intruders. Its creation takes excessive mental concentration but the resulting force-field is both extremely strong and flexible.


WAL

The casting of this spell creates an invisible wall in front of the caster. This wall is impervious to all missiles, creatures, or other material objects. Hence, it is a very useful defensive spell.


LAW

Casting this spell at an attacking creature allows the caster to take control of the attacker's will for a short time. The attack will cease and the creature will immediately come under the control of the caster. This spell works only on non-intelligent creatures.


dUM

When cast at a creature, this spell will make the target clumsy and uncoordinated. It will drop whatever it is holding and fumble to pick things up.


BIG

When this spell is cast on the caster's own body, it will inflate the body to three times normal size. This increases the power of the caster, but must be used with caution in confined spaces.


WOK

When the spell is cast, it will summon any metal object of the caster's choice, up to three feet across in size. Can be used, for example, to conjure a shield protect oneself in combat.


DOP

This spell may be used to open any locked door. Casting the spell works directly on the lock tumblers or bolts and the door may be opened freely. The spell will not work on doors sealed by magic.


RAZ

By rubbing a hand along any surface and casting this spell, the surface will become razor-sharp and able to cut through nearly any material.


SUS

This spell may be cast when the caster suspects a trap of some kind, whereupon it will indicate telepathically to the caster whether or not to beware of a trap and their best protective action. If already trapped, this spell may be used to minimize the threat.

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