The forces of good.

From Create Your Own Story

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(Created page with ''''Status: LARP costume: skirt, thong, and bustier''' "Which side do you want to play on today?" asks the monk with a name tag that says Ian. You smile and say, "I think I'll be…')
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'''Status: LARP costume: skirt, thong, and bustier'''
'''Status: LARP costume: skirt, thong, and bustier'''
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"Which side do you want to play on today?" asks the monk with a name tag that says Ian. You smile and say, "I think I'll be a good girl today." He chuckles and slides the Forces of Good clipboard towards you. You quickly fill in your info knowing the monk is totally staring down your cleavage while your bent over and filling out the page. You glance up quickly and catch him staring. He clears his throat nervously and stands up to get a foam pad to cover the top half of your staff. You take the pad from him and slide the foam on to the end of the staff. "Thanks you say," and wink at him, "where are the good guys gathering today?"
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"Which side do you want to play on today?" asks the monk with a name tag that says Ian. You smile and say, "I think I'll be a good girl today." He chuckles and slides the Forces of Good clipboard towards you. You quickly fill in your info knowing the monk is totally staring down your cleavage while you are bent over and filling out the page. You glance up quickly and catch him staring. He clears his throat nervously and stands up to get a foam pad to cover the top half of your staff. You take the pad from him and slide the foam on to the end of the staff. "Thanks you say," and wink at him, "where are the good guys gathering today?"
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Ian says, "the Rangers Guild is camped at the eastern tree line of the meadow. There are rumors of a nearby bandit hideout that they are searching for. Oh, and today's safeword to break character is 'Pegasus' if your have an emergency but as you saw on the sign in sheet you can't use the safeword to escape combat or it's consequences." You nod and take a small map of the area from the table and head to a trail that leads into the meadow. You pass a sign that states, "All interactions past this point are to be in character only! Adults only past this point! Beware danger lurks nearby, adventurer!"
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Ian says, "the Rangers Guild is camped at the eastern tree line of the meadow. There are rumors of a nearby bandit hideout that they are searching for. Oh, and today's safeword to break character is 'Pegasus' if your have an emergency but as you saw on the sign in sheet you can't use the safeword to escape combat or it's consequences." You nod and take a the small parchment map provided for the Good Guys and head to a trail that leads into the meadow. You pass a sign that states, "All interactions past this point are to be in character only! Adults only past this point! Beware danger lurks nearby, adventurer!"
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You take a deep breath and head into the meadow. The grass is high and you can't see very far, just the mountains that surround the valley and the treetops in the distance. This is an adult adventuring area that people use to play out games and other fantasies. You've been here a couple of times but the campsites are moved around to keep some mystery for the players. But it is much cooler than the city you think to yourself as you walk. Shortly, you come to an intersection, one path leads east and one west. You look at your map, the Rangers should be to the east.
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You take a deep breath and head into the meadow. The grass is high and you can't see very far, just the mountains that surround the valley and the treetops in the distance. This is an adult adventuring area that people use to play out games and other fantasies. You've been here a couple of times but the campsites are moved around to keep some mystery for the players. But it is much cooler than the city you think to yourself as you walk. Shortly, you come to an intersection, one path leads east and one west. You look at your map, the Rangers' camp should be to the east. Beyond their camp is their Lodge, a cabin that is their permanent home base. The west side of the valley is Forces of Evil territory and has no markings other than a short line near the trees to the north, some kind of fence maybe?

Revision as of 18:32, 24 January 2023

Status: LARP costume: skirt, thong, and bustier

"Which side do you want to play on today?" asks the monk with a name tag that says Ian. You smile and say, "I think I'll be a good girl today." He chuckles and slides the Forces of Good clipboard towards you. You quickly fill in your info knowing the monk is totally staring down your cleavage while you are bent over and filling out the page. You glance up quickly and catch him staring. He clears his throat nervously and stands up to get a foam pad to cover the top half of your staff. You take the pad from him and slide the foam on to the end of the staff. "Thanks you say," and wink at him, "where are the good guys gathering today?"

Ian says, "the Rangers Guild is camped at the eastern tree line of the meadow. There are rumors of a nearby bandit hideout that they are searching for. Oh, and today's safeword to break character is 'Pegasus' if your have an emergency but as you saw on the sign in sheet you can't use the safeword to escape combat or it's consequences." You nod and take a the small parchment map provided for the Good Guys and head to a trail that leads into the meadow. You pass a sign that states, "All interactions past this point are to be in character only! Adults only past this point! Beware danger lurks nearby, adventurer!"

You take a deep breath and head into the meadow. The grass is high and you can't see very far, just the mountains that surround the valley and the treetops in the distance. This is an adult adventuring area that people use to play out games and other fantasies. You've been here a couple of times but the campsites are moved around to keep some mystery for the players. But it is much cooler than the city you think to yourself as you walk. Shortly, you come to an intersection, one path leads east and one west. You look at your map, the Rangers' camp should be to the east. Beyond their camp is their Lodge, a cabin that is their permanent home base. The west side of the valley is Forces of Evil territory and has no markings other than a short line near the trees to the north, some kind of fence maybe?


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