Classic Roguelike

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That reminds me, stat rolls! A stat roll is used to decide if you succeed or fail at an action. A prompt will appear saying "STAT ROLL FOR (SKILL), MUST GET A (NUMBER)+ TO SUCCEED" when you have to make one. To properly do a stat roll, you must:
That reminds me, stat rolls! A stat roll is used to decide if you succeed or fail at an action. A prompt will appear saying "STAT ROLL FOR (SKILL), MUST GET A (NUMBER)+ TO SUCCEED" when you have to make one. To properly do a stat roll, you must:
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1.) Use the character class' initial stat (You might want to copy/paste your stats to the text document, too)  
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*1.) Use the character class' initial stat (You might want to copy/paste your stats to the text document, too)  
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2.) Add your current weapon/the weapon you want to use for the situation's stat bonuses (if any)  
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*2.) Add your current weapon/the weapon you want to use for the situation's stat bonuses (if any)  
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3.) Roll a 6 sided die (or you could use a random number generator, which are easy to find on the internet)  
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*3.) Roll a 6 sided die (or you could use a random number generator, which are easy to find on the internet)  
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4.) Add all the numbers together, and see if you succeed or fail.
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*4.) Add all the numbers together, and see if you succeed or fail.
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5.) Click the corresponding link to see how the situation plays out.  
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*5.) Click the corresponding link to see how the situation plays out.  
Oh, and you start out with 100/100 HP. There is no magic points in this game, so you don't need to keep track of that, obviously.  
Oh, and you start out with 100/100 HP. There is no magic points in this game, so you don't need to keep track of that, obviously.  

Current revision as of 04:06, 3 July 2011

Welcome to Classic Roguelike!

Please note, that because of the pseudo-exploration and backtracking aspect of this game, status indicators can't be used, so you may want to keep a text document to keep track of health and inventory. Speaking of your inventory, if you find a weapon (for simplicity we won't take in to account armor when you take damage, and so I haven't added any into the game) it will have a stat increase with it, so make sure you write that down too! Only one weapon can be sued at a time, remember, so choose what weapon you have equipped before making a stat roll.

That reminds me, stat rolls! A stat roll is used to decide if you succeed or fail at an action. A prompt will appear saying "STAT ROLL FOR (SKILL), MUST GET A (NUMBER)+ TO SUCCEED" when you have to make one. To properly do a stat roll, you must:

  • 1.) Use the character class' initial stat (You might want to copy/paste your stats to the text document, too)
  • 2.) Add your current weapon/the weapon you want to use for the situation's stat bonuses (if any)
  • 3.) Roll a 6 sided die (or you could use a random number generator, which are easy to find on the internet)
  • 4.) Add all the numbers together, and see if you succeed or fail.
  • 5.) Click the corresponding link to see how the situation plays out.

Oh, and you start out with 100/100 HP. There is no magic points in this game, so you don't need to keep track of that, obviously.

First things first, you must choose your class:

Choose your fate:

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