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		<id>http://72.14.177.54/CREATE_YOUR_OWN_STORY/?action=history&amp;feed=atom&amp;title=Checkpoint_1%21_%28Brad_RE1_A%29</id>
		<title>Checkpoint 1! (Brad RE1 A) - Revision history</title>
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		<updated>2026-08-27T09:07:14Z</updated>
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	<entry>
		<id>http://72.14.177.54/CREATE_YOUR_OWN_STORY/?title=Checkpoint_1!_(Brad_RE1_A)&amp;diff=48891&amp;oldid=prev</id>
		<title>Platypus at 00:14, 14 December 2008</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/CREATE_YOUR_OWN_STORY/?title=Checkpoint_1!_(Brad_RE1_A)&amp;diff=48891&amp;oldid=prev"/>
				<updated>2008-12-14T00:14:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:14, 14 December 2008&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You pass &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;throught &lt;/del&gt;the door into the mansion&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;regular metal door which (luckily) isn't locked&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, youre &lt;/del&gt;first sight of the interior isn't exactly classy. Grey concrete walls with no decoration &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what so ever&lt;/del&gt;. You walk down the corridor with your weapon drawn (just in case) when you suddenly comes up to a huge security door with a keypad on it. ¨What's behind this door that is so valuble?¨ you think to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;youreself&lt;/del&gt;. You look to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you're &lt;/del&gt;left and see that there is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an other &lt;/del&gt;regular metal door there. You could try &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you're &lt;/del&gt;luck on the keypad and randomly push the buttons&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or you could just go &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;throught &lt;/del&gt;the other door.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You pass &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/ins&gt;the door into the mansion&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;nbsp; It&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;regular metal door which (luckily) isn't locked&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;nbsp; Your &lt;/ins&gt;first sight of the interior isn't exactly classy. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Grey concrete walls with no decoration &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whatsoever&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;You walk down the corridor with your weapon drawn (just in case) when you suddenly comes up to a huge security door with a keypad on it. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;¨What's behind this door that is so valuble?¨ you think to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yourself&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;You look to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;left and see that there is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another &lt;/ins&gt;regular metal door there. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;You could try &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;luck on the keypad and randomly push the buttons or you could just go &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/ins&gt;the other door.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;What do you do?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;What do you do?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Try &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;youre &lt;/del&gt;luck on the keypad (Brad RE1 A)]] In other words, kill some time :P.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Try &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;luck on the keypad (Brad RE1 A)]] In other words, kill some time :P.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Go &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;throught &lt;/del&gt;the other metal door (Brad RE1 A)]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Go &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/ins&gt;the other metal door (Brad RE1 A)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Status|Equipment=''M92F''|Health=100%|MP=0|Level=1}} Location:[[The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entrence &lt;/del&gt;to the helipad(Brad RE1)]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Status|Equipment=''M92F''|Health=100%|MP=0|Level=1}} Location:[[The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entrance &lt;/ins&gt;to the helipad(Brad RE1)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category: Resident evil]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category: Resident evil]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-08-27 09:07:14 --&gt;
&lt;/table&gt;</summary>
		<author><name>Platypus</name></author>	</entry>

	<entry>
		<id>http://72.14.177.54/CREATE_YOUR_OWN_STORY/?title=Checkpoint_1!_(Brad_RE1_A)&amp;diff=48889&amp;oldid=prev</id>
		<title>FreddeX at 23:27, 13 December 2008</title>
		<link rel="alternate" type="text/html" href="http://72.14.177.54/CREATE_YOUR_OWN_STORY/?title=Checkpoint_1!_(Brad_RE1_A)&amp;diff=48889&amp;oldid=prev"/>
				<updated>2008-12-13T23:27:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;You pass throught the door into the mansion, it's an regular metal door which (luckily) isn't locked, youre first sight of the interior isn't exactly classy. Grey concrete walls with no decoration what so ever. You walk down the corridor with your weapon drawn (just in case) when you suddenly comes up to a huge security door with a keypad on it. ¨What's behind this door that is so valuble?¨ you think to youreself. You look to you're left and see that there is an other regular metal door there. You could try you're luck on the keypad and randomly push the buttons, or you could just go throught the other door.&lt;br /&gt;
&lt;br /&gt;
What do you do?&lt;br /&gt;
&lt;br /&gt;
[[Try youre luck on the keypad (Brad RE1 A)]] In other words, kill some time :P.&lt;br /&gt;
&lt;br /&gt;
[[Go throught the other metal door (Brad RE1 A)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Status|Equipment=''M92F''|Health=100%|MP=0|Level=1}} Location:[[The entrence to the helipad(Brad RE1)]]&lt;br /&gt;
[[Category: Resident evil]]&lt;/div&gt;</summary>
		<author><name>FreddeX</name></author>	</entry>

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